Player Expertises Reference

CoffeeMud 5.9


Prayers Chants Songs/Dances/Plays Spells Expertises Skills


Expertises

[Acrobatic I (ACROBAT1)]{#ACROBAT1}

Expertise: Acrobatic I
Requires : A skill of type: Acrobatic.  Only highest class levels greater than
or equal to 28.  A base dexterity of at least 13.  
Allows   : Acrobatic II
The ability to make more graceful and powerful acrobatic maneuvers.

[Acrobatic II (ACROBAT2)]{#ACROBAT2}

Expertise: Acrobatic II
Requires : The following expertise: Acrobatic I.  A skill of type: Acrobatic. 
Only highest class levels greater than or equal to 33.  A base dexterity of at
least 14.  
Allows   : Acrobatic III
The ability to make more graceful and powerful acrobatic maneuvers.

[Acrobatic III (ACROBAT3)]{#ACROBAT3}

Expertise: Acrobatic III
Requires : The following expertise: Acrobatic II.  A skill of type: Acrobatic. 
Only highest class levels greater than or equal to 38.  A base dexterity of at
least 15.  
Allows   : Acrobatic IV
The ability to make more graceful and powerful acrobatic maneuvers.

[Acrobatic IV (ACROBAT4)]{#ACROBAT4}

Expertise: Acrobatic IV
Requires : The following expertise: Acrobatic III.  A skill of type: Acrobatic.
 Only highest class levels greater than or equal to 43.  A base dexterity of at
least 16.  
Allows   : Acrobatic V
The ability to make more graceful and powerful acrobatic maneuvers.

[Acrobatic V (ACROBAT5)]{#ACROBAT5}

Expertise: Acrobatic V
Requires : The following expertise: Acrobatic IV.  A skill of type: Acrobatic. 
Only highest class levels greater than or equal to 48.  A base dexterity of at
least 17.  
Allows   : Acrobatic VI
The ability to make more graceful and powerful acrobatic maneuvers.

[Acrobatic VI (ACROBAT6)]{#ACROBAT6}

Expertise: Acrobatic VI
Requires : The following expertise: Acrobatic V.  A skill of type: Acrobatic. 
Only highest class levels greater than or equal to 53.  A base dexterity of at
least 18.  
Allows   : Acrobatic VII
The ability to make more graceful and powerful acrobatic maneuvers.

[Acrobatic VII (ACROBAT7)]{#ACROBAT7}

Expertise: Acrobatic VII
Requires : The following expertise: Acrobatic VI.  A skill of type: Acrobatic. 
Only highest class levels greater than or equal to 58.  A base dexterity of at
least 19.  
Allows   : Acrobatic VIII
The ability to make more graceful and powerful acrobatic maneuvers.

[Acrobatic VIII (ACROBAT8)]{#ACROBAT8}

Expertise: Acrobatic VIII
Requires : The following expertise: Acrobatic VII.  A skill of type: Acrobatic.
 Only highest class levels greater than or equal to 63.  A base dexterity of at
least 20.  
Allows   : Acrobatic IX
The ability to make more graceful and powerful acrobatic maneuvers.

[Acrobatic IX (ACROBAT9)]{#ACROBAT9}

Expertise: Acrobatic IX
Requires : The following expertise: Acrobatic VIII.  A skill of type:
Acrobatic.  Only highest class levels greater than or equal to 68.  A base
dexterity of at least 21.  
Allows   : Acrobatic X
The ability to make more graceful and powerful acrobatic maneuvers.

[Acrobatic X (ACROBAT10)]{#ACROBAT10}

Expertise: Acrobatic X
Requires : The following expertise: Acrobatic IX.  A skill of type: Acrobatic. 
Only highest class levels greater than or equal to 73.  A base dexterity of at
least 22.  
The ability to make more graceful and powerful acrobatic maneuvers.

[Acting I (ACTING1)]{#ACTING1}

Expertise: Acting I
Requires : A skill of type: Theatre.  Only highest class levels greater than or
equal to 23.  A base charisma of at least 13.  
Allows   : Acting II
The ability to use theatre skills at a higher power level, producing longer and
more malicious/beneficial effects, while also reducing mana/movement cost.

[Acting II (ACTING2)]{#ACTING2}

Expertise: Acting II
Requires : The following expertise: Acting I.  A skill of type: Theatre.  Only
highest class levels greater than or equal to 28.  A base charisma of at least
14.  
Allows   : Acting III
The ability to use theatre skills at a higher power level, producing longer and
more malicious/beneficial effects, while also reducing mana/movement cost.

[Acting III (ACTING3)]{#ACTING3}

Expertise: Acting III
Requires : The following expertise: Acting II.  A skill of type: Theatre.  Only
highest class levels greater than or equal to 33.  A base charisma of at least
15.  
Allows   : Acting IV
The ability to use theatre skills at a higher power level, producing longer and
more malicious/beneficial effects, while also reducing mana/movement cost.

[Acting IV (ACTING4)]{#ACTING4}

Expertise: Acting IV
Requires : The following expertise: Acting III.  A skill of type: Theatre. 
Only highest class levels greater than or equal to 38.  A base charisma of at
least 16.  
Allows   : Acting V
The ability to use theatre skills at a higher power level, producing longer and
more malicious/beneficial effects, while also reducing mana/movement cost.

[Acting V (ACTING5)]{#ACTING5}

Expertise: Acting V
Requires : The following expertise: Acting IV.  A skill of type: Theatre.  Only
highest class levels greater than or equal to 43.  A base charisma of at least
17.  
Allows   : Acting VI
The ability to use theatre skills at a higher power level, producing longer and
more malicious/beneficial effects, while also reducing mana/movement cost.

[Acting VI (ACTING6)]{#ACTING6}

Expertise: Acting VI
Requires : The following expertise: Acting V.  A skill of type: Theatre.  Only
highest class levels greater than or equal to 48.  A base charisma of at least
18.  
Allows   : Acting VII
The ability to use theatre skills at a higher power level, producing longer and
more malicious/beneficial effects, while also reducing mana/movement cost.

[Acting VII (ACTING7)]{#ACTING7}

Expertise: Acting VII
Requires : The following expertise: Acting VI.  A skill of type: Theatre.  Only
highest class levels greater than or equal to 53.  A base charisma of at least
19.  
Allows   : Acting VIII
The ability to use theatre skills at a higher power level, producing longer and
more malicious/beneficial effects, while also reducing mana/movement cost.

[Acting VIII (ACTING8)]{#ACTING8}

Expertise: Acting VIII
Requires : The following expertise: Acting VII.  A skill of type: Theatre. 
Only highest class levels greater than or equal to 58.  A base charisma of at
least 20.  
Allows   : Acting IX
The ability to use theatre skills at a higher power level, producing longer and
more malicious/beneficial effects, while also reducing mana/movement cost.

[Acting IX (ACTING9)]{#ACTING9}

Expertise: Acting IX
Requires : The following expertise: Acting VIII.  A skill of type: Theatre. 
Only highest class levels greater than or equal to 63.  A base charisma of at
least 21.  
Allows   : Acting X
The ability to use theatre skills at a higher power level, producing longer and
more malicious/beneficial effects, while also reducing mana/movement cost.

[Acting X (ACTING10)]{#ACTING10}

Expertise: Acting X
Requires : The following expertise: Acting IX.  A skill of type: Theatre.  Only
highest class levels greater than or equal to 68.  A base charisma of at least
22.  
The ability to use theatre skills at a higher power level, producing longer and
more malicious/beneficial effects, while also reducing mana/movement cost.

[Airelist I (AIRELIST1)]{#AIRELIST1}

Expertise: Airelist I
Requires : A skill of type: Electrocuting.  Only highest class levels greater
than or equal to 31.  A base dexterity of at least 13.  
Allows   : Airelist II
The ability to deal more damage from magical electrical attacks

[Airelist II (AIRELIST2)]{#AIRELIST2}

Expertise: Airelist II
Requires : The following expertise: Airelist I.  A skill of type:
Electrocuting.  Only highest class levels greater than or equal to 36.  A base
dexterity of at least 14.  
Allows   : Airelist III
The ability to deal more damage from magical electrical attacks

[Airelist III (AIRELIST3)]{#AIRELIST3}

Expertise: Airelist III
Requires : The following expertise: Airelist II.  A skill of type:
Electrocuting.  Only highest class levels greater than or equal to 41.  A base
dexterity of at least 15.  
Allows   : Airelist IV
The ability to deal more damage from magical electrical attacks

[Airelist IV (AIRELIST4)]{#AIRELIST4}

Expertise: Airelist IV
Requires : The following expertise: Airelist III.  A skill of type:
Electrocuting.  Only highest class levels greater than or equal to 46.  A base
dexterity of at least 16.  
Allows   : Airelist V
The ability to deal more damage from magical electrical attacks

[Airelist V (AIRELIST5)]{#AIRELIST5}

Expertise: Airelist V
Requires : The following expertise: Airelist IV.  A skill of type:
Electrocuting.  Only highest class levels greater than or equal to 51.  A base
dexterity of at least 17.  
Allows   : Airelist VI
The ability to deal more damage from magical electrical attacks

[Airelist VI (AIRELIST6)]{#AIRELIST6}

Expertise: Airelist VI
Requires : The following expertise: Airelist V.  A skill of type:
Electrocuting.  Only highest class levels greater than or equal to 56.  A base
dexterity of at least 18.  
Allows   : Airelist VII
The ability to deal more damage from magical electrical attacks

[Airelist VII (AIRELIST7)]{#AIRELIST7}

Expertise: Airelist VII
Requires : The following expertise: Airelist VI.  A skill of type:
Electrocuting.  Only highest class levels greater than or equal to 61.  A base
dexterity of at least 19.  
Allows   : Airelist VIII
The ability to deal more damage from magical electrical attacks

[Airelist VIII (AIRELIST8)]{#AIRELIST8}

Expertise: Airelist VIII
Requires : The following expertise: Airelist VII.  A skill of type:
Electrocuting.  Only highest class levels greater than or equal to 66.  A base
dexterity of at least 20.  
Allows   : Airelist IX
The ability to deal more damage from magical electrical attacks

[Airelist IX (AIRELIST9)]{#AIRELIST9}

Expertise: Airelist IX
Requires : The following expertise: Airelist VIII.  A skill of type:
Electrocuting.  Only highest class levels greater than or equal to 71.  A base
dexterity of at least 21.  
Allows   : Airelist X
The ability to deal more damage from magical electrical attacks

[Airelist X (AIRELIST10)]{#AIRELIST10}

Expertise: Airelist X
Requires : The following expertise: Airelist IX.  A skill of type:
Electrocuting.  Only highest class levels greater than or equal to 76.  A base
dexterity of at least 22.  
The ability to deal more damage from magical electrical attacks

[Anatomy I (ANATOMY1)]{#ANATOMY1}

Expertise: Anatomy I
Requires : A skill of type: Anatomy.  Only highest class levels greater than or
equal to 14.  A base intelligence of at least 13.  
Allows   : Anatomy II
Ability to apply improved anatomical knowledge to the practical arts.

[Anatomy II (ANATOMY2)]{#ANATOMY2}

Expertise: Anatomy II
Requires : The following expertise: Anatomy I.  A skill of type: Anatomy.  Only
highest class levels greater than or equal to 19.  A base intelligence of at
least 14.  
Allows   : Anatomy III
Ability to apply improved anatomical knowledge to the practical arts.

[Anatomy III (ANATOMY3)]{#ANATOMY3}

Expertise: Anatomy III
Requires : The following expertise: Anatomy II.  A skill of type: Anatomy. 
Only highest class levels greater than or equal to 24.  A base intelligence of
at least 15.  
Allows   : Anatomy IV
Ability to apply improved anatomical knowledge to the practical arts.

[Anatomy IV (ANATOMY4)]{#ANATOMY4}

Expertise: Anatomy IV
Requires : The following expertise: Anatomy III.  A skill of type: Anatomy. 
Only highest class levels greater than or equal to 29.  A base intelligence of
at least 16.  
Allows   : Anatomy V
Ability to apply improved anatomical knowledge to the practical arts.

[Anatomy V (ANATOMY5)]{#ANATOMY5}

Expertise: Anatomy V
Requires : The following expertise: Anatomy IV.  A skill of type: Anatomy. 
Only highest class levels greater than or equal to 34.  A base intelligence of
at least 17.  
Allows   : Anatomy VI
Ability to apply improved anatomical knowledge to the practical arts.

[Anatomy VI (ANATOMY6)]{#ANATOMY6}

Expertise: Anatomy VI
Requires : The following expertise: Anatomy V.  A skill of type: Anatomy.  Only
highest class levels greater than or equal to 39.  A base intelligence of at
least 18.  
Allows   : Anatomy VII
Ability to apply improved anatomical knowledge to the practical arts.

[Anatomy VII (ANATOMY7)]{#ANATOMY7}

Expertise: Anatomy VII
Requires : The following expertise: Anatomy VI.  A skill of type: Anatomy. 
Only highest class levels greater than or equal to 44.  A base intelligence of
at least 19.  
Allows   : Anatomy VIII
Ability to apply improved anatomical knowledge to the practical arts.

[Anatomy VIII (ANATOMY8)]{#ANATOMY8}

Expertise: Anatomy VIII
Requires : The following expertise: Anatomy VII.  A skill of type: Anatomy. 
Only highest class levels greater than or equal to 49.  A base intelligence of
at least 20.  
Allows   : Anatomy IX
Ability to apply improved anatomical knowledge to the practical arts.

[Anatomy IX (ANATOMY9)]{#ANATOMY9}

Expertise: Anatomy IX
Requires : The following expertise: Anatomy VIII.  A skill of type: Anatomy. 
Only highest class levels greater than or equal to 54.  A base intelligence of
at least 21.  
Allows   : Anatomy X
Ability to apply improved anatomical knowledge to the practical arts.

[Anatomy X (ANATOMY10)]{#ANATOMY10}

Expertise: Anatomy X
Requires : The following expertise: Anatomy IX.  A skill of type: Anatomy. 
Only highest class levels greater than or equal to 59.  A base intelligence of
at least 22.  
Ability to apply improved anatomical knowledge to the practical arts.

[Animal Affinity I (ANIMALIST1)]{#ANIMALIST1}

Expertise: Animal Affinity I
Requires : A skill of type: Animal affinity.  Only highest class levels greater
than or equal to 30.  A base dexterity of at least 13.  
Allows   : Animal Affinity II
The ability to cast animal affinity chants at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.

[Animal Affinity II (ANIMALIST2)]{#ANIMALIST2}

Expertise: Animal Affinity II
Requires : The following expertise: Animal Affinity I.  A skill of type: Animal
affinity.  Only highest class levels greater than or equal to 35.  A base
dexterity of at least 14.  
Allows   : Animal Affinity III
The ability to cast animal affinity chants at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.

[Animal Affinity III (ANIMALIST3)]{#ANIMALIST3}

Expertise: Animal Affinity III
Requires : The following expertise: Animal Affinity II.  A skill of type:
Animal affinity.  Only highest class levels greater than or equal to 40.  A
base dexterity of at least 15.  
Allows   : Animal Affinity IV
The ability to cast animal affinity chants at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.

[Animal Affinity IV (ANIMALIST4)]{#ANIMALIST4}

Expertise: Animal Affinity IV
Requires : The following expertise: Animal Affinity III.  A skill of type:
Animal affinity.  Only highest class levels greater than or equal to 45.  A
base dexterity of at least 16.  
Allows   : Animal Affinity V
The ability to cast animal affinity chants at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.

[Animal Affinity V (ANIMALIST5)]{#ANIMALIST5}

Expertise: Animal Affinity V
Requires : The following expertise: Animal Affinity IV.  A skill of type:
Animal affinity.  Only highest class levels greater than or equal to 50.  A
base dexterity of at least 17.  
Allows   : Animal Affinity VI
The ability to cast animal affinity chants at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.

[Animal Affinity VI (ANIMALIST6)]{#ANIMALIST6}

Expertise: Animal Affinity VI
Requires : The following expertise: Animal Affinity V.  A skill of type: Animal
affinity.  Only highest class levels greater than or equal to 55.  A base
dexterity of at least 18.  
Allows   : Animal Affinity VII
The ability to cast animal affinity chants at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.

[Animal Affinity VII (ANIMALIST7)]{#ANIMALIST7}

Expertise: Animal Affinity VII
Requires : The following expertise: Animal Affinity VI.  A skill of type:
Animal affinity.  Only highest class levels greater than or equal to 60.  A
base dexterity of at least 19.  
Allows   : Animal Affinity VIII
The ability to cast animal affinity chants at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.

[Animal Affinity VIII (ANIMALIST8)]{#ANIMALIST8}

Expertise: Animal Affinity VIII
Requires : The following expertise: Animal Affinity VII.  A skill of type:
Animal affinity.  Only highest class levels greater than or equal to 65.  A
base dexterity of at least 20.  
Allows   : Animal Affinity IX
The ability to cast animal affinity chants at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.

[Animal Affinity IX (ANIMALIST9)]{#ANIMALIST9}

Expertise: Animal Affinity IX
Requires : The following expertise: Animal Affinity VIII.  A skill of type:
Animal affinity.  Only highest class levels greater than or equal to 70.  A
base dexterity of at least 21.  
Allows   : Animal Affinity X
The ability to cast animal affinity chants at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.

[Animal Affinity X (ANIMALIST10)]{#ANIMALIST10}

Expertise: Animal Affinity X
Requires : The following expertise: Animal Affinity IX.  A skill of type:
Animal affinity.  Only highest class levels greater than or equal to 75.  A
base dexterity of at least 22.  
The ability to cast animal affinity chants at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.

[Aqualist I (AQUALIST1)]{#AQUALIST1}

Expertise: Aqualist I
Requires : A skill of type: Freezing.  Only highest class levels greater than
or equal to 31.  A base wisdom of at least 13.  
Allows   : Aqualist II
The ability to deal more damage from magical cold and ice attacks

[Aqualist II (AQUALIST2)]{#AQUALIST2}

Expertise: Aqualist II
Requires : The following expertise: Aqualist I.  A skill of type: Freezing. 
Only highest class levels greater than or equal to 36.  A base wisdom of at
least 14.  
Allows   : Aqualist III
The ability to deal more damage from magical cold and ice attacks

[Aqualist III (AQUALIST3)]{#AQUALIST3}

Expertise: Aqualist III
Requires : The following expertise: Aqualist II.  A skill of type: Freezing. 
Only highest class levels greater than or equal to 41.  A base wisdom of at
least 15.  
Allows   : Aqualist IV
The ability to deal more damage from magical cold and ice attacks

[Aqualist IV (AQUALIST4)]{#AQUALIST4}

Expertise: Aqualist IV
Requires : The following expertise: Aqualist III.  A skill of type: Freezing. 
Only highest class levels greater than or equal to 46.  A base wisdom of at
least 16.  
Allows   : Aqualist V
The ability to deal more damage from magical cold and ice attacks

[Aqualist V (AQUALIST5)]{#AQUALIST5}

Expertise: Aqualist V
Requires : The following expertise: Aqualist IV.  A skill of type: Freezing. 
Only highest class levels greater than or equal to 51.  A base wisdom of at
least 17.  
Allows   : Aqualist VI
The ability to deal more damage from magical cold and ice attacks

[Aqualist VI (AQUALIST6)]{#AQUALIST6}

Expertise: Aqualist VI
Requires : The following expertise: Aqualist V.  A skill of type: Freezing. 
Only highest class levels greater than or equal to 56.  A base wisdom of at
least 18.  
Allows   : Aqualist VII
The ability to deal more damage from magical cold and ice attacks

[Aqualist VII (AQUALIST7)]{#AQUALIST7}

Expertise: Aqualist VII
Requires : The following expertise: Aqualist VI.  A skill of type: Freezing. 
Only highest class levels greater than or equal to 61.  A base wisdom of at
least 19.  
Allows   : Aqualist VIII
The ability to deal more damage from magical cold and ice attacks

[Aqualist VIII (AQUALIST8)]{#AQUALIST8}

Expertise: Aqualist VIII
Requires : The following expertise: Aqualist VII.  A skill of type: Freezing. 
Only highest class levels greater than or equal to 66.  A base wisdom of at
least 20.  
Allows   : Aqualist IX
The ability to deal more damage from magical cold and ice attacks

[Aqualist IX (AQUALIST9)]{#AQUALIST9}

Expertise: Aqualist IX
Requires : The following expertise: Aqualist VIII.  A skill of type: Freezing. 
Only highest class levels greater than or equal to 71.  A base wisdom of at
least 21.  
Allows   : Aqualist X
The ability to deal more damage from magical cold and ice attacks

[Aqualist X (AQUALIST10)]{#AQUALIST10}

Expertise: Aqualist X
Requires : The following expertise: Aqualist IX.  A skill of type: Freezing. 
Only highest class levels greater than or equal to 76.  A base wisdom of at
least 22.  
The ability to deal more damage from magical cold and ice attacks

[Arcane Lore I (WANDUSE1)]{#WANDUSE1}

Expertise: Arcane Lore I
Requires : A skill of type: Arcane lore.  Only highest class levels greater
than or equal to 21.  A base charisma of at least 13.  
Allows   : Arcane Lore II
Knowledge of arcane symbology and custom for better arcane identification and
wand usage.

[Arcane Lore II (WANDUSE2)]{#WANDUSE2}

Expertise: Arcane Lore II
Requires : The following expertise: Arcane Lore I.  A skill of type: Arcane
lore.  Only highest class levels greater than or equal to 26.  A base charisma
of at least 14.  
Allows   : Arcane Lore III
Knowledge of arcane symbology and custom for better arcane identification and
wand usage.

[Arcane Lore III (WANDUSE3)]{#WANDUSE3}

Expertise: Arcane Lore III
Requires : The following expertise: Arcane Lore II.  A skill of type: Arcane
lore.  Only highest class levels greater than or equal to 31.  A base charisma
of at least 15.  
Allows   : Arcane Lore IV
Knowledge of arcane symbology and custom for better arcane identification and
wand usage.

[Arcane Lore IV (WANDUSE4)]{#WANDUSE4}

Expertise: Arcane Lore IV
Requires : The following expertise: Arcane Lore III.  A skill of type: Arcane
lore.  Only highest class levels greater than or equal to 36.  A base charisma
of at least 16.  
Allows   : Arcane Lore V
Knowledge of arcane symbology and custom for better arcane identification and
wand usage.

[Arcane Lore V (WANDUSE5)]{#WANDUSE5}

Expertise: Arcane Lore V
Requires : The following expertise: Arcane Lore IV.  A skill of type: Arcane
lore.  Only highest class levels greater than or equal to 41.  A base charisma
of at least 17.  
Allows   : Arcane Lore VI
Knowledge of arcane symbology and custom for better arcane identification and
wand usage.

[Arcane Lore VI (WANDUSE6)]{#WANDUSE6}

Expertise: Arcane Lore VI
Requires : The following expertise: Arcane Lore V.  A skill of type: Arcane
lore.  Only highest class levels greater than or equal to 46.  A base charisma
of at least 18.  
Allows   : Arcane Lore VII
Knowledge of arcane symbology and custom for better arcane identification and
wand usage.

[Arcane Lore VII (WANDUSE7)]{#WANDUSE7}

Expertise: Arcane Lore VII
Requires : The following expertise: Arcane Lore VI.  A skill of type: Arcane
lore.  Only highest class levels greater than or equal to 51.  A base charisma
of at least 19.  
Allows   : Arcane Lore VIII
Knowledge of arcane symbology and custom for better arcane identification and
wand usage.

[Arcane Lore VIII (WANDUSE8)]{#WANDUSE8}

Expertise: Arcane Lore VIII
Requires : The following expertise: Arcane Lore VII.  A skill of type: Arcane
lore.  Only highest class levels greater than or equal to 56.  A base charisma
of at least 20.  
Allows   : Arcane Lore IX
Knowledge of arcane symbology and custom for better arcane identification and
wand usage.

[Arcane Lore IX (WANDUSE9)]{#WANDUSE9}

Expertise: Arcane Lore IX
Requires : The following expertise: Arcane Lore VIII.  A skill of type: Arcane
lore.  Only highest class levels greater than or equal to 61.  A base charisma
of at least 21.  
Allows   : Arcane Lore X
Knowledge of arcane symbology and custom for better arcane identification and
wand usage.

[Arcane Lore X (WANDUSE10)]{#WANDUSE10}

Expertise: Arcane Lore X
Requires : The following expertise: Arcane Lore IX.  A skill of type: Arcane
lore.  Only highest class levels greater than or equal to 66.  A base charisma
of at least 22.  
Knowledge of arcane symbology and custom for better arcane identification and
wand usage.

[Armor Focus I (ARMORFOCUS1)]{#ARMORFOCUS1}

Expertise: Armor Focus I
Requires : One of the following skills: Armor Specialization.  Only highest
class levels greater than or equal to 29.  A base wisdom of at least 11.  
Allows   : Armor Focus II
The ability to wear higher level armor.

[Armor Focus II (ARMORFOCUS2)]{#ARMORFOCUS2}

Expertise: Armor Focus II
Requires : The following expertise: Armor Focus I.  One of the following
skills: Armor Specialization.  Only highest class levels greater than or equal
to 34.  A base wisdom of at least 12.  
Allows   : Armor Focus III
The ability to wear higher level armor.

[Armor Focus III (ARMORFOCUS3)]{#ARMORFOCUS3}

Expertise: Armor Focus III
Requires : The following expertise: Armor Focus II.  One of the following
skills: Armor Specialization.  Only highest class levels greater than or equal
to 39.  A base wisdom of at least 13.  
Allows   : Armor Focus IV
The ability to wear higher level armor.

[Armor Focus IV (ARMORFOCUS4)]{#ARMORFOCUS4}

Expertise: Armor Focus IV
Requires : The following expertise: Armor Focus III.  One of the following
skills: Armor Specialization.  Only highest class levels greater than or equal
to 44.  A base wisdom of at least 14.  
Allows   : Armor Focus V
The ability to wear higher level armor.

[Armor Focus V (ARMORFOCUS5)]{#ARMORFOCUS5}

Expertise: Armor Focus V
Requires : The following expertise: Armor Focus IV.  One of the following
skills: Armor Specialization.  Only highest class levels greater than or equal
to 49.  A base wisdom of at least 15.  
Allows   : Armor Focus VI
The ability to wear higher level armor.

[Armor Focus VI (ARMORFOCUS6)]{#ARMORFOCUS6}

Expertise: Armor Focus VI
Requires : The following expertise: Armor Focus V.  One of the following
skills: Armor Specialization.  Only highest class levels greater than or equal
to 54.  A base wisdom of at least 16.  
Allows   : Armor Focus VII
The ability to wear higher level armor.

[Armor Focus VII (ARMORFOCUS7)]{#ARMORFOCUS7}

Expertise: Armor Focus VII
Requires : The following expertise: Armor Focus VI.  One of the following
skills: Armor Specialization.  Only highest class levels greater than or equal
to 59.  A base wisdom of at least 17.  
Allows   : Armor Focus VIII
The ability to wear higher level armor.

[Armor Focus VIII (ARMORFOCUS8)]{#ARMORFOCUS8}

Expertise: Armor Focus VIII
Requires : The following expertise: Armor Focus VII.  One of the following
skills: Armor Specialization.  Only highest class levels greater than or equal
to 64.  A base wisdom of at least 18.  
Allows   : Armor Focus IX
The ability to wear higher level armor.

[Armor Focus IX (ARMORFOCUS9)]{#ARMORFOCUS9}

Expertise: Armor Focus IX
Requires : The following expertise: Armor Focus VIII.  One of the following
skills: Armor Specialization.  Only highest class levels greater than or equal
to 69.  A base wisdom of at least 19.  
Allows   : Armor Focus X
The ability to wear higher level armor.

[Armor Focus X (ARMORFOCUS10)]{#ARMORFOCUS10}

Expertise: Armor Focus X
Requires : The following expertise: Armor Focus IX.  One of the following
skills: Armor Specialization.  Only highest class levels greater than or equal
to 74.  A base wisdom of at least 20.  
The ability to wear higher level armor.

[Armor Optimizing I (ARMOROPT1)]{#ARMOROPT1}

Expertise: Armor Optimizing I
Requires : One of the following skills: Armor Tweaking.  A skill of type: Armor
use.  Only highest class levels greater than or equal to 33.  A base
constitution of at least 13.  
Allows   : Armor Optimizing II
The ability to gain more protective benefits from tweaking armor.

[Armor Optimizing II (ARMOROPT2)]{#ARMOROPT2}

Expertise: Armor Optimizing II
Requires : The following expertise: Armor Optimizing I.  One of the following
skills: Armor Tweaking.  A skill of type: Armor use.  Only highest class levels
greater than or equal to 38.  A base constitution of at least 14.  
Allows   : Armor Optimizing III
The ability to gain more protective benefits from tweaking armor.

[Armor Optimizing III (ARMOROPT3)]{#ARMOROPT3}

Expertise: Armor Optimizing III
Requires : The following expertise: Armor Optimizing II.  One of the following
skills: Armor Tweaking.  A skill of type: Armor use.  Only highest class levels
greater than or equal to 43.  A base constitution of at least 15.  
Allows   : Armor Optimizing IV
The ability to gain more protective benefits from tweaking armor.

[Armor Optimizing IV (ARMOROPT4)]{#ARMOROPT4}

Expertise: Armor Optimizing IV
Requires : The following expertise: Armor Optimizing III.  One of the following
skills: Armor Tweaking.  A skill of type: Armor use.  Only highest class levels
greater than or equal to 48.  A base constitution of at least 16.  
Allows   : Armor Optimizing V
The ability to gain more protective benefits from tweaking armor.

[Armor Optimizing V (ARMOROPT5)]{#ARMOROPT5}

Expertise: Armor Optimizing V
Requires : The following expertise: Armor Optimizing IV.  One of the following
skills: Armor Tweaking.  A skill of type: Armor use.  Only highest class levels
greater than or equal to 53.  A base constitution of at least 17.  
Allows   : Armor Optimizing VI
The ability to gain more protective benefits from tweaking armor.

[Armor Optimizing VI (ARMOROPT6)]{#ARMOROPT6}

Expertise: Armor Optimizing VI
Requires : The following expertise: Armor Optimizing V.  One of the following
skills: Armor Tweaking.  A skill of type: Armor use.  Only highest class levels
greater than or equal to 58.  A base constitution of at least 18.  
Allows   : Armor Optimizing VII
The ability to gain more protective benefits from tweaking armor.

[Armor Optimizing VII (ARMOROPT7)]{#ARMOROPT7}

Expertise: Armor Optimizing VII
Requires : The following expertise: Armor Optimizing VI.  One of the following
skills: Armor Tweaking.  A skill of type: Armor use.  Only highest class levels
greater than or equal to 63.  A base constitution of at least 19.  
Allows   : Armor Optimizing VIII
The ability to gain more protective benefits from tweaking armor.

[Armor Optimizing VIII (ARMOROPT8)]{#ARMOROPT8}

Expertise: Armor Optimizing VIII
Requires : The following expertise: Armor Optimizing VII.  One of the following
skills: Armor Tweaking.  A skill of type: Armor use.  Only highest class levels
greater than or equal to 68.  A base constitution of at least 20.  
Allows   : Armor Optimizing IX
The ability to gain more protective benefits from tweaking armor.

[Armor Optimizing IX (ARMOROPT9)]{#ARMOROPT9}

Expertise: Armor Optimizing IX
Requires : The following expertise: Armor Optimizing VIII.  One of the
following skills: Armor Tweaking.  A skill of type: Armor use.  Only highest
class levels greater than or equal to 73.  A base constitution of at least 21. 

Allows   : Armor Optimizing X
The ability to gain more protective benefits from tweaking armor.

[Armor Optimizing X (ARMOROPT10)]{#ARMOROPT10}

Expertise: Armor Optimizing X
Requires : The following expertise: Armor Optimizing IX.  One of the following
skills: Armor Tweaking.  A skill of type: Armor use.  Only highest class levels
greater than or equal to 78.  A base constitution of at least 22.  
The ability to gain more protective benefits from tweaking armor.

[Artsy I (TUNING1)]{#TUNING1}

Expertise: Artsy I
Requires : A skill of type: Artistic.  Only highest class levels greater than
or equal to 32.  A base charisma of at least 13.  
Allows   : Artsy II
The ability to use artistic skills to their greatest level.

[Artsy II (TUNING2)]{#TUNING2}

Expertise: Artsy II
Requires : The following expertise: Artsy I.  A skill of type: Artistic.  Only
highest class levels greater than or equal to 37.  A base charisma of at least
14.  
Allows   : Artsy III
The ability to use artistic skills to their greatest level.

[Artsy III (TUNING3)]{#TUNING3}

Expertise: Artsy III
Requires : The following expertise: Artsy II.  A skill of type: Artistic.  Only
highest class levels greater than or equal to 42.  A base charisma of at least
15.  
Allows   : Artsy IV
The ability to use artistic skills to their greatest level.

[Artsy IV (TUNING4)]{#TUNING4}

Expertise: Artsy IV
Requires : The following expertise: Artsy III.  A skill of type: Artistic. 
Only highest class levels greater than or equal to 47.  A base charisma of at
least 16.  
Allows   : Artsy V
The ability to use artistic skills to their greatest level.

[Artsy V (TUNING5)]{#TUNING5}

Expertise: Artsy V
Requires : The following expertise: Artsy IV.  A skill of type: Artistic.  Only
highest class levels greater than or equal to 52.  A base charisma of at least
17.  
Allows   : Artsy VI
The ability to use artistic skills to their greatest level.

[Artsy VI (TUNING6)]{#TUNING6}

Expertise: Artsy VI
Requires : The following expertise: Artsy V.  A skill of type: Artistic.  Only
highest class levels greater than or equal to 57.  A base charisma of at least
18.  
Allows   : Artsy VII
The ability to use artistic skills to their greatest level.

[Artsy VII (TUNING7)]{#TUNING7}

Expertise: Artsy VII
Requires : The following expertise: Artsy VI.  A skill of type: Artistic.  Only
highest class levels greater than or equal to 62.  A base charisma of at least
19.  
Allows   : Artsy VIII
The ability to use artistic skills to their greatest level.

[Artsy VIII (TUNING8)]{#TUNING8}

Expertise: Artsy VIII
Requires : The following expertise: Artsy VII.  A skill of type: Artistic. 
Only highest class levels greater than or equal to 67.  A base charisma of at
least 20.  
Allows   : Artsy IX
The ability to use artistic skills to their greatest level.

[Artsy IX (TUNING9)]{#TUNING9}

Expertise: Artsy IX
Requires : The following expertise: Artsy VIII.  A skill of type: Artistic. 
Only highest class levels greater than or equal to 72.  A base charisma of at
least 21.  
Allows   : Artsy X
The ability to use artistic skills to their greatest level.

[Artsy X (TUNING10)]{#TUNING10}

Expertise: Artsy X
Requires : The following expertise: Artsy IX.  A skill of type: Artistic.  Only
highest class levels greater than or equal to 77.  A base charisma of at least
22.  
The ability to use artistic skills to their greatest level.

[Axe Focus I (AXEFOCUS1)]{#AXEFOCUS1}

Expertise: Axe Focus I
Requires : Only Fighter types.  One of the following skills: Axe
Specialization.  Only highest class levels greater than or equal to 29.  A base
wisdom of at least 11.  
Allows   : Axe Focus II
The ability to wield higher level axes.

[Axe Focus II (AXEFOCUS2)]{#AXEFOCUS2}

Expertise: Axe Focus II
Requires : The following expertise: Axe Focus I.  Only Fighter types.  One of
the following skills: Axe Specialization.  Only highest class levels greater
than or equal to 34.  A base wisdom of at least 12.  
Allows   : Axe Focus III
The ability to wield higher level axes.

[Axe Focus III (AXEFOCUS3)]{#AXEFOCUS3}

Expertise: Axe Focus III
Requires : The following expertise: Axe Focus II.  Only Fighter types.  One of
the following skills: Axe Specialization.  Only highest class levels greater
than or equal to 39.  A base wisdom of at least 13.  
Allows   : Axe Focus IV
The ability to wield higher level axes.

[Axe Focus IV (AXEFOCUS4)]{#AXEFOCUS4}

Expertise: Axe Focus IV
Requires : The following expertise: Axe Focus III.  Only Fighter types.  One of
the following skills: Axe Specialization.  Only highest class levels greater
than or equal to 44.  A base wisdom of at least 14.  
Allows   : Axe Focus V
The ability to wield higher level axes.

[Axe Focus V (AXEFOCUS5)]{#AXEFOCUS5}

Expertise: Axe Focus V
Requires : The following expertise: Axe Focus IV.  Only Fighter types.  One of
the following skills: Axe Specialization.  Only highest class levels greater
than or equal to 49.  A base wisdom of at least 15.  
Allows   : Axe Focus VI
The ability to wield higher level axes.

[Axe Focus VI (AXEFOCUS6)]{#AXEFOCUS6}

Expertise: Axe Focus VI
Requires : The following expertise: Axe Focus V.  Only Fighter types.  One of
the following skills: Axe Specialization.  Only highest class levels greater
than or equal to 54.  A base wisdom of at least 16.  
Allows   : Axe Focus VII
The ability to wield higher level axes.

[Axe Focus VII (AXEFOCUS7)]{#AXEFOCUS7}

Expertise: Axe Focus VII
Requires : The following expertise: Axe Focus VI.  Only Fighter types.  One of
the following skills: Axe Specialization.  Only highest class levels greater
than or equal to 59.  A base wisdom of at least 17.  
Allows   : Axe Focus VIII
The ability to wield higher level axes.

[Axe Focus VIII (AXEFOCUS8)]{#AXEFOCUS8}

Expertise: Axe Focus VIII
Requires : The following expertise: Axe Focus VII.  Only Fighter types.  One of
the following skills: Axe Specialization.  Only highest class levels greater
than or equal to 64.  A base wisdom of at least 18.  
Allows   : Axe Focus IX
The ability to wield higher level axes.

[Axe Focus IX (AXEFOCUS9)]{#AXEFOCUS9}

Expertise: Axe Focus IX
Requires : The following expertise: Axe Focus VIII.  Only Fighter types.  One
of the following skills: Axe Specialization.  Only highest class levels greater
than or equal to 69.  A base wisdom of at least 19.  
Allows   : Axe Focus X
The ability to wield higher level axes.

[Axe Focus X (AXEFOCUS10)]{#AXEFOCUS10}

Expertise: Axe Focus X
Requires : The following expertise: Axe Focus IX.  Only Fighter types.  One of
the following skills: Axe Specialization.  Only highest class levels greater
than or equal to 74.  A base wisdom of at least 20.  
The ability to wield higher level axes.

[Axe Piercing I (AXEPIERCE1)]{#AXEPIERCE1}

Expertise: Axe Piercing I
Requires : One of the following skills: Axe Specialization.  Only highest class
levels greater than or equal to 32.  A base strength of at least 16.  
Allows   : Axe Piercing II
The ability to do more damage when using a piercing-type axe.

[Axe Piercing II (AXEPIERCE2)]{#AXEPIERCE2}

Expertise: Axe Piercing II
Requires : The following expertise: Axe Piercing I.  One of the following
skills: Axe Specialization.  Only highest class levels greater than or equal to
37.  A base strength of at least 17.  
Allows   : Axe Piercing III
The ability to do more damage when using a piercing-type axe.

[Axe Piercing III (AXEPIERCE3)]{#AXEPIERCE3}

Expertise: Axe Piercing III
Requires : The following expertise: Axe Piercing II.  One of the following
skills: Axe Specialization.  Only highest class levels greater than or equal to
42.  A base strength of at least 18.  
Allows   : Axe Piercing IV
The ability to do more damage when using a piercing-type axe.

[Axe Piercing IV (AXEPIERCE4)]{#AXEPIERCE4}

Expertise: Axe Piercing IV
Requires : The following expertise: Axe Piercing III.  One of the following
skills: Axe Specialization.  Only highest class levels greater than or equal to
47.  A base strength of at least 19.  
Allows   : Axe Piercing V
The ability to do more damage when using a piercing-type axe.

[Axe Piercing V (AXEPIERCE5)]{#AXEPIERCE5}

Expertise: Axe Piercing V
Requires : The following expertise: Axe Piercing IV.  One of the following
skills: Axe Specialization.  Only highest class levels greater than or equal to
52.  A base strength of at least 20.  
Allows   : Axe Piercing VI
The ability to do more damage when using a piercing-type axe.

[Axe Piercing VI (AXEPIERCE6)]{#AXEPIERCE6}

Expertise: Axe Piercing VI
Requires : The following expertise: Axe Piercing V.  One of the following
skills: Axe Specialization.  Only highest class levels greater than or equal to
57.  A base strength of at least 21.  
Allows   : Axe Piercing VII
The ability to do more damage when using a piercing-type axe.

[Axe Piercing VII (AXEPIERCE7)]{#AXEPIERCE7}

Expertise: Axe Piercing VII
Requires : The following expertise: Axe Piercing VI.  One of the following
skills: Axe Specialization.  Only highest class levels greater than or equal to
62.  A base strength of at least 22.  
Allows   : Axe Piercing VIII
The ability to do more damage when using a piercing-type axe.

[Axe Piercing VIII (AXEPIERCE8)]{#AXEPIERCE8}

Expertise: Axe Piercing VIII
Requires : The following expertise: Axe Piercing VII.  One of the following
skills: Axe Specialization.  Only highest class levels greater than or equal to
67.  A base strength of at least 23.  
Allows   : Axe Piercing IX
The ability to do more damage when using a piercing-type axe.

[Axe Piercing IX (AXEPIERCE9)]{#AXEPIERCE9}

Expertise: Axe Piercing IX
Requires : The following expertise: Axe Piercing VIII.  One of the following
skills: Axe Specialization.  Only highest class levels greater than or equal to
72.  A base strength of at least 24.  
Allows   : Axe Piercing X
The ability to do more damage when using a piercing-type axe.

[Axe Piercing X (AXEPIERCE10)]{#AXEPIERCE10}

Expertise: Axe Piercing X
Requires : The following expertise: Axe Piercing IX.  One of the following
skills: Axe Specialization.  Only highest class levels greater than or equal to
77.  A base strength of at least 25.  
The ability to do more damage when using a piercing-type axe.

[Axe Slicing I (AXESLICE1)]{#AXESLICE1}

Expertise: Axe Slicing I
Requires : One of the following skills: Axe Specialization.  Only highest class
levels greater than or equal to 32.  A base strength of at least 16.  
Allows   : Axe Slicing II
The ability to do more damage when using a slashing/slicing-type axe.

[Axe Slicing II (AXESLICE2)]{#AXESLICE2}

Expertise: Axe Slicing II
Requires : The following expertise: Axe Slicing I.  One of the following
skills: Axe Specialization.  Only highest class levels greater than or equal to
37.  A base strength of at least 17.  
Allows   : Axe Slicing III
The ability to do more damage when using a slashing/slicing-type axe.

[Axe Slicing III (AXESLICE3)]{#AXESLICE3}

Expertise: Axe Slicing III
Requires : The following expertise: Axe Slicing II.  One of the following
skills: Axe Specialization.  Only highest class levels greater than or equal to
42.  A base strength of at least 18.  
Allows   : Axe Slicing IV
The ability to do more damage when using a slashing/slicing-type axe.

[Axe Slicing IV (AXESLICE4)]{#AXESLICE4}

Expertise: Axe Slicing IV
Requires : The following expertise: Axe Slicing III.  One of the following
skills: Axe Specialization.  Only highest class levels greater than or equal to
47.  A base strength of at least 19.  
Allows   : Axe Slicing V
The ability to do more damage when using a slashing/slicing-type axe.

[Axe Slicing V (AXESLICE5)]{#AXESLICE5}

Expertise: Axe Slicing V
Requires : The following expertise: Axe Slicing IV.  One of the following
skills: Axe Specialization.  Only highest class levels greater than or equal to
52.  A base strength of at least 20.  
Allows   : Axe Slicing VI
The ability to do more damage when using a slashing/slicing-type axe.

[Axe Slicing VI (AXESLICE6)]{#AXESLICE6}

Expertise: Axe Slicing VI
Requires : The following expertise: Axe Slicing V.  One of the following
skills: Axe Specialization.  Only highest class levels greater than or equal to
57.  A base strength of at least 21.  
Allows   : Axe Slicing VII
The ability to do more damage when using a slashing/slicing-type axe.

[Axe Slicing VII (AXESLICE7)]{#AXESLICE7}

Expertise: Axe Slicing VII
Requires : The following expertise: Axe Slicing VI.  One of the following
skills: Axe Specialization.  Only highest class levels greater than or equal to
62.  A base strength of at least 22.  
Allows   : Axe Slicing VIII
The ability to do more damage when using a slashing/slicing-type axe.

[Axe Slicing VIII (AXESLICE8)]{#AXESLICE8}

Expertise: Axe Slicing VIII
Requires : The following expertise: Axe Slicing VII.  One of the following
skills: Axe Specialization.  Only highest class levels greater than or equal to
67.  A base strength of at least 23.  
Allows   : Axe Slicing IX
The ability to do more damage when using a slashing/slicing-type axe.

[Axe Slicing IX (AXESLICE9)]{#AXESLICE9}

Expertise: Axe Slicing IX
Requires : The following expertise: Axe Slicing VIII.  One of the following
skills: Axe Specialization.  Only highest class levels greater than or equal to
72.  A base strength of at least 24.  
Allows   : Axe Slicing X
The ability to do more damage when using a slashing/slicing-type axe.

[Axe Slicing X (AXESLICE10)]{#AXESLICE10}

Expertise: Axe Slicing X
Requires : The following expertise: Axe Slicing IX.  One of the following
skills: Axe Specialization.  Only highest class levels greater than or equal to
77.  A base strength of at least 25.  
The ability to do more damage when using a slashing/slicing-type axe.

[Axe Striking I (AXESTRIKE1)]{#AXESTRIKE1}

Expertise: Axe Striking I
Requires : One of the following skills: Axe Specialization.  Only highest class
levels greater than or equal to 29.  A base dexterity of at least 16.  
Allows   : Axe Striking II
The ability to hit more often when using an axe.

[Axe Striking II (AXESTRIKE2)]{#AXESTRIKE2}

Expertise: Axe Striking II
Requires : The following expertise: Axe Striking I.  One of the following
skills: Axe Specialization.  Only highest class levels greater than or equal to
34.  A base dexterity of at least 17.  
Allows   : Axe Striking III
The ability to hit more often when using an axe.

[Axe Striking III (AXESTRIKE3)]{#AXESTRIKE3}

Expertise: Axe Striking III
Requires : The following expertise: Axe Striking II.  One of the following
skills: Axe Specialization.  Only highest class levels greater than or equal to
39.  A base dexterity of at least 18.  
Allows   : Axe Striking IV
The ability to hit more often when using an axe.

[Axe Striking IV (AXESTRIKE4)]{#AXESTRIKE4}

Expertise: Axe Striking IV
Requires : The following expertise: Axe Striking III.  One of the following
skills: Axe Specialization.  Only highest class levels greater than or equal to
44.  A base dexterity of at least 19.  
Allows   : Axe Striking V
The ability to hit more often when using an axe.

[Axe Striking V (AXESTRIKE5)]{#AXESTRIKE5}

Expertise: Axe Striking V
Requires : The following expertise: Axe Striking IV.  One of the following
skills: Axe Specialization.  Only highest class levels greater than or equal to
49.  A base dexterity of at least 20.  
Allows   : Axe Striking VI
The ability to hit more often when using an axe.

[Axe Striking VI (AXESTRIKE6)]{#AXESTRIKE6}

Expertise: Axe Striking VI
Requires : The following expertise: Axe Striking V.  One of the following
skills: Axe Specialization.  Only highest class levels greater than or equal to
54.  A base dexterity of at least 21.  
Allows   : Axe Striking VII
The ability to hit more often when using an axe.

[Axe Striking VII (AXESTRIKE7)]{#AXESTRIKE7}

Expertise: Axe Striking VII
Requires : The following expertise: Axe Striking VI.  One of the following
skills: Axe Specialization.  Only highest class levels greater than or equal to
59.  A base dexterity of at least 22.  
Allows   : Axe Striking VIII
The ability to hit more often when using an axe.

[Axe Striking VIII (AXESTRIKE8)]{#AXESTRIKE8}

Expertise: Axe Striking VIII
Requires : The following expertise: Axe Striking VII.  One of the following
skills: Axe Specialization.  Only highest class levels greater than or equal to
64.  A base dexterity of at least 23.  
Allows   : Axe Striking IX
The ability to hit more often when using an axe.

[Axe Striking IX (AXESTRIKE9)]{#AXESTRIKE9}

Expertise: Axe Striking IX
Requires : The following expertise: Axe Striking VIII.  One of the following
skills: Axe Specialization.  Only highest class levels greater than or equal to
69.  A base dexterity of at least 24.  
Allows   : Axe Striking X
The ability to hit more often when using an axe.

[Axe Striking X (AXESTRIKE10)]{#AXESTRIKE10}

Expertise: Axe Striking X
Requires : The following expertise: Axe Striking IX.  One of the following
skills: Axe Specialization.  Only highest class levels greater than or equal to
74.  A base dexterity of at least 25.  
The ability to hit more often when using an axe.

[Beat Dancing I (BEATDANCE1)]{#BEATDANCE1}

Expertise: Beat Dancing I
Requires : A skill of type: Dancing and not Beneficial self and not Malicious. 
Only highest class levels greater than or equal to 22.  A base strength of at
least 13.  A base charisma of at least 13.  
Allows   : Beat Dancing II
The ability to perform dances that have a more powerful beneficial aggressive
affect.

[Beat Dancing II (BEATDANCE2)]{#BEATDANCE2}

Expertise: Beat Dancing II
Requires : The following expertise: Beat Dancing I.  A skill of type: Dancing
and not Beneficial self and not Malicious.  Only highest class levels greater
than or equal to 27.  A base strength of at least 14.  A base charisma of at
least 14.  
Allows   : Beat Dancing III
The ability to perform dances that have a more powerful beneficial aggressive
affect.

[Beat Dancing III (BEATDANCE3)]{#BEATDANCE3}

Expertise: Beat Dancing III
Requires : The following expertise: Beat Dancing II.  A skill of type: Dancing
and not Beneficial self and not Malicious.  Only highest class levels greater
than or equal to 32.  A base strength of at least 15.  A base charisma of at
least 15.  
Allows   : Beat Dancing IV
The ability to perform dances that have a more powerful beneficial aggressive
affect.

[Beat Dancing IV (BEATDANCE4)]{#BEATDANCE4}

Expertise: Beat Dancing IV
Requires : The following expertise: Beat Dancing III.  A skill of type: Dancing
and not Beneficial self and not Malicious.  Only highest class levels greater
than or equal to 37.  A base strength of at least 16.  A base charisma of at
least 16.  
Allows   : Beat Dancing V
The ability to perform dances that have a more powerful beneficial aggressive
affect.

[Beat Dancing V (BEATDANCE5)]{#BEATDANCE5}

Expertise: Beat Dancing V
Requires : The following expertise: Beat Dancing IV.  A skill of type: Dancing
and not Beneficial self and not Malicious.  Only highest class levels greater
than or equal to 42.  A base strength of at least 17.  A base charisma of at
least 17.  
Allows   : Beat Dancing VI
The ability to perform dances that have a more powerful beneficial aggressive
affect.

[Beat Dancing VI (BEATDANCE6)]{#BEATDANCE6}

Expertise: Beat Dancing VI
Requires : The following expertise: Beat Dancing V.  A skill of type: Dancing
and not Beneficial self and not Malicious.  Only highest class levels greater
than or equal to 47.  A base strength of at least 18.  A base charisma of at
least 18.  
Allows   : Beat Dancing VII
The ability to perform dances that have a more powerful beneficial aggressive
affect.

[Beat Dancing VII (BEATDANCE7)]{#BEATDANCE7}

Expertise: Beat Dancing VII
Requires : The following expertise: Beat Dancing VI.  A skill of type: Dancing
and not Beneficial self and not Malicious.  Only highest class levels greater
than or equal to 52.  A base strength of at least 19.  A base charisma of at
least 19.  
Allows   : Beat Dancing VIII
The ability to perform dances that have a more powerful beneficial aggressive
affect.

[Beat Dancing VIII (BEATDANCE8)]{#BEATDANCE8}

Expertise: Beat Dancing VIII
Requires : The following expertise: Beat Dancing VII.  A skill of type: Dancing
and not Beneficial self and not Malicious.  Only highest class levels greater
than or equal to 57.  A base strength of at least 20.  A base charisma of at
least 20.  
Allows   : Beat Dancing IX
The ability to perform dances that have a more powerful beneficial aggressive
affect.

[Beat Dancing IX (BEATDANCE9)]{#BEATDANCE9}

Expertise: Beat Dancing IX
Requires : The following expertise: Beat Dancing VIII.  A skill of type:
Dancing and not Beneficial self and not Malicious.  Only highest class levels
greater than or equal to 62.  A base strength of at least 21.  A base charisma
of at least 21.  
Allows   : Beat Dancing X
The ability to perform dances that have a more powerful beneficial aggressive
affect.

[Beat Dancing X (BEATDANCE10)]{#BEATDANCE10}

Expertise: Beat Dancing X
Requires : The following expertise: Beat Dancing IX.  A skill of type: Dancing
and not Beneficial self and not Malicious.  Only highest class levels greater
than or equal to 67.  A base strength of at least 22.  A base charisma of at
least 22.  
The ability to perform dances that have a more powerful beneficial aggressive
affect.

[Binding I (ROPEUSE1)]{#ROPEUSE1}

Expertise: Binding I
Requires : A skill of type: Binding.  Only highest class levels greater than or
equal to 28.  A base dexterity of at least 16.  
Allows   : Binding II
The ability to better use and deploy rope based snares, bindings, knots, and
traps.

[Binding II (ROPEUSE2)]{#ROPEUSE2}

Expertise: Binding II
Requires : The following expertise: Binding I.  A skill of type: Binding.  Only
highest class levels greater than or equal to 33.  A base dexterity of at least
17.  
Allows   : Binding III
The ability to better use and deploy rope based snares, bindings, knots, and
traps.

[Binding III (ROPEUSE3)]{#ROPEUSE3}

Expertise: Binding III
Requires : The following expertise: Binding II.  A skill of type: Binding. 
Only highest class levels greater than or equal to 38.  A base dexterity of at
least 18.  
Allows   : Binding IV
The ability to better use and deploy rope based snares, bindings, knots, and
traps.

[Binding IV (ROPEUSE4)]{#ROPEUSE4}

Expertise: Binding IV
Requires : The following expertise: Binding III.  A skill of type: Binding. 
Only highest class levels greater than or equal to 43.  A base dexterity of at
least 19.  
Allows   : Binding V
The ability to better use and deploy rope based snares, bindings, knots, and
traps.

[Binding V (ROPEUSE5)]{#ROPEUSE5}

Expertise: Binding V
Requires : The following expertise: Binding IV.  A skill of type: Binding. 
Only highest class levels greater than or equal to 48.  A base dexterity of at
least 20.  
Allows   : Binding VI
The ability to better use and deploy rope based snares, bindings, knots, and
traps.

[Binding VI (ROPEUSE6)]{#ROPEUSE6}

Expertise: Binding VI
Requires : The following expertise: Binding V.  A skill of type: Binding.  Only
highest class levels greater than or equal to 53.  A base dexterity of at least
21.  
Allows   : Binding VII
The ability to better use and deploy rope based snares, bindings, knots, and
traps.

[Binding VII (ROPEUSE7)]{#ROPEUSE7}

Expertise: Binding VII
Requires : The following expertise: Binding VI.  A skill of type: Binding. 
Only highest class levels greater than or equal to 58.  A base dexterity of at
least 22.  
Allows   : Binding VIII
The ability to better use and deploy rope based snares, bindings, knots, and
traps.

[Binding VIII (ROPEUSE8)]{#ROPEUSE8}

Expertise: Binding VIII
Requires : The following expertise: Binding VII.  A skill of type: Binding. 
Only highest class levels greater than or equal to 63.  A base dexterity of at
least 23.  
Allows   : Binding IX
The ability to better use and deploy rope based snares, bindings, knots, and
traps.

[Binding IX (ROPEUSE9)]{#ROPEUSE9}

Expertise: Binding IX
Requires : The following expertise: Binding VIII.  A skill of type: Binding. 
Only highest class levels greater than or equal to 68.  A base dexterity of at
least 24.  
Allows   : Binding X
The ability to better use and deploy rope based snares, bindings, knots, and
traps.

[Binding X (ROPEUSE10)]{#ROPEUSE10}

Expertise: Binding X
Requires : The following expertise: Binding IX.  A skill of type: Binding. 
Only highest class levels greater than or equal to 73.  A base dexterity of at
least 25.  
The ability to better use and deploy rope based snares, bindings, knots, and
traps.

[Blessing I (BLESSING1)]{#BLESSING1}

Expertise: Blessing I
Requires : A skill of type: Blessing.  Only highest class levels greater than
or equal to 30.  A base wisdom of at least 16.  
Allows   : Blessing II
The ability to cast blessing-domain prayers at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.

[Blessing II (BLESSING2)]{#BLESSING2}

Expertise: Blessing II
Requires : The following expertise: Blessing I.  A skill of type: Blessing. 
Only highest class levels greater than or equal to 35.  A base wisdom of at
least 17.  
Allows   : Blessing III
The ability to cast blessing-domain prayers at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.

[Blessing III (BLESSING3)]{#BLESSING3}

Expertise: Blessing III
Requires : The following expertise: Blessing II.  A skill of type: Blessing. 
Only highest class levels greater than or equal to 40.  A base wisdom of at
least 18.  
Allows   : Blessing IV
The ability to cast blessing-domain prayers at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.

[Blessing IV (BLESSING4)]{#BLESSING4}

Expertise: Blessing IV
Requires : The following expertise: Blessing III.  A skill of type: Blessing. 
Only highest class levels greater than or equal to 45.  A base wisdom of at
least 19.  
Allows   : Blessing V
The ability to cast blessing-domain prayers at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.

[Blessing V (BLESSING5)]{#BLESSING5}

Expertise: Blessing V
Requires : The following expertise: Blessing IV.  A skill of type: Blessing. 
Only highest class levels greater than or equal to 50.  A base wisdom of at
least 20.  
Allows   : Blessing VI
The ability to cast blessing-domain prayers at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.

[Blessing VI (BLESSING6)]{#BLESSING6}

Expertise: Blessing VI
Requires : The following expertise: Blessing V.  A skill of type: Blessing. 
Only highest class levels greater than or equal to 55.  A base wisdom of at
least 21.  
Allows   : Blessing VII
The ability to cast blessing-domain prayers at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.

[Blessing VII (BLESSING7)]{#BLESSING7}

Expertise: Blessing VII
Requires : The following expertise: Blessing VI.  A skill of type: Blessing. 
Only highest class levels greater than or equal to 60.  A base wisdom of at
least 22.  
Allows   : Blessing VIII
The ability to cast blessing-domain prayers at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.

[Blessing VIII (BLESSING8)]{#BLESSING8}

Expertise: Blessing VIII
Requires : The following expertise: Blessing VII.  A skill of type: Blessing. 
Only highest class levels greater than or equal to 65.  A base wisdom of at
least 23.  
Allows   : Blessing IX
The ability to cast blessing-domain prayers at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.

[Blessing IX (BLESSING9)]{#BLESSING9}

Expertise: Blessing IX
Requires : The following expertise: Blessing VIII.  A skill of type: Blessing. 
Only highest class levels greater than or equal to 70.  A base wisdom of at
least 24.  
Allows   : Blessing X
The ability to cast blessing-domain prayers at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.

[Blessing X (BLESSING10)]{#BLESSING10}

Expertise: Blessing X
Requires : The following expertise: Blessing IX.  A skill of type: Blessing. 
Only highest class levels greater than or equal to 75.  A base wisdom of at
least 25.  
The ability to cast blessing-domain prayers at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.

[Blunt Bashing I (BLUNTBASH1)]{#BLUNTBASH1}

Expertise: Blunt Bashing I
Requires : One of the following skills: Blunt Weapon Specialization.  Only
highest class levels greater than or equal to 32.  A base strength of at least
16.  
Allows   : Blunt Bashing II
The ability to do more damage when using a bashing-type blunt-class weapon.

[Blunt Bashing II (BLUNTBASH2)]{#BLUNTBASH2}

Expertise: Blunt Bashing II
Requires : The following expertise: Blunt Bashing I.  One of the following
skills: Blunt Weapon Specialization.  Only highest class levels greater than or
equal to 37.  A base strength of at least 17.  
Allows   : Blunt Bashing III
The ability to do more damage when using a bashing-type blunt-class weapon.

[Blunt Bashing III (BLUNTBASH3)]{#BLUNTBASH3}

Expertise: Blunt Bashing III
Requires : The following expertise: Blunt Bashing II.  One of the following
skills: Blunt Weapon Specialization.  Only highest class levels greater than or
equal to 42.  A base strength of at least 18.  
Allows   : Blunt Bashing IV
The ability to do more damage when using a bashing-type blunt-class weapon.

[Blunt Bashing IV (BLUNTBASH4)]{#BLUNTBASH4}

Expertise: Blunt Bashing IV
Requires : The following expertise: Blunt Bashing III.  One of the following
skills: Blunt Weapon Specialization.  Only highest class levels greater than or
equal to 47.  A base strength of at least 19.  
Allows   : Blunt Bashing V
The ability to do more damage when using a bashing-type blunt-class weapon.

[Blunt Bashing V (BLUNTBASH5)]{#BLUNTBASH5}

Expertise: Blunt Bashing V
Requires : The following expertise: Blunt Bashing IV.  One of the following
skills: Blunt Weapon Specialization.  Only highest class levels greater than or
equal to 52.  A base strength of at least 20.  
Allows   : Blunt Bashing VI
The ability to do more damage when using a bashing-type blunt-class weapon.

[Blunt Bashing VI (BLUNTBASH6)]{#BLUNTBASH6}

Expertise: Blunt Bashing VI
Requires : The following expertise: Blunt Bashing V.  One of the following
skills: Blunt Weapon Specialization.  Only highest class levels greater than or
equal to 57.  A base strength of at least 21.  
Allows   : Blunt Bashing VII
The ability to do more damage when using a bashing-type blunt-class weapon.

[Blunt Bashing VII (BLUNTBASH7)]{#BLUNTBASH7}

Expertise: Blunt Bashing VII
Requires : The following expertise: Blunt Bashing VI.  One of the following
skills: Blunt Weapon Specialization.  Only highest class levels greater than or
equal to 62.  A base strength of at least 22.  
Allows   : Blunt Bashing VIII
The ability to do more damage when using a bashing-type blunt-class weapon.

[Blunt Bashing VIII (BLUNTBASH8)]{#BLUNTBASH8}

Expertise: Blunt Bashing VIII
Requires : The following expertise: Blunt Bashing VII.  One of the following
skills: Blunt Weapon Specialization.  Only highest class levels greater than or
equal to 67.  A base strength of at least 23.  
Allows   : Blunt Bashing IX
The ability to do more damage when using a bashing-type blunt-class weapon.

[Blunt Bashing IX (BLUNTBASH9)]{#BLUNTBASH9}

Expertise: Blunt Bashing IX
Requires : The following expertise: Blunt Bashing VIII.  One of the following
skills: Blunt Weapon Specialization.  Only highest class levels greater than or
equal to 72.  A base strength of at least 24.  
Allows   : Blunt Bashing X
The ability to do more damage when using a bashing-type blunt-class weapon.

[Blunt Bashing X (BLUNTBASH10)]{#BLUNTBASH10}

Expertise: Blunt Bashing X
Requires : The following expertise: Blunt Bashing IX.  One of the following
skills: Blunt Weapon Specialization.  Only highest class levels greater than or
equal to 77.  A base strength of at least 25.  
The ability to do more damage when using a bashing-type blunt-class weapon.

[Blunt Focus I (BLUNTFOCUS1)]{#BLUNTFOCUS1}

Expertise: Blunt Focus I
Requires : Only Fighter types.  One of the following skills: Blunt Weapon
Specialization.  Only highest class levels greater than or equal to 32.  A base
wisdom of at least 11.  
Allows   : Blunt Focus II
The ability to use wield higher level blunt-class weapons.

[Blunt Focus II (BLUNTFOCUS2)]{#BLUNTFOCUS2}

Expertise: Blunt Focus II
Requires : The following expertise: Blunt Focus I.  Only Fighter types.  One of
the following skills: Blunt Weapon Specialization.  Only highest class levels
greater than or equal to 37.  A base wisdom of at least 12.  
Allows   : Blunt Focus III
The ability to use wield higher level blunt-class weapons.

[Blunt Focus III (BLUNTFOCUS3)]{#BLUNTFOCUS3}

Expertise: Blunt Focus III
Requires : The following expertise: Blunt Focus II.  Only Fighter types.  One
of the following skills: Blunt Weapon Specialization.  Only highest class
levels greater than or equal to 42.  A base wisdom of at least 13.  
Allows   : Blunt Focus IV
The ability to use wield higher level blunt-class weapons.

[Blunt Focus IV (BLUNTFOCUS4)]{#BLUNTFOCUS4}

Expertise: Blunt Focus IV
Requires : The following expertise: Blunt Focus III.  Only Fighter types.  One
of the following skills: Blunt Weapon Specialization.  Only highest class
levels greater than or equal to 47.  A base wisdom of at least 14.  
Allows   : Blunt Focus V
The ability to use wield higher level blunt-class weapons.

[Blunt Focus V (BLUNTFOCUS5)]{#BLUNTFOCUS5}

Expertise: Blunt Focus V
Requires : The following expertise: Blunt Focus IV.  Only Fighter types.  One
of the following skills: Blunt Weapon Specialization.  Only highest class
levels greater than or equal to 52.  A base wisdom of at least 15.  
Allows   : Blunt Focus VI
The ability to use wield higher level blunt-class weapons.

[Blunt Focus VI (BLUNTFOCUS6)]{#BLUNTFOCUS6}

Expertise: Blunt Focus VI
Requires : The following expertise: Blunt Focus V.  Only Fighter types.  One of
the following skills: Blunt Weapon Specialization.  Only highest class levels
greater than or equal to 57.  A base wisdom of at least 16.  
Allows   : Blunt Focus VII
The ability to use wield higher level blunt-class weapons.

[Blunt Focus VII (BLUNTFOCUS7)]{#BLUNTFOCUS7}

Expertise: Blunt Focus VII
Requires : The following expertise: Blunt Focus VI.  Only Fighter types.  One
of the following skills: Blunt Weapon Specialization.  Only highest class
levels greater than or equal to 62.  A base wisdom of at least 17.  
Allows   : Blunt Focus VIII
The ability to use wield higher level blunt-class weapons.

[Blunt Focus VIII (BLUNTFOCUS8)]{#BLUNTFOCUS8}

Expertise: Blunt Focus VIII
Requires : The following expertise: Blunt Focus VII.  Only Fighter types.  One
of the following skills: Blunt Weapon Specialization.  Only highest class
levels greater than or equal to 67.  A base wisdom of at least 18.  
Allows   : Blunt Focus IX
The ability to use wield higher level blunt-class weapons.

[Blunt Focus IX (BLUNTFOCUS9)]{#BLUNTFOCUS9}

Expertise: Blunt Focus IX
Requires : The following expertise: Blunt Focus VIII.  Only Fighter types.  One
of the following skills: Blunt Weapon Specialization.  Only highest class
levels greater than or equal to 72.  A base wisdom of at least 19.  
Allows   : Blunt Focus X
The ability to use wield higher level blunt-class weapons.

[Blunt Focus X (BLUNTFOCUS10)]{#BLUNTFOCUS10}

Expertise: Blunt Focus X
Requires : The following expertise: Blunt Focus IX.  Only Fighter types.  One
of the following skills: Blunt Weapon Specialization.  Only highest class
levels greater than or equal to 77.  A base wisdom of at least 20.  
The ability to use wield higher level blunt-class weapons.

[Blunt Piercing I (BLUNTPIERCE1)]{#BLUNTPIERCE1}

Expertise: Blunt Piercing I
Requires : One of the following skills: Blunt Weapon Specialization.  Only
highest class levels greater than or equal to 32.  A base strength of at least
16.  
Allows   : Blunt Piercing II
The ability to do more damage when using a piercing-type blunt-class weapon.

[Blunt Piercing II (BLUNTPIERCE2)]{#BLUNTPIERCE2}

Expertise: Blunt Piercing II
Requires : The following expertise: Blunt Piercing I.  One of the following
skills: Blunt Weapon Specialization.  Only highest class levels greater than or
equal to 37.  A base strength of at least 17.  
Allows   : Blunt Piercing III
The ability to do more damage when using a piercing-type blunt-class weapon.

[Blunt Piercing III (BLUNTPIERCE3)]{#BLUNTPIERCE3}

Expertise: Blunt Piercing III
Requires : The following expertise: Blunt Piercing II.  One of the following
skills: Blunt Weapon Specialization.  Only highest class levels greater than or
equal to 42.  A base strength of at least 18.  
Allows   : Blunt Piercing IV
The ability to do more damage when using a piercing-type blunt-class weapon.

[Blunt Piercing IV (BLUNTPIERCE4)]{#BLUNTPIERCE4}

Expertise: Blunt Piercing IV
Requires : The following expertise: Blunt Piercing III.  One of the following
skills: Blunt Weapon Specialization.  Only highest class levels greater than or
equal to 47.  A base strength of at least 19.  
Allows   : Blunt Piercing V
The ability to do more damage when using a piercing-type blunt-class weapon.

[Blunt Piercing V (BLUNTPIERCE5)]{#BLUNTPIERCE5}

Expertise: Blunt Piercing V
Requires : The following expertise: Blunt Piercing IV.  One of the following
skills: Blunt Weapon Specialization.  Only highest class levels greater than or
equal to 52.  A base strength of at least 20.  
Allows   : Blunt Piercing VI
The ability to do more damage when using a piercing-type blunt-class weapon.

[Blunt Piercing VI (BLUNTPIERCE6)]{#BLUNTPIERCE6}

Expertise: Blunt Piercing VI
Requires : The following expertise: Blunt Piercing V.  One of the following
skills: Blunt Weapon Specialization.  Only highest class levels greater than or
equal to 57.  A base strength of at least 21.  
Allows   : Blunt Piercing VII
The ability to do more damage when using a piercing-type blunt-class weapon.

[Blunt Piercing VII (BLUNTPIERCE7)]{#BLUNTPIERCE7}

Expertise: Blunt Piercing VII
Requires : The following expertise: Blunt Piercing VI.  One of the following
skills: Blunt Weapon Specialization.  Only highest class levels greater than or
equal to 62.  A base strength of at least 22.  
Allows   : Blunt Piercing VIII
The ability to do more damage when using a piercing-type blunt-class weapon.

[Blunt Piercing VIII (BLUNTPIERCE8)]{#BLUNTPIERCE8}

Expertise: Blunt Piercing VIII
Requires : The following expertise: Blunt Piercing VII.  One of the following
skills: Blunt Weapon Specialization.  Only highest class levels greater than or
equal to 67.  A base strength of at least 23.  
Allows   : Blunt Piercing IX
The ability to do more damage when using a piercing-type blunt-class weapon.

[Blunt Piercing IX (BLUNTPIERCE9)]{#BLUNTPIERCE9}

Expertise: Blunt Piercing IX
Requires : The following expertise: Blunt Piercing VIII.  One of the following
skills: Blunt Weapon Specialization.  Only highest class levels greater than or
equal to 72.  A base strength of at least 24.  
Allows   : Blunt Piercing X
The ability to do more damage when using a piercing-type blunt-class weapon.

[Blunt Piercing X (BLUNTPIERCE10)]{#BLUNTPIERCE10}

Expertise: Blunt Piercing X
Requires : The following expertise: Blunt Piercing IX.  One of the following
skills: Blunt Weapon Specialization.  Only highest class levels greater than or
equal to 77.  A base strength of at least 25.  
The ability to do more damage when using a piercing-type blunt-class weapon.

[Blunt Striking I (BLUNTSTRIKE1)]{#BLUNTSTRIKE1}

Expertise: Blunt Striking I
Requires : One of the following skills: Blunt Weapon Specialization.  Only
highest class levels greater than or equal to 29.  A base dexterity of at least
16.  
Allows   : Blunt Striking II
The ability to hit more often when using a blunt-class weapon.

[Blunt Striking II (BLUNTSTRIKE2)]{#BLUNTSTRIKE2}

Expertise: Blunt Striking II
Requires : The following expertise: Blunt Striking I.  One of the following
skills: Blunt Weapon Specialization.  Only highest class levels greater than or
equal to 34.  A base dexterity of at least 17.  
Allows   : Blunt Striking III
The ability to hit more often when using a blunt-class weapon.

[Blunt Striking III (BLUNTSTRIKE3)]{#BLUNTSTRIKE3}

Expertise: Blunt Striking III
Requires : The following expertise: Blunt Striking II.  One of the following
skills: Blunt Weapon Specialization.  Only highest class levels greater than or
equal to 39.  A base dexterity of at least 18.  
Allows   : Blunt Striking IV
The ability to hit more often when using a blunt-class weapon.

[Blunt Striking IV (BLUNTSTRIKE4)]{#BLUNTSTRIKE4}

Expertise: Blunt Striking IV
Requires : The following expertise: Blunt Striking III.  One of the following
skills: Blunt Weapon Specialization.  Only highest class levels greater than or
equal to 44.  A base dexterity of at least 19.  
Allows   : Blunt Striking V
The ability to hit more often when using a blunt-class weapon.

[Blunt Striking V (BLUNTSTRIKE5)]{#BLUNTSTRIKE5}

Expertise: Blunt Striking V
Requires : The following expertise: Blunt Striking IV.  One of the following
skills: Blunt Weapon Specialization.  Only highest class levels greater than or
equal to 49.  A base dexterity of at least 20.  
Allows   : Blunt Striking VI
The ability to hit more often when using a blunt-class weapon.

[Blunt Striking VI (BLUNTSTRIKE6)]{#BLUNTSTRIKE6}

Expertise: Blunt Striking VI
Requires : The following expertise: Blunt Striking V.  One of the following
skills: Blunt Weapon Specialization.  Only highest class levels greater than or
equal to 54.  A base dexterity of at least 21.  
Allows   : Blunt Striking VII
The ability to hit more often when using a blunt-class weapon.

[Blunt Striking VII (BLUNTSTRIKE7)]{#BLUNTSTRIKE7}

Expertise: Blunt Striking VII
Requires : The following expertise: Blunt Striking VI.  One of the following
skills: Blunt Weapon Specialization.  Only highest class levels greater than or
equal to 59.  A base dexterity of at least 22.  
Allows   : Blunt Striking VIII
The ability to hit more often when using a blunt-class weapon.

[Blunt Striking VIII (BLUNTSTRIKE8)]{#BLUNTSTRIKE8}

Expertise: Blunt Striking VIII
Requires : The following expertise: Blunt Striking VII.  One of the following
skills: Blunt Weapon Specialization.  Only highest class levels greater than or
equal to 64.  A base dexterity of at least 23.  
Allows   : Blunt Striking IX
The ability to hit more often when using a blunt-class weapon.

[Blunt Striking IX (BLUNTSTRIKE9)]{#BLUNTSTRIKE9}

Expertise: Blunt Striking IX
Requires : The following expertise: Blunt Striking VIII.  One of the following
skills: Blunt Weapon Specialization.  Only highest class levels greater than or
equal to 69.  A base dexterity of at least 24.  
Allows   : Blunt Striking X
The ability to hit more often when using a blunt-class weapon.

[Blunt Striking X (BLUNTSTRIKE10)]{#BLUNTSTRIKE10}

Expertise: Blunt Striking X
Requires : The following expertise: Blunt Striking IX.  One of the following
skills: Blunt Weapon Specialization.  Only highest class levels greater than or
equal to 74.  A base dexterity of at least 25.  
The ability to hit more often when using a blunt-class weapon.

[Bold Playing I (BOLDTUNE1)]{#BOLDTUNE1}

Expertise: Bold Playing I
Requires : A skill of type: Playing and not Malicious, Playing and Ok, Playing
and Indifferent.  Only highest class levels greater than or equal to 21.  A
base intelligence of at least 13.  A base charisma of at least 13.  
Allows   : Bold Playing II
The ability to play tunes that have a more powerful beneficial affect.

[Bold Playing II (BOLDTUNE2)]{#BOLDTUNE2}

Expertise: Bold Playing II
Requires : The following expertise: Bold Playing I.  A skill of type: Playing
and not Malicious, Playing and Ok, Playing and Indifferent.  Only highest class
levels greater than or equal to 26.  A base intelligence of at least 14.  A
base charisma of at least 14.  
Allows   : Bold Playing III
The ability to play tunes that have a more powerful beneficial affect.

[Bold Playing III (BOLDTUNE3)]{#BOLDTUNE3}

Expertise: Bold Playing III
Requires : The following expertise: Bold Playing II.  A skill of type: Playing
and not Malicious, Playing and Ok, Playing and Indifferent.  Only highest class
levels greater than or equal to 31.  A base intelligence of at least 15.  A
base charisma of at least 15.  
Allows   : Bold Playing IV
The ability to play tunes that have a more powerful beneficial affect.

[Bold Playing IV (BOLDTUNE4)]{#BOLDTUNE4}

Expertise: Bold Playing IV
Requires : The following expertise: Bold Playing III.  A skill of type: Playing
and not Malicious, Playing and Ok, Playing and Indifferent.  Only highest class
levels greater than or equal to 36.  A base intelligence of at least 16.  A
base charisma of at least 16.  
Allows   : Bold Playing V
The ability to play tunes that have a more powerful beneficial affect.

[Bold Playing V (BOLDTUNE5)]{#BOLDTUNE5}

Expertise: Bold Playing V
Requires : The following expertise: Bold Playing IV.  A skill of type: Playing
and not Malicious, Playing and Ok, Playing and Indifferent.  Only highest class
levels greater than or equal to 41.  A base intelligence of at least 17.  A
base charisma of at least 17.  
Allows   : Bold Playing VI
The ability to play tunes that have a more powerful beneficial affect.

[Bold Playing VI (BOLDTUNE6)]{#BOLDTUNE6}

Expertise: Bold Playing VI
Requires : The following expertise: Bold Playing V.  A skill of type: Playing
and not Malicious, Playing and Ok, Playing and Indifferent.  Only highest class
levels greater than or equal to 46.  A base intelligence of at least 18.  A
base charisma of at least 18.  
Allows   : Bold Playing VII
The ability to play tunes that have a more powerful beneficial affect.

[Bold Playing VII (BOLDTUNE7)]{#BOLDTUNE7}

Expertise: Bold Playing VII
Requires : The following expertise: Bold Playing VI.  A skill of type: Playing
and not Malicious, Playing and Ok, Playing and Indifferent.  Only highest class
levels greater than or equal to 51.  A base intelligence of at least 19.  A
base charisma of at least 19.  
Allows   : Bold Playing VIII
The ability to play tunes that have a more powerful beneficial affect.

[Bold Playing VIII (BOLDTUNE8)]{#BOLDTUNE8}

Expertise: Bold Playing VIII
Requires : The following expertise: Bold Playing VII.  A skill of type: Playing
and not Malicious, Playing and Ok, Playing and Indifferent.  Only highest class
levels greater than or equal to 56.  A base intelligence of at least 20.  A
base charisma of at least 20.  
Allows   : Bold Playing IX
The ability to play tunes that have a more powerful beneficial affect.

[Bold Playing IX (BOLDTUNE9)]{#BOLDTUNE9}

Expertise: Bold Playing IX
Requires : The following expertise: Bold Playing VIII.  A skill of type:
Playing and not Malicious, Playing and Ok, Playing and Indifferent.  Only
highest class levels greater than or equal to 61.  A base intelligence of at
least 21.  A base charisma of at least 21.  
Allows   : Bold Playing X
The ability to play tunes that have a more powerful beneficial affect.

[Bold Playing X (BOLDTUNE10)]{#BOLDTUNE10}

Expertise: Bold Playing X
Requires : The following expertise: Bold Playing IX.  A skill of type: Playing
and not Malicious, Playing and Ok, Playing and Indifferent.  Only highest class
levels greater than or equal to 66.  A base intelligence of at least 22.  A
base charisma of at least 22.  
The ability to play tunes that have a more powerful beneficial affect.

[Bone Lore I (BONELORE1)]{#BONELORE1}

Expertise: Bone Lore I
Requires : One of the following skills: Animate Dead, Animate Skeleton, Animate
Mummy.  Only highest class levels greater than or equal to 27.  A base strength
of at least 13.  
Allows   : Bone Lore II
The ability to magically generate higher level skeletons, zombies, and mummies.

[Bone Lore II (BONELORE2)]{#BONELORE2}

Expertise: Bone Lore II
Requires : The following expertise: Bone Lore I.  One of the following skills:
Animate Dead, Animate Skeleton, Animate Mummy.  Only highest class levels
greater than or equal to 32.  A base strength of at least 14.  
Allows   : Bone Lore III
The ability to magically generate higher level skeletons, zombies, and mummies.

[Bone Lore III (BONELORE3)]{#BONELORE3}

Expertise: Bone Lore III
Requires : The following expertise: Bone Lore II.  One of the following skills:
Animate Dead, Animate Skeleton, Animate Mummy.  Only highest class levels
greater than or equal to 37.  A base strength of at least 15.  
Allows   : Bone Lore IV
The ability to magically generate higher level skeletons, zombies, and mummies.

[Bone Lore IV (BONELORE4)]{#BONELORE4}

Expertise: Bone Lore IV
Requires : The following expertise: Bone Lore III.  One of the following
skills: Animate Dead, Animate Skeleton, Animate Mummy.  Only highest class
levels greater than or equal to 42.  A base strength of at least 16.  
Allows   : Bone Lore V
The ability to magically generate higher level skeletons, zombies, and mummies.

[Bone Lore V (BONELORE5)]{#BONELORE5}

Expertise: Bone Lore V
Requires : The following expertise: Bone Lore IV.  One of the following skills:
Animate Dead, Animate Skeleton, Animate Mummy.  Only highest class levels
greater than or equal to 47.  A base strength of at least 17.  
Allows   : Bone Lore VI
The ability to magically generate higher level skeletons, zombies, and mummies.

[Bone Lore VI (BONELORE6)]{#BONELORE6}

Expertise: Bone Lore VI
Requires : The following expertise: Bone Lore V.  One of the following skills:
Animate Dead, Animate Skeleton, Animate Mummy.  Only highest class levels
greater than or equal to 52.  A base strength of at least 18.  
Allows   : Bone Lore VII
The ability to magically generate higher level skeletons, zombies, and mummies.

[Bone Lore VII (BONELORE7)]{#BONELORE7}

Expertise: Bone Lore VII
Requires : The following expertise: Bone Lore VI.  One of the following skills:
Animate Dead, Animate Skeleton, Animate Mummy.  Only highest class levels
greater than or equal to 57.  A base strength of at least 19.  
Allows   : Bone Lore VIII
The ability to magically generate higher level skeletons, zombies, and mummies.

[Bone Lore VIII (BONELORE8)]{#BONELORE8}

Expertise: Bone Lore VIII
Requires : The following expertise: Bone Lore VII.  One of the following
skills: Animate Dead, Animate Skeleton, Animate Mummy.  Only highest class
levels greater than or equal to 62.  A base strength of at least 20.  
Allows   : Bone Lore IX
The ability to magically generate higher level skeletons, zombies, and mummies.

[Bone Lore IX (BONELORE9)]{#BONELORE9}

Expertise: Bone Lore IX
Requires : The following expertise: Bone Lore VIII.  One of the following
skills: Animate Dead, Animate Skeleton, Animate Mummy.  Only highest class
levels greater than or equal to 67.  A base strength of at least 21.  
Allows   : Bone Lore X
The ability to magically generate higher level skeletons, zombies, and mummies.

[Bone Lore X (BONELORE10)]{#BONELORE10}

Expertise: Bone Lore X
Requires : The following expertise: Bone Lore IX.  One of the following skills:
Animate Dead, Animate Skeleton, Animate Mummy.  Only highest class levels
greater than or equal to 72.  A base strength of at least 22.  
The ability to magically generate higher level skeletons, zombies, and mummies.

[Breeding I (BREEDER1)]{#BREEDER1}

Expertise: Breeding I
Requires : A skill of type: Breeding.  Only highest class levels greater than
or equal to 30.  A base dexterity of at least 13.  
Allows   : Breeding II
The ability to cast breeder-domain chants at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.

[Breeding II (BREEDER2)]{#BREEDER2}

Expertise: Breeding II
Requires : The following expertise: Breeding I.  A skill of type: Breeding. 
Only highest class levels greater than or equal to 35.  A base dexterity of at
least 14.  
Allows   : Breeding III
The ability to cast breeder-domain chants at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.

[Breeding III (BREEDER3)]{#BREEDER3}

Expertise: Breeding III
Requires : The following expertise: Breeding II.  A skill of type: Breeding. 
Only highest class levels greater than or equal to 40.  A base dexterity of at
least 15.  
Allows   : Breeding IV
The ability to cast breeder-domain chants at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.

[Breeding IV (BREEDER4)]{#BREEDER4}

Expertise: Breeding IV
Requires : The following expertise: Breeding III.  A skill of type: Breeding. 
Only highest class levels greater than or equal to 45.  A base dexterity of at
least 16.  
Allows   : Breeding V
The ability to cast breeder-domain chants at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.

[Breeding V (BREEDER5)]{#BREEDER5}

Expertise: Breeding V
Requires : The following expertise: Breeding IV.  A skill of type: Breeding. 
Only highest class levels greater than or equal to 50.  A base dexterity of at
least 17.  
Allows   : Breeding VI
The ability to cast breeder-domain chants at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.

[Breeding VI (BREEDER6)]{#BREEDER6}

Expertise: Breeding VI
Requires : The following expertise: Breeding V.  A skill of type: Breeding. 
Only highest class levels greater than or equal to 55.  A base dexterity of at
least 18.  
Allows   : Breeding VII
The ability to cast breeder-domain chants at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.

[Breeding VII (BREEDER7)]{#BREEDER7}

Expertise: Breeding VII
Requires : The following expertise: Breeding VI.  A skill of type: Breeding. 
Only highest class levels greater than or equal to 60.  A base dexterity of at
least 19.  
Allows   : Breeding VIII
The ability to cast breeder-domain chants at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.

[Breeding VIII (BREEDER8)]{#BREEDER8}

Expertise: Breeding VIII
Requires : The following expertise: Breeding VII.  A skill of type: Breeding. 
Only highest class levels greater than or equal to 65.  A base dexterity of at
least 20.  
Allows   : Breeding IX
The ability to cast breeder-domain chants at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.

[Breeding IX (BREEDER9)]{#BREEDER9}

Expertise: Breeding IX
Requires : The following expertise: Breeding VIII.  A skill of type: Breeding. 
Only highest class levels greater than or equal to 70.  A base dexterity of at
least 21.  
Allows   : Breeding X
The ability to cast breeder-domain chants at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.

[Breeding X (BREEDER10)]{#BREEDER10}

Expertise: Breeding X
Requires : The following expertise: Breeding IX.  A skill of type: Breeding. 
Only highest class levels greater than or equal to 75.  A base dexterity of at
least 22.  
The ability to cast breeder-domain chants at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.

[Cautiously I (CAUTIOUS1)]{#CAUTIOUS1}

Expertise: Cautiously I
Requires : One of the following skills: Peek, Robbery, Slip Item, Steal, Swipe
gold.  Only highest class levels greater than or equal to 24.  A base wisdom of
at least 13.  
Allows   : Cautiously II
The ability to lessen your chances of getting spotted when doing certain
thiefly things.

[Cautiously II (CAUTIOUS2)]{#CAUTIOUS2}

Expertise: Cautiously II
Requires : The following expertise: Cautiously I.  One of the following skills:
Peek, Robbery, Slip Item, Steal, Swipe gold.  Only highest class levels greater
than or equal to 29.  A base wisdom of at least 14.  
Allows   : Cautiously III
The ability to lessen your chances of getting spotted when doing certain
thiefly things.

[Cautiously III (CAUTIOUS3)]{#CAUTIOUS3}

Expertise: Cautiously III
Requires : The following expertise: Cautiously II.  One of the following
skills: Peek, Robbery, Slip Item, Steal, Swipe gold.  Only highest class levels
greater than or equal to 34.  A base wisdom of at least 15.  
Allows   : Cautiously IV
The ability to lessen your chances of getting spotted when doing certain
thiefly things.

[Cautiously IV (CAUTIOUS4)]{#CAUTIOUS4}

Expertise: Cautiously IV
Requires : The following expertise: Cautiously III.  One of the following
skills: Peek, Robbery, Slip Item, Steal, Swipe gold.  Only highest class levels
greater than or equal to 39.  A base wisdom of at least 16.  
Allows   : Cautiously V
The ability to lessen your chances of getting spotted when doing certain
thiefly things.

[Cautiously V (CAUTIOUS5)]{#CAUTIOUS5}

Expertise: Cautiously V
Requires : The following expertise: Cautiously IV.  One of the following
skills: Peek, Robbery, Slip Item, Steal, Swipe gold.  Only highest class levels
greater than or equal to 44.  A base wisdom of at least 17.  
Allows   : Cautiously VI
The ability to lessen your chances of getting spotted when doing certain
thiefly things.

[Cautiously VI (CAUTIOUS6)]{#CAUTIOUS6}

Expertise: Cautiously VI
Requires : The following expertise: Cautiously V.  One of the following skills:
Peek, Robbery, Slip Item, Steal, Swipe gold.  Only highest class levels greater
than or equal to 49.  A base wisdom of at least 18.  
Allows   : Cautiously VII
The ability to lessen your chances of getting spotted when doing certain
thiefly things.

[Cautiously VII (CAUTIOUS7)]{#CAUTIOUS7}

Expertise: Cautiously VII
Requires : The following expertise: Cautiously VI.  One of the following
skills: Peek, Robbery, Slip Item, Steal, Swipe gold.  Only highest class levels
greater than or equal to 54.  A base wisdom of at least 19.  
Allows   : Cautiously VIII
The ability to lessen your chances of getting spotted when doing certain
thiefly things.

[Cautiously VIII (CAUTIOUS8)]{#CAUTIOUS8}

Expertise: Cautiously VIII
Requires : The following expertise: Cautiously VII.  One of the following
skills: Peek, Robbery, Slip Item, Steal, Swipe gold.  Only highest class levels
greater than or equal to 59.  A base wisdom of at least 20.  
Allows   : Cautiously IX
The ability to lessen your chances of getting spotted when doing certain
thiefly things.

[Cautiously IX (CAUTIOUS9)]{#CAUTIOUS9}

Expertise: Cautiously IX
Requires : The following expertise: Cautiously VIII.  One of the following
skills: Peek, Robbery, Slip Item, Steal, Swipe gold.  Only highest class levels
greater than or equal to 64.  A base wisdom of at least 21.  
Allows   : Cautiously X
The ability to lessen your chances of getting spotted when doing certain
thiefly things.

[Cautiously X (CAUTIOUS10)]{#CAUTIOUS10}

Expertise: Cautiously X
Requires : The following expertise: Cautiously IX.  One of the following
skills: Peek, Robbery, Slip Item, Steal, Swipe gold.  Only highest class levels
greater than or equal to 69.  A base wisdom of at least 22.  
The ability to lessen your chances of getting spotted when doing certain
thiefly things.

[Combat Fluidity I (FLUIDITY1)]{#FLUIDITY1}

Expertise: Combat Fluidity I
Requires : A skill of type: Kicking, Punching, Grappling, Acrobatic, Martial
lore, Dirty fighting.  Only highest class levels greater than or equal to 4.  A
base dexterity of at least 13.  
Allows   : Combat Fluidity II
Reduces the cost of using combat skills.

[Combat Fluidity II (FLUIDITY2)]{#FLUIDITY2}

Expertise: Combat Fluidity II
Requires : The following expertise: Combat Fluidity I.  A skill of type:
Kicking, Punching, Grappling, Acrobatic, Martial lore, Dirty fighting.  Only
highest class levels greater than or equal to 7.  A base dexterity of at least
14.  
Allows   : Combat Fluidity III
Reduces the cost of using combat skills.

[Combat Fluidity III (FLUIDITY3)]{#FLUIDITY3}

Expertise: Combat Fluidity III
Requires : The following expertise: Combat Fluidity II.  A skill of type:
Kicking, Punching, Grappling, Acrobatic, Martial lore, Dirty fighting.  Only
highest class levels greater than or equal to 10.  A base dexterity of at least
15.  
Allows   : Combat Fluidity IV
Reduces the cost of using combat skills.

[Combat Fluidity IV (FLUIDITY4)]{#FLUIDITY4}

Expertise: Combat Fluidity IV
Requires : The following expertise: Combat Fluidity III.  A skill of type:
Kicking, Punching, Grappling, Acrobatic, Martial lore, Dirty fighting.  Only
highest class levels greater than or equal to 13.  A base dexterity of at least
16.  
Allows   : Combat Fluidity V
Reduces the cost of using combat skills.

[Combat Fluidity V (FLUIDITY5)]{#FLUIDITY5}

Expertise: Combat Fluidity V
Requires : The following expertise: Combat Fluidity IV.  A skill of type:
Kicking, Punching, Grappling, Acrobatic, Martial lore, Dirty fighting.  Only
highest class levels greater than or equal to 16.  A base dexterity of at least
17.  
Allows   : Combat Fluidity VI
Reduces the cost of using combat skills.

[Combat Fluidity VI (FLUIDITY6)]{#FLUIDITY6}

Expertise: Combat Fluidity VI
Requires : The following expertise: Combat Fluidity V.  A skill of type:
Kicking, Punching, Grappling, Acrobatic, Martial lore, Dirty fighting.  Only
highest class levels greater than or equal to 19.  A base dexterity of at least
18.  
Allows   : Combat Fluidity VII
Reduces the cost of using combat skills.

[Combat Fluidity VII (FLUIDITY7)]{#FLUIDITY7}

Expertise: Combat Fluidity VII
Requires : The following expertise: Combat Fluidity VI.  A skill of type:
Kicking, Punching, Grappling, Acrobatic, Martial lore, Dirty fighting.  Only
highest class levels greater than or equal to 22.  A base dexterity of at least
19.  
Allows   : Combat Fluidity VIII
Reduces the cost of using combat skills.

[Combat Fluidity VIII (FLUIDITY8)]{#FLUIDITY8}

Expertise: Combat Fluidity VIII
Requires : The following expertise: Combat Fluidity VII.  A skill of type:
Kicking, Punching, Grappling, Acrobatic, Martial lore, Dirty fighting.  Only
highest class levels greater than or equal to 25.  A base dexterity of at least
20.  
Allows   : Combat Fluidity IX
Reduces the cost of using combat skills.

[Combat Fluidity IX (FLUIDITY9)]{#FLUIDITY9}

Expertise: Combat Fluidity IX
Requires : The following expertise: Combat Fluidity VIII.  A skill of type:
Kicking, Punching, Grappling, Acrobatic, Martial lore, Dirty fighting.  Only
highest class levels greater than or equal to 28.  A base dexterity of at least
21.  
Allows   : Combat Fluidity X
Reduces the cost of using combat skills.

[Combat Fluidity X (FLUIDITY10)]{#FLUIDITY10}

Expertise: Combat Fluidity X
Requires : The following expertise: Combat Fluidity IX.  A skill of type:
Kicking, Punching, Grappling, Acrobatic, Martial lore, Dirty fighting.  Only
highest class levels greater than or equal to 31.  A base dexterity of at least
22.  
Reduces the cost of using combat skills.

[Combat Lore I (COMBATLORE1)]{#COMBATLORE1}

Expertise: Combat Lore I
Requires : A skill of type: Combat lore.  Only highest class levels greater
than or equal to 16.  A base intelligence of at least 13.  
Allows   : Combat Lore II
Better knowledge of combat lore and how to make the most of it.

[Combat Lore II (COMBATLORE2)]{#COMBATLORE2}

Expertise: Combat Lore II
Requires : The following expertise: Combat Lore I.  A skill of type: Combat
lore.  Only highest class levels greater than or equal to 21.  A base
intelligence of at least 14.  
Allows   : Combat Lore III
Better knowledge of combat lore and how to make the most of it.

[Combat Lore III (COMBATLORE3)]{#COMBATLORE3}

Expertise: Combat Lore III
Requires : The following expertise: Combat Lore II.  A skill of type: Combat
lore.  Only highest class levels greater than or equal to 26.  A base
intelligence of at least 15.  
Allows   : Combat Lore IV
Better knowledge of combat lore and how to make the most of it.

[Combat Lore IV (COMBATLORE4)]{#COMBATLORE4}

Expertise: Combat Lore IV
Requires : The following expertise: Combat Lore III.  A skill of type: Combat
lore.  Only highest class levels greater than or equal to 31.  A base
intelligence of at least 16.  
Allows   : Combat Lore V
Better knowledge of combat lore and how to make the most of it.

[Combat Lore V (COMBATLORE5)]{#COMBATLORE5}

Expertise: Combat Lore V
Requires : The following expertise: Combat Lore IV.  A skill of type: Combat
lore.  Only highest class levels greater than or equal to 36.  A base
intelligence of at least 17.  
Allows   : Combat Lore VI
Better knowledge of combat lore and how to make the most of it.

[Combat Lore VI (COMBATLORE6)]{#COMBATLORE6}

Expertise: Combat Lore VI
Requires : The following expertise: Combat Lore V.  A skill of type: Combat
lore.  Only highest class levels greater than or equal to 41.  A base
intelligence of at least 18.  
Allows   : Combat Lore VII
Better knowledge of combat lore and how to make the most of it.

[Combat Lore VII (COMBATLORE7)]{#COMBATLORE7}

Expertise: Combat Lore VII
Requires : The following expertise: Combat Lore VI.  A skill of type: Combat
lore.  Only highest class levels greater than or equal to 46.  A base
intelligence of at least 19.  
Allows   : Combat Lore VIII
Better knowledge of combat lore and how to make the most of it.

[Combat Lore VIII (COMBATLORE8)]{#COMBATLORE8}

Expertise: Combat Lore VIII
Requires : The following expertise: Combat Lore VII.  A skill of type: Combat
lore.  Only highest class levels greater than or equal to 51.  A base
intelligence of at least 20.  
Allows   : Combat Lore IX
Better knowledge of combat lore and how to make the most of it.

[Combat Lore IX (COMBATLORE9)]{#COMBATLORE9}

Expertise: Combat Lore IX
Requires : The following expertise: Combat Lore VIII.  A skill of type: Combat
lore.  Only highest class levels greater than or equal to 56.  A base
intelligence of at least 21.  
Allows   : Combat Lore X
Better knowledge of combat lore and how to make the most of it.

[Combat Lore X (COMBATLORE10)]{#COMBATLORE10}

Expertise: Combat Lore X
Requires : The following expertise: Combat Lore IX.  A skill of type: Combat
lore.  Only highest class levels greater than or equal to 61.  A base
intelligence of at least 22.  
Better knowledge of combat lore and how to make the most of it.

[Communing I (COMMUNE1)]{#COMMUNE1}

Expertise: Communing I
Requires : A skill of type: Communing.  Only highest class levels greater than
or equal to 30.  A base intelligence of at least 13.  
Allows   : Communing II
The ability to cast communing-domain prayers at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.

[Communing II (COMMUNE2)]{#COMMUNE2}

Expertise: Communing II
Requires : The following expertise: Communing I.  A skill of type: Communing. 
Only highest class levels greater than or equal to 35.  A base intelligence of
at least 14.  
Allows   : Communing III
The ability to cast communing-domain prayers at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.

[Communing III (COMMUNE3)]{#COMMUNE3}

Expertise: Communing III
Requires : The following expertise: Communing II.  A skill of type: Communing. 
Only highest class levels greater than or equal to 40.  A base intelligence of
at least 15.  
Allows   : Communing IV
The ability to cast communing-domain prayers at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.

[Communing IV (COMMUNE4)]{#COMMUNE4}

Expertise: Communing IV
Requires : The following expertise: Communing III.  A skill of type: Communing.
 Only highest class levels greater than or equal to 45.  A base intelligence of
at least 16.  
Allows   : Communing V
The ability to cast communing-domain prayers at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.

[Communing V (COMMUNE5)]{#COMMUNE5}

Expertise: Communing V
Requires : The following expertise: Communing IV.  A skill of type: Communing. 
Only highest class levels greater than or equal to 50.  A base intelligence of
at least 17.  
Allows   : Communing VI
The ability to cast communing-domain prayers at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.

[Communing VI (COMMUNE6)]{#COMMUNE6}

Expertise: Communing VI
Requires : The following expertise: Communing V.  A skill of type: Communing. 
Only highest class levels greater than or equal to 55.  A base intelligence of
at least 18.  
Allows   : Communing VII
The ability to cast communing-domain prayers at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.

[Communing VII (COMMUNE7)]{#COMMUNE7}

Expertise: Communing VII
Requires : The following expertise: Communing VI.  A skill of type: Communing. 
Only highest class levels greater than or equal to 60.  A base intelligence of
at least 19.  
Allows   : Communing VIII
The ability to cast communing-domain prayers at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.

[Communing VIII (COMMUNE8)]{#COMMUNE8}

Expertise: Communing VIII
Requires : The following expertise: Communing VII.  A skill of type: Communing.
 Only highest class levels greater than or equal to 65.  A base intelligence of
at least 20.  
Allows   : Communing IX
The ability to cast communing-domain prayers at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.

[Communing IX (COMMUNE9)]{#COMMUNE9}

Expertise: Communing IX
Requires : The following expertise: Communing VIII.  A skill of type:
Communing.  Only highest class levels greater than or equal to 70.  A base
intelligence of at least 21.  
Allows   : Communing X
The ability to cast communing-domain prayers at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.

[Communing X (COMMUNE10)]{#COMMUNE10}

Expertise: Communing X
Requires : The following expertise: Communing IX.  A skill of type: Communing. 
Only highest class levels greater than or equal to 75.  A base intelligence of
at least 22.  
The ability to cast communing-domain prayers at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.

[Corrupting I (CORRUPTION1)]{#CORRUPTION1}

Expertise: Corrupting I
Requires : A skill of type: Corruption.  Only highest class levels greater than
or equal to 32.  A base strength of at least 13.  
Allows   : Corrupting II
The ability to cast corruption-domain prayers at a higher power level,
producing longer and more malicious/beneficial magic, while also reducing mana
cost.

[Corrupting II (CORRUPTION2)]{#CORRUPTION2}

Expertise: Corrupting II
Requires : The following expertise: Corrupting I.  A skill of type: Corruption.
 Only highest class levels greater than or equal to 37.  A base strength of at
least 14.  
Allows   : Corrupting III
The ability to cast corruption-domain prayers at a higher power level,
producing longer and more malicious/beneficial magic, while also reducing mana
cost.

[Corrupting III (CORRUPTION3)]{#CORRUPTION3}

Expertise: Corrupting III
Requires : The following expertise: Corrupting II.  A skill of type:
Corruption.  Only highest class levels greater than or equal to 42.  A base
strength of at least 15.  
Allows   : Corrupting IV
The ability to cast corruption-domain prayers at a higher power level,
producing longer and more malicious/beneficial magic, while also reducing mana
cost.

[Corrupting IV (CORRUPTION4)]{#CORRUPTION4}

Expertise: Corrupting IV
Requires : The following expertise: Corrupting III.  A skill of type:
Corruption.  Only highest class levels greater than or equal to 47.  A base
strength of at least 16.  
Allows   : Corrupting V
The ability to cast corruption-domain prayers at a higher power level,
producing longer and more malicious/beneficial magic, while also reducing mana
cost.

[Corrupting V (CORRUPTION5)]{#CORRUPTION5}

Expertise: Corrupting V
Requires : The following expertise: Corrupting IV.  A skill of type:
Corruption.  Only highest class levels greater than or equal to 52.  A base
strength of at least 17.  
Allows   : Corrupting VI
The ability to cast corruption-domain prayers at a higher power level,
producing longer and more malicious/beneficial magic, while also reducing mana
cost.

[Corrupting VI (CORRUPTION6)]{#CORRUPTION6}

Expertise: Corrupting VI
Requires : The following expertise: Corrupting V.  A skill of type: Corruption.
 Only highest class levels greater than or equal to 57.  A base strength of at
least 18.  
Allows   : Corrupting VII
The ability to cast corruption-domain prayers at a higher power level,
producing longer and more malicious/beneficial magic, while also reducing mana
cost.

[Corrupting VII (CORRUPTION7)]{#CORRUPTION7}

Expertise: Corrupting VII
Requires : The following expertise: Corrupting VI.  A skill of type:
Corruption.  Only highest class levels greater than or equal to 62.  A base
strength of at least 19.  
Allows   : Corrupting VIII
The ability to cast corruption-domain prayers at a higher power level,
producing longer and more malicious/beneficial magic, while also reducing mana
cost.

[Corrupting VIII (CORRUPTION8)]{#CORRUPTION8}

Expertise: Corrupting VIII
Requires : The following expertise: Corrupting VII.  A skill of type:
Corruption.  Only highest class levels greater than or equal to 67.  A base
strength of at least 20.  
Allows   : Corrupting IX
The ability to cast corruption-domain prayers at a higher power level,
producing longer and more malicious/beneficial magic, while also reducing mana
cost.

[Corrupting IX (CORRUPTION9)]{#CORRUPTION9}

Expertise: Corrupting IX
Requires : The following expertise: Corrupting VIII.  A skill of type:
Corruption.  Only highest class levels greater than or equal to 72.  A base
strength of at least 21.  
Allows   : Corrupting X
The ability to cast corruption-domain prayers at a higher power level,
producing longer and more malicious/beneficial magic, while also reducing mana
cost.

[Corrupting X (CORRUPTION10)]{#CORRUPTION10}

Expertise: Corrupting X
Requires : The following expertise: Corrupting IX.  A skill of type:
Corruption.  Only highest class levels greater than or equal to 77.  A base
strength of at least 22.  
The ability to cast corruption-domain prayers at a higher power level,
producing longer and more malicious/beneficial magic, while also reducing mana
cost.

[Counterbalance Crafting I (CNTRCRAFT1)]{#CNTRCRAFT1}

Expertise: Counterbalance Crafting I
Requires : One of the following skills: Carpentry, Fletching, Scrimshawing,
Weaponsmithing, Master Weaponsmithing.  A base intelligence of at least 14.  
Allows   : Counterbalance Crafting II
The ability to craft weapons that are more balanced for attacking than usual.
Items crafted "Even" are slightly better for attack, and worth a little more.

[Counterbalance Crafting II (CNTRCRAFT2)]{#CNTRCRAFT2}

Expertise: Counterbalance Crafting II
Requires : The following expertise: Counterbalance Crafting I.  One of the
following skills: Carpentry, Fletching, Scrimshawing, Weaponsmithing, Master
Weaponsmithing.  A base intelligence of at least 18.  
Allows   : Counterbalance Crafting III
The ability to craft weapons that are more balanced for attacking than usual.
Items crafted "Balanced" are better for attack, and worth more.

[Counterbalance Crafting III (CNTRCRAFT3)]{#CNTRCRAFT3}

Expertise: Counterbalance Crafting III
Requires : The following expertise: Counterbalance Crafting II.  One of the
following skills: Carpentry, Fletching, Scrimshawing, Weaponsmithing, Master
Weaponsmithing.  A base intelligence of at least 22.  
The ability to craft weapons that are more balanced for attacking than usual.
Items crafted "Counterbalanced" are much better for attack, and worth a lot
more.

[Creating I (CREATION1)]{#CREATION1}

Expertise: Creating I
Requires : A skill of type: Creation.  Only highest class levels greater than
or equal to 30.  A base constitution of at least 13.  
Allows   : Creating II
The ability to cast creation-domain prayers at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.

[Creating II (CREATION2)]{#CREATION2}

Expertise: Creating II
Requires : The following expertise: Creating I.  A skill of type: Creation. 
Only highest class levels greater than or equal to 35.  A base constitution of
at least 14.  
Allows   : Creating III
The ability to cast creation-domain prayers at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.

[Creating III (CREATION3)]{#CREATION3}

Expertise: Creating III
Requires : The following expertise: Creating II.  A skill of type: Creation. 
Only highest class levels greater than or equal to 40.  A base constitution of
at least 15.  
Allows   : Creating IV
The ability to cast creation-domain prayers at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.

[Creating IV (CREATION4)]{#CREATION4}

Expertise: Creating IV
Requires : The following expertise: Creating III.  A skill of type: Creation. 
Only highest class levels greater than or equal to 45.  A base constitution of
at least 16.  
Allows   : Creating V
The ability to cast creation-domain prayers at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.

[Creating V (CREATION5)]{#CREATION5}

Expertise: Creating V
Requires : The following expertise: Creating IV.  A skill of type: Creation. 
Only highest class levels greater than or equal to 50.  A base constitution of
at least 17.  
Allows   : Creating VI
The ability to cast creation-domain prayers at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.

[Creating VI (CREATION6)]{#CREATION6}

Expertise: Creating VI
Requires : The following expertise: Creating V.  A skill of type: Creation. 
Only highest class levels greater than or equal to 55.  A base constitution of
at least 18.  
Allows   : Creating VII
The ability to cast creation-domain prayers at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.

[Creating VII (CREATION7)]{#CREATION7}

Expertise: Creating VII
Requires : The following expertise: Creating VI.  A skill of type: Creation. 
Only highest class levels greater than or equal to 60.  A base constitution of
at least 19.  
Allows   : Creating VIII
The ability to cast creation-domain prayers at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.

[Creating VIII (CREATION8)]{#CREATION8}

Expertise: Creating VIII
Requires : The following expertise: Creating VII.  A skill of type: Creation. 
Only highest class levels greater than or equal to 65.  A base constitution of
at least 20.  
Allows   : Creating IX
The ability to cast creation-domain prayers at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.

[Creating IX (CREATION9)]{#CREATION9}

Expertise: Creating IX
Requires : The following expertise: Creating VIII.  A skill of type: Creation. 
Only highest class levels greater than or equal to 70.  A base constitution of
at least 21.  
Allows   : Creating X
The ability to cast creation-domain prayers at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.

[Creating X (CREATION10)]{#CREATION10}

Expertise: Creating X
Requires : The following expertise: Creating IX.  A skill of type: Creation. 
Only highest class levels greater than or equal to 75.  A base constitution of
at least 22.  
The ability to cast creation-domain prayers at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.

[Criminal Deviousness I (CRIMINAL1)]{#CRIMINAL1}

Expertise: Criminal Deviousness I
Requires : A skill of type: Criminal.  Only highest class levels greater than
or equal to 24.  A base wisdom of at least 13.  
Allows   : Criminal Deviousness II
Improved devious mind for accomplishing more powerful crimes.

[Criminal Deviousness II (CRIMINAL2)]{#CRIMINAL2}

Expertise: Criminal Deviousness II
Requires : The following expertise: Criminal Deviousness I.  A skill of type:
Criminal.  Only highest class levels greater than or equal to 29.  A base
wisdom of at least 14.  
Allows   : Criminal Deviousness III
Improved devious mind for accomplishing more powerful crimes.

[Criminal Deviousness III (CRIMINAL3)]{#CRIMINAL3}

Expertise: Criminal Deviousness III
Requires : The following expertise: Criminal Deviousness II.  A skill of type:
Criminal.  Only highest class levels greater than or equal to 34.  A base
wisdom of at least 15.  
Allows   : Criminal Deviousness IV
Improved devious mind for accomplishing more powerful crimes.

[Criminal Deviousness IV (CRIMINAL4)]{#CRIMINAL4}

Expertise: Criminal Deviousness IV
Requires : The following expertise: Criminal Deviousness III.  A skill of type:
Criminal.  Only highest class levels greater than or equal to 39.  A base
wisdom of at least 16.  
Allows   : Criminal Deviousness V
Improved devious mind for accomplishing more powerful crimes.

[Criminal Deviousness V (CRIMINAL5)]{#CRIMINAL5}

Expertise: Criminal Deviousness V
Requires : The following expertise: Criminal Deviousness IV.  A skill of type:
Criminal.  Only highest class levels greater than or equal to 44.  A base
wisdom of at least 17.  
Allows   : Criminal Deviousness VI
Improved devious mind for accomplishing more powerful crimes.

[Criminal Deviousness VI (CRIMINAL6)]{#CRIMINAL6}

Expertise: Criminal Deviousness VI
Requires : The following expertise: Criminal Deviousness V.  A skill of type:
Criminal.  Only highest class levels greater than or equal to 49.  A base
wisdom of at least 18.  
Allows   : Criminal Deviousness VII
Improved devious mind for accomplishing more powerful crimes.

[Criminal Deviousness VII (CRIMINAL7)]{#CRIMINAL7}

Expertise: Criminal Deviousness VII
Requires : The following expertise: Criminal Deviousness VI.  A skill of type:
Criminal.  Only highest class levels greater than or equal to 54.  A base
wisdom of at least 19.  
Allows   : Criminal Deviousness VIII
Improved devious mind for accomplishing more powerful crimes.

[Criminal Deviousness VIII (CRIMINAL8)]{#CRIMINAL8}

Expertise: Criminal Deviousness VIII
Requires : The following expertise: Criminal Deviousness VII.  A skill of type:
Criminal.  Only highest class levels greater than or equal to 59.  A base
wisdom of at least 20.  
Allows   : Criminal Deviousness IX
Improved devious mind for accomplishing more powerful crimes.

[Criminal Deviousness IX (CRIMINAL9)]{#CRIMINAL9}

Expertise: Criminal Deviousness IX
Requires : The following expertise: Criminal Deviousness VIII.  A skill of
type: Criminal.  Only highest class levels greater than or equal to 64.  A base
wisdom of at least 21.  
Allows   : Criminal Deviousness X
Improved devious mind for accomplishing more powerful crimes.

[Criminal Deviousness X (CRIMINAL10)]{#CRIMINAL10}

Expertise: Criminal Deviousness X
Requires : The following expertise: Criminal Deviousness IX.  A skill of type:
Criminal.  Only highest class levels greater than or equal to 69.  A base
wisdom of at least 22.  
Improved devious mind for accomplishing more powerful crimes.

[Cursing I (CURSING1)]{#CURSING1}

Expertise: Cursing I
Requires : A skill of type: Blessing.  Only highest class levels greater than
or equal to 30.  A base strength of at least 13.  
Allows   : Cursing II
The ability to cast cursing-domain prayers at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.

[Cursing II (CURSING2)]{#CURSING2}

Expertise: Cursing II
Requires : The following expertise: Cursing I.  A skill of type: Blessing. 
Only highest class levels greater than or equal to 35.  A base strength of at
least 14.  
Allows   : Cursing III
The ability to cast cursing-domain prayers at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.

[Cursing III (CURSING3)]{#CURSING3}

Expertise: Cursing III
Requires : The following expertise: Cursing II.  A skill of type: Blessing. 
Only highest class levels greater than or equal to 40.  A base strength of at
least 15.  
Allows   : Cursing IV
The ability to cast cursing-domain prayers at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.

[Cursing IV (CURSING4)]{#CURSING4}

Expertise: Cursing IV
Requires : The following expertise: Cursing III.  A skill of type: Blessing. 
Only highest class levels greater than or equal to 45.  A base strength of at
least 16.  
Allows   : Cursing V
The ability to cast cursing-domain prayers at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.

[Cursing V (CURSING5)]{#CURSING5}

Expertise: Cursing V
Requires : The following expertise: Cursing IV.  A skill of type: Blessing. 
Only highest class levels greater than or equal to 50.  A base strength of at
least 17.  
Allows   : Cursing VI
The ability to cast cursing-domain prayers at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.

[Cursing VI (CURSING6)]{#CURSING6}

Expertise: Cursing VI
Requires : The following expertise: Cursing V.  A skill of type: Blessing. 
Only highest class levels greater than or equal to 55.  A base strength of at
least 18.  
Allows   : Cursing VII
The ability to cast cursing-domain prayers at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.

[Cursing VII (CURSING7)]{#CURSING7}

Expertise: Cursing VII
Requires : The following expertise: Cursing VI.  A skill of type: Blessing. 
Only highest class levels greater than or equal to 60.  A base strength of at
least 19.  
Allows   : Cursing VIII
The ability to cast cursing-domain prayers at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.

[Cursing VIII (CURSING8)]{#CURSING8}

Expertise: Cursing VIII
Requires : The following expertise: Cursing VII.  A skill of type: Blessing. 
Only highest class levels greater than or equal to 65.  A base strength of at
least 20.  
Allows   : Cursing IX
The ability to cast cursing-domain prayers at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.

[Cursing IX (CURSING9)]{#CURSING9}

Expertise: Cursing IX
Requires : The following expertise: Cursing VIII.  A skill of type: Blessing. 
Only highest class levels greater than or equal to 70.  A base strength of at
least 21.  
Allows   : Cursing X
The ability to cast cursing-domain prayers at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.

[Cursing X (CURSING10)]{#CURSING10}

Expertise: Cursing X
Requires : The following expertise: Cursing IX.  A skill of type: Blessing. 
Only highest class levels greater than or equal to 75.  A base strength of at
least 22.  
The ability to cast cursing-domain prayers at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.

[Death Lore I (DEATHLORE1)]{#DEATHLORE1}

Expertise: Death Lore I
Requires : A skill of type: Death lore.  Only highest class levels greater than
or equal to 22.  A base constitution of at least 13.  
Allows   : Death Lore II
The ability to cast death lore-domain prayers at a higher power level,
producing higher level undead and more beneficial effects.

[Death Lore II (DEATHLORE2)]{#DEATHLORE2}

Expertise: Death Lore II
Requires : The following expertise: Death Lore I.  A skill of type: Death lore.
 Only highest class levels greater than or equal to 27.  A base constitution of
at least 14.  
Allows   : Death Lore III
The ability to cast death lore-domain prayers at a higher power level,
producing higher level undead and more beneficial effects.

[Death Lore III (DEATHLORE3)]{#DEATHLORE3}

Expertise: Death Lore III
Requires : The following expertise: Death Lore II.  A skill of type: Death
lore.  Only highest class levels greater than or equal to 32.  A base
constitution of at least 15.  
Allows   : Death Lore IV
The ability to cast death lore-domain prayers at a higher power level,
producing higher level undead and more beneficial effects.

[Death Lore IV (DEATHLORE4)]{#DEATHLORE4}

Expertise: Death Lore IV
Requires : The following expertise: Death Lore III.  A skill of type: Death
lore.  Only highest class levels greater than or equal to 37.  A base
constitution of at least 16.  
Allows   : Death Lore V
The ability to cast death lore-domain prayers at a higher power level,
producing higher level undead and more beneficial effects.

[Death Lore V (DEATHLORE5)]{#DEATHLORE5}

Expertise: Death Lore V
Requires : The following expertise: Death Lore IV.  A skill of type: Death
lore.  Only highest class levels greater than or equal to 42.  A base
constitution of at least 17.  
Allows   : Death Lore VI
The ability to cast death lore-domain prayers at a higher power level,
producing higher level undead and more beneficial effects.

[Death Lore VI (DEATHLORE6)]{#DEATHLORE6}

Expertise: Death Lore VI
Requires : The following expertise: Death Lore V.  A skill of type: Death lore.
 Only highest class levels greater than or equal to 47.  A base constitution of
at least 18.  
Allows   : Death Lore VII
The ability to cast death lore-domain prayers at a higher power level,
producing higher level undead and more beneficial effects.

[Death Lore VII (DEATHLORE7)]{#DEATHLORE7}

Expertise: Death Lore VII
Requires : The following expertise: Death Lore VI.  A skill of type: Death
lore.  Only highest class levels greater than or equal to 52.  A base
constitution of at least 19.  
Allows   : Death Lore VIII
The ability to cast death lore-domain prayers at a higher power level,
producing higher level undead and more beneficial effects.

[Death Lore VIII (DEATHLORE8)]{#DEATHLORE8}

Expertise: Death Lore VIII
Requires : The following expertise: Death Lore VII.  A skill of type: Death
lore.  Only highest class levels greater than or equal to 57.  A base
constitution of at least 20.  
Allows   : Death Lore IX
The ability to cast death lore-domain prayers at a higher power level,
producing higher level undead and more beneficial effects.

[Death Lore IX (DEATHLORE9)]{#DEATHLORE9}

Expertise: Death Lore IX
Requires : The following expertise: Death Lore VIII.  A skill of type: Death
lore.  Only highest class levels greater than or equal to 62.  A base
constitution of at least 21.  
Allows   : Death Lore X
The ability to cast death lore-domain prayers at a higher power level,
producing higher level undead and more beneficial effects.

[Death Lore X (DEATHLORE10)]{#DEATHLORE10}

Expertise: Death Lore X
Requires : The following expertise: Death Lore IX.  A skill of type: Death
lore.  Only highest class levels greater than or equal to 67.  A base
constitution of at least 22.  
The ability to cast death lore-domain prayers at a higher power level,
producing higher level undead and more beneficial effects.

[Deceptive I (DECEPTIVE1)]{#DECEPTIVE1}

Expertise: Deceptive I
Requires : A skill of type: Deceptive.  Only highest class levels greater than
or equal to 28.  A base charisma of at least 13.  
Allows   : Deceptive II
The ability to handle more difficult cases of deceptiveness. 

[Deceptive II (DECEPTIVE2)]{#DECEPTIVE2}

Expertise: Deceptive II
Requires : The following expertise: Deceptive I.  A skill of type: Deceptive. 
Only highest class levels greater than or equal to 33.  A base charisma of at
least 14.  
Allows   : Deceptive III
The ability to handle more difficult cases of deceptiveness. 

[Deceptive III (DECEPTIVE3)]{#DECEPTIVE3}

Expertise: Deceptive III
Requires : The following expertise: Deceptive II.  A skill of type: Deceptive. 
Only highest class levels greater than or equal to 38.  A base charisma of at
least 15.  
Allows   : Deceptive IV
The ability to handle more difficult cases of deceptiveness. 

[Deceptive IV (DECEPTIVE4)]{#DECEPTIVE4}

Expertise: Deceptive IV
Requires : The following expertise: Deceptive III.  A skill of type: Deceptive.
 Only highest class levels greater than or equal to 43.  A base charisma of at
least 16.  
Allows   : Deceptive V
The ability to handle more difficult cases of deceptiveness. 

[Deceptive V (DECEPTIVE5)]{#DECEPTIVE5}

Expertise: Deceptive V
Requires : The following expertise: Deceptive IV.  A skill of type: Deceptive. 
Only highest class levels greater than or equal to 48.  A base charisma of at
least 17.  
Allows   : Deceptive VI
The ability to handle more difficult cases of deceptiveness. 

[Deceptive VI (DECEPTIVE6)]{#DECEPTIVE6}

Expertise: Deceptive VI
Requires : The following expertise: Deceptive V.  A skill of type: Deceptive. 
Only highest class levels greater than or equal to 53.  A base charisma of at
least 18.  
Allows   : Deceptive VII
The ability to handle more difficult cases of deceptiveness. 

[Deceptive VII (DECEPTIVE7)]{#DECEPTIVE7}

Expertise: Deceptive VII
Requires : The following expertise: Deceptive VI.  A skill of type: Deceptive. 
Only highest class levels greater than or equal to 58.  A base charisma of at
least 19.  
Allows   : Deceptive VIII
The ability to handle more difficult cases of deceptiveness. 

[Deceptive VIII (DECEPTIVE8)]{#DECEPTIVE8}

Expertise: Deceptive VIII
Requires : The following expertise: Deceptive VII.  A skill of type: Deceptive.
 Only highest class levels greater than or equal to 63.  A base charisma of at
least 20.  
Allows   : Deceptive IX
The ability to handle more difficult cases of deceptiveness. 

[Deceptive IX (DECEPTIVE9)]{#DECEPTIVE9}

Expertise: Deceptive IX
Requires : The following expertise: Deceptive VIII.  A skill of type:
Deceptive.  Only highest class levels greater than or equal to 68.  A base
charisma of at least 21.  
Allows   : Deceptive X
The ability to handle more difficult cases of deceptiveness. 

[Deceptive X (DECEPTIVE10)]{#DECEPTIVE10}

Expertise: Deceptive X
Requires : The following expertise: Deceptive IX.  A skill of type: Deceptive. 
Only highest class levels greater than or equal to 73.  A base charisma of at
least 22.  
The ability to handle more difficult cases of deceptiveness. 

[Deep Lore I (DEEPER1)]{#DEEPER1}

Expertise: Deep Lore I
Requires : A skill of type: Deep magic.  Only highest class levels greater than
or equal to 30.  A base strength of at least 13.  
Allows   : Deep Lore II
The ability to cast deep magic chants at a higher power level, producing longer
and more malicious/beneficial magic, while also reducing mana cost.

[Deep Lore II (DEEPER2)]{#DEEPER2}

Expertise: Deep Lore II
Requires : The following expertise: Deep Lore I.  A skill of type: Deep magic. 
Only highest class levels greater than or equal to 35.  A base strength of at
least 14.  
Allows   : Deep Lore III
The ability to cast deep magic chants at a higher power level, producing longer
and more malicious/beneficial magic, while also reducing mana cost.

[Deep Lore III (DEEPER3)]{#DEEPER3}

Expertise: Deep Lore III
Requires : The following expertise: Deep Lore II.  A skill of type: Deep magic.
 Only highest class levels greater than or equal to 40.  A base strength of at
least 15.  
Allows   : Deep Lore IV
The ability to cast deep magic chants at a higher power level, producing longer
and more malicious/beneficial magic, while also reducing mana cost.

[Deep Lore IV (DEEPER4)]{#DEEPER4}

Expertise: Deep Lore IV
Requires : The following expertise: Deep Lore III.  A skill of type: Deep
magic.  Only highest class levels greater than or equal to 45.  A base strength
of at least 16.  
Allows   : Deep Lore V
The ability to cast deep magic chants at a higher power level, producing longer
and more malicious/beneficial magic, while also reducing mana cost.

[Deep Lore V (DEEPER5)]{#DEEPER5}

Expertise: Deep Lore V
Requires : The following expertise: Deep Lore IV.  A skill of type: Deep magic.
 Only highest class levels greater than or equal to 50.  A base strength of at
least 17.  
Allows   : Deep Lore VI
The ability to cast deep magic chants at a higher power level, producing longer
and more malicious/beneficial magic, while also reducing mana cost.

[Deep Lore VI (DEEPER6)]{#DEEPER6}

Expertise: Deep Lore VI
Requires : The following expertise: Deep Lore V.  A skill of type: Deep magic. 
Only highest class levels greater than or equal to 55.  A base strength of at
least 18.  
Allows   : Deep Lore VII
The ability to cast deep magic chants at a higher power level, producing longer
and more malicious/beneficial magic, while also reducing mana cost.

[Deep Lore VII (DEEPER7)]{#DEEPER7}

Expertise: Deep Lore VII
Requires : The following expertise: Deep Lore VI.  A skill of type: Deep magic.
 Only highest class levels greater than or equal to 60.  A base strength of at
least 19.  
Allows   : Deep Lore VIII
The ability to cast deep magic chants at a higher power level, producing longer
and more malicious/beneficial magic, while also reducing mana cost.

[Deep Lore VIII (DEEPER8)]{#DEEPER8}

Expertise: Deep Lore VIII
Requires : The following expertise: Deep Lore VII.  A skill of type: Deep
magic.  Only highest class levels greater than or equal to 65.  A base strength
of at least 20.  
Allows   : Deep Lore IX
The ability to cast deep magic chants at a higher power level, producing longer
and more malicious/beneficial magic, while also reducing mana cost.

[Deep Lore IX (DEEPER9)]{#DEEPER9}

Expertise: Deep Lore IX
Requires : The following expertise: Deep Lore VIII.  A skill of type: Deep
magic.  Only highest class levels greater than or equal to 70.  A base strength
of at least 21.  
Allows   : Deep Lore X
The ability to cast deep magic chants at a higher power level, producing longer
and more malicious/beneficial magic, while also reducing mana cost.

[Deep Lore X (DEEPER10)]{#DEEPER10}

Expertise: Deep Lore X
Requires : The following expertise: Deep Lore IX.  A skill of type: Deep magic.
 Only highest class levels greater than or equal to 75.  A base strength of at
least 22.  
The ability to cast deep magic chants at a higher power level, producing longer
and more malicious/beneficial magic, while also reducing mana cost.

[Dirty Fighting I (DIRTYFIGHT1)]{#DIRTYFIGHT1}

Expertise: Dirty Fighting I
Requires : A skill of type: Dirty fighting.  Only highest class levels greater
than or equal to 24.  A base wisdom of at least 13.  
Allows   : Dirty Fighting II
The ability to do more damage when fighting dirty.

[Dirty Fighting II (DIRTYFIGHT2)]{#DIRTYFIGHT2}

Expertise: Dirty Fighting II
Requires : The following expertise: Dirty Fighting I.  A skill of type: Dirty
fighting.  Only highest class levels greater than or equal to 29.  A base
wisdom of at least 14.  
Allows   : Dirty Fighting III
The ability to do more damage when fighting dirty.

[Dirty Fighting III (DIRTYFIGHT3)]{#DIRTYFIGHT3}

Expertise: Dirty Fighting III
Requires : The following expertise: Dirty Fighting II.  A skill of type: Dirty
fighting.  Only highest class levels greater than or equal to 34.  A base
wisdom of at least 15.  
Allows   : Dirty Fighting IV
The ability to do more damage when fighting dirty.

[Dirty Fighting IV (DIRTYFIGHT4)]{#DIRTYFIGHT4}

Expertise: Dirty Fighting IV
Requires : The following expertise: Dirty Fighting III.  A skill of type: Dirty
fighting.  Only highest class levels greater than or equal to 39.  A base
wisdom of at least 16.  
Allows   : Dirty Fighting V
The ability to do more damage when fighting dirty.

[Dirty Fighting V (DIRTYFIGHT5)]{#DIRTYFIGHT5}

Expertise: Dirty Fighting V
Requires : The following expertise: Dirty Fighting IV.  A skill of type: Dirty
fighting.  Only highest class levels greater than or equal to 44.  A base
wisdom of at least 17.  
Allows   : Dirty Fighting VI
The ability to do more damage when fighting dirty.

[Dirty Fighting VI (DIRTYFIGHT6)]{#DIRTYFIGHT6}

Expertise: Dirty Fighting VI
Requires : The following expertise: Dirty Fighting V.  A skill of type: Dirty
fighting.  Only highest class levels greater than or equal to 49.  A base
wisdom of at least 18.  
Allows   : Dirty Fighting VII
The ability to do more damage when fighting dirty.

[Dirty Fighting VII (DIRTYFIGHT7)]{#DIRTYFIGHT7}

Expertise: Dirty Fighting VII
Requires : The following expertise: Dirty Fighting VI.  A skill of type: Dirty
fighting.  Only highest class levels greater than or equal to 54.  A base
wisdom of at least 19.  
Allows   : Dirty Fighting VIII
The ability to do more damage when fighting dirty.

[Dirty Fighting VIII (DIRTYFIGHT8)]{#DIRTYFIGHT8}

Expertise: Dirty Fighting VIII
Requires : The following expertise: Dirty Fighting VII.  A skill of type: Dirty
fighting.  Only highest class levels greater than or equal to 59.  A base
wisdom of at least 20.  
Allows   : Dirty Fighting IX
The ability to do more damage when fighting dirty.

[Dirty Fighting IX (DIRTYFIGHT9)]{#DIRTYFIGHT9}

Expertise: Dirty Fighting IX
Requires : The following expertise: Dirty Fighting VIII.  A skill of type:
Dirty fighting.  Only highest class levels greater than or equal to 64.  A base
wisdom of at least 21.  
Allows   : Dirty Fighting X
The ability to do more damage when fighting dirty.

[Dirty Fighting X (DIRTYFIGHT10)]{#DIRTYFIGHT10}

Expertise: Dirty Fighting X
Requires : The following expertise: Dirty Fighting IX.  A skill of type: Dirty
fighting.  Only highest class levels greater than or equal to 69.  A base
wisdom of at least 22.  
The ability to do more damage when fighting dirty.

[Divine Warding I (WARDING1)]{#WARDING1}

Expertise: Divine Warding I
Requires : A skill of type: Warding.  Only highest class levels greater than or
equal to 34.  A base constitution of at least 13.  
Allows   : Divine Warding II
The ability to cast warding-domain prayers at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.

[Divine Warding II (WARDING2)]{#WARDING2}

Expertise: Divine Warding II
Requires : The following expertise: Divine Warding I.  A skill of type:
Warding.  Only highest class levels greater than or equal to 39.  A base
constitution of at least 14.  
Allows   : Divine Warding III
The ability to cast warding-domain prayers at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.

[Divine Warding III (WARDING3)]{#WARDING3}

Expertise: Divine Warding III
Requires : The following expertise: Divine Warding II.  A skill of type:
Warding.  Only highest class levels greater than or equal to 44.  A base
constitution of at least 15.  
Allows   : Divine Warding IV
The ability to cast warding-domain prayers at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.

[Divine Warding IV (WARDING4)]{#WARDING4}

Expertise: Divine Warding IV
Requires : The following expertise: Divine Warding III.  A skill of type:
Warding.  Only highest class levels greater than or equal to 49.  A base
constitution of at least 16.  
Allows   : Divine Warding V
The ability to cast warding-domain prayers at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.

[Divine Warding V (WARDING5)]{#WARDING5}

Expertise: Divine Warding V
Requires : The following expertise: Divine Warding IV.  A skill of type:
Warding.  Only highest class levels greater than or equal to 54.  A base
constitution of at least 17.  
Allows   : Divine Warding VI
The ability to cast warding-domain prayers at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.

[Divine Warding VI (WARDING6)]{#WARDING6}

Expertise: Divine Warding VI
Requires : The following expertise: Divine Warding V.  A skill of type:
Warding.  Only highest class levels greater than or equal to 59.  A base
constitution of at least 18.  
Allows   : Divine Warding VII
The ability to cast warding-domain prayers at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.

[Divine Warding VII (WARDING7)]{#WARDING7}

Expertise: Divine Warding VII
Requires : The following expertise: Divine Warding VI.  A skill of type:
Warding.  Only highest class levels greater than or equal to 64.  A base
constitution of at least 19.  
Allows   : Divine Warding VIII
The ability to cast warding-domain prayers at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.

[Divine Warding VIII (WARDING8)]{#WARDING8}

Expertise: Divine Warding VIII
Requires : The following expertise: Divine Warding VII.  A skill of type:
Warding.  Only highest class levels greater than or equal to 69.  A base
constitution of at least 20.  
Allows   : Divine Warding IX
The ability to cast warding-domain prayers at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.

[Divine Warding IX (WARDING9)]{#WARDING9}

Expertise: Divine Warding IX
Requires : The following expertise: Divine Warding VIII.  A skill of type:
Warding.  Only highest class levels greater than or equal to 74.  A base
constitution of at least 21.  
Allows   : Divine Warding X
The ability to cast warding-domain prayers at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.

[Divine Warding X (WARDING10)]{#WARDING10}

Expertise: Divine Warding X
Requires : The following expertise: Divine Warding IX.  A skill of type:
Warding.  Only highest class levels greater than or equal to 79.  A base
constitution of at least 22.  
The ability to cast warding-domain prayers at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.

[Durable Crafting I (DURACRAFT1)]{#DURACRAFT1}

Expertise: Durable Crafting I
Requires : One of the following skills: Carpentry, Armorsmithing, Master
Armorsmithing, Cobbling, Costuming, Leather Working, Master Costuming, Master
Leather Working, Master Tailoring, Tailoring, Weaving.  A base strength of at
least 14.  
Allows   : Durable Crafting II
The ability to craft armors and clothing to be more protective. Items crafted
"Strong" are a little heavier, slightly more protective, and worth a little
more.

[Durable Crafting II (DURACRAFT2)]{#DURACRAFT2}

Expertise: Durable Crafting II
Requires : The following expertise: Durable Crafting I.  One of the following
skills: Carpentry, Armorsmithing, Master Armorsmithing, Cobbling, Costuming,
Leather Working, Master Costuming, Master Leather Working, Master Tailoring,
Tailoring, Weaving.  A base strength of at least 18.  
Allows   : Durable Crafting III
The ability to craft armors and clothing to be more protective. Items crafted
"Reinforced" are heavier, more protective, and worth more.

[Durable Crafting III (DURACRAFT3)]{#DURACRAFT3}

Expertise: Durable Crafting III
Requires : The following expertise: Durable Crafting II.  One of the following
skills: Carpentry, Armorsmithing, Master Armorsmithing, Cobbling, Costuming,
Leather Working, Master Costuming, Master Leather Working, Master Tailoring,
Tailoring, Weaving.  A base strength of at least 22.  
The ability to craft armors and clothing to be more protective. Items crafted
"Fortified" are much heavier, a lot more protective, and worth much more.

[Echoed Singing I (ECHOSING1)]{#ECHOSING1}

Expertise: Echoed Singing I
Requires : A skill of type: Singing.  Only highest class levels greater than or
equal to 24.  A base charisma of at least 16.  
Allows   : Echoed Singing II
The ability to sing songs that can be heard from more rooms away.

[Echoed Singing II (ECHOSING2)]{#ECHOSING2}

Expertise: Echoed Singing II
Requires : The following expertise: Echoed Singing I.  A skill of type:
Singing.  Only highest class levels greater than or equal to 29.  A base
charisma of at least 17.  
Allows   : Echoed Singing III
The ability to sing songs that can be heard from more rooms away.

[Echoed Singing III (ECHOSING3)]{#ECHOSING3}

Expertise: Echoed Singing III
Requires : The following expertise: Echoed Singing II.  A skill of type:
Singing.  Only highest class levels greater than or equal to 34.  A base
charisma of at least 18.  
Allows   : Echoed Singing IV
The ability to sing songs that can be heard from more rooms away.

[Echoed Singing IV (ECHOSING4)]{#ECHOSING4}

Expertise: Echoed Singing IV
Requires : The following expertise: Echoed Singing III.  A skill of type:
Singing.  Only highest class levels greater than or equal to 39.  A base
charisma of at least 19.  
Allows   : Echoed Singing V
The ability to sing songs that can be heard from more rooms away.

[Echoed Singing V (ECHOSING5)]{#ECHOSING5}

Expertise: Echoed Singing V
Requires : The following expertise: Echoed Singing IV.  A skill of type:
Singing.  Only highest class levels greater than or equal to 44.  A base
charisma of at least 20.  
Allows   : Echoed Singing VI
The ability to sing songs that can be heard from more rooms away.

[Echoed Singing VI (ECHOSING6)]{#ECHOSING6}

Expertise: Echoed Singing VI
Requires : The following expertise: Echoed Singing V.  A skill of type:
Singing.  Only highest class levels greater than or equal to 49.  A base
charisma of at least 21.  
Allows   : Echoed Singing VII
The ability to sing songs that can be heard from more rooms away.

[Echoed Singing VII (ECHOSING7)]{#ECHOSING7}

Expertise: Echoed Singing VII
Requires : The following expertise: Echoed Singing VI.  A skill of type:
Singing.  Only highest class levels greater than or equal to 54.  A base
charisma of at least 22.  
Allows   : Echoed Singing VIII
The ability to sing songs that can be heard from more rooms away.

[Echoed Singing VIII (ECHOSING8)]{#ECHOSING8}

Expertise: Echoed Singing VIII
Requires : The following expertise: Echoed Singing VII.  A skill of type:
Singing.  Only highest class levels greater than or equal to 59.  A base
charisma of at least 23.  
Allows   : Echoed Singing IX
The ability to sing songs that can be heard from more rooms away.

[Echoed Singing IX (ECHOSING9)]{#ECHOSING9}

Expertise: Echoed Singing IX
Requires : The following expertise: Echoed Singing VIII.  A skill of type:
Singing.  Only highest class levels greater than or equal to 64.  A base
charisma of at least 24.  
Allows   : Echoed Singing X
The ability to sing songs that can be heard from more rooms away.

[Echoed Singing X (ECHOSING10)]{#ECHOSING10}

Expertise: Echoed Singing X
Requires : The following expertise: Echoed Singing IX.  A skill of type:
Singing.  Only highest class levels greater than or equal to 69.  A base
charisma of at least 25.  
The ability to sing songs that can be heard from more rooms away.

[Edged Bashing I (EDGESLICE1)]{#EDGESLICE1}

Expertise: Edged Bashing I
Requires : One of the following skills: Edged Weapon Specialization.  Only
highest class levels greater than or equal to 32.  A base strength of at least
16.  
Allows   : Edged Bashing II
The ability to do more damage when using a slashing/slicing-type edged-class
weapon.

[Edged Bashing II (EDGESLICE2)]{#EDGESLICE2}

Expertise: Edged Bashing II
Requires : The following expertise: Edged Bashing I.  One of the following
skills: Edged Weapon Specialization.  Only highest class levels greater than or
equal to 37.  A base strength of at least 17.  
Allows   : Edged Bashing III
The ability to do more damage when using a slashing/slicing-type edged-class
weapon.

[Edged Bashing III (EDGESLICE3)]{#EDGESLICE3}

Expertise: Edged Bashing III
Requires : The following expertise: Edged Bashing II.  One of the following
skills: Edged Weapon Specialization.  Only highest class levels greater than or
equal to 42.  A base strength of at least 18.  
Allows   : Edged Bashing IV
The ability to do more damage when using a slashing/slicing-type edged-class
weapon.

[Edged Bashing IV (EDGESLICE4)]{#EDGESLICE4}

Expertise: Edged Bashing IV
Requires : The following expertise: Edged Bashing III.  One of the following
skills: Edged Weapon Specialization.  Only highest class levels greater than or
equal to 47.  A base strength of at least 19.  
Allows   : Edged Bashing V
The ability to do more damage when using a slashing/slicing-type edged-class
weapon.

[Edged Bashing V (EDGESLICE5)]{#EDGESLICE5}

Expertise: Edged Bashing V
Requires : The following expertise: Edged Bashing IV.  One of the following
skills: Edged Weapon Specialization.  Only highest class levels greater than or
equal to 52.  A base strength of at least 20.  
Allows   : Edged Bashing VI
The ability to do more damage when using a slashing/slicing-type edged-class
weapon.

[Edged Bashing VI (EDGESLICE6)]{#EDGESLICE6}

Expertise: Edged Bashing VI
Requires : The following expertise: Edged Bashing V.  One of the following
skills: Edged Weapon Specialization.  Only highest class levels greater than or
equal to 57.  A base strength of at least 21.  
Allows   : Edged Bashing VII
The ability to do more damage when using a slashing/slicing-type edged-class
weapon.

[Edged Bashing VII (EDGESLICE7)]{#EDGESLICE7}

Expertise: Edged Bashing VII
Requires : The following expertise: Edged Bashing VI.  One of the following
skills: Edged Weapon Specialization.  Only highest class levels greater than or
equal to 62.  A base strength of at least 22.  
Allows   : Edged Bashing VIII
The ability to do more damage when using a slashing/slicing-type edged-class
weapon.

[Edged Bashing VIII (EDGESLICE8)]{#EDGESLICE8}

Expertise: Edged Bashing VIII
Requires : The following expertise: Edged Bashing VII.  One of the following
skills: Edged Weapon Specialization.  Only highest class levels greater than or
equal to 67.  A base strength of at least 23.  
Allows   : Edged Bashing IX
The ability to do more damage when using a slashing/slicing-type edged-class
weapon.

[Edged Bashing IX (EDGESLICE9)]{#EDGESLICE9}

Expertise: Edged Bashing IX
Requires : The following expertise: Edged Bashing VIII.  One of the following
skills: Edged Weapon Specialization.  Only highest class levels greater than or
equal to 72.  A base strength of at least 24.  
Allows   : Edged Bashing X
The ability to do more damage when using a slashing/slicing-type edged-class
weapon.

[Edged Bashing X (EDGESLICE10)]{#EDGESLICE10}

Expertise: Edged Bashing X
Requires : The following expertise: Edged Bashing IX.  One of the following
skills: Edged Weapon Specialization.  Only highest class levels greater than or
equal to 77.  A base strength of at least 25.  
The ability to do more damage when using a slashing/slicing-type edged-class
weapon.

[Edged Focus I (EDGEFOCUS1)]{#EDGEFOCUS1}

Expertise: Edged Focus I
Requires : Only Fighter types.  One of the following skills: Edged Weapon
Specialization.  Only highest class levels greater than or equal to 32.  A base
wisdom of at least 11.  
Allows   : Edged Focus II
The ability to wield higher level edged-class weapon.

[Edged Focus II (EDGEFOCUS2)]{#EDGEFOCUS2}

Expertise: Edged Focus II
Requires : The following expertise: Edged Focus I.  Only Fighter types.  One of
the following skills: Edged Weapon Specialization.  Only highest class levels
greater than or equal to 37.  A base wisdom of at least 12.  
Allows   : Edged Focus III
The ability to wield higher level edged-class weapon.

[Edged Focus III (EDGEFOCUS3)]{#EDGEFOCUS3}

Expertise: Edged Focus III
Requires : The following expertise: Edged Focus II.  Only Fighter types.  One
of the following skills: Edged Weapon Specialization.  Only highest class
levels greater than or equal to 42.  A base wisdom of at least 13.  
Allows   : Edged Focus IV
The ability to wield higher level edged-class weapon.

[Edged Focus IV (EDGEFOCUS4)]{#EDGEFOCUS4}

Expertise: Edged Focus IV
Requires : The following expertise: Edged Focus III.  Only Fighter types.  One
of the following skills: Edged Weapon Specialization.  Only highest class
levels greater than or equal to 47.  A base wisdom of at least 14.  
Allows   : Edged Focus V
The ability to wield higher level edged-class weapon.

[Edged Focus V (EDGEFOCUS5)]{#EDGEFOCUS5}

Expertise: Edged Focus V
Requires : The following expertise: Edged Focus IV.  Only Fighter types.  One
of the following skills: Edged Weapon Specialization.  Only highest class
levels greater than or equal to 52.  A base wisdom of at least 15.  
Allows   : Edged Focus VI
The ability to wield higher level edged-class weapon.

[Edged Focus VI (EDGEFOCUS6)]{#EDGEFOCUS6}

Expertise: Edged Focus VI
Requires : The following expertise: Edged Focus V.  Only Fighter types.  One of
the following skills: Edged Weapon Specialization.  Only highest class levels
greater than or equal to 57.  A base wisdom of at least 16.  
Allows   : Edged Focus VII
The ability to wield higher level edged-class weapon.

[Edged Focus VII (EDGEFOCUS7)]{#EDGEFOCUS7}

Expertise: Edged Focus VII
Requires : The following expertise: Edged Focus VI.  Only Fighter types.  One
of the following skills: Edged Weapon Specialization.  Only highest class
levels greater than or equal to 62.  A base wisdom of at least 17.  
Allows   : Edged Focus VIII
The ability to wield higher level edged-class weapon.

[Edged Focus VIII (EDGEFOCUS8)]{#EDGEFOCUS8}

Expertise: Edged Focus VIII
Requires : The following expertise: Edged Focus VII.  Only Fighter types.  One
of the following skills: Edged Weapon Specialization.  Only highest class
levels greater than or equal to 67.  A base wisdom of at least 18.  
Allows   : Edged Focus IX
The ability to wield higher level edged-class weapon.

[Edged Focus IX (EDGEFOCUS9)]{#EDGEFOCUS9}

Expertise: Edged Focus IX
Requires : The following expertise: Edged Focus VIII.  Only Fighter types.  One
of the following skills: Edged Weapon Specialization.  Only highest class
levels greater than or equal to 72.  A base wisdom of at least 19.  
Allows   : Edged Focus X
The ability to wield higher level edged-class weapon.

[Edged Focus X (EDGEFOCUS10)]{#EDGEFOCUS10}

Expertise: Edged Focus X
Requires : The following expertise: Edged Focus IX.  Only Fighter types.  One
of the following skills: Edged Weapon Specialization.  Only highest class
levels greater than or equal to 77.  A base wisdom of at least 20.  
The ability to wield higher level edged-class weapon.

[Edged Piercing I (EDGEPIERCE1)]{#EDGEPIERCE1}

Expertise: Edged Piercing I
Requires : One of the following skills: Edged Weapon Specialization.  Only
highest class levels greater than or equal to 32.  A base strength of at least
16.  
Allows   : Edged Piercing II
The ability to do more damage when using a piercing-type edged-class weapon.

[Edged Piercing II (EDGEPIERCE2)]{#EDGEPIERCE2}

Expertise: Edged Piercing II
Requires : The following expertise: Edged Piercing I.  One of the following
skills: Edged Weapon Specialization.  Only highest class levels greater than or
equal to 37.  A base strength of at least 17.  
Allows   : Edged Piercing III
The ability to do more damage when using a piercing-type edged-class weapon.

[Edged Piercing III (EDGEPIERCE3)]{#EDGEPIERCE3}

Expertise: Edged Piercing III
Requires : The following expertise: Edged Piercing II.  One of the following
skills: Edged Weapon Specialization.  Only highest class levels greater than or
equal to 42.  A base strength of at least 18.  
Allows   : Edged Piercing IV
The ability to do more damage when using a piercing-type edged-class weapon.

[Edged Piercing IV (EDGEPIERCE4)]{#EDGEPIERCE4}

Expertise: Edged Piercing IV
Requires : The following expertise: Edged Piercing III.  One of the following
skills: Edged Weapon Specialization.  Only highest class levels greater than or
equal to 47.  A base strength of at least 19.  
Allows   : Edged Piercing V
The ability to do more damage when using a piercing-type edged-class weapon.

[Edged Piercing V (EDGEPIERCE5)]{#EDGEPIERCE5}

Expertise: Edged Piercing V
Requires : The following expertise: Edged Piercing IV.  One of the following
skills: Edged Weapon Specialization.  Only highest class levels greater than or
equal to 52.  A base strength of at least 20.  
Allows   : Edged Piercing VI
The ability to do more damage when using a piercing-type edged-class weapon.

[Edged Piercing VI (EDGEPIERCE6)]{#EDGEPIERCE6}

Expertise: Edged Piercing VI
Requires : The following expertise: Edged Piercing V.  One of the following
skills: Edged Weapon Specialization.  Only highest class levels greater than or
equal to 57.  A base strength of at least 21.  
Allows   : Edged Piercing VII
The ability to do more damage when using a piercing-type edged-class weapon.

[Edged Piercing VII (EDGEPIERCE7)]{#EDGEPIERCE7}

Expertise: Edged Piercing VII
Requires : The following expertise: Edged Piercing VI.  One of the following
skills: Edged Weapon Specialization.  Only highest class levels greater than or
equal to 62.  A base strength of at least 22.  
Allows   : Edged Piercing VIII
The ability to do more damage when using a piercing-type edged-class weapon.

[Edged Piercing VIII (EDGEPIERCE8)]{#EDGEPIERCE8}

Expertise: Edged Piercing VIII
Requires : The following expertise: Edged Piercing VII.  One of the following
skills: Edged Weapon Specialization.  Only highest class levels greater than or
equal to 67.  A base strength of at least 23.  
Allows   : Edged Piercing IX
The ability to do more damage when using a piercing-type edged-class weapon.

[Edged Piercing IX (EDGEPIERCE9)]{#EDGEPIERCE9}

Expertise: Edged Piercing IX
Requires : The following expertise: Edged Piercing VIII.  One of the following
skills: Edged Weapon Specialization.  Only highest class levels greater than or
equal to 72.  A base strength of at least 24.  
Allows   : Edged Piercing X
The ability to do more damage when using a piercing-type edged-class weapon.

[Edged Piercing X (EDGEPIERCE10)]{#EDGEPIERCE10}

Expertise: Edged Piercing X
Requires : The following expertise: Edged Piercing IX.  One of the following
skills: Edged Weapon Specialization.  Only highest class levels greater than or
equal to 77.  A base strength of at least 25.  
The ability to do more damage when using a piercing-type edged-class weapon.

[Edged Striking I (EDGEDSTRIKE1)]{#EDGEDSTRIKE1}

Expertise: Edged Striking I
Requires : One of the following skills: Edged Weapon Specialization.  Only
highest class levels greater than or equal to 29.  A base dexterity of at least
16.  
Allows   : Edged Striking II
The ability to hit more often when using an edged-class weapon.

[Edged Striking II (EDGEDSTRIKE2)]{#EDGEDSTRIKE2}

Expertise: Edged Striking II
Requires : The following expertise: Edged Striking I.  One of the following
skills: Edged Weapon Specialization.  Only highest class levels greater than or
equal to 34.  A base dexterity of at least 17.  
Allows   : Edged Striking III
The ability to hit more often when using an edged-class weapon.

[Edged Striking III (EDGEDSTRIKE3)]{#EDGEDSTRIKE3}

Expertise: Edged Striking III
Requires : The following expertise: Edged Striking II.  One of the following
skills: Edged Weapon Specialization.  Only highest class levels greater than or
equal to 39.  A base dexterity of at least 18.  
Allows   : Edged Striking IV
The ability to hit more often when using an edged-class weapon.

[Edged Striking IV (EDGEDSTRIKE4)]{#EDGEDSTRIKE4}

Expertise: Edged Striking IV
Requires : The following expertise: Edged Striking III.  One of the following
skills: Edged Weapon Specialization.  Only highest class levels greater than or
equal to 44.  A base dexterity of at least 19.  
Allows   : Edged Striking V
The ability to hit more often when using an edged-class weapon.

[Edged Striking V (EDGEDSTRIKE5)]{#EDGEDSTRIKE5}

Expertise: Edged Striking V
Requires : The following expertise: Edged Striking IV.  One of the following
skills: Edged Weapon Specialization.  Only highest class levels greater than or
equal to 49.  A base dexterity of at least 20.  
Allows   : Edged Striking VI
The ability to hit more often when using an edged-class weapon.

[Edged Striking VI (EDGEDSTRIKE6)]{#EDGEDSTRIKE6}

Expertise: Edged Striking VI
Requires : The following expertise: Edged Striking V.  One of the following
skills: Edged Weapon Specialization.  Only highest class levels greater than or
equal to 54.  A base dexterity of at least 21.  
Allows   : Edged Striking VII
The ability to hit more often when using an edged-class weapon.

[Edged Striking VII (EDGEDSTRIKE7)]{#EDGEDSTRIKE7}

Expertise: Edged Striking VII
Requires : The following expertise: Edged Striking VI.  One of the following
skills: Edged Weapon Specialization.  Only highest class levels greater than or
equal to 59.  A base dexterity of at least 22.  
Allows   : Edged Striking VIII
The ability to hit more often when using an edged-class weapon.

[Edged Striking VIII (EDGEDSTRIKE8)]{#EDGEDSTRIKE8}

Expertise: Edged Striking VIII
Requires : The following expertise: Edged Striking VII.  One of the following
skills: Edged Weapon Specialization.  Only highest class levels greater than or
equal to 64.  A base dexterity of at least 23.  
Allows   : Edged Striking IX
The ability to hit more often when using an edged-class weapon.

[Edged Striking IX (EDGEDSTRIKE9)]{#EDGEDSTRIKE9}

Expertise: Edged Striking IX
Requires : The following expertise: Edged Striking VIII.  One of the following
skills: Edged Weapon Specialization.  Only highest class levels greater than or
equal to 69.  A base dexterity of at least 24.  
Allows   : Edged Striking X
The ability to hit more often when using an edged-class weapon.

[Edged Striking X (EDGEDSTRIKE10)]{#EDGEDSTRIKE10}

Expertise: Edged Striking X
Requires : The following expertise: Edged Striking IX.  One of the following
skills: Edged Weapon Specialization.  Only highest class levels greater than or
equal to 74.  A base dexterity of at least 25.  
The ability to hit more often when using an edged-class weapon.

[Enduring I (ENDURING1)]{#ENDURING1}

Expertise: Enduring I
Requires : A skill of type: Enduring.  Only highest class levels greater than
or equal to 27.  A base constitution of at least 16.  
Allows   : Enduring II
The ability to cast enduring-domain chants at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.

[Enduring II (ENDURING2)]{#ENDURING2}

Expertise: Enduring II
Requires : The following expertise: Enduring I.  A skill of type: Enduring. 
Only highest class levels greater than or equal to 32.  A base constitution of
at least 17.  
Allows   : Enduring III
The ability to cast enduring-domain chants at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.

[Enduring III (ENDURING3)]{#ENDURING3}

Expertise: Enduring III
Requires : The following expertise: Enduring II.  A skill of type: Enduring. 
Only highest class levels greater than or equal to 37.  A base constitution of
at least 18.  
Allows   : Enduring IV
The ability to cast enduring-domain chants at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.

[Enduring IV (ENDURING4)]{#ENDURING4}

Expertise: Enduring IV
Requires : The following expertise: Enduring III.  A skill of type: Enduring. 
Only highest class levels greater than or equal to 42.  A base constitution of
at least 19.  
Allows   : Enduring V
The ability to cast enduring-domain chants at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.

[Enduring V (ENDURING5)]{#ENDURING5}

Expertise: Enduring V
Requires : The following expertise: Enduring IV.  A skill of type: Enduring. 
Only highest class levels greater than or equal to 47.  A base constitution of
at least 20.  
Allows   : Enduring VI
The ability to cast enduring-domain chants at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.

[Enduring VI (ENDURING6)]{#ENDURING6}

Expertise: Enduring VI
Requires : The following expertise: Enduring V.  A skill of type: Enduring. 
Only highest class levels greater than or equal to 52.  A base constitution of
at least 21.  
Allows   : Enduring VII
The ability to cast enduring-domain chants at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.

[Enduring VII (ENDURING7)]{#ENDURING7}

Expertise: Enduring VII
Requires : The following expertise: Enduring VI.  A skill of type: Enduring. 
Only highest class levels greater than or equal to 57.  A base constitution of
at least 22.  
Allows   : Enduring VIII
The ability to cast enduring-domain chants at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.

[Enduring VIII (ENDURING8)]{#ENDURING8}

Expertise: Enduring VIII
Requires : The following expertise: Enduring VII.  A skill of type: Enduring. 
Only highest class levels greater than or equal to 62.  A base constitution of
at least 23.  
Allows   : Enduring IX
The ability to cast enduring-domain chants at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.

[Enduring IX (ENDURING9)]{#ENDURING9}

Expertise: Enduring IX
Requires : The following expertise: Enduring VIII.  A skill of type: Enduring. 
Only highest class levels greater than or equal to 67.  A base constitution of
at least 24.  
Allows   : Enduring X
The ability to cast enduring-domain chants at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.

[Enduring X (ENDURING10)]{#ENDURING10}

Expertise: Enduring X
Requires : The following expertise: Enduring IX.  A skill of type: Enduring. 
Only highest class levels greater than or equal to 72.  A base constitution of
at least 25.  
The ability to cast enduring-domain chants at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.

[Evangelising I (EVANGELIST1)]{#EVANGELIST1}

Expertise: Evangelising I
Requires : A skill of type: Evangelism.  Only highest class levels greater than
or equal to 22.  A base dexterity of at least 13.  
Allows   : Evangelising II
The ability to cast evangelism-domain prayers at a higher power level,
producing longer and more malicious/beneficial magic, while also reducing mana
cost.

[Evangelising II (EVANGELIST2)]{#EVANGELIST2}

Expertise: Evangelising II
Requires : The following expertise: Evangelising I.  A skill of type:
Evangelism.  Only highest class levels greater than or equal to 27.  A base
dexterity of at least 14.  
Allows   : Evangelising III
The ability to cast evangelism-domain prayers at a higher power level,
producing longer and more malicious/beneficial magic, while also reducing mana
cost.

[Evangelising III (EVANGELIST3)]{#EVANGELIST3}

Expertise: Evangelising III
Requires : The following expertise: Evangelising II.  A skill of type:
Evangelism.  Only highest class levels greater than or equal to 32.  A base
dexterity of at least 15.  
Allows   : Evangelising IV
The ability to cast evangelism-domain prayers at a higher power level,
producing longer and more malicious/beneficial magic, while also reducing mana
cost.

[Evangelising IV (EVANGELIST4)]{#EVANGELIST4}

Expertise: Evangelising IV
Requires : The following expertise: Evangelising III.  A skill of type:
Evangelism.  Only highest class levels greater than or equal to 37.  A base
dexterity of at least 16.  
Allows   : Evangelising V
The ability to cast evangelism-domain prayers at a higher power level,
producing longer and more malicious/beneficial magic, while also reducing mana
cost.

[Evangelising V (EVANGELIST5)]{#EVANGELIST5}

Expertise: Evangelising V
Requires : The following expertise: Evangelising IV.  A skill of type:
Evangelism.  Only highest class levels greater than or equal to 42.  A base
dexterity of at least 17.  
Allows   : Evangelising VI
The ability to cast evangelism-domain prayers at a higher power level,
producing longer and more malicious/beneficial magic, while also reducing mana
cost.

[Evangelising VI (EVANGELIST6)]{#EVANGELIST6}

Expertise: Evangelising VI
Requires : The following expertise: Evangelising V.  A skill of type:
Evangelism.  Only highest class levels greater than or equal to 47.  A base
dexterity of at least 18.  
Allows   : Evangelising VII
The ability to cast evangelism-domain prayers at a higher power level,
producing longer and more malicious/beneficial magic, while also reducing mana
cost.

[Evangelising VII (EVANGELIST7)]{#EVANGELIST7}

Expertise: Evangelising VII
Requires : The following expertise: Evangelising VI.  A skill of type:
Evangelism.  Only highest class levels greater than or equal to 52.  A base
dexterity of at least 19.  
Allows   : Evangelising VIII
The ability to cast evangelism-domain prayers at a higher power level,
producing longer and more malicious/beneficial magic, while also reducing mana
cost.

[Evangelising VIII (EVANGELIST8)]{#EVANGELIST8}

Expertise: Evangelising VIII
Requires : The following expertise: Evangelising VII.  A skill of type:
Evangelism.  Only highest class levels greater than or equal to 57.  A base
dexterity of at least 20.  
Allows   : Evangelising IX
The ability to cast evangelism-domain prayers at a higher power level,
producing longer and more malicious/beneficial magic, while also reducing mana
cost.

[Evangelising IX (EVANGELIST9)]{#EVANGELIST9}

Expertise: Evangelising IX
Requires : The following expertise: Evangelising VIII.  A skill of type:
Evangelism.  Only highest class levels greater than or equal to 62.  A base
dexterity of at least 21.  
Allows   : Evangelising X
The ability to cast evangelism-domain prayers at a higher power level,
producing longer and more malicious/beneficial magic, while also reducing mana
cost.

[Evangelising X (EVANGELIST10)]{#EVANGELIST10}

Expertise: Evangelising X
Requires : The following expertise: Evangelising IX.  A skill of type:
Evangelism.  Only highest class levels greater than or equal to 67.  A base
dexterity of at least 22.  
The ability to cast evangelism-domain prayers at a higher power level,
producing longer and more malicious/beneficial magic, while also reducing mana
cost.

[Evasively I (EVASIVE1)]{#EVASIVE1}

Expertise: Evasively I
Requires : A skill of type: Evasive.  Only highest class levels greater than or
equal to 33.  A base dexterity of at least 13.  
Allows   : Evasively II
Improved knowledge and skill with evasive maneuvers.

[Evasively II (EVASIVE2)]{#EVASIVE2}

Expertise: Evasively II
Requires : The following expertise: Evasively I.  A skill of type: Evasive. 
Only highest class levels greater than or equal to 38.  A base dexterity of at
least 14.  
Allows   : Evasively III
Improved knowledge and skill with evasive maneuvers.

[Evasively III (EVASIVE3)]{#EVASIVE3}

Expertise: Evasively III
Requires : The following expertise: Evasively II.  A skill of type: Evasive. 
Only highest class levels greater than or equal to 43.  A base dexterity of at
least 15.  
Allows   : Evasively IV
Improved knowledge and skill with evasive maneuvers.

[Evasively IV (EVASIVE4)]{#EVASIVE4}

Expertise: Evasively IV
Requires : The following expertise: Evasively III.  A skill of type: Evasive. 
Only highest class levels greater than or equal to 48.  A base dexterity of at
least 16.  
Allows   : Evasively V
Improved knowledge and skill with evasive maneuvers.

[Evasively V (EVASIVE5)]{#EVASIVE5}

Expertise: Evasively V
Requires : The following expertise: Evasively IV.  A skill of type: Evasive. 
Only highest class levels greater than or equal to 53.  A base dexterity of at
least 17.  
Allows   : Evasively VI
Improved knowledge and skill with evasive maneuvers.

[Evasively VI (EVASIVE6)]{#EVASIVE6}

Expertise: Evasively VI
Requires : The following expertise: Evasively V.  A skill of type: Evasive. 
Only highest class levels greater than or equal to 58.  A base dexterity of at
least 18.  
Allows   : Evasively VII
Improved knowledge and skill with evasive maneuvers.

[Evasively VII (EVASIVE7)]{#EVASIVE7}

Expertise: Evasively VII
Requires : The following expertise: Evasively VI.  A skill of type: Evasive. 
Only highest class levels greater than or equal to 63.  A base dexterity of at
least 19.  
Allows   : Evasively VIII
Improved knowledge and skill with evasive maneuvers.

[Evasively VIII (EVASIVE8)]{#EVASIVE8}

Expertise: Evasively VIII
Requires : The following expertise: Evasively VII.  A skill of type: Evasive. 
Only highest class levels greater than or equal to 68.  A base dexterity of at
least 20.  
Allows   : Evasively IX
Improved knowledge and skill with evasive maneuvers.

[Evasively IX (EVASIVE9)]{#EVASIVE9}

Expertise: Evasively IX
Requires : The following expertise: Evasively VIII.  A skill of type: Evasive. 
Only highest class levels greater than or equal to 73.  A base dexterity of at
least 21.  
Allows   : Evasively X
Improved knowledge and skill with evasive maneuvers.

[Evasively X (EVASIVE10)]{#EVASIVE10}

Expertise: Evasively X
Requires : The following expertise: Evasively IX.  A skill of type: Evasive. 
Only highest class levels greater than or equal to 78.  A base dexterity of at
least 22.  
Improved knowledge and skill with evasive maneuvers.

[Extended Abjuring I (EXTENDEDABJURATION1)]{#EXTENDEDABJURATION1}

Expertise: Extended Abjuring I
Requires : A skill of type: Abjuration.  Only highest class levels greater than
or equal to 24.  A base constitution of at least 10.  A base strength of at
least 10.  
Allows   : Extended Abjuring II
The ability to cast abjuration spells that last even longer.

[Extended Abjuring II (EXTENDEDABJURATION2)]{#EXTENDEDABJURATION2}

Expertise: Extended Abjuring II
Requires : The following expertise: Extended Abjuring I.  A skill of type:
Abjuration.  Only highest class levels greater than or equal to 29.  A base
constitution of at least 11.  A base strength of at least 11.  
Allows   : Extended Abjuring III
The ability to cast abjuration spells that last even longer.

[Extended Abjuring III (EXTENDEDABJURATION3)]{#EXTENDEDABJURATION3}

Expertise: Extended Abjuring III
Requires : The following expertise: Extended Abjuring II.  A skill of type:
Abjuration.  Only highest class levels greater than or equal to 34.  A base
constitution of at least 12.  A base strength of at least 12.  
Allows   : Extended Abjuring IV
The ability to cast abjuration spells that last even longer.

[Extended Abjuring IV (EXTENDEDABJURATION4)]{#EXTENDEDABJURATION4}

Expertise: Extended Abjuring IV
Requires : The following expertise: Extended Abjuring III.  A skill of type:
Abjuration.  Only highest class levels greater than or equal to 39.  A base
constitution of at least 13.  A base strength of at least 13.  
Allows   : Extended Abjuring V
The ability to cast abjuration spells that last even longer.

[Extended Abjuring V (EXTENDEDABJURATION5)]{#EXTENDEDABJURATION5}

Expertise: Extended Abjuring V
Requires : The following expertise: Extended Abjuring IV.  A skill of type:
Abjuration.  Only highest class levels greater than or equal to 44.  A base
constitution of at least 14.  A base strength of at least 14.  
Allows   : Extended Abjuring VI
The ability to cast abjuration spells that last even longer.

[Extended Abjuring VI (EXTENDEDABJURATION6)]{#EXTENDEDABJURATION6}

Expertise: Extended Abjuring VI
Requires : The following expertise: Extended Abjuring V.  A skill of type:
Abjuration.  Only highest class levels greater than or equal to 49.  A base
constitution of at least 15.  A base strength of at least 15.  
Allows   : Extended Abjuring VII
The ability to cast abjuration spells that last even longer.

[Extended Abjuring VII (EXTENDEDABJURATION7)]{#EXTENDEDABJURATION7}

Expertise: Extended Abjuring VII
Requires : The following expertise: Extended Abjuring VI.  A skill of type:
Abjuration.  Only highest class levels greater than or equal to 54.  A base
constitution of at least 16.  A base strength of at least 16.  
Allows   : Extended Abjuring VIII
The ability to cast abjuration spells that last even longer.

[Extended Abjuring VIII (EXTENDEDABJURATION8)]{#EXTENDEDABJURATION8}

Expertise: Extended Abjuring VIII
Requires : The following expertise: Extended Abjuring VII.  A skill of type:
Abjuration.  Only highest class levels greater than or equal to 59.  A base
constitution of at least 17.  A base strength of at least 17.  
Allows   : Extended Abjuring IX
The ability to cast abjuration spells that last even longer.

[Extended Abjuring IX (EXTENDEDABJURATION9)]{#EXTENDEDABJURATION9}

Expertise: Extended Abjuring IX
Requires : The following expertise: Extended Abjuring VIII.  A skill of type:
Abjuration.  Only highest class levels greater than or equal to 64.  A base
constitution of at least 18.  A base strength of at least 18.  
Allows   : Extended Abjuring X
The ability to cast abjuration spells that last even longer.

[Extended Abjuring X (EXTENDEDABJURATION10)]{#EXTENDEDABJURATION10}

Expertise: Extended Abjuring X
Requires : The following expertise: Extended Abjuring IX.  A skill of type:
Abjuration.  Only highest class levels greater than or equal to 69.  A base
constitution of at least 19.  A base strength of at least 19.  
The ability to cast abjuration spells that last even longer.

[Extended Altering I (EXTENDEDALTERATION1)]{#EXTENDEDALTERATION1}

Expertise: Extended Altering I
Requires : A skill of type: Alteration.  Only highest class levels greater than
or equal to 24.  A base constitution of at least 10.  A base strength of at
least 10.  
Allows   : Extended Altering II
The ability to cast alteration spells that last even longer.

[Extended Altering II (EXTENDEDALTERATION2)]{#EXTENDEDALTERATION2}

Expertise: Extended Altering II
Requires : The following expertise: Extended Altering I.  A skill of type:
Alteration.  Only highest class levels greater than or equal to 29.  A base
constitution of at least 11.  A base strength of at least 11.  
Allows   : Extended Altering III
The ability to cast alteration spells that last even longer.

[Extended Altering III (EXTENDEDALTERATION3)]{#EXTENDEDALTERATION3}

Expertise: Extended Altering III
Requires : The following expertise: Extended Altering II.  A skill of type:
Alteration.  Only highest class levels greater than or equal to 34.  A base
constitution of at least 12.  A base strength of at least 12.  
Allows   : Extended Altering IV
The ability to cast alteration spells that last even longer.

[Extended Altering IV (EXTENDEDALTERATION4)]{#EXTENDEDALTERATION4}

Expertise: Extended Altering IV
Requires : The following expertise: Extended Altering III.  A skill of type:
Alteration.  Only highest class levels greater than or equal to 39.  A base
constitution of at least 13.  A base strength of at least 13.  
Allows   : Extended Altering V
The ability to cast alteration spells that last even longer.

[Extended Altering V (EXTENDEDALTERATION5)]{#EXTENDEDALTERATION5}

Expertise: Extended Altering V
Requires : The following expertise: Extended Altering IV.  A skill of type:
Alteration.  Only highest class levels greater than or equal to 44.  A base
constitution of at least 14.  A base strength of at least 14.  
Allows   : Extended Altering VI
The ability to cast alteration spells that last even longer.

[Extended Altering VI (EXTENDEDALTERATION6)]{#EXTENDEDALTERATION6}

Expertise: Extended Altering VI
Requires : The following expertise: Extended Altering V.  A skill of type:
Alteration.  Only highest class levels greater than or equal to 49.  A base
constitution of at least 15.  A base strength of at least 15.  
Allows   : Extended Altering VII
The ability to cast alteration spells that last even longer.

[Extended Altering VII (EXTENDEDALTERATION7)]{#EXTENDEDALTERATION7}

Expertise: Extended Altering VII
Requires : The following expertise: Extended Altering VI.  A skill of type:
Alteration.  Only highest class levels greater than or equal to 54.  A base
constitution of at least 16.  A base strength of at least 16.  
Allows   : Extended Altering VIII
The ability to cast alteration spells that last even longer.

[Extended Altering VIII (EXTENDEDALTERATION8)]{#EXTENDEDALTERATION8}

Expertise: Extended Altering VIII
Requires : The following expertise: Extended Altering VII.  A skill of type:
Alteration.  Only highest class levels greater than or equal to 59.  A base
constitution of at least 17.  A base strength of at least 17.  
Allows   : Extended Altering IX
The ability to cast alteration spells that last even longer.

[Extended Altering IX (EXTENDEDALTERATION9)]{#EXTENDEDALTERATION9}

Expertise: Extended Altering IX
Requires : The following expertise: Extended Altering VIII.  A skill of type:
Alteration.  Only highest class levels greater than or equal to 64.  A base
constitution of at least 18.  A base strength of at least 18.  
Allows   : Extended Altering X
The ability to cast alteration spells that last even longer.

[Extended Altering X (EXTENDEDALTERATION10)]{#EXTENDEDALTERATION10}

Expertise: Extended Altering X
Requires : The following expertise: Extended Altering IX.  A skill of type:
Alteration.  Only highest class levels greater than or equal to 69.  A base
constitution of at least 19.  A base strength of at least 19.  
The ability to cast alteration spells that last even longer.

[Extended Conjuring I (EXTENDEDCONJURATION1)]{#EXTENDEDCONJURATION1}

Expertise: Extended Conjuring I
Requires : A skill of type: Conjuration and not Clanmagic.  Only highest class
levels greater than or equal to 24.  A base constitution of at least 10.  A
base strength of at least 10.  
Allows   : Extended Conjuring II
The ability to cast conjuration spells that last even longer.

[Extended Conjuring II (EXTENDEDCONJURATION2)]{#EXTENDEDCONJURATION2}

Expertise: Extended Conjuring II
Requires : The following expertise: Extended Conjuring I.  A skill of type:
Conjuration and not Clanmagic.  Only highest class levels greater than or equal
to 29.  A base constitution of at least 11.  A base strength of at least 11.  
Allows   : Extended Conjuring III
The ability to cast conjuration spells that last even longer.

[Extended Conjuring III (EXTENDEDCONJURATION3)]{#EXTENDEDCONJURATION3}

Expertise: Extended Conjuring III
Requires : The following expertise: Extended Conjuring II.  A skill of type:
Conjuration and not Clanmagic.  Only highest class levels greater than or equal
to 34.  A base constitution of at least 12.  A base strength of at least 12.  
Allows   : Extended Conjuring IV
The ability to cast conjuration spells that last even longer.

[Extended Conjuring IV (EXTENDEDCONJURATION4)]{#EXTENDEDCONJURATION4}

Expertise: Extended Conjuring IV
Requires : The following expertise: Extended Conjuring III.  A skill of type:
Conjuration and not Clanmagic.  Only highest class levels greater than or equal
to 39.  A base constitution of at least 13.  A base strength of at least 13.  
Allows   : Extended Conjuring V
The ability to cast conjuration spells that last even longer.

[Extended Conjuring V (EXTENDEDCONJURATION5)]{#EXTENDEDCONJURATION5}

Expertise: Extended Conjuring V
Requires : The following expertise: Extended Conjuring IV.  A skill of type:
Conjuration and not Clanmagic.  Only highest class levels greater than or equal
to 44.  A base constitution of at least 14.  A base strength of at least 14.  
Allows   : Extended Conjuring VI
The ability to cast conjuration spells that last even longer.

[Extended Conjuring VI (EXTENDEDCONJURATION6)]{#EXTENDEDCONJURATION6}

Expertise: Extended Conjuring VI
Requires : The following expertise: Extended Conjuring V.  A skill of type:
Conjuration and not Clanmagic.  Only highest class levels greater than or equal
to 49.  A base constitution of at least 15.  A base strength of at least 15.  
Allows   : Extended Conjuring VII
The ability to cast conjuration spells that last even longer.

[Extended Conjuring VII (EXTENDEDCONJURATION7)]{#EXTENDEDCONJURATION7}

Expertise: Extended Conjuring VII
Requires : The following expertise: Extended Conjuring VI.  A skill of type:
Conjuration and not Clanmagic.  Only highest class levels greater than or equal
to 54.  A base constitution of at least 16.  A base strength of at least 16.  
Allows   : Extended Conjuring VIII
The ability to cast conjuration spells that last even longer.

[Extended Conjuring VIII (EXTENDEDCONJURATION8)]{#EXTENDEDCONJURATION8}

Expertise: Extended Conjuring VIII
Requires : The following expertise: Extended Conjuring VII.  A skill of type:
Conjuration and not Clanmagic.  Only highest class levels greater than or equal
to 59.  A base constitution of at least 17.  A base strength of at least 17.  
Allows   : Extended Conjuring IX
The ability to cast conjuration spells that last even longer.

[Extended Conjuring IX (EXTENDEDCONJURATION9)]{#EXTENDEDCONJURATION9}

Expertise: Extended Conjuring IX
Requires : The following expertise: Extended Conjuring VIII.  A skill of type:
Conjuration and not Clanmagic.  Only highest class levels greater than or equal
to 64.  A base constitution of at least 18.  A base strength of at least 18.  
Allows   : Extended Conjuring X
The ability to cast conjuration spells that last even longer.

[Extended Conjuring X (EXTENDEDCONJURATION10)]{#EXTENDEDCONJURATION10}

Expertise: Extended Conjuring X
Requires : The following expertise: Extended Conjuring IX.  A skill of type:
Conjuration and not Clanmagic.  Only highest class levels greater than or equal
to 69.  A base constitution of at least 19.  A base strength of at least 19.  
The ability to cast conjuration spells that last even longer.

[Extended Divining I (EXTENDEDDIVINATION1)]{#EXTENDEDDIVINATION1}

Expertise: Extended Divining I
Requires : A skill of type: Divination.  Only highest class levels greater than
or equal to 24.  A base constitution of at least 10.  A base strength of at
least 10.  
Allows   : Extended Divining II
The ability to cast divination spells that last even longer.

[Extended Divining II (EXTENDEDDIVINATION2)]{#EXTENDEDDIVINATION2}

Expertise: Extended Divining II
Requires : The following expertise: Extended Divining I.  A skill of type:
Divination.  Only highest class levels greater than or equal to 29.  A base
constitution of at least 11.  A base strength of at least 11.  
Allows   : Extended Divining III
The ability to cast divination spells that last even longer.

[Extended Divining III (EXTENDEDDIVINATION3)]{#EXTENDEDDIVINATION3}

Expertise: Extended Divining III
Requires : The following expertise: Extended Divining II.  A skill of type:
Divination.  Only highest class levels greater than or equal to 34.  A base
constitution of at least 12.  A base strength of at least 12.  
Allows   : Extended Divining IV
The ability to cast divination spells that last even longer.

[Extended Divining IV (EXTENDEDDIVINATION4)]{#EXTENDEDDIVINATION4}

Expertise: Extended Divining IV
Requires : The following expertise: Extended Divining III.  A skill of type:
Divination.  Only highest class levels greater than or equal to 39.  A base
constitution of at least 13.  A base strength of at least 13.  
Allows   : Extended Divining V
The ability to cast divination spells that last even longer.

[Extended Divining V (EXTENDEDDIVINATION5)]{#EXTENDEDDIVINATION5}

Expertise: Extended Divining V
Requires : The following expertise: Extended Divining IV.  A skill of type:
Divination.  Only highest class levels greater than or equal to 44.  A base
constitution of at least 14.  A base strength of at least 14.  
Allows   : Extended Divining VI
The ability to cast divination spells that last even longer.

[Extended Divining VI (EXTENDEDDIVINATION6)]{#EXTENDEDDIVINATION6}

Expertise: Extended Divining VI
Requires : The following expertise: Extended Divining V.  A skill of type:
Divination.  Only highest class levels greater than or equal to 49.  A base
constitution of at least 15.  A base strength of at least 15.  
Allows   : Extended Divining VII
The ability to cast divination spells that last even longer.

[Extended Divining VII (EXTENDEDDIVINATION7)]{#EXTENDEDDIVINATION7}

Expertise: Extended Divining VII
Requires : The following expertise: Extended Divining VI.  A skill of type:
Divination.  Only highest class levels greater than or equal to 54.  A base
constitution of at least 16.  A base strength of at least 16.  
Allows   : Extended Divining VIII
The ability to cast divination spells that last even longer.

[Extended Divining VIII (EXTENDEDDIVINATION8)]{#EXTENDEDDIVINATION8}

Expertise: Extended Divining VIII
Requires : The following expertise: Extended Divining VII.  A skill of type:
Divination.  Only highest class levels greater than or equal to 59.  A base
constitution of at least 17.  A base strength of at least 17.  
Allows   : Extended Divining IX
The ability to cast divination spells that last even longer.

[Extended Divining IX (EXTENDEDDIVINATION9)]{#EXTENDEDDIVINATION9}

Expertise: Extended Divining IX
Requires : The following expertise: Extended Divining VIII.  A skill of type:
Divination.  Only highest class levels greater than or equal to 64.  A base
constitution of at least 18.  A base strength of at least 18.  
Allows   : Extended Divining X
The ability to cast divination spells that last even longer.

[Extended Divining X (EXTENDEDDIVINATION10)]{#EXTENDEDDIVINATION10}

Expertise: Extended Divining X
Requires : The following expertise: Extended Divining IX.  A skill of type:
Divination.  Only highest class levels greater than or equal to 69.  A base
constitution of at least 19.  A base strength of at least 19.  
The ability to cast divination spells that last even longer.

[Extended Enchanting I (EXTENDEDENCHANTMENT1)]{#EXTENDEDENCHANTMENT1}

Expertise: Extended Enchanting I
Requires : A skill of type: Enchantment and not Clanmagic.  Only highest class
levels greater than or equal to 24.  A base constitution of at least 10.  A
base strength of at least 10.  
Allows   : Extended Enchanting II
The ability to cast enchantment/charm spells that last even longer.

[Extended Enchanting II (EXTENDEDENCHANTMENT2)]{#EXTENDEDENCHANTMENT2}

Expertise: Extended Enchanting II
Requires : The following expertise: Extended Enchanting I.  A skill of type:
Enchantment and not Clanmagic.  Only highest class levels greater than or equal
to 29.  A base constitution of at least 11.  A base strength of at least 11.  
Allows   : Extended Enchanting III
The ability to cast enchantment/charm spells that last even longer.

[Extended Enchanting III (EXTENDEDENCHANTMENT3)]{#EXTENDEDENCHANTMENT3}

Expertise: Extended Enchanting III
Requires : The following expertise: Extended Enchanting II.  A skill of type:
Enchantment and not Clanmagic.  Only highest class levels greater than or equal
to 34.  A base constitution of at least 12.  A base strength of at least 12.  
Allows   : Extended Enchanting IV
The ability to cast enchantment/charm spells that last even longer.

[Extended Enchanting IV (EXTENDEDENCHANTMENT4)]{#EXTENDEDENCHANTMENT4}

Expertise: Extended Enchanting IV
Requires : The following expertise: Extended Enchanting III.  A skill of type:
Enchantment and not Clanmagic.  Only highest class levels greater than or equal
to 39.  A base constitution of at least 13.  A base strength of at least 13.  
Allows   : Extended Enchanting V
The ability to cast enchantment/charm spells that last even longer.

[Extended Enchanting V (EXTENDEDENCHANTMENT5)]{#EXTENDEDENCHANTMENT5}

Expertise: Extended Enchanting V
Requires : The following expertise: Extended Enchanting IV.  A skill of type:
Enchantment and not Clanmagic.  Only highest class levels greater than or equal
to 44.  A base constitution of at least 14.  A base strength of at least 14.  
Allows   : Extended Enchanting VI
The ability to cast enchantment/charm spells that last even longer.

[Extended Enchanting VI (EXTENDEDENCHANTMENT6)]{#EXTENDEDENCHANTMENT6}

Expertise: Extended Enchanting VI
Requires : The following expertise: Extended Enchanting V.  A skill of type:
Enchantment and not Clanmagic.  Only highest class levels greater than or equal
to 49.  A base constitution of at least 15.  A base strength of at least 15.  
Allows   : Extended Enchanting VII
The ability to cast enchantment/charm spells that last even longer.

[Extended Enchanting VII (EXTENDEDENCHANTMENT7)]{#EXTENDEDENCHANTMENT7}

Expertise: Extended Enchanting VII
Requires : The following expertise: Extended Enchanting VI.  A skill of type:
Enchantment and not Clanmagic.  Only highest class levels greater than or equal
to 54.  A base constitution of at least 16.  A base strength of at least 16.  
Allows   : Extended Enchanting VIII
The ability to cast enchantment/charm spells that last even longer.

[Extended Enchanting VIII (EXTENDEDENCHANTMENT8)]{#EXTENDEDENCHANTMENT8}

Expertise: Extended Enchanting VIII
Requires : The following expertise: Extended Enchanting VII.  A skill of type:
Enchantment and not Clanmagic.  Only highest class levels greater than or equal
to 59.  A base constitution of at least 17.  A base strength of at least 17.  
Allows   : Extended Enchanting IX
The ability to cast enchantment/charm spells that last even longer.

[Extended Enchanting IX (EXTENDEDENCHANTMENT9)]{#EXTENDEDENCHANTMENT9}

Expertise: Extended Enchanting IX
Requires : The following expertise: Extended Enchanting VIII.  A skill of type:
Enchantment and not Clanmagic.  Only highest class levels greater than or equal
to 64.  A base constitution of at least 18.  A base strength of at least 18.  
Allows   : Extended Enchanting X
The ability to cast enchantment/charm spells that last even longer.

[Extended Enchanting X (EXTENDEDENCHANTMENT10)]{#EXTENDEDENCHANTMENT10}

Expertise: Extended Enchanting X
Requires : The following expertise: Extended Enchanting IX.  A skill of type:
Enchantment and not Clanmagic.  Only highest class levels greater than or equal
to 69.  A base constitution of at least 19.  A base strength of at least 19.  
The ability to cast enchantment/charm spells that last even longer.

[Extended Illusing I (EXTENDEDILLUSION1)]{#EXTENDEDILLUSION1}

Expertise: Extended Illusing I
Requires : A skill of type: Illusion.  Only highest class levels greater than
or equal to 24.  A base constitution of at least 10.  A base strength of at
least 10.  
Allows   : Extended Illusing II
The ability to cast illusion spells that last even longer.

[Extended Illusing II (EXTENDEDILLUSION2)]{#EXTENDEDILLUSION2}

Expertise: Extended Illusing II
Requires : The following expertise: Extended Illusing I.  A skill of type:
Illusion.  Only highest class levels greater than or equal to 29.  A base
constitution of at least 11.  A base strength of at least 11.  
Allows   : Extended Illusing III
The ability to cast illusion spells that last even longer.

[Extended Illusing III (EXTENDEDILLUSION3)]{#EXTENDEDILLUSION3}

Expertise: Extended Illusing III
Requires : The following expertise: Extended Illusing II.  A skill of type:
Illusion.  Only highest class levels greater than or equal to 34.  A base
constitution of at least 12.  A base strength of at least 12.  
Allows   : Extended Illusing IV
The ability to cast illusion spells that last even longer.

[Extended Illusing IV (EXTENDEDILLUSION4)]{#EXTENDEDILLUSION4}

Expertise: Extended Illusing IV
Requires : The following expertise: Extended Illusing III.  A skill of type:
Illusion.  Only highest class levels greater than or equal to 39.  A base
constitution of at least 13.  A base strength of at least 13.  
Allows   : Extended Illusing V
The ability to cast illusion spells that last even longer.

[Extended Illusing V (EXTENDEDILLUSION5)]{#EXTENDEDILLUSION5}

Expertise: Extended Illusing V
Requires : The following expertise: Extended Illusing IV.  A skill of type:
Illusion.  Only highest class levels greater than or equal to 44.  A base
constitution of at least 14.  A base strength of at least 14.  
Allows   : Extended Illusing VI
The ability to cast illusion spells that last even longer.

[Extended Illusing VI (EXTENDEDILLUSION6)]{#EXTENDEDILLUSION6}

Expertise: Extended Illusing VI
Requires : The following expertise: Extended Illusing V.  A skill of type:
Illusion.  Only highest class levels greater than or equal to 49.  A base
constitution of at least 15.  A base strength of at least 15.  
Allows   : Extended Illusing VII
The ability to cast illusion spells that last even longer.

[Extended Illusing VII (EXTENDEDILLUSION7)]{#EXTENDEDILLUSION7}

Expertise: Extended Illusing VII
Requires : The following expertise: Extended Illusing VI.  A skill of type:
Illusion.  Only highest class levels greater than or equal to 54.  A base
constitution of at least 16.  A base strength of at least 16.  
Allows   : Extended Illusing VIII
The ability to cast illusion spells that last even longer.

[Extended Illusing VIII (EXTENDEDILLUSION8)]{#EXTENDEDILLUSION8}

Expertise: Extended Illusing VIII
Requires : The following expertise: Extended Illusing VII.  A skill of type:
Illusion.  Only highest class levels greater than or equal to 59.  A base
constitution of at least 17.  A base strength of at least 17.  
Allows   : Extended Illusing IX
The ability to cast illusion spells that last even longer.

[Extended Illusing IX (EXTENDEDILLUSION9)]{#EXTENDEDILLUSION9}

Expertise: Extended Illusing IX
Requires : The following expertise: Extended Illusing VIII.  A skill of type:
Illusion.  Only highest class levels greater than or equal to 64.  A base
constitution of at least 18.  A base strength of at least 18.  
Allows   : Extended Illusing X
The ability to cast illusion spells that last even longer.

[Extended Illusing X (EXTENDEDILLUSION10)]{#EXTENDEDILLUSION10}

Expertise: Extended Illusing X
Requires : The following expertise: Extended Illusing IX.  A skill of type:
Illusion.  Only highest class levels greater than or equal to 69.  A base
constitution of at least 19.  A base strength of at least 19.  
The ability to cast illusion spells that last even longer.

[Extended In/Evoking I (EXTENDEDINVOCATION1)]{#EXTENDEDINVOCATION1}

Expertise: Extended In/Evoking I
Requires : A skill of type: Invocation.  Only highest class levels greater than
or equal to 24.  A base constitution of at least 10.  A base strength of at
least 10.  
Allows   : Extended In/Evoking II
The ability to cast invocation/evocation spells that last even longer.

[Extended In/Evoking II (EXTENDEDINVOCATION2)]{#EXTENDEDINVOCATION2}

Expertise: Extended In/Evoking II
Requires : The following expertise: Extended In/Evoking I.  A skill of type:
Invocation.  Only highest class levels greater than or equal to 29.  A base
constitution of at least 11.  A base strength of at least 11.  
Allows   : Extended In/Evoking III
The ability to cast invocation/evocation spells that last even longer.

[Extended In/Evoking III (EXTENDEDINVOCATION3)]{#EXTENDEDINVOCATION3}

Expertise: Extended In/Evoking III
Requires : The following expertise: Extended In/Evoking II.  A skill of type:
Invocation.  Only highest class levels greater than or equal to 34.  A base
constitution of at least 12.  A base strength of at least 12.  
Allows   : Extended In/Evoking IV
The ability to cast invocation/evocation spells that last even longer.

[Extended In/Evoking IV (EXTENDEDINVOCATION4)]{#EXTENDEDINVOCATION4}

Expertise: Extended In/Evoking IV
Requires : The following expertise: Extended In/Evoking III.  A skill of type:
Invocation.  Only highest class levels greater than or equal to 39.  A base
constitution of at least 13.  A base strength of at least 13.  
Allows   : Extended In/Evoking V
The ability to cast invocation/evocation spells that last even longer.

[Extended In/Evoking V (EXTENDEDINVOCATION5)]{#EXTENDEDINVOCATION5}

Expertise: Extended In/Evoking V
Requires : The following expertise: Extended In/Evoking IV.  A skill of type:
Invocation.  Only highest class levels greater than or equal to 44.  A base
constitution of at least 14.  A base strength of at least 14.  
Allows   : Extended In/Evoking VI
The ability to cast invocation/evocation spells that last even longer.

[Extended In/Evoking VI (EXTENDEDINVOCATION6)]{#EXTENDEDINVOCATION6}

Expertise: Extended In/Evoking VI
Requires : The following expertise: Extended In/Evoking V.  A skill of type:
Invocation.  Only highest class levels greater than or equal to 49.  A base
constitution of at least 15.  A base strength of at least 15.  
Allows   : Extended In/Evoking VII
The ability to cast invocation/evocation spells that last even longer.

[Extended In/Evoking VII (EXTENDEDINVOCATION7)]{#EXTENDEDINVOCATION7}

Expertise: Extended In/Evoking VII
Requires : The following expertise: Extended In/Evoking VI.  A skill of type:
Invocation.  Only highest class levels greater than or equal to 54.  A base
constitution of at least 16.  A base strength of at least 16.  
Allows   : Extended In/Evoking VIII
The ability to cast invocation/evocation spells that last even longer.

[Extended In/Evoking VIII (EXTENDEDINVOCATION8)]{#EXTENDEDINVOCATION8}

Expertise: Extended In/Evoking VIII
Requires : The following expertise: Extended In/Evoking VII.  A skill of type:
Invocation.  Only highest class levels greater than or equal to 59.  A base
constitution of at least 17.  A base strength of at least 17.  
Allows   : Extended In/Evoking IX
The ability to cast invocation/evocation spells that last even longer.

[Extended In/Evoking IX (EXTENDEDINVOCATION9)]{#EXTENDEDINVOCATION9}

Expertise: Extended In/Evoking IX
Requires : The following expertise: Extended In/Evoking VIII.  A skill of type:
Invocation.  Only highest class levels greater than or equal to 64.  A base
constitution of at least 18.  A base strength of at least 18.  
Allows   : Extended In/Evoking X
The ability to cast invocation/evocation spells that last even longer.

[Extended In/Evoking X (EXTENDEDINVOCATION10)]{#EXTENDEDINVOCATION10}

Expertise: Extended In/Evoking X
Requires : The following expertise: Extended In/Evoking IX.  A skill of type:
Invocation.  Only highest class levels greater than or equal to 69.  A base
constitution of at least 19.  A base strength of at least 19.  
The ability to cast invocation/evocation spells that last even longer.

[Extended Transmuting I (EXTENDEDTRANSMUTATION1)]{#EXTENDEDTRANSMUTATION1}

Expertise: Extended Transmuting I
Requires : A skill of type: Transmutation.  Only highest class levels greater
than or equal to 24.  A base constitution of at least 10.  A base strength of
at least 10.  
Allows   : Extended Transmuting II
The ability to cast transmutation spells that last even longer.

[Extended Transmuting II (EXTENDEDTRANSMUTATION2)]{#EXTENDEDTRANSMUTATION2}

Expertise: Extended Transmuting II
Requires : The following expertise: Extended Transmuting I.  A skill of type:
Transmutation.  Only highest class levels greater than or equal to 29.  A base
constitution of at least 11.  A base strength of at least 11.  
Allows   : Extended Transmuting III
The ability to cast transmutation spells that last even longer.

[Extended Transmuting III (EXTENDEDTRANSMUTATION3)]{#EXTENDEDTRANSMUTATION3}

Expertise: Extended Transmuting III
Requires : The following expertise: Extended Transmuting II.  A skill of type:
Transmutation.  Only highest class levels greater than or equal to 34.  A base
constitution of at least 12.  A base strength of at least 12.  
Allows   : Extended Transmuting IV
The ability to cast transmutation spells that last even longer.

[Extended Transmuting IV (EXTENDEDTRANSMUTATION4)]{#EXTENDEDTRANSMUTATION4}

Expertise: Extended Transmuting IV
Requires : The following expertise: Extended Transmuting III.  A skill of type:
Transmutation.  Only highest class levels greater than or equal to 39.  A base
constitution of at least 13.  A base strength of at least 13.  
Allows   : Extended Transmuting V
The ability to cast transmutation spells that last even longer.

[Extended Transmuting V (EXTENDEDTRANSMUTATION5)]{#EXTENDEDTRANSMUTATION5}

Expertise: Extended Transmuting V
Requires : The following expertise: Extended Transmuting IV.  A skill of type:
Transmutation.  Only highest class levels greater than or equal to 44.  A base
constitution of at least 14.  A base strength of at least 14.  
Allows   : Extended Transmuting VI
The ability to cast transmutation spells that last even longer.

[Extended Transmuting VI (EXTENDEDTRANSMUTATION6)]{#EXTENDEDTRANSMUTATION6}

Expertise: Extended Transmuting VI
Requires : The following expertise: Extended Transmuting V.  A skill of type:
Transmutation.  Only highest class levels greater than or equal to 49.  A base
constitution of at least 15.  A base strength of at least 15.  
Allows   : Extended Transmuting VII
The ability to cast transmutation spells that last even longer.

[Extended Transmuting VII (EXTENDEDTRANSMUTATION7)]{#EXTENDEDTRANSMUTATION7}

Expertise: Extended Transmuting VII
Requires : The following expertise: Extended Transmuting VI.  A skill of type:
Transmutation.  Only highest class levels greater than or equal to 54.  A base
constitution of at least 16.  A base strength of at least 16.  
Allows   : Extended Transmuting VIII
The ability to cast transmutation spells that last even longer.

[Extended Transmuting VIII (EXTENDEDTRANSMUTATION8)]{#EXTENDEDTRANSMUTATION8}

Expertise: Extended Transmuting VIII
Requires : The following expertise: Extended Transmuting VII.  A skill of type:
Transmutation.  Only highest class levels greater than or equal to 59.  A base
constitution of at least 17.  A base strength of at least 17.  
Allows   : Extended Transmuting IX
The ability to cast transmutation spells that last even longer.

[Extended Transmuting IX (EXTENDEDTRANSMUTATION9)]{#EXTENDEDTRANSMUTATION9}

Expertise: Extended Transmuting IX
Requires : The following expertise: Extended Transmuting VIII.  A skill of
type: Transmutation.  Only highest class levels greater than or equal to 64.  A
base constitution of at least 18.  A base strength of at least 18.  
Allows   : Extended Transmuting X
The ability to cast transmutation spells that last even longer.

[Extended Transmuting X (EXTENDEDTRANSMUTATION10)]{#EXTENDEDTRANSMUTATION10}

Expertise: Extended Transmuting X
Requires : The following expertise: Extended Transmuting IX.  A skill of type:
Transmutation.  Only highest class levels greater than or equal to 69.  A base
constitution of at least 19.  A base strength of at least 19.  
The ability to cast transmutation spells that last even longer.

[Fast Dancing I (FASTDANCE1)]{#FASTDANCE1}

Expertise: Fast Dancing I
Requires : A skill of type: Dancing and Malicious.  Only highest class levels
greater than or equal to 20.  A base strength of at least 13.  A base charisma
of at least 13.  
Allows   : Fast Dancing II
The ability to perform dances that have a more powerful malicious affect.

[Fast Dancing II (FASTDANCE2)]{#FASTDANCE2}

Expertise: Fast Dancing II
Requires : The following expertise: Fast Dancing I.  A skill of type: Dancing
and Malicious.  Only highest class levels greater than or equal to 25.  A base
strength of at least 14.  A base charisma of at least 14.  
Allows   : Fast Dancing III
The ability to perform dances that have a more powerful malicious affect.

[Fast Dancing III (FASTDANCE3)]{#FASTDANCE3}

Expertise: Fast Dancing III
Requires : The following expertise: Fast Dancing II.  A skill of type: Dancing
and Malicious.  Only highest class levels greater than or equal to 30.  A base
strength of at least 15.  A base charisma of at least 15.  
Allows   : Fast Dancing IV
The ability to perform dances that have a more powerful malicious affect.

[Fast Dancing IV (FASTDANCE4)]{#FASTDANCE4}

Expertise: Fast Dancing IV
Requires : The following expertise: Fast Dancing III.  A skill of type: Dancing
and Malicious.  Only highest class levels greater than or equal to 35.  A base
strength of at least 16.  A base charisma of at least 16.  
Allows   : Fast Dancing V
The ability to perform dances that have a more powerful malicious affect.

[Fast Dancing V (FASTDANCE5)]{#FASTDANCE5}

Expertise: Fast Dancing V
Requires : The following expertise: Fast Dancing IV.  A skill of type: Dancing
and Malicious.  Only highest class levels greater than or equal to 40.  A base
strength of at least 17.  A base charisma of at least 17.  
Allows   : Fast Dancing VI
The ability to perform dances that have a more powerful malicious affect.

[Fast Dancing VI (FASTDANCE6)]{#FASTDANCE6}

Expertise: Fast Dancing VI
Requires : The following expertise: Fast Dancing V.  A skill of type: Dancing
and Malicious.  Only highest class levels greater than or equal to 45.  A base
strength of at least 18.  A base charisma of at least 18.  
Allows   : Fast Dancing VII
The ability to perform dances that have a more powerful malicious affect.

[Fast Dancing VII (FASTDANCE7)]{#FASTDANCE7}

Expertise: Fast Dancing VII
Requires : The following expertise: Fast Dancing VI.  A skill of type: Dancing
and Malicious.  Only highest class levels greater than or equal to 50.  A base
strength of at least 19.  A base charisma of at least 19.  
Allows   : Fast Dancing VIII
The ability to perform dances that have a more powerful malicious affect.

[Fast Dancing VIII (FASTDANCE8)]{#FASTDANCE8}

Expertise: Fast Dancing VIII
Requires : The following expertise: Fast Dancing VII.  A skill of type: Dancing
and Malicious.  Only highest class levels greater than or equal to 55.  A base
strength of at least 20.  A base charisma of at least 20.  
Allows   : Fast Dancing IX
The ability to perform dances that have a more powerful malicious affect.

[Fast Dancing IX (FASTDANCE9)]{#FASTDANCE9}

Expertise: Fast Dancing IX
Requires : The following expertise: Fast Dancing VIII.  A skill of type:
Dancing and Malicious.  Only highest class levels greater than or equal to 60. 
A base strength of at least 21.  A base charisma of at least 21.  
Allows   : Fast Dancing X
The ability to perform dances that have a more powerful malicious affect.

[Fast Dancing X (FASTDANCE10)]{#FASTDANCE10}

Expertise: Fast Dancing X
Requires : The following expertise: Fast Dancing IX.  A skill of type: Dancing
and Malicious.  Only highest class levels greater than or equal to 65.  A base
strength of at least 22.  A base charisma of at least 22.  
The ability to perform dances that have a more powerful malicious affect.

[Fatiguing I (FATIGUER1)]{#FATIGUER1}

Expertise: Fatiguing I
Requires : One of the following skills: Disabling Caltrops.  Only highest class
levels greater than or equal to 24.  A base constitution of at least 13.  
Allows   : Fatiguing II
The ability to craft devices and traps that inhibit movement and cause fatigue.

[Fatiguing II (FATIGUER2)]{#FATIGUER2}

Expertise: Fatiguing II
Requires : The following expertise: Fatiguing I.  One of the following skills:
Disabling Caltrops.  Only highest class levels greater than or equal to 29.  A
base constitution of at least 14.  
Allows   : Fatiguing III
The ability to craft devices and traps that inhibit movement and cause fatigue.

[Fatiguing III (FATIGUER3)]{#FATIGUER3}

Expertise: Fatiguing III
Requires : The following expertise: Fatiguing II.  One of the following skills:
Disabling Caltrops.  Only highest class levels greater than or equal to 34.  A
base constitution of at least 15.  
Allows   : Fatiguing IV
The ability to craft devices and traps that inhibit movement and cause fatigue.

[Fatiguing IV (FATIGUER4)]{#FATIGUER4}

Expertise: Fatiguing IV
Requires : The following expertise: Fatiguing III.  One of the following
skills: Disabling Caltrops.  Only highest class levels greater than or equal to
39.  A base constitution of at least 16.  
Allows   : Fatiguing V
The ability to craft devices and traps that inhibit movement and cause fatigue.

[Fatiguing V (FATIGUER5)]{#FATIGUER5}

Expertise: Fatiguing V
Requires : The following expertise: Fatiguing IV.  One of the following skills:
Disabling Caltrops.  Only highest class levels greater than or equal to 44.  A
base constitution of at least 17.  
Allows   : Fatiguing VI
The ability to craft devices and traps that inhibit movement and cause fatigue.

[Fatiguing VI (FATIGUER6)]{#FATIGUER6}

Expertise: Fatiguing VI
Requires : The following expertise: Fatiguing V.  One of the following skills:
Disabling Caltrops.  Only highest class levels greater than or equal to 49.  A
base constitution of at least 18.  
Allows   : Fatiguing VII
The ability to craft devices and traps that inhibit movement and cause fatigue.

[Fatiguing VII (FATIGUER7)]{#FATIGUER7}

Expertise: Fatiguing VII
Requires : The following expertise: Fatiguing VI.  One of the following skills:
Disabling Caltrops.  Only highest class levels greater than or equal to 54.  A
base constitution of at least 19.  
Allows   : Fatiguing VIII
The ability to craft devices and traps that inhibit movement and cause fatigue.

[Fatiguing VIII (FATIGUER8)]{#FATIGUER8}

Expertise: Fatiguing VIII
Requires : The following expertise: Fatiguing VII.  One of the following
skills: Disabling Caltrops.  Only highest class levels greater than or equal to
59.  A base constitution of at least 20.  
Allows   : Fatiguing IX
The ability to craft devices and traps that inhibit movement and cause fatigue.

[Fatiguing IX (FATIGUER9)]{#FATIGUER9}

Expertise: Fatiguing IX
Requires : The following expertise: Fatiguing VIII.  One of the following
skills: Disabling Caltrops.  Only highest class levels greater than or equal to
64.  A base constitution of at least 21.  
Allows   : Fatiguing X
The ability to craft devices and traps that inhibit movement and cause fatigue.

[Fatiguing X (FATIGUER10)]{#FATIGUER10}

Expertise: Fatiguing X
Requires : The following expertise: Fatiguing IX.  One of the following skills:
Disabling Caltrops.  Only highest class levels greater than or equal to 69.  A
base constitution of at least 22.  
The ability to craft devices and traps that inhibit movement and cause fatigue.

[Fine Calligraphy I (CALIGRAPHY1)]{#CALIGRAPHY1}

Expertise: Fine Calligraphy I
Requires : A skill of type: Calligraphy.  Only highest class levels greater
than or equal to 28.  A base intelligence of at least 13.  
Allows   : Fine Calligraphy II
The ability to handle more difficult calligraphy chores. 

[Fine Calligraphy II (CALIGRAPHY2)]{#CALIGRAPHY2}

Expertise: Fine Calligraphy II
Requires : The following expertise: Fine Calligraphy I.  A skill of type:
Calligraphy.  Only highest class levels greater than or equal to 33.  A base
intelligence of at least 14.  
Allows   : Fine Calligraphy III
The ability to handle more difficult calligraphy chores. 

[Fine Calligraphy III (CALIGRAPHY3)]{#CALIGRAPHY3}

Expertise: Fine Calligraphy III
Requires : The following expertise: Fine Calligraphy II.  A skill of type:
Calligraphy.  Only highest class levels greater than or equal to 38.  A base
intelligence of at least 15.  
Allows   : Fine Calligraphy IV
The ability to handle more difficult calligraphy chores. 

[Fine Calligraphy IV (CALIGRAPHY4)]{#CALIGRAPHY4}

Expertise: Fine Calligraphy IV
Requires : The following expertise: Fine Calligraphy III.  A skill of type:
Calligraphy.  Only highest class levels greater than or equal to 43.  A base
intelligence of at least 16.  
Allows   : Fine Calligraphy V
The ability to handle more difficult calligraphy chores. 

[Fine Calligraphy V (CALIGRAPHY5)]{#CALIGRAPHY5}

Expertise: Fine Calligraphy V
Requires : The following expertise: Fine Calligraphy IV.  A skill of type:
Calligraphy.  Only highest class levels greater than or equal to 48.  A base
intelligence of at least 17.  
Allows   : Fine Calligraphy VI
The ability to handle more difficult calligraphy chores. 

[Fine Calligraphy VI (CALIGRAPHY6)]{#CALIGRAPHY6}

Expertise: Fine Calligraphy VI
Requires : The following expertise: Fine Calligraphy V.  A skill of type:
Calligraphy.  Only highest class levels greater than or equal to 53.  A base
intelligence of at least 18.  
Allows   : Fine Calligraphy VII
The ability to handle more difficult calligraphy chores. 

[Fine Calligraphy VII (CALIGRAPHY7)]{#CALIGRAPHY7}

Expertise: Fine Calligraphy VII
Requires : The following expertise: Fine Calligraphy VI.  A skill of type:
Calligraphy.  Only highest class levels greater than or equal to 58.  A base
intelligence of at least 19.  
Allows   : Fine Calligraphy VIII
The ability to handle more difficult calligraphy chores. 

[Fine Calligraphy VIII (CALIGRAPHY8)]{#CALIGRAPHY8}

Expertise: Fine Calligraphy VIII
Requires : The following expertise: Fine Calligraphy VII.  A skill of type:
Calligraphy.  Only highest class levels greater than or equal to 63.  A base
intelligence of at least 20.  
Allows   : Fine Calligraphy IX
The ability to handle more difficult calligraphy chores. 

[Fine Calligraphy IX (CALIGRAPHY9)]{#CALIGRAPHY9}

Expertise: Fine Calligraphy IX
Requires : The following expertise: Fine Calligraphy VIII.  A skill of type:
Calligraphy.  Only highest class levels greater than or equal to 68.  A base
intelligence of at least 21.  
Allows   : Fine Calligraphy X
The ability to handle more difficult calligraphy chores. 

[Fine Calligraphy X (CALIGRAPHY10)]{#CALIGRAPHY10}

Expertise: Fine Calligraphy X
Requires : The following expertise: Fine Calligraphy IX.  A skill of type:
Calligraphy.  Only highest class levels greater than or equal to 73.  A base
intelligence of at least 22.  
The ability to handle more difficult calligraphy chores. 

[Fitness I (FITNESS1)]{#FITNESS1}

Expertise: Fitness I
Requires : A skill of type: Fitness.  Only highest class levels greater than or
equal to 30.  A base intelligence of at least 13.  
Allows   : Fitness II
Ability to keep both mind and body in top shape so that fitness domain skills
are performed at top efficiency.

[Fitness II (FITNESS2)]{#FITNESS2}

Expertise: Fitness II
Requires : The following expertise: Fitness I.  A skill of type: Fitness.  Only
highest class levels greater than or equal to 35.  A base intelligence of at
least 14.  
Allows   : Fitness III
Ability to keep both mind and body in top shape so that fitness domain skills
are performed at top efficiency.

[Fitness III (FITNESS3)]{#FITNESS3}

Expertise: Fitness III
Requires : The following expertise: Fitness II.  A skill of type: Fitness. 
Only highest class levels greater than or equal to 40.  A base intelligence of
at least 15.  
Allows   : Fitness IV
Ability to keep both mind and body in top shape so that fitness domain skills
are performed at top efficiency.

[Fitness IV (FITNESS4)]{#FITNESS4}

Expertise: Fitness IV
Requires : The following expertise: Fitness III.  A skill of type: Fitness. 
Only highest class levels greater than or equal to 45.  A base intelligence of
at least 16.  
Allows   : Fitness V
Ability to keep both mind and body in top shape so that fitness domain skills
are performed at top efficiency.

[Fitness V (FITNESS5)]{#FITNESS5}

Expertise: Fitness V
Requires : The following expertise: Fitness IV.  A skill of type: Fitness. 
Only highest class levels greater than or equal to 50.  A base intelligence of
at least 17.  
Allows   : Fitness VI
Ability to keep both mind and body in top shape so that fitness domain skills
are performed at top efficiency.

[Fitness VI (FITNESS6)]{#FITNESS6}

Expertise: Fitness VI
Requires : The following expertise: Fitness V.  A skill of type: Fitness.  Only
highest class levels greater than or equal to 55.  A base intelligence of at
least 18.  
Allows   : Fitness VII
Ability to keep both mind and body in top shape so that fitness domain skills
are performed at top efficiency.

[Fitness VII (FITNESS7)]{#FITNESS7}

Expertise: Fitness VII
Requires : The following expertise: Fitness VI.  A skill of type: Fitness. 
Only highest class levels greater than or equal to 60.  A base intelligence of
at least 19.  
Allows   : Fitness VIII
Ability to keep both mind and body in top shape so that fitness domain skills
are performed at top efficiency.

[Fitness VIII (FITNESS8)]{#FITNESS8}

Expertise: Fitness VIII
Requires : The following expertise: Fitness VII.  A skill of type: Fitness. 
Only highest class levels greater than or equal to 65.  A base intelligence of
at least 20.  
Allows   : Fitness IX
Ability to keep both mind and body in top shape so that fitness domain skills
are performed at top efficiency.

[Fitness IX (FITNESS9)]{#FITNESS9}

Expertise: Fitness IX
Requires : The following expertise: Fitness VIII.  A skill of type: Fitness. 
Only highest class levels greater than or equal to 70.  A base intelligence of
at least 21.  
Allows   : Fitness X
Ability to keep both mind and body in top shape so that fitness domain skills
are performed at top efficiency.

[Fitness X (FITNESS10)]{#FITNESS10}

Expertise: Fitness X
Requires : The following expertise: Fitness IX.  A skill of type: Fitness. 
Only highest class levels greater than or equal to 75.  A base intelligence of
at least 22.  
Ability to keep both mind and body in top shape so that fitness domain skills
are performed at top efficiency.

[Flailed Bashing I (FLAILEDBASH1)]{#FLAILEDBASH1}

Expertise: Flailed Bashing I
Requires : One of the following skills: Flailing Weapon Specialization.  Only
highest class levels greater than or equal to 32.  A base strength of at least
16.  
Allows   : Flailed Bashing II
The ability to do more damage when using a bashing-type flail-class weapon.

[Flailed Bashing II (FLAILEDBASH2)]{#FLAILEDBASH2}

Expertise: Flailed Bashing II
Requires : The following expertise: Flailed Bashing I.  One of the following
skills: Flailing Weapon Specialization.  Only highest class levels greater than
or equal to 37.  A base strength of at least 17.  
Allows   : Flailed Bashing III
The ability to do more damage when using a bashing-type flail-class weapon.

[Flailed Bashing III (FLAILEDBASH3)]{#FLAILEDBASH3}

Expertise: Flailed Bashing III
Requires : The following expertise: Flailed Bashing II.  One of the following
skills: Flailing Weapon Specialization.  Only highest class levels greater than
or equal to 42.  A base strength of at least 18.  
Allows   : Flailed Bashing IV
The ability to do more damage when using a bashing-type flail-class weapon.

[Flailed Bashing IV (FLAILEDBASH4)]{#FLAILEDBASH4}

Expertise: Flailed Bashing IV
Requires : The following expertise: Flailed Bashing III.  One of the following
skills: Flailing Weapon Specialization.  Only highest class levels greater than
or equal to 47.  A base strength of at least 19.  
Allows   : Flailed Bashing V
The ability to do more damage when using a bashing-type flail-class weapon.

[Flailed Bashing V (FLAILEDBASH5)]{#FLAILEDBASH5}

Expertise: Flailed Bashing V
Requires : The following expertise: Flailed Bashing IV.  One of the following
skills: Flailing Weapon Specialization.  Only highest class levels greater than
or equal to 52.  A base strength of at least 20.  
Allows   : Flailed Bashing VI
The ability to do more damage when using a bashing-type flail-class weapon.

[Flailed Bashing VI (FLAILEDBASH6)]{#FLAILEDBASH6}

Expertise: Flailed Bashing VI
Requires : The following expertise: Flailed Bashing V.  One of the following
skills: Flailing Weapon Specialization.  Only highest class levels greater than
or equal to 57.  A base strength of at least 21.  
Allows   : Flailed Bashing VII
The ability to do more damage when using a bashing-type flail-class weapon.

[Flailed Bashing VII (FLAILEDBASH7)]{#FLAILEDBASH7}

Expertise: Flailed Bashing VII
Requires : The following expertise: Flailed Bashing VI.  One of the following
skills: Flailing Weapon Specialization.  Only highest class levels greater than
or equal to 62.  A base strength of at least 22.  
Allows   : Flailed Bashing VIII
The ability to do more damage when using a bashing-type flail-class weapon.

[Flailed Bashing VIII (FLAILEDBASH8)]{#FLAILEDBASH8}

Expertise: Flailed Bashing VIII
Requires : The following expertise: Flailed Bashing VII.  One of the following
skills: Flailing Weapon Specialization.  Only highest class levels greater than
or equal to 67.  A base strength of at least 23.  
Allows   : Flailed Bashing IX
The ability to do more damage when using a bashing-type flail-class weapon.

[Flailed Bashing IX (FLAILEDBASH9)]{#FLAILEDBASH9}

Expertise: Flailed Bashing IX
Requires : The following expertise: Flailed Bashing VIII.  One of the following
skills: Flailing Weapon Specialization.  Only highest class levels greater than
or equal to 72.  A base strength of at least 24.  
Allows   : Flailed Bashing X
The ability to do more damage when using a bashing-type flail-class weapon.

[Flailed Bashing X (FLAILEDBASH10)]{#FLAILEDBASH10}

Expertise: Flailed Bashing X
Requires : The following expertise: Flailed Bashing IX.  One of the following
skills: Flailing Weapon Specialization.  Only highest class levels greater than
or equal to 77.  A base strength of at least 25.  
The ability to do more damage when using a bashing-type flail-class weapon.

[Flailed Focus I (FLAILEDFOCUS1)]{#FLAILEDFOCUS1}

Expertise: Flailed Focus I
Requires : Only Fighter types.  One of the following skills: Flailing Weapon
Specialization.  Only highest class levels greater than or equal to 32.  A base
wisdom of at least 11.  
Allows   : Flailed Focus II
The ability to wield higher level flail-class weapons.

[Flailed Focus II (FLAILEDFOCUS2)]{#FLAILEDFOCUS2}

Expertise: Flailed Focus II
Requires : The following expertise: Flailed Focus I.  Only Fighter types.  One
of the following skills: Flailing Weapon Specialization.  Only highest class
levels greater than or equal to 37.  A base wisdom of at least 12.  
Allows   : Flailed Focus III
The ability to wield higher level flail-class weapons.

[Flailed Focus III (FLAILEDFOCUS3)]{#FLAILEDFOCUS3}

Expertise: Flailed Focus III
Requires : The following expertise: Flailed Focus II.  Only Fighter types.  One
of the following skills: Flailing Weapon Specialization.  Only highest class
levels greater than or equal to 42.  A base wisdom of at least 13.  
Allows   : Flailed Focus IV
The ability to wield higher level flail-class weapons.

[Flailed Focus IV (FLAILEDFOCUS4)]{#FLAILEDFOCUS4}

Expertise: Flailed Focus IV
Requires : The following expertise: Flailed Focus III.  Only Fighter types. 
One of the following skills: Flailing Weapon Specialization.  Only highest
class levels greater than or equal to 47.  A base wisdom of at least 14.  
Allows   : Flailed Focus V
The ability to wield higher level flail-class weapons.

[Flailed Focus V (FLAILEDFOCUS5)]{#FLAILEDFOCUS5}

Expertise: Flailed Focus V
Requires : The following expertise: Flailed Focus IV.  Only Fighter types.  One
of the following skills: Flailing Weapon Specialization.  Only highest class
levels greater than or equal to 52.  A base wisdom of at least 15.  
Allows   : Flailed Focus VI
The ability to wield higher level flail-class weapons.

[Flailed Focus VI (FLAILEDFOCUS6)]{#FLAILEDFOCUS6}

Expertise: Flailed Focus VI
Requires : The following expertise: Flailed Focus V.  Only Fighter types.  One
of the following skills: Flailing Weapon Specialization.  Only highest class
levels greater than or equal to 57.  A base wisdom of at least 16.  
Allows   : Flailed Focus VII
The ability to wield higher level flail-class weapons.

[Flailed Focus VII (FLAILEDFOCUS7)]{#FLAILEDFOCUS7}

Expertise: Flailed Focus VII
Requires : The following expertise: Flailed Focus VI.  Only Fighter types.  One
of the following skills: Flailing Weapon Specialization.  Only highest class
levels greater than or equal to 62.  A base wisdom of at least 17.  
Allows   : Flailed Focus VIII
The ability to wield higher level flail-class weapons.

[Flailed Focus VIII (FLAILEDFOCUS8)]{#FLAILEDFOCUS8}

Expertise: Flailed Focus VIII
Requires : The following expertise: Flailed Focus VII.  Only Fighter types. 
One of the following skills: Flailing Weapon Specialization.  Only highest
class levels greater than or equal to 67.  A base wisdom of at least 18.  
Allows   : Flailed Focus IX
The ability to wield higher level flail-class weapons.

[Flailed Focus IX (FLAILEDFOCUS9)]{#FLAILEDFOCUS9}

Expertise: Flailed Focus IX
Requires : The following expertise: Flailed Focus VIII.  Only Fighter types. 
One of the following skills: Flailing Weapon Specialization.  Only highest
class levels greater than or equal to 72.  A base wisdom of at least 19.  
Allows   : Flailed Focus X
The ability to wield higher level flail-class weapons.

[Flailed Focus X (FLAILEDFOCUS10)]{#FLAILEDFOCUS10}

Expertise: Flailed Focus X
Requires : The following expertise: Flailed Focus IX.  Only Fighter types.  One
of the following skills: Flailing Weapon Specialization.  Only highest class
levels greater than or equal to 77.  A base wisdom of at least 20.  
The ability to wield higher level flail-class weapons.

[Flailed Slicing I (FLAILEDSLASH1)]{#FLAILEDSLASH1}

Expertise: Flailed Slicing I
Requires : One of the following skills: Flailing Weapon Specialization.  Only
highest class levels greater than or equal to 32.  A base strength of at least
16.  
Allows   : Flailed Slicing II
The ability to do more damage when using a slashing/slicing-type flail-class
weapon.

[Flailed Slicing II (FLAILEDSLASH2)]{#FLAILEDSLASH2}

Expertise: Flailed Slicing II
Requires : The following expertise: Flailed Slicing I.  One of the following
skills: Flailing Weapon Specialization.  Only highest class levels greater than
or equal to 37.  A base strength of at least 17.  
Allows   : Flailed Slicing III
The ability to do more damage when using a slashing/slicing-type flail-class
weapon.

[Flailed Slicing III (FLAILEDSLASH3)]{#FLAILEDSLASH3}

Expertise: Flailed Slicing III
Requires : The following expertise: Flailed Slicing II.  One of the following
skills: Flailing Weapon Specialization.  Only highest class levels greater than
or equal to 42.  A base strength of at least 18.  
Allows   : Flailed Slicing IV
The ability to do more damage when using a slashing/slicing-type flail-class
weapon.

[Flailed Slicing IV (FLAILEDSLASH4)]{#FLAILEDSLASH4}

Expertise: Flailed Slicing IV
Requires : The following expertise: Flailed Slicing III.  One of the following
skills: Flailing Weapon Specialization.  Only highest class levels greater than
or equal to 47.  A base strength of at least 19.  
Allows   : Flailed Slicing V
The ability to do more damage when using a slashing/slicing-type flail-class
weapon.

[Flailed Slicing V (FLAILEDSLASH5)]{#FLAILEDSLASH5}

Expertise: Flailed Slicing V
Requires : The following expertise: Flailed Slicing IV.  One of the following
skills: Flailing Weapon Specialization.  Only highest class levels greater than
or equal to 52.  A base strength of at least 20.  
Allows   : Flailed Slicing VI
The ability to do more damage when using a slashing/slicing-type flail-class
weapon.

[Flailed Slicing VI (FLAILEDSLASH6)]{#FLAILEDSLASH6}

Expertise: Flailed Slicing VI
Requires : The following expertise: Flailed Slicing V.  One of the following
skills: Flailing Weapon Specialization.  Only highest class levels greater than
or equal to 57.  A base strength of at least 21.  
Allows   : Flailed Slicing VII
The ability to do more damage when using a slashing/slicing-type flail-class
weapon.

[Flailed Slicing VII (FLAILEDSLASH7)]{#FLAILEDSLASH7}

Expertise: Flailed Slicing VII
Requires : The following expertise: Flailed Slicing VI.  One of the following
skills: Flailing Weapon Specialization.  Only highest class levels greater than
or equal to 62.  A base strength of at least 22.  
Allows   : Flailed Slicing VIII
The ability to do more damage when using a slashing/slicing-type flail-class
weapon.

[Flailed Slicing VIII (FLAILEDSLASH8)]{#FLAILEDSLASH8}

Expertise: Flailed Slicing VIII
Requires : The following expertise: Flailed Slicing VII.  One of the following
skills: Flailing Weapon Specialization.  Only highest class levels greater than
or equal to 67.  A base strength of at least 23.  
Allows   : Flailed Slicing IX
The ability to do more damage when using a slashing/slicing-type flail-class
weapon.

[Flailed Slicing IX (FLAILEDSLASH9)]{#FLAILEDSLASH9}

Expertise: Flailed Slicing IX
Requires : The following expertise: Flailed Slicing VIII.  One of the following
skills: Flailing Weapon Specialization.  Only highest class levels greater than
or equal to 72.  A base strength of at least 24.  
Allows   : Flailed Slicing X
The ability to do more damage when using a slashing/slicing-type flail-class
weapon.

[Flailed Slicing X (FLAILEDSLASH10)]{#FLAILEDSLASH10}

Expertise: Flailed Slicing X
Requires : The following expertise: Flailed Slicing IX.  One of the following
skills: Flailing Weapon Specialization.  Only highest class levels greater than
or equal to 77.  A base strength of at least 25.  
The ability to do more damage when using a slashing/slicing-type flail-class
weapon.

[Flailed Striking I (FLAILEDSTRIKE1)]{#FLAILEDSTRIKE1}

Expertise: Flailed Striking I
Requires : One of the following skills: Flailing Weapon Specialization.  Only
highest class levels greater than or equal to 29.  A base dexterity of at least
16.  
Allows   : Flailed Striking II
The ability to hit more often when using a flail-class weapon.

[Flailed Striking II (FLAILEDSTRIKE2)]{#FLAILEDSTRIKE2}

Expertise: Flailed Striking II
Requires : The following expertise: Flailed Striking I.  One of the following
skills: Flailing Weapon Specialization.  Only highest class levels greater than
or equal to 34.  A base dexterity of at least 17.  
Allows   : Flailed Striking III
The ability to hit more often when using a flail-class weapon.

[Flailed Striking III (FLAILEDSTRIKE3)]{#FLAILEDSTRIKE3}

Expertise: Flailed Striking III
Requires : The following expertise: Flailed Striking II.  One of the following
skills: Flailing Weapon Specialization.  Only highest class levels greater than
or equal to 39.  A base dexterity of at least 18.  
Allows   : Flailed Striking IV
The ability to hit more often when using a flail-class weapon.

[Flailed Striking IV (FLAILEDSTRIKE4)]{#FLAILEDSTRIKE4}

Expertise: Flailed Striking IV
Requires : The following expertise: Flailed Striking III.  One of the following
skills: Flailing Weapon Specialization.  Only highest class levels greater than
or equal to 44.  A base dexterity of at least 19.  
Allows   : Flailed Striking V
The ability to hit more often when using a flail-class weapon.

[Flailed Striking V (FLAILEDSTRIKE5)]{#FLAILEDSTRIKE5}

Expertise: Flailed Striking V
Requires : The following expertise: Flailed Striking IV.  One of the following
skills: Flailing Weapon Specialization.  Only highest class levels greater than
or equal to 49.  A base dexterity of at least 20.  
Allows   : Flailed Striking VI
The ability to hit more often when using a flail-class weapon.

[Flailed Striking VI (FLAILEDSTRIKE6)]{#FLAILEDSTRIKE6}

Expertise: Flailed Striking VI
Requires : The following expertise: Flailed Striking V.  One of the following
skills: Flailing Weapon Specialization.  Only highest class levels greater than
or equal to 54.  A base dexterity of at least 21.  
Allows   : Flailed Striking VII
The ability to hit more often when using a flail-class weapon.

[Flailed Striking VII (FLAILEDSTRIKE7)]{#FLAILEDSTRIKE7}

Expertise: Flailed Striking VII
Requires : The following expertise: Flailed Striking VI.  One of the following
skills: Flailing Weapon Specialization.  Only highest class levels greater than
or equal to 59.  A base dexterity of at least 22.  
Allows   : Flailed Striking VIII
The ability to hit more often when using a flail-class weapon.

[Flailed Striking VIII (FLAILEDSTRIKE8)]{#FLAILEDSTRIKE8}

Expertise: Flailed Striking VIII
Requires : The following expertise: Flailed Striking VII.  One of the following
skills: Flailing Weapon Specialization.  Only highest class levels greater than
or equal to 64.  A base dexterity of at least 23.  
Allows   : Flailed Striking IX
The ability to hit more often when using a flail-class weapon.

[Flailed Striking IX (FLAILEDSTRIKE9)]{#FLAILEDSTRIKE9}

Expertise: Flailed Striking IX
Requires : The following expertise: Flailed Striking VIII.  One of the
following skills: Flailing Weapon Specialization.  Only highest class levels
greater than or equal to 69.  A base dexterity of at least 24.  
Allows   : Flailed Striking X
The ability to hit more often when using a flail-class weapon.

[Flailed Striking X (FLAILEDSTRIKE10)]{#FLAILEDSTRIKE10}

Expertise: Flailed Striking X
Requires : The following expertise: Flailed Striking IX.  One of the following
skills: Flailing Weapon Specialization.  Only highest class levels greater than
or equal to 74.  A base dexterity of at least 25.  
The ability to hit more often when using a flail-class weapon.

[Foolmaking I (FOOLISH1)]{#FOOLISH1}

Expertise: Foolmaking I
Requires : A skill of type: Foolishness.  Only highest class levels greater
than or equal to 27.  A base charisma of at least 13.  
Allows   : Foolmaking II
The ability to use foolish skills at a higher power level, producing longer and
more malicious/beneficial effects, while also reducing mana/movement cost.

[Foolmaking II (FOOLISH2)]{#FOOLISH2}

Expertise: Foolmaking II
Requires : The following expertise: Foolmaking I.  A skill of type:
Foolishness.  Only highest class levels greater than or equal to 32.  A base
charisma of at least 14.  
Allows   : Foolmaking III
The ability to use foolish skills at a higher power level, producing longer and
more malicious/beneficial effects, while also reducing mana/movement cost.

[Foolmaking III (FOOLISH3)]{#FOOLISH3}

Expertise: Foolmaking III
Requires : The following expertise: Foolmaking II.  A skill of type:
Foolishness.  Only highest class levels greater than or equal to 37.  A base
charisma of at least 15.  
Allows   : Foolmaking IV
The ability to use foolish skills at a higher power level, producing longer and
more malicious/beneficial effects, while also reducing mana/movement cost.

[Foolmaking IV (FOOLISH4)]{#FOOLISH4}

Expertise: Foolmaking IV
Requires : The following expertise: Foolmaking III.  A skill of type:
Foolishness.  Only highest class levels greater than or equal to 42.  A base
charisma of at least 16.  
Allows   : Foolmaking V
The ability to use foolish skills at a higher power level, producing longer and
more malicious/beneficial effects, while also reducing mana/movement cost.

[Foolmaking V (FOOLISH5)]{#FOOLISH5}

Expertise: Foolmaking V
Requires : The following expertise: Foolmaking IV.  A skill of type:
Foolishness.  Only highest class levels greater than or equal to 47.  A base
charisma of at least 17.  
Allows   : Foolmaking VI
The ability to use foolish skills at a higher power level, producing longer and
more malicious/beneficial effects, while also reducing mana/movement cost.

[Foolmaking VI (FOOLISH6)]{#FOOLISH6}

Expertise: Foolmaking VI
Requires : The following expertise: Foolmaking V.  A skill of type:
Foolishness.  Only highest class levels greater than or equal to 52.  A base
charisma of at least 18.  
Allows   : Foolmaking VII
The ability to use foolish skills at a higher power level, producing longer and
more malicious/beneficial effects, while also reducing mana/movement cost.

[Foolmaking VII (FOOLISH7)]{#FOOLISH7}

Expertise: Foolmaking VII
Requires : The following expertise: Foolmaking VI.  A skill of type:
Foolishness.  Only highest class levels greater than or equal to 57.  A base
charisma of at least 19.  
Allows   : Foolmaking VIII
The ability to use foolish skills at a higher power level, producing longer and
more malicious/beneficial effects, while also reducing mana/movement cost.

[Foolmaking VIII (FOOLISH8)]{#FOOLISH8}

Expertise: Foolmaking VIII
Requires : The following expertise: Foolmaking VII.  A skill of type:
Foolishness.  Only highest class levels greater than or equal to 62.  A base
charisma of at least 20.  
Allows   : Foolmaking IX
The ability to use foolish skills at a higher power level, producing longer and
more malicious/beneficial effects, while also reducing mana/movement cost.

[Foolmaking IX (FOOLISH9)]{#FOOLISH9}

Expertise: Foolmaking IX
Requires : The following expertise: Foolmaking VIII.  A skill of type:
Foolishness.  Only highest class levels greater than or equal to 67.  A base
charisma of at least 21.  
Allows   : Foolmaking X
The ability to use foolish skills at a higher power level, producing longer and
more malicious/beneficial effects, while also reducing mana/movement cost.

[Foolmaking X (FOOLISH10)]{#FOOLISH10}

Expertise: Foolmaking X
Requires : The following expertise: Foolmaking IX.  A skill of type:
Foolishness.  Only highest class levels greater than or equal to 72.  A base
charisma of at least 22.  
The ability to use foolish skills at a higher power level, producing longer and
more malicious/beneficial effects, while also reducing mana/movement cost.

[Ghoul Lore I (GHOULLORE1)]{#GHOULLORE1}

Expertise: Ghoul Lore I
Requires : One of the following skills: Animate Ghoul, Animate Ghast.  Only
highest class levels greater than or equal to 21.  A base intelligence of at
least 13.  
Allows   : Ghoul Lore II
The ability to magically generate higher level ghouls and ghasts.

[Ghoul Lore II (GHOULLORE2)]{#GHOULLORE2}

Expertise: Ghoul Lore II
Requires : The following expertise: Ghoul Lore I.  One of the following skills:
Animate Ghoul, Animate Ghast.  Only highest class levels greater than or equal
to 26.  A base intelligence of at least 14.  
Allows   : Ghoul Lore III
The ability to magically generate higher level ghouls and ghasts.

[Ghoul Lore III (GHOULLORE3)]{#GHOULLORE3}

Expertise: Ghoul Lore III
Requires : The following expertise: Ghoul Lore II.  One of the following
skills: Animate Ghoul, Animate Ghast.  Only highest class levels greater than
or equal to 31.  A base intelligence of at least 15.  
Allows   : Ghoul Lore IV
The ability to magically generate higher level ghouls and ghasts.

[Ghoul Lore IV (GHOULLORE4)]{#GHOULLORE4}

Expertise: Ghoul Lore IV
Requires : The following expertise: Ghoul Lore III.  One of the following
skills: Animate Ghoul, Animate Ghast.  Only highest class levels greater than
or equal to 36.  A base intelligence of at least 16.  
Allows   : Ghoul Lore V
The ability to magically generate higher level ghouls and ghasts.

[Ghoul Lore V (GHOULLORE5)]{#GHOULLORE5}

Expertise: Ghoul Lore V
Requires : The following expertise: Ghoul Lore IV.  One of the following
skills: Animate Ghoul, Animate Ghast.  Only highest class levels greater than
or equal to 41.  A base intelligence of at least 17.  
Allows   : Ghoul Lore VI
The ability to magically generate higher level ghouls and ghasts.

[Ghoul Lore VI (GHOULLORE6)]{#GHOULLORE6}

Expertise: Ghoul Lore VI
Requires : The following expertise: Ghoul Lore V.  One of the following skills:
Animate Ghoul, Animate Ghast.  Only highest class levels greater than or equal
to 46.  A base intelligence of at least 18.  
Allows   : Ghoul Lore VII
The ability to magically generate higher level ghouls and ghasts.

[Ghoul Lore VII (GHOULLORE7)]{#GHOULLORE7}

Expertise: Ghoul Lore VII
Requires : The following expertise: Ghoul Lore VI.  One of the following
skills: Animate Ghoul, Animate Ghast.  Only highest class levels greater than
or equal to 51.  A base intelligence of at least 19.  
Allows   : Ghoul Lore VIII
The ability to magically generate higher level ghouls and ghasts.

[Ghoul Lore VIII (GHOULLORE8)]{#GHOULLORE8}

Expertise: Ghoul Lore VIII
Requires : The following expertise: Ghoul Lore VII.  One of the following
skills: Animate Ghoul, Animate Ghast.  Only highest class levels greater than
or equal to 56.  A base intelligence of at least 20.  
Allows   : Ghoul Lore IX
The ability to magically generate higher level ghouls and ghasts.

[Ghoul Lore IX (GHOULLORE9)]{#GHOULLORE9}

Expertise: Ghoul Lore IX
Requires : The following expertise: Ghoul Lore VIII.  One of the following
skills: Animate Ghoul, Animate Ghast.  Only highest class levels greater than
or equal to 61.  A base intelligence of at least 21.  
Allows   : Ghoul Lore X
The ability to magically generate higher level ghouls and ghasts.

[Ghoul Lore X (GHOULLORE10)]{#GHOULLORE10}

Expertise: Ghoul Lore X
Requires : The following expertise: Ghoul Lore IX.  One of the following
skills: Animate Ghoul, Animate Ghast.  Only highest class levels greater than
or equal to 66.  A base intelligence of at least 22.  
The ability to magically generate higher level ghouls and ghasts.

[Hammer Bashing I (HAMMERBASH1)]{#HAMMERBASH1}

Expertise: Hammer Bashing I
Requires : One of the following skills: Hammer Specialization.  Only highest
class levels greater than or equal to 32.  A base strength of at least 16.  
Allows   : Hammer Bashing II
The ability to do more damage when using a bashing-type hammer.

[Hammer Bashing II (HAMMERBASH2)]{#HAMMERBASH2}

Expertise: Hammer Bashing II
Requires : The following expertise: Hammer Bashing I.  One of the following
skills: Hammer Specialization.  Only highest class levels greater than or equal
to 37.  A base strength of at least 17.  
Allows   : Hammer Bashing III
The ability to do more damage when using a bashing-type hammer.

[Hammer Bashing III (HAMMERBASH3)]{#HAMMERBASH3}

Expertise: Hammer Bashing III
Requires : The following expertise: Hammer Bashing II.  One of the following
skills: Hammer Specialization.  Only highest class levels greater than or equal
to 42.  A base strength of at least 18.  
Allows   : Hammer Bashing IV
The ability to do more damage when using a bashing-type hammer.

[Hammer Bashing IV (HAMMERBASH4)]{#HAMMERBASH4}

Expertise: Hammer Bashing IV
Requires : The following expertise: Hammer Bashing III.  One of the following
skills: Hammer Specialization.  Only highest class levels greater than or equal
to 47.  A base strength of at least 19.  
Allows   : Hammer Bashing V
The ability to do more damage when using a bashing-type hammer.

[Hammer Bashing V (HAMMERBASH5)]{#HAMMERBASH5}

Expertise: Hammer Bashing V
Requires : The following expertise: Hammer Bashing IV.  One of the following
skills: Hammer Specialization.  Only highest class levels greater than or equal
to 52.  A base strength of at least 20.  
Allows   : Hammer Bashing VI
The ability to do more damage when using a bashing-type hammer.

[Hammer Bashing VI (HAMMERBASH6)]{#HAMMERBASH6}

Expertise: Hammer Bashing VI
Requires : The following expertise: Hammer Bashing V.  One of the following
skills: Hammer Specialization.  Only highest class levels greater than or equal
to 57.  A base strength of at least 21.  
Allows   : Hammer Bashing VII
The ability to do more damage when using a bashing-type hammer.

[Hammer Bashing VII (HAMMERBASH7)]{#HAMMERBASH7}

Expertise: Hammer Bashing VII
Requires : The following expertise: Hammer Bashing VI.  One of the following
skills: Hammer Specialization.  Only highest class levels greater than or equal
to 62.  A base strength of at least 22.  
Allows   : Hammer Bashing VIII
The ability to do more damage when using a bashing-type hammer.

[Hammer Bashing VIII (HAMMERBASH8)]{#HAMMERBASH8}

Expertise: Hammer Bashing VIII
Requires : The following expertise: Hammer Bashing VII.  One of the following
skills: Hammer Specialization.  Only highest class levels greater than or equal
to 67.  A base strength of at least 23.  
Allows   : Hammer Bashing IX
The ability to do more damage when using a bashing-type hammer.

[Hammer Bashing IX (HAMMERBASH9)]{#HAMMERBASH9}

Expertise: Hammer Bashing IX
Requires : The following expertise: Hammer Bashing VIII.  One of the following
skills: Hammer Specialization.  Only highest class levels greater than or equal
to 72.  A base strength of at least 24.  
Allows   : Hammer Bashing X
The ability to do more damage when using a bashing-type hammer.

[Hammer Bashing X (HAMMERBASH10)]{#HAMMERBASH10}

Expertise: Hammer Bashing X
Requires : The following expertise: Hammer Bashing IX.  One of the following
skills: Hammer Specialization.  Only highest class levels greater than or equal
to 77.  A base strength of at least 25.  
The ability to do more damage when using a bashing-type hammer.

[Hammer Focus I (HAMMERFOCUS1)]{#HAMMERFOCUS1}

Expertise: Hammer Focus I
Requires : Only Fighter types.  One of the following skills: Hammer
Specialization.  Only highest class levels greater than or equal to 32.  A base
wisdom of at least 11.  
Allows   : Hammer Focus II
The ability to wield higher level hammers.

[Hammer Focus II (HAMMERFOCUS2)]{#HAMMERFOCUS2}

Expertise: Hammer Focus II
Requires : The following expertise: Hammer Focus I.  Only Fighter types.  One
of the following skills: Hammer Specialization.  Only highest class levels
greater than or equal to 37.  A base wisdom of at least 12.  
Allows   : Hammer Focus III
The ability to wield higher level hammers.

[Hammer Focus III (HAMMERFOCUS3)]{#HAMMERFOCUS3}

Expertise: Hammer Focus III
Requires : The following expertise: Hammer Focus II.  Only Fighter types.  One
of the following skills: Hammer Specialization.  Only highest class levels
greater than or equal to 42.  A base wisdom of at least 13.  
Allows   : Hammer Focus IV
The ability to wield higher level hammers.

[Hammer Focus IV (HAMMERFOCUS4)]{#HAMMERFOCUS4}

Expertise: Hammer Focus IV
Requires : The following expertise: Hammer Focus III.  Only Fighter types.  One
of the following skills: Hammer Specialization.  Only highest class levels
greater than or equal to 47.  A base wisdom of at least 14.  
Allows   : Hammer Focus V
The ability to wield higher level hammers.

[Hammer Focus V (HAMMERFOCUS5)]{#HAMMERFOCUS5}

Expertise: Hammer Focus V
Requires : The following expertise: Hammer Focus IV.  Only Fighter types.  One
of the following skills: Hammer Specialization.  Only highest class levels
greater than or equal to 52.  A base wisdom of at least 15.  
Allows   : Hammer Focus VI
The ability to wield higher level hammers.

[Hammer Focus VI (HAMMERFOCUS6)]{#HAMMERFOCUS6}

Expertise: Hammer Focus VI
Requires : The following expertise: Hammer Focus V.  Only Fighter types.  One
of the following skills: Hammer Specialization.  Only highest class levels
greater than or equal to 57.  A base wisdom of at least 16.  
Allows   : Hammer Focus VII
The ability to wield higher level hammers.

[Hammer Focus VII (HAMMERFOCUS7)]{#HAMMERFOCUS7}

Expertise: Hammer Focus VII
Requires : The following expertise: Hammer Focus VI.  Only Fighter types.  One
of the following skills: Hammer Specialization.  Only highest class levels
greater than or equal to 62.  A base wisdom of at least 17.  
Allows   : Hammer Focus VIII
The ability to wield higher level hammers.

[Hammer Focus VIII (HAMMERFOCUS8)]{#HAMMERFOCUS8}

Expertise: Hammer Focus VIII
Requires : The following expertise: Hammer Focus VII.  Only Fighter types.  One
of the following skills: Hammer Specialization.  Only highest class levels
greater than or equal to 67.  A base wisdom of at least 18.  
Allows   : Hammer Focus IX
The ability to wield higher level hammers.

[Hammer Focus IX (HAMMERFOCUS9)]{#HAMMERFOCUS9}

Expertise: Hammer Focus IX
Requires : The following expertise: Hammer Focus VIII.  Only Fighter types. 
One of the following skills: Hammer Specialization.  Only highest class levels
greater than or equal to 72.  A base wisdom of at least 19.  
Allows   : Hammer Focus X
The ability to wield higher level hammers.

[Hammer Focus X (HAMMERFOCUS10)]{#HAMMERFOCUS10}

Expertise: Hammer Focus X
Requires : The following expertise: Hammer Focus IX.  Only Fighter types.  One
of the following skills: Hammer Specialization.  Only highest class levels
greater than or equal to 77.  A base wisdom of at least 20.  
The ability to wield higher level hammers.

[Hammer Striking I (HAMMERSTRIKE1)]{#HAMMERSTRIKE1}

Expertise: Hammer Striking I
Requires : One of the following skills: Hammer Specialization.  Only highest
class levels greater than or equal to 29.  A base dexterity of at least 16.  
Allows   : Hammer Striking II
The ability to hit more often when using a hammer.

[Hammer Striking II (HAMMERSTRIKE2)]{#HAMMERSTRIKE2}

Expertise: Hammer Striking II
Requires : The following expertise: Hammer Striking I.  One of the following
skills: Hammer Specialization.  Only highest class levels greater than or equal
to 34.  A base dexterity of at least 17.  
Allows   : Hammer Striking III
The ability to hit more often when using a hammer.

[Hammer Striking III (HAMMERSTRIKE3)]{#HAMMERSTRIKE3}

Expertise: Hammer Striking III
Requires : The following expertise: Hammer Striking II.  One of the following
skills: Hammer Specialization.  Only highest class levels greater than or equal
to 39.  A base dexterity of at least 18.  
Allows   : Hammer Striking IV
The ability to hit more often when using a hammer.

[Hammer Striking IV (HAMMERSTRIKE4)]{#HAMMERSTRIKE4}

Expertise: Hammer Striking IV
Requires : The following expertise: Hammer Striking III.  One of the following
skills: Hammer Specialization.  Only highest class levels greater than or equal
to 44.  A base dexterity of at least 19.  
Allows   : Hammer Striking V
The ability to hit more often when using a hammer.

[Hammer Striking V (HAMMERSTRIKE5)]{#HAMMERSTRIKE5}

Expertise: Hammer Striking V
Requires : The following expertise: Hammer Striking IV.  One of the following
skills: Hammer Specialization.  Only highest class levels greater than or equal
to 49.  A base dexterity of at least 20.  
Allows   : Hammer Striking VI
The ability to hit more often when using a hammer.

[Hammer Striking VI (HAMMERSTRIKE6)]{#HAMMERSTRIKE6}

Expertise: Hammer Striking VI
Requires : The following expertise: Hammer Striking V.  One of the following
skills: Hammer Specialization.  Only highest class levels greater than or equal
to 54.  A base dexterity of at least 21.  
Allows   : Hammer Striking VII
The ability to hit more often when using a hammer.

[Hammer Striking VII (HAMMERSTRIKE7)]{#HAMMERSTRIKE7}

Expertise: Hammer Striking VII
Requires : The following expertise: Hammer Striking VI.  One of the following
skills: Hammer Specialization.  Only highest class levels greater than or equal
to 59.  A base dexterity of at least 22.  
Allows   : Hammer Striking VIII
The ability to hit more often when using a hammer.

[Hammer Striking VIII (HAMMERSTRIKE8)]{#HAMMERSTRIKE8}

Expertise: Hammer Striking VIII
Requires : The following expertise: Hammer Striking VII.  One of the following
skills: Hammer Specialization.  Only highest class levels greater than or equal
to 64.  A base dexterity of at least 23.  
Allows   : Hammer Striking IX
The ability to hit more often when using a hammer.

[Hammer Striking IX (HAMMERSTRIKE9)]{#HAMMERSTRIKE9}

Expertise: Hammer Striking IX
Requires : The following expertise: Hammer Striking VIII.  One of the following
skills: Hammer Specialization.  Only highest class levels greater than or equal
to 69.  A base dexterity of at least 24.  
Allows   : Hammer Striking X
The ability to hit more often when using a hammer.

[Hammer Striking X (HAMMERSTRIKE10)]{#HAMMERSTRIKE10}

Expertise: Hammer Striking X
Requires : The following expertise: Hammer Striking IX.  One of the following
skills: Hammer Specialization.  Only highest class levels greater than or equal
to 74.  A base dexterity of at least 25.  
The ability to hit more often when using a hammer.

[Hardy Planting I (HARDYPLANT1)]{#HARDYPLANT1}

Expertise: Hardy Planting I
Requires : A skill of type: Plant growth.  Only highest class levels greater
than or equal to 31.  A base constitution of at least 13.  
Allows   : Hardy Planting II
The ability to cast plant growing chants that produce more hardy plants than
usual.

[Hardy Planting II (HARDYPLANT2)]{#HARDYPLANT2}

Expertise: Hardy Planting II
Requires : The following expertise: Hardy Planting I.  A skill of type: Plant
growth.  Only highest class levels greater than or equal to 36.  A base
constitution of at least 14.  
Allows   : Hardy Planting III
The ability to cast plant growing chants that produce more hardy plants than
usual.

[Hardy Planting III (HARDYPLANT3)]{#HARDYPLANT3}

Expertise: Hardy Planting III
Requires : The following expertise: Hardy Planting II.  A skill of type: Plant
growth.  Only highest class levels greater than or equal to 41.  A base
constitution of at least 15.  
Allows   : Hardy Planting IV
The ability to cast plant growing chants that produce more hardy plants than
usual.

[Hardy Planting IV (HARDYPLANT4)]{#HARDYPLANT4}

Expertise: Hardy Planting IV
Requires : The following expertise: Hardy Planting III.  A skill of type: Plant
growth.  Only highest class levels greater than or equal to 46.  A base
constitution of at least 16.  
Allows   : Hardy Planting V
The ability to cast plant growing chants that produce more hardy plants than
usual.

[Hardy Planting V (HARDYPLANT5)]{#HARDYPLANT5}

Expertise: Hardy Planting V
Requires : The following expertise: Hardy Planting IV.  A skill of type: Plant
growth.  Only highest class levels greater than or equal to 51.  A base
constitution of at least 17.  
Allows   : Hardy Planting VI
The ability to cast plant growing chants that produce more hardy plants than
usual.

[Hardy Planting VI (HARDYPLANT6)]{#HARDYPLANT6}

Expertise: Hardy Planting VI
Requires : The following expertise: Hardy Planting V.  A skill of type: Plant
growth.  Only highest class levels greater than or equal to 56.  A base
constitution of at least 18.  
Allows   : Hardy Planting VII
The ability to cast plant growing chants that produce more hardy plants than
usual.

[Hardy Planting VII (HARDYPLANT7)]{#HARDYPLANT7}

Expertise: Hardy Planting VII
Requires : The following expertise: Hardy Planting VI.  A skill of type: Plant
growth.  Only highest class levels greater than or equal to 61.  A base
constitution of at least 19.  
Allows   : Hardy Planting VIII
The ability to cast plant growing chants that produce more hardy plants than
usual.

[Hardy Planting VIII (HARDYPLANT8)]{#HARDYPLANT8}

Expertise: Hardy Planting VIII
Requires : The following expertise: Hardy Planting VII.  A skill of type: Plant
growth.  Only highest class levels greater than or equal to 66.  A base
constitution of at least 20.  
Allows   : Hardy Planting IX
The ability to cast plant growing chants that produce more hardy plants than
usual.

[Hardy Planting IX (HARDYPLANT9)]{#HARDYPLANT9}

Expertise: Hardy Planting IX
Requires : The following expertise: Hardy Planting VIII.  A skill of type:
Plant growth.  Only highest class levels greater than or equal to 71.  A base
constitution of at least 21.  
Allows   : Hardy Planting X
The ability to cast plant growing chants that produce more hardy plants than
usual.

[Hardy Planting X (HARDYPLANT10)]{#HARDYPLANT10}

Expertise: Hardy Planting X
Requires : The following expertise: Hardy Planting IX.  A skill of type: Plant
growth.  Only highest class levels greater than or equal to 76.  A base
constitution of at least 22.  
The ability to cast plant growing chants that produce more hardy plants than
usual.

[Healing I (HEALING1)]{#HEALING1}

Expertise: Healing I
Requires : A skill of type: Healing.  Only highest class levels greater than or
equal to 32.  A base charisma of at least 13.  
Allows   : Healing II
The ability to cast healing-domain prayers at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.

[Healing II (HEALING2)]{#HEALING2}

Expertise: Healing II
Requires : The following expertise: Healing I.  A skill of type: Healing.  Only
highest class levels greater than or equal to 37.  A base charisma of at least
14.  
Allows   : Healing III
The ability to cast healing-domain prayers at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.

[Healing III (HEALING3)]{#HEALING3}

Expertise: Healing III
Requires : The following expertise: Healing II.  A skill of type: Healing. 
Only highest class levels greater than or equal to 42.  A base charisma of at
least 15.  
Allows   : Healing IV
The ability to cast healing-domain prayers at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.

[Healing IV (HEALING4)]{#HEALING4}

Expertise: Healing IV
Requires : The following expertise: Healing III.  A skill of type: Healing. 
Only highest class levels greater than or equal to 47.  A base charisma of at
least 16.  
Allows   : Healing V
The ability to cast healing-domain prayers at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.

[Healing V (HEALING5)]{#HEALING5}

Expertise: Healing V
Requires : The following expertise: Healing IV.  A skill of type: Healing. 
Only highest class levels greater than or equal to 52.  A base charisma of at
least 17.  
Allows   : Healing VI
The ability to cast healing-domain prayers at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.

[Healing VI (HEALING6)]{#HEALING6}

Expertise: Healing VI
Requires : The following expertise: Healing V.  A skill of type: Healing.  Only
highest class levels greater than or equal to 57.  A base charisma of at least
18.  
Allows   : Healing VII
The ability to cast healing-domain prayers at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.

[Healing VII (HEALING7)]{#HEALING7}

Expertise: Healing VII
Requires : The following expertise: Healing VI.  A skill of type: Healing. 
Only highest class levels greater than or equal to 62.  A base charisma of at
least 19.  
Allows   : Healing VIII
The ability to cast healing-domain prayers at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.

[Healing VIII (HEALING8)]{#HEALING8}

Expertise: Healing VIII
Requires : The following expertise: Healing VII.  A skill of type: Healing. 
Only highest class levels greater than or equal to 67.  A base charisma of at
least 20.  
Allows   : Healing IX
The ability to cast healing-domain prayers at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.

[Healing IX (HEALING9)]{#HEALING9}

Expertise: Healing IX
Requires : The following expertise: Healing VIII.  A skill of type: Healing. 
Only highest class levels greater than or equal to 72.  A base charisma of at
least 21.  
Allows   : Healing X
The ability to cast healing-domain prayers at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.

[Healing X (HEALING10)]{#HEALING10}

Expertise: Healing X
Requires : The following expertise: Healing IX.  A skill of type: Healing. 
Only highest class levels greater than or equal to 77.  A base charisma of at
least 22.  
The ability to cast healing-domain prayers at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.

[Home Cooking I (HOMECOOKING1)]{#HOMECOOKING1}

Expertise: Home Cooking I
Requires : One of the following skills: Cooking, Baking, Distilling, Food Prep,
Alchemy.  Only highest class levels greater than or equal to 15.  A base wisdom
of at least 13.  
Allows   : Home Cooking II
The ability to cook, distil, food prep, or bake especially nourishing foods or
thirst quenching drinks.

[Home Cooking II (HOMECOOKING2)]{#HOMECOOKING2}

Expertise: Home Cooking II
Requires : The following expertise: Home Cooking I.  One of the following
skills: Cooking, Baking, Distilling, Food Prep, Alchemy.  Only highest class
levels greater than or equal to 20.  A base wisdom of at least 14.  
Allows   : Home Cooking III
The ability to cook, distil, food prep, or bake especially nourishing foods or
thirst quenching drinks.

[Home Cooking III (HOMECOOKING3)]{#HOMECOOKING3}

Expertise: Home Cooking III
Requires : The following expertise: Home Cooking II.  One of the following
skills: Cooking, Baking, Distilling, Food Prep, Alchemy.  Only highest class
levels greater than or equal to 25.  A base wisdom of at least 15.  
The ability to cook, distil, food prep, or bake especially nourishing foods or
thirst quenching drinks.

[Ignalist I (IGNALIST1)]{#IGNALIST1}

Expertise: Ignalist I
Requires : A skill of type: Burning.  Only highest class levels greater than or
equal to 31.  A base strength of at least 13.  
Allows   : Ignalist II
The ability to deal more damage from magical fire attacks

[Ignalist II (IGNALIST2)]{#IGNALIST2}

Expertise: Ignalist II
Requires : The following expertise: Ignalist I.  A skill of type: Burning. 
Only highest class levels greater than or equal to 36.  A base strength of at
least 14.  
Allows   : Ignalist III
The ability to deal more damage from magical fire attacks

[Ignalist III (IGNALIST3)]{#IGNALIST3}

Expertise: Ignalist III
Requires : The following expertise: Ignalist II.  A skill of type: Burning. 
Only highest class levels greater than or equal to 41.  A base strength of at
least 15.  
Allows   : Ignalist IV
The ability to deal more damage from magical fire attacks

[Ignalist IV (IGNALIST4)]{#IGNALIST4}

Expertise: Ignalist IV
Requires : The following expertise: Ignalist III.  A skill of type: Burning. 
Only highest class levels greater than or equal to 46.  A base strength of at
least 16.  
Allows   : Ignalist V
The ability to deal more damage from magical fire attacks

[Ignalist V (IGNALIST5)]{#IGNALIST5}

Expertise: Ignalist V
Requires : The following expertise: Ignalist IV.  A skill of type: Burning. 
Only highest class levels greater than or equal to 51.  A base strength of at
least 17.  
Allows   : Ignalist VI
The ability to deal more damage from magical fire attacks

[Ignalist VI (IGNALIST6)]{#IGNALIST6}

Expertise: Ignalist VI
Requires : The following expertise: Ignalist V.  A skill of type: Burning. 
Only highest class levels greater than or equal to 56.  A base strength of at
least 18.  
Allows   : Ignalist VII
The ability to deal more damage from magical fire attacks

[Ignalist VII (IGNALIST7)]{#IGNALIST7}

Expertise: Ignalist VII
Requires : The following expertise: Ignalist VI.  A skill of type: Burning. 
Only highest class levels greater than or equal to 61.  A base strength of at
least 19.  
Allows   : Ignalist VIII
The ability to deal more damage from magical fire attacks

[Ignalist VIII (IGNALIST8)]{#IGNALIST8}

Expertise: Ignalist VIII
Requires : The following expertise: Ignalist VII.  A skill of type: Burning. 
Only highest class levels greater than or equal to 66.  A base strength of at
least 20.  
Allows   : Ignalist IX
The ability to deal more damage from magical fire attacks

[Ignalist IX (IGNALIST9)]{#IGNALIST9}

Expertise: Ignalist IX
Requires : The following expertise: Ignalist VIII.  A skill of type: Burning. 
Only highest class levels greater than or equal to 71.  A base strength of at
least 21.  
Allows   : Ignalist X
The ability to deal more damage from magical fire attacks

[Ignalist X (IGNALIST10)]{#IGNALIST10}

Expertise: Ignalist X
Requires : The following expertise: Ignalist IX.  A skill of type: Burning. 
Only highest class levels greater than or equal to 76.  A base strength of at
least 22.  
The ability to deal more damage from magical fire attacks

[Influencing I (INFLUENCE1)]{#INFLUENCE1}

Expertise: Influencing I
Requires : A skill of type: Influential.  Only highest class levels greater
than or equal to 32.  A base charisma of at least 13.  
Allows   : Influencing II
The ability to be more influential when imposing ones will on others.

[Influencing II (INFLUENCE2)]{#INFLUENCE2}

Expertise: Influencing II
Requires : The following expertise: Influencing I.  A skill of type:
Influential.  Only highest class levels greater than or equal to 37.  A base
charisma of at least 14.  
Allows   : Influencing III
The ability to be more influential when imposing ones will on others.

[Influencing III (INFLUENCE3)]{#INFLUENCE3}

Expertise: Influencing III
Requires : The following expertise: Influencing II.  A skill of type:
Influential.  Only highest class levels greater than or equal to 42.  A base
charisma of at least 15.  
Allows   : Influencing IV
The ability to be more influential when imposing ones will on others.

[Influencing IV (INFLUENCE4)]{#INFLUENCE4}

Expertise: Influencing IV
Requires : The following expertise: Influencing III.  A skill of type:
Influential.  Only highest class levels greater than or equal to 47.  A base
charisma of at least 16.  
Allows   : Influencing V
The ability to be more influential when imposing ones will on others.

[Influencing V (INFLUENCE5)]{#INFLUENCE5}

Expertise: Influencing V
Requires : The following expertise: Influencing IV.  A skill of type:
Influential.  Only highest class levels greater than or equal to 52.  A base
charisma of at least 17.  
Allows   : Influencing VI
The ability to be more influential when imposing ones will on others.

[Influencing VI (INFLUENCE6)]{#INFLUENCE6}

Expertise: Influencing VI
Requires : The following expertise: Influencing V.  A skill of type:
Influential.  Only highest class levels greater than or equal to 57.  A base
charisma of at least 18.  
Allows   : Influencing VII
The ability to be more influential when imposing ones will on others.

[Influencing VII (INFLUENCE7)]{#INFLUENCE7}

Expertise: Influencing VII
Requires : The following expertise: Influencing VI.  A skill of type:
Influential.  Only highest class levels greater than or equal to 62.  A base
charisma of at least 19.  
Allows   : Influencing VIII
The ability to be more influential when imposing ones will on others.

[Influencing VIII (INFLUENCE8)]{#INFLUENCE8}

Expertise: Influencing VIII
Requires : The following expertise: Influencing VII.  A skill of type:
Influential.  Only highest class levels greater than or equal to 67.  A base
charisma of at least 20.  
Allows   : Influencing IX
The ability to be more influential when imposing ones will on others.

[Influencing IX (INFLUENCE9)]{#INFLUENCE9}

Expertise: Influencing IX
Requires : The following expertise: Influencing VIII.  A skill of type:
Influential.  Only highest class levels greater than or equal to 72.  A base
charisma of at least 21.  
Allows   : Influencing X
The ability to be more influential when imposing ones will on others.

[Influencing X (INFLUENCE10)]{#INFLUENCE10}

Expertise: Influencing X
Requires : The following expertise: Influencing IX.  A skill of type:
Influential.  Only highest class levels greater than or equal to 77.  A base
charisma of at least 22.  
The ability to be more influential when imposing ones will on others.

[Ingenious Engineering I (SMARTENGINEERING1)]{#SMARTENGINEERING1}

Expertise: Ingenious Engineering I
Requires : One of the following skills: Construction, Masonry.  Only highest
class levels greater than or equal to 26.  A base intelligence of at least 13. 
A base wisdom of at least 13.  
Allows   : Ingenious Engineering II
The ability to engineer using fewer materials.

[Ingenious Engineering II (SMARTENGINEERING2)]{#SMARTENGINEERING2}

Expertise: Ingenious Engineering II
Requires : The following expertise: Ingenious Engineering I.  One of the
following skills: Construction, Masonry.  Only highest class levels greater
than or equal to 31.  A base intelligence of at least 14.  A base wisdom of at
least 14.  
Allows   : Ingenious Engineering III
The ability to engineer using fewer materials.

[Ingenious Engineering III (SMARTENGINEERING3)]{#SMARTENGINEERING3}

Expertise: Ingenious Engineering III
Requires : The following expertise: Ingenious Engineering II.  One of the
following skills: Construction, Masonry.  Only highest class levels greater
than or equal to 36.  A base intelligence of at least 15.  A base wisdom of at
least 15.  
Allows   : Ingenious Engineering IV
The ability to engineer using fewer materials.

[Ingenious Engineering IV (SMARTENGINEERING4)]{#SMARTENGINEERING4}

Expertise: Ingenious Engineering IV
Requires : The following expertise: Ingenious Engineering III.  One of the
following skills: Construction, Masonry.  Only highest class levels greater
than or equal to 41.  A base intelligence of at least 16.  A base wisdom of at
least 16.  
Allows   : Ingenious Engineering V
The ability to engineer using fewer materials.

[Ingenious Engineering V (SMARTENGINEERING5)]{#SMARTENGINEERING5}

Expertise: Ingenious Engineering V
Requires : The following expertise: Ingenious Engineering IV.  One of the
following skills: Construction, Masonry.  Only highest class levels greater
than or equal to 46.  A base intelligence of at least 17.  A base wisdom of at
least 17.  
Allows   : Ingenious Engineering VI
The ability to engineer using fewer materials.

[Ingenious Engineering VI (SMARTENGINEERING6)]{#SMARTENGINEERING6}

Expertise: Ingenious Engineering VI
Requires : The following expertise: Ingenious Engineering V.  One of the
following skills: Construction, Masonry.  Only highest class levels greater
than or equal to 51.  A base intelligence of at least 18.  A base wisdom of at
least 18.  
Allows   : Ingenious Engineering VII
The ability to engineer using fewer materials.

[Ingenious Engineering VII (SMARTENGINEERING7)]{#SMARTENGINEERING7}

Expertise: Ingenious Engineering VII
Requires : The following expertise: Ingenious Engineering VI.  One of the
following skills: Construction, Masonry.  Only highest class levels greater
than or equal to 56.  A base intelligence of at least 19.  A base wisdom of at
least 19.  
Allows   : Ingenious Engineering VIII
The ability to engineer using fewer materials.

[Ingenious Engineering VIII (SMARTENGINEERING8)]{#SMARTENGINEERING8}

Expertise: Ingenious Engineering VIII
Requires : The following expertise: Ingenious Engineering VII.  One of the
following skills: Construction, Masonry.  Only highest class levels greater
than or equal to 61.  A base intelligence of at least 20.  A base wisdom of at
least 20.  
Allows   : Ingenious Engineering IX
The ability to engineer using fewer materials.

[Ingenious Engineering IX (SMARTENGINEERING9)]{#SMARTENGINEERING9}

Expertise: Ingenious Engineering IX
Requires : The following expertise: Ingenious Engineering VIII.  One of the
following skills: Construction, Masonry.  Only highest class levels greater
than or equal to 66.  A base intelligence of at least 21.  A base wisdom of at
least 21.  
Allows   : Ingenious Engineering X
The ability to engineer using fewer materials.

[Ingenious Engineering X (SMARTENGINEERING10)]{#SMARTENGINEERING10}

Expertise: Ingenious Engineering X
Requires : The following expertise: Ingenious Engineering IX.  One of the
following skills: Construction, Masonry.  Only highest class levels greater
than or equal to 71.  A base intelligence of at least 22.  A base wisdom of at
least 22.  
The ability to engineer using fewer materials.

[Iron Kicking I (IRONKICK1)]{#IRONKICK1}

Expertise: Iron Kicking I
Requires : A skill of type: Kicking.  Only highest class levels greater than or
equal to 27.  A base constitution of at least 13.  
Allows   : Iron Kicking II
The ability to make more ferocious kicks.

[Iron Kicking II (IRONKICK2)]{#IRONKICK2}

Expertise: Iron Kicking II
Requires : The following expertise: Iron Kicking I.  A skill of type: Kicking. 
Only highest class levels greater than or equal to 32.  A base constitution of
at least 14.  
Allows   : Iron Kicking III
The ability to make more ferocious kicks.

[Iron Kicking III (IRONKICK3)]{#IRONKICK3}

Expertise: Iron Kicking III
Requires : The following expertise: Iron Kicking II.  A skill of type: Kicking.
 Only highest class levels greater than or equal to 37.  A base constitution of
at least 15.  
Allows   : Iron Kicking IV
The ability to make more ferocious kicks.

[Iron Kicking IV (IRONKICK4)]{#IRONKICK4}

Expertise: Iron Kicking IV
Requires : The following expertise: Iron Kicking III.  A skill of type:
Kicking.  Only highest class levels greater than or equal to 42.  A base
constitution of at least 16.  
Allows   : Iron Kicking V
The ability to make more ferocious kicks.

[Iron Kicking V (IRONKICK5)]{#IRONKICK5}

Expertise: Iron Kicking V
Requires : The following expertise: Iron Kicking IV.  A skill of type: Kicking.
 Only highest class levels greater than or equal to 47.  A base constitution of
at least 17.  
Allows   : Iron Kicking VI
The ability to make more ferocious kicks.

[Iron Kicking VI (IRONKICK6)]{#IRONKICK6}

Expertise: Iron Kicking VI
Requires : The following expertise: Iron Kicking V.  A skill of type: Kicking. 
Only highest class levels greater than or equal to 52.  A base constitution of
at least 18.  
Allows   : Iron Kicking VII
The ability to make more ferocious kicks.

[Iron Kicking VII (IRONKICK7)]{#IRONKICK7}

Expertise: Iron Kicking VII
Requires : The following expertise: Iron Kicking VI.  A skill of type: Kicking.
 Only highest class levels greater than or equal to 57.  A base constitution of
at least 19.  
Allows   : Iron Kicking VIII
The ability to make more ferocious kicks.

[Iron Kicking VIII (IRONKICK8)]{#IRONKICK8}

Expertise: Iron Kicking VIII
Requires : The following expertise: Iron Kicking VII.  A skill of type:
Kicking.  Only highest class levels greater than or equal to 62.  A base
constitution of at least 20.  
Allows   : Iron Kicking IX
The ability to make more ferocious kicks.

[Iron Kicking IX (IRONKICK9)]{#IRONKICK9}

Expertise: Iron Kicking IX
Requires : The following expertise: Iron Kicking VIII.  A skill of type:
Kicking.  Only highest class levels greater than or equal to 67.  A base
constitution of at least 21.  
Allows   : Iron Kicking X
The ability to make more ferocious kicks.

[Iron Kicking X (IRONKICK10)]{#IRONKICK10}

Expertise: Iron Kicking X
Requires : The following expertise: Iron Kicking IX.  A skill of type: Kicking.
 Only highest class levels greater than or equal to 72.  A base constitution of
at least 22.  
The ability to make more ferocious kicks.

[Iron Punching I (IRONPUNCH1)]{#IRONPUNCH1}

Expertise: Iron Punching I
Requires : A skill of type: Punching.  Only highest class levels greater than
or equal to 27.  A base strength of at least 13.  
Allows   : Iron Punching II
The ability to make more ferocious punches.

[Iron Punching II (IRONPUNCH2)]{#IRONPUNCH2}

Expertise: Iron Punching II
Requires : The following expertise: Iron Punching I.  A skill of type:
Punching.  Only highest class levels greater than or equal to 32.  A base
strength of at least 14.  
Allows   : Iron Punching III
The ability to make more ferocious punches.

[Iron Punching III (IRONPUNCH3)]{#IRONPUNCH3}

Expertise: Iron Punching III
Requires : The following expertise: Iron Punching II.  A skill of type:
Punching.  Only highest class levels greater than or equal to 37.  A base
strength of at least 15.  
Allows   : Iron Punching IV
The ability to make more ferocious punches.

[Iron Punching IV (IRONPUNCH4)]{#IRONPUNCH4}

Expertise: Iron Punching IV
Requires : The following expertise: Iron Punching III.  A skill of type:
Punching.  Only highest class levels greater than or equal to 42.  A base
strength of at least 16.  
Allows   : Iron Punching V
The ability to make more ferocious punches.

[Iron Punching V (IRONPUNCH5)]{#IRONPUNCH5}

Expertise: Iron Punching V
Requires : The following expertise: Iron Punching IV.  A skill of type:
Punching.  Only highest class levels greater than or equal to 47.  A base
strength of at least 17.  
Allows   : Iron Punching VI
The ability to make more ferocious punches.

[Iron Punching VI (IRONPUNCH6)]{#IRONPUNCH6}

Expertise: Iron Punching VI
Requires : The following expertise: Iron Punching V.  A skill of type:
Punching.  Only highest class levels greater than or equal to 52.  A base
strength of at least 18.  
Allows   : Iron Punching VII
The ability to make more ferocious punches.

[Iron Punching VII (IRONPUNCH7)]{#IRONPUNCH7}

Expertise: Iron Punching VII
Requires : The following expertise: Iron Punching VI.  A skill of type:
Punching.  Only highest class levels greater than or equal to 57.  A base
strength of at least 19.  
Allows   : Iron Punching VIII
The ability to make more ferocious punches.

[Iron Punching VIII (IRONPUNCH8)]{#IRONPUNCH8}

Expertise: Iron Punching VIII
Requires : The following expertise: Iron Punching VII.  A skill of type:
Punching.  Only highest class levels greater than or equal to 62.  A base
strength of at least 20.  
Allows   : Iron Punching IX
The ability to make more ferocious punches.

[Iron Punching IX (IRONPUNCH9)]{#IRONPUNCH9}

Expertise: Iron Punching IX
Requires : The following expertise: Iron Punching VIII.  A skill of type:
Punching.  Only highest class levels greater than or equal to 67.  A base
strength of at least 21.  
Allows   : Iron Punching X
The ability to make more ferocious punches.

[Iron Punching X (IRONPUNCH10)]{#IRONPUNCH10}

Expertise: Iron Punching X
Requires : The following expertise: Iron Punching IX.  A skill of type:
Punching.  Only highest class levels greater than or equal to 72.  A base
strength of at least 22.  
The ability to make more ferocious punches.

[Lethal Crafting I (LTHLCRAFT1)]{#LTHLCRAFT1}

Expertise: Lethal Crafting I
Requires : One of the following skills: Carpentry, Fletching, Scrimshawing,
Weaponsmithing, Master Weaponsmithing.  A base constitution of at least 14.  
Allows   : Lethal Crafting II
The ability to craft weapons that are more deadly than usual. Items crafted
"Damaging" are slightly more damaging, and worth slightly more.

[Lethal Crafting II (LTHLCRAFT2)]{#LTHLCRAFT2}

Expertise: Lethal Crafting II
Requires : The following expertise: Lethal Crafting I.  One of the following
skills: Carpentry, Fletching, Scrimshawing, Weaponsmithing, Master
Weaponsmithing.  A base constitution of at least 18.  
Allows   : Lethal Crafting III
The ability to craft weapons that are more deadly than usual. Items crafted
"Brutal" are a little more damaging, and worth more.

[Lethal Crafting III (LTHLCRAFT3)]{#LTHLCRAFT3}

Expertise: Lethal Crafting III
Requires : The following expertise: Lethal Crafting II.  One of the following
skills: Carpentry, Fletching, Scrimshawing, Weaponsmithing, Master
Weaponsmithing.  A base constitution of at least 22.  
The ability to craft weapons that are more deadly than usual. Items crafted
"Lethal" are more damaging, and worth much more.

[Light Crafting I (LITECRAFT1)]{#LITECRAFT1}

Expertise: Light Crafting I
Requires : One of the following skills: Carpentry, Armorsmithing, Master
Armorsmithing, Blacksmithing, Cobbling, Costuming, Fletching, Jewel Making,
Leather Working, Master Costuming, Master Leather Working, Master Tailoring,
Craft Holy Avenger, Scrimshawing, Sculpting, Tailoring, Weaponsmithing, Master
Weaponsmithing, Weaving.  A base dexterity of at least 14.  
Allows   : Light Crafting II
The ability to craft items using less material without sacrificing quality.
Items crafted "Light" are little lighter, and worth a little more in value.

[Light Crafting II (LITECRAFT2)]{#LITECRAFT2}

Expertise: Light Crafting II
Requires : The following expertise: Light Crafting I.  One of the following
skills: Carpentry, Armorsmithing, Master Armorsmithing, Blacksmithing,
Cobbling, Costuming, Fletching, Jewel Making, Leather Working, Master
Costuming, Master Leather Working, Master Tailoring, Craft Holy Avenger,
Scrimshawing, Sculpting, Tailoring, Weaponsmithing, Master Weaponsmithing,
Weaving.  A base dexterity of at least 18.  
Allows   : Light Crafting III
The ability to craft items using less material without sacrificing quality.
Items crafted "Supple" are lighter, and worth more in value.

[Light Crafting III (LITECRAFT3)]{#LITECRAFT3}

Expertise: Light Crafting III
Requires : The following expertise: Light Crafting II.  One of the following
skills: Carpentry, Armorsmithing, Master Armorsmithing, Blacksmithing,
Cobbling, Costuming, Fletching, Jewel Making, Leather Working, Master
Costuming, Master Leather Working, Master Tailoring, Craft Holy Avenger,
Scrimshawing, Sculpting, Tailoring, Weaponsmithing, Master Weaponsmithing,
Weaving.  A base dexterity of at least 22.  
The ability to craft items using less material without sacrificing quality.
Items crafted "Agile" are much lighter, and worth much more in value.

[Long Dancing I (LONGDANCE1)]{#LONGDANCE1}

Expertise: Long Dancing I
Requires : A skill of type: Dancing.  Only highest class levels greater than or
equal to 23.  A base strength of at least 13.  A base charisma of at least 13. 

Allows   : Long Dancing II
The ability to perform dances that garner audiences from more rooms away.

[Long Dancing II (LONGDANCE2)]{#LONGDANCE2}

Expertise: Long Dancing II
Requires : The following expertise: Long Dancing I.  A skill of type: Dancing. 
Only highest class levels greater than or equal to 28.  A base strength of at
least 14.  A base charisma of at least 14.  
Allows   : Long Dancing III
The ability to perform dances that garner audiences from more rooms away.

[Long Dancing III (LONGDANCE3)]{#LONGDANCE3}

Expertise: Long Dancing III
Requires : The following expertise: Long Dancing II.  A skill of type: Dancing.
 Only highest class levels greater than or equal to 33.  A base strength of at
least 15.  A base charisma of at least 15.  
Allows   : Long Dancing IV
The ability to perform dances that garner audiences from more rooms away.

[Long Dancing IV (LONGDANCE4)]{#LONGDANCE4}

Expertise: Long Dancing IV
Requires : The following expertise: Long Dancing III.  A skill of type:
Dancing.  Only highest class levels greater than or equal to 38.  A base
strength of at least 16.  A base charisma of at least 16.  
Allows   : Long Dancing V
The ability to perform dances that garner audiences from more rooms away.

[Long Dancing V (LONGDANCE5)]{#LONGDANCE5}

Expertise: Long Dancing V
Requires : The following expertise: Long Dancing IV.  A skill of type: Dancing.
 Only highest class levels greater than or equal to 43.  A base strength of at
least 17.  A base charisma of at least 17.  
Allows   : Long Dancing VI
The ability to perform dances that garner audiences from more rooms away.

[Long Dancing VI (LONGDANCE6)]{#LONGDANCE6}

Expertise: Long Dancing VI
Requires : The following expertise: Long Dancing V.  A skill of type: Dancing. 
Only highest class levels greater than or equal to 48.  A base strength of at
least 18.  A base charisma of at least 18.  
Allows   : Long Dancing VII
The ability to perform dances that garner audiences from more rooms away.

[Long Dancing VII (LONGDANCE7)]{#LONGDANCE7}

Expertise: Long Dancing VII
Requires : The following expertise: Long Dancing VI.  A skill of type: Dancing.
 Only highest class levels greater than or equal to 53.  A base strength of at
least 19.  A base charisma of at least 19.  
Allows   : Long Dancing VIII
The ability to perform dances that garner audiences from more rooms away.

[Long Dancing VIII (LONGDANCE8)]{#LONGDANCE8}

Expertise: Long Dancing VIII
Requires : The following expertise: Long Dancing VII.  A skill of type:
Dancing.  Only highest class levels greater than or equal to 58.  A base
strength of at least 20.  A base charisma of at least 20.  
Allows   : Long Dancing IX
The ability to perform dances that garner audiences from more rooms away.

[Long Dancing IX (LONGDANCE9)]{#LONGDANCE9}

Expertise: Long Dancing IX
Requires : The following expertise: Long Dancing VIII.  A skill of type:
Dancing.  Only highest class levels greater than or equal to 63.  A base
strength of at least 21.  A base charisma of at least 21.  
Allows   : Long Dancing X
The ability to perform dances that garner audiences from more rooms away.

[Long Dancing X (LONGDANCE10)]{#LONGDANCE10}

Expertise: Long Dancing X
Requires : The following expertise: Long Dancing IX.  A skill of type: Dancing.
 Only highest class levels greater than or equal to 68.  A base strength of at
least 22.  A base charisma of at least 22.  
The ability to perform dances that garner audiences from more rooms away.

[Mana Sapping I (MAGEKILLER1)]{#MAGEKILLER1}

Expertise: Mana Sapping I
Requires : One of the following skills: Dazzling Caltrops.  Only highest class
levels greater than or equal to 30.  A base intelligence of at least 13.  
Allows   : Mana Sapping II
The ability to craft devices and traps that cause confusion and results in the
loss of mana.

[Mana Sapping II (MAGEKILLER2)]{#MAGEKILLER2}

Expertise: Mana Sapping II
Requires : The following expertise: Mana Sapping I.  One of the following
skills: Dazzling Caltrops.  Only highest class levels greater than or equal to
35.  A base intelligence of at least 14.  
Allows   : Mana Sapping III
The ability to craft devices and traps that cause confusion and results in the
loss of mana.

[Mana Sapping III (MAGEKILLER3)]{#MAGEKILLER3}

Expertise: Mana Sapping III
Requires : The following expertise: Mana Sapping II.  One of the following
skills: Dazzling Caltrops.  Only highest class levels greater than or equal to
40.  A base intelligence of at least 15.  
Allows   : Mana Sapping IV
The ability to craft devices and traps that cause confusion and results in the
loss of mana.

[Mana Sapping IV (MAGEKILLER4)]{#MAGEKILLER4}

Expertise: Mana Sapping IV
Requires : The following expertise: Mana Sapping III.  One of the following
skills: Dazzling Caltrops.  Only highest class levels greater than or equal to
45.  A base intelligence of at least 16.  
Allows   : Mana Sapping V
The ability to craft devices and traps that cause confusion and results in the
loss of mana.

[Mana Sapping V (MAGEKILLER5)]{#MAGEKILLER5}

Expertise: Mana Sapping V
Requires : The following expertise: Mana Sapping IV.  One of the following
skills: Dazzling Caltrops.  Only highest class levels greater than or equal to
50.  A base intelligence of at least 17.  
Allows   : Mana Sapping VI
The ability to craft devices and traps that cause confusion and results in the
loss of mana.

[Mana Sapping VI (MAGEKILLER6)]{#MAGEKILLER6}

Expertise: Mana Sapping VI
Requires : The following expertise: Mana Sapping V.  One of the following
skills: Dazzling Caltrops.  Only highest class levels greater than or equal to
55.  A base intelligence of at least 18.  
Allows   : Mana Sapping VII
The ability to craft devices and traps that cause confusion and results in the
loss of mana.

[Mana Sapping VII (MAGEKILLER7)]{#MAGEKILLER7}

Expertise: Mana Sapping VII
Requires : The following expertise: Mana Sapping VI.  One of the following
skills: Dazzling Caltrops.  Only highest class levels greater than or equal to
60.  A base intelligence of at least 19.  
Allows   : Mana Sapping VIII
The ability to craft devices and traps that cause confusion and results in the
loss of mana.

[Mana Sapping VIII (MAGEKILLER8)]{#MAGEKILLER8}

Expertise: Mana Sapping VIII
Requires : The following expertise: Mana Sapping VII.  One of the following
skills: Dazzling Caltrops.  Only highest class levels greater than or equal to
65.  A base intelligence of at least 20.  
Allows   : Mana Sapping IX
The ability to craft devices and traps that cause confusion and results in the
loss of mana.

[Mana Sapping IX (MAGEKILLER9)]{#MAGEKILLER9}

Expertise: Mana Sapping IX
Requires : The following expertise: Mana Sapping VIII.  One of the following
skills: Dazzling Caltrops.  Only highest class levels greater than or equal to
70.  A base intelligence of at least 21.  
Allows   : Mana Sapping X
The ability to craft devices and traps that cause confusion and results in the
loss of mana.

[Mana Sapping X (MAGEKILLER10)]{#MAGEKILLER10}

Expertise: Mana Sapping X
Requires : The following expertise: Mana Sapping IX.  One of the following
skills: Dazzling Caltrops.  Only highest class levels greater than or equal to
75.  A base intelligence of at least 22.  
The ability to craft devices and traps that cause confusion and results in the
loss of mana.

[Martial Lore I (MARTIAL1)]{#MARTIAL1}

Expertise: Martial Lore I
Requires : A skill of type: Martial lore.  Only highest class levels greater
than or equal to 34.  A base strength of at least 13.  
Allows   : Martial Lore II
Improved combat abilities through martial training and discipline.

[Martial Lore II (MARTIAL2)]{#MARTIAL2}

Expertise: Martial Lore II
Requires : The following expertise: Martial Lore I.  A skill of type: Martial
lore.  Only highest class levels greater than or equal to 39.  A base strength
of at least 14.  
Allows   : Martial Lore III
Improved combat abilities through martial training and discipline.

[Martial Lore III (MARTIAL3)]{#MARTIAL3}

Expertise: Martial Lore III
Requires : The following expertise: Martial Lore II.  A skill of type: Martial
lore.  Only highest class levels greater than or equal to 44.  A base strength
of at least 15.  
Allows   : Martial Lore IV
Improved combat abilities through martial training and discipline.

[Martial Lore IV (MARTIAL4)]{#MARTIAL4}

Expertise: Martial Lore IV
Requires : The following expertise: Martial Lore III.  A skill of type: Martial
lore.  Only highest class levels greater than or equal to 49.  A base strength
of at least 16.  
Allows   : Martial Lore V
Improved combat abilities through martial training and discipline.

[Martial Lore V (MARTIAL5)]{#MARTIAL5}

Expertise: Martial Lore V
Requires : The following expertise: Martial Lore IV.  A skill of type: Martial
lore.  Only highest class levels greater than or equal to 54.  A base strength
of at least 17.  
Allows   : Martial Lore VI
Improved combat abilities through martial training and discipline.

[Martial Lore VI (MARTIAL6)]{#MARTIAL6}

Expertise: Martial Lore VI
Requires : The following expertise: Martial Lore V.  A skill of type: Martial
lore.  Only highest class levels greater than or equal to 59.  A base strength
of at least 18.  
Allows   : Martial Lore VII
Improved combat abilities through martial training and discipline.

[Martial Lore VII (MARTIAL7)]{#MARTIAL7}

Expertise: Martial Lore VII
Requires : The following expertise: Martial Lore VI.  A skill of type: Martial
lore.  Only highest class levels greater than or equal to 64.  A base strength
of at least 19.  
Allows   : Martial Lore VIII
Improved combat abilities through martial training and discipline.

[Martial Lore VIII (MARTIAL8)]{#MARTIAL8}

Expertise: Martial Lore VIII
Requires : The following expertise: Martial Lore VII.  A skill of type: Martial
lore.  Only highest class levels greater than or equal to 69.  A base strength
of at least 20.  
Allows   : Martial Lore IX
Improved combat abilities through martial training and discipline.

[Martial Lore IX (MARTIAL9)]{#MARTIAL9}

Expertise: Martial Lore IX
Requires : The following expertise: Martial Lore VIII.  A skill of type:
Martial lore.  Only highest class levels greater than or equal to 74.  A base
strength of at least 21.  
Allows   : Martial Lore X
Improved combat abilities through martial training and discipline.

[Martial Lore X (MARTIAL10)]{#MARTIAL10}

Expertise: Martial Lore X
Requires : The following expertise: Martial Lore IX.  A skill of type: Martial
lore.  Only highest class levels greater than or equal to 79.  A base strength
of at least 22.  
Improved combat abilities through martial training and discipline.

[Moon Enchanting I (MOONLORE1)]{#MOONLORE1}

Expertise: Moon Enchanting I
Requires : A skill of type: Moon summoning, Moon altering.  Only highest class
levels greater than or equal to 21.  A base intelligence of at least 13.  
Allows   : Moon Enchanting II
The ability to cast moon summoning and altering chants at a higher power level,
producing longer and more malicious/beneficial magic, while also reducing mana
cost.

[Moon Enchanting II (MOONLORE2)]{#MOONLORE2}

Expertise: Moon Enchanting II
Requires : The following expertise: Moon Enchanting I.  A skill of type: Moon
summoning, Moon altering.  Only highest class levels greater than or equal to
26.  A base intelligence of at least 14.  
Allows   : Moon Enchanting III
The ability to cast moon summoning and altering chants at a higher power level,
producing longer and more malicious/beneficial magic, while also reducing mana
cost.

[Moon Enchanting III (MOONLORE3)]{#MOONLORE3}

Expertise: Moon Enchanting III
Requires : The following expertise: Moon Enchanting II.  A skill of type: Moon
summoning, Moon altering.  Only highest class levels greater than or equal to
31.  A base intelligence of at least 15.  
Allows   : Moon Enchanting IV
The ability to cast moon summoning and altering chants at a higher power level,
producing longer and more malicious/beneficial magic, while also reducing mana
cost.

[Moon Enchanting IV (MOONLORE4)]{#MOONLORE4}

Expertise: Moon Enchanting IV
Requires : The following expertise: Moon Enchanting III.  A skill of type: Moon
summoning, Moon altering.  Only highest class levels greater than or equal to
36.  A base intelligence of at least 16.  
Allows   : Moon Enchanting V
The ability to cast moon summoning and altering chants at a higher power level,
producing longer and more malicious/beneficial magic, while also reducing mana
cost.

[Moon Enchanting V (MOONLORE5)]{#MOONLORE5}

Expertise: Moon Enchanting V
Requires : The following expertise: Moon Enchanting IV.  A skill of type: Moon
summoning, Moon altering.  Only highest class levels greater than or equal to
41.  A base intelligence of at least 17.  
Allows   : Moon Enchanting VI
The ability to cast moon summoning and altering chants at a higher power level,
producing longer and more malicious/beneficial magic, while also reducing mana
cost.

[Moon Enchanting VI (MOONLORE6)]{#MOONLORE6}

Expertise: Moon Enchanting VI
Requires : The following expertise: Moon Enchanting V.  A skill of type: Moon
summoning, Moon altering.  Only highest class levels greater than or equal to
46.  A base intelligence of at least 18.  
Allows   : Moon Enchanting VII
The ability to cast moon summoning and altering chants at a higher power level,
producing longer and more malicious/beneficial magic, while also reducing mana
cost.

[Moon Enchanting VII (MOONLORE7)]{#MOONLORE7}

Expertise: Moon Enchanting VII
Requires : The following expertise: Moon Enchanting VI.  A skill of type: Moon
summoning, Moon altering.  Only highest class levels greater than or equal to
51.  A base intelligence of at least 19.  
Allows   : Moon Enchanting VIII
The ability to cast moon summoning and altering chants at a higher power level,
producing longer and more malicious/beneficial magic, while also reducing mana
cost.

[Moon Enchanting VIII (MOONLORE8)]{#MOONLORE8}

Expertise: Moon Enchanting VIII
Requires : The following expertise: Moon Enchanting VII.  A skill of type: Moon
summoning, Moon altering.  Only highest class levels greater than or equal to
56.  A base intelligence of at least 20.  
Allows   : Moon Enchanting IX
The ability to cast moon summoning and altering chants at a higher power level,
producing longer and more malicious/beneficial magic, while also reducing mana
cost.

[Moon Enchanting IX (MOONLORE9)]{#MOONLORE9}

Expertise: Moon Enchanting IX
Requires : The following expertise: Moon Enchanting VIII.  A skill of type:
Moon summoning, Moon altering.  Only highest class levels greater than or equal
to 61.  A base intelligence of at least 21.  
Allows   : Moon Enchanting X
The ability to cast moon summoning and altering chants at a higher power level,
producing longer and more malicious/beneficial magic, while also reducing mana
cost.

[Moon Enchanting X (MOONLORE10)]{#MOONLORE10}

Expertise: Moon Enchanting X
Requires : The following expertise: Moon Enchanting IX.  A skill of type: Moon
summoning, Moon altering.  Only highest class levels greater than or equal to
66.  A base intelligence of at least 22.  
The ability to cast moon summoning and altering chants at a higher power level,
producing longer and more malicious/beneficial magic, while also reducing mana
cost.

[Nature Lore I (NATURELORE1)]{#NATURELORE1}

Expertise: Nature Lore I
Requires : A skill of type: Nature lore.  Only highest class levels greater
than or equal to 21.  A base wisdom of at least 13.  
Allows   : Nature Lore II
Better knowledge of the natural world and how to get the most from nature-lore
domain skills.

[Nature Lore II (NATURELORE2)]{#NATURELORE2}

Expertise: Nature Lore II
Requires : The following expertise: Nature Lore I.  A skill of type: Nature
lore.  Only highest class levels greater than or equal to 26.  A base wisdom of
at least 14.  
Allows   : Nature Lore III
Better knowledge of the natural world and how to get the most from nature-lore
domain skills.

[Nature Lore III (NATURELORE3)]{#NATURELORE3}

Expertise: Nature Lore III
Requires : The following expertise: Nature Lore II.  A skill of type: Nature
lore.  Only highest class levels greater than or equal to 31.  A base wisdom of
at least 15.  
Allows   : Nature Lore IV
Better knowledge of the natural world and how to get the most from nature-lore
domain skills.

[Nature Lore IV (NATURELORE4)]{#NATURELORE4}

Expertise: Nature Lore IV
Requires : The following expertise: Nature Lore III.  A skill of type: Nature
lore.  Only highest class levels greater than or equal to 36.  A base wisdom of
at least 16.  
Allows   : Nature Lore V
Better knowledge of the natural world and how to get the most from nature-lore
domain skills.

[Nature Lore V (NATURELORE5)]{#NATURELORE5}

Expertise: Nature Lore V
Requires : The following expertise: Nature Lore IV.  A skill of type: Nature
lore.  Only highest class levels greater than or equal to 41.  A base wisdom of
at least 17.  
Allows   : Nature Lore VI
Better knowledge of the natural world and how to get the most from nature-lore
domain skills.

[Nature Lore VI (NATURELORE6)]{#NATURELORE6}

Expertise: Nature Lore VI
Requires : The following expertise: Nature Lore V.  A skill of type: Nature
lore.  Only highest class levels greater than or equal to 46.  A base wisdom of
at least 18.  
Allows   : Nature Lore VII
Better knowledge of the natural world and how to get the most from nature-lore
domain skills.

[Nature Lore VII (NATURELORE7)]{#NATURELORE7}

Expertise: Nature Lore VII
Requires : The following expertise: Nature Lore VI.  A skill of type: Nature
lore.  Only highest class levels greater than or equal to 51.  A base wisdom of
at least 19.  
Allows   : Nature Lore VIII
Better knowledge of the natural world and how to get the most from nature-lore
domain skills.

[Nature Lore VIII (NATURELORE8)]{#NATURELORE8}

Expertise: Nature Lore VIII
Requires : The following expertise: Nature Lore VII.  A skill of type: Nature
lore.  Only highest class levels greater than or equal to 56.  A base wisdom of
at least 20.  
Allows   : Nature Lore IX
Better knowledge of the natural world and how to get the most from nature-lore
domain skills.

[Nature Lore IX (NATURELORE9)]{#NATURELORE9}

Expertise: Nature Lore IX
Requires : The following expertise: Nature Lore VIII.  A skill of type: Nature
lore.  Only highest class levels greater than or equal to 61.  A base wisdom of
at least 21.  
Allows   : Nature Lore X
Better knowledge of the natural world and how to get the most from nature-lore
domain skills.

[Nature Lore X (NATURELORE10)]{#NATURELORE10}

Expertise: Nature Lore X
Requires : The following expertise: Nature Lore IX.  A skill of type: Nature
lore.  Only highest class levels greater than or equal to 66.  A base wisdom of
at least 22.  
Better knowledge of the natural world and how to get the most from nature-lore
domain skills.

[Neutralizing I (NEUTRALIZING1)]{#NEUTRALIZING1}

Expertise: Neutralizing I
Requires : A skill of type: Neutralization.  Only highest class levels greater
than or equal to 30.  A base wisdom of at least 16.  
Allows   : Neutralizing II
The ability to cast neutralization-domain prayers at a higher power level,
producing longer and more malicious/beneficial magic, while also reducing mana
cost.

[Neutralizing II (NEUTRALIZING2)]{#NEUTRALIZING2}

Expertise: Neutralizing II
Requires : The following expertise: Neutralizing I.  A skill of type:
Neutralization.  Only highest class levels greater than or equal to 35.  A base
wisdom of at least 17.  
Allows   : Neutralizing III
The ability to cast neutralization-domain prayers at a higher power level,
producing longer and more malicious/beneficial magic, while also reducing mana
cost.

[Neutralizing III (NEUTRALIZING3)]{#NEUTRALIZING3}

Expertise: Neutralizing III
Requires : The following expertise: Neutralizing II.  A skill of type:
Neutralization.  Only highest class levels greater than or equal to 40.  A base
wisdom of at least 18.  
Allows   : Neutralizing IV
The ability to cast neutralization-domain prayers at a higher power level,
producing longer and more malicious/beneficial magic, while also reducing mana
cost.

[Neutralizing IV (NEUTRALIZING4)]{#NEUTRALIZING4}

Expertise: Neutralizing IV
Requires : The following expertise: Neutralizing III.  A skill of type:
Neutralization.  Only highest class levels greater than or equal to 45.  A base
wisdom of at least 19.  
Allows   : Neutralizing V
The ability to cast neutralization-domain prayers at a higher power level,
producing longer and more malicious/beneficial magic, while also reducing mana
cost.

[Neutralizing V (NEUTRALIZING5)]{#NEUTRALIZING5}

Expertise: Neutralizing V
Requires : The following expertise: Neutralizing IV.  A skill of type:
Neutralization.  Only highest class levels greater than or equal to 50.  A base
wisdom of at least 20.  
Allows   : Neutralizing VI
The ability to cast neutralization-domain prayers at a higher power level,
producing longer and more malicious/beneficial magic, while also reducing mana
cost.

[Neutralizing VI (NEUTRALIZING6)]{#NEUTRALIZING6}

Expertise: Neutralizing VI
Requires : The following expertise: Neutralizing V.  A skill of type:
Neutralization.  Only highest class levels greater than or equal to 55.  A base
wisdom of at least 21.  
Allows   : Neutralizing VII
The ability to cast neutralization-domain prayers at a higher power level,
producing longer and more malicious/beneficial magic, while also reducing mana
cost.

[Neutralizing VII (NEUTRALIZING7)]{#NEUTRALIZING7}

Expertise: Neutralizing VII
Requires : The following expertise: Neutralizing VI.  A skill of type:
Neutralization.  Only highest class levels greater than or equal to 60.  A base
wisdom of at least 22.  
Allows   : Neutralizing VIII
The ability to cast neutralization-domain prayers at a higher power level,
producing longer and more malicious/beneficial magic, while also reducing mana
cost.

[Neutralizing VIII (NEUTRALIZING8)]{#NEUTRALIZING8}

Expertise: Neutralizing VIII
Requires : The following expertise: Neutralizing VII.  A skill of type:
Neutralization.  Only highest class levels greater than or equal to 65.  A base
wisdom of at least 23.  
Allows   : Neutralizing IX
The ability to cast neutralization-domain prayers at a higher power level,
producing longer and more malicious/beneficial magic, while also reducing mana
cost.

[Neutralizing IX (NEUTRALIZING9)]{#NEUTRALIZING9}

Expertise: Neutralizing IX
Requires : The following expertise: Neutralizing VIII.  A skill of type:
Neutralization.  Only highest class levels greater than or equal to 70.  A base
wisdom of at least 24.  
Allows   : Neutralizing X
The ability to cast neutralization-domain prayers at a higher power level,
producing longer and more malicious/beneficial magic, while also reducing mana
cost.

[Neutralizing X (NEUTRALIZING10)]{#NEUTRALIZING10}

Expertise: Neutralizing X
Requires : The following expertise: Neutralizing IX.  A skill of type:
Neutralization.  Only highest class levels greater than or equal to 75.  A base
wisdom of at least 25.  
The ability to cast neutralization-domain prayers at a higher power level,
producing longer and more malicious/beneficial magic, while also reducing mana
cost.

[Plant Growing I (PLANTGROWER1)]{#PLANTGROWER1}

Expertise: Plant Growing I
Requires : A skill of type: Plant growth.  Only highest class levels greater
than or equal to 31.  A base wisdom of at least 13.  
Allows   : Plant Growing II
The ability to cast plant growing chants at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.

[Plant Growing II (PLANTGROWER2)]{#PLANTGROWER2}

Expertise: Plant Growing II
Requires : The following expertise: Plant Growing I.  A skill of type: Plant
growth.  Only highest class levels greater than or equal to 36.  A base wisdom
of at least 14.  
Allows   : Plant Growing III
The ability to cast plant growing chants at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.

[Plant Growing III (PLANTGROWER3)]{#PLANTGROWER3}

Expertise: Plant Growing III
Requires : The following expertise: Plant Growing II.  A skill of type: Plant
growth.  Only highest class levels greater than or equal to 41.  A base wisdom
of at least 15.  
Allows   : Plant Growing IV
The ability to cast plant growing chants at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.

[Plant Growing IV (PLANTGROWER4)]{#PLANTGROWER4}

Expertise: Plant Growing IV
Requires : The following expertise: Plant Growing III.  A skill of type: Plant
growth.  Only highest class levels greater than or equal to 46.  A base wisdom
of at least 16.  
Allows   : Plant Growing V
The ability to cast plant growing chants at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.

[Plant Growing V (PLANTGROWER5)]{#PLANTGROWER5}

Expertise: Plant Growing V
Requires : The following expertise: Plant Growing IV.  A skill of type: Plant
growth.  Only highest class levels greater than or equal to 51.  A base wisdom
of at least 17.  
Allows   : Plant Growing VI
The ability to cast plant growing chants at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.

[Plant Growing VI (PLANTGROWER6)]{#PLANTGROWER6}

Expertise: Plant Growing VI
Requires : The following expertise: Plant Growing V.  A skill of type: Plant
growth.  Only highest class levels greater than or equal to 56.  A base wisdom
of at least 18.  
Allows   : Plant Growing VII
The ability to cast plant growing chants at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.

[Plant Growing VII (PLANTGROWER7)]{#PLANTGROWER7}

Expertise: Plant Growing VII
Requires : The following expertise: Plant Growing VI.  A skill of type: Plant
growth.  Only highest class levels greater than or equal to 61.  A base wisdom
of at least 19.  
Allows   : Plant Growing VIII
The ability to cast plant growing chants at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.

[Plant Growing VIII (PLANTGROWER8)]{#PLANTGROWER8}

Expertise: Plant Growing VIII
Requires : The following expertise: Plant Growing VII.  A skill of type: Plant
growth.  Only highest class levels greater than or equal to 66.  A base wisdom
of at least 20.  
Allows   : Plant Growing IX
The ability to cast plant growing chants at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.

[Plant Growing IX (PLANTGROWER9)]{#PLANTGROWER9}

Expertise: Plant Growing IX
Requires : The following expertise: Plant Growing VIII.  A skill of type: Plant
growth.  Only highest class levels greater than or equal to 71.  A base wisdom
of at least 21.  
Allows   : Plant Growing X
The ability to cast plant growing chants at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.

[Plant Growing X (PLANTGROWER10)]{#PLANTGROWER10}

Expertise: Plant Growing X
Requires : The following expertise: Plant Growing IX.  A skill of type: Plant
growth.  Only highest class levels greater than or equal to 76.  A base wisdom
of at least 22.  
The ability to cast plant growing chants at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.

[Plant Mastering I (PLANTMASTER1)]{#PLANTMASTER1}

Expertise: Plant Mastering I
Requires : A skill of type: Plant control.  Only highest class levels greater
than or equal to 31.  A base wisdom of at least 13.  
Allows   : Plant Mastering II
The ability to cast plant controlling chants at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.

[Plant Mastering II (PLANTMASTER2)]{#PLANTMASTER2}

Expertise: Plant Mastering II
Requires : The following expertise: Plant Mastering I.  A skill of type: Plant
control.  Only highest class levels greater than or equal to 36.  A base wisdom
of at least 14.  
Allows   : Plant Mastering III
The ability to cast plant controlling chants at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.

[Plant Mastering III (PLANTMASTER3)]{#PLANTMASTER3}

Expertise: Plant Mastering III
Requires : The following expertise: Plant Mastering II.  A skill of type: Plant
control.  Only highest class levels greater than or equal to 41.  A base wisdom
of at least 15.  
Allows   : Plant Mastering IV
The ability to cast plant controlling chants at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.

[Plant Mastering IV (PLANTMASTER4)]{#PLANTMASTER4}

Expertise: Plant Mastering IV
Requires : The following expertise: Plant Mastering III.  A skill of type:
Plant control.  Only highest class levels greater than or equal to 46.  A base
wisdom of at least 16.  
Allows   : Plant Mastering V
The ability to cast plant controlling chants at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.

[Plant Mastering V (PLANTMASTER5)]{#PLANTMASTER5}

Expertise: Plant Mastering V
Requires : The following expertise: Plant Mastering IV.  A skill of type: Plant
control.  Only highest class levels greater than or equal to 51.  A base wisdom
of at least 17.  
Allows   : Plant Mastering VI
The ability to cast plant controlling chants at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.

[Plant Mastering VI (PLANTMASTER6)]{#PLANTMASTER6}

Expertise: Plant Mastering VI
Requires : The following expertise: Plant Mastering V.  A skill of type: Plant
control.  Only highest class levels greater than or equal to 56.  A base wisdom
of at least 18.  
Allows   : Plant Mastering VII
The ability to cast plant controlling chants at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.

[Plant Mastering VII (PLANTMASTER7)]{#PLANTMASTER7}

Expertise: Plant Mastering VII
Requires : The following expertise: Plant Mastering VI.  A skill of type: Plant
control.  Only highest class levels greater than or equal to 61.  A base wisdom
of at least 19.  
Allows   : Plant Mastering VIII
The ability to cast plant controlling chants at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.

[Plant Mastering VIII (PLANTMASTER8)]{#PLANTMASTER8}

Expertise: Plant Mastering VIII
Requires : The following expertise: Plant Mastering VII.  A skill of type:
Plant control.  Only highest class levels greater than or equal to 66.  A base
wisdom of at least 20.  
Allows   : Plant Mastering IX
The ability to cast plant controlling chants at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.

[Plant Mastering IX (PLANTMASTER9)]{#PLANTMASTER9}

Expertise: Plant Mastering IX
Requires : The following expertise: Plant Mastering VIII.  A skill of type:
Plant control.  Only highest class levels greater than or equal to 71.  A base
wisdom of at least 21.  
Allows   : Plant Mastering X
The ability to cast plant controlling chants at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.

[Plant Mastering X (PLANTMASTER10)]{#PLANTMASTER10}

Expertise: Plant Mastering X
Requires : The following expertise: Plant Mastering IX.  A skill of type: Plant
control.  Only highest class levels greater than or equal to 76.  A base wisdom
of at least 22.  
The ability to cast plant controlling chants at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.

[Poisoning I (POISONING1)]{#POISONING1}

Expertise: Poisoning I
Requires : One of the following skills: Apothecary.  A skill of type:
Poisoning.  Only highest class levels greater than or equal to 15.  A base
intelligence of at least 13.  
Allows   : Poisoning II
The ability to make and handle more powerful poisons. 

[Poisoning II (POISONING2)]{#POISONING2}

Expertise: Poisoning II
Requires : The following expertise: Poisoning I.  One of the following skills:
Apothecary.  A skill of type: Poisoning.  Only highest class levels greater
than or equal to 20.  A base intelligence of at least 14.  
Allows   : Poisoning III
The ability to make and handle more powerful poisons. 

[Poisoning III (POISONING3)]{#POISONING3}

Expertise: Poisoning III
Requires : The following expertise: Poisoning II.  One of the following skills:
Apothecary.  A skill of type: Poisoning.  Only highest class levels greater
than or equal to 25.  A base intelligence of at least 15.  
Allows   : Poisoning IV
The ability to make and handle more powerful poisons. 

[Poisoning IV (POISONING4)]{#POISONING4}

Expertise: Poisoning IV
Requires : The following expertise: Poisoning III.  One of the following
skills: Apothecary.  A skill of type: Poisoning.  Only highest class levels
greater than or equal to 30.  A base intelligence of at least 16.  
Allows   : Poisoning V
The ability to make and handle more powerful poisons. 

[Poisoning V (POISONING5)]{#POISONING5}

Expertise: Poisoning V
Requires : The following expertise: Poisoning IV.  One of the following skills:
Apothecary.  A skill of type: Poisoning.  Only highest class levels greater
than or equal to 35.  A base intelligence of at least 17.  
Allows   : Poisoning VI
The ability to make and handle more powerful poisons. 

[Poisoning VI (POISONING6)]{#POISONING6}

Expertise: Poisoning VI
Requires : The following expertise: Poisoning V.  One of the following skills:
Apothecary.  A skill of type: Poisoning.  Only highest class levels greater
than or equal to 40.  A base intelligence of at least 18.  
Allows   : Poisoning VII
The ability to make and handle more powerful poisons. 

[Poisoning VII (POISONING7)]{#POISONING7}

Expertise: Poisoning VII
Requires : The following expertise: Poisoning VI.  One of the following skills:
Apothecary.  A skill of type: Poisoning.  Only highest class levels greater
than or equal to 45.  A base intelligence of at least 19.  
Allows   : Poisoning VIII
The ability to make and handle more powerful poisons. 

[Poisoning VIII (POISONING8)]{#POISONING8}

Expertise: Poisoning VIII
Requires : The following expertise: Poisoning VII.  One of the following
skills: Apothecary.  A skill of type: Poisoning.  Only highest class levels
greater than or equal to 50.  A base intelligence of at least 20.  
Allows   : Poisoning IX
The ability to make and handle more powerful poisons. 

[Poisoning IX (POISONING9)]{#POISONING9}

Expertise: Poisoning IX
Requires : The following expertise: Poisoning VIII.  One of the following
skills: Apothecary.  A skill of type: Poisoning.  Only highest class levels
greater than or equal to 55.  A base intelligence of at least 21.  
Allows   : Poisoning X
The ability to make and handle more powerful poisons. 

[Poisoning X (POISONING10)]{#POISONING10}

Expertise: Poisoning X
Requires : The following expertise: Poisoning IX.  One of the following skills:
Apothecary.  A skill of type: Poisoning.  Only highest class levels greater
than or equal to 60.  A base intelligence of at least 22.  
The ability to make and handle more powerful poisons. 

[Polearm Focus I (POLEFOCUS1)]{#POLEFOCUS1}

Expertise: Polearm Focus I
Requires : Only Fighter types.  One of the following skills: Polearm
Specialization.  Only highest class levels greater than or equal to 32.  A base
strength of at least 11.  
Allows   : Polearm Focus II
The ability to wield higher level polearm-class weapons.

[Polearm Focus II (POLEFOCUS2)]{#POLEFOCUS2}

Expertise: Polearm Focus II
Requires : The following expertise: Polearm Focus I.  Only Fighter types.  One
of the following skills: Polearm Specialization.  Only highest class levels
greater than or equal to 37.  A base strength of at least 12.  
Allows   : Polearm Focus III
The ability to wield higher level polearm-class weapons.

[Polearm Focus III (POLEFOCUS3)]{#POLEFOCUS3}

Expertise: Polearm Focus III
Requires : The following expertise: Polearm Focus II.  Only Fighter types.  One
of the following skills: Polearm Specialization.  Only highest class levels
greater than or equal to 42.  A base strength of at least 13.  
Allows   : Polearm Focus IV
The ability to wield higher level polearm-class weapons.

[Polearm Focus IV (POLEFOCUS4)]{#POLEFOCUS4}

Expertise: Polearm Focus IV
Requires : The following expertise: Polearm Focus III.  Only Fighter types. 
One of the following skills: Polearm Specialization.  Only highest class levels
greater than or equal to 47.  A base strength of at least 14.  
Allows   : Polearm Focus V
The ability to wield higher level polearm-class weapons.

[Polearm Focus V (POLEFOCUS5)]{#POLEFOCUS5}

Expertise: Polearm Focus V
Requires : The following expertise: Polearm Focus IV.  Only Fighter types.  One
of the following skills: Polearm Specialization.  Only highest class levels
greater than or equal to 52.  A base strength of at least 15.  
Allows   : Polearm Focus VI
The ability to wield higher level polearm-class weapons.

[Polearm Focus VI (POLEFOCUS6)]{#POLEFOCUS6}

Expertise: Polearm Focus VI
Requires : The following expertise: Polearm Focus V.  Only Fighter types.  One
of the following skills: Polearm Specialization.  Only highest class levels
greater than or equal to 57.  A base strength of at least 16.  
Allows   : Polearm Focus VII
The ability to wield higher level polearm-class weapons.

[Polearm Focus VII (POLEFOCUS7)]{#POLEFOCUS7}

Expertise: Polearm Focus VII
Requires : The following expertise: Polearm Focus VI.  Only Fighter types.  One
of the following skills: Polearm Specialization.  Only highest class levels
greater than or equal to 62.  A base strength of at least 17.  
Allows   : Polearm Focus VIII
The ability to wield higher level polearm-class weapons.

[Polearm Focus VIII (POLEFOCUS8)]{#POLEFOCUS8}

Expertise: Polearm Focus VIII
Requires : The following expertise: Polearm Focus VII.  Only Fighter types. 
One of the following skills: Polearm Specialization.  Only highest class levels
greater than or equal to 67.  A base strength of at least 18.  
Allows   : Polearm Focus IX
The ability to wield higher level polearm-class weapons.

[Polearm Focus IX (POLEFOCUS9)]{#POLEFOCUS9}

Expertise: Polearm Focus IX
Requires : The following expertise: Polearm Focus VIII.  Only Fighter types. 
One of the following skills: Polearm Specialization.  Only highest class levels
greater than or equal to 72.  A base strength of at least 19.  
Allows   : Polearm Focus X
The ability to wield higher level polearm-class weapons.

[Polearm Focus X (POLEFOCUS10)]{#POLEFOCUS10}

Expertise: Polearm Focus X
Requires : The following expertise: Polearm Focus IX.  Only Fighter types.  One
of the following skills: Polearm Specialization.  Only highest class levels
greater than or equal to 77.  A base strength of at least 20.  
The ability to wield higher level polearm-class weapons.

[Polearm Piercing I (POLEPIERCE1)]{#POLEPIERCE1}

Expertise: Polearm Piercing I
Requires : One of the following skills: Polearm Specialization.  Only highest
class levels greater than or equal to 32.  A base strength of at least 16.  
Allows   : Polearm Piercing II
The ability to do more damage when using a piercing-type polearm-class weapon.

[Polearm Piercing II (POLEPIERCE2)]{#POLEPIERCE2}

Expertise: Polearm Piercing II
Requires : The following expertise: Polearm Piercing I.  One of the following
skills: Polearm Specialization.  Only highest class levels greater than or
equal to 37.  A base strength of at least 17.  
Allows   : Polearm Piercing III
The ability to do more damage when using a piercing-type polearm-class weapon.

[Polearm Piercing III (POLEPIERCE3)]{#POLEPIERCE3}

Expertise: Polearm Piercing III
Requires : The following expertise: Polearm Piercing II.  One of the following
skills: Polearm Specialization.  Only highest class levels greater than or
equal to 42.  A base strength of at least 18.  
Allows   : Polearm Piercing IV
The ability to do more damage when using a piercing-type polearm-class weapon.

[Polearm Piercing IV (POLEPIERCE4)]{#POLEPIERCE4}

Expertise: Polearm Piercing IV
Requires : The following expertise: Polearm Piercing III.  One of the following
skills: Polearm Specialization.  Only highest class levels greater than or
equal to 47.  A base strength of at least 19.  
Allows   : Polearm Piercing V
The ability to do more damage when using a piercing-type polearm-class weapon.

[Polearm Piercing V (POLEPIERCE5)]{#POLEPIERCE5}

Expertise: Polearm Piercing V
Requires : The following expertise: Polearm Piercing IV.  One of the following
skills: Polearm Specialization.  Only highest class levels greater than or
equal to 52.  A base strength of at least 20.  
Allows   : Polearm Piercing VI
The ability to do more damage when using a piercing-type polearm-class weapon.

[Polearm Piercing VI (POLEPIERCE6)]{#POLEPIERCE6}

Expertise: Polearm Piercing VI
Requires : The following expertise: Polearm Piercing V.  One of the following
skills: Polearm Specialization.  Only highest class levels greater than or
equal to 57.  A base strength of at least 21.  
Allows   : Polearm Piercing VII
The ability to do more damage when using a piercing-type polearm-class weapon.

[Polearm Piercing VII (POLEPIERCE7)]{#POLEPIERCE7}

Expertise: Polearm Piercing VII
Requires : The following expertise: Polearm Piercing VI.  One of the following
skills: Polearm Specialization.  Only highest class levels greater than or
equal to 62.  A base strength of at least 22.  
Allows   : Polearm Piercing VIII
The ability to do more damage when using a piercing-type polearm-class weapon.

[Polearm Piercing VIII (POLEPIERCE8)]{#POLEPIERCE8}

Expertise: Polearm Piercing VIII
Requires : The following expertise: Polearm Piercing VII.  One of the following
skills: Polearm Specialization.  Only highest class levels greater than or
equal to 67.  A base strength of at least 23.  
Allows   : Polearm Piercing IX
The ability to do more damage when using a piercing-type polearm-class weapon.

[Polearm Piercing IX (POLEPIERCE9)]{#POLEPIERCE9}

Expertise: Polearm Piercing IX
Requires : The following expertise: Polearm Piercing VIII.  One of the
following skills: Polearm Specialization.  Only highest class levels greater
than or equal to 72.  A base strength of at least 24.  
Allows   : Polearm Piercing X
The ability to do more damage when using a piercing-type polearm-class weapon.

[Polearm Piercing X (POLEPIERCE10)]{#POLEPIERCE10}

Expertise: Polearm Piercing X
Requires : The following expertise: Polearm Piercing IX.  One of the following
skills: Polearm Specialization.  Only highest class levels greater than or
equal to 77.  A base strength of at least 25.  
The ability to do more damage when using a piercing-type polearm-class weapon.

[Polearm Slicing I (POLESLICE1)]{#POLESLICE1}

Expertise: Polearm Slicing I
Requires : One of the following skills: Polearm Specialization.  Only highest
class levels greater than or equal to 32.  A base strength of at least 16.  
Allows   : Polearm Slicing II
The ability to do more damage when using a slashing/slicing-type polearm-class
weapon.

[Polearm Slicing II (POLESLICE2)]{#POLESLICE2}

Expertise: Polearm Slicing II
Requires : The following expertise: Polearm Slicing I.  One of the following
skills: Polearm Specialization.  Only highest class levels greater than or
equal to 37.  A base strength of at least 17.  
Allows   : Polearm Slicing III
The ability to do more damage when using a slashing/slicing-type polearm-class
weapon.

[Polearm Slicing III (POLESLICE3)]{#POLESLICE3}

Expertise: Polearm Slicing III
Requires : The following expertise: Polearm Slicing II.  One of the following
skills: Polearm Specialization.  Only highest class levels greater than or
equal to 42.  A base strength of at least 18.  
Allows   : Polearm Slicing IV
The ability to do more damage when using a slashing/slicing-type polearm-class
weapon.

[Polearm Slicing IV (POLESLICE4)]{#POLESLICE4}

Expertise: Polearm Slicing IV
Requires : The following expertise: Polearm Slicing III.  One of the following
skills: Polearm Specialization.  Only highest class levels greater than or
equal to 47.  A base strength of at least 19.  
Allows   : Polearm Slicing V
The ability to do more damage when using a slashing/slicing-type polearm-class
weapon.

[Polearm Slicing V (POLESLICE5)]{#POLESLICE5}

Expertise: Polearm Slicing V
Requires : The following expertise: Polearm Slicing IV.  One of the following
skills: Polearm Specialization.  Only highest class levels greater than or
equal to 52.  A base strength of at least 20.  
Allows   : Polearm Slicing VI
The ability to do more damage when using a slashing/slicing-type polearm-class
weapon.

[Polearm Slicing VI (POLESLICE6)]{#POLESLICE6}

Expertise: Polearm Slicing VI
Requires : The following expertise: Polearm Slicing V.  One of the following
skills: Polearm Specialization.  Only highest class levels greater than or
equal to 57.  A base strength of at least 21.  
Allows   : Polearm Slicing VII
The ability to do more damage when using a slashing/slicing-type polearm-class
weapon.

[Polearm Slicing VII (POLESLICE7)]{#POLESLICE7}

Expertise: Polearm Slicing VII
Requires : The following expertise: Polearm Slicing VI.  One of the following
skills: Polearm Specialization.  Only highest class levels greater than or
equal to 62.  A base strength of at least 22.  
Allows   : Polearm Slicing VIII
The ability to do more damage when using a slashing/slicing-type polearm-class
weapon.

[Polearm Slicing VIII (POLESLICE8)]{#POLESLICE8}

Expertise: Polearm Slicing VIII
Requires : The following expertise: Polearm Slicing VII.  One of the following
skills: Polearm Specialization.  Only highest class levels greater than or
equal to 67.  A base strength of at least 23.  
Allows   : Polearm Slicing IX
The ability to do more damage when using a slashing/slicing-type polearm-class
weapon.

[Polearm Slicing IX (POLESLICE9)]{#POLESLICE9}

Expertise: Polearm Slicing IX
Requires : The following expertise: Polearm Slicing VIII.  One of the following
skills: Polearm Specialization.  Only highest class levels greater than or
equal to 72.  A base strength of at least 24.  
Allows   : Polearm Slicing X
The ability to do more damage when using a slashing/slicing-type polearm-class
weapon.

[Polearm Slicing X (POLESLICE10)]{#POLESLICE10}

Expertise: Polearm Slicing X
Requires : The following expertise: Polearm Slicing IX.  One of the following
skills: Polearm Specialization.  Only highest class levels greater than or
equal to 77.  A base strength of at least 25.  
The ability to do more damage when using a slashing/slicing-type polearm-class
weapon.

[Polearm Striking I (POLESTRIKE1)]{#POLESTRIKE1}

Expertise: Polearm Striking I
Requires : One of the following skills: Polearm Specialization.  Only highest
class levels greater than or equal to 29.  A base dexterity of at least 16.  
Allows   : Polearm Striking II
The ability to hit more often when using a polearm-class weapon.

[Polearm Striking II (POLESTRIKE2)]{#POLESTRIKE2}

Expertise: Polearm Striking II
Requires : The following expertise: Polearm Striking I.  One of the following
skills: Polearm Specialization.  Only highest class levels greater than or
equal to 34.  A base dexterity of at least 17.  
Allows   : Polearm Striking III
The ability to hit more often when using a polearm-class weapon.

[Polearm Striking III (POLESTRIKE3)]{#POLESTRIKE3}

Expertise: Polearm Striking III
Requires : The following expertise: Polearm Striking II.  One of the following
skills: Polearm Specialization.  Only highest class levels greater than or
equal to 39.  A base dexterity of at least 18.  
Allows   : Polearm Striking IV
The ability to hit more often when using a polearm-class weapon.

[Polearm Striking IV (POLESTRIKE4)]{#POLESTRIKE4}

Expertise: Polearm Striking IV
Requires : The following expertise: Polearm Striking III.  One of the following
skills: Polearm Specialization.  Only highest class levels greater than or
equal to 44.  A base dexterity of at least 19.  
Allows   : Polearm Striking V
The ability to hit more often when using a polearm-class weapon.

[Polearm Striking V (POLESTRIKE5)]{#POLESTRIKE5}

Expertise: Polearm Striking V
Requires : The following expertise: Polearm Striking IV.  One of the following
skills: Polearm Specialization.  Only highest class levels greater than or
equal to 49.  A base dexterity of at least 20.  
Allows   : Polearm Striking VI
The ability to hit more often when using a polearm-class weapon.

[Polearm Striking VI (POLESTRIKE6)]{#POLESTRIKE6}

Expertise: Polearm Striking VI
Requires : The following expertise: Polearm Striking V.  One of the following
skills: Polearm Specialization.  Only highest class levels greater than or
equal to 54.  A base dexterity of at least 21.  
Allows   : Polearm Striking VII
The ability to hit more often when using a polearm-class weapon.

[Polearm Striking VII (POLESTRIKE7)]{#POLESTRIKE7}

Expertise: Polearm Striking VII
Requires : The following expertise: Polearm Striking VI.  One of the following
skills: Polearm Specialization.  Only highest class levels greater than or
equal to 59.  A base dexterity of at least 22.  
Allows   : Polearm Striking VIII
The ability to hit more often when using a polearm-class weapon.

[Polearm Striking VIII (POLESTRIKE8)]{#POLESTRIKE8}

Expertise: Polearm Striking VIII
Requires : The following expertise: Polearm Striking VII.  One of the following
skills: Polearm Specialization.  Only highest class levels greater than or
equal to 64.  A base dexterity of at least 23.  
Allows   : Polearm Striking IX
The ability to hit more often when using a polearm-class weapon.

[Polearm Striking IX (POLESTRIKE9)]{#POLESTRIKE9}

Expertise: Polearm Striking IX
Requires : The following expertise: Polearm Striking VIII.  One of the
following skills: Polearm Specialization.  Only highest class levels greater
than or equal to 69.  A base dexterity of at least 24.  
Allows   : Polearm Striking X
The ability to hit more often when using a polearm-class weapon.

[Polearm Striking X (POLESTRIKE10)]{#POLESTRIKE10}

Expertise: Polearm Striking X
Requires : The following expertise: Polearm Striking IX.  One of the following
skills: Polearm Specialization.  Only highest class levels greater than or
equal to 74.  A base dexterity of at least 25.  
The ability to hit more often when using a polearm-class weapon.

[Power Abjuring I (POWERABJURATION1)]{#POWERABJURATION1}

Expertise: Power Abjuring I
Requires : A skill of type: Abjuration.  Only highest class levels greater than
or equal to 24.  A base charisma of at least 10.  A base intelligence of at
least 10.  
Allows   : Power Abjuring II
The ability to cast abjuration spells at a higher power level, producing longer
and more malicious/beneficial magic.

[Power Abjuring II (POWERABJURATION2)]{#POWERABJURATION2}

Expertise: Power Abjuring II
Requires : The following expertise: Power Abjuring I.  A skill of type:
Abjuration.  Only highest class levels greater than or equal to 29.  A base
charisma of at least 11.  A base intelligence of at least 11.  
Allows   : Power Abjuring III
The ability to cast abjuration spells at a higher power level, producing longer
and more malicious/beneficial magic.

[Power Abjuring III (POWERABJURATION3)]{#POWERABJURATION3}

Expertise: Power Abjuring III
Requires : The following expertise: Power Abjuring II.  A skill of type:
Abjuration.  Only highest class levels greater than or equal to 34.  A base
charisma of at least 12.  A base intelligence of at least 12.  
Allows   : Power Abjuring IV
The ability to cast abjuration spells at a higher power level, producing longer
and more malicious/beneficial magic.

[Power Abjuring IV (POWERABJURATION4)]{#POWERABJURATION4}

Expertise: Power Abjuring IV
Requires : The following expertise: Power Abjuring III.  A skill of type:
Abjuration.  Only highest class levels greater than or equal to 39.  A base
charisma of at least 13.  A base intelligence of at least 13.  
Allows   : Power Abjuring V
The ability to cast abjuration spells at a higher power level, producing longer
and more malicious/beneficial magic.

[Power Abjuring V (POWERABJURATION5)]{#POWERABJURATION5}

Expertise: Power Abjuring V
Requires : The following expertise: Power Abjuring IV.  A skill of type:
Abjuration.  Only highest class levels greater than or equal to 44.  A base
charisma of at least 14.  A base intelligence of at least 14.  
Allows   : Power Abjuring VI
The ability to cast abjuration spells at a higher power level, producing longer
and more malicious/beneficial magic.

[Power Abjuring VI (POWERABJURATION6)]{#POWERABJURATION6}

Expertise: Power Abjuring VI
Requires : The following expertise: Power Abjuring V.  A skill of type:
Abjuration.  Only highest class levels greater than or equal to 49.  A base
charisma of at least 15.  A base intelligence of at least 15.  
Allows   : Power Abjuring VII
The ability to cast abjuration spells at a higher power level, producing longer
and more malicious/beneficial magic.

[Power Abjuring VII (POWERABJURATION7)]{#POWERABJURATION7}

Expertise: Power Abjuring VII
Requires : The following expertise: Power Abjuring VI.  A skill of type:
Abjuration.  Only highest class levels greater than or equal to 54.  A base
charisma of at least 16.  A base intelligence of at least 16.  
Allows   : Power Abjuring VIII
The ability to cast abjuration spells at a higher power level, producing longer
and more malicious/beneficial magic.

[Power Abjuring VIII (POWERABJURATION8)]{#POWERABJURATION8}

Expertise: Power Abjuring VIII
Requires : The following expertise: Power Abjuring VII.  A skill of type:
Abjuration.  Only highest class levels greater than or equal to 59.  A base
charisma of at least 17.  A base intelligence of at least 17.  
Allows   : Power Abjuring IX
The ability to cast abjuration spells at a higher power level, producing longer
and more malicious/beneficial magic.

[Power Abjuring IX (POWERABJURATION9)]{#POWERABJURATION9}

Expertise: Power Abjuring IX
Requires : The following expertise: Power Abjuring VIII.  A skill of type:
Abjuration.  Only highest class levels greater than or equal to 64.  A base
charisma of at least 18.  A base intelligence of at least 18.  
Allows   : Power Abjuring X
The ability to cast abjuration spells at a higher power level, producing longer
and more malicious/beneficial magic.

[Power Abjuring X (POWERABJURATION10)]{#POWERABJURATION10}

Expertise: Power Abjuring X
Requires : The following expertise: Power Abjuring IX.  A skill of type:
Abjuration.  Only highest class levels greater than or equal to 69.  A base
charisma of at least 19.  A base intelligence of at least 19.  
The ability to cast abjuration spells at a higher power level, producing longer
and more malicious/beneficial magic.

[Power Altering I (POWERALTERATION1)]{#POWERALTERATION1}

Expertise: Power Altering I
Requires : A skill of type: Alteration.  Only highest class levels greater than
or equal to 24.  A base charisma of at least 10.  A base intelligence of at
least 10.  
Allows   : Power Altering II
The ability to cast alteration spells at a higher power level, producing longer
and more malicious/beneficial magic.

[Power Altering II (POWERALTERATION2)]{#POWERALTERATION2}

Expertise: Power Altering II
Requires : The following expertise: Power Altering I.  A skill of type:
Alteration.  Only highest class levels greater than or equal to 29.  A base
charisma of at least 11.  A base intelligence of at least 11.  
Allows   : Power Altering III
The ability to cast alteration spells at a higher power level, producing longer
and more malicious/beneficial magic.

[Power Altering III (POWERALTERATION3)]{#POWERALTERATION3}

Expertise: Power Altering III
Requires : The following expertise: Power Altering II.  A skill of type:
Alteration.  Only highest class levels greater than or equal to 34.  A base
charisma of at least 12.  A base intelligence of at least 12.  
Allows   : Power Altering IV
The ability to cast alteration spells at a higher power level, producing longer
and more malicious/beneficial magic.

[Power Altering IV (POWERALTERATION4)]{#POWERALTERATION4}

Expertise: Power Altering IV
Requires : The following expertise: Power Altering III.  A skill of type:
Alteration.  Only highest class levels greater than or equal to 39.  A base
charisma of at least 13.  A base intelligence of at least 13.  
Allows   : Power Altering V
The ability to cast alteration spells at a higher power level, producing longer
and more malicious/beneficial magic.

[Power Altering V (POWERALTERATION5)]{#POWERALTERATION5}

Expertise: Power Altering V
Requires : The following expertise: Power Altering IV.  A skill of type:
Alteration.  Only highest class levels greater than or equal to 44.  A base
charisma of at least 14.  A base intelligence of at least 14.  
Allows   : Power Altering VI
The ability to cast alteration spells at a higher power level, producing longer
and more malicious/beneficial magic.

[Power Altering VI (POWERALTERATION6)]{#POWERALTERATION6}

Expertise: Power Altering VI
Requires : The following expertise: Power Altering V.  A skill of type:
Alteration.  Only highest class levels greater than or equal to 49.  A base
charisma of at least 15.  A base intelligence of at least 15.  
Allows   : Power Altering VII
The ability to cast alteration spells at a higher power level, producing longer
and more malicious/beneficial magic.

[Power Altering VII (POWERALTERATION7)]{#POWERALTERATION7}

Expertise: Power Altering VII
Requires : The following expertise: Power Altering VI.  A skill of type:
Alteration.  Only highest class levels greater than or equal to 54.  A base
charisma of at least 16.  A base intelligence of at least 16.  
Allows   : Power Altering VIII
The ability to cast alteration spells at a higher power level, producing longer
and more malicious/beneficial magic.

[Power Altering VIII (POWERALTERATION8)]{#POWERALTERATION8}

Expertise: Power Altering VIII
Requires : The following expertise: Power Altering VII.  A skill of type:
Alteration.  Only highest class levels greater than or equal to 59.  A base
charisma of at least 17.  A base intelligence of at least 17.  
Allows   : Power Altering IX
The ability to cast alteration spells at a higher power level, producing longer
and more malicious/beneficial magic.

[Power Altering IX (POWERALTERATION9)]{#POWERALTERATION9}

Expertise: Power Altering IX
Requires : The following expertise: Power Altering VIII.  A skill of type:
Alteration.  Only highest class levels greater than or equal to 64.  A base
charisma of at least 18.  A base intelligence of at least 18.  
Allows   : Power Altering X
The ability to cast alteration spells at a higher power level, producing longer
and more malicious/beneficial magic.

[Power Altering X (POWERALTERATION10)]{#POWERALTERATION10}

Expertise: Power Altering X
Requires : The following expertise: Power Altering IX.  A skill of type:
Alteration.  Only highest class levels greater than or equal to 69.  A base
charisma of at least 19.  A base intelligence of at least 19.  
The ability to cast alteration spells at a higher power level, producing longer
and more malicious/beneficial magic.

[Power Conjuring I (POWERCONJURATION1)]{#POWERCONJURATION1}

Expertise: Power Conjuring I
Requires : A skill of type: Conjuration and not Clanmagic.  Only highest class
levels greater than or equal to 24.  A base charisma of at least 10.  A base
intelligence of at least 10.  
Allows   : Power Conjuring II
The ability to cast conjuration spells at a higher power level, producing
longer and more malicious/beneficial magic.

[Power Conjuring II (POWERCONJURATION2)]{#POWERCONJURATION2}

Expertise: Power Conjuring II
Requires : The following expertise: Power Conjuring I.  A skill of type:
Conjuration and not Clanmagic.  Only highest class levels greater than or equal
to 29.  A base charisma of at least 11.  A base intelligence of at least 11.  
Allows   : Power Conjuring III
The ability to cast conjuration spells at a higher power level, producing
longer and more malicious/beneficial magic.

[Power Conjuring III (POWERCONJURATION3)]{#POWERCONJURATION3}

Expertise: Power Conjuring III
Requires : The following expertise: Power Conjuring II.  A skill of type:
Conjuration and not Clanmagic.  Only highest class levels greater than or equal
to 34.  A base charisma of at least 12.  A base intelligence of at least 12.  
Allows   : Power Conjuring IV
The ability to cast conjuration spells at a higher power level, producing
longer and more malicious/beneficial magic.

[Power Conjuring IV (POWERCONJURATION4)]{#POWERCONJURATION4}

Expertise: Power Conjuring IV
Requires : The following expertise: Power Conjuring III.  A skill of type:
Conjuration and not Clanmagic.  Only highest class levels greater than or equal
to 39.  A base charisma of at least 13.  A base intelligence of at least 13.  
Allows   : Power Conjuring V
The ability to cast conjuration spells at a higher power level, producing
longer and more malicious/beneficial magic.

[Power Conjuring V (POWERCONJURATION5)]{#POWERCONJURATION5}

Expertise: Power Conjuring V
Requires : The following expertise: Power Conjuring IV.  A skill of type:
Conjuration and not Clanmagic.  Only highest class levels greater than or equal
to 44.  A base charisma of at least 14.  A base intelligence of at least 14.  
Allows   : Power Conjuring VI
The ability to cast conjuration spells at a higher power level, producing
longer and more malicious/beneficial magic.

[Power Conjuring VI (POWERCONJURATION6)]{#POWERCONJURATION6}

Expertise: Power Conjuring VI
Requires : The following expertise: Power Conjuring V.  A skill of type:
Conjuration and not Clanmagic.  Only highest class levels greater than or equal
to 49.  A base charisma of at least 15.  A base intelligence of at least 15.  
Allows   : Power Conjuring VII
The ability to cast conjuration spells at a higher power level, producing
longer and more malicious/beneficial magic.

[Power Conjuring VII (POWERCONJURATION7)]{#POWERCONJURATION7}

Expertise: Power Conjuring VII
Requires : The following expertise: Power Conjuring VI.  A skill of type:
Conjuration and not Clanmagic.  Only highest class levels greater than or equal
to 54.  A base charisma of at least 16.  A base intelligence of at least 16.  
Allows   : Power Conjuring VIII
The ability to cast conjuration spells at a higher power level, producing
longer and more malicious/beneficial magic.

[Power Conjuring VIII (POWERCONJURATION8)]{#POWERCONJURATION8}

Expertise: Power Conjuring VIII
Requires : The following expertise: Power Conjuring VII.  A skill of type:
Conjuration and not Clanmagic.  Only highest class levels greater than or equal
to 59.  A base charisma of at least 17.  A base intelligence of at least 17.  
Allows   : Power Conjuring IX
The ability to cast conjuration spells at a higher power level, producing
longer and more malicious/beneficial magic.

[Power Conjuring IX (POWERCONJURATION9)]{#POWERCONJURATION9}

Expertise: Power Conjuring IX
Requires : The following expertise: Power Conjuring VIII.  A skill of type:
Conjuration and not Clanmagic.  Only highest class levels greater than or equal
to 64.  A base charisma of at least 18.  A base intelligence of at least 18.  
Allows   : Power Conjuring X
The ability to cast conjuration spells at a higher power level, producing
longer and more malicious/beneficial magic.

[Power Conjuring X (POWERCONJURATION10)]{#POWERCONJURATION10}

Expertise: Power Conjuring X
Requires : The following expertise: Power Conjuring IX.  A skill of type:
Conjuration and not Clanmagic.  Only highest class levels greater than or equal
to 69.  A base charisma of at least 19.  A base intelligence of at least 19.  
The ability to cast conjuration spells at a higher power level, producing
longer and more malicious/beneficial magic.

[Power Divining I (POWERDIVINATION1)]{#POWERDIVINATION1}

Expertise: Power Divining I
Requires : A skill of type: Divination.  Only highest class levels greater than
or equal to 4.  A base charisma of at least 10.  A base intelligence of at
least 10.  
Allows   : Power Divining II
The ability to cast divination spells at a higher power level, producing longer
and more malicious/beneficial magic.

[Power Divining II (POWERDIVINATION2)]{#POWERDIVINATION2}

Expertise: Power Divining II
Requires : The following expertise: Power Divining I.  A skill of type:
Divination.  Only highest class levels greater than or equal to 7.  A base
charisma of at least 11.  A base intelligence of at least 11.  
Allows   : Power Divining III
The ability to cast divination spells at a higher power level, producing longer
and more malicious/beneficial magic.

[Power Divining III (POWERDIVINATION3)]{#POWERDIVINATION3}

Expertise: Power Divining III
Requires : The following expertise: Power Divining II.  A skill of type:
Divination.  Only highest class levels greater than or equal to 10.  A base
charisma of at least 12.  A base intelligence of at least 12.  
Allows   : Power Divining IV
The ability to cast divination spells at a higher power level, producing longer
and more malicious/beneficial magic.

[Power Divining IV (POWERDIVINATION4)]{#POWERDIVINATION4}

Expertise: Power Divining IV
Requires : The following expertise: Power Divining III.  A skill of type:
Divination.  Only highest class levels greater than or equal to 13.  A base
charisma of at least 13.  A base intelligence of at least 13.  
Allows   : Power Divining V
The ability to cast divination spells at a higher power level, producing longer
and more malicious/beneficial magic.

[Power Divining V (POWERDIVINATION5)]{#POWERDIVINATION5}

Expertise: Power Divining V
Requires : The following expertise: Power Divining IV.  A skill of type:
Divination.  Only highest class levels greater than or equal to 16.  A base
charisma of at least 14.  A base intelligence of at least 14.  
Allows   : Power Divining VI
The ability to cast divination spells at a higher power level, producing longer
and more malicious/beneficial magic.

[Power Divining VI (POWERDIVINATION6)]{#POWERDIVINATION6}

Expertise: Power Divining VI
Requires : The following expertise: Power Divining V.  A skill of type:
Divination.  Only highest class levels greater than or equal to 19.  A base
charisma of at least 15.  A base intelligence of at least 15.  
Allows   : Power Divining VII
The ability to cast divination spells at a higher power level, producing longer
and more malicious/beneficial magic.

[Power Divining VII (POWERDIVINATION7)]{#POWERDIVINATION7}

Expertise: Power Divining VII
Requires : The following expertise: Power Divining VI.  A skill of type:
Divination.  Only highest class levels greater than or equal to 22.  A base
charisma of at least 16.  A base intelligence of at least 16.  
Allows   : Power Divining VIII
The ability to cast divination spells at a higher power level, producing longer
and more malicious/beneficial magic.

[Power Divining VIII (POWERDIVINATION8)]{#POWERDIVINATION8}

Expertise: Power Divining VIII
Requires : The following expertise: Power Divining VII.  A skill of type:
Divination.  Only highest class levels greater than or equal to 25.  A base
charisma of at least 17.  A base intelligence of at least 17.  
Allows   : Power Divining IX
The ability to cast divination spells at a higher power level, producing longer
and more malicious/beneficial magic.

[Power Divining IX (POWERDIVINATION9)]{#POWERDIVINATION9}

Expertise: Power Divining IX
Requires : The following expertise: Power Divining VIII.  A skill of type:
Divination.  Only highest class levels greater than or equal to 28.  A base
charisma of at least 18.  A base intelligence of at least 18.  
Allows   : Power Divining X
The ability to cast divination spells at a higher power level, producing longer
and more malicious/beneficial magic.

[Power Divining X (POWERDIVINATION10)]{#POWERDIVINATION10}

Expertise: Power Divining X
Requires : The following expertise: Power Divining IX.  A skill of type:
Divination.  Only highest class levels greater than or equal to 31.  A base
charisma of at least 19.  A base intelligence of at least 19.  
The ability to cast divination spells at a higher power level, producing longer
and more malicious/beneficial magic.

[Power Enchanting I (POWERENCHANTMENT1)]{#POWERENCHANTMENT1}

Expertise: Power Enchanting I
Requires : A skill of type: Enchantment and not Clanmagic.  Only highest class
levels greater than or equal to 24.  A base charisma of at least 10.  A base
intelligence of at least 10.  
Allows   : Power Enchanting II
The ability to cast enchantment/charm spells at a higher power level, producing
longer and more malicious/beneficial magic.

[Power Enchanting II (POWERENCHANTMENT2)]{#POWERENCHANTMENT2}

Expertise: Power Enchanting II
Requires : The following expertise: Power Enchanting I.  A skill of type:
Enchantment and not Clanmagic.  Only highest class levels greater than or equal
to 29.  A base charisma of at least 11.  A base intelligence of at least 11.  
Allows   : Power Enchanting III
The ability to cast enchantment/charm spells at a higher power level, producing
longer and more malicious/beneficial magic.

[Power Enchanting III (POWERENCHANTMENT3)]{#POWERENCHANTMENT3}

Expertise: Power Enchanting III
Requires : The following expertise: Power Enchanting II.  A skill of type:
Enchantment and not Clanmagic.  Only highest class levels greater than or equal
to 34.  A base charisma of at least 12.  A base intelligence of at least 12.  
Allows   : Power Enchanting IV
The ability to cast enchantment/charm spells at a higher power level, producing
longer and more malicious/beneficial magic.

[Power Enchanting IV (POWERENCHANTMENT4)]{#POWERENCHANTMENT4}

Expertise: Power Enchanting IV
Requires : The following expertise: Power Enchanting III.  A skill of type:
Enchantment and not Clanmagic.  Only highest class levels greater than or equal
to 39.  A base charisma of at least 13.  A base intelligence of at least 13.  
Allows   : Power Enchanting V
The ability to cast enchantment/charm spells at a higher power level, producing
longer and more malicious/beneficial magic.

[Power Enchanting V (POWERENCHANTMENT5)]{#POWERENCHANTMENT5}

Expertise: Power Enchanting V
Requires : The following expertise: Power Enchanting IV.  A skill of type:
Enchantment and not Clanmagic.  Only highest class levels greater than or equal
to 44.  A base charisma of at least 14.  A base intelligence of at least 14.  
Allows   : Power Enchanting VI
The ability to cast enchantment/charm spells at a higher power level, producing
longer and more malicious/beneficial magic.

[Power Enchanting VI (POWERENCHANTMENT6)]{#POWERENCHANTMENT6}

Expertise: Power Enchanting VI
Requires : The following expertise: Power Enchanting V.  A skill of type:
Enchantment and not Clanmagic.  Only highest class levels greater than or equal
to 49.  A base charisma of at least 15.  A base intelligence of at least 15.  
Allows   : Power Enchanting VII
The ability to cast enchantment/charm spells at a higher power level, producing
longer and more malicious/beneficial magic.

[Power Enchanting VII (POWERENCHANTMENT7)]{#POWERENCHANTMENT7}

Expertise: Power Enchanting VII
Requires : The following expertise: Power Enchanting VI.  A skill of type:
Enchantment and not Clanmagic.  Only highest class levels greater than or equal
to 54.  A base charisma of at least 16.  A base intelligence of at least 16.  
Allows   : Power Enchanting VIII
The ability to cast enchantment/charm spells at a higher power level, producing
longer and more malicious/beneficial magic.

[Power Enchanting VIII (POWERENCHANTMENT8)]{#POWERENCHANTMENT8}

Expertise: Power Enchanting VIII
Requires : The following expertise: Power Enchanting VII.  A skill of type:
Enchantment and not Clanmagic.  Only highest class levels greater than or equal
to 59.  A base charisma of at least 17.  A base intelligence of at least 17.  
Allows   : Power Enchanting IX
The ability to cast enchantment/charm spells at a higher power level, producing
longer and more malicious/beneficial magic.

[Power Enchanting IX (POWERENCHANTMENT9)]{#POWERENCHANTMENT9}

Expertise: Power Enchanting IX
Requires : The following expertise: Power Enchanting VIII.  A skill of type:
Enchantment and not Clanmagic.  Only highest class levels greater than or equal
to 64.  A base charisma of at least 18.  A base intelligence of at least 18.  
Allows   : Power Enchanting X
The ability to cast enchantment/charm spells at a higher power level, producing
longer and more malicious/beneficial magic.

[Power Enchanting X (POWERENCHANTMENT10)]{#POWERENCHANTMENT10}

Expertise: Power Enchanting X
Requires : The following expertise: Power Enchanting IX.  A skill of type:
Enchantment and not Clanmagic.  Only highest class levels greater than or equal
to 69.  A base charisma of at least 19.  A base intelligence of at least 19.  
The ability to cast enchantment/charm spells at a higher power level, producing
longer and more malicious/beneficial magic.

[Power Illusing I (POWERILLUSION1)]{#POWERILLUSION1}

Expertise: Power Illusing I
Requires : A skill of type: Illusion.  Only highest class levels greater than
or equal to 24.  A base charisma of at least 10.  A base intelligence of at
least 10.  
Allows   : Power Illusing II
The ability to cast illusion spells at a higher power level, producing longer
and more malicious/beneficial magic.

[Power Illusing II (POWERILLUSION2)]{#POWERILLUSION2}

Expertise: Power Illusing II
Requires : The following expertise: Power Illusing I.  A skill of type:
Illusion.  Only highest class levels greater than or equal to 29.  A base
charisma of at least 11.  A base intelligence of at least 11.  
Allows   : Power Illusing III
The ability to cast illusion spells at a higher power level, producing longer
and more malicious/beneficial magic.

[Power Illusing III (POWERILLUSION3)]{#POWERILLUSION3}

Expertise: Power Illusing III
Requires : The following expertise: Power Illusing II.  A skill of type:
Illusion.  Only highest class levels greater than or equal to 34.  A base
charisma of at least 12.  A base intelligence of at least 12.  
Allows   : Power Illusing IV
The ability to cast illusion spells at a higher power level, producing longer
and more malicious/beneficial magic.

[Power Illusing IV (POWERILLUSION4)]{#POWERILLUSION4}

Expertise: Power Illusing IV
Requires : The following expertise: Power Illusing III.  A skill of type:
Illusion.  Only highest class levels greater than or equal to 39.  A base
charisma of at least 13.  A base intelligence of at least 13.  
Allows   : Power Illusing V
The ability to cast illusion spells at a higher power level, producing longer
and more malicious/beneficial magic.

[Power Illusing V (POWERILLUSION5)]{#POWERILLUSION5}

Expertise: Power Illusing V
Requires : The following expertise: Power Illusing IV.  A skill of type:
Illusion.  Only highest class levels greater than or equal to 44.  A base
charisma of at least 14.  A base intelligence of at least 14.  
Allows   : Power Illusing VI
The ability to cast illusion spells at a higher power level, producing longer
and more malicious/beneficial magic.

[Power Illusing VI (POWERILLUSION6)]{#POWERILLUSION6}

Expertise: Power Illusing VI
Requires : The following expertise: Power Illusing V.  A skill of type:
Illusion.  Only highest class levels greater than or equal to 49.  A base
charisma of at least 15.  A base intelligence of at least 15.  
Allows   : Power Illusing VII
The ability to cast illusion spells at a higher power level, producing longer
and more malicious/beneficial magic.

[Power Illusing VII (POWERILLUSION7)]{#POWERILLUSION7}

Expertise: Power Illusing VII
Requires : The following expertise: Power Illusing VI.  A skill of type:
Illusion.  Only highest class levels greater than or equal to 54.  A base
charisma of at least 16.  A base intelligence of at least 16.  
Allows   : Power Illusing VIII
The ability to cast illusion spells at a higher power level, producing longer
and more malicious/beneficial magic.

[Power Illusing VIII (POWERILLUSION8)]{#POWERILLUSION8}

Expertise: Power Illusing VIII
Requires : The following expertise: Power Illusing VII.  A skill of type:
Illusion.  Only highest class levels greater than or equal to 59.  A base
charisma of at least 17.  A base intelligence of at least 17.  
Allows   : Power Illusing IX
The ability to cast illusion spells at a higher power level, producing longer
and more malicious/beneficial magic.

[Power Illusing IX (POWERILLUSION9)]{#POWERILLUSION9}

Expertise: Power Illusing IX
Requires : The following expertise: Power Illusing VIII.  A skill of type:
Illusion.  Only highest class levels greater than or equal to 64.  A base
charisma of at least 18.  A base intelligence of at least 18.  
Allows   : Power Illusing X
The ability to cast illusion spells at a higher power level, producing longer
and more malicious/beneficial magic.

[Power Illusing X (POWERILLUSION10)]{#POWERILLUSION10}

Expertise: Power Illusing X
Requires : The following expertise: Power Illusing IX.  A skill of type:
Illusion.  Only highest class levels greater than or equal to 69.  A base
charisma of at least 19.  A base intelligence of at least 19.  
The ability to cast illusion spells at a higher power level, producing longer
and more malicious/beneficial magic.

[Power In/Evoking I (POWERINVOCATION1)]{#POWERINVOCATION1}

Expertise: Power In/Evoking I
Requires : A skill of type: Invocation.  Only highest class levels greater than
or equal to 24.  A base charisma of at least 10.  A base intelligence of at
least 10.  
Allows   : Power In/Evoking II
The ability to cast invocation/evocation spells at a higher power level,
producing longer and more malicious/beneficial magic.

[Power In/Evoking II (POWERINVOCATION2)]{#POWERINVOCATION2}

Expertise: Power In/Evoking II
Requires : The following expertise: Power In/Evoking I.  A skill of type:
Invocation.  Only highest class levels greater than or equal to 29.  A base
charisma of at least 11.  A base intelligence of at least 11.  
Allows   : Power In/Evoking III
The ability to cast invocation/evocation spells at a higher power level,
producing longer and more malicious/beneficial magic.

[Power In/Evoking III (POWERINVOCATION3)]{#POWERINVOCATION3}

Expertise: Power In/Evoking III
Requires : The following expertise: Power In/Evoking II.  A skill of type:
Invocation.  Only highest class levels greater than or equal to 34.  A base
charisma of at least 12.  A base intelligence of at least 12.  
Allows   : Power In/Evoking IV
The ability to cast invocation/evocation spells at a higher power level,
producing longer and more malicious/beneficial magic.

[Power In/Evoking IV (POWERINVOCATION4)]{#POWERINVOCATION4}

Expertise: Power In/Evoking IV
Requires : The following expertise: Power In/Evoking III.  A skill of type:
Invocation.  Only highest class levels greater than or equal to 39.  A base
charisma of at least 13.  A base intelligence of at least 13.  
Allows   : Power In/Evoking V
The ability to cast invocation/evocation spells at a higher power level,
producing longer and more malicious/beneficial magic.

[Power In/Evoking V (POWERINVOCATION5)]{#POWERINVOCATION5}

Expertise: Power In/Evoking V
Requires : The following expertise: Power In/Evoking IV.  A skill of type:
Invocation.  Only highest class levels greater than or equal to 44.  A base
charisma of at least 14.  A base intelligence of at least 14.  
Allows   : Power In/Evoking VI
The ability to cast invocation/evocation spells at a higher power level,
producing longer and more malicious/beneficial magic.

[Power In/Evoking VI (POWERINVOCATION6)]{#POWERINVOCATION6}

Expertise: Power In/Evoking VI
Requires : The following expertise: Power In/Evoking V.  A skill of type:
Invocation.  Only highest class levels greater than or equal to 49.  A base
charisma of at least 15.  A base intelligence of at least 15.  
Allows   : Power In/Evoking VII
The ability to cast invocation/evocation spells at a higher power level,
producing longer and more malicious/beneficial magic.

[Power In/Evoking VII (POWERINVOCATION7)]{#POWERINVOCATION7}

Expertise: Power In/Evoking VII
Requires : The following expertise: Power In/Evoking VI.  A skill of type:
Invocation.  Only highest class levels greater than or equal to 54.  A base
charisma of at least 16.  A base intelligence of at least 16.  
Allows   : Power In/Evoking VIII
The ability to cast invocation/evocation spells at a higher power level,
producing longer and more malicious/beneficial magic.

[Power In/Evoking VIII (POWERINVOCATION8)]{#POWERINVOCATION8}

Expertise: Power In/Evoking VIII
Requires : The following expertise: Power In/Evoking VII.  A skill of type:
Invocation.  Only highest class levels greater than or equal to 59.  A base
charisma of at least 17.  A base intelligence of at least 17.  
Allows   : Power In/Evoking IX
The ability to cast invocation/evocation spells at a higher power level,
producing longer and more malicious/beneficial magic.

[Power In/Evoking IX (POWERINVOCATION9)]{#POWERINVOCATION9}

Expertise: Power In/Evoking IX
Requires : The following expertise: Power In/Evoking VIII.  A skill of type:
Invocation.  Only highest class levels greater than or equal to 64.  A base
charisma of at least 18.  A base intelligence of at least 18.  
Allows   : Power In/Evoking X
The ability to cast invocation/evocation spells at a higher power level,
producing longer and more malicious/beneficial magic.

[Power In/Evoking X (POWERINVOCATION10)]{#POWERINVOCATION10}

Expertise: Power In/Evoking X
Requires : The following expertise: Power In/Evoking IX.  A skill of type:
Invocation.  Only highest class levels greater than or equal to 69.  A base
charisma of at least 19.  A base intelligence of at least 19.  
The ability to cast invocation/evocation spells at a higher power level,
producing longer and more malicious/beneficial magic.

[Power Transmuting I (POWERTRANSMUTATION1)]{#POWERTRANSMUTATION1}

Expertise: Power Transmuting I
Requires : A skill of type: Transmutation.  Only highest class levels greater
than or equal to 24.  A base charisma of at least 10.  A base intelligence of
at least 10.  
Allows   : Power Transmuting II
The ability to cast transmutation spells at a higher power level, producing
longer and more malicious/beneficial magic.

[Power Transmuting II (POWERTRANSMUTATION2)]{#POWERTRANSMUTATION2}

Expertise: Power Transmuting II
Requires : The following expertise: Power Transmuting I.  A skill of type:
Transmutation.  Only highest class levels greater than or equal to 29.  A base
charisma of at least 11.  A base intelligence of at least 11.  
Allows   : Power Transmuting III
The ability to cast transmutation spells at a higher power level, producing
longer and more malicious/beneficial magic.

[Power Transmuting III (POWERTRANSMUTATION3)]{#POWERTRANSMUTATION3}

Expertise: Power Transmuting III
Requires : The following expertise: Power Transmuting II.  A skill of type:
Transmutation.  Only highest class levels greater than or equal to 34.  A base
charisma of at least 12.  A base intelligence of at least 12.  
Allows   : Power Transmuting IV
The ability to cast transmutation spells at a higher power level, producing
longer and more malicious/beneficial magic.

[Power Transmuting IV (POWERTRANSMUTATION4)]{#POWERTRANSMUTATION4}

Expertise: Power Transmuting IV
Requires : The following expertise: Power Transmuting III.  A skill of type:
Transmutation.  Only highest class levels greater than or equal to 39.  A base
charisma of at least 13.  A base intelligence of at least 13.  
Allows   : Power Transmuting V
The ability to cast transmutation spells at a higher power level, producing
longer and more malicious/beneficial magic.

[Power Transmuting V (POWERTRANSMUTATION5)]{#POWERTRANSMUTATION5}

Expertise: Power Transmuting V
Requires : The following expertise: Power Transmuting IV.  A skill of type:
Transmutation.  Only highest class levels greater than or equal to 44.  A base
charisma of at least 14.  A base intelligence of at least 14.  
Allows   : Power Transmuting VI
The ability to cast transmutation spells at a higher power level, producing
longer and more malicious/beneficial magic.

[Power Transmuting VI (POWERTRANSMUTATION6)]{#POWERTRANSMUTATION6}

Expertise: Power Transmuting VI
Requires : The following expertise: Power Transmuting V.  A skill of type:
Transmutation.  Only highest class levels greater than or equal to 49.  A base
charisma of at least 15.  A base intelligence of at least 15.  
Allows   : Power Transmuting VII
The ability to cast transmutation spells at a higher power level, producing
longer and more malicious/beneficial magic.

[Power Transmuting VII (POWERTRANSMUTATION7)]{#POWERTRANSMUTATION7}

Expertise: Power Transmuting VII
Requires : The following expertise: Power Transmuting VI.  A skill of type:
Transmutation.  Only highest class levels greater than or equal to 54.  A base
charisma of at least 16.  A base intelligence of at least 16.  
Allows   : Power Transmuting VIII
The ability to cast transmutation spells at a higher power level, producing
longer and more malicious/beneficial magic.

[Power Transmuting VIII (POWERTRANSMUTATION8)]{#POWERTRANSMUTATION8}

Expertise: Power Transmuting VIII
Requires : The following expertise: Power Transmuting VII.  A skill of type:
Transmutation.  Only highest class levels greater than or equal to 59.  A base
charisma of at least 17.  A base intelligence of at least 17.  
Allows   : Power Transmuting IX
The ability to cast transmutation spells at a higher power level, producing
longer and more malicious/beneficial magic.

[Power Transmuting IX (POWERTRANSMUTATION9)]{#POWERTRANSMUTATION9}

Expertise: Power Transmuting IX
Requires : The following expertise: Power Transmuting VIII.  A skill of type:
Transmutation.  Only highest class levels greater than or equal to 64.  A base
charisma of at least 18.  A base intelligence of at least 18.  
Allows   : Power Transmuting X
The ability to cast transmutation spells at a higher power level, producing
longer and more malicious/beneficial magic.

[Power Transmuting X (POWERTRANSMUTATION10)]{#POWERTRANSMUTATION10}

Expertise: Power Transmuting X
Requires : The following expertise: Power Transmuting IX.  A skill of type:
Transmutation.  Only highest class levels greater than or equal to 69.  A base
charisma of at least 19.  A base intelligence of at least 19.  
The ability to cast transmutation spells at a higher power level, producing
longer and more malicious/beneficial magic.

[Preserving I (PRESERVING1)]{#PRESERVING1}

Expertise: Preserving I
Requires : A skill of type: Preserving.  Only highest class levels greater than
or equal to 29.  A base constitution of at least 13.  
Allows   : Preserving II
The ability to cast preserving-domain chants at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.

[Preserving II (PRESERVING2)]{#PRESERVING2}

Expertise: Preserving II
Requires : The following expertise: Preserving I.  A skill of type: Preserving.
 Only highest class levels greater than or equal to 34.  A base constitution of
at least 14.  
Allows   : Preserving III
The ability to cast preserving-domain chants at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.

[Preserving III (PRESERVING3)]{#PRESERVING3}

Expertise: Preserving III
Requires : The following expertise: Preserving II.  A skill of type:
Preserving.  Only highest class levels greater than or equal to 39.  A base
constitution of at least 15.  
Allows   : Preserving IV
The ability to cast preserving-domain chants at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.

[Preserving IV (PRESERVING4)]{#PRESERVING4}

Expertise: Preserving IV
Requires : The following expertise: Preserving III.  A skill of type:
Preserving.  Only highest class levels greater than or equal to 44.  A base
constitution of at least 16.  
Allows   : Preserving V
The ability to cast preserving-domain chants at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.

[Preserving V (PRESERVING5)]{#PRESERVING5}

Expertise: Preserving V
Requires : The following expertise: Preserving IV.  A skill of type:
Preserving.  Only highest class levels greater than or equal to 49.  A base
constitution of at least 17.  
Allows   : Preserving VI
The ability to cast preserving-domain chants at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.

[Preserving VI (PRESERVING6)]{#PRESERVING6}

Expertise: Preserving VI
Requires : The following expertise: Preserving V.  A skill of type: Preserving.
 Only highest class levels greater than or equal to 54.  A base constitution of
at least 18.  
Allows   : Preserving VII
The ability to cast preserving-domain chants at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.

[Preserving VII (PRESERVING7)]{#PRESERVING7}

Expertise: Preserving VII
Requires : The following expertise: Preserving VI.  A skill of type:
Preserving.  Only highest class levels greater than or equal to 59.  A base
constitution of at least 19.  
Allows   : Preserving VIII
The ability to cast preserving-domain chants at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.

[Preserving VIII (PRESERVING8)]{#PRESERVING8}

Expertise: Preserving VIII
Requires : The following expertise: Preserving VII.  A skill of type:
Preserving.  Only highest class levels greater than or equal to 64.  A base
constitution of at least 20.  
Allows   : Preserving IX
The ability to cast preserving-domain chants at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.

[Preserving IX (PRESERVING9)]{#PRESERVING9}

Expertise: Preserving IX
Requires : The following expertise: Preserving VIII.  A skill of type:
Preserving.  Only highest class levels greater than or equal to 69.  A base
constitution of at least 21.  
Allows   : Preserving X
The ability to cast preserving-domain chants at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.

[Preserving X (PRESERVING10)]{#PRESERVING10}

Expertise: Preserving X
Requires : The following expertise: Preserving IX.  A skill of type:
Preserving.  Only highest class levels greater than or equal to 74.  A base
constitution of at least 22.  
The ability to cast preserving-domain chants at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.

[Protecting I (HOLYPROT1)]{#HOLYPROT1}

Expertise: Protecting I
Requires : A skill of type: Holy protection.  Only highest class levels greater
than or equal to 32.  A base charisma of at least 13.  
Allows   : Protecting II
The ability to cast holy protection-domain prayers at a higher power level,
producing longer and more malicious/beneficial magic, while also reducing mana
cost.

[Protecting II (HOLYPROT2)]{#HOLYPROT2}

Expertise: Protecting II
Requires : The following expertise: Protecting I.  A skill of type: Holy
protection.  Only highest class levels greater than or equal to 37.  A base
charisma of at least 14.  
Allows   : Protecting III
The ability to cast holy protection-domain prayers at a higher power level,
producing longer and more malicious/beneficial magic, while also reducing mana
cost.

[Protecting III (HOLYPROT3)]{#HOLYPROT3}

Expertise: Protecting III
Requires : The following expertise: Protecting II.  A skill of type: Holy
protection.  Only highest class levels greater than or equal to 42.  A base
charisma of at least 15.  
Allows   : Protecting IV
The ability to cast holy protection-domain prayers at a higher power level,
producing longer and more malicious/beneficial magic, while also reducing mana
cost.

[Protecting IV (HOLYPROT4)]{#HOLYPROT4}

Expertise: Protecting IV
Requires : The following expertise: Protecting III.  A skill of type: Holy
protection.  Only highest class levels greater than or equal to 47.  A base
charisma of at least 16.  
Allows   : Protecting V
The ability to cast holy protection-domain prayers at a higher power level,
producing longer and more malicious/beneficial magic, while also reducing mana
cost.

[Protecting V (HOLYPROT5)]{#HOLYPROT5}

Expertise: Protecting V
Requires : The following expertise: Protecting IV.  A skill of type: Holy
protection.  Only highest class levels greater than or equal to 52.  A base
charisma of at least 17.  
Allows   : Protecting VI
The ability to cast holy protection-domain prayers at a higher power level,
producing longer and more malicious/beneficial magic, while also reducing mana
cost.

[Protecting VI (HOLYPROT6)]{#HOLYPROT6}

Expertise: Protecting VI
Requires : The following expertise: Protecting V.  A skill of type: Holy
protection.  Only highest class levels greater than or equal to 57.  A base
charisma of at least 18.  
Allows   : Protecting VII
The ability to cast holy protection-domain prayers at a higher power level,
producing longer and more malicious/beneficial magic, while also reducing mana
cost.

[Protecting VII (HOLYPROT7)]{#HOLYPROT7}

Expertise: Protecting VII
Requires : The following expertise: Protecting VI.  A skill of type: Holy
protection.  Only highest class levels greater than or equal to 62.  A base
charisma of at least 19.  
Allows   : Protecting VIII
The ability to cast holy protection-domain prayers at a higher power level,
producing longer and more malicious/beneficial magic, while also reducing mana
cost.

[Protecting VIII (HOLYPROT8)]{#HOLYPROT8}

Expertise: Protecting VIII
Requires : The following expertise: Protecting VII.  A skill of type: Holy
protection.  Only highest class levels greater than or equal to 67.  A base
charisma of at least 20.  
Allows   : Protecting IX
The ability to cast holy protection-domain prayers at a higher power level,
producing longer and more malicious/beneficial magic, while also reducing mana
cost.

[Protecting IX (HOLYPROT9)]{#HOLYPROT9}

Expertise: Protecting IX
Requires : The following expertise: Protecting VIII.  A skill of type: Holy
protection.  Only highest class levels greater than or equal to 72.  A base
charisma of at least 21.  
Allows   : Protecting X
The ability to cast holy protection-domain prayers at a higher power level,
producing longer and more malicious/beneficial magic, while also reducing mana
cost.

[Protecting X (HOLYPROT10)]{#HOLYPROT10}

Expertise: Protecting X
Requires : The following expertise: Protecting IX.  A skill of type: Holy
protection.  Only highest class levels greater than or equal to 77.  A base
charisma of at least 22.  
The ability to cast holy protection-domain prayers at a higher power level,
producing longer and more malicious/beneficial magic, while also reducing mana
cost.

[Quality Crafting I (QUALCRAFT1)]{#QUALCRAFT1}

Expertise: Quality Crafting I
Requires : One of the following skills: Carpentry, Armorsmithing, Master
Armorsmithing, Blacksmithing, Cobbling, Costuming, Fletching, Jewel Making,
Leather Working, Master Costuming, Master Leather Working, Master Tailoring,
Scrimshawing, Sculpting, Tailoring, Weaponsmithing, Master Weaponsmithing,
Weaving.  A base charisma of at least 14.  
Allows   : Quality Crafting II
The ability to craft items of the highest quality. Items crafted "Fine" are
worth more.

[Quality Crafting II (QUALCRAFT2)]{#QUALCRAFT2}

Expertise: Quality Crafting II
Requires : The following expertise: Quality Crafting I.  One of the following
skills: Carpentry, Armorsmithing, Master Armorsmithing, Blacksmithing,
Cobbling, Costuming, Fletching, Jewel Making, Leather Working, Master
Costuming, Master Leather Working, Master Tailoring, Scrimshawing, Sculpting,
Tailoring, Weaponsmithing, Master Weaponsmithing, Weaving.  A base charisma of
at least 18.  
Allows   : Quality Crafting III
The ability to craft items of the highest quality. Items crafted "Beautiful"
are worth more.

[Quality Crafting III (QUALCRAFT3)]{#QUALCRAFT3}

Expertise: Quality Crafting III
Requires : The following expertise: Quality Crafting II.  One of the following
skills: Carpentry, Armorsmithing, Master Armorsmithing, Blacksmithing,
Cobbling, Costuming, Fletching, Jewel Making, Leather Working, Master
Costuming, Master Leather Working, Master Tailoring, Scrimshawing, Sculpting,
Tailoring, Weaponsmithing, Master Weaponsmithing, Weaving.  A base charisma of
at least 22.  
The ability to craft items of the highest quality. Items crafted "Exquisite"
are worth much more and grant extra charisma from being well dressed.

[Quick Worker I (QUICKCRAFT1)]{#QUICKCRAFT1}

Expertise: Quick Worker I
Requires : A skill of type: Common skill.  A base wisdom of at least 11.  
Allows   : Quick Worker II
The ability to craft and gather items more quickly and efficiently.

[Quick Worker II (QUICKCRAFT2)]{#QUICKCRAFT2}

Expertise: Quick Worker II
Requires : The following expertise: Quick Worker I.  A skill of type: Common
skill.  A base wisdom of at least 12.  
Allows   : Quick Worker III
The ability to craft and gather items more quickly and efficiently.

[Quick Worker III (QUICKCRAFT3)]{#QUICKCRAFT3}

Expertise: Quick Worker III
Requires : The following expertise: Quick Worker II.  A skill of type: Common
skill.  A base wisdom of at least 13.  
Allows   : Quick Worker IV
The ability to craft and gather items more quickly and efficiently.

[Quick Worker IV (QUICKCRAFT4)]{#QUICKCRAFT4}

Expertise: Quick Worker IV
Requires : The following expertise: Quick Worker III.  A skill of type: Common
skill.  A base wisdom of at least 14.  
Allows   : Quick Worker V
The ability to craft and gather items more quickly and efficiently.

[Quick Worker V (QUICKCRAFT5)]{#QUICKCRAFT5}

Expertise: Quick Worker V
Requires : The following expertise: Quick Worker IV.  A skill of type: Common
skill.  A base wisdom of at least 15.  
Allows   : Quick Worker VI
The ability to craft and gather items more quickly and efficiently.

[Quick Worker VI (QUICKCRAFT6)]{#QUICKCRAFT6}

Expertise: Quick Worker VI
Requires : The following expertise: Quick Worker V.  A skill of type: Common
skill.  A base wisdom of at least 16.  
Allows   : Quick Worker VII
The ability to craft and gather items more quickly and efficiently.

[Quick Worker VII (QUICKCRAFT7)]{#QUICKCRAFT7}

Expertise: Quick Worker VII
Requires : The following expertise: Quick Worker VI.  A skill of type: Common
skill.  A base wisdom of at least 17.  
Allows   : Quick Worker VIII
The ability to craft and gather items more quickly and efficiently.

[Quick Worker VIII (QUICKCRAFT8)]{#QUICKCRAFT8}

Expertise: Quick Worker VIII
Requires : The following expertise: Quick Worker VII.  A skill of type: Common
skill.  A base wisdom of at least 18.  
Allows   : Quick Worker IX
The ability to craft and gather items more quickly and efficiently.

[Quick Worker IX (QUICKCRAFT9)]{#QUICKCRAFT9}

Expertise: Quick Worker IX
Requires : The following expertise: Quick Worker VIII.  A skill of type: Common
skill.  A base wisdom of at least 19.  
Allows   : Quick Worker X
The ability to craft and gather items more quickly and efficiently.

[Quick Worker X (QUICKCRAFT10)]{#QUICKCRAFT10}

Expertise: Quick Worker X
Requires : The following expertise: Quick Worker IX.  A skill of type: Common
skill.  A base wisdom of at least 20.  
The ability to craft and gather items more quickly and efficiently.

[Ranged Abjuring I (RANGEDABJURATION1)]{#RANGEDABJURATION1}

Expertise: Ranged Abjuring I
Requires : A skill of type: Abjuration.  Only highest class levels greater than
or equal to 24.  A base dexterity of at least 10.  A base constitution of at
least 10.  
Allows   : Ranged Abjuring II
The ability to project abjuration magic at longer ranges from the target.

[Ranged Abjuring II (RANGEDABJURATION2)]{#RANGEDABJURATION2}

Expertise: Ranged Abjuring II
Requires : The following expertise: Ranged Abjuring I.  A skill of type:
Abjuration.  Only highest class levels greater than or equal to 29.  A base
dexterity of at least 11.  A base constitution of at least 11.  
Allows   : Ranged Abjuring III
The ability to project abjuration magic at longer ranges from the target.

[Ranged Abjuring III (RANGEDABJURATION3)]{#RANGEDABJURATION3}

Expertise: Ranged Abjuring III
Requires : The following expertise: Ranged Abjuring II.  A skill of type:
Abjuration.  Only highest class levels greater than or equal to 34.  A base
dexterity of at least 12.  A base constitution of at least 12.  
Allows   : Ranged Abjuring IV
The ability to project abjuration magic at longer ranges from the target.

[Ranged Abjuring IV (RANGEDABJURATION4)]{#RANGEDABJURATION4}

Expertise: Ranged Abjuring IV
Requires : The following expertise: Ranged Abjuring III.  A skill of type:
Abjuration.  Only highest class levels greater than or equal to 39.  A base
dexterity of at least 13.  A base constitution of at least 13.  
Allows   : Ranged Abjuring V
The ability to project abjuration magic at longer ranges from the target.

[Ranged Abjuring V (RANGEDABJURATION5)]{#RANGEDABJURATION5}

Expertise: Ranged Abjuring V
Requires : The following expertise: Ranged Abjuring IV.  A skill of type:
Abjuration.  Only highest class levels greater than or equal to 44.  A base
dexterity of at least 14.  A base constitution of at least 14.  
Allows   : Ranged Abjuring VI
The ability to project abjuration magic at longer ranges from the target.

[Ranged Abjuring VI (RANGEDABJURATION6)]{#RANGEDABJURATION6}

Expertise: Ranged Abjuring VI
Requires : The following expertise: Ranged Abjuring V.  A skill of type:
Abjuration.  Only highest class levels greater than or equal to 49.  A base
dexterity of at least 15.  A base constitution of at least 15.  
Allows   : Ranged Abjuring VII
The ability to project abjuration magic at longer ranges from the target.

[Ranged Abjuring VII (RANGEDABJURATION7)]{#RANGEDABJURATION7}

Expertise: Ranged Abjuring VII
Requires : The following expertise: Ranged Abjuring VI.  A skill of type:
Abjuration.  Only highest class levels greater than or equal to 54.  A base
dexterity of at least 16.  A base constitution of at least 16.  
Allows   : Ranged Abjuring VIII
The ability to project abjuration magic at longer ranges from the target.

[Ranged Abjuring VIII (RANGEDABJURATION8)]{#RANGEDABJURATION8}

Expertise: Ranged Abjuring VIII
Requires : The following expertise: Ranged Abjuring VII.  A skill of type:
Abjuration.  Only highest class levels greater than or equal to 59.  A base
dexterity of at least 17.  A base constitution of at least 17.  
Allows   : Ranged Abjuring IX
The ability to project abjuration magic at longer ranges from the target.

[Ranged Abjuring IX (RANGEDABJURATION9)]{#RANGEDABJURATION9}

Expertise: Ranged Abjuring IX
Requires : The following expertise: Ranged Abjuring VIII.  A skill of type:
Abjuration.  Only highest class levels greater than or equal to 64.  A base
dexterity of at least 18.  A base constitution of at least 18.  
Allows   : Ranged Abjuring X
The ability to project abjuration magic at longer ranges from the target.

[Ranged Abjuring X (RANGEDABJURATION10)]{#RANGEDABJURATION10}

Expertise: Ranged Abjuring X
Requires : The following expertise: Ranged Abjuring IX.  A skill of type:
Abjuration.  Only highest class levels greater than or equal to 69.  A base
dexterity of at least 19.  A base constitution of at least 19.  
The ability to project abjuration magic at longer ranges from the target.

[Ranged Altering I (RANGEDALTERATION1)]{#RANGEDALTERATION1}

Expertise: Ranged Altering I
Requires : A skill of type: Alteration.  Only highest class levels greater than
or equal to 24.  A base dexterity of at least 10.  A base constitution of at
least 10.  
Allows   : Ranged Altering II
The ability to project alteration magic at longer ranges from the target.

[Ranged Altering II (RANGEDALTERATION2)]{#RANGEDALTERATION2}

Expertise: Ranged Altering II
Requires : The following expertise: Ranged Altering I.  A skill of type:
Alteration.  Only highest class levels greater than or equal to 29.  A base
dexterity of at least 11.  A base constitution of at least 11.  
Allows   : Ranged Altering III
The ability to project alteration magic at longer ranges from the target.

[Ranged Altering III (RANGEDALTERATION3)]{#RANGEDALTERATION3}

Expertise: Ranged Altering III
Requires : The following expertise: Ranged Altering II.  A skill of type:
Alteration.  Only highest class levels greater than or equal to 34.  A base
dexterity of at least 12.  A base constitution of at least 12.  
Allows   : Ranged Altering IV
The ability to project alteration magic at longer ranges from the target.

[Ranged Altering IV (RANGEDALTERATION4)]{#RANGEDALTERATION4}

Expertise: Ranged Altering IV
Requires : The following expertise: Ranged Altering III.  A skill of type:
Alteration.  Only highest class levels greater than or equal to 39.  A base
dexterity of at least 13.  A base constitution of at least 13.  
Allows   : Ranged Altering V
The ability to project alteration magic at longer ranges from the target.

[Ranged Altering V (RANGEDALTERATION5)]{#RANGEDALTERATION5}

Expertise: Ranged Altering V
Requires : The following expertise: Ranged Altering IV.  A skill of type:
Alteration.  Only highest class levels greater than or equal to 44.  A base
dexterity of at least 14.  A base constitution of at least 14.  
Allows   : Ranged Altering VI
The ability to project alteration magic at longer ranges from the target.

[Ranged Altering VI (RANGEDALTERATION6)]{#RANGEDALTERATION6}

Expertise: Ranged Altering VI
Requires : The following expertise: Ranged Altering V.  A skill of type:
Alteration.  Only highest class levels greater than or equal to 49.  A base
dexterity of at least 15.  A base constitution of at least 15.  
Allows   : Ranged Altering VII
The ability to project alteration magic at longer ranges from the target.

[Ranged Altering VII (RANGEDALTERATION7)]{#RANGEDALTERATION7}

Expertise: Ranged Altering VII
Requires : The following expertise: Ranged Altering VI.  A skill of type:
Alteration.  Only highest class levels greater than or equal to 54.  A base
dexterity of at least 16.  A base constitution of at least 16.  
Allows   : Ranged Altering VIII
The ability to project alteration magic at longer ranges from the target.

[Ranged Altering VIII (RANGEDALTERATION8)]{#RANGEDALTERATION8}

Expertise: Ranged Altering VIII
Requires : The following expertise: Ranged Altering VII.  A skill of type:
Alteration.  Only highest class levels greater than or equal to 59.  A base
dexterity of at least 17.  A base constitution of at least 17.  
Allows   : Ranged Altering IX
The ability to project alteration magic at longer ranges from the target.

[Ranged Altering IX (RANGEDALTERATION9)]{#RANGEDALTERATION9}

Expertise: Ranged Altering IX
Requires : The following expertise: Ranged Altering VIII.  A skill of type:
Alteration.  Only highest class levels greater than or equal to 64.  A base
dexterity of at least 18.  A base constitution of at least 18.  
Allows   : Ranged Altering X
The ability to project alteration magic at longer ranges from the target.

[Ranged Altering X (RANGEDALTERATION10)]{#RANGEDALTERATION10}

Expertise: Ranged Altering X
Requires : The following expertise: Ranged Altering IX.  A skill of type:
Alteration.  Only highest class levels greater than or equal to 69.  A base
dexterity of at least 19.  A base constitution of at least 19.  
The ability to project alteration magic at longer ranges from the target.

[Ranged Bashing I (RANGEDBASH1)]{#RANGEDBASH1}

Expertise: Ranged Bashing I
Requires : One of the following skills: Ranged Weapon Specialization.  Only
highest class levels greater than or equal to 32.  A base intelligence of at
least 16.  
Allows   : Ranged Bashing II
The ability to do more damage when using a bashing-type blunt-class ranged or
thrown weapon.

[Ranged Bashing II (RANGEDBASH2)]{#RANGEDBASH2}

Expertise: Ranged Bashing II
Requires : The following expertise: Ranged Bashing I.  One of the following
skills: Ranged Weapon Specialization.  Only highest class levels greater than
or equal to 37.  A base intelligence of at least 17.  
Allows   : Ranged Bashing III
The ability to do more damage when using a bashing-type blunt-class ranged or
thrown weapon.

[Ranged Bashing III (RANGEDBASH3)]{#RANGEDBASH3}

Expertise: Ranged Bashing III
Requires : The following expertise: Ranged Bashing II.  One of the following
skills: Ranged Weapon Specialization.  Only highest class levels greater than
or equal to 42.  A base intelligence of at least 18.  
Allows   : Ranged Bashing IV
The ability to do more damage when using a bashing-type blunt-class ranged or
thrown weapon.

[Ranged Bashing IV (RANGEDBASH4)]{#RANGEDBASH4}

Expertise: Ranged Bashing IV
Requires : The following expertise: Ranged Bashing III.  One of the following
skills: Ranged Weapon Specialization.  Only highest class levels greater than
or equal to 47.  A base intelligence of at least 19.  
Allows   : Ranged Bashing V
The ability to do more damage when using a bashing-type blunt-class ranged or
thrown weapon.

[Ranged Bashing V (RANGEDBASH5)]{#RANGEDBASH5}

Expertise: Ranged Bashing V
Requires : The following expertise: Ranged Bashing IV.  One of the following
skills: Ranged Weapon Specialization.  Only highest class levels greater than
or equal to 52.  A base intelligence of at least 20.  
Allows   : Ranged Bashing VI
The ability to do more damage when using a bashing-type blunt-class ranged or
thrown weapon.

[Ranged Bashing VI (RANGEDBASH6)]{#RANGEDBASH6}

Expertise: Ranged Bashing VI
Requires : The following expertise: Ranged Bashing V.  One of the following
skills: Ranged Weapon Specialization.  Only highest class levels greater than
or equal to 57.  A base intelligence of at least 21.  
Allows   : Ranged Bashing VII
The ability to do more damage when using a bashing-type blunt-class ranged or
thrown weapon.

[Ranged Bashing VII (RANGEDBASH7)]{#RANGEDBASH7}

Expertise: Ranged Bashing VII
Requires : The following expertise: Ranged Bashing VI.  One of the following
skills: Ranged Weapon Specialization.  Only highest class levels greater than
or equal to 62.  A base intelligence of at least 22.  
Allows   : Ranged Bashing VIII
The ability to do more damage when using a bashing-type blunt-class ranged or
thrown weapon.

[Ranged Bashing VIII (RANGEDBASH8)]{#RANGEDBASH8}

Expertise: Ranged Bashing VIII
Requires : The following expertise: Ranged Bashing VII.  One of the following
skills: Ranged Weapon Specialization.  Only highest class levels greater than
or equal to 67.  A base intelligence of at least 23.  
Allows   : Ranged Bashing IX
The ability to do more damage when using a bashing-type blunt-class ranged or
thrown weapon.

[Ranged Bashing IX (RANGEDBASH9)]{#RANGEDBASH9}

Expertise: Ranged Bashing IX
Requires : The following expertise: Ranged Bashing VIII.  One of the following
skills: Ranged Weapon Specialization.  Only highest class levels greater than
or equal to 72.  A base intelligence of at least 24.  
Allows   : Ranged Bashing X
The ability to do more damage when using a bashing-type blunt-class ranged or
thrown weapon.

[Ranged Bashing X (RANGEDBASH10)]{#RANGEDBASH10}

Expertise: Ranged Bashing X
Requires : The following expertise: Ranged Bashing IX.  One of the following
skills: Ranged Weapon Specialization.  Only highest class levels greater than
or equal to 77.  A base intelligence of at least 25.  
The ability to do more damage when using a bashing-type blunt-class ranged or
thrown weapon.

[Ranged Conjuring I (RANGEDCONJURATION1)]{#RANGEDCONJURATION1}

Expertise: Ranged Conjuring I
Requires : A skill of type: Conjuration and not Clanmagic.  Only highest class
levels greater than or equal to 24.  A base dexterity of at least 10.  A base
constitution of at least 10.  
Allows   : Ranged Conjuring II
The ability to project conjuration magic at longer ranges from the target.

[Ranged Conjuring II (RANGEDCONJURATION2)]{#RANGEDCONJURATION2}

Expertise: Ranged Conjuring II
Requires : The following expertise: Ranged Conjuring I.  A skill of type:
Conjuration and not Clanmagic.  Only highest class levels greater than or equal
to 29.  A base dexterity of at least 11.  A base constitution of at least 11.  
Allows   : Ranged Conjuring III
The ability to project conjuration magic at longer ranges from the target.

[Ranged Conjuring III (RANGEDCONJURATION3)]{#RANGEDCONJURATION3}

Expertise: Ranged Conjuring III
Requires : The following expertise: Ranged Conjuring II.  A skill of type:
Conjuration and not Clanmagic.  Only highest class levels greater than or equal
to 34.  A base dexterity of at least 12.  A base constitution of at least 12.  
Allows   : Ranged Conjuring IV
The ability to project conjuration magic at longer ranges from the target.

[Ranged Conjuring IV (RANGEDCONJURATION4)]{#RANGEDCONJURATION4}

Expertise: Ranged Conjuring IV
Requires : The following expertise: Ranged Conjuring III.  A skill of type:
Conjuration and not Clanmagic.  Only highest class levels greater than or equal
to 39.  A base dexterity of at least 13.  A base constitution of at least 13.  
Allows   : Ranged Conjuring V
The ability to project conjuration magic at longer ranges from the target.

[Ranged Conjuring V (RANGEDCONJURATION5)]{#RANGEDCONJURATION5}

Expertise: Ranged Conjuring V
Requires : The following expertise: Ranged Conjuring IV.  A skill of type:
Conjuration and not Clanmagic.  Only highest class levels greater than or equal
to 44.  A base dexterity of at least 14.  A base constitution of at least 14.  
Allows   : Ranged Conjuring VI
The ability to project conjuration magic at longer ranges from the target.

[Ranged Conjuring VI (RANGEDCONJURATION6)]{#RANGEDCONJURATION6}

Expertise: Ranged Conjuring VI
Requires : The following expertise: Ranged Conjuring V.  A skill of type:
Conjuration and not Clanmagic.  Only highest class levels greater than or equal
to 49.  A base dexterity of at least 15.  A base constitution of at least 15.  
Allows   : Ranged Conjuring VII
The ability to project conjuration magic at longer ranges from the target.

[Ranged Conjuring VII (RANGEDCONJURATION7)]{#RANGEDCONJURATION7}

Expertise: Ranged Conjuring VII
Requires : The following expertise: Ranged Conjuring VI.  A skill of type:
Conjuration and not Clanmagic.  Only highest class levels greater than or equal
to 54.  A base dexterity of at least 16.  A base constitution of at least 16.  
Allows   : Ranged Conjuring VIII
The ability to project conjuration magic at longer ranges from the target.

[Ranged Conjuring VIII (RANGEDCONJURATION8)]{#RANGEDCONJURATION8}

Expertise: Ranged Conjuring VIII
Requires : The following expertise: Ranged Conjuring VII.  A skill of type:
Conjuration and not Clanmagic.  Only highest class levels greater than or equal
to 59.  A base dexterity of at least 17.  A base constitution of at least 17.  
Allows   : Ranged Conjuring IX
The ability to project conjuration magic at longer ranges from the target.

[Ranged Conjuring IX (RANGEDCONJURATION9)]{#RANGEDCONJURATION9}

Expertise: Ranged Conjuring IX
Requires : The following expertise: Ranged Conjuring VIII.  A skill of type:
Conjuration and not Clanmagic.  Only highest class levels greater than or equal
to 64.  A base dexterity of at least 18.  A base constitution of at least 18.  
Allows   : Ranged Conjuring X
The ability to project conjuration magic at longer ranges from the target.

[Ranged Conjuring X (RANGEDCONJURATION10)]{#RANGEDCONJURATION10}

Expertise: Ranged Conjuring X
Requires : The following expertise: Ranged Conjuring IX.  A skill of type:
Conjuration and not Clanmagic.  Only highest class levels greater than or equal
to 69.  A base dexterity of at least 19.  A base constitution of at least 19.  
The ability to project conjuration magic at longer ranges from the target.

[Ranged Divining I (RANGEDDIVINATION1)]{#RANGEDDIVINATION1}

Expertise: Ranged Divining I
Requires : A skill of type: Divination.  Only highest class levels greater than
or equal to 24.  A base dexterity of at least 10.  A base constitution of at
least 10.  
Allows   : Ranged Divining II
The ability to project divination magic at longer ranges from the target.

[Ranged Divining II (RANGEDDIVINATION2)]{#RANGEDDIVINATION2}

Expertise: Ranged Divining II
Requires : The following expertise: Ranged Divining I.  A skill of type:
Divination.  Only highest class levels greater than or equal to 29.  A base
dexterity of at least 11.  A base constitution of at least 11.  
Allows   : Ranged Divining III
The ability to project divination magic at longer ranges from the target.

[Ranged Divining III (RANGEDDIVINATION3)]{#RANGEDDIVINATION3}

Expertise: Ranged Divining III
Requires : The following expertise: Ranged Divining II.  A skill of type:
Divination.  Only highest class levels greater than or equal to 34.  A base
dexterity of at least 12.  A base constitution of at least 12.  
Allows   : Ranged Divining IV
The ability to project divination magic at longer ranges from the target.

[Ranged Divining IV (RANGEDDIVINATION4)]{#RANGEDDIVINATION4}

Expertise: Ranged Divining IV
Requires : The following expertise: Ranged Divining III.  A skill of type:
Divination.  Only highest class levels greater than or equal to 39.  A base
dexterity of at least 13.  A base constitution of at least 13.  
Allows   : Ranged Divining V
The ability to project divination magic at longer ranges from the target.

[Ranged Divining V (RANGEDDIVINATION5)]{#RANGEDDIVINATION5}

Expertise: Ranged Divining V
Requires : The following expertise: Ranged Divining IV.  A skill of type:
Divination.  Only highest class levels greater than or equal to 44.  A base
dexterity of at least 14.  A base constitution of at least 14.  
Allows   : Ranged Divining VI
The ability to project divination magic at longer ranges from the target.

[Ranged Divining VI (RANGEDDIVINATION6)]{#RANGEDDIVINATION6}

Expertise: Ranged Divining VI
Requires : The following expertise: Ranged Divining V.  A skill of type:
Divination.  Only highest class levels greater than or equal to 49.  A base
dexterity of at least 15.  A base constitution of at least 15.  
Allows   : Ranged Divining VII
The ability to project divination magic at longer ranges from the target.

[Ranged Divining VII (RANGEDDIVINATION7)]{#RANGEDDIVINATION7}

Expertise: Ranged Divining VII
Requires : The following expertise: Ranged Divining VI.  A skill of type:
Divination.  Only highest class levels greater than or equal to 54.  A base
dexterity of at least 16.  A base constitution of at least 16.  
Allows   : Ranged Divining VIII
The ability to project divination magic at longer ranges from the target.

[Ranged Divining VIII (RANGEDDIVINATION8)]{#RANGEDDIVINATION8}

Expertise: Ranged Divining VIII
Requires : The following expertise: Ranged Divining VII.  A skill of type:
Divination.  Only highest class levels greater than or equal to 59.  A base
dexterity of at least 17.  A base constitution of at least 17.  
Allows   : Ranged Divining IX
The ability to project divination magic at longer ranges from the target.

[Ranged Divining IX (RANGEDDIVINATION9)]{#RANGEDDIVINATION9}

Expertise: Ranged Divining IX
Requires : The following expertise: Ranged Divining VIII.  A skill of type:
Divination.  Only highest class levels greater than or equal to 64.  A base
dexterity of at least 18.  A base constitution of at least 18.  
Allows   : Ranged Divining X
The ability to project divination magic at longer ranges from the target.

[Ranged Divining X (RANGEDDIVINATION10)]{#RANGEDDIVINATION10}

Expertise: Ranged Divining X
Requires : The following expertise: Ranged Divining IX.  A skill of type:
Divination.  Only highest class levels greater than or equal to 69.  A base
dexterity of at least 19.  A base constitution of at least 19.  
The ability to project divination magic at longer ranges from the target.

[Ranged Enchanting I (RANGEDENCHANTMENT1)]{#RANGEDENCHANTMENT1}

Expertise: Ranged Enchanting I
Requires : A skill of type: Enchantment and not Clanmagic.  Only highest class
levels greater than or equal to 24.  A base dexterity of at least 10.  A base
constitution of at least 10.  
Allows   : Ranged Enchanting II
The ability to project enchantment/charm magic at longer ranges from the
target.

[Ranged Enchanting II (RANGEDENCHANTMENT2)]{#RANGEDENCHANTMENT2}

Expertise: Ranged Enchanting II
Requires : The following expertise: Ranged Enchanting I.  A skill of type:
Enchantment and not Clanmagic.  Only highest class levels greater than or equal
to 29.  A base dexterity of at least 11.  A base constitution of at least 11.  
Allows   : Ranged Enchanting III
The ability to project enchantment/charm magic at longer ranges from the
target.

[Ranged Enchanting III (RANGEDENCHANTMENT3)]{#RANGEDENCHANTMENT3}

Expertise: Ranged Enchanting III
Requires : The following expertise: Ranged Enchanting II.  A skill of type:
Enchantment and not Clanmagic.  Only highest class levels greater than or equal
to 34.  A base dexterity of at least 12.  A base constitution of at least 12.  
Allows   : Ranged Enchanting IV
The ability to project enchantment/charm magic at longer ranges from the
target.

[Ranged Enchanting IV (RANGEDENCHANTMENT4)]{#RANGEDENCHANTMENT4}

Expertise: Ranged Enchanting IV
Requires : The following expertise: Ranged Enchanting III.  A skill of type:
Enchantment and not Clanmagic.  Only highest class levels greater than or equal
to 39.  A base dexterity of at least 13.  A base constitution of at least 13.  
Allows   : Ranged Enchanting V
The ability to project enchantment/charm magic at longer ranges from the
target.

[Ranged Enchanting V (RANGEDENCHANTMENT5)]{#RANGEDENCHANTMENT5}

Expertise: Ranged Enchanting V
Requires : The following expertise: Ranged Enchanting IV.  A skill of type:
Enchantment and not Clanmagic.  Only highest class levels greater than or equal
to 44.  A base dexterity of at least 14.  A base constitution of at least 14.  
Allows   : Ranged Enchanting VI
The ability to project enchantment/charm magic at longer ranges from the
target.

[Ranged Enchanting VI (RANGEDENCHANTMENT6)]{#RANGEDENCHANTMENT6}

Expertise: Ranged Enchanting VI
Requires : The following expertise: Ranged Enchanting V.  A skill of type:
Enchantment and not Clanmagic.  Only highest class levels greater than or equal
to 49.  A base dexterity of at least 15.  A base constitution of at least 15.  
Allows   : Ranged Enchanting VII
The ability to project enchantment/charm magic at longer ranges from the
target.

[Ranged Enchanting VII (RANGEDENCHANTMENT7)]{#RANGEDENCHANTMENT7}

Expertise: Ranged Enchanting VII
Requires : The following expertise: Ranged Enchanting VI.  A skill of type:
Enchantment and not Clanmagic.  Only highest class levels greater than or equal
to 54.  A base dexterity of at least 16.  A base constitution of at least 16.  
Allows   : Ranged Enchanting VIII
The ability to project enchantment/charm magic at longer ranges from the
target.

[Ranged Enchanting VIII (RANGEDENCHANTMENT8)]{#RANGEDENCHANTMENT8}

Expertise: Ranged Enchanting VIII
Requires : The following expertise: Ranged Enchanting VII.  A skill of type:
Enchantment and not Clanmagic.  Only highest class levels greater than or equal
to 59.  A base dexterity of at least 17.  A base constitution of at least 17.  
Allows   : Ranged Enchanting IX
The ability to project enchantment/charm magic at longer ranges from the
target.

[Ranged Enchanting IX (RANGEDENCHANTMENT9)]{#RANGEDENCHANTMENT9}

Expertise: Ranged Enchanting IX
Requires : The following expertise: Ranged Enchanting VIII.  A skill of type:
Enchantment and not Clanmagic.  Only highest class levels greater than or equal
to 64.  A base dexterity of at least 18.  A base constitution of at least 18.  
Allows   : Ranged Enchanting X
The ability to project enchantment/charm magic at longer ranges from the
target.

[Ranged Enchanting X (RANGEDENCHANTMENT10)]{#RANGEDENCHANTMENT10}

Expertise: Ranged Enchanting X
Requires : The following expertise: Ranged Enchanting IX.  A skill of type:
Enchantment and not Clanmagic.  Only highest class levels greater than or equal
to 69.  A base dexterity of at least 19.  A base constitution of at least 19.  
The ability to project enchantment/charm magic at longer ranges from the
target.

[Ranged Focus I (RANGEDFOCUS1)]{#RANGEDFOCUS1}

Expertise: Ranged Focus I
Requires : Only Fighter types.  One of the following skills: Ranged Weapon
Specialization.  Only highest class levels greater than or equal to 32.  A base
wisdom of at least 11.  
Allows   : Ranged Focus II
The ability to wield higher level blunt-class ranged or thrown weapons.

[Ranged Focus II (RANGEDFOCUS2)]{#RANGEDFOCUS2}

Expertise: Ranged Focus II
Requires : The following expertise: Ranged Focus I.  Only Fighter types.  One
of the following skills: Ranged Weapon Specialization.  Only highest class
levels greater than or equal to 37.  A base wisdom of at least 12.  
Allows   : Ranged Focus III
The ability to wield higher level blunt-class ranged or thrown weapons.

[Ranged Focus III (RANGEDFOCUS3)]{#RANGEDFOCUS3}

Expertise: Ranged Focus III
Requires : The following expertise: Ranged Focus II.  Only Fighter types.  One
of the following skills: Ranged Weapon Specialization.  Only highest class
levels greater than or equal to 42.  A base wisdom of at least 13.  
Allows   : Ranged Focus IV
The ability to wield higher level blunt-class ranged or thrown weapons.

[Ranged Focus IV (RANGEDFOCUS4)]{#RANGEDFOCUS4}

Expertise: Ranged Focus IV
Requires : The following expertise: Ranged Focus III.  Only Fighter types.  One
of the following skills: Ranged Weapon Specialization.  Only highest class
levels greater than or equal to 47.  A base wisdom of at least 14.  
Allows   : Ranged Focus V
The ability to wield higher level blunt-class ranged or thrown weapons.

[Ranged Focus V (RANGEDFOCUS5)]{#RANGEDFOCUS5}

Expertise: Ranged Focus V
Requires : The following expertise: Ranged Focus IV.  Only Fighter types.  One
of the following skills: Ranged Weapon Specialization.  Only highest class
levels greater than or equal to 52.  A base wisdom of at least 15.  
Allows   : Ranged Focus VI
The ability to wield higher level blunt-class ranged or thrown weapons.

[Ranged Focus VI (RANGEDFOCUS6)]{#RANGEDFOCUS6}

Expertise: Ranged Focus VI
Requires : The following expertise: Ranged Focus V.  Only Fighter types.  One
of the following skills: Ranged Weapon Specialization.  Only highest class
levels greater than or equal to 57.  A base wisdom of at least 16.  
Allows   : Ranged Focus VII
The ability to wield higher level blunt-class ranged or thrown weapons.

[Ranged Focus VII (RANGEDFOCUS7)]{#RANGEDFOCUS7}

Expertise: Ranged Focus VII
Requires : The following expertise: Ranged Focus VI.  Only Fighter types.  One
of the following skills: Ranged Weapon Specialization.  Only highest class
levels greater than or equal to 62.  A base wisdom of at least 17.  
Allows   : Ranged Focus VIII
The ability to wield higher level blunt-class ranged or thrown weapons.

[Ranged Focus VIII (RANGEDFOCUS8)]{#RANGEDFOCUS8}

Expertise: Ranged Focus VIII
Requires : The following expertise: Ranged Focus VII.  Only Fighter types.  One
of the following skills: Ranged Weapon Specialization.  Only highest class
levels greater than or equal to 67.  A base wisdom of at least 18.  
Allows   : Ranged Focus IX
The ability to wield higher level blunt-class ranged or thrown weapons.

[Ranged Focus IX (RANGEDFOCUS9)]{#RANGEDFOCUS9}

Expertise: Ranged Focus IX
Requires : The following expertise: Ranged Focus VIII.  Only Fighter types. 
One of the following skills: Ranged Weapon Specialization.  Only highest class
levels greater than or equal to 72.  A base wisdom of at least 19.  
Allows   : Ranged Focus X
The ability to wield higher level blunt-class ranged or thrown weapons.

[Ranged Focus X (RANGEDFOCUS10)]{#RANGEDFOCUS10}

Expertise: Ranged Focus X
Requires : The following expertise: Ranged Focus IX.  Only Fighter types.  One
of the following skills: Ranged Weapon Specialization.  Only highest class
levels greater than or equal to 77.  A base wisdom of at least 20.  
The ability to wield higher level blunt-class ranged or thrown weapons.

[Ranged Illusing I (RANGEDILLUSION1)]{#RANGEDILLUSION1}

Expertise: Ranged Illusing I
Requires : A skill of type: Illusion.  Only highest class levels greater than
or equal to 24.  A base dexterity of at least 10.  A base constitution of at
least 10.  
Allows   : Ranged Illusing II
The ability to project illusion magic at longer ranges from the target.

[Ranged Illusing II (RANGEDILLUSION2)]{#RANGEDILLUSION2}

Expertise: Ranged Illusing II
Requires : The following expertise: Ranged Illusing I.  A skill of type:
Illusion.  Only highest class levels greater than or equal to 29.  A base
dexterity of at least 11.  A base constitution of at least 11.  
Allows   : Ranged Illusing III
The ability to project illusion magic at longer ranges from the target.

[Ranged Illusing III (RANGEDILLUSION3)]{#RANGEDILLUSION3}

Expertise: Ranged Illusing III
Requires : The following expertise: Ranged Illusing II.  A skill of type:
Illusion.  Only highest class levels greater than or equal to 34.  A base
dexterity of at least 12.  A base constitution of at least 12.  
Allows   : Ranged Illusing IV
The ability to project illusion magic at longer ranges from the target.

[Ranged Illusing IV (RANGEDILLUSION4)]{#RANGEDILLUSION4}

Expertise: Ranged Illusing IV
Requires : The following expertise: Ranged Illusing III.  A skill of type:
Illusion.  Only highest class levels greater than or equal to 39.  A base
dexterity of at least 13.  A base constitution of at least 13.  
Allows   : Ranged Illusing V
The ability to project illusion magic at longer ranges from the target.

[Ranged Illusing V (RANGEDILLUSION5)]{#RANGEDILLUSION5}

Expertise: Ranged Illusing V
Requires : The following expertise: Ranged Illusing IV.  A skill of type:
Illusion.  Only highest class levels greater than or equal to 44.  A base
dexterity of at least 14.  A base constitution of at least 14.  
Allows   : Ranged Illusing VI
The ability to project illusion magic at longer ranges from the target.

[Ranged Illusing VI (RANGEDILLUSION6)]{#RANGEDILLUSION6}

Expertise: Ranged Illusing VI
Requires : The following expertise: Ranged Illusing V.  A skill of type:
Illusion.  Only highest class levels greater than or equal to 49.  A base
dexterity of at least 15.  A base constitution of at least 15.  
Allows   : Ranged Illusing VII
The ability to project illusion magic at longer ranges from the target.

[Ranged Illusing VII (RANGEDILLUSION7)]{#RANGEDILLUSION7}

Expertise: Ranged Illusing VII
Requires : The following expertise: Ranged Illusing VI.  A skill of type:
Illusion.  Only highest class levels greater than or equal to 54.  A base
dexterity of at least 16.  A base constitution of at least 16.  
Allows   : Ranged Illusing VIII
The ability to project illusion magic at longer ranges from the target.

[Ranged Illusing VIII (RANGEDILLUSION8)]{#RANGEDILLUSION8}

Expertise: Ranged Illusing VIII
Requires : The following expertise: Ranged Illusing VII.  A skill of type:
Illusion.  Only highest class levels greater than or equal to 59.  A base
dexterity of at least 17.  A base constitution of at least 17.  
Allows   : Ranged Illusing IX
The ability to project illusion magic at longer ranges from the target.

[Ranged Illusing IX (RANGEDILLUSION9)]{#RANGEDILLUSION9}

Expertise: Ranged Illusing IX
Requires : The following expertise: Ranged Illusing VIII.  A skill of type:
Illusion.  Only highest class levels greater than or equal to 64.  A base
dexterity of at least 18.  A base constitution of at least 18.  
Allows   : Ranged Illusing X
The ability to project illusion magic at longer ranges from the target.

[Ranged Illusing X (RANGEDILLUSION10)]{#RANGEDILLUSION10}

Expertise: Ranged Illusing X
Requires : The following expertise: Ranged Illusing IX.  A skill of type:
Illusion.  Only highest class levels greater than or equal to 69.  A base
dexterity of at least 19.  A base constitution of at least 19.  
The ability to project illusion magic at longer ranges from the target.

[Ranged In/Evoking I (RANGEDINVOCATION1)]{#RANGEDINVOCATION1}

Expertise: Ranged In/Evoking I
Requires : A skill of type: Invocation.  Only highest class levels greater than
or equal to 24.  A base dexterity of at least 10.  A base constitution of at
least 10.  
Allows   : Ranged In/Evoking II
The ability to project invocation/evocation magic at longer ranges from the
target.

[Ranged In/Evoking II (RANGEDINVOCATION2)]{#RANGEDINVOCATION2}

Expertise: Ranged In/Evoking II
Requires : The following expertise: Ranged In/Evoking I.  A skill of type:
Invocation.  Only highest class levels greater than or equal to 29.  A base
dexterity of at least 11.  A base constitution of at least 11.  
Allows   : Ranged In/Evoking III
The ability to project invocation/evocation magic at longer ranges from the
target.

[Ranged In/Evoking III (RANGEDINVOCATION3)]{#RANGEDINVOCATION3}

Expertise: Ranged In/Evoking III
Requires : The following expertise: Ranged In/Evoking II.  A skill of type:
Invocation.  Only highest class levels greater than or equal to 34.  A base
dexterity of at least 12.  A base constitution of at least 12.  
Allows   : Ranged In/Evoking IV
The ability to project invocation/evocation magic at longer ranges from the
target.

[Ranged In/Evoking IV (RANGEDINVOCATION4)]{#RANGEDINVOCATION4}

Expertise: Ranged In/Evoking IV
Requires : The following expertise: Ranged In/Evoking III.  A skill of type:
Invocation.  Only highest class levels greater than or equal to 39.  A base
dexterity of at least 13.  A base constitution of at least 13.  
Allows   : Ranged In/Evoking V
The ability to project invocation/evocation magic at longer ranges from the
target.

[Ranged In/Evoking V (RANGEDINVOCATION5)]{#RANGEDINVOCATION5}

Expertise: Ranged In/Evoking V
Requires : The following expertise: Ranged In/Evoking IV.  A skill of type:
Invocation.  Only highest class levels greater than or equal to 44.  A base
dexterity of at least 14.  A base constitution of at least 14.  
Allows   : Ranged In/Evoking VI
The ability to project invocation/evocation magic at longer ranges from the
target.

[Ranged In/Evoking VI (RANGEDINVOCATION6)]{#RANGEDINVOCATION6}

Expertise: Ranged In/Evoking VI
Requires : The following expertise: Ranged In/Evoking V.  A skill of type:
Invocation.  Only highest class levels greater than or equal to 49.  A base
dexterity of at least 15.  A base constitution of at least 15.  
Allows   : Ranged In/Evoking VII
The ability to project invocation/evocation magic at longer ranges from the
target.

[Ranged In/Evoking VII (RANGEDINVOCATION7)]{#RANGEDINVOCATION7}

Expertise: Ranged In/Evoking VII
Requires : The following expertise: Ranged In/Evoking VI.  A skill of type:
Invocation.  Only highest class levels greater than or equal to 54.  A base
dexterity of at least 16.  A base constitution of at least 16.  
Allows   : Ranged In/Evoking VIII
The ability to project invocation/evocation magic at longer ranges from the
target.

[Ranged In/Evoking VIII (RANGEDINVOCATION8)]{#RANGEDINVOCATION8}

Expertise: Ranged In/Evoking VIII
Requires : The following expertise: Ranged In/Evoking VII.  A skill of type:
Invocation.  Only highest class levels greater than or equal to 59.  A base
dexterity of at least 17.  A base constitution of at least 17.  
Allows   : Ranged In/Evoking IX
The ability to project invocation/evocation magic at longer ranges from the
target.

[Ranged In/Evoking IX (RANGEDINVOCATION9)]{#RANGEDINVOCATION9}

Expertise: Ranged In/Evoking IX
Requires : The following expertise: Ranged In/Evoking VIII.  A skill of type:
Invocation.  Only highest class levels greater than or equal to 64.  A base
dexterity of at least 18.  A base constitution of at least 18.  
Allows   : Ranged In/Evoking X
The ability to project invocation/evocation magic at longer ranges from the
target.

[Ranged In/Evoking X (RANGEDINVOCATION10)]{#RANGEDINVOCATION10}

Expertise: Ranged In/Evoking X
Requires : The following expertise: Ranged In/Evoking IX.  A skill of type:
Invocation.  Only highest class levels greater than or equal to 69.  A base
dexterity of at least 19.  A base constitution of at least 19.  
The ability to project invocation/evocation magic at longer ranges from the
target.

[Ranged Piercing I (RANGEDPIERCE1)]{#RANGEDPIERCE1}

Expertise: Ranged Piercing I
Requires : One of the following skills: Ranged Weapon Specialization.  Only
highest class levels greater than or equal to 32.  A base intelligence of at
least 16.  
Allows   : Ranged Piercing II
The ability to do more damage when using a piercing-type ranged or thrown
weapon.

[Ranged Piercing II (RANGEDPIERCE2)]{#RANGEDPIERCE2}

Expertise: Ranged Piercing II
Requires : The following expertise: Ranged Piercing I.  One of the following
skills: Ranged Weapon Specialization.  Only highest class levels greater than
or equal to 37.  A base intelligence of at least 17.  
Allows   : Ranged Piercing III
The ability to do more damage when using a piercing-type ranged or thrown
weapon.

[Ranged Piercing III (RANGEDPIERCE3)]{#RANGEDPIERCE3}

Expertise: Ranged Piercing III
Requires : The following expertise: Ranged Piercing II.  One of the following
skills: Ranged Weapon Specialization.  Only highest class levels greater than
or equal to 42.  A base intelligence of at least 18.  
Allows   : Ranged Piercing IV
The ability to do more damage when using a piercing-type ranged or thrown
weapon.

[Ranged Piercing IV (RANGEDPIERCE4)]{#RANGEDPIERCE4}

Expertise: Ranged Piercing IV
Requires : The following expertise: Ranged Piercing III.  One of the following
skills: Ranged Weapon Specialization.  Only highest class levels greater than
or equal to 47.  A base intelligence of at least 19.  
Allows   : Ranged Piercing V
The ability to do more damage when using a piercing-type ranged or thrown
weapon.

[Ranged Piercing V (RANGEDPIERCE5)]{#RANGEDPIERCE5}

Expertise: Ranged Piercing V
Requires : The following expertise: Ranged Piercing IV.  One of the following
skills: Ranged Weapon Specialization.  Only highest class levels greater than
or equal to 52.  A base intelligence of at least 20.  
Allows   : Ranged Piercing VI
The ability to do more damage when using a piercing-type ranged or thrown
weapon.

[Ranged Piercing VI (RANGEDPIERCE6)]{#RANGEDPIERCE6}

Expertise: Ranged Piercing VI
Requires : The following expertise: Ranged Piercing V.  One of the following
skills: Ranged Weapon Specialization.  Only highest class levels greater than
or equal to 57.  A base intelligence of at least 21.  
Allows   : Ranged Piercing VII
The ability to do more damage when using a piercing-type ranged or thrown
weapon.

[Ranged Piercing VII (RANGEDPIERCE7)]{#RANGEDPIERCE7}

Expertise: Ranged Piercing VII
Requires : The following expertise: Ranged Piercing VI.  One of the following
skills: Ranged Weapon Specialization.  Only highest class levels greater than
or equal to 62.  A base intelligence of at least 22.  
Allows   : Ranged Piercing VIII
The ability to do more damage when using a piercing-type ranged or thrown
weapon.

[Ranged Piercing VIII (RANGEDPIERCE8)]{#RANGEDPIERCE8}

Expertise: Ranged Piercing VIII
Requires : The following expertise: Ranged Piercing VII.  One of the following
skills: Ranged Weapon Specialization.  Only highest class levels greater than
or equal to 67.  A base intelligence of at least 23.  
Allows   : Ranged Piercing IX
The ability to do more damage when using a piercing-type ranged or thrown
weapon.

[Ranged Piercing IX (RANGEDPIERCE9)]{#RANGEDPIERCE9}

Expertise: Ranged Piercing IX
Requires : The following expertise: Ranged Piercing VIII.  One of the following
skills: Ranged Weapon Specialization.  Only highest class levels greater than
or equal to 72.  A base intelligence of at least 24.  
Allows   : Ranged Piercing X
The ability to do more damage when using a piercing-type ranged or thrown
weapon.

[Ranged Piercing X (RANGEDPIERCE10)]{#RANGEDPIERCE10}

Expertise: Ranged Piercing X
Requires : The following expertise: Ranged Piercing IX.  One of the following
skills: Ranged Weapon Specialization.  Only highest class levels greater than
or equal to 77.  A base intelligence of at least 25.  
The ability to do more damage when using a piercing-type ranged or thrown
weapon.

[Ranged Striking I (RANGEDSTRIKE1)]{#RANGEDSTRIKE1}

Expertise: Ranged Striking I
Requires : One of the following skills: Ranged Weapon Specialization,
Fragmentation, Improved Throwing.  Only highest class levels greater than or
equal to 29.  A base dexterity of at least 16.  
Allows   : Ranged Striking II
The ability to hit more often when using a ranged or thrown weapon.

[Ranged Striking II (RANGEDSTRIKE2)]{#RANGEDSTRIKE2}

Expertise: Ranged Striking II
Requires : The following expertise: Ranged Striking I.  One of the following
skills: Ranged Weapon Specialization, Fragmentation, Improved Throwing.  Only
highest class levels greater than or equal to 34.  A base dexterity of at least
17.  
Allows   : Ranged Striking III
The ability to hit more often when using a ranged or thrown weapon.

[Ranged Striking III (RANGEDSTRIKE3)]{#RANGEDSTRIKE3}

Expertise: Ranged Striking III
Requires : The following expertise: Ranged Striking II.  One of the following
skills: Ranged Weapon Specialization, Fragmentation, Improved Throwing.  Only
highest class levels greater than or equal to 39.  A base dexterity of at least
18.  
Allows   : Ranged Striking IV
The ability to hit more often when using a ranged or thrown weapon.

[Ranged Striking IV (RANGEDSTRIKE4)]{#RANGEDSTRIKE4}

Expertise: Ranged Striking IV
Requires : The following expertise: Ranged Striking III.  One of the following
skills: Ranged Weapon Specialization, Fragmentation, Improved Throwing.  Only
highest class levels greater than or equal to 44.  A base dexterity of at least
19.  
Allows   : Ranged Striking V
The ability to hit more often when using a ranged or thrown weapon.

[Ranged Striking V (RANGEDSTRIKE5)]{#RANGEDSTRIKE5}

Expertise: Ranged Striking V
Requires : The following expertise: Ranged Striking IV.  One of the following
skills: Ranged Weapon Specialization, Fragmentation, Improved Throwing.  Only
highest class levels greater than or equal to 49.  A base dexterity of at least
20.  
Allows   : Ranged Striking VI
The ability to hit more often when using a ranged or thrown weapon.

[Ranged Striking VI (RANGEDSTRIKE6)]{#RANGEDSTRIKE6}

Expertise: Ranged Striking VI
Requires : The following expertise: Ranged Striking V.  One of the following
skills: Ranged Weapon Specialization, Fragmentation, Improved Throwing.  Only
highest class levels greater than or equal to 54.  A base dexterity of at least
21.  
Allows   : Ranged Striking VII
The ability to hit more often when using a ranged or thrown weapon.

[Ranged Striking VII (RANGEDSTRIKE7)]{#RANGEDSTRIKE7}

Expertise: Ranged Striking VII
Requires : The following expertise: Ranged Striking VI.  One of the following
skills: Ranged Weapon Specialization, Fragmentation, Improved Throwing.  Only
highest class levels greater than or equal to 59.  A base dexterity of at least
22.  
Allows   : Ranged Striking VIII
The ability to hit more often when using a ranged or thrown weapon.

[Ranged Striking VIII (RANGEDSTRIKE8)]{#RANGEDSTRIKE8}

Expertise: Ranged Striking VIII
Requires : The following expertise: Ranged Striking VII.  One of the following
skills: Ranged Weapon Specialization, Fragmentation, Improved Throwing.  Only
highest class levels greater than or equal to 64.  A base dexterity of at least
23.  
Allows   : Ranged Striking IX
The ability to hit more often when using a ranged or thrown weapon.

[Ranged Striking IX (RANGEDSTRIKE9)]{#RANGEDSTRIKE9}

Expertise: Ranged Striking IX
Requires : The following expertise: Ranged Striking VIII.  One of the following
skills: Ranged Weapon Specialization, Fragmentation, Improved Throwing.  Only
highest class levels greater than or equal to 69.  A base dexterity of at least
24.  
Allows   : Ranged Striking X
The ability to hit more often when using a ranged or thrown weapon.

[Ranged Striking X (RANGEDSTRIKE10)]{#RANGEDSTRIKE10}

Expertise: Ranged Striking X
Requires : The following expertise: Ranged Striking IX.  One of the following
skills: Ranged Weapon Specialization, Fragmentation, Improved Throwing.  Only
highest class levels greater than or equal to 74.  A base dexterity of at least
25.  
The ability to hit more often when using a ranged or thrown weapon.

[Ranged Transmuting I (RANGEDTRANSMUTATION1)]{#RANGEDTRANSMUTATION1}

Expertise: Ranged Transmuting I
Requires : A skill of type: Transmutation.  Only highest class levels greater
than or equal to 24.  A base dexterity of at least 10.  A base constitution of
at least 10.  
Allows   : Ranged Transmuting II
The ability to project transmutation magic at longer ranges from the target.

[Ranged Transmuting II (RANGEDTRANSMUTATION2)]{#RANGEDTRANSMUTATION2}

Expertise: Ranged Transmuting II
Requires : The following expertise: Ranged Transmuting I.  A skill of type:
Transmutation.  Only highest class levels greater than or equal to 29.  A base
dexterity of at least 11.  A base constitution of at least 11.  
Allows   : Ranged Transmuting III
The ability to project transmutation magic at longer ranges from the target.

[Ranged Transmuting III (RANGEDTRANSMUTATION3)]{#RANGEDTRANSMUTATION3}

Expertise: Ranged Transmuting III
Requires : The following expertise: Ranged Transmuting II.  A skill of type:
Transmutation.  Only highest class levels greater than or equal to 34.  A base
dexterity of at least 12.  A base constitution of at least 12.  
Allows   : Ranged Transmuting IV
The ability to project transmutation magic at longer ranges from the target.

[Ranged Transmuting IV (RANGEDTRANSMUTATION4)]{#RANGEDTRANSMUTATION4}

Expertise: Ranged Transmuting IV
Requires : The following expertise: Ranged Transmuting III.  A skill of type:
Transmutation.  Only highest class levels greater than or equal to 39.  A base
dexterity of at least 13.  A base constitution of at least 13.  
Allows   : Ranged Transmuting V
The ability to project transmutation magic at longer ranges from the target.

[Ranged Transmuting V (RANGEDTRANSMUTATION5)]{#RANGEDTRANSMUTATION5}

Expertise: Ranged Transmuting V
Requires : The following expertise: Ranged Transmuting IV.  A skill of type:
Transmutation.  Only highest class levels greater than or equal to 44.  A base
dexterity of at least 14.  A base constitution of at least 14.  
Allows   : Ranged Transmuting VI
The ability to project transmutation magic at longer ranges from the target.

[Ranged Transmuting VI (RANGEDTRANSMUTATION6)]{#RANGEDTRANSMUTATION6}

Expertise: Ranged Transmuting VI
Requires : The following expertise: Ranged Transmuting V.  A skill of type:
Transmutation.  Only highest class levels greater than or equal to 49.  A base
dexterity of at least 15.  A base constitution of at least 15.  
Allows   : Ranged Transmuting VII
The ability to project transmutation magic at longer ranges from the target.

[Ranged Transmuting VII (RANGEDTRANSMUTATION7)]{#RANGEDTRANSMUTATION7}

Expertise: Ranged Transmuting VII
Requires : The following expertise: Ranged Transmuting VI.  A skill of type:
Transmutation.  Only highest class levels greater than or equal to 54.  A base
dexterity of at least 16.  A base constitution of at least 16.  
Allows   : Ranged Transmuting VIII
The ability to project transmutation magic at longer ranges from the target.

[Ranged Transmuting VIII (RANGEDTRANSMUTATION8)]{#RANGEDTRANSMUTATION8}

Expertise: Ranged Transmuting VIII
Requires : The following expertise: Ranged Transmuting VII.  A skill of type:
Transmutation.  Only highest class levels greater than or equal to 59.  A base
dexterity of at least 17.  A base constitution of at least 17.  
Allows   : Ranged Transmuting IX
The ability to project transmutation magic at longer ranges from the target.

[Ranged Transmuting IX (RANGEDTRANSMUTATION9)]{#RANGEDTRANSMUTATION9}

Expertise: Ranged Transmuting IX
Requires : The following expertise: Ranged Transmuting VIII.  A skill of type:
Transmutation.  Only highest class levels greater than or equal to 64.  A base
dexterity of at least 18.  A base constitution of at least 18.  
Allows   : Ranged Transmuting X
The ability to project transmutation magic at longer ranges from the target.

[Ranged Transmuting X (RANGEDTRANSMUTATION10)]{#RANGEDTRANSMUTATION10}

Expertise: Ranged Transmuting X
Requires : The following expertise: Ranged Transmuting IX.  A skill of type:
Transmutation.  Only highest class levels greater than or equal to 69.  A base
dexterity of at least 19.  A base constitution of at least 19.  
The ability to project transmutation magic at longer ranges from the target.

[Reduced Abjuring I (REDUCEDABJURATION1)]{#REDUCEDABJURATION1}

Expertise: Reduced Abjuring I
Requires : A skill of type: Abjuration.  Only highest class levels greater than
or equal to 4.  A base wisdom of at least 10.  A base strength of at least 10. 

Allows   : Reduced Abjuring II
The ability to cast abjuration spells using less mana.

[Reduced Abjuring II (REDUCEDABJURATION2)]{#REDUCEDABJURATION2}

Expertise: Reduced Abjuring II
Requires : The following expertise: Reduced Abjuring I.  A skill of type:
Abjuration.  Only highest class levels greater than or equal to 7.  A base
wisdom of at least 11.  A base strength of at least 11.  
Allows   : Reduced Abjuring III
The ability to cast abjuration spells using less mana.

[Reduced Abjuring III (REDUCEDABJURATION3)]{#REDUCEDABJURATION3}

Expertise: Reduced Abjuring III
Requires : The following expertise: Reduced Abjuring II.  A skill of type:
Abjuration.  Only highest class levels greater than or equal to 10.  A base
wisdom of at least 12.  A base strength of at least 12.  
Allows   : Reduced Abjuring IV
The ability to cast abjuration spells using less mana.

[Reduced Abjuring IV (REDUCEDABJURATION4)]{#REDUCEDABJURATION4}

Expertise: Reduced Abjuring IV
Requires : The following expertise: Reduced Abjuring III.  A skill of type:
Abjuration.  Only highest class levels greater than or equal to 13.  A base
wisdom of at least 13.  A base strength of at least 13.  
Allows   : Reduced Abjuring V
The ability to cast abjuration spells using less mana.

[Reduced Abjuring V (REDUCEDABJURATION5)]{#REDUCEDABJURATION5}

Expertise: Reduced Abjuring V
Requires : The following expertise: Reduced Abjuring IV.  A skill of type:
Abjuration.  Only highest class levels greater than or equal to 16.  A base
wisdom of at least 14.  A base strength of at least 14.  
Allows   : Reduced Abjuring VI
The ability to cast abjuration spells using less mana.

[Reduced Abjuring VI (REDUCEDABJURATION6)]{#REDUCEDABJURATION6}

Expertise: Reduced Abjuring VI
Requires : The following expertise: Reduced Abjuring V.  A skill of type:
Abjuration.  Only highest class levels greater than or equal to 19.  A base
wisdom of at least 15.  A base strength of at least 15.  
Allows   : Reduced Abjuring VII
The ability to cast abjuration spells using less mana.

[Reduced Abjuring VII (REDUCEDABJURATION7)]{#REDUCEDABJURATION7}

Expertise: Reduced Abjuring VII
Requires : The following expertise: Reduced Abjuring VI.  A skill of type:
Abjuration.  Only highest class levels greater than or equal to 22.  A base
wisdom of at least 16.  A base strength of at least 16.  
Allows   : Reduced Abjuring VIII
The ability to cast abjuration spells using less mana.

[Reduced Abjuring VIII (REDUCEDABJURATION8)]{#REDUCEDABJURATION8}

Expertise: Reduced Abjuring VIII
Requires : The following expertise: Reduced Abjuring VII.  A skill of type:
Abjuration.  Only highest class levels greater than or equal to 25.  A base
wisdom of at least 17.  A base strength of at least 17.  
Allows   : Reduced Abjuring IX
The ability to cast abjuration spells using less mana.

[Reduced Abjuring IX (REDUCEDABJURATION9)]{#REDUCEDABJURATION9}

Expertise: Reduced Abjuring IX
Requires : The following expertise: Reduced Abjuring VIII.  A skill of type:
Abjuration.  Only highest class levels greater than or equal to 28.  A base
wisdom of at least 18.  A base strength of at least 18.  
Allows   : Reduced Abjuring X
The ability to cast abjuration spells using less mana.

[Reduced Abjuring X (REDUCEDABJURATION10)]{#REDUCEDABJURATION10}

Expertise: Reduced Abjuring X
Requires : The following expertise: Reduced Abjuring IX.  A skill of type:
Abjuration.  Only highest class levels greater than or equal to 31.  A base
wisdom of at least 19.  A base strength of at least 19.  
The ability to cast abjuration spells using less mana.

[Reduced Altering I (REDUCEDALTERATION1)]{#REDUCEDALTERATION1}

Expertise: Reduced Altering I
Requires : A skill of type: Alteration.  Only highest class levels greater than
or equal to 4.  A base wisdom of at least 10.  A base strength of at least 10. 

Allows   : Reduced Altering II
The ability to cast alteration spells using less mana.

[Reduced Altering II (REDUCEDALTERATION2)]{#REDUCEDALTERATION2}

Expertise: Reduced Altering II
Requires : The following expertise: Reduced Altering I.  A skill of type:
Alteration.  Only highest class levels greater than or equal to 7.  A base
wisdom of at least 11.  A base strength of at least 11.  
Allows   : Reduced Altering III
The ability to cast alteration spells using less mana.

[Reduced Altering III (REDUCEDALTERATION3)]{#REDUCEDALTERATION3}

Expertise: Reduced Altering III
Requires : The following expertise: Reduced Altering II.  A skill of type:
Alteration.  Only highest class levels greater than or equal to 10.  A base
wisdom of at least 12.  A base strength of at least 12.  
Allows   : Reduced Altering IV
The ability to cast alteration spells using less mana.

[Reduced Altering IV (REDUCEDALTERATION4)]{#REDUCEDALTERATION4}

Expertise: Reduced Altering IV
Requires : The following expertise: Reduced Altering III.  A skill of type:
Alteration.  Only highest class levels greater than or equal to 13.  A base
wisdom of at least 13.  A base strength of at least 13.  
Allows   : Reduced Altering V
The ability to cast alteration spells using less mana.

[Reduced Altering V (REDUCEDALTERATION5)]{#REDUCEDALTERATION5}

Expertise: Reduced Altering V
Requires : The following expertise: Reduced Altering IV.  A skill of type:
Alteration.  Only highest class levels greater than or equal to 16.  A base
wisdom of at least 14.  A base strength of at least 14.  
Allows   : Reduced Altering VI
The ability to cast alteration spells using less mana.

[Reduced Altering VI (REDUCEDALTERATION6)]{#REDUCEDALTERATION6}

Expertise: Reduced Altering VI
Requires : The following expertise: Reduced Altering V.  A skill of type:
Alteration.  Only highest class levels greater than or equal to 19.  A base
wisdom of at least 15.  A base strength of at least 15.  
Allows   : Reduced Altering VII
The ability to cast alteration spells using less mana.

[Reduced Altering VII (REDUCEDALTERATION7)]{#REDUCEDALTERATION7}

Expertise: Reduced Altering VII
Requires : The following expertise: Reduced Altering VI.  A skill of type:
Alteration.  Only highest class levels greater than or equal to 22.  A base
wisdom of at least 16.  A base strength of at least 16.  
Allows   : Reduced Altering VIII
The ability to cast alteration spells using less mana.

[Reduced Altering VIII (REDUCEDALTERATION8)]{#REDUCEDALTERATION8}

Expertise: Reduced Altering VIII
Requires : The following expertise: Reduced Altering VII.  A skill of type:
Alteration.  Only highest class levels greater than or equal to 25.  A base
wisdom of at least 17.  A base strength of at least 17.  
Allows   : Reduced Altering IX
The ability to cast alteration spells using less mana.

[Reduced Altering IX (REDUCEDALTERATION9)]{#REDUCEDALTERATION9}

Expertise: Reduced Altering IX
Requires : The following expertise: Reduced Altering VIII.  A skill of type:
Alteration.  Only highest class levels greater than or equal to 28.  A base
wisdom of at least 18.  A base strength of at least 18.  
Allows   : Reduced Altering X
The ability to cast alteration spells using less mana.

[Reduced Altering X (REDUCEDALTERATION10)]{#REDUCEDALTERATION10}

Expertise: Reduced Altering X
Requires : The following expertise: Reduced Altering IX.  A skill of type:
Alteration.  Only highest class levels greater than or equal to 31.  A base
wisdom of at least 19.  A base strength of at least 19.  
The ability to cast alteration spells using less mana.

[Reduced Conjuring I (REDUCEDCONJURATION1)]{#REDUCEDCONJURATION1}

Expertise: Reduced Conjuring I
Requires : A skill of type: Conjuration and not Clanmagic.  Only highest class
levels greater than or equal to 4.  A base wisdom of at least 10.  A base
strength of at least 10.  
Allows   : Reduced Conjuring II
The ability to cast conjuration spells using less mana.

[Reduced Conjuring II (REDUCEDCONJURATION2)]{#REDUCEDCONJURATION2}

Expertise: Reduced Conjuring II
Requires : The following expertise: Reduced Conjuring I.  A skill of type:
Conjuration and not Clanmagic.  Only highest class levels greater than or equal
to 7.  A base wisdom of at least 11.  A base strength of at least 11.  
Allows   : Reduced Conjuring III
The ability to cast conjuration spells using less mana.

[Reduced Conjuring III (REDUCEDCONJURATION3)]{#REDUCEDCONJURATION3}

Expertise: Reduced Conjuring III
Requires : The following expertise: Reduced Conjuring II.  A skill of type:
Conjuration and not Clanmagic.  Only highest class levels greater than or equal
to 10.  A base wisdom of at least 12.  A base strength of at least 12.  
Allows   : Reduced Conjuring IV
The ability to cast conjuration spells using less mana.

[Reduced Conjuring IV (REDUCEDCONJURATION4)]{#REDUCEDCONJURATION4}

Expertise: Reduced Conjuring IV
Requires : The following expertise: Reduced Conjuring III.  A skill of type:
Conjuration and not Clanmagic.  Only highest class levels greater than or equal
to 13.  A base wisdom of at least 13.  A base strength of at least 13.  
Allows   : Reduced Conjuring V
The ability to cast conjuration spells using less mana.

[Reduced Conjuring V (REDUCEDCONJURATION5)]{#REDUCEDCONJURATION5}

Expertise: Reduced Conjuring V
Requires : The following expertise: Reduced Conjuring IV.  A skill of type:
Conjuration and not Clanmagic.  Only highest class levels greater than or equal
to 16.  A base wisdom of at least 14.  A base strength of at least 14.  
Allows   : Reduced Conjuring VI
The ability to cast conjuration spells using less mana.

[Reduced Conjuring VI (REDUCEDCONJURATION6)]{#REDUCEDCONJURATION6}

Expertise: Reduced Conjuring VI
Requires : The following expertise: Reduced Conjuring V.  A skill of type:
Conjuration and not Clanmagic.  Only highest class levels greater than or equal
to 19.  A base wisdom of at least 15.  A base strength of at least 15.  
Allows   : Reduced Conjuring VII
The ability to cast conjuration spells using less mana.

[Reduced Conjuring VII (REDUCEDCONJURATION7)]{#REDUCEDCONJURATION7}

Expertise: Reduced Conjuring VII
Requires : The following expertise: Reduced Conjuring VI.  A skill of type:
Conjuration and not Clanmagic.  Only highest class levels greater than or equal
to 22.  A base wisdom of at least 16.  A base strength of at least 16.  
Allows   : Reduced Conjuring VIII
The ability to cast conjuration spells using less mana.

[Reduced Conjuring VIII (REDUCEDCONJURATION8)]{#REDUCEDCONJURATION8}

Expertise: Reduced Conjuring VIII
Requires : The following expertise: Reduced Conjuring VII.  A skill of type:
Conjuration and not Clanmagic.  Only highest class levels greater than or equal
to 25.  A base wisdom of at least 17.  A base strength of at least 17.  
Allows   : Reduced Conjuring IX
The ability to cast conjuration spells using less mana.

[Reduced Conjuring IX (REDUCEDCONJURATION9)]{#REDUCEDCONJURATION9}

Expertise: Reduced Conjuring IX
Requires : The following expertise: Reduced Conjuring VIII.  A skill of type:
Conjuration and not Clanmagic.  Only highest class levels greater than or equal
to 28.  A base wisdom of at least 18.  A base strength of at least 18.  
Allows   : Reduced Conjuring X
The ability to cast conjuration spells using less mana.

[Reduced Conjuring X (REDUCEDCONJURATION10)]{#REDUCEDCONJURATION10}

Expertise: Reduced Conjuring X
Requires : The following expertise: Reduced Conjuring IX.  A skill of type:
Conjuration and not Clanmagic.  Only highest class levels greater than or equal
to 31.  A base wisdom of at least 19.  A base strength of at least 19.  
The ability to cast conjuration spells using less mana.

[Reduced Divining I (REDUCEDDIVINATION1)]{#REDUCEDDIVINATION1}

Expertise: Reduced Divining I
Requires : A skill of type: Divination.  Only highest class levels greater than
or equal to 4.  A base wisdom of at least 10.  A base strength of at least 10. 

Allows   : Reduced Divining II
The ability to cast divination spells using less mana.

[Reduced Divining II (REDUCEDDIVINATION2)]{#REDUCEDDIVINATION2}

Expertise: Reduced Divining II
Requires : The following expertise: Reduced Divining I.  A skill of type:
Divination.  Only highest class levels greater than or equal to 7.  A base
wisdom of at least 11.  A base strength of at least 11.  
Allows   : Reduced Divining III
The ability to cast divination spells using less mana.

[Reduced Divining III (REDUCEDDIVINATION3)]{#REDUCEDDIVINATION3}

Expertise: Reduced Divining III
Requires : The following expertise: Reduced Divining II.  A skill of type:
Divination.  Only highest class levels greater than or equal to 10.  A base
wisdom of at least 12.  A base strength of at least 12.  
Allows   : Reduced Divining IV
The ability to cast divination spells using less mana.

[Reduced Divining IV (REDUCEDDIVINATION4)]{#REDUCEDDIVINATION4}

Expertise: Reduced Divining IV
Requires : The following expertise: Reduced Divining III.  A skill of type:
Divination.  Only highest class levels greater than or equal to 13.  A base
wisdom of at least 13.  A base strength of at least 13.  
Allows   : Reduced Divining V
The ability to cast divination spells using less mana.

[Reduced Divining V (REDUCEDDIVINATION5)]{#REDUCEDDIVINATION5}

Expertise: Reduced Divining V
Requires : The following expertise: Reduced Divining IV.  A skill of type:
Divination.  Only highest class levels greater than or equal to 16.  A base
wisdom of at least 14.  A base strength of at least 14.  
Allows   : Reduced Divining VI
The ability to cast divination spells using less mana.

[Reduced Divining VI (REDUCEDDIVINATION6)]{#REDUCEDDIVINATION6}

Expertise: Reduced Divining VI
Requires : The following expertise: Reduced Divining V.  A skill of type:
Divination.  Only highest class levels greater than or equal to 19.  A base
wisdom of at least 15.  A base strength of at least 15.  
Allows   : Reduced Divining VII
The ability to cast divination spells using less mana.

[Reduced Divining VII (REDUCEDDIVINATION7)]{#REDUCEDDIVINATION7}

Expertise: Reduced Divining VII
Requires : The following expertise: Reduced Divining VI.  A skill of type:
Divination.  Only highest class levels greater than or equal to 22.  A base
wisdom of at least 16.  A base strength of at least 16.  
Allows   : Reduced Divining VIII
The ability to cast divination spells using less mana.

[Reduced Divining VIII (REDUCEDDIVINATION8)]{#REDUCEDDIVINATION8}

Expertise: Reduced Divining VIII
Requires : The following expertise: Reduced Divining VII.  A skill of type:
Divination.  Only highest class levels greater than or equal to 25.  A base
wisdom of at least 17.  A base strength of at least 17.  
Allows   : Reduced Divining IX
The ability to cast divination spells using less mana.

[Reduced Divining IX (REDUCEDDIVINATION9)]{#REDUCEDDIVINATION9}

Expertise: Reduced Divining IX
Requires : The following expertise: Reduced Divining VIII.  A skill of type:
Divination.  Only highest class levels greater than or equal to 28.  A base
wisdom of at least 18.  A base strength of at least 18.  
Allows   : Reduced Divining X
The ability to cast divination spells using less mana.

[Reduced Divining X (REDUCEDDIVINATION10)]{#REDUCEDDIVINATION10}

Expertise: Reduced Divining X
Requires : The following expertise: Reduced Divining IX.  A skill of type:
Divination.  Only highest class levels greater than or equal to 31.  A base
wisdom of at least 19.  A base strength of at least 19.  
The ability to cast divination spells using less mana.

[Reduced Enchanting I (REDUCEDENCHANTMENT1)]{#REDUCEDENCHANTMENT1}

Expertise: Reduced Enchanting I
Requires : A skill of type: Enchantment and not Clanmagic.  Only highest class
levels greater than or equal to 4.  A base wisdom of at least 10.  A base
strength of at least 10.  
Allows   : Reduced Enchanting II
The ability to cast enchantment/charm spells using less mana.

[Reduced Enchanting II (REDUCEDENCHANTMENT2)]{#REDUCEDENCHANTMENT2}

Expertise: Reduced Enchanting II
Requires : The following expertise: Reduced Enchanting I.  A skill of type:
Enchantment and not Clanmagic.  Only highest class levels greater than or equal
to 7.  A base wisdom of at least 11.  A base strength of at least 11.  
Allows   : Reduced Enchanting III
The ability to cast enchantment/charm spells using less mana.

[Reduced Enchanting III (REDUCEDENCHANTMENT3)]{#REDUCEDENCHANTMENT3}

Expertise: Reduced Enchanting III
Requires : The following expertise: Reduced Enchanting II.  A skill of type:
Enchantment and not Clanmagic.  Only highest class levels greater than or equal
to 10.  A base wisdom of at least 12.  A base strength of at least 12.  
Allows   : Reduced Enchanting IV
The ability to cast enchantment/charm spells using less mana.

[Reduced Enchanting IV (REDUCEDENCHANTMENT4)]{#REDUCEDENCHANTMENT4}

Expertise: Reduced Enchanting IV
Requires : The following expertise: Reduced Enchanting III.  A skill of type:
Enchantment and not Clanmagic.  Only highest class levels greater than or equal
to 13.  A base wisdom of at least 13.  A base strength of at least 13.  
Allows   : Reduced Enchanting V
The ability to cast enchantment/charm spells using less mana.

[Reduced Enchanting V (REDUCEDENCHANTMENT5)]{#REDUCEDENCHANTMENT5}

Expertise: Reduced Enchanting V
Requires : The following expertise: Reduced Enchanting IV.  A skill of type:
Enchantment and not Clanmagic.  Only highest class levels greater than or equal
to 16.  A base wisdom of at least 14.  A base strength of at least 14.  
Allows   : Reduced Enchanting VI
The ability to cast enchantment/charm spells using less mana.

[Reduced Enchanting VI (REDUCEDENCHANTMENT6)]{#REDUCEDENCHANTMENT6}

Expertise: Reduced Enchanting VI
Requires : The following expertise: Reduced Enchanting V.  A skill of type:
Enchantment and not Clanmagic.  Only highest class levels greater than or equal
to 19.  A base wisdom of at least 15.  A base strength of at least 15.  
Allows   : Reduced Enchanting VII
The ability to cast enchantment/charm spells using less mana.

[Reduced Enchanting VII (REDUCEDENCHANTMENT7)]{#REDUCEDENCHANTMENT7}

Expertise: Reduced Enchanting VII
Requires : The following expertise: Reduced Enchanting VI.  A skill of type:
Enchantment and not Clanmagic.  Only highest class levels greater than or equal
to 22.  A base wisdom of at least 16.  A base strength of at least 16.  
Allows   : Reduced Enchanting VIII
The ability to cast enchantment/charm spells using less mana.

[Reduced Enchanting VIII (REDUCEDENCHANTMENT8)]{#REDUCEDENCHANTMENT8}

Expertise: Reduced Enchanting VIII
Requires : The following expertise: Reduced Enchanting VII.  A skill of type:
Enchantment and not Clanmagic.  Only highest class levels greater than or equal
to 25.  A base wisdom of at least 17.  A base strength of at least 17.  
Allows   : Reduced Enchanting IX
The ability to cast enchantment/charm spells using less mana.

[Reduced Enchanting IX (REDUCEDENCHANTMENT9)]{#REDUCEDENCHANTMENT9}

Expertise: Reduced Enchanting IX
Requires : The following expertise: Reduced Enchanting VIII.  A skill of type:
Enchantment and not Clanmagic.  Only highest class levels greater than or equal
to 28.  A base wisdom of at least 18.  A base strength of at least 18.  
Allows   : Reduced Enchanting X
The ability to cast enchantment/charm spells using less mana.

[Reduced Enchanting X (REDUCEDENCHANTMENT10)]{#REDUCEDENCHANTMENT10}

Expertise: Reduced Enchanting X
Requires : The following expertise: Reduced Enchanting IX.  A skill of type:
Enchantment and not Clanmagic.  Only highest class levels greater than or equal
to 31.  A base wisdom of at least 19.  A base strength of at least 19.  
The ability to cast enchantment/charm spells using less mana.

[Reduced Illusing I (REDUCEDILLUSION1)]{#REDUCEDILLUSION1}

Expertise: Reduced Illusing I
Requires : A skill of type: Illusion.  Only highest class levels greater than
or equal to 4.  A base wisdom of at least 10.  A base strength of at least 10. 

Allows   : Reduced Illusing II
The ability to cast illusion spells using less mana.

[Reduced Illusing II (REDUCEDILLUSION2)]{#REDUCEDILLUSION2}

Expertise: Reduced Illusing II
Requires : The following expertise: Reduced Illusing I.  A skill of type:
Illusion.  Only highest class levels greater than or equal to 7.  A base wisdom
of at least 11.  A base strength of at least 11.  
Allows   : Reduced Illusing III
The ability to cast illusion spells using less mana.

[Reduced Illusing III (REDUCEDILLUSION3)]{#REDUCEDILLUSION3}

Expertise: Reduced Illusing III
Requires : The following expertise: Reduced Illusing II.  A skill of type:
Illusion.  Only highest class levels greater than or equal to 10.  A base
wisdom of at least 12.  A base strength of at least 12.  
Allows   : Reduced Illusing IV
The ability to cast illusion spells using less mana.

[Reduced Illusing IV (REDUCEDILLUSION4)]{#REDUCEDILLUSION4}

Expertise: Reduced Illusing IV
Requires : The following expertise: Reduced Illusing III.  A skill of type:
Illusion.  Only highest class levels greater than or equal to 13.  A base
wisdom of at least 13.  A base strength of at least 13.  
Allows   : Reduced Illusing V
The ability to cast illusion spells using less mana.

[Reduced Illusing V (REDUCEDILLUSION5)]{#REDUCEDILLUSION5}

Expertise: Reduced Illusing V
Requires : The following expertise: Reduced Illusing IV.  A skill of type:
Illusion.  Only highest class levels greater than or equal to 16.  A base
wisdom of at least 14.  A base strength of at least 14.  
Allows   : Reduced Illusing VI
The ability to cast illusion spells using less mana.

[Reduced Illusing VI (REDUCEDILLUSION6)]{#REDUCEDILLUSION6}

Expertise: Reduced Illusing VI
Requires : The following expertise: Reduced Illusing V.  A skill of type:
Illusion.  Only highest class levels greater than or equal to 19.  A base
wisdom of at least 15.  A base strength of at least 15.  
Allows   : Reduced Illusing VII
The ability to cast illusion spells using less mana.

[Reduced Illusing VII (REDUCEDILLUSION7)]{#REDUCEDILLUSION7}

Expertise: Reduced Illusing VII
Requires : The following expertise: Reduced Illusing VI.  A skill of type:
Illusion.  Only highest class levels greater than or equal to 22.  A base
wisdom of at least 16.  A base strength of at least 16.  
Allows   : Reduced Illusing VIII
The ability to cast illusion spells using less mana.

[Reduced Illusing VIII (REDUCEDILLUSION8)]{#REDUCEDILLUSION8}

Expertise: Reduced Illusing VIII
Requires : The following expertise: Reduced Illusing VII.  A skill of type:
Illusion.  Only highest class levels greater than or equal to 25.  A base
wisdom of at least 17.  A base strength of at least 17.  
Allows   : Reduced Illusing IX
The ability to cast illusion spells using less mana.

[Reduced Illusing IX (REDUCEDILLUSION9)]{#REDUCEDILLUSION9}

Expertise: Reduced Illusing IX
Requires : The following expertise: Reduced Illusing VIII.  A skill of type:
Illusion.  Only highest class levels greater than or equal to 28.  A base
wisdom of at least 18.  A base strength of at least 18.  
Allows   : Reduced Illusing X
The ability to cast illusion spells using less mana.

[Reduced Illusing X (REDUCEDILLUSION10)]{#REDUCEDILLUSION10}

Expertise: Reduced Illusing X
Requires : The following expertise: Reduced Illusing IX.  A skill of type:
Illusion.  Only highest class levels greater than or equal to 31.  A base
wisdom of at least 19.  A base strength of at least 19.  
The ability to cast illusion spells using less mana.

[Reduced In/Evoking I (REDUCEDINVOCATION1)]{#REDUCEDINVOCATION1}

Expertise: Reduced In/Evoking I
Requires : A skill of type: Invocation.  Only highest class levels greater than
or equal to 4.  A base wisdom of at least 10.  A base strength of at least 10. 

Allows   : Reduced In/Evoking II
The ability to cast invocation/evocation spells using less mana.

[Reduced In/Evoking II (REDUCEDINVOCATION2)]{#REDUCEDINVOCATION2}

Expertise: Reduced In/Evoking II
Requires : The following expertise: Reduced In/Evoking I.  A skill of type:
Invocation.  Only highest class levels greater than or equal to 7.  A base
wisdom of at least 11.  A base strength of at least 11.  
Allows   : Reduced In/Evoking III
The ability to cast invocation/evocation spells using less mana.

[Reduced In/Evoking III (REDUCEDINVOCATION3)]{#REDUCEDINVOCATION3}

Expertise: Reduced In/Evoking III
Requires : The following expertise: Reduced In/Evoking II.  A skill of type:
Invocation.  Only highest class levels greater than or equal to 10.  A base
wisdom of at least 12.  A base strength of at least 12.  
Allows   : Reduced In/Evoking IV
The ability to cast invocation/evocation spells using less mana.

[Reduced In/Evoking IV (REDUCEDINVOCATION4)]{#REDUCEDINVOCATION4}

Expertise: Reduced In/Evoking IV
Requires : The following expertise: Reduced In/Evoking III.  A skill of type:
Invocation.  Only highest class levels greater than or equal to 13.  A base
wisdom of at least 13.  A base strength of at least 13.  
Allows   : Reduced In/Evoking V
The ability to cast invocation/evocation spells using less mana.

[Reduced In/Evoking V (REDUCEDINVOCATION5)]{#REDUCEDINVOCATION5}

Expertise: Reduced In/Evoking V
Requires : The following expertise: Reduced In/Evoking IV.  A skill of type:
Invocation.  Only highest class levels greater than or equal to 16.  A base
wisdom of at least 14.  A base strength of at least 14.  
Allows   : Reduced In/Evoking VI
The ability to cast invocation/evocation spells using less mana.

[Reduced In/Evoking VI (REDUCEDINVOCATION6)]{#REDUCEDINVOCATION6}

Expertise: Reduced In/Evoking VI
Requires : The following expertise: Reduced In/Evoking V.  A skill of type:
Invocation.  Only highest class levels greater than or equal to 19.  A base
wisdom of at least 15.  A base strength of at least 15.  
Allows   : Reduced In/Evoking VII
The ability to cast invocation/evocation spells using less mana.

[Reduced In/Evoking VII (REDUCEDINVOCATION7)]{#REDUCEDINVOCATION7}

Expertise: Reduced In/Evoking VII
Requires : The following expertise: Reduced In/Evoking VI.  A skill of type:
Invocation.  Only highest class levels greater than or equal to 22.  A base
wisdom of at least 16.  A base strength of at least 16.  
Allows   : Reduced In/Evoking VIII
The ability to cast invocation/evocation spells using less mana.

[Reduced In/Evoking VIII (REDUCEDINVOCATION8)]{#REDUCEDINVOCATION8}

Expertise: Reduced In/Evoking VIII
Requires : The following expertise: Reduced In/Evoking VII.  A skill of type:
Invocation.  Only highest class levels greater than or equal to 25.  A base
wisdom of at least 17.  A base strength of at least 17.  
Allows   : Reduced In/Evoking IX
The ability to cast invocation/evocation spells using less mana.

[Reduced In/Evoking IX (REDUCEDINVOCATION9)]{#REDUCEDINVOCATION9}

Expertise: Reduced In/Evoking IX
Requires : The following expertise: Reduced In/Evoking VIII.  A skill of type:
Invocation.  Only highest class levels greater than or equal to 28.  A base
wisdom of at least 18.  A base strength of at least 18.  
Allows   : Reduced In/Evoking X
The ability to cast invocation/evocation spells using less mana.

[Reduced In/Evoking X (REDUCEDINVOCATION10)]{#REDUCEDINVOCATION10}

Expertise: Reduced In/Evoking X
Requires : The following expertise: Reduced In/Evoking IX.  A skill of type:
Invocation.  Only highest class levels greater than or equal to 31.  A base
wisdom of at least 19.  A base strength of at least 19.  
The ability to cast invocation/evocation spells using less mana.

[Reduced Transmuting I (REDUCEDTRANSMUTATION1)]{#REDUCEDTRANSMUTATION1}

Expertise: Reduced Transmuting I
Requires : A skill of type: Transmutation.  Only highest class levels greater
than or equal to 4.  A base wisdom of at least 10.  A base strength of at least
10.  
Allows   : Reduced Transmuting II
The ability to cast transmutation spells using less mana.

[Reduced Transmuting II (REDUCEDTRANSMUTATION2)]{#REDUCEDTRANSMUTATION2}

Expertise: Reduced Transmuting II
Requires : The following expertise: Reduced Transmuting I.  A skill of type:
Transmutation.  Only highest class levels greater than or equal to 7.  A base
wisdom of at least 11.  A base strength of at least 11.  
Allows   : Reduced Transmuting III
The ability to cast transmutation spells using less mana.

[Reduced Transmuting III (REDUCEDTRANSMUTATION3)]{#REDUCEDTRANSMUTATION3}

Expertise: Reduced Transmuting III
Requires : The following expertise: Reduced Transmuting II.  A skill of type:
Transmutation.  Only highest class levels greater than or equal to 10.  A base
wisdom of at least 12.  A base strength of at least 12.  
Allows   : Reduced Transmuting IV
The ability to cast transmutation spells using less mana.

[Reduced Transmuting IV (REDUCEDTRANSMUTATION4)]{#REDUCEDTRANSMUTATION4}

Expertise: Reduced Transmuting IV
Requires : The following expertise: Reduced Transmuting III.  A skill of type:
Transmutation.  Only highest class levels greater than or equal to 13.  A base
wisdom of at least 13.  A base strength of at least 13.  
Allows   : Reduced Transmuting V
The ability to cast transmutation spells using less mana.

[Reduced Transmuting V (REDUCEDTRANSMUTATION5)]{#REDUCEDTRANSMUTATION5}

Expertise: Reduced Transmuting V
Requires : The following expertise: Reduced Transmuting IV.  A skill of type:
Transmutation.  Only highest class levels greater than or equal to 16.  A base
wisdom of at least 14.  A base strength of at least 14.  
Allows   : Reduced Transmuting VI
The ability to cast transmutation spells using less mana.

[Reduced Transmuting VI (REDUCEDTRANSMUTATION6)]{#REDUCEDTRANSMUTATION6}

Expertise: Reduced Transmuting VI
Requires : The following expertise: Reduced Transmuting V.  A skill of type:
Transmutation.  Only highest class levels greater than or equal to 19.  A base
wisdom of at least 15.  A base strength of at least 15.  
Allows   : Reduced Transmuting VII
The ability to cast transmutation spells using less mana.

[Reduced Transmuting VII (REDUCEDTRANSMUTATION7)]{#REDUCEDTRANSMUTATION7}

Expertise: Reduced Transmuting VII
Requires : The following expertise: Reduced Transmuting VI.  A skill of type:
Transmutation.  Only highest class levels greater than or equal to 22.  A base
wisdom of at least 16.  A base strength of at least 16.  
Allows   : Reduced Transmuting VIII
The ability to cast transmutation spells using less mana.

[Reduced Transmuting VIII (REDUCEDTRANSMUTATION8)]{#REDUCEDTRANSMUTATION8}

Expertise: Reduced Transmuting VIII
Requires : The following expertise: Reduced Transmuting VII.  A skill of type:
Transmutation.  Only highest class levels greater than or equal to 25.  A base
wisdom of at least 17.  A base strength of at least 17.  
Allows   : Reduced Transmuting IX
The ability to cast transmutation spells using less mana.

[Reduced Transmuting IX (REDUCEDTRANSMUTATION9)]{#REDUCEDTRANSMUTATION9}

Expertise: Reduced Transmuting IX
Requires : The following expertise: Reduced Transmuting VIII.  A skill of type:
Transmutation.  Only highest class levels greater than or equal to 28.  A base
wisdom of at least 18.  A base strength of at least 18.  
Allows   : Reduced Transmuting X
The ability to cast transmutation spells using less mana.

[Reduced Transmuting X (REDUCEDTRANSMUTATION10)]{#REDUCEDTRANSMUTATION10}

Expertise: Reduced Transmuting X
Requires : The following expertise: Reduced Transmuting IX.  A skill of type:
Transmutation.  Only highest class levels greater than or equal to 31.  A base
wisdom of at least 19.  A base strength of at least 19.  
The ability to cast transmutation spells using less mana.

[Rejoicing Singing I (REJOICESING1)]{#REJOICESING1}

Expertise: Rejoicing Singing I
Requires : A skill of type: Singing and not Malicious, Singing and Ok, Singing
and Indifferent.  Only highest class levels greater than or equal to 21.  A
base charisma of at least 16.  
Allows   : Rejoicing Singing II
The ability to sing songs that have a more powerful beneficial affect.

[Rejoicing Singing II (REJOICESING2)]{#REJOICESING2}

Expertise: Rejoicing Singing II
Requires : The following expertise: Rejoicing Singing I.  A skill of type:
Singing and not Malicious, Singing and Ok, Singing and Indifferent.  Only
highest class levels greater than or equal to 26.  A base charisma of at least
17.  
Allows   : Rejoicing Singing III
The ability to sing songs that have a more powerful beneficial affect.

[Rejoicing Singing III (REJOICESING3)]{#REJOICESING3}

Expertise: Rejoicing Singing III
Requires : The following expertise: Rejoicing Singing II.  A skill of type:
Singing and not Malicious, Singing and Ok, Singing and Indifferent.  Only
highest class levels greater than or equal to 31.  A base charisma of at least
18.  
Allows   : Rejoicing Singing IV
The ability to sing songs that have a more powerful beneficial affect.

[Rejoicing Singing IV (REJOICESING4)]{#REJOICESING4}

Expertise: Rejoicing Singing IV
Requires : The following expertise: Rejoicing Singing III.  A skill of type:
Singing and not Malicious, Singing and Ok, Singing and Indifferent.  Only
highest class levels greater than or equal to 36.  A base charisma of at least
19.  
Allows   : Rejoicing Singing V
The ability to sing songs that have a more powerful beneficial affect.

[Rejoicing Singing V (REJOICESING5)]{#REJOICESING5}

Expertise: Rejoicing Singing V
Requires : The following expertise: Rejoicing Singing IV.  A skill of type:
Singing and not Malicious, Singing and Ok, Singing and Indifferent.  Only
highest class levels greater than or equal to 41.  A base charisma of at least
20.  
Allows   : Rejoicing Singing VI
The ability to sing songs that have a more powerful beneficial affect.

[Rejoicing Singing VI (REJOICESING6)]{#REJOICESING6}

Expertise: Rejoicing Singing VI
Requires : The following expertise: Rejoicing Singing V.  A skill of type:
Singing and not Malicious, Singing and Ok, Singing and Indifferent.  Only
highest class levels greater than or equal to 46.  A base charisma of at least
21.  
Allows   : Rejoicing Singing VII
The ability to sing songs that have a more powerful beneficial affect.

[Rejoicing Singing VII (REJOICESING7)]{#REJOICESING7}

Expertise: Rejoicing Singing VII
Requires : The following expertise: Rejoicing Singing VI.  A skill of type:
Singing and not Malicious, Singing and Ok, Singing and Indifferent.  Only
highest class levels greater than or equal to 51.  A base charisma of at least
22.  
Allows   : Rejoicing Singing VIII
The ability to sing songs that have a more powerful beneficial affect.

[Rejoicing Singing VIII (REJOICESING8)]{#REJOICESING8}

Expertise: Rejoicing Singing VIII
Requires : The following expertise: Rejoicing Singing VII.  A skill of type:
Singing and not Malicious, Singing and Ok, Singing and Indifferent.  Only
highest class levels greater than or equal to 56.  A base charisma of at least
23.  
Allows   : Rejoicing Singing IX
The ability to sing songs that have a more powerful beneficial affect.

[Rejoicing Singing IX (REJOICESING9)]{#REJOICESING9}

Expertise: Rejoicing Singing IX
Requires : The following expertise: Rejoicing Singing VIII.  A skill of type:
Singing and not Malicious, Singing and Ok, Singing and Indifferent.  Only
highest class levels greater than or equal to 61.  A base charisma of at least
24.  
Allows   : Rejoicing Singing X
The ability to sing songs that have a more powerful beneficial affect.

[Rejoicing Singing X (REJOICESING10)]{#REJOICESING10}

Expertise: Rejoicing Singing X
Requires : The following expertise: Rejoicing Singing IX.  A skill of type:
Singing and not Malicious, Singing and Ok, Singing and Indifferent.  Only
highest class levels greater than or equal to 66.  A base charisma of at least
25.  
The ability to sing songs that have a more powerful beneficial affect.

[Resounding Playing I (RESOUNDINGTUNE1)]{#RESOUNDINGTUNE1}

Expertise: Resounding Playing I
Requires : A skill of type: Playing.  Only highest class levels greater than or
equal to 23.  A base intelligence of at least 13.  A base charisma of at least
13.  
Allows   : Resounding Playing II
The ability to play tunes that can be heard from more rooms away.

[Resounding Playing II (RESOUNDINGTUNE2)]{#RESOUNDINGTUNE2}

Expertise: Resounding Playing II
Requires : The following expertise: Resounding Playing I.  A skill of type:
Playing.  Only highest class levels greater than or equal to 28.  A base
intelligence of at least 14.  A base charisma of at least 14.  
Allows   : Resounding Playing III
The ability to play tunes that can be heard from more rooms away.

[Resounding Playing III (RESOUNDINGTUNE3)]{#RESOUNDINGTUNE3}

Expertise: Resounding Playing III
Requires : The following expertise: Resounding Playing II.  A skill of type:
Playing.  Only highest class levels greater than or equal to 33.  A base
intelligence of at least 15.  A base charisma of at least 15.  
Allows   : Resounding Playing IV
The ability to play tunes that can be heard from more rooms away.

[Resounding Playing IV (RESOUNDINGTUNE4)]{#RESOUNDINGTUNE4}

Expertise: Resounding Playing IV
Requires : The following expertise: Resounding Playing III.  A skill of type:
Playing.  Only highest class levels greater than or equal to 38.  A base
intelligence of at least 16.  A base charisma of at least 16.  
Allows   : Resounding Playing V
The ability to play tunes that can be heard from more rooms away.

[Resounding Playing V (RESOUNDINGTUNE5)]{#RESOUNDINGTUNE5}

Expertise: Resounding Playing V
Requires : The following expertise: Resounding Playing IV.  A skill of type:
Playing.  Only highest class levels greater than or equal to 43.  A base
intelligence of at least 17.  A base charisma of at least 17.  
Allows   : Resounding Playing VI
The ability to play tunes that can be heard from more rooms away.

[Resounding Playing VI (RESOUNDINGTUNE6)]{#RESOUNDINGTUNE6}

Expertise: Resounding Playing VI
Requires : The following expertise: Resounding Playing V.  A skill of type:
Playing.  Only highest class levels greater than or equal to 48.  A base
intelligence of at least 18.  A base charisma of at least 18.  
Allows   : Resounding Playing VII
The ability to play tunes that can be heard from more rooms away.

[Resounding Playing VII (RESOUNDINGTUNE7)]{#RESOUNDINGTUNE7}

Expertise: Resounding Playing VII
Requires : The following expertise: Resounding Playing VI.  A skill of type:
Playing.  Only highest class levels greater than or equal to 53.  A base
intelligence of at least 19.  A base charisma of at least 19.  
Allows   : Resounding Playing VIII
The ability to play tunes that can be heard from more rooms away.

[Resounding Playing VIII (RESOUNDINGTUNE8)]{#RESOUNDINGTUNE8}

Expertise: Resounding Playing VIII
Requires : The following expertise: Resounding Playing VII.  A skill of type:
Playing.  Only highest class levels greater than or equal to 58.  A base
intelligence of at least 20.  A base charisma of at least 20.  
Allows   : Resounding Playing IX
The ability to play tunes that can be heard from more rooms away.

[Resounding Playing IX (RESOUNDINGTUNE9)]{#RESOUNDINGTUNE9}

Expertise: Resounding Playing IX
Requires : The following expertise: Resounding Playing VIII.  A skill of type:
Playing.  Only highest class levels greater than or equal to 63.  A base
intelligence of at least 21.  A base charisma of at least 21.  
Allows   : Resounding Playing X
The ability to play tunes that can be heard from more rooms away.

[Resounding Playing X (RESOUNDINGTUNE10)]{#RESOUNDINGTUNE10}

Expertise: Resounding Playing X
Requires : The following expertise: Resounding Playing IX.  A skill of type:
Playing.  Only highest class levels greater than or equal to 68.  A base
intelligence of at least 22.  A base charisma of at least 22.  
The ability to play tunes that can be heard from more rooms away.

[Resounding Singing I (RESOUNDSING1)]{#RESOUNDSING1}

Expertise: Resounding Singing I
Requires : A skill of type: Singing.  Only highest class levels greater than or
equal to 23.  A base charisma of at least 16.  
Allows   : Resounding Singing II
The ability to sing songs that can be heard from more rooms away.

[Resounding Singing II (RESOUNDSING2)]{#RESOUNDSING2}

Expertise: Resounding Singing II
Requires : The following expertise: Resounding Singing I.  A skill of type:
Singing.  Only highest class levels greater than or equal to 28.  A base
charisma of at least 17.  
Allows   : Resounding Singing III
The ability to sing songs that can be heard from more rooms away.

[Resounding Singing III (RESOUNDSING3)]{#RESOUNDSING3}

Expertise: Resounding Singing III
Requires : The following expertise: Resounding Singing II.  A skill of type:
Singing.  Only highest class levels greater than or equal to 33.  A base
charisma of at least 18.  
Allows   : Resounding Singing IV
The ability to sing songs that can be heard from more rooms away.

[Resounding Singing IV (RESOUNDSING4)]{#RESOUNDSING4}

Expertise: Resounding Singing IV
Requires : The following expertise: Resounding Singing III.  A skill of type:
Singing.  Only highest class levels greater than or equal to 38.  A base
charisma of at least 19.  
Allows   : Resounding Singing V
The ability to sing songs that can be heard from more rooms away.

[Resounding Singing V (RESOUNDSING5)]{#RESOUNDSING5}

Expertise: Resounding Singing V
Requires : The following expertise: Resounding Singing IV.  A skill of type:
Singing.  Only highest class levels greater than or equal to 43.  A base
charisma of at least 20.  
Allows   : Resounding Singing VI
The ability to sing songs that can be heard from more rooms away.

[Resounding Singing VI (RESOUNDSING6)]{#RESOUNDSING6}

Expertise: Resounding Singing VI
Requires : The following expertise: Resounding Singing V.  A skill of type:
Singing.  Only highest class levels greater than or equal to 48.  A base
charisma of at least 21.  
Allows   : Resounding Singing VII
The ability to sing songs that can be heard from more rooms away.

[Resounding Singing VII (RESOUNDSING7)]{#RESOUNDSING7}

Expertise: Resounding Singing VII
Requires : The following expertise: Resounding Singing VI.  A skill of type:
Singing.  Only highest class levels greater than or equal to 53.  A base
charisma of at least 22.  
Allows   : Resounding Singing VIII
The ability to sing songs that can be heard from more rooms away.

[Resounding Singing VIII (RESOUNDSING8)]{#RESOUNDSING8}

Expertise: Resounding Singing VIII
Requires : The following expertise: Resounding Singing VII.  A skill of type:
Singing.  Only highest class levels greater than or equal to 58.  A base
charisma of at least 23.  
Allows   : Resounding Singing IX
The ability to sing songs that can be heard from more rooms away.

[Resounding Singing IX (RESOUNDSING9)]{#RESOUNDSING9}

Expertise: Resounding Singing IX
Requires : The following expertise: Resounding Singing VIII.  A skill of type:
Singing.  Only highest class levels greater than or equal to 63.  A base
charisma of at least 24.  
Allows   : Resounding Singing X
The ability to sing songs that can be heard from more rooms away.

[Resounding Singing X (RESOUNDSING10)]{#RESOUNDSING10}

Expertise: Resounding Singing X
Requires : The following expertise: Resounding Singing IX.  A skill of type:
Singing.  Only highest class levels greater than or equal to 68.  A base
charisma of at least 25.  
The ability to sing songs that can be heard from more rooms away.

[Restoring I (RESTORE1)]{#RESTORE1}

Expertise: Restoring I
Requires : A skill of type: Restoration.  Only highest class levels greater
than or equal to 33.  A base charisma of at least 13.  
Allows   : Restoring II
The ability to cast restoration-domain prayers at a higher power level,
producing longer and more malicious/beneficial magic, while also reducing mana
cost.

[Restoring II (RESTORE2)]{#RESTORE2}

Expertise: Restoring II
Requires : The following expertise: Restoring I.  A skill of type: Restoration.
 Only highest class levels greater than or equal to 38.  A base charisma of at
least 14.  
Allows   : Restoring III
The ability to cast restoration-domain prayers at a higher power level,
producing longer and more malicious/beneficial magic, while also reducing mana
cost.

[Restoring III (RESTORE3)]{#RESTORE3}

Expertise: Restoring III
Requires : The following expertise: Restoring II.  A skill of type:
Restoration.  Only highest class levels greater than or equal to 43.  A base
charisma of at least 15.  
Allows   : Restoring IV
The ability to cast restoration-domain prayers at a higher power level,
producing longer and more malicious/beneficial magic, while also reducing mana
cost.

[Restoring IV (RESTORE4)]{#RESTORE4}

Expertise: Restoring IV
Requires : The following expertise: Restoring III.  A skill of type:
Restoration.  Only highest class levels greater than or equal to 48.  A base
charisma of at least 16.  
Allows   : Restoring V
The ability to cast restoration-domain prayers at a higher power level,
producing longer and more malicious/beneficial magic, while also reducing mana
cost.

[Restoring V (RESTORE5)]{#RESTORE5}

Expertise: Restoring V
Requires : The following expertise: Restoring IV.  A skill of type:
Restoration.  Only highest class levels greater than or equal to 53.  A base
charisma of at least 17.  
Allows   : Restoring VI
The ability to cast restoration-domain prayers at a higher power level,
producing longer and more malicious/beneficial magic, while also reducing mana
cost.

[Restoring VI (RESTORE6)]{#RESTORE6}

Expertise: Restoring VI
Requires : The following expertise: Restoring V.  A skill of type: Restoration.
 Only highest class levels greater than or equal to 58.  A base charisma of at
least 18.  
Allows   : Restoring VII
The ability to cast restoration-domain prayers at a higher power level,
producing longer and more malicious/beneficial magic, while also reducing mana
cost.

[Restoring VII (RESTORE7)]{#RESTORE7}

Expertise: Restoring VII
Requires : The following expertise: Restoring VI.  A skill of type:
Restoration.  Only highest class levels greater than or equal to 63.  A base
charisma of at least 19.  
Allows   : Restoring VIII
The ability to cast restoration-domain prayers at a higher power level,
producing longer and more malicious/beneficial magic, while also reducing mana
cost.

[Restoring VIII (RESTORE8)]{#RESTORE8}

Expertise: Restoring VIII
Requires : The following expertise: Restoring VII.  A skill of type:
Restoration.  Only highest class levels greater than or equal to 68.  A base
charisma of at least 20.  
Allows   : Restoring IX
The ability to cast restoration-domain prayers at a higher power level,
producing longer and more malicious/beneficial magic, while also reducing mana
cost.

[Restoring IX (RESTORE9)]{#RESTORE9}

Expertise: Restoring IX
Requires : The following expertise: Restoring VIII.  A skill of type:
Restoration.  Only highest class levels greater than or equal to 73.  A base
charisma of at least 21.  
Allows   : Restoring X
The ability to cast restoration-domain prayers at a higher power level,
producing longer and more malicious/beneficial magic, while also reducing mana
cost.

[Restoring X (RESTORE10)]{#RESTORE10}

Expertise: Restoring X
Requires : The following expertise: Restoring IX.  A skill of type:
Restoration.  Only highest class levels greater than or equal to 78.  A base
charisma of at least 22.  
The ability to cast restoration-domain prayers at a higher power level,
producing longer and more malicious/beneficial magic, while also reducing mana
cost.

[Rhythmic Playing I (RYTHMICTUNE1)]{#RYTHMICTUNE1}

Expertise: Rhythmic Playing I
Requires : A skill of type: Playing.  Only highest class levels greater than or
equal to 24.  A base intelligence of at least 13.  A base charisma of at least
13.  
Allows   : Rhythmic Playing II
The ability to play tunes that linger a little longer after they are played.

[Rhythmic Playing II (RYTHMICTUNE2)]{#RYTHMICTUNE2}

Expertise: Rhythmic Playing II
Requires : The following expertise: Rhythmic Playing I.  A skill of type:
Playing.  Only highest class levels greater than or equal to 29.  A base
intelligence of at least 14.  A base charisma of at least 14.  
Allows   : Rhythmic Playing III
The ability to play tunes that linger a little longer after they are played.

[Rhythmic Playing III (RYTHMICTUNE3)]{#RYTHMICTUNE3}

Expertise: Rhythmic Playing III
Requires : The following expertise: Rhythmic Playing II.  A skill of type:
Playing.  Only highest class levels greater than or equal to 34.  A base
intelligence of at least 15.  A base charisma of at least 15.  
Allows   : Rhythmic Playing IV
The ability to play tunes that linger a little longer after they are played.

[Rhythmic Playing IV (RYTHMICTUNE4)]{#RYTHMICTUNE4}

Expertise: Rhythmic Playing IV
Requires : The following expertise: Rhythmic Playing III.  A skill of type:
Playing.  Only highest class levels greater than or equal to 39.  A base
intelligence of at least 16.  A base charisma of at least 16.  
Allows   : Rhythmic Playing V
The ability to play tunes that linger a little longer after they are played.

[Rhythmic Playing V (RYTHMICTUNE5)]{#RYTHMICTUNE5}

Expertise: Rhythmic Playing V
Requires : The following expertise: Rhythmic Playing IV.  A skill of type:
Playing.  Only highest class levels greater than or equal to 44.  A base
intelligence of at least 17.  A base charisma of at least 17.  
Allows   : Rhythmic Playing VI
The ability to play tunes that linger a little longer after they are played.

[Rhythmic Playing VI (RYTHMICTUNE6)]{#RYTHMICTUNE6}

Expertise: Rhythmic Playing VI
Requires : The following expertise: Rhythmic Playing V.  A skill of type:
Playing.  Only highest class levels greater than or equal to 49.  A base
intelligence of at least 18.  A base charisma of at least 18.  
Allows   : Rhythmic Playing VII
The ability to play tunes that linger a little longer after they are played.

[Rhythmic Playing VII (RYTHMICTUNE7)]{#RYTHMICTUNE7}

Expertise: Rhythmic Playing VII
Requires : The following expertise: Rhythmic Playing VI.  A skill of type:
Playing.  Only highest class levels greater than or equal to 54.  A base
intelligence of at least 19.  A base charisma of at least 19.  
Allows   : Rhythmic Playing VIII
The ability to play tunes that linger a little longer after they are played.

[Rhythmic Playing VIII (RYTHMICTUNE8)]{#RYTHMICTUNE8}

Expertise: Rhythmic Playing VIII
Requires : The following expertise: Rhythmic Playing VII.  A skill of type:
Playing.  Only highest class levels greater than or equal to 59.  A base
intelligence of at least 20.  A base charisma of at least 20.  
Allows   : Rhythmic Playing IX
The ability to play tunes that linger a little longer after they are played.

[Rhythmic Playing IX (RYTHMICTUNE9)]{#RYTHMICTUNE9}

Expertise: Rhythmic Playing IX
Requires : The following expertise: Rhythmic Playing VIII.  A skill of type:
Playing.  Only highest class levels greater than or equal to 64.  A base
intelligence of at least 21.  A base charisma of at least 21.  
Allows   : Rhythmic Playing X
The ability to play tunes that linger a little longer after they are played.

[Rhythmic Playing X (RYTHMICTUNE10)]{#RYTHMICTUNE10}

Expertise: Rhythmic Playing X
Requires : The following expertise: Rhythmic Playing IX.  A skill of type:
Playing.  Only highest class levels greater than or equal to 69.  A base
intelligence of at least 22.  A base charisma of at least 22.  
The ability to play tunes that linger a little longer after they are played.

[Rock Controlling I (ROCKCNTRL1)]{#ROCKCNTRL1}

Expertise: Rock Controlling I
Requires : A skill of type: Rock control.  Only highest class levels greater
than or equal to 30.  A base strength of at least 13.  
Allows   : Rock Controlling II
The ability to cast rock control chants at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.

[Rock Controlling II (ROCKCNTRL2)]{#ROCKCNTRL2}

Expertise: Rock Controlling II
Requires : The following expertise: Rock Controlling I.  A skill of type: Rock
control.  Only highest class levels greater than or equal to 35.  A base
strength of at least 14.  
Allows   : Rock Controlling III
The ability to cast rock control chants at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.

[Rock Controlling III (ROCKCNTRL3)]{#ROCKCNTRL3}

Expertise: Rock Controlling III
Requires : The following expertise: Rock Controlling II.  A skill of type: Rock
control.  Only highest class levels greater than or equal to 40.  A base
strength of at least 15.  
Allows   : Rock Controlling IV
The ability to cast rock control chants at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.

[Rock Controlling IV (ROCKCNTRL4)]{#ROCKCNTRL4}

Expertise: Rock Controlling IV
Requires : The following expertise: Rock Controlling III.  A skill of type:
Rock control.  Only highest class levels greater than or equal to 45.  A base
strength of at least 16.  
Allows   : Rock Controlling V
The ability to cast rock control chants at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.

[Rock Controlling V (ROCKCNTRL5)]{#ROCKCNTRL5}

Expertise: Rock Controlling V
Requires : The following expertise: Rock Controlling IV.  A skill of type: Rock
control.  Only highest class levels greater than or equal to 50.  A base
strength of at least 17.  
Allows   : Rock Controlling VI
The ability to cast rock control chants at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.

[Rock Controlling VI (ROCKCNTRL6)]{#ROCKCNTRL6}

Expertise: Rock Controlling VI
Requires : The following expertise: Rock Controlling V.  A skill of type: Rock
control.  Only highest class levels greater than or equal to 55.  A base
strength of at least 18.  
Allows   : Rock Controlling VII
The ability to cast rock control chants at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.

[Rock Controlling VII (ROCKCNTRL7)]{#ROCKCNTRL7}

Expertise: Rock Controlling VII
Requires : The following expertise: Rock Controlling VI.  A skill of type: Rock
control.  Only highest class levels greater than or equal to 60.  A base
strength of at least 19.  
Allows   : Rock Controlling VIII
The ability to cast rock control chants at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.

[Rock Controlling VIII (ROCKCNTRL8)]{#ROCKCNTRL8}

Expertise: Rock Controlling VIII
Requires : The following expertise: Rock Controlling VII.  A skill of type:
Rock control.  Only highest class levels greater than or equal to 65.  A base
strength of at least 20.  
Allows   : Rock Controlling IX
The ability to cast rock control chants at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.

[Rock Controlling IX (ROCKCNTRL9)]{#ROCKCNTRL9}

Expertise: Rock Controlling IX
Requires : The following expertise: Rock Controlling VIII.  A skill of type:
Rock control.  Only highest class levels greater than or equal to 70.  A base
strength of at least 21.  
Allows   : Rock Controlling X
The ability to cast rock control chants at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.

[Rock Controlling X (ROCKCNTRL10)]{#ROCKCNTRL10}

Expertise: Rock Controlling X
Requires : The following expertise: Rock Controlling IX.  A skill of type: Rock
control.  Only highest class levels greater than or equal to 75.  A base
strength of at least 22.  
The ability to cast rock control chants at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.

[Shadow I (SHADOW1)]{#SHADOW1}

Expertise: Shadow I
Requires : One of the following skills: Hide, Sneak, Shadow.  Only highest
class levels greater than or equal to 20.  A base wisdom of at least 13.  
Allows   : Shadow II
The ability to sneak around and hide using less mana and movement.

[Shadow II (SHADOW2)]{#SHADOW2}

Expertise: Shadow II
Requires : The following expertise: Shadow I.  One of the following skills:
Hide, Sneak, Shadow.  Only highest class levels greater than or equal to 25.  A
base wisdom of at least 14.  
Allows   : Shadow III
The ability to sneak around and hide using less mana and movement.

[Shadow III (SHADOW3)]{#SHADOW3}

Expertise: Shadow III
Requires : The following expertise: Shadow II.  One of the following skills:
Hide, Sneak, Shadow.  Only highest class levels greater than or equal to 30.  A
base wisdom of at least 15.  
Allows   : Shadow IV
The ability to sneak around and hide using less mana and movement.

[Shadow IV (SHADOW4)]{#SHADOW4}

Expertise: Shadow IV
Requires : The following expertise: Shadow III.  One of the following skills:
Hide, Sneak, Shadow.  Only highest class levels greater than or equal to 35.  A
base wisdom of at least 16.  
Allows   : Shadow V
The ability to sneak around and hide using less mana and movement.

[Shadow V (SHADOW5)]{#SHADOW5}

Expertise: Shadow V
Requires : The following expertise: Shadow IV.  One of the following skills:
Hide, Sneak, Shadow.  Only highest class levels greater than or equal to 40.  A
base wisdom of at least 17.  
Allows   : Shadow VI
The ability to sneak around and hide using less mana and movement.

[Shadow VI (SHADOW6)]{#SHADOW6}

Expertise: Shadow VI
Requires : The following expertise: Shadow V.  One of the following skills:
Hide, Sneak, Shadow.  Only highest class levels greater than or equal to 45.  A
base wisdom of at least 18.  
Allows   : Shadow VII
The ability to sneak around and hide using less mana and movement.

[Shadow VII (SHADOW7)]{#SHADOW7}

Expertise: Shadow VII
Requires : The following expertise: Shadow VI.  One of the following skills:
Hide, Sneak, Shadow.  Only highest class levels greater than or equal to 50.  A
base wisdom of at least 19.  
Allows   : Shadow VIII
The ability to sneak around and hide using less mana and movement.

[Shadow VIII (SHADOW8)]{#SHADOW8}

Expertise: Shadow VIII
Requires : The following expertise: Shadow VII.  One of the following skills:
Hide, Sneak, Shadow.  Only highest class levels greater than or equal to 55.  A
base wisdom of at least 20.  
Allows   : Shadow IX
The ability to sneak around and hide using less mana and movement.

[Shadow IX (SHADOW9)]{#SHADOW9}

Expertise: Shadow IX
Requires : The following expertise: Shadow VIII.  One of the following skills:
Hide, Sneak, Shadow.  Only highest class levels greater than or equal to 60.  A
base wisdom of at least 21.  
Allows   : Shadow X
The ability to sneak around and hide using less mana and movement.

[Shadow X (SHADOW10)]{#SHADOW10}

Expertise: Shadow X
Requires : The following expertise: Shadow IX.  One of the following skills:
Hide, Sneak, Shadow.  Only highest class levels greater than or equal to 65.  A
base wisdom of at least 22.  
The ability to sneak around and hide using less mana and movement.

[Shapeshifting I (SHAPING1)]{#SHAPING1}

Expertise: Shapeshifting I
Requires : A skill of type: Shape shifting.  Only highest class levels greater
than or equal to 28.  A base constitution of at least 13.  
Allows   : Shapeshifting II
The ability to use shape shifting skills and chants at a higher power level,
producing longer and more malicious/beneficial magic, while also reducing mana
cost.

[Shapeshifting II (SHAPING2)]{#SHAPING2}

Expertise: Shapeshifting II
Requires : The following expertise: Shapeshifting I.  A skill of type: Shape
shifting.  Only highest class levels greater than or equal to 33.  A base
constitution of at least 14.  
Allows   : Shapeshifting III
The ability to use shape shifting skills and chants at a higher power level,
producing longer and more malicious/beneficial magic, while also reducing mana
cost.

[Shapeshifting III (SHAPING3)]{#SHAPING3}

Expertise: Shapeshifting III
Requires : The following expertise: Shapeshifting II.  A skill of type: Shape
shifting.  Only highest class levels greater than or equal to 38.  A base
constitution of at least 15.  
Allows   : Shapeshifting IV
The ability to use shape shifting skills and chants at a higher power level,
producing longer and more malicious/beneficial magic, while also reducing mana
cost.

[Shapeshifting IV (SHAPING4)]{#SHAPING4}

Expertise: Shapeshifting IV
Requires : The following expertise: Shapeshifting III.  A skill of type: Shape
shifting.  Only highest class levels greater than or equal to 43.  A base
constitution of at least 16.  
Allows   : Shapeshifting V
The ability to use shape shifting skills and chants at a higher power level,
producing longer and more malicious/beneficial magic, while also reducing mana
cost.

[Shapeshifting V (SHAPING5)]{#SHAPING5}

Expertise: Shapeshifting V
Requires : The following expertise: Shapeshifting IV.  A skill of type: Shape
shifting.  Only highest class levels greater than or equal to 48.  A base
constitution of at least 17.  
Allows   : Shapeshifting VI
The ability to use shape shifting skills and chants at a higher power level,
producing longer and more malicious/beneficial magic, while also reducing mana
cost.

[Shapeshifting VI (SHAPING6)]{#SHAPING6}

Expertise: Shapeshifting VI
Requires : The following expertise: Shapeshifting V.  A skill of type: Shape
shifting.  Only highest class levels greater than or equal to 53.  A base
constitution of at least 18.  
Allows   : Shapeshifting VII
The ability to use shape shifting skills and chants at a higher power level,
producing longer and more malicious/beneficial magic, while also reducing mana
cost.

[Shapeshifting VII (SHAPING7)]{#SHAPING7}

Expertise: Shapeshifting VII
Requires : The following expertise: Shapeshifting VI.  A skill of type: Shape
shifting.  Only highest class levels greater than or equal to 58.  A base
constitution of at least 19.  
Allows   : Shapeshifting VIII
The ability to use shape shifting skills and chants at a higher power level,
producing longer and more malicious/beneficial magic, while also reducing mana
cost.

[Shapeshifting VIII (SHAPING8)]{#SHAPING8}

Expertise: Shapeshifting VIII
Requires : The following expertise: Shapeshifting VII.  A skill of type: Shape
shifting.  Only highest class levels greater than or equal to 63.  A base
constitution of at least 20.  
Allows   : Shapeshifting IX
The ability to use shape shifting skills and chants at a higher power level,
producing longer and more malicious/beneficial magic, while also reducing mana
cost.

[Shapeshifting IX (SHAPING9)]{#SHAPING9}

Expertise: Shapeshifting IX
Requires : The following expertise: Shapeshifting VIII.  A skill of type: Shape
shifting.  Only highest class levels greater than or equal to 68.  A base
constitution of at least 21.  
Allows   : Shapeshifting X
The ability to use shape shifting skills and chants at a higher power level,
producing longer and more malicious/beneficial magic, while also reducing mana
cost.

[Shapeshifting X (SHAPING10)]{#SHAPING10}

Expertise: Shapeshifting X
Requires : The following expertise: Shapeshifting IX.  A skill of type: Shape
shifting.  Only highest class levels greater than or equal to 73.  A base
constitution of at least 22.  
The ability to use shape shifting skills and chants at a higher power level,
producing longer and more malicious/beneficial magic, while also reducing mana
cost.

[Sharp Playing I (SHARPTUNE1)]{#SHARPTUNE1}

Expertise: Sharp Playing I
Requires : A skill of type: Playing and Malicious.  Only highest class levels
greater than or equal to 20.  A base intelligence of at least 13.  A base
charisma of at least 13.  
Allows   : Sharp Playing II
The ability to play tunes that have a more powerful malicious affect.

[Sharp Playing II (SHARPTUNE2)]{#SHARPTUNE2}

Expertise: Sharp Playing II
Requires : The following expertise: Sharp Playing I.  A skill of type: Playing
and Malicious.  Only highest class levels greater than or equal to 25.  A base
intelligence of at least 14.  A base charisma of at least 14.  
Allows   : Sharp Playing III
The ability to play tunes that have a more powerful malicious affect.

[Sharp Playing III (SHARPTUNE3)]{#SHARPTUNE3}

Expertise: Sharp Playing III
Requires : The following expertise: Sharp Playing II.  A skill of type: Playing
and Malicious.  Only highest class levels greater than or equal to 30.  A base
intelligence of at least 15.  A base charisma of at least 15.  
Allows   : Sharp Playing IV
The ability to play tunes that have a more powerful malicious affect.

[Sharp Playing IV (SHARPTUNE4)]{#SHARPTUNE4}

Expertise: Sharp Playing IV
Requires : The following expertise: Sharp Playing III.  A skill of type:
Playing and Malicious.  Only highest class levels greater than or equal to 35. 
A base intelligence of at least 16.  A base charisma of at least 16.  
Allows   : Sharp Playing V
The ability to play tunes that have a more powerful malicious affect.

[Sharp Playing V (SHARPTUNE5)]{#SHARPTUNE5}

Expertise: Sharp Playing V
Requires : The following expertise: Sharp Playing IV.  A skill of type: Playing
and Malicious.  Only highest class levels greater than or equal to 40.  A base
intelligence of at least 17.  A base charisma of at least 17.  
Allows   : Sharp Playing VI
The ability to play tunes that have a more powerful malicious affect.

[Sharp Playing VI (SHARPTUNE6)]{#SHARPTUNE6}

Expertise: Sharp Playing VI
Requires : The following expertise: Sharp Playing V.  A skill of type: Playing
and Malicious.  Only highest class levels greater than or equal to 45.  A base
intelligence of at least 18.  A base charisma of at least 18.  
Allows   : Sharp Playing VII
The ability to play tunes that have a more powerful malicious affect.

[Sharp Playing VII (SHARPTUNE7)]{#SHARPTUNE7}

Expertise: Sharp Playing VII
Requires : The following expertise: Sharp Playing VI.  A skill of type: Playing
and Malicious.  Only highest class levels greater than or equal to 50.  A base
intelligence of at least 19.  A base charisma of at least 19.  
Allows   : Sharp Playing VIII
The ability to play tunes that have a more powerful malicious affect.

[Sharp Playing VIII (SHARPTUNE8)]{#SHARPTUNE8}

Expertise: Sharp Playing VIII
Requires : The following expertise: Sharp Playing VII.  A skill of type:
Playing and Malicious.  Only highest class levels greater than or equal to 55. 
A base intelligence of at least 20.  A base charisma of at least 20.  
Allows   : Sharp Playing IX
The ability to play tunes that have a more powerful malicious affect.

[Sharp Playing IX (SHARPTUNE9)]{#SHARPTUNE9}

Expertise: Sharp Playing IX
Requires : The following expertise: Sharp Playing VIII.  A skill of type:
Playing and Malicious.  Only highest class levels greater than or equal to 60. 
A base intelligence of at least 21.  A base charisma of at least 21.  
Allows   : Sharp Playing X
The ability to play tunes that have a more powerful malicious affect.

[Sharp Playing X (SHARPTUNE10)]{#SHARPTUNE10}

Expertise: Sharp Playing X
Requires : The following expertise: Sharp Playing IX.  A skill of type: Playing
and Malicious.  Only highest class levels greater than or equal to 65.  A base
intelligence of at least 22.  A base charisma of at least 22.  
The ability to play tunes that have a more powerful malicious affect.

[Sharp Singing I (SHARPSING1)]{#SHARPSING1}

Expertise: Sharp Singing I
Requires : A skill of type: Singing and Malicious.  Only highest class levels
greater than or equal to 20.  A base charisma of at least 16.  
Allows   : Sharp Singing II
The ability to sing songs that have a more powerful malicious affect.

[Sharp Singing II (SHARPSING2)]{#SHARPSING2}

Expertise: Sharp Singing II
Requires : The following expertise: Sharp Singing I.  A skill of type: Singing
and Malicious.  Only highest class levels greater than or equal to 25.  A base
charisma of at least 17.  
Allows   : Sharp Singing III
The ability to sing songs that have a more powerful malicious affect.

[Sharp Singing III (SHARPSING3)]{#SHARPSING3}

Expertise: Sharp Singing III
Requires : The following expertise: Sharp Singing II.  A skill of type: Singing
and Malicious.  Only highest class levels greater than or equal to 30.  A base
charisma of at least 18.  
Allows   : Sharp Singing IV
The ability to sing songs that have a more powerful malicious affect.

[Sharp Singing IV (SHARPSING4)]{#SHARPSING4}

Expertise: Sharp Singing IV
Requires : The following expertise: Sharp Singing III.  A skill of type:
Singing and Malicious.  Only highest class levels greater than or equal to 35. 
A base charisma of at least 19.  
Allows   : Sharp Singing V
The ability to sing songs that have a more powerful malicious affect.

[Sharp Singing V (SHARPSING5)]{#SHARPSING5}

Expertise: Sharp Singing V
Requires : The following expertise: Sharp Singing IV.  A skill of type: Singing
and Malicious.  Only highest class levels greater than or equal to 40.  A base
charisma of at least 20.  
Allows   : Sharp Singing VI
The ability to sing songs that have a more powerful malicious affect.

[Sharp Singing VI (SHARPSING6)]{#SHARPSING6}

Expertise: Sharp Singing VI
Requires : The following expertise: Sharp Singing V.  A skill of type: Singing
and Malicious.  Only highest class levels greater than or equal to 45.  A base
charisma of at least 21.  
Allows   : Sharp Singing VII
The ability to sing songs that have a more powerful malicious affect.

[Sharp Singing VII (SHARPSING7)]{#SHARPSING7}

Expertise: Sharp Singing VII
Requires : The following expertise: Sharp Singing VI.  A skill of type: Singing
and Malicious.  Only highest class levels greater than or equal to 50.  A base
charisma of at least 22.  
Allows   : Sharp Singing VIII
The ability to sing songs that have a more powerful malicious affect.

[Sharp Singing VIII (SHARPSING8)]{#SHARPSING8}

Expertise: Sharp Singing VIII
Requires : The following expertise: Sharp Singing VII.  A skill of type:
Singing and Malicious.  Only highest class levels greater than or equal to 55. 
A base charisma of at least 23.  
Allows   : Sharp Singing IX
The ability to sing songs that have a more powerful malicious affect.

[Sharp Singing IX (SHARPSING9)]{#SHARPSING9}

Expertise: Sharp Singing IX
Requires : The following expertise: Sharp Singing VIII.  A skill of type:
Singing and Malicious.  Only highest class levels greater than or equal to 60. 
A base charisma of at least 24.  
Allows   : Sharp Singing X
The ability to sing songs that have a more powerful malicious affect.

[Sharp Singing X (SHARPSING10)]{#SHARPSING10}

Expertise: Sharp Singing X
Requires : The following expertise: Sharp Singing IX.  A skill of type: Singing
and Malicious.  Only highest class levels greater than or equal to 65.  A base
charisma of at least 25.  
The ability to sing songs that have a more powerful malicious affect.

[Shield Focus I (SHIELDFOCUS1)]{#SHIELDFOCUS1}

Expertise: Shield Focus I
Requires : One of the following skills: Shield Specialization.  Only highest
class levels greater than or equal to 29.  A base wisdom of at least 11.  
Allows   : Shield Focus II
The ability to hold higher level shields.

[Shield Focus II (SHIELDFOCUS2)]{#SHIELDFOCUS2}

Expertise: Shield Focus II
Requires : The following expertise: Shield Focus I.  One of the following
skills: Shield Specialization.  Only highest class levels greater than or equal
to 34.  A base wisdom of at least 12.  
Allows   : Shield Focus III
The ability to hold higher level shields.

[Shield Focus III (SHIELDFOCUS3)]{#SHIELDFOCUS3}

Expertise: Shield Focus III
Requires : The following expertise: Shield Focus II.  One of the following
skills: Shield Specialization.  Only highest class levels greater than or equal
to 39.  A base wisdom of at least 13.  
Allows   : Shield Focus IV
The ability to hold higher level shields.

[Shield Focus IV (SHIELDFOCUS4)]{#SHIELDFOCUS4}

Expertise: Shield Focus IV
Requires : The following expertise: Shield Focus III.  One of the following
skills: Shield Specialization.  Only highest class levels greater than or equal
to 44.  A base wisdom of at least 14.  
Allows   : Shield Focus V
The ability to hold higher level shields.

[Shield Focus V (SHIELDFOCUS5)]{#SHIELDFOCUS5}

Expertise: Shield Focus V
Requires : The following expertise: Shield Focus IV.  One of the following
skills: Shield Specialization.  Only highest class levels greater than or equal
to 49.  A base wisdom of at least 15.  
Allows   : Shield Focus VI
The ability to hold higher level shields.

[Shield Focus VI (SHIELDFOCUS6)]{#SHIELDFOCUS6}

Expertise: Shield Focus VI
Requires : The following expertise: Shield Focus V.  One of the following
skills: Shield Specialization.  Only highest class levels greater than or equal
to 54.  A base wisdom of at least 16.  
Allows   : Shield Focus VII
The ability to hold higher level shields.

[Shield Focus VII (SHIELDFOCUS7)]{#SHIELDFOCUS7}

Expertise: Shield Focus VII
Requires : The following expertise: Shield Focus VI.  One of the following
skills: Shield Specialization.  Only highest class levels greater than or equal
to 59.  A base wisdom of at least 17.  
Allows   : Shield Focus VIII
The ability to hold higher level shields.

[Shield Focus VIII (SHIELDFOCUS8)]{#SHIELDFOCUS8}

Expertise: Shield Focus VIII
Requires : The following expertise: Shield Focus VII.  One of the following
skills: Shield Specialization.  Only highest class levels greater than or equal
to 64.  A base wisdom of at least 18.  
Allows   : Shield Focus IX
The ability to hold higher level shields.

[Shield Focus IX (SHIELDFOCUS9)]{#SHIELDFOCUS9}

Expertise: Shield Focus IX
Requires : The following expertise: Shield Focus VIII.  One of the following
skills: Shield Specialization.  Only highest class levels greater than or equal
to 69.  A base wisdom of at least 19.  
Allows   : Shield Focus X
The ability to hold higher level shields.

[Shield Focus X (SHIELDFOCUS10)]{#SHIELDFOCUS10}

Expertise: Shield Focus X
Requires : The following expertise: Shield Focus IX.  One of the following
skills: Shield Specialization.  Only highest class levels greater than or equal
to 74.  A base wisdom of at least 20.  
The ability to hold higher level shields.

[Shield Striking I (SHIELDSTRIKE1)]{#SHIELDSTRIKE1}

Expertise: Shield Striking I
Requires : One of the following skills: Shield Specialization.  Only highest
class levels greater than or equal to 30.  A base strength of at least 14.  
Allows   : Shield Striking II
The ability to hit more often and for more damage when using a shield to
attack.

[Shield Striking II (SHIELDSTRIKE2)]{#SHIELDSTRIKE2}

Expertise: Shield Striking II
Requires : The following expertise: Shield Striking I.  One of the following
skills: Shield Specialization.  Only highest class levels greater than or equal
to 35.  A base strength of at least 15.  
Allows   : Shield Striking III
The ability to hit more often and for more damage when using a shield to
attack.

[Shield Striking III (SHIELDSTRIKE3)]{#SHIELDSTRIKE3}

Expertise: Shield Striking III
Requires : The following expertise: Shield Striking II.  One of the following
skills: Shield Specialization.  Only highest class levels greater than or equal
to 40.  A base strength of at least 16.  
Allows   : Shield Striking IV
The ability to hit more often and for more damage when using a shield to
attack.

[Shield Striking IV (SHIELDSTRIKE4)]{#SHIELDSTRIKE4}

Expertise: Shield Striking IV
Requires : The following expertise: Shield Striking III.  One of the following
skills: Shield Specialization.  Only highest class levels greater than or equal
to 45.  A base strength of at least 17.  
Allows   : Shield Striking V
The ability to hit more often and for more damage when using a shield to
attack.

[Shield Striking V (SHIELDSTRIKE5)]{#SHIELDSTRIKE5}

Expertise: Shield Striking V
Requires : The following expertise: Shield Striking IV.  One of the following
skills: Shield Specialization.  Only highest class levels greater than or equal
to 50.  A base strength of at least 18.  
Allows   : Shield Striking VI
The ability to hit more often and for more damage when using a shield to
attack.

[Shield Striking VI (SHIELDSTRIKE6)]{#SHIELDSTRIKE6}

Expertise: Shield Striking VI
Requires : The following expertise: Shield Striking V.  One of the following
skills: Shield Specialization.  Only highest class levels greater than or equal
to 55.  A base strength of at least 19.  
Allows   : Shield Striking VII
The ability to hit more often and for more damage when using a shield to
attack.

[Shield Striking VII (SHIELDSTRIKE7)]{#SHIELDSTRIKE7}

Expertise: Shield Striking VII
Requires : The following expertise: Shield Striking VI.  One of the following
skills: Shield Specialization.  Only highest class levels greater than or equal
to 60.  A base strength of at least 20.  
Allows   : Shield Striking VIII
The ability to hit more often and for more damage when using a shield to
attack.

[Shield Striking VIII (SHIELDSTRIKE8)]{#SHIELDSTRIKE8}

Expertise: Shield Striking VIII
Requires : The following expertise: Shield Striking VII.  One of the following
skills: Shield Specialization.  Only highest class levels greater than or equal
to 65.  A base strength of at least 21.  
Allows   : Shield Striking IX
The ability to hit more often and for more damage when using a shield to
attack.

[Shield Striking IX (SHIELDSTRIKE9)]{#SHIELDSTRIKE9}

Expertise: Shield Striking IX
Requires : The following expertise: Shield Striking VIII.  One of the following
skills: Shield Specialization.  Only highest class levels greater than or equal
to 70.  A base strength of at least 22.  
Allows   : Shield Striking X
The ability to hit more often and for more damage when using a shield to
attack.

[Shield Striking X (SHIELDSTRIKE10)]{#SHIELDSTRIKE10}

Expertise: Shield Striking X
Requires : The following expertise: Shield Striking IX.  One of the following
skills: Shield Specialization.  Only highest class levels greater than or equal
to 75.  A base strength of at least 23.  
The ability to hit more often and for more damage when using a shield to
attack.

[Shield Using I (SHIELDUSE1)]{#SHIELDUSE1}

Expertise: Shield Using I
Requires : A skill of type: Shield use.  Only highest class levels greater than
or equal to 31.  A base strength of at least 13.  
Allows   : Shield Using II
The ability to better understand shield blocking and usage, and get better
armor benefit from shields.

[Shield Using II (SHIELDUSE2)]{#SHIELDUSE2}

Expertise: Shield Using II
Requires : The following expertise: Shield Using I.  A skill of type: Shield
use.  Only highest class levels greater than or equal to 36.  A base strength
of at least 14.  
Allows   : Shield Using III
The ability to better understand shield blocking and usage, and get better
armor benefit from shields.

[Shield Using III (SHIELDUSE3)]{#SHIELDUSE3}

Expertise: Shield Using III
Requires : The following expertise: Shield Using II.  A skill of type: Shield
use.  Only highest class levels greater than or equal to 41.  A base strength
of at least 15.  
Allows   : Shield Using IV
The ability to better understand shield blocking and usage, and get better
armor benefit from shields.

[Shield Using IV (SHIELDUSE4)]{#SHIELDUSE4}

Expertise: Shield Using IV
Requires : The following expertise: Shield Using III.  A skill of type: Shield
use.  Only highest class levels greater than or equal to 46.  A base strength
of at least 16.  
Allows   : Shield Using V
The ability to better understand shield blocking and usage, and get better
armor benefit from shields.

[Shield Using V (SHIELDUSE5)]{#SHIELDUSE5}

Expertise: Shield Using V
Requires : The following expertise: Shield Using IV.  A skill of type: Shield
use.  Only highest class levels greater than or equal to 51.  A base strength
of at least 17.  
Allows   : Shield Using VI
The ability to better understand shield blocking and usage, and get better
armor benefit from shields.

[Shield Using VI (SHIELDUSE6)]{#SHIELDUSE6}

Expertise: Shield Using VI
Requires : The following expertise: Shield Using V.  A skill of type: Shield
use.  Only highest class levels greater than or equal to 56.  A base strength
of at least 18.  
Allows   : Shield Using VII
The ability to better understand shield blocking and usage, and get better
armor benefit from shields.

[Shield Using VII (SHIELDUSE7)]{#SHIELDUSE7}

Expertise: Shield Using VII
Requires : The following expertise: Shield Using VI.  A skill of type: Shield
use.  Only highest class levels greater than or equal to 61.  A base strength
of at least 19.  
Allows   : Shield Using VIII
The ability to better understand shield blocking and usage, and get better
armor benefit from shields.

[Shield Using VIII (SHIELDUSE8)]{#SHIELDUSE8}

Expertise: Shield Using VIII
Requires : The following expertise: Shield Using VII.  A skill of type: Shield
use.  Only highest class levels greater than or equal to 66.  A base strength
of at least 20.  
Allows   : Shield Using IX
The ability to better understand shield blocking and usage, and get better
armor benefit from shields.

[Shield Using IX (SHIELDUSE9)]{#SHIELDUSE9}

Expertise: Shield Using IX
Requires : The following expertise: Shield Using VIII.  A skill of type: Shield
use.  Only highest class levels greater than or equal to 71.  A base strength
of at least 21.  
Allows   : Shield Using X
The ability to better understand shield blocking and usage, and get better
armor benefit from shields.

[Shield Using X (SHIELDUSE10)]{#SHIELDUSE10}

Expertise: Shield Using X
Requires : The following expertise: Shield Using IX.  A skill of type: Shield
use.  Only highest class levels greater than or equal to 76.  A base strength
of at least 22.  
The ability to better understand shield blocking and usage, and get better
armor benefit from shields.

[Slow Dancing I (SLOWDANCE1)]{#SLOWDANCE1}

Expertise: Slow Dancing I
Requires : A skill of type: Dancing and Beneficial self.  Only highest class
levels greater than or equal to 21.  A base strength of at least 13.  A base
charisma of at least 13.  
Allows   : Slow Dancing II
The ability to perform dances that have a more powerful beneficial passive
affect.

[Slow Dancing II (SLOWDANCE2)]{#SLOWDANCE2}

Expertise: Slow Dancing II
Requires : The following expertise: Slow Dancing I.  A skill of type: Dancing
and Beneficial self.  Only highest class levels greater than or equal to 26.  A
base strength of at least 14.  A base charisma of at least 14.  
Allows   : Slow Dancing III
The ability to perform dances that have a more powerful beneficial passive
affect.

[Slow Dancing III (SLOWDANCE3)]{#SLOWDANCE3}

Expertise: Slow Dancing III
Requires : The following expertise: Slow Dancing II.  A skill of type: Dancing
and Beneficial self.  Only highest class levels greater than or equal to 31.  A
base strength of at least 15.  A base charisma of at least 15.  
Allows   : Slow Dancing IV
The ability to perform dances that have a more powerful beneficial passive
affect.

[Slow Dancing IV (SLOWDANCE4)]{#SLOWDANCE4}

Expertise: Slow Dancing IV
Requires : The following expertise: Slow Dancing III.  A skill of type: Dancing
and Beneficial self.  Only highest class levels greater than or equal to 36.  A
base strength of at least 16.  A base charisma of at least 16.  
Allows   : Slow Dancing V
The ability to perform dances that have a more powerful beneficial passive
affect.

[Slow Dancing V (SLOWDANCE5)]{#SLOWDANCE5}

Expertise: Slow Dancing V
Requires : The following expertise: Slow Dancing IV.  A skill of type: Dancing
and Beneficial self.  Only highest class levels greater than or equal to 41.  A
base strength of at least 17.  A base charisma of at least 17.  
Allows   : Slow Dancing VI
The ability to perform dances that have a more powerful beneficial passive
affect.

[Slow Dancing VI (SLOWDANCE6)]{#SLOWDANCE6}

Expertise: Slow Dancing VI
Requires : The following expertise: Slow Dancing V.  A skill of type: Dancing
and Beneficial self.  Only highest class levels greater than or equal to 46.  A
base strength of at least 18.  A base charisma of at least 18.  
Allows   : Slow Dancing VII
The ability to perform dances that have a more powerful beneficial passive
affect.

[Slow Dancing VII (SLOWDANCE7)]{#SLOWDANCE7}

Expertise: Slow Dancing VII
Requires : The following expertise: Slow Dancing VI.  A skill of type: Dancing
and Beneficial self.  Only highest class levels greater than or equal to 51.  A
base strength of at least 19.  A base charisma of at least 19.  
Allows   : Slow Dancing VIII
The ability to perform dances that have a more powerful beneficial passive
affect.

[Slow Dancing VIII (SLOWDANCE8)]{#SLOWDANCE8}

Expertise: Slow Dancing VIII
Requires : The following expertise: Slow Dancing VII.  A skill of type: Dancing
and Beneficial self.  Only highest class levels greater than or equal to 56.  A
base strength of at least 20.  A base charisma of at least 20.  
Allows   : Slow Dancing IX
The ability to perform dances that have a more powerful beneficial passive
affect.

[Slow Dancing IX (SLOWDANCE9)]{#SLOWDANCE9}

Expertise: Slow Dancing IX
Requires : The following expertise: Slow Dancing VIII.  A skill of type:
Dancing and Beneficial self.  Only highest class levels greater than or equal
to 61.  A base strength of at least 21.  A base charisma of at least 21.  
Allows   : Slow Dancing X
The ability to perform dances that have a more powerful beneficial passive
affect.

[Slow Dancing X (SLOWDANCE10)]{#SLOWDANCE10}

Expertise: Slow Dancing X
Requires : The following expertise: Slow Dancing IX.  A skill of type: Dancing
and Beneficial self.  Only highest class levels greater than or equal to 66.  A
base strength of at least 22.  A base charisma of at least 22.  
The ability to perform dances that have a more powerful beneficial passive
affect.

[Spirit Lore I (SPIRITLORE1)]{#SPIRITLORE1}

Expertise: Spirit Lore I
Requires : One of the following skills: Animate Spectre, Animate Ghost.  Only
highest class levels greater than or equal to 28.  A base dexterity of at least
13.  
Allows   : Spirit Lore II
The ability to magically generate higher level spectres and ghosts.

[Spirit Lore II (SPIRITLORE2)]{#SPIRITLORE2}

Expertise: Spirit Lore II
Requires : The following expertise: Spirit Lore I.  One of the following
skills: Animate Spectre, Animate Ghost.  Only highest class levels greater than
or equal to 33.  A base dexterity of at least 14.  
Allows   : Spirit Lore III
The ability to magically generate higher level spectres and ghosts.

[Spirit Lore III (SPIRITLORE3)]{#SPIRITLORE3}

Expertise: Spirit Lore III
Requires : The following expertise: Spirit Lore II.  One of the following
skills: Animate Spectre, Animate Ghost.  Only highest class levels greater than
or equal to 38.  A base dexterity of at least 15.  
Allows   : Spirit Lore IV
The ability to magically generate higher level spectres and ghosts.

[Spirit Lore IV (SPIRITLORE4)]{#SPIRITLORE4}

Expertise: Spirit Lore IV
Requires : The following expertise: Spirit Lore III.  One of the following
skills: Animate Spectre, Animate Ghost.  Only highest class levels greater than
or equal to 43.  A base dexterity of at least 16.  
Allows   : Spirit Lore V
The ability to magically generate higher level spectres and ghosts.

[Spirit Lore V (SPIRITLORE5)]{#SPIRITLORE5}

Expertise: Spirit Lore V
Requires : The following expertise: Spirit Lore IV.  One of the following
skills: Animate Spectre, Animate Ghost.  Only highest class levels greater than
or equal to 48.  A base dexterity of at least 17.  
Allows   : Spirit Lore VI
The ability to magically generate higher level spectres and ghosts.

[Spirit Lore VI (SPIRITLORE6)]{#SPIRITLORE6}

Expertise: Spirit Lore VI
Requires : The following expertise: Spirit Lore V.  One of the following
skills: Animate Spectre, Animate Ghost.  Only highest class levels greater than
or equal to 53.  A base dexterity of at least 18.  
Allows   : Spirit Lore VII
The ability to magically generate higher level spectres and ghosts.

[Spirit Lore VII (SPIRITLORE7)]{#SPIRITLORE7}

Expertise: Spirit Lore VII
Requires : The following expertise: Spirit Lore VI.  One of the following
skills: Animate Spectre, Animate Ghost.  Only highest class levels greater than
or equal to 58.  A base dexterity of at least 19.  
Allows   : Spirit Lore VIII
The ability to magically generate higher level spectres and ghosts.

[Spirit Lore VIII (SPIRITLORE8)]{#SPIRITLORE8}

Expertise: Spirit Lore VIII
Requires : The following expertise: Spirit Lore VII.  One of the following
skills: Animate Spectre, Animate Ghost.  Only highest class levels greater than
or equal to 63.  A base dexterity of at least 20.  
Allows   : Spirit Lore IX
The ability to magically generate higher level spectres and ghosts.

[Spirit Lore IX (SPIRITLORE9)]{#SPIRITLORE9}

Expertise: Spirit Lore IX
Requires : The following expertise: Spirit Lore VIII.  One of the following
skills: Animate Spectre, Animate Ghost.  Only highest class levels greater than
or equal to 68.  A base dexterity of at least 21.  
Allows   : Spirit Lore X
The ability to magically generate higher level spectres and ghosts.

[Spirit Lore X (SPIRITLORE10)]{#SPIRITLORE10}

Expertise: Spirit Lore X
Requires : The following expertise: Spirit Lore IX.  One of the following
skills: Animate Spectre, Animate Ghost.  Only highest class levels greater than
or equal to 73.  A base dexterity of at least 22.  
The ability to magically generate higher level spectres and ghosts.

[Steady Dancing I (STEADYDANCE1)]{#STEADYDANCE1}

Expertise: Steady Dancing I
Requires : A skill of type: Dancing.  Only highest class levels greater than or
equal to 24.  A base strength of at least 13.  A base charisma of at least 13. 

Allows   : Steady Dancing II
The ability to perform dances whose affects linger after the dance is
completed.

[Steady Dancing II (STEADYDANCE2)]{#STEADYDANCE2}

Expertise: Steady Dancing II
Requires : The following expertise: Steady Dancing I.  A skill of type:
Dancing.  Only highest class levels greater than or equal to 29.  A base
strength of at least 14.  A base charisma of at least 14.  
Allows   : Steady Dancing III
The ability to perform dances whose affects linger after the dance is
completed.

[Steady Dancing III (STEADYDANCE3)]{#STEADYDANCE3}

Expertise: Steady Dancing III
Requires : The following expertise: Steady Dancing II.  A skill of type:
Dancing.  Only highest class levels greater than or equal to 34.  A base
strength of at least 15.  A base charisma of at least 15.  
Allows   : Steady Dancing IV
The ability to perform dances whose affects linger after the dance is
completed.

[Steady Dancing IV (STEADYDANCE4)]{#STEADYDANCE4}

Expertise: Steady Dancing IV
Requires : The following expertise: Steady Dancing III.  A skill of type:
Dancing.  Only highest class levels greater than or equal to 39.  A base
strength of at least 16.  A base charisma of at least 16.  
Allows   : Steady Dancing V
The ability to perform dances whose affects linger after the dance is
completed.

[Steady Dancing V (STEADYDANCE5)]{#STEADYDANCE5}

Expertise: Steady Dancing V
Requires : The following expertise: Steady Dancing IV.  A skill of type:
Dancing.  Only highest class levels greater than or equal to 44.  A base
strength of at least 17.  A base charisma of at least 17.  
Allows   : Steady Dancing VI
The ability to perform dances whose affects linger after the dance is
completed.

[Steady Dancing VI (STEADYDANCE6)]{#STEADYDANCE6}

Expertise: Steady Dancing VI
Requires : The following expertise: Steady Dancing V.  A skill of type:
Dancing.  Only highest class levels greater than or equal to 49.  A base
strength of at least 18.  A base charisma of at least 18.  
Allows   : Steady Dancing VII
The ability to perform dances whose affects linger after the dance is
completed.

[Steady Dancing VII (STEADYDANCE7)]{#STEADYDANCE7}

Expertise: Steady Dancing VII
Requires : The following expertise: Steady Dancing VI.  A skill of type:
Dancing.  Only highest class levels greater than or equal to 54.  A base
strength of at least 19.  A base charisma of at least 19.  
Allows   : Steady Dancing VIII
The ability to perform dances whose affects linger after the dance is
completed.

[Steady Dancing VIII (STEADYDANCE8)]{#STEADYDANCE8}

Expertise: Steady Dancing VIII
Requires : The following expertise: Steady Dancing VII.  A skill of type:
Dancing.  Only highest class levels greater than or equal to 59.  A base
strength of at least 20.  A base charisma of at least 20.  
Allows   : Steady Dancing IX
The ability to perform dances whose affects linger after the dance is
completed.

[Steady Dancing IX (STEADYDANCE9)]{#STEADYDANCE9}

Expertise: Steady Dancing IX
Requires : The following expertise: Steady Dancing VIII.  A skill of type:
Dancing.  Only highest class levels greater than or equal to 64.  A base
strength of at least 21.  A base charisma of at least 21.  
Allows   : Steady Dancing X
The ability to perform dances whose affects linger after the dance is
completed.

[Steady Dancing X (STEADYDANCE10)]{#STEADYDANCE10}

Expertise: Steady Dancing X
Requires : The following expertise: Steady Dancing IX.  A skill of type:
Dancing.  Only highest class levels greater than or equal to 69.  A base
strength of at least 22.  A base charisma of at least 22.  
The ability to perform dances whose affects linger after the dance is
completed.

[Stealthy I (STEALTH1)]{#STEALTH1}

Expertise: Stealthy I
Requires : A skill of type: Stealthy.  Only highest class levels greater than
or equal to 15.  A base dexterity of at least 13.  
Allows   : Stealthy II
The ability to hide, sneak around, and conceal oneself in more difficult
situations.

[Stealthy II (STEALTH2)]{#STEALTH2}

Expertise: Stealthy II
Requires : The following expertise: Stealthy I.  A skill of type: Stealthy. 
Only highest class levels greater than or equal to 20.  A base dexterity of at
least 14.  
Allows   : Stealthy III
The ability to hide, sneak around, and conceal oneself in more difficult
situations.

[Stealthy III (STEALTH3)]{#STEALTH3}

Expertise: Stealthy III
Requires : The following expertise: Stealthy II.  A skill of type: Stealthy. 
Only highest class levels greater than or equal to 25.  A base dexterity of at
least 15.  
Allows   : Stealthy IV
The ability to hide, sneak around, and conceal oneself in more difficult
situations.

[Stealthy IV (STEALTH4)]{#STEALTH4}

Expertise: Stealthy IV
Requires : The following expertise: Stealthy III.  A skill of type: Stealthy. 
Only highest class levels greater than or equal to 30.  A base dexterity of at
least 16.  
Allows   : Stealthy V
The ability to hide, sneak around, and conceal oneself in more difficult
situations.

[Stealthy V (STEALTH5)]{#STEALTH5}

Expertise: Stealthy V
Requires : The following expertise: Stealthy IV.  A skill of type: Stealthy. 
Only highest class levels greater than or equal to 35.  A base dexterity of at
least 17.  
Allows   : Stealthy VI
The ability to hide, sneak around, and conceal oneself in more difficult
situations.

[Stealthy VI (STEALTH6)]{#STEALTH6}

Expertise: Stealthy VI
Requires : The following expertise: Stealthy V.  A skill of type: Stealthy. 
Only highest class levels greater than or equal to 40.  A base dexterity of at
least 18.  
Allows   : Stealthy VII
The ability to hide, sneak around, and conceal oneself in more difficult
situations.

[Stealthy VII (STEALTH7)]{#STEALTH7}

Expertise: Stealthy VII
Requires : The following expertise: Stealthy VI.  A skill of type: Stealthy. 
Only highest class levels greater than or equal to 45.  A base dexterity of at
least 19.  
Allows   : Stealthy VIII
The ability to hide, sneak around, and conceal oneself in more difficult
situations.

[Stealthy VIII (STEALTH8)]{#STEALTH8}

Expertise: Stealthy VIII
Requires : The following expertise: Stealthy VII.  A skill of type: Stealthy. 
Only highest class levels greater than or equal to 50.  A base dexterity of at
least 20.  
Allows   : Stealthy IX
The ability to hide, sneak around, and conceal oneself in more difficult
situations.

[Stealthy IX (STEALTH9)]{#STEALTH9}

Expertise: Stealthy IX
Requires : The following expertise: Stealthy VIII.  A skill of type: Stealthy. 
Only highest class levels greater than or equal to 55.  A base dexterity of at
least 21.  
Allows   : Stealthy X
The ability to hide, sneak around, and conceal oneself in more difficult
situations.

[Stealthy X (STEALTH10)]{#STEALTH10}

Expertise: Stealthy X
Requires : The following expertise: Stealthy IX.  A skill of type: Stealthy. 
Only highest class levels greater than or equal to 60.  A base dexterity of at
least 22.  
The ability to hide, sneak around, and conceal oneself in more difficult
situations.

[Street Lore I (STREETLORE1)]{#STREETLORE1}

Expertise: Street Lore I
Requires : A skill of type: Street smarts.  Only highest class levels greater
than or equal to 33.  A base charisma of at least 13.  
Allows   : Street Lore II
Better knowledge of the streets and how to get the most from it.

[Street Lore II (STREETLORE2)]{#STREETLORE2}

Expertise: Street Lore II
Requires : The following expertise: Street Lore I.  A skill of type: Street
smarts.  Only highest class levels greater than or equal to 38.  A base
charisma of at least 14.  
Allows   : Street Lore III
Better knowledge of the streets and how to get the most from it.

[Street Lore III (STREETLORE3)]{#STREETLORE3}

Expertise: Street Lore III
Requires : The following expertise: Street Lore II.  A skill of type: Street
smarts.  Only highest class levels greater than or equal to 43.  A base
charisma of at least 15.  
Allows   : Street Lore IV
Better knowledge of the streets and how to get the most from it.

[Street Lore IV (STREETLORE4)]{#STREETLORE4}

Expertise: Street Lore IV
Requires : The following expertise: Street Lore III.  A skill of type: Street
smarts.  Only highest class levels greater than or equal to 48.  A base
charisma of at least 16.  
Allows   : Street Lore V
Better knowledge of the streets and how to get the most from it.

[Street Lore V (STREETLORE5)]{#STREETLORE5}

Expertise: Street Lore V
Requires : The following expertise: Street Lore IV.  A skill of type: Street
smarts.  Only highest class levels greater than or equal to 53.  A base
charisma of at least 17.  
Allows   : Street Lore VI
Better knowledge of the streets and how to get the most from it.

[Street Lore VI (STREETLORE6)]{#STREETLORE6}

Expertise: Street Lore VI
Requires : The following expertise: Street Lore V.  A skill of type: Street
smarts.  Only highest class levels greater than or equal to 58.  A base
charisma of at least 18.  
Allows   : Street Lore VII
Better knowledge of the streets and how to get the most from it.

[Street Lore VII (STREETLORE7)]{#STREETLORE7}

Expertise: Street Lore VII
Requires : The following expertise: Street Lore VI.  A skill of type: Street
smarts.  Only highest class levels greater than or equal to 63.  A base
charisma of at least 19.  
Allows   : Street Lore VIII
Better knowledge of the streets and how to get the most from it.

[Street Lore VIII (STREETLORE8)]{#STREETLORE8}

Expertise: Street Lore VIII
Requires : The following expertise: Street Lore VII.  A skill of type: Street
smarts.  Only highest class levels greater than or equal to 68.  A base
charisma of at least 20.  
Allows   : Street Lore IX
Better knowledge of the streets and how to get the most from it.

[Street Lore IX (STREETLORE9)]{#STREETLORE9}

Expertise: Street Lore IX
Requires : The following expertise: Street Lore VIII.  A skill of type: Street
smarts.  Only highest class levels greater than or equal to 73.  A base
charisma of at least 21.  
Allows   : Street Lore X
Better knowledge of the streets and how to get the most from it.

[Street Lore X (STREETLORE10)]{#STREETLORE10}

Expertise: Street Lore X
Requires : The following expertise: Street Lore IX.  A skill of type: Street
smarts.  Only highest class levels greater than or equal to 78.  A base
charisma of at least 22.  
Better knowledge of the streets and how to get the most from it.

[Summoning Mastery I (SUMMON1)]{#SUMMON1}

Expertise: Summoning Mastery I
Requires : A skill of type: Summoning.  Only highest class levels greater than
or equal to 20.  A base charisma of at least 13.  
Allows   : Summoning Mastery II
The ability to cast summoning-type magic at a higher power level, allowing
higher level creatures to be summoned.

[Summoning Mastery II (SUMMON2)]{#SUMMON2}

Expertise: Summoning Mastery II
Requires : The following expertise: Summoning Mastery I.  A skill of type:
Summoning.  Only highest class levels greater than or equal to 25.  A base
charisma of at least 14.  
Allows   : Summoning Mastery III
The ability to cast summoning-type magic at a higher power level, allowing
higher level creatures to be summoned.

[Summoning Mastery III (SUMMON3)]{#SUMMON3}

Expertise: Summoning Mastery III
Requires : The following expertise: Summoning Mastery II.  A skill of type:
Summoning.  Only highest class levels greater than or equal to 30.  A base
charisma of at least 15.  
Allows   : Summoning Mastery IV
The ability to cast summoning-type magic at a higher power level, allowing
higher level creatures to be summoned.

[Summoning Mastery IV (SUMMON4)]{#SUMMON4}

Expertise: Summoning Mastery IV
Requires : The following expertise: Summoning Mastery III.  A skill of type:
Summoning.  Only highest class levels greater than or equal to 35.  A base
charisma of at least 16.  
Allows   : Summoning Mastery V
The ability to cast summoning-type magic at a higher power level, allowing
higher level creatures to be summoned.

[Summoning Mastery V (SUMMON5)]{#SUMMON5}

Expertise: Summoning Mastery V
Requires : The following expertise: Summoning Mastery IV.  A skill of type:
Summoning.  Only highest class levels greater than or equal to 40.  A base
charisma of at least 17.  
Allows   : Summoning Mastery VI
The ability to cast summoning-type magic at a higher power level, allowing
higher level creatures to be summoned.

[Summoning Mastery VI (SUMMON6)]{#SUMMON6}

Expertise: Summoning Mastery VI
Requires : The following expertise: Summoning Mastery V.  A skill of type:
Summoning.  Only highest class levels greater than or equal to 45.  A base
charisma of at least 18.  
Allows   : Summoning Mastery VII
The ability to cast summoning-type magic at a higher power level, allowing
higher level creatures to be summoned.

[Summoning Mastery VII (SUMMON7)]{#SUMMON7}

Expertise: Summoning Mastery VII
Requires : The following expertise: Summoning Mastery VI.  A skill of type:
Summoning.  Only highest class levels greater than or equal to 50.  A base
charisma of at least 19.  
Allows   : Summoning Mastery VIII
The ability to cast summoning-type magic at a higher power level, allowing
higher level creatures to be summoned.

[Summoning Mastery VIII (SUMMON8)]{#SUMMON8}

Expertise: Summoning Mastery VIII
Requires : The following expertise: Summoning Mastery VII.  A skill of type:
Summoning.  Only highest class levels greater than or equal to 55.  A base
charisma of at least 20.  
Allows   : Summoning Mastery IX
The ability to cast summoning-type magic at a higher power level, allowing
higher level creatures to be summoned.

[Summoning Mastery IX (SUMMON9)]{#SUMMON9}

Expertise: Summoning Mastery IX
Requires : The following expertise: Summoning Mastery VIII.  A skill of type:
Summoning.  Only highest class levels greater than or equal to 60.  A base
charisma of at least 21.  
Allows   : Summoning Mastery X
The ability to cast summoning-type magic at a higher power level, allowing
higher level creatures to be summoned.

[Summoning Mastery X (SUMMON10)]{#SUMMON10}

Expertise: Summoning Mastery X
Requires : The following expertise: Summoning Mastery IX.  A skill of type:
Summoning.  Only highest class levels greater than or equal to 65.  A base
charisma of at least 22.  
The ability to cast summoning-type magic at a higher power level, allowing
higher level creatures to be summoned.

[Sword Piercing I (SWORDFOCUS1)]{#SWORDFOCUS1}

Expertise: Sword Piercing I
Requires : One of the following skills: Sword Specialization.  Only highest
class levels greater than or equal to 32.  A base strength of at least 16.  
Allows   : Sword Piercing II

Expertise: Sword Piercing I
Requires : Only Fighter types.  One of the following skills: Sword
Specialization.  Only highest class levels greater than or equal to 32.  A base
wisdom of at least 11.  
Allows   : Sword Piercing II
The ability to do more damage when using a piercing-type sword.

[Sword Piercing I (SWORDPIERCE1)]{#SWORDPIERCE1}

Expertise: Sword Piercing I
Requires : One of the following skills: Sword Specialization.  Only highest
class levels greater than or equal to 32.  A base strength of at least 16.  
Allows   : Sword Piercing II

Expertise: Sword Piercing I
Requires : Only Fighter types.  One of the following skills: Sword
Specialization.  Only highest class levels greater than or equal to 32.  A base
wisdom of at least 11.  
Allows   : Sword Piercing II
The ability to do more damage when using a piercing-type sword.

[Sword Piercing II (SWORDFOCUS2)]{#SWORDFOCUS2}

Expertise: Sword Piercing II
Requires : The following expertise: Sword Piercing I.  One of the following
skills: Sword Specialization.  Only highest class levels greater than or equal
to 37.  A base strength of at least 17.  
Allows   : Sword Piercing III

Expertise: Sword Piercing II
Requires : The following expertise: Sword Piercing I.  Only Fighter types.  One
of the following skills: Sword Specialization.  Only highest class levels
greater than or equal to 37.  A base wisdom of at least 12.  
Allows   : Sword Piercing III
The ability to do more damage when using a piercing-type sword.

[Sword Piercing II (SWORDPIERCE2)]{#SWORDPIERCE2}

Expertise: Sword Piercing II
Requires : The following expertise: Sword Piercing I.  One of the following
skills: Sword Specialization.  Only highest class levels greater than or equal
to 37.  A base strength of at least 17.  
Allows   : Sword Piercing III

Expertise: Sword Piercing II
Requires : The following expertise: Sword Piercing I.  Only Fighter types.  One
of the following skills: Sword Specialization.  Only highest class levels
greater than or equal to 37.  A base wisdom of at least 12.  
Allows   : Sword Piercing III
The ability to do more damage when using a piercing-type sword.

[Sword Piercing III (SWORDFOCUS3)]{#SWORDFOCUS3}

Expertise: Sword Piercing III
Requires : The following expertise: Sword Piercing II.  One of the following
skills: Sword Specialization.  Only highest class levels greater than or equal
to 42.  A base strength of at least 18.  
Allows   : Sword Piercing IV

Expertise: Sword Piercing III
Requires : The following expertise: Sword Piercing II.  Only Fighter types. 
One of the following skills: Sword Specialization.  Only highest class levels
greater than or equal to 42.  A base wisdom of at least 13.  
Allows   : Sword Piercing IV
The ability to do more damage when using a piercing-type sword.

[Sword Piercing III (SWORDPIERCE3)]{#SWORDPIERCE3}

Expertise: Sword Piercing III
Requires : The following expertise: Sword Piercing II.  One of the following
skills: Sword Specialization.  Only highest class levels greater than or equal
to 42.  A base strength of at least 18.  
Allows   : Sword Piercing IV

Expertise: Sword Piercing III
Requires : The following expertise: Sword Piercing II.  Only Fighter types. 
One of the following skills: Sword Specialization.  Only highest class levels
greater than or equal to 42.  A base wisdom of at least 13.  
Allows   : Sword Piercing IV
The ability to do more damage when using a piercing-type sword.

[Sword Piercing IV (SWORDFOCUS4)]{#SWORDFOCUS4}

Expertise: Sword Piercing IV
Requires : The following expertise: Sword Piercing III.  One of the following
skills: Sword Specialization.  Only highest class levels greater than or equal
to 47.  A base strength of at least 19.  
Allows   : Sword Piercing V

Expertise: Sword Piercing IV
Requires : The following expertise: Sword Piercing III.  Only Fighter types. 
One of the following skills: Sword Specialization.  Only highest class levels
greater than or equal to 47.  A base wisdom of at least 14.  
Allows   : Sword Piercing V
The ability to do more damage when using a piercing-type sword.

[Sword Piercing IV (SWORDPIERCE4)]{#SWORDPIERCE4}

Expertise: Sword Piercing IV
Requires : The following expertise: Sword Piercing III.  One of the following
skills: Sword Specialization.  Only highest class levels greater than or equal
to 47.  A base strength of at least 19.  
Allows   : Sword Piercing V

Expertise: Sword Piercing IV
Requires : The following expertise: Sword Piercing III.  Only Fighter types. 
One of the following skills: Sword Specialization.  Only highest class levels
greater than or equal to 47.  A base wisdom of at least 14.  
Allows   : Sword Piercing V
The ability to do more damage when using a piercing-type sword.

[Sword Piercing V (SWORDFOCUS5)]{#SWORDFOCUS5}

Expertise: Sword Piercing V
Requires : The following expertise: Sword Piercing IV.  One of the following
skills: Sword Specialization.  Only highest class levels greater than or equal
to 52.  A base strength of at least 20.  
Allows   : Sword Piercing VI

Expertise: Sword Piercing V
Requires : The following expertise: Sword Piercing IV.  Only Fighter types. 
One of the following skills: Sword Specialization.  Only highest class levels
greater than or equal to 52.  A base wisdom of at least 15.  
Allows   : Sword Piercing VI
The ability to do more damage when using a piercing-type sword.

[Sword Piercing V (SWORDPIERCE5)]{#SWORDPIERCE5}

Expertise: Sword Piercing V
Requires : The following expertise: Sword Piercing IV.  One of the following
skills: Sword Specialization.  Only highest class levels greater than or equal
to 52.  A base strength of at least 20.  
Allows   : Sword Piercing VI

Expertise: Sword Piercing V
Requires : The following expertise: Sword Piercing IV.  Only Fighter types. 
One of the following skills: Sword Specialization.  Only highest class levels
greater than or equal to 52.  A base wisdom of at least 15.  
Allows   : Sword Piercing VI
The ability to do more damage when using a piercing-type sword.

[Sword Piercing VI (SWORDFOCUS6)]{#SWORDFOCUS6}

Expertise: Sword Piercing VI
Requires : The following expertise: Sword Piercing V.  One of the following
skills: Sword Specialization.  Only highest class levels greater than or equal
to 57.  A base strength of at least 21.  
Allows   : Sword Piercing VII

Expertise: Sword Piercing VI
Requires : The following expertise: Sword Piercing V.  Only Fighter types.  One
of the following skills: Sword Specialization.  Only highest class levels
greater than or equal to 57.  A base wisdom of at least 16.  
Allows   : Sword Piercing VII
The ability to do more damage when using a piercing-type sword.

[Sword Piercing VI (SWORDPIERCE6)]{#SWORDPIERCE6}

Expertise: Sword Piercing VI
Requires : The following expertise: Sword Piercing V.  One of the following
skills: Sword Specialization.  Only highest class levels greater than or equal
to 57.  A base strength of at least 21.  
Allows   : Sword Piercing VII

Expertise: Sword Piercing VI
Requires : The following expertise: Sword Piercing V.  Only Fighter types.  One
of the following skills: Sword Specialization.  Only highest class levels
greater than or equal to 57.  A base wisdom of at least 16.  
Allows   : Sword Piercing VII
The ability to do more damage when using a piercing-type sword.

[Sword Piercing VII (SWORDFOCUS7)]{#SWORDFOCUS7}

Expertise: Sword Piercing VII
Requires : The following expertise: Sword Piercing VI.  One of the following
skills: Sword Specialization.  Only highest class levels greater than or equal
to 62.  A base strength of at least 22.  
Allows   : Sword Piercing VIII

Expertise: Sword Piercing VII
Requires : The following expertise: Sword Piercing VI.  Only Fighter types. 
One of the following skills: Sword Specialization.  Only highest class levels
greater than or equal to 62.  A base wisdom of at least 17.  
Allows   : Sword Piercing VIII
The ability to do more damage when using a piercing-type sword.

[Sword Piercing VII (SWORDPIERCE7)]{#SWORDPIERCE7}

Expertise: Sword Piercing VII
Requires : The following expertise: Sword Piercing VI.  One of the following
skills: Sword Specialization.  Only highest class levels greater than or equal
to 62.  A base strength of at least 22.  
Allows   : Sword Piercing VIII

Expertise: Sword Piercing VII
Requires : The following expertise: Sword Piercing VI.  Only Fighter types. 
One of the following skills: Sword Specialization.  Only highest class levels
greater than or equal to 62.  A base wisdom of at least 17.  
Allows   : Sword Piercing VIII
The ability to do more damage when using a piercing-type sword.

[Sword Piercing VIII (SWORDFOCUS8)]{#SWORDFOCUS8}

Expertise: Sword Piercing VIII
Requires : The following expertise: Sword Piercing VII.  One of the following
skills: Sword Specialization.  Only highest class levels greater than or equal
to 67.  A base strength of at least 23.  
Allows   : Sword Piercing IX

Expertise: Sword Piercing VIII
Requires : The following expertise: Sword Piercing VII.  Only Fighter types. 
One of the following skills: Sword Specialization.  Only highest class levels
greater than or equal to 67.  A base wisdom of at least 18.  
Allows   : Sword Piercing IX
The ability to do more damage when using a piercing-type sword.

[Sword Piercing VIII (SWORDPIERCE8)]{#SWORDPIERCE8}

Expertise: Sword Piercing VIII
Requires : The following expertise: Sword Piercing VII.  One of the following
skills: Sword Specialization.  Only highest class levels greater than or equal
to 67.  A base strength of at least 23.  
Allows   : Sword Piercing IX

Expertise: Sword Piercing VIII
Requires : The following expertise: Sword Piercing VII.  Only Fighter types. 
One of the following skills: Sword Specialization.  Only highest class levels
greater than or equal to 67.  A base wisdom of at least 18.  
Allows   : Sword Piercing IX
The ability to do more damage when using a piercing-type sword.

[Sword Piercing IX (SWORDFOCUS9)]{#SWORDFOCUS9}

Expertise: Sword Piercing IX
Requires : The following expertise: Sword Piercing VIII.  One of the following
skills: Sword Specialization.  Only highest class levels greater than or equal
to 72.  A base strength of at least 24.  
Allows   : Sword Piercing X

Expertise: Sword Piercing IX
Requires : The following expertise: Sword Piercing VIII.  Only Fighter types. 
One of the following skills: Sword Specialization.  Only highest class levels
greater than or equal to 72.  A base wisdom of at least 19.  
Allows   : Sword Piercing X
The ability to do more damage when using a piercing-type sword.

[Sword Piercing IX (SWORDPIERCE9)]{#SWORDPIERCE9}

Expertise: Sword Piercing IX
Requires : The following expertise: Sword Piercing VIII.  One of the following
skills: Sword Specialization.  Only highest class levels greater than or equal
to 72.  A base strength of at least 24.  
Allows   : Sword Piercing X

Expertise: Sword Piercing IX
Requires : The following expertise: Sword Piercing VIII.  Only Fighter types. 
One of the following skills: Sword Specialization.  Only highest class levels
greater than or equal to 72.  A base wisdom of at least 19.  
Allows   : Sword Piercing X
The ability to do more damage when using a piercing-type sword.

[Sword Piercing X (SWORDPIERCE10)]{#SWORDPIERCE10}

Expertise: Sword Piercing X
Requires : The following expertise: Sword Piercing IX.  Only Fighter types. 
One of the following skills: Sword Specialization.  Only highest class levels
greater than or equal to 77.  A base wisdom of at least 20.  

Expertise: Sword Piercing X
Requires : The following expertise: Sword Piercing IX.  One of the following
skills: Sword Specialization.  Only highest class levels greater than or equal
to 77.  A base strength of at least 25.  
The ability to do more damage when using a piercing-type sword.

[Sword Piercing X (SWORDFOCUS10)]{#SWORDFOCUS10}

Expertise: Sword Piercing X
Requires : The following expertise: Sword Piercing IX.  Only Fighter types. 
One of the following skills: Sword Specialization.  Only highest class levels
greater than or equal to 77.  A base wisdom of at least 20.  

Expertise: Sword Piercing X
Requires : The following expertise: Sword Piercing IX.  One of the following
skills: Sword Specialization.  Only highest class levels greater than or equal
to 77.  A base strength of at least 25.  
The ability to do more damage when using a piercing-type sword.

[Sword Slicing I (SWORDSLICE1)]{#SWORDSLICE1}

Expertise: Sword Slicing I
Requires : One of the following skills: Sword Specialization.  Only highest
class levels greater than or equal to 32.  A base strength of at least 16.  
Allows   : Sword Slicing II
The ability to do more damage when using a slashing/slicing-type sword.

[Sword Slicing II (SWORDSLICE2)]{#SWORDSLICE2}

Expertise: Sword Slicing II
Requires : The following expertise: Sword Slicing I.  One of the following
skills: Sword Specialization.  Only highest class levels greater than or equal
to 37.  A base strength of at least 17.  
Allows   : Sword Slicing III
The ability to do more damage when using a slashing/slicing-type sword.

[Sword Slicing III (SWORDSLICE3)]{#SWORDSLICE3}

Expertise: Sword Slicing III
Requires : The following expertise: Sword Slicing II.  One of the following
skills: Sword Specialization.  Only highest class levels greater than or equal
to 42.  A base strength of at least 18.  
Allows   : Sword Slicing IV
The ability to do more damage when using a slashing/slicing-type sword.

[Sword Slicing IV (SWORDSLICE4)]{#SWORDSLICE4}

Expertise: Sword Slicing IV
Requires : The following expertise: Sword Slicing III.  One of the following
skills: Sword Specialization.  Only highest class levels greater than or equal
to 47.  A base strength of at least 19.  
Allows   : Sword Slicing V
The ability to do more damage when using a slashing/slicing-type sword.

[Sword Slicing V (SWORDSLICE5)]{#SWORDSLICE5}

Expertise: Sword Slicing V
Requires : The following expertise: Sword Slicing IV.  One of the following
skills: Sword Specialization.  Only highest class levels greater than or equal
to 52.  A base strength of at least 20.  
Allows   : Sword Slicing VI
The ability to do more damage when using a slashing/slicing-type sword.

[Sword Slicing VI (SWORDSLICE6)]{#SWORDSLICE6}

Expertise: Sword Slicing VI
Requires : The following expertise: Sword Slicing V.  One of the following
skills: Sword Specialization.  Only highest class levels greater than or equal
to 57.  A base strength of at least 21.  
Allows   : Sword Slicing VII
The ability to do more damage when using a slashing/slicing-type sword.

[Sword Slicing VII (SWORDSLICE7)]{#SWORDSLICE7}

Expertise: Sword Slicing VII
Requires : The following expertise: Sword Slicing VI.  One of the following
skills: Sword Specialization.  Only highest class levels greater than or equal
to 62.  A base strength of at least 22.  
Allows   : Sword Slicing VIII
The ability to do more damage when using a slashing/slicing-type sword.

[Sword Slicing VIII (SWORDSLICE8)]{#SWORDSLICE8}

Expertise: Sword Slicing VIII
Requires : The following expertise: Sword Slicing VII.  One of the following
skills: Sword Specialization.  Only highest class levels greater than or equal
to 67.  A base strength of at least 23.  
Allows   : Sword Slicing IX
The ability to do more damage when using a slashing/slicing-type sword.

[Sword Slicing IX (SWORDSLICE9)]{#SWORDSLICE9}

Expertise: Sword Slicing IX
Requires : The following expertise: Sword Slicing VIII.  One of the following
skills: Sword Specialization.  Only highest class levels greater than or equal
to 72.  A base strength of at least 24.  
Allows   : Sword Slicing X
The ability to do more damage when using a slashing/slicing-type sword.

[Sword Slicing X (SWORDSLICE10)]{#SWORDSLICE10}

Expertise: Sword Slicing X
Requires : The following expertise: Sword Slicing IX.  One of the following
skills: Sword Specialization.  Only highest class levels greater than or equal
to 77.  A base strength of at least 25.  
The ability to do more damage when using a slashing/slicing-type sword.

[Sword Striking I (SWORDSTRIKE1)]{#SWORDSTRIKE1}

Expertise: Sword Striking I
Requires : One of the following skills: Sword Specialization.  Only highest
class levels greater than or equal to 29.  A base dexterity of at least 16.  
Allows   : Sword Striking II
The ability to hit more often when using a sword.

[Sword Striking II (SWORDSTRIKE2)]{#SWORDSTRIKE2}

Expertise: Sword Striking II
Requires : The following expertise: Sword Striking I.  One of the following
skills: Sword Specialization.  Only highest class levels greater than or equal
to 34.  A base dexterity of at least 17.  
Allows   : Sword Striking III
The ability to hit more often when using a sword.

[Sword Striking III (SWORDSTRIKE3)]{#SWORDSTRIKE3}

Expertise: Sword Striking III
Requires : The following expertise: Sword Striking II.  One of the following
skills: Sword Specialization.  Only highest class levels greater than or equal
to 39.  A base dexterity of at least 18.  
Allows   : Sword Striking IV
The ability to hit more often when using a sword.

[Sword Striking IV (SWORDSTRIKE4)]{#SWORDSTRIKE4}

Expertise: Sword Striking IV
Requires : The following expertise: Sword Striking III.  One of the following
skills: Sword Specialization.  Only highest class levels greater than or equal
to 44.  A base dexterity of at least 19.  
Allows   : Sword Striking V
The ability to hit more often when using a sword.

[Sword Striking V (SWORDSTRIKE5)]{#SWORDSTRIKE5}

Expertise: Sword Striking V
Requires : The following expertise: Sword Striking IV.  One of the following
skills: Sword Specialization.  Only highest class levels greater than or equal
to 49.  A base dexterity of at least 20.  
Allows   : Sword Striking VI
The ability to hit more often when using a sword.

[Sword Striking VI (SWORDSTRIKE6)]{#SWORDSTRIKE6}

Expertise: Sword Striking VI
Requires : The following expertise: Sword Striking V.  One of the following
skills: Sword Specialization.  Only highest class levels greater than or equal
to 54.  A base dexterity of at least 21.  
Allows   : Sword Striking VII
The ability to hit more often when using a sword.

[Sword Striking VII (SWORDSTRIKE7)]{#SWORDSTRIKE7}

Expertise: Sword Striking VII
Requires : The following expertise: Sword Striking VI.  One of the following
skills: Sword Specialization.  Only highest class levels greater than or equal
to 59.  A base dexterity of at least 22.  
Allows   : Sword Striking VIII
The ability to hit more often when using a sword.

[Sword Striking VIII (SWORDSTRIKE8)]{#SWORDSTRIKE8}

Expertise: Sword Striking VIII
Requires : The following expertise: Sword Striking VII.  One of the following
skills: Sword Specialization.  Only highest class levels greater than or equal
to 64.  A base dexterity of at least 23.  
Allows   : Sword Striking IX
The ability to hit more often when using a sword.

[Sword Striking IX (SWORDSTRIKE9)]{#SWORDSTRIKE9}

Expertise: Sword Striking IX
Requires : The following expertise: Sword Striking VIII.  One of the following
skills: Sword Specialization.  Only highest class levels greater than or equal
to 69.  A base dexterity of at least 24.  
Allows   : Sword Striking X
The ability to hit more often when using a sword.

[Sword Striking X (SWORDSTRIKE10)]{#SWORDSTRIKE10}

Expertise: Sword Striking X
Requires : The following expertise: Sword Striking IX.  One of the following
skills: Sword Specialization.  Only highest class levels greater than or equal
to 74.  A base dexterity of at least 25.  
The ability to hit more often when using a sword.

[Terranalist I (TERRALIST1)]{#TERRALIST1}

Expertise: Terranalist I
Requires : A skill of type: Acidizing.  Only highest class levels greater than
or equal to 31.  A base constitution of at least 13.  
Allows   : Terranalist II
The ability to deal more damage from magical acid attacks

[Terranalist II (TERRALIST2)]{#TERRALIST2}

Expertise: Terranalist II
Requires : The following expertise: Terranalist I.  A skill of type: Acidizing.
 Only highest class levels greater than or equal to 36.  A base constitution of
at least 14.  
Allows   : Terranalist III
The ability to deal more damage from magical acid attacks

[Terranalist III (TERRALIST3)]{#TERRALIST3}

Expertise: Terranalist III
Requires : The following expertise: Terranalist II.  A skill of type:
Acidizing.  Only highest class levels greater than or equal to 41.  A base
constitution of at least 15.  
Allows   : Terranalist IV
The ability to deal more damage from magical acid attacks

[Terranalist IV (TERRALIST4)]{#TERRALIST4}

Expertise: Terranalist IV
Requires : The following expertise: Terranalist III.  A skill of type:
Acidizing.  Only highest class levels greater than or equal to 46.  A base
constitution of at least 16.  
Allows   : Terranalist V
The ability to deal more damage from magical acid attacks

[Terranalist V (TERRALIST5)]{#TERRALIST5}

Expertise: Terranalist V
Requires : The following expertise: Terranalist IV.  A skill of type:
Acidizing.  Only highest class levels greater than or equal to 51.  A base
constitution of at least 17.  
Allows   : Terranalist VI
The ability to deal more damage from magical acid attacks

[Terranalist VI (TERRALIST6)]{#TERRALIST6}

Expertise: Terranalist VI
Requires : The following expertise: Terranalist V.  A skill of type: Acidizing.
 Only highest class levels greater than or equal to 56.  A base constitution of
at least 18.  
Allows   : Terranalist VII
The ability to deal more damage from magical acid attacks

[Terranalist VII (TERRALIST7)]{#TERRALIST7}

Expertise: Terranalist VII
Requires : The following expertise: Terranalist VI.  A skill of type:
Acidizing.  Only highest class levels greater than or equal to 61.  A base
constitution of at least 19.  
Allows   : Terranalist VIII
The ability to deal more damage from magical acid attacks

[Terranalist VIII (TERRALIST8)]{#TERRALIST8}

Expertise: Terranalist VIII
Requires : The following expertise: Terranalist VII.  A skill of type:
Acidizing.  Only highest class levels greater than or equal to 66.  A base
constitution of at least 20.  
Allows   : Terranalist IX
The ability to deal more damage from magical acid attacks

[Terranalist IX (TERRALIST9)]{#TERRALIST9}

Expertise: Terranalist IX
Requires : The following expertise: Terranalist VIII.  A skill of type:
Acidizing.  Only highest class levels greater than or equal to 71.  A base
constitution of at least 21.  
Allows   : Terranalist X
The ability to deal more damage from magical acid attacks

[Terranalist X (TERRALIST10)]{#TERRALIST10}

Expertise: Terranalist X
Requires : The following expertise: Terranalist IX.  A skill of type:
Acidizing.  Only highest class levels greater than or equal to 76.  A base
constitution of at least 22.  
The ability to deal more damage from magical acid attacks

[Theft Mastery I (STEALING1)]{#STEALING1}

Expertise: Theft Mastery I
Requires : A skill of type: Stealing.  Only highest class levels greater than
or equal to 15.  A base dexterity of at least 13.  
Allows   : Theft Mastery II
The ability to steal, swipe, and do unseemly slight of hand with more advanced
foes.

[Theft Mastery II (STEALING2)]{#STEALING2}

Expertise: Theft Mastery II
Requires : The following expertise: Theft Mastery I.  A skill of type:
Stealing.  Only highest class levels greater than or equal to 20.  A base
dexterity of at least 14.  
Allows   : Theft Mastery III
The ability to steal, swipe, and do unseemly slight of hand with more advanced
foes.

[Theft Mastery III (STEALING3)]{#STEALING3}

Expertise: Theft Mastery III
Requires : The following expertise: Theft Mastery II.  A skill of type:
Stealing.  Only highest class levels greater than or equal to 25.  A base
dexterity of at least 15.  
Allows   : Theft Mastery IV
The ability to steal, swipe, and do unseemly slight of hand with more advanced
foes.

[Theft Mastery IV (STEALING4)]{#STEALING4}

Expertise: Theft Mastery IV
Requires : The following expertise: Theft Mastery III.  A skill of type:
Stealing.  Only highest class levels greater than or equal to 30.  A base
dexterity of at least 16.  
Allows   : Theft Mastery V
The ability to steal, swipe, and do unseemly slight of hand with more advanced
foes.

[Theft Mastery V (STEALING5)]{#STEALING5}

Expertise: Theft Mastery V
Requires : The following expertise: Theft Mastery IV.  A skill of type:
Stealing.  Only highest class levels greater than or equal to 35.  A base
dexterity of at least 17.  
Allows   : Theft Mastery VI
The ability to steal, swipe, and do unseemly slight of hand with more advanced
foes.

[Theft Mastery VI (STEALING6)]{#STEALING6}

Expertise: Theft Mastery VI
Requires : The following expertise: Theft Mastery V.  A skill of type:
Stealing.  Only highest class levels greater than or equal to 40.  A base
dexterity of at least 18.  
Allows   : Theft Mastery VII
The ability to steal, swipe, and do unseemly slight of hand with more advanced
foes.

[Theft Mastery VII (STEALING7)]{#STEALING7}

Expertise: Theft Mastery VII
Requires : The following expertise: Theft Mastery VI.  A skill of type:
Stealing.  Only highest class levels greater than or equal to 45.  A base
dexterity of at least 19.  
Allows   : Theft Mastery VIII
The ability to steal, swipe, and do unseemly slight of hand with more advanced
foes.

[Theft Mastery VIII (STEALING8)]{#STEALING8}

Expertise: Theft Mastery VIII
Requires : The following expertise: Theft Mastery VII.  A skill of type:
Stealing.  Only highest class levels greater than or equal to 50.  A base
dexterity of at least 20.  
Allows   : Theft Mastery IX
The ability to steal, swipe, and do unseemly slight of hand with more advanced
foes.

[Theft Mastery IX (STEALING9)]{#STEALING9}

Expertise: Theft Mastery IX
Requires : The following expertise: Theft Mastery VIII.  A skill of type:
Stealing.  Only highest class levels greater than or equal to 55.  A base
dexterity of at least 21.  
Allows   : Theft Mastery X
The ability to steal, swipe, and do unseemly slight of hand with more advanced
foes.

[Theft Mastery X (STEALING10)]{#STEALING10}

Expertise: Theft Mastery X
Requires : The following expertise: Theft Mastery IX.  A skill of type:
Stealing.  Only highest class levels greater than or equal to 60.  A base
dexterity of at least 22.  
The ability to steal, swipe, and do unseemly slight of hand with more advanced
foes.

[Trap Disabling I (DETRAP1)]{#DETRAP1}

Expertise: Trap Disabling I
Requires : A skill of type: Find/remove traps.  Only highest class levels
greater than or equal to 17.  A base dexterity of at least 13.  
Allows   : Trap Disabling II
The ability to better avoid, identify, handle, and disable traps.

[Trap Disabling II (DETRAP2)]{#DETRAP2}

Expertise: Trap Disabling II
Requires : The following expertise: Trap Disabling I.  A skill of type:
Find/remove traps.  Only highest class levels greater than or equal to 22.  A
base dexterity of at least 14.  
Allows   : Trap Disabling III
The ability to better avoid, identify, handle, and disable traps.

[Trap Disabling III (DETRAP3)]{#DETRAP3}

Expertise: Trap Disabling III
Requires : The following expertise: Trap Disabling II.  A skill of type:
Find/remove traps.  Only highest class levels greater than or equal to 27.  A
base dexterity of at least 15.  
Allows   : Trap Disabling IV
The ability to better avoid, identify, handle, and disable traps.

[Trap Disabling IV (DETRAP4)]{#DETRAP4}

Expertise: Trap Disabling IV
Requires : The following expertise: Trap Disabling III.  A skill of type:
Find/remove traps.  Only highest class levels greater than or equal to 32.  A
base dexterity of at least 16.  
Allows   : Trap Disabling V
The ability to better avoid, identify, handle, and disable traps.

[Trap Disabling V (DETRAP5)]{#DETRAP5}

Expertise: Trap Disabling V
Requires : The following expertise: Trap Disabling IV.  A skill of type:
Find/remove traps.  Only highest class levels greater than or equal to 37.  A
base dexterity of at least 17.  
Allows   : Trap Disabling VI
The ability to better avoid, identify, handle, and disable traps.

[Trap Disabling VI (DETRAP6)]{#DETRAP6}

Expertise: Trap Disabling VI
Requires : The following expertise: Trap Disabling V.  A skill of type:
Find/remove traps.  Only highest class levels greater than or equal to 42.  A
base dexterity of at least 18.  
Allows   : Trap Disabling VII
The ability to better avoid, identify, handle, and disable traps.

[Trap Disabling VII (DETRAP7)]{#DETRAP7}

Expertise: Trap Disabling VII
Requires : The following expertise: Trap Disabling VI.  A skill of type:
Find/remove traps.  Only highest class levels greater than or equal to 47.  A
base dexterity of at least 19.  
Allows   : Trap Disabling VIII
The ability to better avoid, identify, handle, and disable traps.

[Trap Disabling VIII (DETRAP8)]{#DETRAP8}

Expertise: Trap Disabling VIII
Requires : The following expertise: Trap Disabling VII.  A skill of type:
Find/remove traps.  Only highest class levels greater than or equal to 52.  A
base dexterity of at least 20.  
Allows   : Trap Disabling IX
The ability to better avoid, identify, handle, and disable traps.

[Trap Disabling IX (DETRAP9)]{#DETRAP9}

Expertise: Trap Disabling IX
Requires : The following expertise: Trap Disabling VIII.  A skill of type:
Find/remove traps.  Only highest class levels greater than or equal to 57.  A
base dexterity of at least 21.  
Allows   : Trap Disabling X
The ability to better avoid, identify, handle, and disable traps.

[Trap Disabling X (DETRAP10)]{#DETRAP10}

Expertise: Trap Disabling X
Requires : The following expertise: Trap Disabling IX.  A skill of type:
Find/remove traps.  Only highest class levels greater than or equal to 62.  A
base dexterity of at least 22.  
The ability to better avoid, identify, handle, and disable traps.

[Trapping I (TRAPPING1)]{#TRAPPING1}

Expertise: Trapping I
Requires : A skill of type: Trapping.  Only highest class levels greater than
or equal to 21.  A base dexterity of at least 13.  
Allows   : Trapping II
The ability to build and deploy traps that are better made, and more lethal.

[Trapping II (TRAPPING2)]{#TRAPPING2}

Expertise: Trapping II
Requires : The following expertise: Trapping I.  A skill of type: Trapping. 
Only highest class levels greater than or equal to 26.  A base dexterity of at
least 14.  
Allows   : Trapping III
The ability to build and deploy traps that are better made, and more lethal.

[Trapping III (TRAPPING3)]{#TRAPPING3}

Expertise: Trapping III
Requires : The following expertise: Trapping II.  A skill of type: Trapping. 
Only highest class levels greater than or equal to 31.  A base dexterity of at
least 15.  
Allows   : Trapping IV
The ability to build and deploy traps that are better made, and more lethal.

[Trapping IV (TRAPPING4)]{#TRAPPING4}

Expertise: Trapping IV
Requires : The following expertise: Trapping III.  A skill of type: Trapping. 
Only highest class levels greater than or equal to 36.  A base dexterity of at
least 16.  
Allows   : Trapping V
The ability to build and deploy traps that are better made, and more lethal.

[Trapping V (TRAPPING5)]{#TRAPPING5}

Expertise: Trapping V
Requires : The following expertise: Trapping IV.  A skill of type: Trapping. 
Only highest class levels greater than or equal to 41.  A base dexterity of at
least 17.  
Allows   : Trapping VI
The ability to build and deploy traps that are better made, and more lethal.

[Trapping VI (TRAPPING6)]{#TRAPPING6}

Expertise: Trapping VI
Requires : The following expertise: Trapping V.  A skill of type: Trapping. 
Only highest class levels greater than or equal to 46.  A base dexterity of at
least 18.  
Allows   : Trapping VII
The ability to build and deploy traps that are better made, and more lethal.

[Trapping VII (TRAPPING7)]{#TRAPPING7}

Expertise: Trapping VII
Requires : The following expertise: Trapping VI.  A skill of type: Trapping. 
Only highest class levels greater than or equal to 51.  A base dexterity of at
least 19.  
Allows   : Trapping VIII
The ability to build and deploy traps that are better made, and more lethal.

[Trapping VIII (TRAPPING8)]{#TRAPPING8}

Expertise: Trapping VIII
Requires : The following expertise: Trapping VII.  A skill of type: Trapping. 
Only highest class levels greater than or equal to 56.  A base dexterity of at
least 20.  
Allows   : Trapping IX
The ability to build and deploy traps that are better made, and more lethal.

[Trapping IX (TRAPPING9)]{#TRAPPING9}

Expertise: Trapping IX
Requires : The following expertise: Trapping VIII.  A skill of type: Trapping. 
Only highest class levels greater than or equal to 61.  A base dexterity of at
least 21.  
Allows   : Trapping X
The ability to build and deploy traps that are better made, and more lethal.

[Trapping X (TRAPPING10)]{#TRAPPING10}

Expertise: Trapping X
Requires : The following expertise: Trapping IX.  A skill of type: Trapping. 
Only highest class levels greater than or equal to 66.  A base dexterity of at
least 22.  
The ability to build and deploy traps that are better made, and more lethal.

[Unarmed Bashing I (UNARMEDBASH1)]{#UNARMEDBASH1}

Expertise: Unarmed Bashing I
Requires : One of the following skills: Hand to hand combat.  Only highest
class levels greater than or equal to 32.  A base strength of at least 16.  
Allows   : Unarmed Bashing II
The ability to do more damage when using a bashing-type unarmed attack.

[Unarmed Bashing II (UNARMEDBASH2)]{#UNARMEDBASH2}

Expertise: Unarmed Bashing II
Requires : The following expertise: Unarmed Bashing I.  One of the following
skills: Hand to hand combat.  Only highest class levels greater than or equal
to 37.  A base strength of at least 17.  
Allows   : Unarmed Bashing III
The ability to do more damage when using a bashing-type unarmed attack.

[Unarmed Bashing III (UNARMEDBASH3)]{#UNARMEDBASH3}

Expertise: Unarmed Bashing III
Requires : The following expertise: Unarmed Bashing II.  One of the following
skills: Hand to hand combat.  Only highest class levels greater than or equal
to 42.  A base strength of at least 18.  
Allows   : Unarmed Bashing IV
The ability to do more damage when using a bashing-type unarmed attack.

[Unarmed Bashing IV (UNARMEDBASH4)]{#UNARMEDBASH4}

Expertise: Unarmed Bashing IV
Requires : The following expertise: Unarmed Bashing III.  One of the following
skills: Hand to hand combat.  Only highest class levels greater than or equal
to 47.  A base strength of at least 19.  
Allows   : Unarmed Bashing V
The ability to do more damage when using a bashing-type unarmed attack.

[Unarmed Bashing V (UNARMEDBASH5)]{#UNARMEDBASH5}

Expertise: Unarmed Bashing V
Requires : The following expertise: Unarmed Bashing IV.  One of the following
skills: Hand to hand combat.  Only highest class levels greater than or equal
to 52.  A base strength of at least 20.  
Allows   : Unarmed Bashing VI
The ability to do more damage when using a bashing-type unarmed attack.

[Unarmed Bashing VI (UNARMEDBASH6)]{#UNARMEDBASH6}

Expertise: Unarmed Bashing VI
Requires : The following expertise: Unarmed Bashing V.  One of the following
skills: Hand to hand combat.  Only highest class levels greater than or equal
to 57.  A base strength of at least 21.  
Allows   : Unarmed Bashing VII
The ability to do more damage when using a bashing-type unarmed attack.

[Unarmed Bashing VII (UNARMEDBASH7)]{#UNARMEDBASH7}

Expertise: Unarmed Bashing VII
Requires : The following expertise: Unarmed Bashing VI.  One of the following
skills: Hand to hand combat.  Only highest class levels greater than or equal
to 62.  A base strength of at least 22.  
Allows   : Unarmed Bashing VIII
The ability to do more damage when using a bashing-type unarmed attack.

[Unarmed Bashing VIII (UNARMEDBASH8)]{#UNARMEDBASH8}

Expertise: Unarmed Bashing VIII
Requires : The following expertise: Unarmed Bashing VII.  One of the following
skills: Hand to hand combat.  Only highest class levels greater than or equal
to 67.  A base strength of at least 23.  
Allows   : Unarmed Bashing IX
The ability to do more damage when using a bashing-type unarmed attack.

[Unarmed Bashing IX (UNARMEDBASH9)]{#UNARMEDBASH9}

Expertise: Unarmed Bashing IX
Requires : The following expertise: Unarmed Bashing VIII.  One of the following
skills: Hand to hand combat.  Only highest class levels greater than or equal
to 72.  A base strength of at least 24.  
Allows   : Unarmed Bashing X
The ability to do more damage when using a bashing-type unarmed attack.

[Unarmed Bashing X (UNARMEDBASH10)]{#UNARMEDBASH10}

Expertise: Unarmed Bashing X
Requires : The following expertise: Unarmed Bashing IX.  One of the following
skills: Hand to hand combat.  Only highest class levels greater than or equal
to 77.  A base strength of at least 25.  
The ability to do more damage when using a bashing-type unarmed attack.

[Unarmed Focus I (UNARMEDFOCUS1)]{#UNARMEDFOCUS1}

Expertise: Unarmed Focus I
Requires : Only Fighter types.  One of the following skills: Hand to hand
combat.  Only highest class levels greater than or equal to 32.  A base wisdom
of at least 11.  
Allows   : Unarmed Focus II
The ability to wield higher level natural weapons.

[Unarmed Focus II (UNARMEDFOCUS2)]{#UNARMEDFOCUS2}

Expertise: Unarmed Focus II
Requires : The following expertise: Unarmed Focus I.  Only Fighter types.  One
of the following skills: Hand to hand combat.  Only highest class levels
greater than or equal to 37.  A base wisdom of at least 12.  
Allows   : Unarmed Focus III
The ability to wield higher level natural weapons.

[Unarmed Focus III (UNARMEDFOCUS3)]{#UNARMEDFOCUS3}

Expertise: Unarmed Focus III
Requires : The following expertise: Unarmed Focus II.  Only Fighter types.  One
of the following skills: Hand to hand combat.  Only highest class levels
greater than or equal to 42.  A base wisdom of at least 13.  
Allows   : Unarmed Focus IV
The ability to wield higher level natural weapons.

[Unarmed Focus IV (UNARMEDFOCUS4)]{#UNARMEDFOCUS4}

Expertise: Unarmed Focus IV
Requires : The following expertise: Unarmed Focus III.  Only Fighter types. 
One of the following skills: Hand to hand combat.  Only highest class levels
greater than or equal to 47.  A base wisdom of at least 14.  
Allows   : Unarmed Focus V
The ability to wield higher level natural weapons.

[Unarmed Focus V (UNARMEDFOCUS5)]{#UNARMEDFOCUS5}

Expertise: Unarmed Focus V
Requires : The following expertise: Unarmed Focus IV.  Only Fighter types.  One
of the following skills: Hand to hand combat.  Only highest class levels
greater than or equal to 52.  A base wisdom of at least 15.  
Allows   : Unarmed Focus VI
The ability to wield higher level natural weapons.

[Unarmed Focus VI (UNARMEDFOCUS6)]{#UNARMEDFOCUS6}

Expertise: Unarmed Focus VI
Requires : The following expertise: Unarmed Focus V.  Only Fighter types.  One
of the following skills: Hand to hand combat.  Only highest class levels
greater than or equal to 57.  A base wisdom of at least 16.  
Allows   : Unarmed Focus VII
The ability to wield higher level natural weapons.

[Unarmed Focus VII (UNARMEDFOCUS7)]{#UNARMEDFOCUS7}

Expertise: Unarmed Focus VII
Requires : The following expertise: Unarmed Focus VI.  Only Fighter types.  One
of the following skills: Hand to hand combat.  Only highest class levels
greater than or equal to 62.  A base wisdom of at least 17.  
Allows   : Unarmed Focus VIII
The ability to wield higher level natural weapons.

[Unarmed Focus VIII (UNARMEDFOCUS8)]{#UNARMEDFOCUS8}

Expertise: Unarmed Focus VIII
Requires : The following expertise: Unarmed Focus VII.  Only Fighter types. 
One of the following skills: Hand to hand combat.  Only highest class levels
greater than or equal to 67.  A base wisdom of at least 18.  
Allows   : Unarmed Focus IX
The ability to wield higher level natural weapons.

[Unarmed Focus IX (UNARMEDFOCUS9)]{#UNARMEDFOCUS9}

Expertise: Unarmed Focus IX
Requires : The following expertise: Unarmed Focus VIII.  Only Fighter types. 
One of the following skills: Hand to hand combat.  Only highest class levels
greater than or equal to 72.  A base wisdom of at least 19.  
Allows   : Unarmed Focus X
The ability to wield higher level natural weapons.

[Unarmed Focus X (UNARMEDFOCUS10)]{#UNARMEDFOCUS10}

Expertise: Unarmed Focus X
Requires : The following expertise: Unarmed Focus IX.  Only Fighter types.  One
of the following skills: Hand to hand combat.  Only highest class levels
greater than or equal to 77.  A base wisdom of at least 20.  
The ability to wield higher level natural weapons.

[Unarmed Piercing I (UNARMEDPIERCE1)]{#UNARMEDPIERCE1}

Expertise: Unarmed Piercing I
Requires : One of the following skills: Hand to hand combat, Bite, Rend.  Only
highest class levels greater than or equal to 32.  A base strength of at least
16.  
Allows   : Unarmed Piercing II
The ability to do more damage when using a piercing-type unarmed attack.

[Unarmed Piercing II (UNARMEDPIERCE2)]{#UNARMEDPIERCE2}

Expertise: Unarmed Piercing II
Requires : The following expertise: Unarmed Piercing I.  One of the following
skills: Hand to hand combat, Bite, Rend.  Only highest class levels greater
than or equal to 37.  A base strength of at least 17.  
Allows   : Unarmed Piercing III
The ability to do more damage when using a piercing-type unarmed attack.

[Unarmed Piercing III (UNARMEDPIERCE3)]{#UNARMEDPIERCE3}

Expertise: Unarmed Piercing III
Requires : The following expertise: Unarmed Piercing II.  One of the following
skills: Hand to hand combat, Bite, Rend.  Only highest class levels greater
than or equal to 42.  A base strength of at least 18.  
Allows   : Unarmed Piercing IV
The ability to do more damage when using a piercing-type unarmed attack.

[Unarmed Piercing IV (UNARMEDPIERCE4)]{#UNARMEDPIERCE4}

Expertise: Unarmed Piercing IV
Requires : The following expertise: Unarmed Piercing III.  One of the following
skills: Hand to hand combat, Bite, Rend.  Only highest class levels greater
than or equal to 47.  A base strength of at least 19.  
Allows   : Unarmed Piercing V
The ability to do more damage when using a piercing-type unarmed attack.

[Unarmed Piercing V (UNARMEDPIERCE5)]{#UNARMEDPIERCE5}

Expertise: Unarmed Piercing V
Requires : The following expertise: Unarmed Piercing IV.  One of the following
skills: Hand to hand combat, Bite, Rend.  Only highest class levels greater
than or equal to 52.  A base strength of at least 20.  
Allows   : Unarmed Piercing VI
The ability to do more damage when using a piercing-type unarmed attack.

[Unarmed Piercing VI (UNARMEDPIERCE6)]{#UNARMEDPIERCE6}

Expertise: Unarmed Piercing VI
Requires : The following expertise: Unarmed Piercing V.  One of the following
skills: Hand to hand combat, Bite, Rend.  Only highest class levels greater
than or equal to 57.  A base strength of at least 21.  
Allows   : Unarmed Piercing VII
The ability to do more damage when using a piercing-type unarmed attack.

[Unarmed Piercing VII (UNARMEDPIERCE7)]{#UNARMEDPIERCE7}

Expertise: Unarmed Piercing VII
Requires : The following expertise: Unarmed Piercing VI.  One of the following
skills: Hand to hand combat, Bite, Rend.  Only highest class levels greater
than or equal to 62.  A base strength of at least 22.  
Allows   : Unarmed Piercing VIII
The ability to do more damage when using a piercing-type unarmed attack.

[Unarmed Piercing VIII (UNARMEDPIERCE8)]{#UNARMEDPIERCE8}

Expertise: Unarmed Piercing VIII
Requires : The following expertise: Unarmed Piercing VII.  One of the following
skills: Hand to hand combat, Bite, Rend.  Only highest class levels greater
than or equal to 67.  A base strength of at least 23.  
Allows   : Unarmed Piercing IX
The ability to do more damage when using a piercing-type unarmed attack.

[Unarmed Piercing IX (UNARMEDPIERCE9)]{#UNARMEDPIERCE9}

Expertise: Unarmed Piercing IX
Requires : The following expertise: Unarmed Piercing VIII.  One of the
following skills: Hand to hand combat, Bite, Rend.  Only highest class levels
greater than or equal to 72.  A base strength of at least 24.  
Allows   : Unarmed Piercing X
The ability to do more damage when using a piercing-type unarmed attack.

[Unarmed Piercing X (UNARMEDPIERCE10)]{#UNARMEDPIERCE10}

Expertise: Unarmed Piercing X
Requires : The following expertise: Unarmed Piercing IX.  One of the following
skills: Hand to hand combat, Bite, Rend.  Only highest class levels greater
than or equal to 77.  A base strength of at least 25.  
The ability to do more damage when using a piercing-type unarmed attack.

[Unarmed Slicing I (UNARMEDSLICE1)]{#UNARMEDSLICE1}

Expertise: Unarmed Slicing I
Requires : One of the following skills: Hand to hand combat.  Only highest
class levels greater than or equal to 32.  A base strength of at least 16.  
Allows   : Unarmed Slicing II
The ability to do more damage when using a slashing/slicing-type unarmed
attack.

[Unarmed Slicing II (UNARMEDSLICE2)]{#UNARMEDSLICE2}

Expertise: Unarmed Slicing II
Requires : The following expertise: Unarmed Slicing I.  One of the following
skills: Hand to hand combat.  Only highest class levels greater than or equal
to 37.  A base strength of at least 17.  
Allows   : Unarmed Slicing III
The ability to do more damage when using a slashing/slicing-type unarmed
attack.

[Unarmed Slicing III (UNARMEDSLICE3)]{#UNARMEDSLICE3}

Expertise: Unarmed Slicing III
Requires : The following expertise: Unarmed Slicing II.  One of the following
skills: Hand to hand combat.  Only highest class levels greater than or equal
to 42.  A base strength of at least 18.  
Allows   : Unarmed Slicing IV
The ability to do more damage when using a slashing/slicing-type unarmed
attack.

[Unarmed Slicing IV (UNARMEDSLICE4)]{#UNARMEDSLICE4}

Expertise: Unarmed Slicing IV
Requires : The following expertise: Unarmed Slicing III.  One of the following
skills: Hand to hand combat.  Only highest class levels greater than or equal
to 47.  A base strength of at least 19.  
Allows   : Unarmed Slicing V
The ability to do more damage when using a slashing/slicing-type unarmed
attack.

[Unarmed Slicing V (UNARMEDSLICE5)]{#UNARMEDSLICE5}

Expertise: Unarmed Slicing V
Requires : The following expertise: Unarmed Slicing IV.  One of the following
skills: Hand to hand combat.  Only highest class levels greater than or equal
to 52.  A base strength of at least 20.  
Allows   : Unarmed Slicing VI
The ability to do more damage when using a slashing/slicing-type unarmed
attack.

[Unarmed Slicing VI (UNARMEDSLICE6)]{#UNARMEDSLICE6}

Expertise: Unarmed Slicing VI
Requires : The following expertise: Unarmed Slicing V.  One of the following
skills: Hand to hand combat.  Only highest class levels greater than or equal
to 57.  A base strength of at least 21.  
Allows   : Unarmed Slicing VII
The ability to do more damage when using a slashing/slicing-type unarmed
attack.

[Unarmed Slicing VII (UNARMEDSLICE7)]{#UNARMEDSLICE7}

Expertise: Unarmed Slicing VII
Requires : The following expertise: Unarmed Slicing VI.  One of the following
skills: Hand to hand combat.  Only highest class levels greater than or equal
to 62.  A base strength of at least 22.  
Allows   : Unarmed Slicing VIII
The ability to do more damage when using a slashing/slicing-type unarmed
attack.

[Unarmed Slicing VIII (UNARMEDSLICE8)]{#UNARMEDSLICE8}

Expertise: Unarmed Slicing VIII
Requires : The following expertise: Unarmed Slicing VII.  One of the following
skills: Hand to hand combat.  Only highest class levels greater than or equal
to 67.  A base strength of at least 23.  
Allows   : Unarmed Slicing IX
The ability to do more damage when using a slashing/slicing-type unarmed
attack.

[Unarmed Slicing IX (UNARMEDSLICE9)]{#UNARMEDSLICE9}

Expertise: Unarmed Slicing IX
Requires : The following expertise: Unarmed Slicing VIII.  One of the following
skills: Hand to hand combat.  Only highest class levels greater than or equal
to 72.  A base strength of at least 24.  
Allows   : Unarmed Slicing X
The ability to do more damage when using a slashing/slicing-type unarmed
attack.

[Unarmed Slicing X (UNARMEDSLICE10)]{#UNARMEDSLICE10}

Expertise: Unarmed Slicing X
Requires : The following expertise: Unarmed Slicing IX.  One of the following
skills: Hand to hand combat.  Only highest class levels greater than or equal
to 77.  A base strength of at least 25.  
The ability to do more damage when using a slashing/slicing-type unarmed
attack.

[Unarmed Striking I (UNARMEDSTRIKE1)]{#UNARMEDSTRIKE1}

Expertise: Unarmed Striking I
Requires : One of the following skills: Hand to hand combat, Bite, Rend.  Only
highest class levels greater than or equal to 29.  A base dexterity of at least
16.  
Allows   : Unarmed Striking II
The ability to hit more often when unarmed.

[Unarmed Striking II (UNARMEDSTRIKE2)]{#UNARMEDSTRIKE2}

Expertise: Unarmed Striking II
Requires : The following expertise: Unarmed Striking I.  One of the following
skills: Hand to hand combat, Bite, Rend.  Only highest class levels greater
than or equal to 34.  A base dexterity of at least 17.  
Allows   : Unarmed Striking III
The ability to hit more often when unarmed.

[Unarmed Striking III (UNARMEDSTRIKE3)]{#UNARMEDSTRIKE3}

Expertise: Unarmed Striking III
Requires : The following expertise: Unarmed Striking II.  One of the following
skills: Hand to hand combat, Bite, Rend.  Only highest class levels greater
than or equal to 39.  A base dexterity of at least 18.  
Allows   : Unarmed Striking IV
The ability to hit more often when unarmed.

[Unarmed Striking IV (UNARMEDSTRIKE4)]{#UNARMEDSTRIKE4}

Expertise: Unarmed Striking IV
Requires : The following expertise: Unarmed Striking III.  One of the following
skills: Hand to hand combat, Bite, Rend.  Only highest class levels greater
than or equal to 44.  A base dexterity of at least 19.  
Allows   : Unarmed Striking V
The ability to hit more often when unarmed.

[Unarmed Striking V (UNARMEDSTRIKE5)]{#UNARMEDSTRIKE5}

Expertise: Unarmed Striking V
Requires : The following expertise: Unarmed Striking IV.  One of the following
skills: Hand to hand combat, Bite, Rend.  Only highest class levels greater
than or equal to 49.  A base dexterity of at least 20.  
Allows   : Unarmed Striking VI
The ability to hit more often when unarmed.

[Unarmed Striking VI (UNARMEDSTRIKE6)]{#UNARMEDSTRIKE6}

Expertise: Unarmed Striking VI
Requires : The following expertise: Unarmed Striking V.  One of the following
skills: Hand to hand combat, Bite, Rend.  Only highest class levels greater
than or equal to 54.  A base dexterity of at least 21.  
Allows   : Unarmed Striking VII
The ability to hit more often when unarmed.

[Unarmed Striking VII (UNARMEDSTRIKE7)]{#UNARMEDSTRIKE7}

Expertise: Unarmed Striking VII
Requires : The following expertise: Unarmed Striking VI.  One of the following
skills: Hand to hand combat, Bite, Rend.  Only highest class levels greater
than or equal to 59.  A base dexterity of at least 22.  
Allows   : Unarmed Striking VIII
The ability to hit more often when unarmed.

[Unarmed Striking VIII (UNARMEDSTRIKE8)]{#UNARMEDSTRIKE8}

Expertise: Unarmed Striking VIII
Requires : The following expertise: Unarmed Striking VII.  One of the following
skills: Hand to hand combat, Bite, Rend.  Only highest class levels greater
than or equal to 64.  A base dexterity of at least 23.  
Allows   : Unarmed Striking IX
The ability to hit more often when unarmed.

[Unarmed Striking IX (UNARMEDSTRIKE9)]{#UNARMEDSTRIKE9}

Expertise: Unarmed Striking IX
Requires : The following expertise: Unarmed Striking VIII.  One of the
following skills: Hand to hand combat, Bite, Rend.  Only highest class levels
greater than or equal to 69.  A base dexterity of at least 24.  
Allows   : Unarmed Striking X
The ability to hit more often when unarmed.

[Unarmed Striking X (UNARMEDSTRIKE10)]{#UNARMEDSTRIKE10}

Expertise: Unarmed Striking X
Requires : The following expertise: Unarmed Striking IX.  One of the following
skills: Hand to hand combat, Bite, Rend.  Only highest class levels greater
than or equal to 74.  A base dexterity of at least 25.  
The ability to hit more often when unarmed.

[Vampire Lore I (VAMPIRELORE1)]{#VAMPIRELORE1}

Expertise: Vampire Lore I
Requires : One of the following skills: Animate Vampire.  Only highest class
levels greater than or equal to 34.  A base dexterity of at least 13.  
Allows   : Vampire Lore II
The ability to magically generate higher level vampires.

[Vampire Lore II (VAMPIRELORE2)]{#VAMPIRELORE2}

Expertise: Vampire Lore II
Requires : The following expertise: Vampire Lore I.  One of the following
skills: Animate Vampire.  Only highest class levels greater than or equal to
39.  A base dexterity of at least 14.  
Allows   : Vampire Lore III
The ability to magically generate higher level vampires.

[Vampire Lore III (VAMPIRELORE3)]{#VAMPIRELORE3}

Expertise: Vampire Lore III
Requires : The following expertise: Vampire Lore II.  One of the following
skills: Animate Vampire.  Only highest class levels greater than or equal to
44.  A base dexterity of at least 15.  
Allows   : Vampire Lore IV
The ability to magically generate higher level vampires.

[Vampire Lore IV (VAMPIRELORE4)]{#VAMPIRELORE4}

Expertise: Vampire Lore IV
Requires : The following expertise: Vampire Lore III.  One of the following
skills: Animate Vampire.  Only highest class levels greater than or equal to
49.  A base dexterity of at least 16.  
Allows   : Vampire Lore V
The ability to magically generate higher level vampires.

[Vampire Lore V (VAMPIRELORE5)]{#VAMPIRELORE5}

Expertise: Vampire Lore V
Requires : The following expertise: Vampire Lore IV.  One of the following
skills: Animate Vampire.  Only highest class levels greater than or equal to
54.  A base dexterity of at least 17.  
Allows   : Vampire Lore VI
The ability to magically generate higher level vampires.

[Vampire Lore VI (VAMPIRELORE6)]{#VAMPIRELORE6}

Expertise: Vampire Lore VI
Requires : The following expertise: Vampire Lore V.  One of the following
skills: Animate Vampire.  Only highest class levels greater than or equal to
59.  A base dexterity of at least 18.  
Allows   : Vampire Lore VII
The ability to magically generate higher level vampires.

[Vampire Lore VII (VAMPIRELORE7)]{#VAMPIRELORE7}

Expertise: Vampire Lore VII
Requires : The following expertise: Vampire Lore VI.  One of the following
skills: Animate Vampire.  Only highest class levels greater than or equal to
64.  A base dexterity of at least 19.  
Allows   : Vampire Lore VIII
The ability to magically generate higher level vampires.

[Vampire Lore VIII (VAMPIRELORE8)]{#VAMPIRELORE8}

Expertise: Vampire Lore VIII
Requires : The following expertise: Vampire Lore VII.  One of the following
skills: Animate Vampire.  Only highest class levels greater than or equal to
69.  A base dexterity of at least 20.  
Allows   : Vampire Lore IX
The ability to magically generate higher level vampires.

[Vampire Lore IX (VAMPIRELORE9)]{#VAMPIRELORE9}

Expertise: Vampire Lore IX
Requires : The following expertise: Vampire Lore VIII.  One of the following
skills: Animate Vampire.  Only highest class levels greater than or equal to
74.  A base dexterity of at least 21.  
Allows   : Vampire Lore X
The ability to magically generate higher level vampires.

[Vampire Lore X (VAMPIRELORE10)]{#VAMPIRELORE10}

Expertise: Vampire Lore X
Requires : The following expertise: Vampire Lore IX.  One of the following
skills: Animate Vampire.  Only highest class levels greater than or equal to
79.  A base dexterity of at least 22.  
The ability to magically generate higher level vampires.

[Vexing I (VEXING1)]{#VEXING1}

Expertise: Vexing I
Requires : A skill of type: Vexing.  Only highest class levels greater than or
equal to 32.  A base wisdom of at least 16.  
Allows   : Vexing II
The ability to cast vexing-domain prayers at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.

[Vexing II (VEXING2)]{#VEXING2}

Expertise: Vexing II
Requires : The following expertise: Vexing I.  A skill of type: Vexing.  Only
highest class levels greater than or equal to 37.  A base wisdom of at least
17.  
Allows   : Vexing III
The ability to cast vexing-domain prayers at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.

[Vexing III (VEXING3)]{#VEXING3}

Expertise: Vexing III
Requires : The following expertise: Vexing II.  A skill of type: Vexing.  Only
highest class levels greater than or equal to 42.  A base wisdom of at least
18.  
Allows   : Vexing IV
The ability to cast vexing-domain prayers at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.

[Vexing IV (VEXING4)]{#VEXING4}

Expertise: Vexing IV
Requires : The following expertise: Vexing III.  A skill of type: Vexing.  Only
highest class levels greater than or equal to 47.  A base wisdom of at least
19.  
Allows   : Vexing V
The ability to cast vexing-domain prayers at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.

[Vexing V (VEXING5)]{#VEXING5}

Expertise: Vexing V
Requires : The following expertise: Vexing IV.  A skill of type: Vexing.  Only
highest class levels greater than or equal to 52.  A base wisdom of at least
20.  
Allows   : Vexing VI
The ability to cast vexing-domain prayers at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.

[Vexing VI (VEXING6)]{#VEXING6}

Expertise: Vexing VI
Requires : The following expertise: Vexing V.  A skill of type: Vexing.  Only
highest class levels greater than or equal to 57.  A base wisdom of at least
21.  
Allows   : Vexing VII
The ability to cast vexing-domain prayers at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.

[Vexing VII (VEXING7)]{#VEXING7}

Expertise: Vexing VII
Requires : The following expertise: Vexing VI.  A skill of type: Vexing.  Only
highest class levels greater than or equal to 62.  A base wisdom of at least
22.  
Allows   : Vexing VIII
The ability to cast vexing-domain prayers at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.

[Vexing VIII (VEXING8)]{#VEXING8}

Expertise: Vexing VIII
Requires : The following expertise: Vexing VII.  A skill of type: Vexing.  Only
highest class levels greater than or equal to 67.  A base wisdom of at least
23.  
Allows   : Vexing IX
The ability to cast vexing-domain prayers at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.

[Vexing IX (VEXING9)]{#VEXING9}

Expertise: Vexing IX
Requires : The following expertise: Vexing VIII.  A skill of type: Vexing. 
Only highest class levels greater than or equal to 72.  A base wisdom of at
least 24.  
Allows   : Vexing X
The ability to cast vexing-domain prayers at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.

[Vexing X (VEXING10)]{#VEXING10}

Expertise: Vexing X
Requires : The following expertise: Vexing IX.  A skill of type: Vexing.  Only
highest class levels greater than or equal to 77.  A base wisdom of at least
25.  
The ability to cast vexing-domain prayers at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.

[Vice-Gripping I (VICEGRIP1)]{#VICEGRIP1}

Expertise: Vice-Gripping I
Requires : A skill of type: Grappling.  Only highest class levels greater than
or equal to 29.  A base dexterity of at least 13.  
Allows   : Vice-Gripping II
The ability to grapple with greater power and ability.

[Vice-Gripping II (VICEGRIP2)]{#VICEGRIP2}

Expertise: Vice-Gripping II
Requires : The following expertise: Vice-Gripping I.  A skill of type:
Grappling.  Only highest class levels greater than or equal to 34.  A base
dexterity of at least 14.  
Allows   : Vice-Gripping III
The ability to grapple with greater power and ability.

[Vice-Gripping III (VICEGRIP3)]{#VICEGRIP3}

Expertise: Vice-Gripping III
Requires : The following expertise: Vice-Gripping II.  A skill of type:
Grappling.  Only highest class levels greater than or equal to 39.  A base
dexterity of at least 15.  
Allows   : Vice-Gripping IV
The ability to grapple with greater power and ability.

[Vice-Gripping IV (VICEGRIP4)]{#VICEGRIP4}

Expertise: Vice-Gripping IV
Requires : The following expertise: Vice-Gripping III.  A skill of type:
Grappling.  Only highest class levels greater than or equal to 44.  A base
dexterity of at least 16.  
Allows   : Vice-Gripping V
The ability to grapple with greater power and ability.

[Vice-Gripping V (VICEGRIP5)]{#VICEGRIP5}

Expertise: Vice-Gripping V
Requires : The following expertise: Vice-Gripping IV.  A skill of type:
Grappling.  Only highest class levels greater than or equal to 49.  A base
dexterity of at least 17.  
Allows   : Vice-Gripping VI
The ability to grapple with greater power and ability.

[Vice-Gripping VI (VICEGRIP6)]{#VICEGRIP6}

Expertise: Vice-Gripping VI
Requires : The following expertise: Vice-Gripping V.  A skill of type:
Grappling.  Only highest class levels greater than or equal to 54.  A base
dexterity of at least 18.  
Allows   : Vice-Gripping VII
The ability to grapple with greater power and ability.

[Vice-Gripping VII (VICEGRIP7)]{#VICEGRIP7}

Expertise: Vice-Gripping VII
Requires : The following expertise: Vice-Gripping VI.  A skill of type:
Grappling.  Only highest class levels greater than or equal to 59.  A base
dexterity of at least 19.  
Allows   : Vice-Gripping VIII
The ability to grapple with greater power and ability.

[Vice-Gripping VIII (VICEGRIP8)]{#VICEGRIP8}

Expertise: Vice-Gripping VIII
Requires : The following expertise: Vice-Gripping VII.  A skill of type:
Grappling.  Only highest class levels greater than or equal to 64.  A base
dexterity of at least 20.  
Allows   : Vice-Gripping IX
The ability to grapple with greater power and ability.

[Vice-Gripping IX (VICEGRIP9)]{#VICEGRIP9}

Expertise: Vice-Gripping IX
Requires : The following expertise: Vice-Gripping VIII.  A skill of type:
Grappling.  Only highest class levels greater than or equal to 69.  A base
dexterity of at least 21.  
Allows   : Vice-Gripping X
The ability to grapple with greater power and ability.

[Vice-Gripping X (VICEGRIP10)]{#VICEGRIP10}

Expertise: Vice-Gripping X
Requires : The following expertise: Vice-Gripping IX.  A skill of type:
Grappling.  Only highest class levels greater than or equal to 74.  A base
dexterity of at least 22.  
The ability to grapple with greater power and ability.

[Vigilantly I (ALERT1)]{#ALERT1}

Expertise: Vigilantly I
Requires : A skill of type: Alert.  Only highest class levels greater than or
equal to 20.  A base wisdom of at least 13.  
Allows   : Vigilantly II
The ability to handle more difficult cases of thiefly detection. 

[Vigilantly II (ALERT2)]{#ALERT2}

Expertise: Vigilantly II
Requires : The following expertise: Vigilantly I.  A skill of type: Alert. 
Only highest class levels greater than or equal to 25.  A base wisdom of at
least 14.  
Allows   : Vigilantly III
The ability to handle more difficult cases of thiefly detection. 

[Vigilantly III (ALERT3)]{#ALERT3}

Expertise: Vigilantly III
Requires : The following expertise: Vigilantly II.  A skill of type: Alert. 
Only highest class levels greater than or equal to 30.  A base wisdom of at
least 15.  
Allows   : Vigilantly IV
The ability to handle more difficult cases of thiefly detection. 

[Vigilantly IV (ALERT4)]{#ALERT4}

Expertise: Vigilantly IV
Requires : The following expertise: Vigilantly III.  A skill of type: Alert. 
Only highest class levels greater than or equal to 35.  A base wisdom of at
least 16.  
Allows   : Vigilantly V
The ability to handle more difficult cases of thiefly detection. 

[Vigilantly V (ALERT5)]{#ALERT5}

Expertise: Vigilantly V
Requires : The following expertise: Vigilantly IV.  A skill of type: Alert. 
Only highest class levels greater than or equal to 40.  A base wisdom of at
least 17.  
Allows   : Vigilantly VI
The ability to handle more difficult cases of thiefly detection. 

[Vigilantly VI (ALERT6)]{#ALERT6}

Expertise: Vigilantly VI
Requires : The following expertise: Vigilantly V.  A skill of type: Alert. 
Only highest class levels greater than or equal to 45.  A base wisdom of at
least 18.  
Allows   : Vigilantly VII
The ability to handle more difficult cases of thiefly detection. 

[Vigilantly VII (ALERT7)]{#ALERT7}

Expertise: Vigilantly VII
Requires : The following expertise: Vigilantly VI.  A skill of type: Alert. 
Only highest class levels greater than or equal to 50.  A base wisdom of at
least 19.  
Allows   : Vigilantly VIII
The ability to handle more difficult cases of thiefly detection. 

[Vigilantly VIII (ALERT8)]{#ALERT8}

Expertise: Vigilantly VIII
Requires : The following expertise: Vigilantly VII.  A skill of type: Alert. 
Only highest class levels greater than or equal to 55.  A base wisdom of at
least 20.  
Allows   : Vigilantly IX
The ability to handle more difficult cases of thiefly detection. 

[Vigilantly IX (ALERT9)]{#ALERT9}

Expertise: Vigilantly IX
Requires : The following expertise: Vigilantly VIII.  A skill of type: Alert. 
Only highest class levels greater than or equal to 60.  A base wisdom of at
least 21.  
Allows   : Vigilantly X
The ability to handle more difficult cases of thiefly detection. 

[Vigilantly X (ALERT10)]{#ALERT10}

Expertise: Vigilantly X
Requires : The following expertise: Vigilantly IX.  A skill of type: Alert. 
Only highest class levels greater than or equal to 65.  A base wisdom of at
least 22.  
The ability to handle more difficult cases of thiefly detection. 

[Weather Mastering I (WEATHER1)]{#WEATHER1}

Expertise: Weather Mastering I
Requires : A skill of type: Weather mastery.  Only highest class levels greater
than or equal to 30.  A base intelligence of at least 13.  
Allows   : Weather Mastering II
The ability to cast weather altering chants at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.

[Weather Mastering II (WEATHER2)]{#WEATHER2}

Expertise: Weather Mastering II
Requires : The following expertise: Weather Mastering I.  A skill of type:
Weather mastery.  Only highest class levels greater than or equal to 35.  A
base intelligence of at least 14.  
Allows   : Weather Mastering III
The ability to cast weather altering chants at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.

[Weather Mastering III (WEATHER3)]{#WEATHER3}

Expertise: Weather Mastering III
Requires : The following expertise: Weather Mastering II.  A skill of type:
Weather mastery.  Only highest class levels greater than or equal to 40.  A
base intelligence of at least 15.  
Allows   : Weather Mastering IV
The ability to cast weather altering chants at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.

[Weather Mastering IV (WEATHER4)]{#WEATHER4}

Expertise: Weather Mastering IV
Requires : The following expertise: Weather Mastering III.  A skill of type:
Weather mastery.  Only highest class levels greater than or equal to 45.  A
base intelligence of at least 16.  
Allows   : Weather Mastering V
The ability to cast weather altering chants at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.

[Weather Mastering V (WEATHER5)]{#WEATHER5}

Expertise: Weather Mastering V
Requires : The following expertise: Weather Mastering IV.  A skill of type:
Weather mastery.  Only highest class levels greater than or equal to 50.  A
base intelligence of at least 17.  
Allows   : Weather Mastering VI
The ability to cast weather altering chants at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.

[Weather Mastering VI (WEATHER6)]{#WEATHER6}

Expertise: Weather Mastering VI
Requires : The following expertise: Weather Mastering V.  A skill of type:
Weather mastery.  Only highest class levels greater than or equal to 55.  A
base intelligence of at least 18.  
Allows   : Weather Mastering VII
The ability to cast weather altering chants at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.

[Weather Mastering VII (WEATHER7)]{#WEATHER7}

Expertise: Weather Mastering VII
Requires : The following expertise: Weather Mastering VI.  A skill of type:
Weather mastery.  Only highest class levels greater than or equal to 60.  A
base intelligence of at least 19.  
Allows   : Weather Mastering VIII
The ability to cast weather altering chants at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.

[Weather Mastering VIII (WEATHER8)]{#WEATHER8}

Expertise: Weather Mastering VIII
Requires : The following expertise: Weather Mastering VII.  A skill of type:
Weather mastery.  Only highest class levels greater than or equal to 65.  A
base intelligence of at least 20.  
Allows   : Weather Mastering IX
The ability to cast weather altering chants at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.

[Weather Mastering IX (WEATHER9)]{#WEATHER9}

Expertise: Weather Mastering IX
Requires : The following expertise: Weather Mastering VIII.  A skill of type:
Weather mastery.  Only highest class levels greater than or equal to 70.  A
base intelligence of at least 21.  
Allows   : Weather Mastering X
The ability to cast weather altering chants at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.

[Weather Mastering X (WEATHER10)]{#WEATHER10}

Expertise: Weather Mastering X
Requires : The following expertise: Weather Mastering IX.  A skill of type:
Weather mastery.  Only highest class levels greater than or equal to 75.  A
base intelligence of at least 22.  
The ability to cast weather altering chants at a higher power level, producing
longer and more malicious/beneficial magic, while also reducing mana cost.

[Wise Crafting I (EXPCRAFT1)]{#EXPCRAFT1}

Expertise: Wise Crafting I
Requires : One of the following skills: Alchemy, Clan Crafting, Herbalism, Song
Write, Duplicate, Enchant Armor, Enchant Arrows, Enchant Wand, Enchant Weapon,
Find Familiar, Magic Item, Scribe, Wish.  Only highest class levels greater
than or equal to 31.  A base charisma of at least 13.  
Allows   : Wise Crafting II
The ability to ameliorate the experience cost of casting powerful spells,
especially concerning items.

[Wise Crafting II (EXPCRAFT2)]{#EXPCRAFT2}

Expertise: Wise Crafting II
Requires : The following expertise: Wise Crafting I.  One of the following
skills: Alchemy, Clan Crafting, Herbalism, Song Write, Duplicate, Enchant
Armor, Enchant Arrows, Enchant Wand, Enchant Weapon, Find Familiar, Magic Item,
Scribe, Wish.  Only highest class levels greater than or equal to 36.  A base
charisma of at least 14.  
Allows   : Wise Crafting III
The ability to ameliorate the experience cost of casting powerful spells,
especially concerning items.

[Wise Crafting III (EXPCRAFT3)]{#EXPCRAFT3}

Expertise: Wise Crafting III
Requires : The following expertise: Wise Crafting II.  One of the following
skills: Alchemy, Clan Crafting, Herbalism, Song Write, Duplicate, Enchant
Armor, Enchant Arrows, Enchant Wand, Enchant Weapon, Find Familiar, Magic Item,
Scribe, Wish.  Only highest class levels greater than or equal to 41.  A base
charisma of at least 15.  
Allows   : Wise Crafting IV
The ability to ameliorate the experience cost of casting powerful spells,
especially concerning items.

[Wise Crafting IV (EXPCRAFT4)]{#EXPCRAFT4}

Expertise: Wise Crafting IV
Requires : The following expertise: Wise Crafting III.  One of the following
skills: Alchemy, Clan Crafting, Herbalism, Song Write, Duplicate, Enchant
Armor, Enchant Arrows, Enchant Wand, Enchant Weapon, Find Familiar, Magic Item,
Scribe, Wish.  Only highest class levels greater than or equal to 46.  A base
charisma of at least 16.  
Allows   : Wise Crafting V
The ability to ameliorate the experience cost of casting powerful spells,
especially concerning items.

[Wise Crafting V (EXPCRAFT5)]{#EXPCRAFT5}

Expertise: Wise Crafting V
Requires : The following expertise: Wise Crafting IV.  One of the following
skills: Alchemy, Clan Crafting, Herbalism, Song Write, Duplicate, Enchant
Armor, Enchant Arrows, Enchant Wand, Enchant Weapon, Find Familiar, Magic Item,
Scribe, Wish.  Only highest class levels greater than or equal to 51.  A base
charisma of at least 17.  
Allows   : Wise Crafting VI
The ability to ameliorate the experience cost of casting powerful spells,
especially concerning items.

[Wise Crafting VI (EXPCRAFT6)]{#EXPCRAFT6}

Expertise: Wise Crafting VI
Requires : The following expertise: Wise Crafting V.  One of the following
skills: Alchemy, Clan Crafting, Herbalism, Song Write, Duplicate, Enchant
Armor, Enchant Arrows, Enchant Wand, Enchant Weapon, Find Familiar, Magic Item,
Scribe, Wish.  Only highest class levels greater than or equal to 56.  A base
charisma of at least 18.  
Allows   : Wise Crafting VII
The ability to ameliorate the experience cost of casting powerful spells,
especially concerning items.

[Wise Crafting VII (EXPCRAFT7)]{#EXPCRAFT7}

Expertise: Wise Crafting VII
Requires : The following expertise: Wise Crafting VI.  One of the following
skills: Alchemy, Clan Crafting, Herbalism, Song Write, Duplicate, Enchant
Armor, Enchant Arrows, Enchant Wand, Enchant Weapon, Find Familiar, Magic Item,
Scribe, Wish.  Only highest class levels greater than or equal to 61.  A base
charisma of at least 19.  
Allows   : Wise Crafting VIII
The ability to ameliorate the experience cost of casting powerful spells,
especially concerning items.

[Wise Crafting VIII (EXPCRAFT8)]{#EXPCRAFT8}

Expertise: Wise Crafting VIII
Requires : The following expertise: Wise Crafting VII.  One of the following
skills: Alchemy, Clan Crafting, Herbalism, Song Write, Duplicate, Enchant
Armor, Enchant Arrows, Enchant Wand, Enchant Weapon, Find Familiar, Magic Item,
Scribe, Wish.  Only highest class levels greater than or equal to 66.  A base
charisma of at least 20.  
Allows   : Wise Crafting IX
The ability to ameliorate the experience cost of casting powerful spells,
especially concerning items.

[Wise Crafting IX (EXPCRAFT9)]{#EXPCRAFT9}

Expertise: Wise Crafting IX
Requires : The following expertise: Wise Crafting VIII.  One of the following
skills: Alchemy, Clan Crafting, Herbalism, Song Write, Duplicate, Enchant
Armor, Enchant Arrows, Enchant Wand, Enchant Weapon, Find Familiar, Magic Item,
Scribe, Wish.  Only highest class levels greater than or equal to 71.  A base
charisma of at least 21.  
Allows   : Wise Crafting X
The ability to ameliorate the experience cost of casting powerful spells,
especially concerning items.

[Wise Crafting X (EXPCRAFT10)]{#EXPCRAFT10}

Expertise: Wise Crafting X
Requires : The following expertise: Wise Crafting IX.  One of the following
skills: Alchemy, Clan Crafting, Herbalism, Song Write, Duplicate, Enchant
Armor, Enchant Arrows, Enchant Wand, Enchant Weapon, Find Familiar, Magic Item,
Scribe, Wish.  Only highest class levels greater than or equal to 76.  A base
charisma of at least 22.  
The ability to ameliorate the experience cost of casting powerful spells,
especially concerning items.