Default Player Race Reference

CoffeeMud 5.9

[]{#Centaur}

Centaur

Description

Centaurs are large creatures with the body of a horse and the upper torso, head, and arms of a human. Their class choices are limited, but they excel at forestry, and make excellent rangers and druids.

Stat Adjustments

strength+1, intelligence+1, charisma-1, wisdom-1, max strength adj.+1, max intelligence adj.+1, max charisma adj.-1, max wisdom adj.-1

Bonus Abilities

infravision, Foraging(50%)

Bonus Languages

Elvish(75%)

Life expectancy

78 years

Starting Equipment

Qualifying Classes

Apprentice Arcanist Artisan Assassin Barbarian Bard Beastmaster Burglar Cleric Doomsayer Druid Fighter Gaian Gaoler Minstrel Missionary Necromancer Oracle Ranger Shaman SkyWatcher Templar Thief Trapper

[]{#Drow}

Drow

Description

Drow are the dark cousins to elves. Their existence living underground had radiated their bodies with dark magic and give them advantages in the cold, dark world. However, they hurt plenty when exposed to light. They have the ability to see in the dark, and can prove to be fiercesome fighters. All Drow start off with the ability to cast darkness and faerie fire.

Stat Adjustments

intelligence+1, dexterity+3, constitution-4, charisma-3, save vs magic+30, max intelligence adj.+1, max dexterity adj.+3, max constitution adj.-4, max charisma adj.-3

Bonus Abilities

darkvision, infravision, Darkness(25%), Faerie Fire(25%)

Bonus Languages

Drowish(75%), Undercommon(25%)

Life expectancy

430 years

Starting Equipment

a delicate black shirt, a pair of sandals, some delicate leggings, a knitted weapon belt

Qualifying Classes

Abjurer Alterer Apprentice Arcanist Artisan Assassin Barbarian Bard Beastmaster Burglar Cleric Conjurer Diviner Doomsayer Druid Enchanter Evoker Fighter Gaian Gaoler Healer Illusionist Mage Minstrel Missionary Monk Necromancer Oracle Dancer Purist Ranger Shaman SkyWatcher Templar Thief Transmuter Trapper

[]{#Duergar}

Duergar

Description

Duergar are shorter than humans, but much stockier, and sport long black beards and bald heads.They receive one bonus Constitution point, but lose four Charisma points. They also have Darkvision, or the ability to see other creatures in the dark, and have a talent for Invisibility and Growth. Duergar, like their cousins the Dwarfs, are natural Miners, though their class choices will be even more limited.

Stat Adjustments

constitution+1, charisma-4, save vs fire+15, save vs cold-15, save vs water-10, save vs mind+5, save vs poison+10, save vs disease-10, max constitution adj.+1, max charisma adj.-4

Bonus Abilities

darkvision, Mining(50%), Invisibility(25%), Grow(25%)

Bonus Languages

Dwarven(100%), Undercommon(25%)

Life expectancy

290 years

Starting Equipment

a grey work tunic, a pair of hefty work boots, some hefty work pants, a knitted weapon belt

Qualifying Classes

Apprentice Arcanist Artisan Assassin Barbarian Bard Beastmaster Burglar Cleric Delver Doomsayer Druid Fighter Gaian Gaoler Healer Minstrel Missionary Necromancer Oracle Purist Shaman SkyWatcher Templar Thief Trapper

[]{#Dwarf}

Dwarf

Description

Dwarves are shorter than humans, but much stockier, and enjoy sporting beards (including the women). They receive one bonus Constitution point, but lose one Charisma point. They also have Infravision, or the ability to see other creatures in the dark. Dwarves are natural Miners, though their class choices will be limited.

Stat Adjustments

constitution+1, charisma-1, save vs poison+10, max constitution adj.+1, max charisma adj.-1

Bonus Abilities

infravision, Mining(50%)

Bonus Languages

Dwarven(100%)

Life expectancy

290 years

Starting Equipment

a grey work tunic, a pair of hefty work boots, some hefty work pants, a knitted weapon belt

Qualifying Classes

Apprentice Arcanist Artisan Assassin Barbarian Bard Beastmaster Burglar Cleric Delver Doomsayer Druid Fighter Gaian Gaoler Healer Minstrel Missionary Necromancer Oracle Purist Shaman SkyWatcher Templar Thief Trapper

[]{#Elf}

Elf

Description

Elves are slightly shorter and more slender than humans, but are quick and agile. They receive one bonus Dexterity point, but lose one Constitution point. Elves have Infravision, are skilled at Foraging. Though their class choices are more limited than humans, they have the broadest choices of all demi-humans.

Stat Adjustments

dexterity+1, constitution-1, save vs magic+10, max dexterity adj.+1, max constitution adj.-1

Bonus Abilities

infravision, Foraging(50%)

Bonus Languages

Elvish(75%)

Life expectancy

430 years

Starting Equipment

a delicate green shirt, a pair of sandals, some delicate leggings, a knitted weapon belt

Qualifying Classes

Abjurer Alterer Apprentice Arcanist Artisan Assassin Barbarian Bard Beastmaster Burglar Cleric Conjurer Diviner Doomsayer Druid Enchanter Evoker Fighter Gaian Gaoler Healer Illusionist Mage Minstrel Missionary Monk Necromancer Oracle Dancer Purist Ranger Shaman SkyWatcher Templar Thief Transmuter Trapper

[]{#Gnome}

Gnome

Description

Gnomes are curious and quick-witted folk, resembling small dwarves. They receive one bonus Intelligence point, but lose one Wisdom point due to their carelessness. They also have Infravision, are skilled at Gem Digging, though their class choices will be limited.

Stat Adjustments

intelligence+1, wisdom-1, save vs mind+10, max intelligence adj.+1, max wisdom adj.-1, save vs overlooking+10

Bonus Abilities

infravision, Gem Digging(50%)

Bonus Languages

Gnomish(100%)

Life expectancy

260 years

Starting Equipment

a small patchy tunic, a pair of small shoes, a pair of small patchy pants, a knitted weapon belt

Qualifying Classes

Abjurer Alterer Apprentice Arcanist Artisan Assassin Barbarian Burglar Cleric Conjurer Delver Diviner Doomsayer Enchanter Evoker Fighter Gaoler Illusionist Jester Mage Minstrel Missionary Necromancer Shaman Templar Thief Transmuter Trapper

[]{#Goblin}

Goblin

Description

Goblins are small twisted creatures, quick on their feet, and natural tinkerers with all manner of wicked traps and devices Their class choices are limited, but they excel at thieving, and make great miners and delvers.

Stat Adjustments

strength-1, intelligence+1, dexterity+2, charisma-1, wisdom-1, max strength adj.-1, max intelligence adj.+1, max dexterity adj.+2, max charisma adj.-1, max wisdom adj.-1

Bonus Abilities

infravision, Mining(75%)

Bonus Languages

Goblinese(100%), Orcish(50%)

Life expectancy

63 years

Starting Equipment

a small ratty tunic, a cotton loincloth, a knitted weapon belt

Qualifying Classes

Apprentice Arcanist Artisan Assassin Barbarian Burglar Cleric Delver Doomsayer Druid Fighter Gaoler Minstrel Missionary Monk Necromancer Shaman Templar Thief Trapper

[]{#HalfElf}

Half Elf

Description

Half Elves are a mixture of humans and elves, possing human drive and elven grace. They have Infravision, are skilled Fishermen, and have almost as many class choices as normal Humans.

Stat Adjustments

justice save+5, save vs magic+5

Bonus Abilities

infravision, Fishing(50%)

Bonus Languages

Elvish(50%)

Life expectancy

137 years

Starting Equipment

a nice tunic, a pair of shoes, a pair of pants, a knitted weapon belt

Qualifying Classes

Abjurer Alterer Apprentice Arcanist Artisan Assassin Barbarian Bard Beastmaster Burglar Charlatan Cleric Conjurer Delver Diviner Doomsayer Druid Enchanter Evoker Fighter Gaian Gaoler Healer Illusionist Jester Mage Minstrel Missionary Monk Necromancer Oracle Dancer Purist Ranger Shaman SkyWatcher Templar Thief Transmuter Trapper

[]{#Halfling}

Halfling

Description

Halflings are a very short fur-footed folk. They receive one bonus Dexterity point, but lose one point of Strength. They have Infravision, make excellent Cooks, though their class choices will be limited.

Stat Adjustments

strength-1, dexterity+1, paralysis save+10, max strength adj.-1, max dexterity adj.+1, save vs detection+10

Bonus Abilities

infravision, Cooking(75%)

Bonus Languages

Elvish(25%)

Life expectancy

120 years

Starting Equipment

a small tunic, some small pants, a knitted weapon belt

Qualifying Classes

Apprentice Arcanist Artisan Assassin Barbarian Bard Burglar Cleric Delver Doomsayer Fighter Gaian Gaoler Jester Minstrel Missionary Necromancer Dancer Shaman Templar Thief Trapper

[]{#Human}

Human

Description

Just like you and me! Humans are versatile and successful adventurers. They receive 2 bonus training points at first level, make powerful lumberjacks. Humans also have the broadest class choices.

Stat Adjustments

justice save+10, trains+2

Bonus Abilities

Wood Chopping(50%)

Bonus Languages

Life expectancy

78 years

Starting Equipment

a nice tunic, a pair of shoes, a pair of pants, a knitted weapon belt

Qualifying Classes

Abjurer Alterer Apprentice Arcanist Artisan Assassin Barbarian Bard Beastmaster Burglar Charlatan Cleric Conjurer Delver Diviner Doomsayer Druid Enchanter Evoker Fighter Gaian Gaoler Illusionist Jester Mage Minstrel Missionary Monk Necromancer Paladin Dancer Ranger Shaman SkyWatcher Templar Thief Transmuter Trapper

[]{#Ogre}

Ogre

Description

Ogres are the less enlightened kin to the giants, possessing great strength and ferociousness at the expense of their intellect and dexterity . As they are naturals at ripping things apart, they make excellent butchers. Their class choices are limited, but any kind of Fighter or Barbarian would suit an ogre very well.

Stat Adjustments

strength+4, intelligence-1, dexterity-2, charisma-1, save vs mind-10, save vs poison+10, max strength adj.+4, max intelligence adj.-1, max dexterity adj.-2, max charisma adj.-1

Bonus Abilities

Butchering(75%)

Bonus Languages

Gigantic(100%), Orcish(50%)

Life expectancy

148 years

Starting Equipment

a large patchy tunic, some torn leggings, a knitted weapon belt

Qualifying Classes

Apprentice Arcanist Artisan Assassin Barbarian Beastmaster Burglar Cleric Doomsayer Druid Fighter Gaoler Minstrel Missionary Necromancer Shaman SkyWatcher Templar Thief Trapper