orbital starship assembly station blueprints

[Category: component]

inert beam

A big ol' structural metal beam. Quality: 0 Requirements for inert beam * Requires inert metal x3 (0) -- 100% of project quality Total complexity for this project: 5.0

inert superstructure

A lattice of inert metal girders and a set of plates to bolt onto the lattice, these components would make up the internal superstructure of a starship when assembled. The girders come with modular conduit channels already fitted and the wiring is ready to serve components in the eventual starship. Quality: 0 Requirements for inert superstructure * Requires inert metal x8 (21) -- 85% of project quality * Requires inert wiring x2 (0) -- 15% of project quality Total complexity for this project: 20.0

light starship power core

A relatively compact power generation core for providing power to a starship, most models use some form of self-sustaining controllable particle reaction provided by kretherson convertor power emitters catalysed and fed by additional energy emitters. Quality: 0 Requirements for light starship power core * Requires weak power emitter x2 (0) -- 30% of project quality * Requires inert metal x4 (21) -- 20% of project quality * Requires any energy x10 (9) -- 40% of project quality * Requires inert wiring x2 (0) -- 10% of project quality Total complexity for this project: 21.0

light ion engine

A small ion drive designed to propel a solar fighter or lunar shuttle. This engine contains no moving parts and is extremely fuel-efficient, considering its effective range. Quality: 0 Requirements for light ion engine * Requires weak power emitter x2 (0) -- 50% of project quality * Requires solid-phase conduit x1 (0) -- 20% of project quality * Requires inert casing x2 (0) -- 10% of project quality Total complexity for this project: 18.0

solid-phase conduit

A conduit line used to serve power and signalling to components on a starship, constructed from wide serial insulated cable with welded modular fittings. Quality: 0 Requirements for solid-phase conduit * Requires native fiber x1 (0) -- 15% of project quality * Requires any energy x2 (9) -- 15% of project quality * Requires solid-phase metal x1 (1) -- 70% of project quality Total complexity for this project: 16.0

solid-phase hull plate

A thick starship hull plate made of solid-phase metals that is treated to be harder on the outside surface and softer and less brittle on the inside to prevent impact spalling, sufficient to deflect or absorb impacts from small objects moving at orbital speeds. Quality: 0 Requirements for solid-phase hull plate * Requires inert metal x3 (21) -- 30% of project quality * Requires solid-phase metal x4 (1) -- 40% of project quality * Requires adaptive-phase fiber x2 (0) -- 30% of project quality Total complexity for this project: 20.0

weaponry power bank

A large set of capacitor and cell banks for preparing and storing energy for rapid-discharge to a ship's weaponry. Quality: 0 Requirements for weaponry power bank * Requires responsive metal x3 (0) -- 30% of project quality * Requires inert wiring x2 (0) -- 20% of project quality * Requires inert casing x2 (0) -- 20% of project quality * Requires adaptive-phase fiber x3 (0) -- 30% of project quality Total complexity for this project: 16.0

inert casing

A boxy case for a device or assembly made of some inert metal. Quality: 0 Requirements for inert casing * Requires inert metal x2 (0) -- 100% of project quality Total complexity for this project: 8.0

medium ion engine

An ion engine is a form of electric propulsion used for spacecraft that creates thrust by accelerating ions. This medium sized version of the thruster is slightly stronger in term of raw thrusting force, but it consumes significantly more power too. Quality: 0 Requirements for medium ion engine * Requires weak power emitter x2 (0) -- 10% of project quality * Requires solid-phase conduit x1 (0) -- 10% of project quality * Requires accelerator magnet ring x2 (0) -- 40% of project quality * Requires ceramic casing x2 (0) -- 10% of project quality * Requires medium power emitter x1 (0) -- 20% of project quality * Requires plastiform casing x2 (0) -- 10% of project quality Total complexity for this project: 37.0

cargo bay

Essentially a large reinforced metal box with conduits and wiring for lighting. This large box would serve as a cargo bay and comes with modular fittings for doors, hermetic seals and fittings to allow several bay units to be fitted together. Quality: 0 Requirements for cargo bay * Requires solid-phase conduit x1 (0) -- 20% of project quality * Requires inert metal x4 (21) -- 30% of project quality * Requires inert beam x2 (0) -- 20% of project quality * Requires solid-phase metal x2 (1) -- 30% of project quality Total complexity for this project: 21.0

solid alloy superstructure

A lattice of reinforced solid-phase alloy metal girders and a set of plates to bolt onto the lattice, these components would make up the internal superstructure of a starship when assembled. The girders are reinforced with exotic metal fittings and bearings to dissipate mechanical stresses and high performance wiring is included to serve components. Quality: 0 Requirements for solid alloy superstructure * Requires responsive metal x1 (0) -- 10% of project quality * Requires any energy x3 (9) -- 15% of project quality * Requires neuro-aligned fiber x3 (27) -- 15% of project quality * Requires high-grade wiring x2 (0) -- 10% of project quality * Requires solid-phase alloy x4 (0) -- 50% of project quality Total complexity for this project: 23.0

plastiform casing

A molded casing unit for various components, made from a tough polymer material. Quality: 0 Requirements for plastiform casing * Requires any energy x2 (9) -- 20% of project quality * Requires plastiform brick x2 (0) -- 60% of project quality * Requires solid-phase alloy x1 (0) -- 20% of project quality Total complexity for this project: 15.0

ceramic casing

A heavy-duty reinforced ceramic casing unit used to absorb radiation, heat and other energy that may be emitted by equipment as well as protect it from impacts and external radiation. Quality: 0 Requirements for ceramic casing * Requires neuro-aligned fiber x2 (27) -- 20% of project quality * Requires ceramic plate x3 (0) -- 50% of project quality * Requires solid-phase alloy x2 (0) -- 30% of project quality Total complexity for this project: 16.0

accelerator magnet ring

A hexapole electromagnet ring forming a torus used to accelerate particles through the center of the ring. Quality: 0 Requirements for accelerator magnet ring * Requires solid-phase conduit x2 (0) -- 10% of project quality * Requires supermagnetic alloy x2 (0) -- 75% of project quality * Requires solid-phase alloy x2 (0) -- 10% of project quality * Requires adaptive-phase fiber x2 (0) -- 5% of project quality Total complexity for this project: 24.0

heavy ion engine

An ion thruster is a form of electric propulsion used for spacecraft propulsion that creates thrust by accelerating ions. This heavy variant is capable of churning out a decent ammount of power making it capable of launching even the largest of ships from any planet even under great gravitational force. Quality: 0 Requirements for heavy ion engine * Requires solid-phase conduit x4 (0) -- 10% of project quality * Requires accelerator magnet ring x4 (0) -- 40% of project quality * Requires heavy power emitter x1 (0) -- 20% of project quality * Requires ceramic casing x4 (0) -- 10% of project quality * Requires medium power emitter x2 (0) -- 10% of project quality * Requires plastiform casing x4 (0) -- 10% of project quality Total complexity for this project: 37.0

heavy starship power core

A heavy-duty power generation core for providing power to a starship clad in ceramic and metal casing to absorb emitted radiation, most models use some form of self-sustaining controllable particle reaction provided by kretherson convertor power emitters catalysed and fed by additional energy emitters. Often colonists will cannibalise these from land-fallen starships as the thick casing and support cages ensure that they remain intact even after the starship suffers critical damage, they are commonly seen used as domestic power sources as a result. Quality: 0 Requirements for heavy starship power core * Requires any energy x10 (9) -- 20% of project quality * Requires heavy power emitter x2 (0) -- 30% of project quality * Requires ceramic plate x4 (0) -- 20% of project quality * Requires solid-phase alloy x5 (0) -- 10% of project quality * Requires inert casing x4 (0) -- 20% of project quality Total complexity for this project: 50.0

reactive hull plating

A relatively thin hull plate used to complement existing solid-phase plating with a layer of reactive armor and exotic metals to provide additional protection from impacts in space and dissipate energy from laser and particle weapons. Fins on the surface serve to radiate heat from the starship. Quality: 0 Requirements for reactive hull plating * Requires responsive metal x6 (0) -- 30% of project quality * Requires reactive armor plate x1 (0) -- 50% of project quality * Requires inert metal x2 (21) -- 20% of project quality Total complexity for this project: 28.0

repulsion field generator

A relatively compact repulsion field generation unit used most commonly to exert a repulsive 'anti-gravity' force, usually against the ground or air for force-dampening and vehicle control or to complement existing particle accelerators to increase output. The exact physics behind these units are not entirely clear and are the realm of a group of savant field physicists, most engineers prefer to call them 'floats'. Quality: 0 Requirements for repulsion field generator * Requires intrinsic field kretherson x6 (0) -- 20% of project quality * Requires accelerator magnet ring x1 (0) -- 20% of project quality * Requires supermagnetic alloy x2 (0) -- 20% of project quality * Requires ceramic plate x3 (0) -- 30% of project quality * Requires solid-phase alloy x2 (0) -- 10% of project quality Total complexity for this project: 26.0

[Category: vehicle]

solar freighter

A vessel capable of operating inside a solar system. Durability: [||||||||||] [2500/2500] Fuel tank: [ ] [10/15000] Modules: nothing. 200 / 200 module capacity remaining. The solar freighter is unowned and can be claimed by a hacker. Requirements for solar freighter * Requires solid-phase conduit x2 (0) -- 10% of project quality * Requires light starship power core x1 (0) -- 20% of project quality * Requires inert superstructure x2 (0) -- 10% of project quality * Requires thermal kretherson x5 (9) -- 5% of project quality * Requires solid-phase hull plate x3 (0) -- 20% of project quality * Requires light ion engine x1 (0) -- 20% of project quality * Requires cargo bay x2 (0) -- 10% of project quality * Requires adaptive-phase fiber x2 (0) -- 5% of project quality Total complexity for this project: 41.0

planetary interdictor

A vessel capable of operating inside a solar system. Durability: [||||||||||] [3250/3250] Fuel tank: [||||||||||] [12000/12000] Modules: nothing. 400 / 400 module capacity remaining. The planetary interdictor is unowned and can be claimed by a hacker. Requirements for planetary interdictor * Requires solid-phase conduit x3 (0) -- 10% of project quality * Requires light starship power core x1 (0) -- 20% of project quality * Requires weaponry power bank x2 (0) -- 10% of project quality * Requires inert superstructure x1 (0) -- 10% of project quality * Requires thermal kretherson x5 (9) -- 5% of project quality * Requires solid-phase hull plate x4 (0) -- 20% of project quality * Requires light ion engine x1 (0) -- 20% of project quality * Requires adaptive-phase fiber x3 (0) -- 5% of project quality Total complexity for this project: 41.0

asteroid miner

A lop-sided, blocky starship. Central Complex's budget solution to exploiting the mineral resources in asteroids. Durability: [||||||||||] [2500/2500] Fuel tank: [||||||||||] [10000/10000] Modules: nothing. 450 / 450 module capacity remaining. The asteroid miner is unowned and can be claimed by a hacker. Requirements for asteroid miner * Requires solid-phase conduit x2 (0) -- 10% of project quality * Requires light starship power core x1 (0) -- 15% of project quality * Requires weaponry power bank x2 (0) -- 10% of project quality * Requires inert superstructure x1 (0) -- 10% of project quality * Requires thermal kretherson x5 (9) -- 5% of project quality * Requires solid-phase hull plate x4 (0) -- 20% of project quality * Requires light ion engine x1 (0) -- 20% of project quality * Requires cargo bay x1 (0) -- 5% of project quality * Requires adaptive-phase fiber x3 (0) -- 5% of project quality Total complexity for this project: 44.0

planetary corvette

A vessel capable of operating inside a solar system. Durability: [||||||||||] [6500/6500] Fuel tank: [||||||||||] [15000/15000] Modules: nothing. 600 / 600 module capacity remaining. The planetary corvette is unowned and can be claimed by a hacker. Requirements for planetary corvette * Requires solid-phase conduit x4 (0) -- 10% of project quality * Requires light starship power core x1 (0) -- 20% of project quality * Requires weaponry power bank x2 (0) -- 10% of project quality * Requires inert superstructure x2 (0) -- 10% of project quality * Requires thermal kretherson x5 (9) -- 5% of project quality * Requires solid-phase hull plate x5 (0) -- 15% of project quality * Requires light ion engine x1 (0) -- 10% of project quality * Requires solid alloy superstructure x1 (0) -- 15% of project quality * Requires adaptive-phase fiber x4 (0) -- 5% of project quality Total complexity for this project: 39.0

solar dropship

A vessel capable of operating inside a solar system. Durability: [||||||||||] [5000/5000] Fuel tank: [||||||||||] [6000/6000] Modules: nothing. 200 / 200 module capacity remaining. The solar dropship is unowned and can be claimed by a hacker. Requirements for solar dropship * Requires solid-phase conduit x3 (0) -- 10% of project quality * Requires light starship power core x1 (0) -- 20% of project quality * Requires inert superstructure x3 (0) -- 10% of project quality * Requires thermal kretherson x5 (9) -- 5% of project quality * Requires solid-phase hull plate x5 (0) -- 20% of project quality * Requires light ion engine x2 (0) -- 20% of project quality * Requires cargo bay x2 (0) -- 10% of project quality * Requires adaptive-phase fiber x2 (0) -- 5% of project quality Total complexity for this project: 41.0

construction ship

A vessel capable of operating inside a solar system. Durability: [||||||||||] [4000/4000] Fuel tank: [|| ] [2000/10000] Modules: nothing. 500 / 500 module capacity remaining. The construction ship is unowned and can be claimed by a hacker. Requirements for construction ship * Requires solid-phase conduit x2 (0) -- 10% of project quality * Requires light starship power core x1 (0) -- 20% of project quality * Requires inert superstructure x2 (0) -- 10% of project quality * Requires thermal kretherson x5 (9) -- 5% of project quality * Requires solid-phase hull plate x3 (0) -- 20% of project quality * Requires light ion engine x1 (0) -- 20% of project quality * Requires cargo bay x2 (0) -- 10% of project quality * Requires adaptive-phase fiber x2 (0) -- 5% of project quality Total complexity for this project: 41.0

GD-44 'Flying Coffin' exoterra scout

Barely more than a cockpit strapped to an engine and basic life support, this tiny mass-produced scout is a long-standing model which has proven itself more than the sum of the (few) parts it consists of. Durability: [||||||||||] [100/100] Fuel tank: [||||||||||] [400/400] Modules: nothing. 150 / 150 module capacity remaining. The GD-44 'Flying Coffin' exoterra scout is unowned and can be claimed by a hacker. Requirements for GD-44 'Flying Coffin' exoterra scout * Requires light starship power core x1 (0) -- 30% of project quality * Requires inert superstructure x2 (0) -- 10% of project quality * Requires solid-phase hull plate x2 (0) -- 40% of project quality * Requires light ion engine x1 (0) -- 20% of project quality Total complexity for this project: 35.0

planetary cruiser

A vessel capable of operating inside a solar system. Durability: [||||||||||] [10500/10500] Fuel tank: [||||||||||] [18000/18000] Modules: nothing. 1200 / 1200 module capacity remaining. The planetary cruiser is unowned and can be claimed by a hacker. Requirements for planetary cruiser * Requires medium starship power core x1 (0) -- 20% of project quality * Requires solid-phase conduit x5 (0) -- 10% of project quality * Requires weaponry power bank x2 (0) -- 10% of project quality * Requires inert superstructure x3 (0) -- 10% of project quality * Requires thermal kretherson x5 (0) -- 5% of project quality * Requires medium ion engine x2 (0) -- 10% of project quality * Requires solid-phase hull plate x6 (0) -- 5% of project quality * Requires plastiform casing x2 (0) -- 5% of project quality * Requires reactive hull plating x3 (0) -- 10% of project quality * Requires solid alloy superstructure x2 (0) -- 10% of project quality * Requires adaptive-phase fiber x4 (0) -- 5% of project quality Total complexity for this project: 56.0

planetary destroyer

A vessel capable of operating inside a solar system. Durability: [||||||||||] [55000/55000] Fuel tank: [ ] [10/25000] Modules: nothing. 2750 / 2750 module capacity remaining. The planetary destroyer is unowned and can be claimed by a hacker. Requirements for planetary destroyer * Requires heavy ion engine x1 (0) -- 10% of project quality * Requires solid-phase conduit x8 (0) -- 7% of project quality * Requires weaponry power bank x5 (0) -- 7% of project quality * Requires any energy x8 (0) -- 5% of project quality * Requires inert superstructure x5 (0) -- 5% of project quality * Requires solid-phase hull plate x8 (0) -- 5% of project quality * Requires heavy starship power core x2 (0) -- 10% of project quality * Requires plastiform casing x3 (0) -- 5% of project quality * Requires reactive hull plating x6 (0) -- 10% of project quality * Requires solid alloy superstructure x5 (0) -- 10% of project quality * Requires ceramic hull plate x4 (0) -- 10% of project quality * Requires adaptive-phase fiber x6 (0) -- 5% of project quality Total complexity for this project: 87.0

planetary dreadnought

A vessel capable of operating inside a solar system. Durability: [||||||||||] [85000/85000] Fuel tank: [ ] [10/27500] Modules: nothing. 4000 / 4000 module capacity remaining. The planetary dreadnought is unowned and can be claimed by a hacker. Requirements for planetary dreadnought * Requires weaponry power bank x5 (0) -- 7% of project quality * Requires any energy x8 (0) -- 5% of project quality * Requires inert superstructure x5 (0) -- 5% of project quality * Requires heavy starship power core x2 (0) -- 7% of project quality * Requires solid-phase hull plate x4 (0) -- 5% of project quality * Requires reactive hull plating x8 (0) -- 10% of project quality * Requires adaptive-phase fiber x8 (0) -- 5% of project quality * Requires medium starship power core x1 (0) -- 2% of project quality * Requires heavy ion engine x2 (0) -- 10% of project quality * Requires solid-phase conduit x8 (0) -- 7% of project quality * Requires medium ion engine x2 (0) -- 5% of project quality * Requires plastiform casing x4 (0) -- 5% of project quality * Requires solid alloy superstructure x5 (0) -- 10% of project quality * Requires ceramic hull plate x8 (0) -- 10% of project quality Total complexity for this project: 102.0

solar tanker

A vessel capable of operating inside a solar system. Durability: [||||||||||] [1500/1500] Fuel tank: [||||||||||] [500/500] Modules: nothing. 100 / 100 module capacity remaining. The solar tanker is unowned and can be claimed by a hacker. Requirements for solar tanker * Requires medium starship power core x1 (0) -- 20% of project quality * Requires solid-phase conduit x5 (0) -- 10% of project quality * Requires inert superstructure x9 (0) -- 15% of project quality * Requires thermal kretherson x10 (0) -- 5% of project quality * Requires medium ion engine x3 (0) -- 10% of project quality * Requires solid-phase hull plate x10 (0) -- 10% of project quality * Requires plastiform casing x2 (0) -- 10% of project quality * Requires reactive hull plating x3 (0) -- 10% of project quality * Requires adaptive-phase fiber x4 (0) -- 10% of project quality Total complexity for this project: 47.0

solar carrier

A vessel capable of operating inside a solar system. Durability: [||| ] [5000/15000] Fuel tank: [||||||||||] [10000/10000] Modules: nothing. 300 / 300 module capacity remaining. The solar carrier is unowned and can be claimed by a hacker. Requirements for solar carrier * Requires medium starship power core x1 (0) -- 20% of project quality * Requires solid-phase conduit x5 (0) -- 10% of project quality * Requires inert superstructure x9 (0) -- 15% of project quality * Requires thermal kretherson x10 (0) -- 5% of project quality * Requires medium ion engine x3 (0) -- 10% of project quality * Requires solid-phase hull plate x10 (0) -- 10% of project quality * Requires plastiform casing x2 (0) -- 10% of project quality * Requires reactive hull plating x3 (0) -- 10% of project quality * Requires adaptive-phase fiber x4 (0) -- 10% of project quality Total complexity for this project: 47.0

[Category: ammunition]

dumbfire missile

A missile bearing limited guidance hardware for in-flight course correction, though this kind of missile is employed mostly as a fire-and-forget weapon for bulk fire. The dumbfire missile contains 1/1 rocket(s). Durability: [||||||||||] [10/10] Requirements for dumbfire missile * Requires responsive metal x1 (0) -- 10% of project quality * Requires explosive unit x1 (0) -- 30% of project quality * Requires solid-phase metal x3 (0) -- 30% of project quality Total complexity for this project: 20.0

inert metal kinetic penetrator

The inert metal kinetic penetrator contains 1/1 round(s). Durability: [||||||||||] [10/10] Requirements for inert metal kinetic penetrator * Requires supermagnetic alloy x2 (0) -- 10% of project quality * Requires inert metal x20 (0) -- 75% of project quality * Requires solid-phase alloy x5 (0) -- 15% of project quality Total complexity for this project: 20.0

[Category: module]

mass driver turret

A turret mount for starships. It fires accelerated chunks of high energy yield metal. Durability: [||||||||||] [10/10] This module can be installed on an offensive craft, a starship chassis, and a solar clipper. This module will take up 100 module capacity when installed. This module would be tough to install on something, and tough to uninstall from something. It has 10 / 10 condition remaining. Requirements for mass driver turret * Requires weak power emitter x1 (0) -- 20% of project quality * Requires budget servomotor x3 (0) -- 20% of project quality * Requires barrel x2 (0) -- 20% of project quality * Requires solid-phase metal x4 (1) -- 20% of project quality * Requires inert casing x2 (0) -- 20% of project quality Total complexity for this project: 47.5

firestrike missile launcher

A miniature fabricator sits atop a jet black six-barreled cylinder, ready to load another freshly made self-propelled explosive into the quick-cycling chamber of this automatic missile launcher. A propellant diffusor caps the end of the cylinder to prevent damage to whichever vehicle the launcher might be mounted on. Durability: [||||||||||] [10/10] This module can be installed on an offensive craft, a starship chassis, and a solar clipper. This module will take up 100 module capacity when installed. This module would be tough to install on something, and tough to uninstall from something. It has 10 / 10 condition remaining. Requirements for firestrike missile launcher * Requires weak power emitter x2 (0) -- 30% of project quality * Requires inert wiring x1 (0) -- 10% of project quality * Requires solid-phase metal x4 (1) -- 60% of project quality Total complexity for this project: 20.0

dumbfire missile launcher

A launcher pod bearing an array of fire-and-forget missiles. With a weapon like this, time-consuming targetting procedures are thrown out the window and replaced with faster-firing barrages of missiles. Durability: [||||||||||] [10/10] This module can be installed on a starship. This module will take up 50 module capacity when installed. This module would be tough to install on something, and tough to uninstall from something. It accepts dumbfire missile as ammunition. It is unloaded. It has 10 / 10 condition remaining. Requirements for dumbfire missile launcher Total complexity for this project: 0.0

implosion well generator

A large concave dish, easily mistakable for a solar reciever array, with a small focusing rod at its center. Implosion well generators work by firing a charged bolt of ionized atmosphere into space, which the generator uses as a target marker. When the bolt reaches the target area, intense beams of anti-protons are fired into the center of the bolt, causing the core to implode and draw in dark matter, which then continues to implode, becoming more and more dense, which eventually causes a gravity well effect to occur. The anti-proton stream must be sustained in order to continue this effect, however, and as the well draws in more dark matter, more anti-protons are required. Eventually, the stream requires too much energy to maintain, and the well neutralizes. Of course, this entire process occurs in four picoseconds, but the implosion well is never-the-less impressive. Durability: [||||||||||] [10/10] This module can be installed on an offensive craft, a starship chassis, and a solar clipper. This module will take up 100 module capacity when installed. This module would be tough to install on something, and tough to uninstall from something. It has 10 / 10 condition remaining. Requirements for implosion well generator * Requires inert metal x25 (21) -- 100% of project quality Total complexity for this project: 50.0

ion cannon

A hollowed-out grey cylinder conceals the complicated inner workings of this high-tech weapon. Underneath the housing, an extremely large capacitor bank, vaccum chambers, and beam directors form the bulk of the workings of the weapon, with heat dissipators filling the rest of the case. Durability: [||||||||||] [10/10] This module can be installed on an offensive craft, a starship chassis, and a solar clipper. This module will take up 100 module capacity when installed. This module would be tough to install on something, and tough to uninstall from something. It has 10 / 10 condition remaining. Requirements for ion cannon Total complexity for this project: 0.0

small laser turret

An all-in-one package of two lasers, firing control system and articulated turret. This small laser package is suitable for scout-class vessels and anti-missile point defense on larger ships, but is woefully underpowered for use as a mainstage weapon. Durability: [||||||||||] [10/10] This module can be installed on an offensive craft, a starship chassis, and a solar clipper. This module will take up 100 module capacity when installed. This module would be tough to install on something, and tough to uninstall from something. It has 10 / 10 condition remaining. Requirements for small laser turret * Requires weak power emitter x1 (0) -- 15% of project quality * Requires budget servomotor x3 (0) -- 15% of project quality * Requires offensive beam generator x2 (0) -- 25% of project quality * Requires electronic weapon internals x1 (0) -- 20% of project quality * Requires inert casing x2 (0) -- 15% of project quality Total complexity for this project: 35.0

medium laser turret

An all-in-one package of quad lasers, firing control system and articulated turret. Better than a twin laser turret by all means, but still not great. Durability: [||||||||||] [10/10] This module can be installed on an offensive craft, a starship chassis, and a solar clipper. This module will take up 200 module capacity when installed. This module would be tough to install on something, and tough to uninstall from something. It has 10 / 10 condition remaining. Requirements for medium laser turret * Requires weak power emitter x1 (0) -- 10% of project quality * Requires budget servomotor x4 (0) -- 15% of project quality * Requires offensive beam generator x4 (0) -- 20% of project quality * Requires electronic weapon internals x1 (0) -- 20% of project quality * Requires heavy capacitor unit x2 (0) -- 10% of project quality * Requires inert casing x2 (0) -- 15% of project quality Total complexity for this project: 40.0

large laser turret

An all-in-one package of six lasers, firing control system and articulated turret. Just more lasers added to a quad-laser turret, not that that's a bad thing at all. Durability: [||||||||||] [10/10] This module can be installed on an offensive craft, a starship chassis, and a solar clipper. This module will take up 350 module capacity when installed. This module would be tough to install on something, and tough to uninstall from something. It has 10 / 10 condition remaining. Requirements for large laser turret * Requires hi-torque servomotor x3 (0) -- 15% of project quality * Requires offensive beam generator x6 (0) -- 20% of project quality * Requires electronic weapon internals x2 (0) -- 20% of project quality * Requires medium power emitter x1 (0) -- 10% of project quality * Requires heavy capacitor unit x2 (0) -- 10% of project quality * Requires inert casing x3 (0) -- 15% of project quality Total complexity for this project: 40.0

gauss cannon

Durability: [||||||||||] [10/10] This module can be installed on an offensive craft, a starship chassis, and a solar clipper. This module will take up 100 module capacity when installed. This module would be tough to install on something, and tough to uninstall from something. It has 10 / 10 condition remaining. Requirements for gauss cannon * Requires budget servomotor x4 (0) -- 10% of project quality * Requires supermagnetic alloy x4 (0) -- 25% of project quality * Requires electronic weapon internals x1 (0) -- 10% of project quality * Requires medium power emitter x1 (0) -- 15% of project quality * Requires barrel x3 (0) -- 15% of project quality * Requires solid-phase alloy x2 (0) -- 10% of project quality * Requires inert casing x2 (0) -- 15% of project quality Total complexity for this project: 65.0

gas harvesting module

This powerful mining beam will flense rocks and penetrate gas clouds to retrieve their sweet inner materials. Durability: [||||||||||] [10/10] This module can be installed on an asteroid miner. This module will take up 200 module capacity when installed. This module would be tough to install on something, and tough to uninstall from something. Requirements for gas harvesting module * Requires supermagnetic alloy x2 (0) -- 25% of project quality * Requires inert wiring x3 (0) -- 5% of project quality * Requires limited reception neodymium chip x3 (0) -- 15% of project quality * Requires simple beam focusing unit x2 (0) -- 15% of project quality * Requires plastiform brick x2 (0) -- 15% of project quality * Requires high-grade wiring x4 (0) -- 10% of project quality * Requires plastiform casing x2 (0) -- 15% of project quality Total complexity for this project: 50.0

warp jump module

Invented in 2048 by John Henry Chloraker, the warp drive revolutionized interstellar travel. Previously, theoretical methods of creating Einstein-Rosen bridges existed, but it would be highly dangerous to send matter through them due to intense gravitational forces compressing it, potentially creating a microscopic black hole. The warp drive utilizes sub-tacyonic particles to create a disruption field which reduces the effect of gravity on everything within it to an incredibly miniscule percentage, allowing safe passage. For safety reasons, ships not equipped with one aren't even capable of making an attempt to bridge a warp gate. Durability: [||||||||||] [10/10] This module can be installed on a starship. This module will take up 300 module capacity when installed. This module would be tough to install on something, and tough to uninstall from something. Requirements for warp jump module * Requires responsive metal x5 (0) -- 10% of project quality * Requires intrinsic field kretherson x8 (0) -- 20% of project quality * Requires accelerator magnet ring x2 (0) -- 10% of project quality * Requires medium power emitter x3 (0) -- 15% of project quality * Requires ceramic plate x3 (0) -- 10% of project quality * Requires plastiform casing x3 (0) -- 10% of project quality * Requires repulsion field generator x2 (0) -- 15% of project quality * Requires inert casing x2 (0) -- 10% of project quality Total complexity for this project: 53.6

tractor beam module

A high-powered energy beam used for towing spacecraft in a zero-gravity zero-friction environment. Durability: [||||||||||] [10/10] This module can be installed on a solar carrier. This module will take up 100 module capacity when installed. This module would be tough to install on something, and tough to uninstall from something. Requirements for tractor beam module * Requires solid-phase conduit x4 (0) -- 20% of project quality * Requires weaponry power bank x1 (0) -- 20% of project quality * Requires accelerator magnet ring x2 (0) -- 10% of project quality * Requires repulsion field generator x2 (0) -- 50% of project quality Total complexity for this project: 16.0

small fuel ramscoop

Durability: [||||||||||] [10/10] This module can be installed on a solar tanker. This module will take up 100 module capacity when installed. This module would be tough to install on something, and tough to uninstall from something. Requirements for small fuel ramscoop * Requires weaponry power bank x1 (0) -- 25% of project quality * Requires accelerator magnet ring x2 (0) -- 50% of project quality * Requires homebrew logical AI x1 (0) -- 10% of project quality * Requires limited reception neodymium chip x4 (0) -- 20% of project quality Total complexity for this project: 30.0

large fuel ramscoop

Durability: [||||||||||] [10/10] This module can be installed on a solar tanker. This module will take up 100 module capacity when installed. This module would be tough to install on something, and tough to uninstall from something. Requirements for large fuel ramscoop * Requires weaponry power bank x2 (0) -- 25% of project quality * Requires accelerator magnet ring x2 (0) -- 25% of project quality * Requires homebrew logical AI x4 (0) -- 25% of project quality * Requires limited reception neodymium chip x8 (0) -- 25% of project quality Total complexity for this project: 34.0

kinetic bombardment module

Durability: [||||||||||] [10/10] This module can be installed on an offensive craft, a starship chassis, and a solar clipper. This module will take up 400 module capacity when installed. This module would be tough to install on something, and tough to uninstall from something. It accepts inert metal kinetic penetrator as ammunition. It is unloaded. It has 10 / 10 condition remaining. Requirements for kinetic bombardment module * Requires homebrew logical AI x1 (0) -- 10% of project quality * Requires inert superstructure x1 (0) -- 40% of project quality * Requires quantum radio receiver x1 (0) -- 20% of project quality * Requires high-grade wiring x2 (0) -- 10% of project quality * Requires inert frame x4 (0) -- 10% of project quality * Requires inert casing x4 (0) -- 10% of project quality Total complexity for this project: 70.0

uplink communications array

To be featured on the operations console in the cockpit. The uplink array bolsters a variety of configurations and abstract triangulations based on sophisticated algorithms and reconstructed real-dimensional spatial readings. Durability: [||||||||||] [10/10] This module can be installed on a starship. This module will take up 400 module capacity when installed. This module would be near-impossible to install on something, and near-impossible to uninstall from something. Requirements for uplink communications array * Requires limited read-rate qdisk x2 (0) -- 15% of project quality * Requires quantum radio receiver x1 (0) -- 50% of project quality * Requires heavy capacitor unit x2 (0) -- 25% of project quality * Requires inert casing x2 (0) -- 10% of project quality Total complexity for this project: 30.0

[Category: product]

mini starship fuel cell

A heavy octagonal energy-bearing 'fuel' cell bearing universal charging and mounting interfaces for machinery. Durability: [||||||||||] [10/10] The mini starship fuel cell contains 250 units of fuel. Requirements for mini starship fuel cell * Requires any energy x10 (9) -- 50% of project quality * Requires inert metal x1 (21) -- 50% of project quality Total complexity for this project: 7.0

small starship fuel cell

A heavy octagonal energy-bearing 'fuel' cell bearing universal charging and mounting interfaces for machinery. Durability: [||||||||||] [10/10] The small starship fuel cell contains 500 units of fuel. Requirements for small starship fuel cell * Requires any energy x20 (9) -- 50% of project quality * Requires inert metal x1 (21) -- 50% of project quality Total complexity for this project: 12.0

medium starship fuel cell

A heavy octagonal energy-bearing 'fuel' cell bearing universal charging and mounting interfaces for machinery. Durability: [||||||||||] [10/10] The medium starship fuel cell contains 1000 units of fuel. Requirements for medium starship fuel cell * Requires any energy x30 (9) -- 50% of project quality * Requires inert metal x2 (21) -- 50% of project quality Total complexity for this project: 17.0

large starship fuel cell

A heavy octagonal energy-bearing 'fuel' cell bearing universal charging and mounting interfaces for machinery. Durability: [||||||||||] [10/10] The large starship fuel cell contains 1500 units of fuel. Requirements for large starship fuel cell * Requires any energy x40 (9) -- 50% of project quality * Requires inert metal x3 (21) -- 50% of project quality Total complexity for this project: 17.0

mega starship fuel cell

A heavy octagonal energy-bearing 'fuel' cell bearing universal charging and mounting interfaces for machinery. Durability: [||||||||||] [10/10] The mega starship fuel cell contains 2500 units of fuel. Requirements for mega starship fuel cell * Requires any energy x50 (9) -- 50% of project quality * Requires inert metal x3 (21) -- 50% of project quality Total complexity for this project: 17.0

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