automated equipment assembler blueprints

[Category: melee weapon]

bolo machete

A long machete with a sturdy alloy blade, its textured polymer handle provides superior grip to basic colonial-grade machetes of similar form and the blade is forged to provide greater balance and sharpness. Whilst it does serve the utility purposes of a lesser machete, it was intended to be utilised as a weapon. Durability: [||||||||||] [25/25] Attacks: [1] machete slash [2] machete hack Module capacity: 50/50 The bolo machete has no modules installed. The bolo machete can be thrown for 2 - 8 damage. Requirements for bolo machete * Requires responsive metal x1 (0) -- 25% of project quality * Requires plastiform brick x1 (0) -- 30% of project quality * Requires solid-phase alloy x2 (0) -- 45% of project quality Total complexity for this project: 25.0

[Category: ranged weapon]

e34 laser blaster

A bulky, blocky laser rifle with a bank of large capacitors running along the bottom face. Based upon the m141 standard assault rifle, a large set of capacitors, charging circuitry, cooling equipment and heat shields were added to allow the rifle to pass electricity down a powerful laser beam to a target. Durability: [||||||||||] [25/25] Attacks: [1] m141 laser blast [2] laser shock Skill required: Self Defense Training Module capacity: 50/50 The e34 laser blaster has no modules installed. It accepts weapon cell as ammunition. It is unloaded. It has 25 / 25 condition remaining. Requirements for e34 laser blaster * Requires m141 assault rifle x1 (0) -- 40% of project quality * Requires inert wiring x1 (0) -- 20% of project quality * Requires heavy capacitor unit x1 (0) -- 20% of project quality * Requires solid-phase alloy x2 (0) -- 20% of project quality Total complexity for this project: 22.0

maxi-melter

This weapon must be deployed before use and is intended to supress or destroy enemy vehicles. Durability: [||||||||||] [25/25] Attacks: [1] maxi melter melta Skill required: Touchpanel Training Module capacity: 50/50 The maxi-melter has no modules installed. It accepts melta battery as ammunition. It is unloaded. It has 25 / 25 condition remaining. The maxi-melter must be deployed before firing. Requirements for maxi-melter * Requires offensive beam generator x1 (0) -- 20% of project quality * Requires supermagnetic alloy x2 (0) -- 20% of project quality * Requires electronic weapon internals x1 (0) -- 20% of project quality * Requires high-grade wiring x2 (0) -- 20% of project quality * Requires tactical stock x1 (0) -- 20% of project quality Total complexity for this project: 40.0

inferno pistol

A bulky pistol-like device designed to accelerate wads of burning-hot plasma at a target. As the plasma disperses when it meets air and the pistol has no system to prevent dispersion, the wad of plasma quickly evolves into a cloud of hot ionised matter. Good for toasting things. Durability: [||||||||||] [25/25] Attacks: [1] inferno pistol blast Module capacity: 50/50 The inferno pistol has no modules installed. It accepts plasma cell as ammunition. It is unloaded. It has 25 / 25 condition remaining. Requirements for inferno pistol * Requires weak power emitter x1 (1) -- 20% of project quality * Requires supermagnetic alloy x1 (0) -- 20% of project quality * Requires electronic weapon internals x1 (0) -- 20% of project quality * Requires inert wiring x2 (0) -- 5% of project quality * Requires heavy capacitor unit x1 (0) -- 20% of project quality * Requires plastiform brick x1 (0) -- 15% of project quality Total complexity for this project: 28.0

judge brand pistol

A heavy old-style repeating handgun constructed of sturdy metal and bearing chequered wooden grips. Following ancient tried-and-tested design when it comes to putting holes through things, the only thing that this handgun bears that differs from an antiquated Colt 1900 is that it's internals are modified for use with system-standard 10x28mm caseless ammunition. Durability: [||||||||||] [25/25] Attacks: [1] slugpistol fire [2] slugpistol DOUBLEWHAMMY Module capacity: 50/50 The judge brand pistol has no modules installed. It accepts any shell slug clip as ammunition. It is unloaded. It has 25 / 25 condition remaining. Requirements for judge brand pistol * Requires slugthrower mechanics x1 (0) -- 30% of project quality * Requires barrel x1 (0) -- 30% of project quality * Requires plastiform brick x2 (0) -- 20% of project quality * Requires solid-phase alloy x1 (0) -- 20% of project quality Total complexity for this project: 25.0

grenade launcher

grenade rifle

[Category: harvesting tool]

cheap orgo-reaper

Standard issue survival gear, this machine harvests small amounts of organic matter. Durability: [||||||||||] [25/25] Module capacity: 50/50 The cheap orgo-reaper has no modules installed. This tool can harvest native fiber, native lumber, native fungus, native berries, adaptive-phase fiber, neuro-aligned fiber, plastiform fiber, ocean fiber, hydrocarbon sludge, mineral acids, fuming mineral acids, solid lumber, obscure lumber, native tubers. This tool is not currently configured to harvest a specific resource. The cheap orgo-reaper takes 5.0 seconds to harvest one unit of a resource and 10.0 seconds to perform a survey. Requirements for cheap orgo-reaper * Requires weak power emitter x1 (1) -- 50% of project quality * Requires inert metal x2 (0) -- 50% of project quality Total complexity for this project: 10.0

[Category: armor]

leather gloves

leather boots

leather pants

leather tank helmet

turret gunner helmet

smile-corp flight helmet

leather jacket

[Category: tool]

engineering tool

A basic crafting tool for creating simple products. Durability: [||||||||||] [10/10] Requirements for engineering tool * Requires weak power emitter x1 (0) -- 50% of project quality * Requires inert metal x2 (57) -- 50% of project quality Total complexity for this project: 10.0

[Category: component]

barrel

A long and fairly thick metal tube with a set of parallel helical grooves on the inside, obviously a barrel for some kind of firearm or other ballistic weapon. Quality: 0 Requirements for barrel * Requires solid-phase metal x3 (0) -- 100% of project quality Total complexity for this project: 15.0

slugthrower mechanics

A set of metal components for a slugthrower. Breech, bolt, trigger group and everything. Quality: 0 Requirements for slugthrower mechanics * Requires inert metal x2 (57) -- 30% of project quality * Requires solid-phase metal x2 (0) -- 70% of project quality Total complexity for this project: 20.0

tactical stock

A set of adjustable furniture for a weapon made of a tough plastic. Quality: 0 Requirements for tactical stock * Requires neuro-aligned fiber x1 (0) -- 20% of project quality * Requires plastiform brick x2 (0) -- 50% of project quality * Requires solid-phase alloy x1 (0) -- 30% of project quality Total complexity for this project: 20.0

wooden stock

A set of wooden furniture for a weapon including hand guard, pistol grip and buttstock. Quality: 0 Requirements for wooden stock * Requires native lumber x2 (67) -- 60% of project quality * Requires inert metal x1 (57) -- 40% of project quality Total complexity for this project: 15.0

[Category: ammunition]

14.5mm inert slug belt

A heavy metal box containing large 14.5x86mm caseless rounds belted with frangible links for heavy machine guns and large anti-materiel rifles. It comes with a funky mechanical auto-loader for speedily loading magazines of heavy weapons without a great deal of manual effort. The 14.5mm inert slug belt contains 50/50 belted round(s). Durability: [||||||||||] [10/10] Requirements for 14.5mm inert slug belt * Requires inert metal x4 (57) -- 40% of project quality * Requires explosive unit x1 (0) -- 40% of project quality * Requires solid-phase metal x2 (0) -- 20% of project quality Total complexity for this project: 20.0

melta battery

A black plastic brick with two shiny metal contacts, containing a battery energy storage cells. The melta battery contains 1/1 charge(s). Durability: [||||||||||] [10/10] Requirements for melta battery * Requires weapon cell x2 (0) -- 60% of project quality * Requires inert metal x1 (57) -- 30% of project quality * Requires inert wiring x1 (0) -- 10% of project quality Total complexity for this project: 20.0

reactive gauss dart clip

A plastic clip holding a number of metal darts held within light polymer sabots, the darts are designed to be accelerated by magnetic fields utilised in gauss guns. The reactive gauss dart clip contains 10/10 dart(s). Durability: [||||||||||] [10/10] Requirements for reactive gauss dart clip * Requires responsive metal x2 (0) -- 70% of project quality * Requires native fiber x1 (0) -- 15% of project quality * Requires inert metal x1 (57) -- 15% of project quality Total complexity for this project: 15.0

plasma cell

A cell bearing a mixture of semiconductor and metal, prepped to be vaporised and ionised into a hot, dense plasma upon release and acceleration. The plasma cell contains 50/50 charge(s). Durability: [||||||||||] [10/10] Requirements for plasma cell * Requires any energy x3 (0) -- 60% of project quality * Requires inert metal x1 (57) -- 20% of project quality * Requires neuro-aligned fiber x1 (0) -- 20% of project quality Total complexity for this project: 18.0

weapon cell

A simple colonial grade weapon charging cell. This cell will provide power to most basic ranged weapons. The weapon cell contains 50/50 charge(s). Durability: [||||||||||] [10/10] Requirements for weapon cell * Requires inert metal x1 (57) -- 50% of project quality * Requires any energy x1 (0) -- 50% of project quality Total complexity for this project: 5.0

box of 25mm grenades

box of 40mm HE grenades

HE 96mm shell

A pointed artillery shell seated in a long rimmed steel case, designed for blowing things into itty-bitty pieces. The HE 96mm shell contains 1/1 shell(s). Durability: [||||||||||] [10/10] Requirements for HE 96mm shell * Requires responsive metal x1 (0) -- 20% of project quality * Requires inert metal x2 (56) -- 20% of project quality * Requires explosive unit x2 (0) -- 30% of project quality * Requires solid-phase metal x2 (0) -- 30% of project quality Total complexity for this project: 25.0

plasma rifle clip

14.5mm transuranic slug belt

WP 96mm shell

explosive slug clip

incendiary slug clip

tantalum penetrator slug clip

dumbfire missile

A missile bearing limited guidance hardware for in-flight course correction, though this kind of missile is employed mostly as a fire-and-forget weapon for bulk fire. The dumbfire missile contains 1/1 rocket(s). Durability: [||||||||||] [10/10] Requirements for dumbfire missile * Requires responsive metal x1 (0) -- 10% of project quality * Requires explosive unit x1 (0) -- 30% of project quality * Requires solid-phase metal x3 (0) -- 30% of project quality Total complexity for this project: 20.0

inert slug drum

A metal charger clip of system-wide standard 10x28mm caseless slug rounds. In each round, a small bullet is held within a brick of solid propellant and a solid primer compound is visible on the base of each round through holes in the clip. The inert slug clip contains 22/22 round(s). Durability: [||||||||||] [10/10] Requirements for inert slug clip * Requires inert metal x1 (0) -- 100% of project quality Total complexity for this project: 6.0

[Category: container]

fiber backpack

A simple dark-green sack made of fibrous plant matter, a flap over the top half may be secured with a simple metal clasp, two straps made of the same fibrous material allow for it to be worn easily, with buckles for adjusting the strap length. Durability: [||||||||||] [10/10] It is closed. It is capable of holding 40 kilograms. It has room for 30 items. Requirements for fiber backpack * Requires inert metal x4 (0) -- 40% of project quality * Requires fiber cloth x3 (0) -- 60% of project quality Total complexity for this project: 20.0

HE 96mm shell crate

A large olive-green crate with steel clasp shutters and folding handles, numerals and short passages of text on the sides mention that it should contain six 96mm shells loaded with high-explosive warheads for 96mm vehicle-mounted artillery guns. Durability: [||||||||||] [10/10] It is closed. It is capable of holding 96 kilograms. It has room for 250 items. Requirements for HE 96mm shell crate * Requires responsive metal x2 (0) -- 20% of project quality * Requires inert metal x4 (47) -- 20% of project quality * Requires explosive unit x3 (0) -- 30% of project quality * Requires solid-phase metal x4 (0) -- 30% of project quality Total complexity for this project: 25.0

[Category: gadget]

rocket pack

Durability: [||||||||||] [10/10] Throttle: [|] Requirements for rocket pack * Requires ceramic plate x2 (0) -- 20% of project quality * Requires solid-phase alloy x5 (0) -- 30% of project quality * Requires high-grade wiring x3 (0) -- 20% of project quality * Requires large fuel cell x2 (0) -- 30% of project quality Total complexity for this project: 35.0

assault jetpack

Two large low-impact fusion turbines are mounted on what appears to be a large backpack, which in turn rests on a set of foldable braces designed to be attached to the wearer's legs. Control arms for the device jut awkwardly out the side of the turbine housing. Durability: [||||||||||] [10/10] Throttle: [| ] Requirements for assault jetpack * Requires weak power emitter x6 (0) -- 50% of project quality * Requires thermal kretherson x8 (0) -- 25% of project quality * Requires solid-phase metal x4 (0) -- 25% of project quality Total complexity for this project: 20.0

[Category: product]

toxic gas grenade

A fist-sized cylinder bearing all kinds of warnings about it's toxic contents, there is a safety spoon and pin at the top. Durability: [||||||||||] [10/10] Requirements for toxic gas grenade * Requires responsive metal x1 (0) -- 20% of project quality * Requires inert metal x1 (0) -- 10% of project quality * Requires canister of mild toxin x1 (0) -- 50% of project quality * Requires inert wiring x1 (0) -- 10% of project quality Total complexity for this project: 20.0

fragmentation grenade

A fist-sized cylinder full of explosives. A low-tech anti-personnel explosive designed to spray shrapnel at hostiles. There is a safety spoon and pin at the top. Durability: [||||||||||] [10/10] Requirements for fragmentation grenade * Requires responsive metal x1 (0) -- 15% of project quality * Requires inert wiring x1 (0) -- 5% of project quality * Requires explosive unit x1 (0) -- 50% of project quality * Requires solid-phase metal x3 (0) -- 30% of project quality Total complexity for this project: 17.5

incendiary grenade

A fist-sized canister with a white ring painted around it's circumfrence, indicating that it's payload is an incendiary mixture. There is a safety spoon and pin at the top. Durability: [||||||||||] [10/10] Requirements for incendiary grenade * Requires responsive metal x1 (0) -- 15% of project quality * Requires empty substance canister x1 (1) -- 20% of project quality * Requires inert metal x2 (0) -- 20% of project quality * Requires inert wiring x1 (0) -- 10% of project quality * Requires mineral acids x1 (0) -- 35% of project quality Total complexity for this project: 22.5

proximity charge

A brick of explosives with a detonator and a set of sensors to detonate the charge when an organic creature approaches. Durability: [||||||||||] [10/10] Requirements for proximity charge * Requires responsive metal x1 (0) -- 10% of project quality * Requires sensory feed unit x1 (0) -- 25% of project quality * Requires inert wiring x2 (0) -- 25% of project quality * Requires explosive unit x1 (0) -- 40% of project quality Total complexity for this project: 30.0

timed charge

A brick of explosives with a detonator and an electronic timer. Durability: [||||||||||] [10/10] Requirements for timed charge * Requires responsive metal x1 (0) -- 15% of project quality * Requires limited rate response chip x3 (0) -- 20% of project quality * Requires inert wiring x3 (0) -- 15% of project quality * Requires explosive unit x1 (0) -- 50% of project quality Total complexity for this project: 25.0

remote charge

A brick of explosives with a detonator and a remote triggering device. Durability: [||||||||||] [10/10] Requirements for remote charge * Requires responsive metal x1 (0) -- 15% of project quality * Requires limited rate response chip x2 (0) -- 20% of project quality * Requires inert wiring x2 (0) -- 15% of project quality * Requires explosive unit x1 (0) -- 50% of project quality Total complexity for this project: 25.0

fibrous bandage

A bandage made from woven native plant matter. Durability: [||||||||||] [10/10] Requirements for fibrous bandage * Requires native fiber x2 (0) -- 100% of project quality Total complexity for this project: 7.0

LAM

A rounded fist-sized headstone of polymer containing a slab of explosives and detonation devices. LAM - Lightweight Attack Munitions, or Large Angry Murderer- whichever you like best. Durability: [||||||||||] [10/10] Requirements for LAM * Requires responsive metal x1 (0) -- 15% of project quality * Requires plastiform fiber x1 (0) -- 10% of project quality * Requires inert wiring x1 (0) -- 5% of project quality * Requires explosive unit x1 (0) -- 50% of project quality * Requires solid-phase alloy x2 (0) -- 20% of project quality Total complexity for this project: 22.5

remote incendiary charge

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