experimental starship assembly tool blueprints

[Category: vehicle]

cruiser class

A vessel capable of operating inside a solar system. Durability: [ ][100/10500] Fuel tank: [ ][10/18000] Modules: nothing. 2000 / 2000 module capacity remaining. The cruiser class is unowned and can be claimed by a hacker. Requirements for cruiser class * Requires solid-phase conduit x5 (0) -- 20% of project quality * Requires weaponry power bank x3 (0) -- 20% of project quality * Requires thermal kretherson x8 (9) -- 10% of project quality * Requires inert superstructure x1 (0) -- 10% of project quality * Requires solid-phase hull plate x7 (0) -- 20% of project quality * Requires solid alloy superstructure x1 (0) -- 10% of project quality * Requires adaptive-phase fiber x6 (0) -- 10% of project quality Total complexity for this project: 67.5

frigate class

A vessel capable of operating inside a solar system. Durability: [ ][100/28000] Fuel tank: [ ][10/21000] Modules: nothing. 2800 / 2800 module capacity remaining. The frigate class is unowned and can be claimed by a hacker. Requirements for frigate class * Requires solid-phase conduit x6 (0) -- 20% of project quality * Requires weaponry power bank x3 (0) -- 20% of project quality * Requires thermal kretherson x8 (9) -- 10% of project quality * Requires inert superstructure x2 (0) -- 10% of project quality * Requires solid-phase hull plate x8 (0) -- 20% of project quality * Requires solid alloy superstructure x2 (0) -- 10% of project quality * Requires adaptive-phase fiber x8 (0) -- 10% of project quality Total complexity for this project: 67.5

destroyer class

A vessel capable of operating inside a solar system. Durability: [ ][100/55000] Fuel tank: [ ][10/25000] Modules: nothing. 3800 / 3800 module capacity remaining. The destroyer class is unowned and can be claimed by a hacker. Requirements for destroyer class * Requires solid-phase conduit x6 (0) -- 20% of project quality * Requires weaponry power bank x3 (0) -- 20% of project quality * Requires thermal kretherson x8 (9) -- 10% of project quality * Requires inert superstructure x4 (0) -- 10% of project quality * Requires solid-phase hull plate x10 (0) -- 20% of project quality * Requires solid alloy superstructure x2 (0) -- 10% of project quality * Requires adaptive-phase fiber x10 (0) -- 10% of project quality Total complexity for this project: 67.5

dreadnought class

A vessel capable of operating inside a solar system. Durability: [ ][100/85000] Fuel tank: [ ][10/27500] Modules: nothing. 5100 / 5100 module capacity remaining. The dreadnought class is unowned and can be claimed by a hacker. Requirements for dreadnought class * Requires solid-phase conduit x8 (0) -- 20% of project quality * Requires weaponry power bank x5 (0) -- 20% of project quality * Requires thermal kretherson x10 (9) -- 10% of project quality * Requires inert superstructure x5 (0) -- 10% of project quality * Requires solid-phase hull plate x11 (0) -- 20% of project quality * Requires solid alloy superstructure x3 (0) -- 10% of project quality * Requires adaptive-phase fiber x10 (0) -- 10% of project quality Total complexity for this project: 67.5

scout class

A vessel capable of operating inside a solar system. Durability: [| ][100/1300] Fuel tank: [ ][10/7500] Modules: nothing. 100 / 100 module capacity remaining. The scout class is unowned and can be claimed by a hacker. Requirements for scout class * Requires solid-phase conduit x2 (0) -- 15% of project quality * Requires weaponry power bank x1 (0) -- 15% of project quality * Requires thermal kretherson x5 (9) -- 15% of project quality * Requires solid-phase hull plate x3 (0) -- 20% of project quality * Requires solid-phase metal x4 (1) -- 20% of project quality * Requires adaptive-phase fiber x3 (0) -- 15% of project quality Total complexity for this project: 55.0

ultralite class

A vessel capable of operating inside a solar system. Durability: [||| ][100/400] Fuel tank: [ ][10/5000] Modules: nothing. 100 / 100 module capacity remaining. The ultralite class is unowned and can be claimed by a hacker. Requirements for ultralite class * Requires solid-phase conduit x2 (0) -- 15% of project quality * Requires weaponry power bank x1 (0) -- 15% of project quality * Requires thermal kretherson x5 (9) -- 15% of project quality * Requires solid-phase hull plate x2 (0) -- 20% of project quality * Requires solid-phase metal x7 (1) -- 20% of project quality * Requires adaptive-phase fiber x2 (0) -- 15% of project quality Total complexity for this project: 55.0

fighter class

A vessel capable of operating inside a solar system. Durability: [||||||||||] [100/100] Fuel tank: [ ][10/3000] Modules: nothing. 100 / 100 module capacity remaining. The fighter class is unowned and can be claimed by a hacker. Requirements for fighter class * Requires solid-phase conduit x2 (0) -- 15% of project quality * Requires weaponry power bank x1 (0) -- 15% of project quality * Requires inert metal x6 (21) -- 10% of project quality * Requires thermal kretherson x5 (9) -- 15% of project quality * Requires solid-phase hull plate x2 (0) -- 15% of project quality * Requires solid-phase metal x8 (1) -- 30% of project quality * Requires adaptive-phase fiber x2 (0) -- 15% of project quality Total complexity for this project: 60.0

[Category: module]

lite magnetoplasma engine

A small engine, with only a few cylinders powering it. It outputs power using an internal mechanism to transform volatile gases into plasma using motion brought on by incredibly powerful magnets. One of the weakest engines in the galaxy, it regardless finds its home in many small vessels. Durability: [||||||||||] [10/10] This module can be installed on a starship chassis. This module will take up 50 module capacity when installed. This module would be tough to install on something, and tough to uninstall from something. Requirements for lite magnetoplasma engine * Requires weak power emitter x2 (0) -- 50% of project quality * Requires solid-phase conduit x1 (0) -- 20% of project quality * Requires solid-phase metal x3 (1) -- 20% of project quality * Requires inert casing x2 (0) -- 10% of project quality Total complexity for this project: 23.0

marsec turbograv engine

Durability: [||||||||||] [10/10] This module can be installed on a starship chassis. This module will take up 100 module capacity when installed. This module would be tough to install on something, and tough to uninstall from something. Requirements for marsec turbograv engine * Requires weak power emitter x1 (0) -- 10% of project quality * Requires solid-phase conduit x1 (0) -- 10% of project quality * Requires supermagnetic alloy x2 (0) -- 40% of project quality * Requires ceramic casing x1 (0) -- 10% of project quality * Requires medium power emitter x1 (0) -- 20% of project quality * Requires plastiform casing x1 (0) -- 10% of project quality Total complexity for this project: 37.0

turbograv elite engine

A powerful engine that utilizes turbine thrust to produce an anti-gravity effect - or at least strong lift. Durability: [||||||||||] [10/10] This module can be installed on a starship chassis. This module will take up 200 module capacity when installed. This module would be tough to install on something, and tough to uninstall from something. Requirements for turbograv elite engine * Requires solid-phase conduit x1 (0) -- 10% of project quality * Requires supermagnetic alloy x3 (0) -- 30% of project quality * Requires ceramic casing x2 (0) -- 10% of project quality * Requires medium power emitter x2 (0) -- 20% of project quality * Requires plastiform casing x1 (0) -- 10% of project quality * Requires solid-phase alloy x3 (0) -- 20% of project quality Total complexity for this project: 37.0

dalliance basic scanner package

Durability: [||||||||||] [10/10] This module can be installed on a starship chassis. This module will take up 50 module capacity when installed. This module would be tough to install on something, and tough to uninstall from something. Requirements for dalliance basic scanner package * Requires weak power emitter x1 (0) -- 20% of project quality * Requires limited rate response chip x2 (0) -- 20% of project quality * Requires sensory feed unit x1 (0) -- 20% of project quality * Requires inert wiring x4 (0) -- 20% of project quality * Requires inert casing x1 (0) -- 20% of project quality Total complexity for this project: 27.5

longbow brand scanner package

A set of scanning equipment modelled after the now defunct brand Longbow, by Longbow Deep Space Inc. Durability: [||||||||||] [10/10] This module can be installed on a starship chassis. This module will take up 100 module capacity when installed. This module would be tough to install on something, and tough to uninstall from something. Requirements for longbow brand scanner package * Requires weak power emitter x2 (0) -- 20% of project quality * Requires limited rate response chip x3 (0) -- 20% of project quality * Requires sensory feed unit x2 (0) -- 20% of project quality * Requires inert wiring x5 (0) -- 10% of project quality * Requires simple beam focusing unit x1 (0) -- 20% of project quality * Requires inert casing x1 (0) -- 10% of project quality Total complexity for this project: 35.0

crossarm advanced scanner package

The best scanner package available. Invented by CrossArm Optical, millions of microscopic optical units survey whatever the user directs them to. Each capable of seeing down to the molecular scale, they intricately take in the details of whatever they are surveying, collating and presenting the data extremely rapidly. Durability: [||||||||||] [10/10] This module can be installed on a starship chassis. This module will take up 125 module capacity when installed. This module would be tough to install on something, and tough to uninstall from something. Requirements for crossarm advanced scanner package * Requires weak power emitter x2 (0) -- 20% of project quality * Requires limited rate response chip x2 (0) -- 20% of project quality * Requires sensory feed unit x2 (0) -- 20% of project quality * Requires inert wiring x5 (0) -- 20% of project quality * Requires medium power emitter x1 (0) -- 20% of project quality Total complexity for this project: 27.5

basic life support module

In human spaceflight, a life support system is a group of devices that allow a human being to survive in space. The life support system may supply air, water and food. It must also maintain the correct body temperature, an acceptable pressure on the body and deal with the body's waste products. Durability: [||||||||||] [10/10] This module can be installed on a starship. This module will take up 25 module capacity when installed. This module would be tough to install on something, and tough to uninstall from something. Requirements for basic life support module * Requires limited rate response chip x2 (0) -- 25% of project quality * Requires empty substance canister x4 (0) -- 10% of project quality * Requires inert wiring x3 (0) -- 25% of project quality * Requires inert casing x1 (0) -- 20% of project quality * Requires adaptive-phase fiber x3 (0) -- 20% of project quality Total complexity for this project: 22.0

standard life support module

Durability: [||||||||||] [10/10] This module can be installed on a starship. This module will take up 75 module capacity when installed. This module would be tough to install on something, and tough to uninstall from something. Requirements for standard life support module * Requires limited rate response chip x3 (0) -- 20% of project quality * Requires empty substance canister x5 (0) -- 10% of project quality * Requires neuro-aligned fiber x2 (27) -- 10% of project quality * Requires inert wiring x5 (0) -- 20% of project quality * Requires inert casing x2 (0) -- 20% of project quality * Requires adaptive-phase fiber x6 (0) -- 20% of project quality Total complexity for this project: 27.0

advanced life support module

Durability: [||||||||||] [10/10] This module can be installed on a starship. This module will take up 125 module capacity when installed. This module would be tough to install on something, and tough to uninstall from something. Requirements for advanced life support module * Requires limited rate response chip x4 (0) -- 10% of project quality * Requires empty substance canister x6 (0) -- 5% of project quality * Requires neuro-aligned fiber x2 (27) -- 15% of project quality * Requires inert wiring x5 (0) -- 10% of project quality * Requires limited reception neodymium chip x2 (0) -- 15% of project quality * Requires high-grade wiring x2 (0) -- 10% of project quality * Requires inert casing x3 (0) -- 10% of project quality * Requires standard life support module x3 (0) -- 10% of project quality * Requires adaptive-phase fiber x6 (0) -- 15% of project quality Total complexity for this project: 42.0

fusion-lite power core

Durability: [||||||||||] [10/10] This module can be installed on a starship chassis. This module will take up 75 module capacity when installed. This module would be tough to install on something, and tough to uninstall from something. Requirements for fusion-lite power core * Requires weak power emitter x2 (0) -- 30% of project quality * Requires inert metal x4 (21) -- 20% of project quality * Requires any energy x10 (9) -- 40% of project quality * Requires inert wiring x2 (0) -- 10% of project quality Total complexity for this project: 21.0

commercial fusion power core

A moderately sized engine block meant for commercial freight and transport ships. Not much, but it gets the job done. It is ubiquitous among several corporations. Durability: [||||||||||] [10/10] This module can be installed on a starship chassis. This module will take up 150 module capacity when installed. This module would be tough to install on something, and tough to uninstall from something. Requirements for commercial fusion power core * Requires any energy x8 (9) -- 30% of project quality * Requires medium power emitter x2 (0) -- 40% of project quality * Requires solid-phase alloy x2 (0) -- 10% of project quality * Requires inert casing x3 (0) -- 20% of project quality Total complexity for this project: 32.0

military fusion power core

Durability: [||||||||||] [10/10] This module can be installed on a starship chassis. This module will take up 225 module capacity when installed. This module would be tough to install on something, and tough to uninstall from something. Requirements for military fusion power core * Requires any energy x10 (9) -- 20% of project quality * Requires heavy power emitter x1 (0) -- 30% of project quality * Requires ceramic plate x2 (0) -- 20% of project quality * Requires solid-phase alloy x3 (0) -- 10% of project quality * Requires inert casing x2 (0) -- 20% of project quality Total complexity for this project: 50.0

charged turbograv engine

Durability: [||||||||||] [10/10] This module can be installed on a starship chassis. This module will take up 100 module capacity when installed. This module would be tough to install on something, and tough to uninstall from something. Requirements for charged turbograv engine * Requires weak power emitter x2 (0) -- 10% of project quality * Requires solid-phase conduit x1 (0) -- 10% of project quality * Requires supermagnetic alloy x2 (0) -- 40% of project quality * Requires charge rod x2 (0) -- 20% of project quality * Requires ceramic casing x1 (0) -- 10% of project quality * Requires plastiform casing x1 (0) -- 10% of project quality Total complexity for this project: 44.0

cargo hold assembly kit

This surprisingly compact kit contains everything needed for a starship cargo bay. The integrated spacial recognition system automatically measures the ship's volume and creates a separated space specialized for cargo containment, with a full mining-module interface and miner-to-bay transport system. Durability: [||||||||||] [10/10] This module can be installed on a starship chassis. This module will take up 400 module capacity when installed. This module would be tough to install on something, and tough to uninstall from something. Requirements for cargo hold assembly kit * Requires solid-phase conduit x2 (0) -- 15% of project quality * Requires inert metal x12 (21) -- 20% of project quality * Requires nanite sheeting x5 (0) -- 20% of project quality * Requires solid-phase metal x10 (1) -- 30% of project quality * Requires adaptive-phase fiber x6 (0) -- 15% of project quality Total complexity for this project: 45.0

asteroid mining module

This powerful mining beam will flense rocks and penetrate gas clouds to retrieve their sweet inner materials. Durability: [||||||||||] [10/10] This module can be installed on a starship chassis and a solar starship. This module will take up 150 module capacity when installed. This module would be tough to install on something, and tough to uninstall from something. Requirements for asteroid mining module * Requires supermagnetic alloy x2 (0) -- 15% of project quality * Requires solid alloy casing x2 (0) -- 20% of project quality * Requires inert wiring x5 (0) -- 15% of project quality * Requires heavy capacitor unit x3 (0) -- 20% of project quality * Requires solid-phase alloy x8 (0) -- 25% of project quality * Requires adaptive-phase fiber x8 (0) -- 15% of project quality Total complexity for this project: 47.5

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