engineering tool blueprints

[Category: tool]

experimental starship assembly tool

A basic crafting tool for creating simple products. Durability: [||||||||||] [10/10] [[experimental starship assembly tool]] The tool is inactive. Use list experimental starship assembly tool to see available projects, and then craft with experimental starship assembly tool to start a project. Requirements for experimental starship assembly tool * Requires inert metal x1 (0) -- 100% of project quality Total complexity for this project: 15.0

[Category: product]

lifesign analyzer station

Durability: [||||||||||] [10/10] Requirements for lifesign analyzer station * Requires weak power emitter x1 (1) -- 30% of project quality * Requires inert metal x1 (0) -- 40% of project quality * Requires solid-phase metal x1 (0) -- 30% of project quality Total complexity for this project: 20.0

machine gun nest

An assortment of sandbags piled on top of each other with an opening in the center above the ground. A long, narrow barrel pokes out from the small fort of sandbags, ready to pump lead. Durability: [||||||||||] [250/250] The machine gun nest is unclaimed. The claim cooldown for the machine gun nest has expired and it can be claimed. Requirements for machine gun nest * Requires sand x10 (0) -- 30% of project quality * Requires native fiber x5 (0) -- 20% of project quality * Requires scout-class rat gatler x1 (0) -- 50% of project quality Total complexity for this project: 30.0

automated material processor

A gargantuan metal box with small transparent windows allowing observation of the automated production processes going on inside the large box. Fold-out hatches on either side interface with input and output hoppers. Durability: [||||||||||] [10/10] [[automated material processor]] The tool is inactive. Use list automated material processor to see available projects, and then craft with automated material processor to start a project. Requirements for automated material processor * Requires responsive metal x4 (0) -- 25% of project quality * Requires inert wiring x5 (0) -- 10% of project quality * Requires limited reception neodymium chip x1 (0) -- 10% of project quality * Requires medium power emitter x1 (3) -- 15% of project quality * Requires solid-phase alloy x2 (0) -- 10% of project quality * Requires domestic maker AI x1 (0) -- 10% of project quality * Requires inert frame x1 (0) -- 10% of project quality * Requires inert casing x2 (0) -- 10% of project quality Total complexity for this project: 65.0

automated starship assembler

A gargantuan metal box with small transparent windows allowing observation of the automated production processes going on inside the large box. Fold-out hatches on either side interface with input and output hoppers. Durability: [||||||||||] [10/10] [[automated starship assembler]] The tool is inactive. Use list automated starship assembler to see available projects, and then craft with automated starship assembler to start a project. Requirements for automated starship assembler * Requires responsive metal x4 (0) -- 25% of project quality * Requires inert wiring x5 (0) -- 10% of project quality * Requires limited reception neodymium chip x1 (0) -- 10% of project quality * Requires medium power emitter x1 (3) -- 15% of project quality * Requires solid-phase alloy x2 (0) -- 10% of project quality * Requires domestic maker AI x1 (0) -- 10% of project quality * Requires inert frame x1 (0) -- 10% of project quality * Requires inert casing x2 (0) -- 10% of project quality Total complexity for this project: 65.0

automated equipment assembler

A gargantuan metal box with small transparent windows allowing observation of the automated production processes going on inside the large box. Fold-out hatches on either side interface with input and output hoppers. Durability: [||||||||||] [10/10] [[automated equipment assembler]] The tool is inactive. Use list automated equipment assembler to see available projects, and then craft with automated equipment assembler to start a project. Requirements for automated equipment assembler * Requires responsive metal x4 (0) -- 25% of project quality * Requires inert wiring x5 (0) -- 10% of project quality * Requires limited reception neodymium chip x1 (0) -- 10% of project quality * Requires medium power emitter x1 (3) -- 15% of project quality * Requires solid-phase alloy x2 (0) -- 10% of project quality * Requires domestic maker AI x1 (0) -- 10% of project quality * Requires inert frame x1 (0) -- 10% of project quality * Requires inert casing x2 (0) -- 10% of project quality Total complexity for this project: 65.0

structure demolition charge

This explosive is used to destroy enemy structures. Durability: [||||||||||] [100/100] The structure demolition charge is unclaimed. The claim cooldown for the structure demolition charge has expired and it can be claimed. Requirements for structure demolition charge * Requires explosive unit x1 (0) -- 50% of project quality * Requires plastiform brick x2 (0) -- 50% of project quality Total complexity for this project: 18.0

kerkove regen-matrix

This gel filled matrix can reconstruct a colonist at a non standard location. Requirements for kerkove regen-matrix * Requires limited read-rate qdisk x1 (0) -- 30% of project quality * Requires homebrew logical AI x1 (0) -- 30% of project quality * Requires medium power emitter x1 (3) -- 20% of project quality * Requires empty nanobot can x2 (1) -- 20% of project quality Total complexity for this project: 25.0

automated electronics processor

A gargantuan metal box with small transparent windows allowing observation of the automated production processes going on inside the large box. Fold-out hatches on either side interface with input and output hoppers. Durability: [||||||||||] [10/10] [[automated electronics processor]] The tool is inactive. Use list automated electronics processor to see available projects, and then craft with automated electronics processor to start a project. Requirements for automated electronics processor * Requires responsive metal x4 (0) -- 25% of project quality * Requires inert wiring x5 (0) -- 10% of project quality * Requires limited reception neodymium chip x1 (0) -- 10% of project quality * Requires medium power emitter x1 (3) -- 15% of project quality * Requires solid-phase alloy x2 (0) -- 10% of project quality * Requires domestic maker AI x1 (0) -- 10% of project quality * Requires inert frame x1 (0) -- 10% of project quality * Requires inert casing x2 (0) -- 10% of project quality Total complexity for this project: 65.0

automated industrial processor

A gargantuan metal box with small transparent windows allowing observation of the automated production processes going on inside the large box. Fold-out hatches on either side interface with input and output hoppers. Durability: [||||||||||] [10/10] [[automated industrial processor]] The tool is inactive. Use list automated industrial processor to see available projects, and then craft with automated industrial processor to start a project. Requirements for automated industrial processor * Requires responsive metal x4 (0) -- 25% of project quality * Requires inert wiring x5 (0) -- 10% of project quality * Requires limited reception neodymium chip x1 (0) -- 10% of project quality * Requires medium power emitter x1 (3) -- 15% of project quality * Requires solid-phase alloy x2 (0) -- 10% of project quality * Requires domestic maker AI x1 (0) -- 10% of project quality * Requires inert frame x1 (0) -- 10% of project quality * Requires inert casing x2 (0) -- 10% of project quality Total complexity for this project: 65.0

remote control handpad

With this universal remote you can control anything with one push of a button. Because it has only one button. So no robots, or anything too complicated, but perfect for remote detonations and activating things that you don't want to be around when they go off. Thanks to it's ultra-long range matrix-connected network interface, the remote is usable even from the other side of the universe. Durability: [||||||||||] [10/10] The remote control handpad is active. Requirements for remote control handpad * Requires limited rate response chip x1 (0) -- 20% of project quality * Requires sensory feed unit x1 (0) -- 30% of project quality * Requires inert metal x2 (0) -- 20% of project quality * Requires high-grade wiring x2 (0) -- 30% of project quality Total complexity for this project: 30.0

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