advanced structure tool blueprints

[Category: component]

lumber siding

A siding panel of treated wood held together with fixings of inert metals. Quality: 0 Requirements for lumber siding * Requires native lumber x5 (0) -- 80% of project quality * Requires inert metal x1 (0) -- 20% of project quality Total complexity for this project: 15.0

composite beam

A relatively light structural member for a building, made of a complex nanite-composite material. Quality: 0 Requirements for composite beam * Requires plastiform fiber x5 (0) -- 40% of project quality * Requires responsive metal x3 (0) -- 30% of project quality * Requires nanite sheeting x3 (0) -- 30% of project quality Total complexity for this project: 20.0

composite siding

A large sheet of composite building material, to make up the outer walls of a building to protect the contents from the elements. Quality: 0 Requirements for composite siding * Requires plastiform fiber x4 (0) -- 40% of project quality * Requires responsive metal x2 (0) -- 30% of project quality * Requires nanite sheeting x2 (0) -- 30% of project quality Total complexity for this project: 20.0

[Category: automated harvester]

electromagnetic field collector

An electromagnetic collector capable of harnessing a planet's intrinsic field to produce high grade energy. Durability: [||||||||||] [500/500] Currently 0 occupants of a maximum 5. Installed Modules: none. 100 module capacity remaining. Up to 4 of this building can be controlled by a single owner. This building can harvest intrinsic field kretherson. This building is not currently configured to harvest a specific resource. Requirements for electromagnetic field collector * Requires industrial coordinator AI x1 (0) -- 15% of project quality * Requires inert metal x6 (0) -- 10% of project quality * Requires inert beam x2 (0) -- 10% of project quality * Requires inert siding x4 (0) -- 10% of project quality * Requires solid-phase alloy x10 (0) -- 10% of project quality * Requires light structure base x1 (0) -- 15% of project quality * Requires structure power core x2 (0) -- 15% of project quality * Requires magneto-mineral x4 (0) -- 15% of project quality Total complexity for this project: 65.0

[Category: building]

colonial ranch

A vague attempt at an old-fashioned colonial ranch, 'wooden' siding panels and other outdated features are present on this quaint building. If anything, it's better than living in a cramped plastic prefab 'house'. Durability: [||||||||||] [750/750] Currently 0 occupants of a maximum 5. Installed Modules: none. 100 module capacity remaining. Up to 2 of this building can be controlled by a single owner. Requirements for colonial ranch * Requires native fiber x6 (0) -- 20% of project quality * Requires native lumber x8 (0) -- 20% of project quality * Requires lumber siding x5 (0) -- 20% of project quality * Requires inert beam x4 (0) -- 10% of project quality * Requires inert siding x2 (0) -- 10% of project quality * Requires structure power core x1 (0) -- 10% of project quality * Requires light structure base x2 (0) -- 10% of project quality Total complexity for this project: 50.0

faction headquarters

A large building, bordering on a fortress. The headquarters of a faction. Durability: [||||||||||] [4000/4000] Currently 0 occupants of a maximum 5. Installed Modules: none. 100 module capacity remaining. Up to 1 of this building can be controlled by a single owner. Requirements for faction headquarters * Requires native fiber x8 (0) -- 10% of project quality * Requires native lumber x6 (0) -- 10% of project quality * Requires inert metal x5 (0) -- 10% of project quality * Requires thermal kretherson x5 (0) -- 10% of project quality * Requires inert beam x6 (0) -- 15% of project quality * Requires inert siding x10 (0) -- 15% of project quality * Requires light structure base x4 (0) -- 10% of project quality * Requires structure power core x2 (0) -- 10% of project quality Total complexity for this project: 55.0

fortified redoubt

A fixed emplacement for defending critical areas. Durability: [||||||||||] [4000/4000] Currently 0 occupants of a maximum 5. Installed Modules: none. 500 module capacity remaining. Up to 25 of this building can be controlled by a single owner. Requirements for fortified redoubt * Requires sand x20 (0) -- 30% of project quality * Requires medium structure base x2 (0) -- 25% of project quality * Requires inert beam x8 (0) -- 15% of project quality * Requires inert siding x8 (0) -- 15% of project quality * Requires structure power core x2 (0) -- 15% of project quality Total complexity for this project: 65.0

shelter bunker

A casti-form steel shelter. Withstand your everyday nuclear weapon, sure - not so great againt a fusion implosion. Durability: [||||||||||] [2500/2500] Currently 0 occupants of a maximum 5. Installed Modules: none. 100 module capacity remaining. Requirements for shelter bunker * Requires sand x15 (0) -- 30% of project quality * Requires simple structure base x1 (0) -- 15% of project quality * Requires inert beam x4 (0) -- 20% of project quality * Requires inert siding x6 (0) -- 20% of project quality * Requires structure power core x1 (0) -- 15% of project quality Total complexity for this project: 55.0

organic processing plant

Resequences organic materials, removing impurities and improving quality. Durability: [||||||||||] [500/500] Currently 0 occupants of a maximum 5. Installed Modules: none. 100 module capacity remaining. Requirements for organic processing plant * Requires simple structure base x2 (0) -- 20% of project quality * Requires inert beam x4 (0) -- 30% of project quality * Requires inert siding x6 (0) -- 30% of project quality * Requires structure power core x1 (0) -- 20% of project quality Total complexity for this project: 28.0

large warehouse

A building designed for assembling, painting, repairing and storing multiple land vehicles. Durability: [||||||||||] [1200/1200] Currently 0 occupants of a maximum 5. Installed Modules: none. 100 module capacity remaining. Requirements for large warehouse * Requires composite beam x10 (0) -- 25% of project quality * Requires medium structure base x4 (0) -- 25% of project quality * Requires composite siding x12 (0) -- 25% of project quality * Requires structure power core x2 (0) -- 5% of project quality Total complexity for this project: 64.0

nuclear enrichment plant

Durability: [||||||||||] [500/500] Currently 0 occupants of a maximum 5. Installed Modules: none. 100 module capacity remaining. Requirements for nuclear enrichment plant * Requires simple structure base x2 (0) -- 20% of project quality * Requires inert beam x4 (0) -- 20% of project quality * Requires inert siding x6 (0) -- 20% of project quality * Requires solid-phase metal x6 (0) -- 20% of project quality * Requires structure power core x1 (0) -- 20% of project quality Total complexity for this project: 38.0

arcology

Gleaming steel, concrete, and smoked one-way mirror colludes into the shape of a triangular prism cutting the scenery of sector airspace. Goliath in stature and monolithic in nature, the structure itself testifies to conglomerated power. Advertising drones orbiting a spindle atop the pyramids eye flash the latest soypatties from Nova Joe's, and promises of color trideo in every coffin. Durability: [||||||||||] [3000/3000] Currently 0 occupants of a maximum 16. Installed Modules: none. 100 module capacity remaining. Up to 3 of this building can be controlled by a single owner. Requirements for arcology * Requires composite beam x12 (0) -- 20% of project quality * Requires industrial coordinator AI x1 (0) -- 20% of project quality * Requires medium structure base x3 (0) -- 20% of project quality * Requires composite siding x8 (0) -- 20% of project quality * Requires structure power core x1 (0) -- 20% of project quality Total complexity for this project: 100.0

[Category: container]

fishbowl

A round glass bowl like an upside-down dome used to house a single lonely fish. You can't see any fish inside the fishbowl. Durability: [||||||||||] [10/10] It is closed. It is capable of holding 75 kilograms. It has room for 1 items. Requirements for fishbowl * Requires sand x3 (0) -- 50% of project quality * Requires native fiber x1 (0) -- 30% of project quality * Requires inert metal x1 (0) -- 20% of project quality Total complexity for this project: 12.0

small fishtank

A fairly small and modest glass fish tank full of water, for housing a few pet fish. It contains some rocks and native water plantlife. You can't see any fish inside the small fishtank. Durability: [||||||||||] [10/10] It is closed. It is capable of holding 75 kilograms. It has room for 4 items. Requirements for small fishtank * Requires sand x5 (0) -- 40% of project quality * Requires native fiber x3 (0) -- 20% of project quality * Requires inert metal x2 (0) -- 20% of project quality * Requires native lumber x2 (0) -- 20% of project quality Total complexity for this project: 17.0

stylish fishtank

A stylish-looking fish tank with cool lighting and a neat filter set. You can't see any fish inside the stylish fishtank. Durability: [||||||||||] [10/10] It is closed. It is capable of holding 75 kilograms. It has room for 20 items. Requirements for stylish fishtank * Requires sand x7 (0) -- 40% of project quality * Requires native fiber x5 (0) -- 20% of project quality * Requires inert metal x3 (0) -- 20% of project quality Total complexity for this project: 12.0

huge fishtank

An enormous glass tank used to house a whole batallion of pet fish, the floor of the tank is an elaborate scene of rocks, plants and tasteful ornaments. You can't see any fish inside the huge fishtank. Durability: [||||||||||] [10/10] It is closed. It is capable of holding 75 kilograms. It has room for 50 items. Requirements for huge fishtank * Requires sand x12 (0) -- 40% of project quality * Requires inert metal x5 (0) -- 20% of project quality * Requires plastiform brick x5 (0) -- 20% of project quality Total complexity for this project: 35.0

[Category: module]

matrix relay enhancer

This repeater unit boosts a matrix signal from station to station. Durability: [||||||||||] [10/10] This module can be installed on a matrix relay center. This module will take up 25 module capacity when installed. This module would be tough to install on something, and tough to uninstall from something. Requirements for matrix relay enhancer * Requires dense thermal kretherson x3 (0) -- 60% of project quality * Requires inert metal x2 (0) -- 40% of project quality Total complexity for this project: 70.0

[Category: product]

remote control button

It's a button you can press. It triggers anything you connect it to even from great distances. Durability: [||||||||||] [10/10] The remote control button is active. Requirements for remote control button Total complexity for this project: 0.0

plastiform table

A flat-topped table complete with chairs, all made from a tough plastic. Durability: [||||||||||] [10/10] The plastiform table seats 4 people. Requirements for plastiform table * Requires inert metal x2 (0) -- 25% of project quality * Requires plastiform brick x3 (0) -- 75% of project quality Total complexity for this project: 12.0

comfy couch

Large overstuffed cushions rest loosely atop this brown nano-couch. Durability: [||||||||||] [10/10] The comfy couch seats 3 people. Requirements for comfy couch * Requires native lumber x2 (0) -- 50% of project quality * Requires fiber cloth x3 (0) -- 50% of project quality Total complexity for this project: 15.0

laser tripwires

Durability: [||||||||||] [10/10] The laser tripwires are inactive and not emitting beams. Requirements for laser tripwires * Requires limited rate response chip x2 (0) -- 40% of project quality * Requires responsive metal x2 (0) -- 20% of project quality * Requires inert wiring x3 (0) -- 15% of project quality * Requires electronics-grade silica x3 (0) -- 25% of project quality Total complexity for this project: 30.0

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