basic crafting tool blueprints

[Category: melee weapon]

colonial machete

A simple long metal blade with a wooden handle, useful for cutting vegetation but also serves as a weapon in a pinch. Durability: [||||||||||] [25/25] Attacks: [1] machete slash [2] machete hack Module capacity: 50/50 The colonial machete has no modules installed. The colonial machete can be thrown for 2 - 8 damage. Requirements for colonial machete * Requires inert metal x2 (0) -- 50% of project quality * Requires native lumber x1 (0) -- 50% of project quality Total complexity for this project: 11.0

wilder javelin

A smooth and aerodynamic pole made of a native wood analogue with a very pointy metal head on one end. Made for throwing, more than stabbing things up-close. Durability: [||||||||||] [25/25] Attacks: [1] wooden spear stab Skill required: Advanced Slashing and Shooting Module capacity: 50/50 The wilder javelin has no modules installed. The wilder javelin can be thrown for 6 - 25 damage. Requirements for wilder javelin * Requires native lumber x1 (0) -- 50% of project quality * Requires inert metal x1 (0) -- 50% of project quality Total complexity for this project: 13.0

[Category: ranged weapon]

colonial rifle

A simple slug rifle whose parts are issued by Alpha Complex for self defense. Durability: [||||||||||] [25/25] Attacks: [1] slugthrower fire Module capacity: 50/50 The colonial rifle has no modules installed. It accepts any shell slug clip as ammunition. It is unloaded. It has 25 / 25 condition remaining. Requirements for colonial rifle * Requires colonial rifle kit x1 (0) -- 80% of project quality * Requires inert metal x1 (0) -- 10% of project quality * Requires native lumber x1 (0) -- 10% of project quality Total complexity for this project: 6.0

[Category: harvesting tool]

cheap orgo-reaper

Standard issue survival gear, this machine harvests small amounts of organic matter. Durability: [||||||||||] [25/25] Module capacity: 50/50 The cheap orgo-reaper has no modules installed. This tool can harvest native fiber, native lumber, native fungus, native berries, adaptive-phase fiber, neuro-aligned fiber, plastiform fiber, ocean fiber, hydrocarbon sludge, mineral acids, fuming mineral acids, solid lumber, obscure lumber, native tubers. This tool is not currently configured to harvest a specific resource. The cheap orgo-reaper takes 5.0 seconds to harvest one unit of a resource and 10.0 seconds to perform a survey. Requirements for cheap orgo-reaper * Requires weak power emitter x1 (1) -- 50% of project quality * Requires inert metal x2 (0) -- 50% of project quality Total complexity for this project: 10.0

atmo-thrasher condenser

A small, transparent canteen-shaped object designed to siphon water from the air trapped inside of it. The 'spout' serves multiple functions. Primarily it intakes and pressurizes collected air while releasing moistureless gas, but it doubles as a miniature fabricator. By taking the physical impurities in the air and reorganizing them on a molecular scale, the condenser forms its own ultra-thin transparent bladders to store condensed moisture. WARNING: Only physical impurities are removed from water. Biological hazards may still be present. Durability: [||||||||||] [25/25] Module capacity: 50/50 The atmo-thrasher condenser has no modules installed. This tool can harvest unpurified water. This tool is not currently configured to harvest a specific resource. The atmo-thrasher condenser takes 5.0 seconds to harvest one unit of a resource and 10.0 seconds to perform a survey. Requirements for atmo-thrasher condenser * Requires weak power emitter x1 (1) -- 50% of project quality * Requires inert metal x2 (0) -- 50% of project quality Total complexity for this project: 10.0

q-osmose energy collector

A Smith & Romney absorption unit. This unit is capable of collecting low grade energy from the environment. Durability: [||||||||||] [25/25] Module capacity: 50/50 The q-osmose energy collector has no modules installed. This tool can harvest solar kretherson, thermal kretherson, purestrain solar kretherson, dense thermal kretherson, mineral acids, fuming mineral acids, radioactive kretherson, charged radioactive kretherson, intrinsic field kretherson. This tool is not currently configured to harvest a specific resource. The q-osmose energy collector takes 3.0 seconds to harvest one unit of a resource and 8.0 seconds to perform a survey. Requirements for q-osmose energy collector * Requires weak power emitter x1 (1) -- 15% of project quality * Requires supermagnetic alloy x2 (0) -- 30% of project quality * Requires electronic weapon internals x1 (0) -- 15% of project quality * Requires plastiform brick x2 (0) -- 20% of project quality * Requires solid-phase alloy x2 (0) -- 20% of project quality Total complexity for this project: 37.5

[Category: special weapon]

terrain surveyor

This device, when activated, records a wide array of exploration data from the world around you, GPS locations, air and soil composition, detailed flora and fauna data and a few other things. Durability: [||||||||||] [25/25] Module capacity: 50/50 The terrain surveyor has no modules installed. Requirements for terrain surveyor * Requires weak power emitter x1 (1) -- 50% of project quality * Requires inert casing x1 (0) -- 50% of project quality Total complexity for this project: 14.0

[Category: armor]

hide armor

A heavy primitive tunic made from the thick hides of local creatures. Durability: [||||||||||] [50/50] The hide armor covers the torso slots. Resists: impact: (20% resist) sharp: (40% resist) Integrity: 50/50 Module capacity: 0/0 The hide armor is in perfect condition. Requirements for hide armor * Requires inert metal x1 (0) -- 20% of project quality * Requires wild hide x3 (0) -- 80% of project quality Total complexity for this project: 8.0

[Category: tool]

equipment crafting tool

Crafts armor, weaponry, and simple devices. Durability: [||||||||||] [10/10] Requirements for equipment crafting tool * Requires weak power emitter x1 (1) -- 50% of project quality * Requires solid-phase metal x2 (0) -- 50% of project quality Total complexity for this project: 10.0

structure crafting tool

Boasting a single detachable structure drone, this tool is used to construct buildings and building components. Durability: [||||||||||] [10/10] Requirements for structure crafting tool * Requires weak power emitter x1 (1) -- 40% of project quality * Requires solid-phase metal x4 (0) -- 20% of project quality * Requires inert casing x4 (0) -- 40% of project quality Total complexity for this project: 15.0

micro-bot crafting tool

This tool is packed with assembler nanites and can build small, generally single use robotic constructs and drones. Durability: [||||||||||] [10/10] Requirements for micro-bot crafting tool * Requires weak power emitter x1 (1) -- 40% of project quality * Requires thermal kretherson x4 (0) -- 20% of project quality * Requires inert casing x2 (0) -- 40% of project quality Total complexity for this project: 21.0

defensive crafting tool

A basic crafting tool for creating simple products. Durability: [||||||||||] [10/10] Requirements for defensive crafting tool * Requires weak power emitter x4 (1) -- 50% of project quality * Requires thermal kretherson x10 (0) -- 20% of project quality * Requires solid-phase metal x2 (0) -- 30% of project quality Total complexity for this project: 20.0

chemistry tool

A confusing mass of tubes and liquid reservoirs used for the seperation and recombination of chemicals. Durability: [||||||||||] [10/10] Requirements for chemistry tool * Requires weak power emitter x2 (1) -- 50% of project quality * Requires solid-phase metal x4 (0) -- 50% of project quality Total complexity for this project: 25.0

food processor

A basic crafting tool for creating simple products. Durability: [||||||||||] [10/10] [[food processor]] The tool is inactive. Use list food processor to see available projects, and then craft with food processor to start a project. Requirements for food processor * Requires weak power emitter x6 (1) -- 50% of project quality * Requires domestic grade building AI x1 (1) -- 20% of project quality * Requires inert siding x2 (0) -- 30% of project quality Total complexity for this project: 35.0

maker block

A domestic appliance used to fabricate common items from raw material. It has a front bay for loading ingredients, several nozzles to vent gasses produced during fabrication, and a top output plate with holographic preview/progress indicator. Durability: [||||||||||] [10/10] [[maker block]] The tool is inactive. Use list maker block to see available projects, and then craft with maker block to start a project. The maker block's indicator shows 0 charges available. Requirements for maker block * Requires weak power emitter x4 (1) -- 40% of project quality * Requires solid-phase metal x4 (0) -- 40% of project quality * Requires domestic maker AI x1 (0) -- 20% of project quality Total complexity for this project: 25.0

cooking fire

A basic crafting tool for creating simple products. Durability: [||||||||||] [10/10] [[cooking fire]] The tool is inactive. Use list cooking fire to see available projects, and then craft with cooking fire to start a project. You can also improvise recipes on this tool, use 'IMPROVISE ON ' to see possible items made using non-standard methods. Requirements for cooking fire * Requires native lumber x2 (0) -- 80% of project quality * Requires thermal kretherson x4 (0) -- 20% of project quality Total complexity for this project: 10.0

[Category: food]

insta-meat soup

A warm cup of hydrated insta-meat soup, comes as a sachet of freeze-dried protein powder or made straight from any protein source, easily manufactured and fairly satisfying. Complex-issued sachets come with large quantities of preservatives to allow them to keep just about forever. Durability: [||||||||||] [10/10] Requirements for insta-meat soup * Requires unpurified water x3 (0) -- 40% of project quality * Requires wild meat x1 (0) -- 60% of project quality Total complexity for this project: 8.0

[Category: component]

weak power emitter

A faintly glowing coil topped with a small control box, this device contains the energy equivalent of a small sun, but can only release an extremely tiny fraction of that energy at once. Massive, but not unlimited, energy stores are possible due to the self-sustaining low-output fusion reaction on a miniature scale that kretherson converters provide. Quality: 0 Requirements for weak power emitter * Requires inert metal x2 (0) -- 60% of project quality * Requires any energy x5 (0) -- 40% of project quality Total complexity for this project: 10.0

inert casing

A boxy case for a device or assembly made of some inert metal. Quality: 0 Requirements for inert casing * Requires inert metal x2 (0) -- 100% of project quality Total complexity for this project: 8.0

inert block

A solid block of inert metal. Quality: 0 Requirements for inert block * Requires inert metal x2 (0) -- 100% of project quality Total complexity for this project: 5.0

medium power emitter

A complex faintly glowing coil topped with a small control box, this device contains the energy equivalent of a small sun, but can only release an very small fraction of that energy at once. Massive, but not unlimited, energy stores are possible due to the self-sustaining low-output fusion reaction on a miniature scale that kretherson converters provide. Quality: 0 Requirements for medium power emitter * Requires inert metal x1 (0) -- 15% of project quality * Requires any energy x4 (0) -- 60% of project quality * Requires solid-phase alloy x1 (0) -- 25% of project quality Total complexity for this project: 21.0

inert wiring

This thin band of inert metal is used in applications where neutrality of materials is a factor. Quality: 0 Requirements for inert wiring * Requires native fiber x1 (0) -- 50% of project quality * Requires inert metal x1 (0) -- 50% of project quality Total complexity for this project: 5.0

[Category: ammunition]

inert slug clip

A metal charger clip of system-wide standard 10x28mm caseless slug rounds. In each round, a small bullet is held within a brick of solid propellant and a solid primer compound is visible on the base of each round through holes in the clip. The inert slug clip contains 22/22 round(s). Durability: [||||||||||] [10/10] Requirements for inert slug clip * Requires inert metal x1 (0) -- 100% of project quality Total complexity for this project: 6.0

[Category: container]

fiber backpack

A simple dark-green sack made of fibrous plant matter, a flap over the top half may be secured with a simple metal clasp, two straps made of the same fibrous material allow for it to be worn easily, with buckles for adjusting the strap length. Durability: [||||||||||] [10/10] It is closed. It is capable of holding 40 kilograms. It has room for 30 items. Requirements for fiber backpack * Requires inert metal x4 (0) -- 40% of project quality * Requires fiber cloth x3 (0) -- 60% of project quality Total complexity for this project: 20.0

shipping container

A relatively dull-green trunk made out of metal. Large, seemingly compact given its purpose, and capable of carrying a lot of weight before threatening to bottom out. Durability: [||||||||||] [50/50] It is closed. It is capable of holding 500 kilograms. It has room for 500 items. Requirements for shipping container * Requires inert metal x8 (0) -- 100% of project quality Total complexity for this project: 15.0

[Category: pre-fab kit]

pre-fab shelter kit

A very basic shelter for the beginning colonist. Durability: [||||||||||] [10/10] Requirements for pre-fab shelter kit * Requires native fiber x2 (0) -- 50% of project quality * Requires native lumber x4 (0) -- 50% of project quality Total complexity for this project: 6.0

[Category: product]

wooden fishing rig

A simple wooden pole used to catch fish. Durability: [||||||||||] [10/10] Requirements for wooden fishing rig * Requires native fiber x4 (0) -- 20% of project quality * Requires native lumber x2 (0) -- 50% of project quality * Requires inert metal x1 (0) -- 30% of project quality Total complexity for this project: 20.0

furb@home health injector

A Feel-It-Quick brand injector containing civilian-grade tissue-repairing nanobots for instant repair of wounds when medical attention is not immediately available. GlaxSmiUnilevKline cannot be held accountable for irreversible tissue defects caused through the improper use of this product. Durability: [||||||||||] [10/10] The furb@home health injector has 5 of 5 charges remaining. Requirements for furb@home health injector * Requires responsive metal x2 (0) -- 20% of project quality * Requires neuro-aligned fiber x2 (0) -- 20% of project quality * Requires nanite sheeting x2 (0) -- 40% of project quality * Requires empty nanobot can x1 (1) -- 20% of project quality Total complexity for this project: 40.0

fungal salve

A medicinal salve made from fungus material which can be used to speed healing of wounds, especially burns. Durability: [||||||||||] [10/10] Requirements for fungal salve * Requires native fungus x1 (0) -- 100% of project quality Total complexity for this project: 7.5

fibrous bandage

A bandage made from woven native plant matter. Durability: [||||||||||] [10/10] Requirements for fibrous bandage * Requires native fiber x2 (0) -- 100% of project quality Total complexity for this project: 7.0

primitive bandage

A crude bandage made from the skins of local animals Durability: [||||||||||] [10/10] Requirements for primitive bandage * Requires wild hide x2 (0) -- 100% of project quality Total complexity for this project: 3.0

sign

A sign, it might have useful information on it. The sign has no inscription on it. Durability: [||||||||||] [10/10] Requirements for sign * Requires native lumber x1 (0) -- 40% of project quality * Requires inert metal x2 (0) -- 60% of project quality Total complexity for this project: 8.0

colonial assembly datapad

A small, gray touchpad with a retinal-projection display housing a small database of all known technical schematics with an indexed list of components. Durability: [||||||||||] [10/10] Requirements for colonial assembly datapad Total complexity for this project: 0.0

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