Player Spells Reference

CoffeeMud 5.9


Prayers Chants Songs/Dances/Plays Spells Expertises Skills


Spells

[Achilles Armor (Spell_AchillesArmor)]{#Spell_AchillesArmor}

Spell    : Achilles Armor
Domain   : Abjuration
Available: Abjurer(30) 
Allows   : Ranged Abjuring I, Reduced Abjuring I, Power Abjuring I
Allows   : Extended Abjuring I
Use Cost : Mana (100) 
Quality  : Always Beneficial
Targets  : Creatures 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "ACHILLES ARMOR" [TARGET NAME] 
Example  : cast "achilles armor" bob
This spell creates an almost impenetrable field around the target.  The target
becomes immune to almost every type of damage, except for one single type. 
Unfortunately, that type they are not immune to changes with every casting, is
unknown to the caster, and will KILL the target if they are struck by that
type.

[Acid Arrow (Spell_AcidArrow)]{#Spell_AcidArrow}

Spell    : Acid Arrow
Domain   : Conjuration
Available: Numerous Classes(4) 
Allows   : Ranged Conjuring I, Reduced Conjuring I, Power Conjuring I
Allows   : Extended Conjuring I, Terranalist I
Use Cost : Mana (54) 
Quality  : Malicious
Targets  : Creatures 
Range    : Touch - Range 2
Commands : CAST, CA, C
Usage    : CAST "ACID ARROW" [TARGET NAME]
Example  : cast "acid arrow" orc
This spell will conjur up an arrow of acid, which will hit and splash upon the
target, doing additional acid damage each round.

[Acid Fog (Spell_AcidFog)]{#Spell_AcidFog}

Spell    : Acid Fog
Domain   : Invocation/evocation
Available: Numerous Classes(11) 
Allows   : Ranged In/Evoking I, Reduced In/Evoking I, Power In/Evoking I
Allows   : Extended In/Evoking I, Terranalist I
Use Cost : Mana (61) 
Quality  : Malicious
Targets  : Creatures 
Range    : Range 2 - Range 5
Commands : CAST, CA, C
Usage    : CAST ACID FOG
Example  : cast "acid fog"
Causes a powerful horrendous cloud of burning acid to descend upon the casters
enemies.  While they remain in the cloud, those affected continue to take
damage.

[Acid Spray (Spell_AcidSpray)]{#Spell_AcidSpray}

Skill    : acid spray
Use Cost : Mana (50) 
Quality  : Malicious
Targets  : Items Exits 
Range    : Touch, or not applicable
Commands : SPRING

Spell    : Acid Spray
Domain   : Conjuration
Available: Conjurer(19) 
Allows   : Ranged Conjuring I, Reduced Conjuring I, Power Conjuring I
Allows   : Extended Conjuring I, Terranalist I
Use Cost : Mana (69) 
Quality  : Malicious
Targets  : Creatures 
Range    : Touch - Range 1
Commands : CAST, CA, C
Usage    : CAST "ACID SPRAY" [TARGET NAME]
Example  : cast "acid spray" orc
This spell will conjur a wide spray of acid, which will hit and splash upon the
target, doing additional acid damage each round.

[Add Limb (Spell_AddLimb)]{#Spell_AddLimb}

Spell    : Add Limb
Domain   : Transmutation
Available: Transmuter(20) 
Allows   : Ranged Transmuting I, Reduced Transmuting I, Power Transmuting I
Allows   : Extended Transmuting I
Use Cost : Mana (70) 
Quality  : Always Beneficial
Targets  : Creatures 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "ADD LIMB" [TARGET NAME] 
Example  : cast "add limb" bob
This spell causes the target to grow a third arm, allowing them to wear
additional rings, or hold additional items.

[Advancement (Spell_Advancement)]{#Spell_Advancement}

Spell    : Advancement
Domain   : Enchantment/charm
Available: Enchanter(11) 
Allows   : Ranged Enchanting I, Reduced Enchanting I, Power Enchanting I
Allows   : Extended Enchanting I
Use Cost : Mana (100) 
Quality  : Sometimes Beneficial
Targets  : Creatures 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST ADVANCEMENT [TARGET NAME] 
Example  : cast advancement bob
Increases the level, temporarily, of the target, by one.  This extra level can
be used to gain new spells through training or scrolls, or cast spells above
the target`s level.

[Alarm (Spell_Alarm)]{#Spell_Alarm}

Spell    : Alarm
Domain   : Enchantment/charm
Available: Enchanter(15) 
Allows   : Ranged Enchanting I, Reduced Enchanting I, Power Enchanting I
Allows   : Extended Enchanting I
Use Cost : Mana (65) 
Quality  : Circumstantial
Targets  : Items 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST ALARM [TARGET NAME] 
Example  : cast alarm chest
This spell can be cast on any object sitting on the room.  When the object is
touched, picked up, rummaged through, or moved, the spell will notify the
caster.  The alarm is dispelled after it goes off.

[Alter Substance (Spell_AlterSubstance)]{#Spell_AlterSubstance}

Spell    : Alter Substance
Domain   : Alteration
Available: Alterer(15) 
Allows   : Ranged Altering I, Reduced Altering I, Power Altering I
Allows   : Extended Altering I
Use Cost : Mana (65) 
Quality  : Circumstantial
Targets  : Items 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "ALTER SUBSTANCE" [TARGET NAME] [MATERIAL NAME]
Example  : cast "alter substance" sword cotton
The caster causes the target item to temporarily take on a new substance. The
substance type must be specified during casting.

[Alternate Reality (Spell_AlternateReality)]{#Spell_AlternateReality}

Spell    : Alternate Reality
Domain   : Illusion
Available: Illusionist(24) 
Allows   : Ranged Illusing I, Reduced Illusing I, Power Illusing I
Allows   : Extended Illusing I
Use Cost : Mana (74) 
Quality  : Malicious
Targets  : Creatures 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "ALTERNATE REALITY" [TARGET NAME]
Example  : cast "alternate reality" orc
Drawing on the frenzy of combat, the mage is able to convince the target that
his or her enemies are really friends and vis-versa.  This has the effect of
making the target change sides in a fight.

[Analyze Item (Spell_AnalyzeDweomer)]{#Spell_AnalyzeDweomer}

Spell    : Analyze Item
Domain   : Divination
Available: Burglar(23) Diviner(1) 
Allows   : Ranged Divining I, Reduced Divining I, Power Divining I
Allows   : Extended Divining I
Use Cost : Mana (51) 
Quality  : Circumstantial
Targets  : Items 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "ANALYZE ITEM" [TARGET NAME] 
Example  : cast "analyze item" sword
This spell gives the caster a sense of an items material type and other
classifications, as well as any magical or other effects.

[Anchor (Spell_Anchor)]{#Spell_Anchor}

Spell    : Anchor
Domain   : Abjuration
Available: Numerous Classes(24) 
Allows   : Ranged Abjuring I, Reduced Abjuring I, Power Abjuring I
Allows   : Extended Abjuring I
Use Cost : Mana (74) 
Quality  : Always Beneficial
Targets  : Items Creatures 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "ANCHOR" [TARGET NAME] 
Example  : cast "anchor" bob
This spell allows the target to become immune to summoning and gate spells.

[Animate Item (Spell_AnimateItem)]{#Spell_AnimateItem}

Spell    : Animate Item
Domain   : Alteration
Available: Numerous Classes(2) 
Allows   : Ranged Altering I, Reduced Altering I, Power Altering I
Allows   : Extended Altering I
Use Cost : Mana (52) 
Quality  : Circumstantial
Targets  : Items 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "ANIMATE ITEM" [TARGET NAME] [EMOTE STRING]
Example  : cast "animate item" sword glows with a blinding power.
This spell causes the item to immediately animate in the way denoted by the
emote string.

[Animate Weapon (Spell_AnimateWeapon)]{#Spell_AnimateWeapon}

Spell    : Animate Weapon
Domain   : Enchantment/charm
Available: Numerous Classes(14) 
Allows   : Ranged Enchanting I, Reduced Enchanting I, Power Enchanting I
Allows   : Extended Enchanting I
Use Cost : Mana (100) 
Quality  : Circumstantial
Targets  : Items 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "ANIMATE WEAPON" [TARGET NAME] 
Example  : cast "animate weapon" sword
This spell can be cast on any weapon.  It will cause the weapon to fly around
the caster, attacking any of the casters enemies.  Leaving the room will end
the spell.

[Anti Plant Shell (Spell_AntiPlantShell)]{#Spell_AntiPlantShell}

Spell    : Anti Plant Shell
Domain   : Abjuration
Available: Abjurer(1) 
Allows   : Ranged Abjuring I, Reduced Abjuring I, Power Abjuring I
Allows   : Extended Abjuring I
Use Cost : Mana (51) 
Quality  : Always Beneficial
Targets  : Creatures 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "ANTI PLANT SHELL" [TARGET]
Example  : cast "anti plant shell" bob
This spell creates a force field around the target into which an aggressive
plant may not advance.  The field will repel plant monsters and keep them at
bay, but will collapse under continuous assault.

[Arcane Mark (Spell_ArcaneMark)]{#Spell_ArcaneMark}

Spell    : Arcane Mark
Domain   : Alteration
Available: Numerous Classes(10) 
Allows   : Ranged Altering I, Reduced Altering I, Power Altering I
Allows   : Extended Altering I
Use Cost : Mana (60) 
Quality  : Circumstantial
Targets  : Items 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "ARCANE MARK" [ITEM] [MSG]
Example  : cast "arcane mark" gloves "these are my gloves"
This spell will scribe a magical marking upon the specified item.  Reading the
message back requires only that you LOOK at it.

[Arcane Possession (Spell_ArcanePossession)]{#Spell_ArcanePossession}

Spell    : Arcane Possession
Domain   : Abjuration
Available: Numerous Classes(14) 
Allows   : Ranged Abjuring I, Reduced Abjuring I, Power Abjuring I
Allows   : Extended Abjuring I
Use Cost : Mana (64) 
Quality  : Circumstantial
Targets  : Items 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "ARCANE POSSESSION" [ITEM]
Example  : cast "arcane possession" gloves
This spell will zap anyone who tries to wear, hold, or wield the item other
than the owner.

[Arms Length (Spell_ArmsLength)]{#Spell_ArmsLength}

Spell    : Arms Length
Domain   : Divination
Available: Diviner(11) 
Allows   : Ranged Divining I, Reduced Divining I, Power Divining I
Allows   : Extended Divining I
Use Cost : Mana (61) 
Quality  : Always Beneficial
Targets  : Caster only
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "ARMS LENGTH"
Example  : cast "arms length"
This spell gives the caster a predictive warning whenever their opponent in
combat is about to advance on them, allowing the caster to retreat before they
do.  This spell only lasts a brief time, and is best cast when already in
combat, and when the caster is at range from their target.  When not at range
from the enemy, the enemy has no reason to advance on the caster, and so this
spell would have no effect.  It is also best to turn AUTOMELEE off before
casting this spell, lest the casters own advances cancel out the effects of the
spell.

[Augury (Spell_Augury)]{#Spell_Augury}

Spell    : Augury
Domain   : Divination
Available: Numerous Classes(6) 
Allows   : Ranged Divining I, Reduced Divining I, Power Divining I
Allows   : Extended Divining I
Use Cost : Mana (56) 
Quality  : Circumstantial
Targets  : 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "AUGURY" [DIRECTION]
Example  : cast "augury" north
This spell divines the wisdom of travelling in a particular direction.

[Awe (Spell_Awe)]{#Spell_Awe}

Spell    : Awe
Domain   : Enchantment/charm
Available: Numerous Classes(9) 
Allows   : Ranged Enchanting I, Reduced Enchanting I, Power Enchanting I
Allows   : Extended Enchanting I
Use Cost : Mana (59) 
Quality  : Always Beneficial
Targets  : Caster only
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST AWE [TARGET NAME] 
Example  : cast "awe" bob
This spell allows the target becomes so awe-inspiring that theres a chance
lower level aggressive creatures won't initiate combat against him or her,
though they can, of course, fight back.  Creatures which are extremely below
the caster in level will always fall prey to this spell.

[Awe Other (Spell_AweOther)]{#Spell_AweOther}

Spell    : Awe Other
Domain   : Enchantment/charm
Available: Enchanter(21) 
Allows   : Ranged Enchanting I, Reduced Enchanting I, Power Enchanting I
Allows   : Extended Enchanting I
Use Cost : Mana (71) 
Quality  : Malicious
Targets  : Creatures 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST AWE [TARGET NAME] [OTHER NAME]
Example  : cast "awe" bob "an orc"
This spell forces the target to become in awe of of whoever the caster wishes.
This will prevent the target creature from initiating combat against the
"other" creature named by the caster, though they can, of course, fight back.

[Big Mouth (Spell_BigMouth)]{#Spell_BigMouth}

Spell    : Big Mouth
Domain   : Transmutation
Available: Transmuter(23) 
Allows   : Ranged Transmuting I, Reduced Transmuting I, Power Transmuting I
Allows   : Extended Transmuting I
Use Cost : Mana (73) 
Quality  : Sometimes Beneficial
Targets  : Caster only
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "BIG MOUTH"
Example  : cast "big mouth"
This spell causes the caster's mouth to grow to an enormous size, allowing the
caster to EAT any creature that is half his weight or smaller.  Eaten creatures
face a horrible digestive fate!

[Blademouth (Spell_Blademouth)]{#Spell_Blademouth}

Spell    : Blademouth
Domain   : Invocation/evocation
Available: Evoker(23) 
Allows   : Ranged In/Evoking I, Reduced In/Evoking I, Power In/Evoking I
Allows   : Extended In/Evoking I
Use Cost : Mana (73) 
Quality  : Malicious
Targets  : Creatures 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST BLADEMOUTH [TARGET NAME] 
Example  : cast blademouth orc
If successful, this spell causes the target`s mouth to be filled with blades. 
Any attempt by the target to speak will cause damage.

[Blind (Spell_Blindness)]{#Spell_Blindness}

Spell    : Blind
Domain   : Transmutation
Available: Numerous Classes(9) 
Allows   : Ranged Transmuting I, Reduced Transmuting I, Power Transmuting I
Allows   : Extended Transmuting I
Use Cost : Mana (59) 
Quality  : Malicious
Targets  : Creatures 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST BLIND [TARGET NAME] 
Example  : cast blind orc
If successful, this spell makes the target blind.  This means they have a lot
of trouble seeing.

[Blink (Spell_Blink)]{#Spell_Blink}

Spell    : Blink
Domain   : Conjuration
Available: Numerous Classes(15) 
Allows   : Ranged Conjuring I, Reduced Conjuring I, Power Conjuring I
Allows   : Extended Conjuring I
Use Cost : Mana (65) 
Quality  : Always Beneficial
Targets  : Creatures 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST BLINK [TARGET NAME] 
Example  : cast blink bob
If successful, this spell makes the target begin to vanish and reappear nearby,
possibly putting him or her in and out of range of missile or melee weapons.

[Blur (Spell_Blur)]{#Spell_Blur}

Spell    : Blur
Domain   : Illusion
Available: Numerous Classes(2) 
Allows   : Ranged Illusing I, Reduced Illusing I, Power Illusing I
Allows   : Extended Illusing I
Use Cost : Mana (52) 
Quality  : Always Beneficial
Targets  : Creatures 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST BLUR [TARGET NAME] 
Example  : cast blur bob
This spell causes the target to go out of focus.  The target becomes slightly
harder to hit in combat, even more slightly protected against certain magical
attacks.

[Brainwash (Spell_Brainwash)]{#Spell_Brainwash}

Spell    : Brainwash
Domain   : Enchantment/charm
Available: Gaoler(11) 
Allows   : Ranged Enchanting I, Reduced Enchanting I, Power Enchanting I
Allows   : Extended Enchanting I
Use Cost : Mana (61) 
Quality  : Malicious
Targets  : Creatures 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST BRAINWASH [TARGET NAME] [MESSAGE]
Example  : cast brainwash orc I am a jelly donut.
This spell causes the target to so fully believe the message given that they
will repeat it whenever they talk to anyone else.

[Breadcrumbs (Spell_Breadcrumbs)]{#Spell_Breadcrumbs}

Spell    : Breadcrumbs
Domain   : Divination
Available: Diviner(19) 
Allows   : Ranged Divining I, Reduced Divining I, Power Divining I
Allows   : Extended Divining I
Use Cost : Mana (69) 
Quality  : Sometimes Beneficial
Targets  : Caster only
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "BREADCRUMBS"
Example  : cast "breadcrumbs"
Allows the caster to remain aware of the trail from the room he or she started
in to the room in which he or she presently stands.

[Burning Hands (Spell_BurningHands)]{#Spell_BurningHands}

Spell    : Burning Hands
Domain   : Alteration
Available: Numerous Classes(4) 
Allows   : Ranged Altering I, Reduced Altering I, Power Altering I
Allows   : Extended Altering I, Ignalist I
Use Cost : Mana (54) 
Quality  : Malicious
Targets  : Creatures 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "BURNING HANDS" [TARGET NAME] 
Example  : cast "burning hands" orc
A fan of flames erupts from the casters hands, aimed at the target. This has
the effect of hurting the target in many cases.

[Cause Stink (Spell_CauseStink)]{#Spell_CauseStink}

Spell    : Cause Stink
Domain   : Transmutation
Available: Transmuter(3) 
Allows   : Ranged Transmuting I, Reduced Transmuting I, Power Transmuting I
Allows   : Extended Transmuting I
Use Cost : Mana (53) 
Quality  : Malicious
Targets  : Creatures 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "CAUSE STINK" [TARGET NAME] 
Example  : cast "cause stink" monster
This spell makes the target smell really really bad.

[Chain Lightning (Spell_ChainLightening)]{#Spell_ChainLightening}

Spell    : Chain Lightning
Domain   : Invocation/evocation
Available: Numerous Classes(16) 
Allows   : Ranged In/Evoking I, Reduced In/Evoking I, Power In/Evoking I
Allows   : Extended In/Evoking I, Airelist I
Use Cost : Mana (66) 
Quality  : Malicious
Targets  : Creatures 
Range    : Touch - Range 2
Commands : CAST, CA, C
Usage    : CAST "CHAIN LIGHTNING"
Example  : cast "chain lightning"
This spell causes a huge, branching arch of electricity to jump from person to
person in the room until it is spent.  This may include the caster and his
group members.

[Change Sex (Spell_ChangeSex)]{#Spell_ChangeSex}

Spell    : Change Sex
Domain   : Transmutation
Available: Numerous Classes(11) 
Allows   : Ranged Transmuting I, Reduced Transmuting I, Power Transmuting I
Allows   : Extended Transmuting I
Use Cost : Mana (61) 
Quality  : Malicious
Targets  : Creatures 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "CHANGE SEX" [TARGET NAME] 
Example  : cast "change sex" bob
Changes the sex of the target temporarily.  This spell is permanent on young
babies, however.

[Channeled Missiles (Spell_ChanneledMissiles)]{#Spell_ChanneledMissiles}

Spell    : Channeled Missiles
Domain   : Conjuration
Available: Conjurer(11) 
Allows   : Ranged Conjuring I, Reduced Conjuring I, Power Conjuring I
Allows   : Extended Conjuring I
Use Cost : Mana (61) 
Quality  : Malicious
Targets  : Creatures 
Range    : Touch - Range 1
Commands : CAST, CA, C
Usage    : CAST "CHANNELED MISSILES" [TARGET NAME] 
Example  : cast "channeled missiles" bob
The caster begins channeling painful flashes of magical energy towards the
target.  The higher the level of the caster, the greater the number of missiles
generated by this spell.  As a channeling spell, missiles will continue firing
towards the target until the caster takes any action to cancel the spell, or
the target is killed. 

[Chant Shield (Spell_ChantShield)]{#Spell_ChantShield}

Spell    : Chant Shield
Domain   : Abjuration
Available: Abjurer(17) 
Allows   : Ranged Abjuring I, Reduced Abjuring I, Power Abjuring I
Allows   : Extended Abjuring I
Use Cost : Mana (67) 
Quality  : Always Beneficial
Targets  : Creatures 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "CHANT SHIELD" [TARGET NAME] 
Example  : cast "chant shield" bob
This spell allows the target to become almost immune to Druidic chants.

[Charm (Spell_Charm)]{#Spell_Charm}

Spell    : Charm
Domain   : Enchantment/charm
Available: Numerous Classes(6) 
Allows   : Ranged Enchanting I, Reduced Enchanting I, Power Enchanting I
Allows   : Extended Enchanting I
Use Cost : Mana (56) 
Quality  : Malicious
Targets  : Creatures 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST CHARM [TARGET NAME] 
Example  : cast charm orc
Causes the target to view the caster as a loyal ally and friend.  The target
will follow the caster as a group member, and becomes susceptible to the
'order' command.

[Charm Ward (Spell_CharmWard)]{#Spell_CharmWard}

Spell    : Charm Ward
Domain   : Abjuration
Available: Numerous Classes(5) 
Allows   : Ranged Abjuring I, Reduced Abjuring I, Power Abjuring I
Allows   : Extended Abjuring I
Use Cost : Mana (55) 
Quality  : Sometimes Beneficial
Targets  : Creatures Rooms 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "CHARM WARD" [TARGET NAME] 
Example  : cast "charm ward" orc
Example  : cast "charm ward" room
Causes the target to become protected from the affects of charming.  If the
target is a room, the entire room will negate all charm spells in it.  If the
caster owns the room, or the caster is following the owner, the spell effect
will be permanent.

[Choke (Spell_Choke)]{#Spell_Choke}

Spell    : Choke
Domain   : Alteration
Available: Numerous Classes(16) 
Allows   : Ranged Altering I, Reduced Altering I, Power Altering I
Allows   : Extended Altering I
Use Cost : Mana (66) 
Quality  : Malicious
Targets  : Creatures 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST CHOKE [TARGET NAME] 
Example  : cast choke orc
The target becomes unable to breathe, and begins to suffocate!

[Claireaudience (Spell_Claireaudience)]{#Spell_Claireaudience}

Spell    : Claireaudience
Domain   : Divination
Available: Numerous Classes(11) 
Allows   : Ranged Divining I, Reduced Divining I, Power Divining I
Allows   : Extended Divining I
Use Cost : Mana (61) 
Quality  : Sometimes Beneficial
Targets  : Creatures 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST CLAIREAUDIENCE [TARGET NAME] 
Example  : cast claireaudience orc
Causes the target to echo everything they say into the ears of the caster,
allowing the caster to know everything the target says.

[Clairevoyance (Spell_Clairevoyance)]{#Spell_Clairevoyance}

Spell    : Clairevoyance
Domain   : Divination
Available: Numerous Classes(12) 
Allows   : Ranged Divining I, Reduced Divining I, Power Divining I
Allows   : Extended Divining I
Use Cost : Mana (62) 
Quality  : Sometimes Beneficial
Targets  : Creatures 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST CLAIREVOYANCE [TARGET NAME] 
Example  : cast clairvoyance orc
This spell allows the caster to see everything which the target actively looks
at, including all new rooms the target enters.

[ClanEnchant Acid (Spell_CEqAcid)]{#Spell_CEqAcid}

CLANENCHANT_ACID

[ClanEnchant Cold (Spell_CEqCold)]{#Spell_CEqCold}

Spell    : ClanEnchant Cold
Domain   : Enchantment/charm
Use Cost : Mana (all) 
Quality  : Circumstantial
Targets  : Items 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "CLANENCHANT COLD" [TARGET NAME] [POWER]
Example  : cast "clanenchant cold" breastplate 5
When cast on an item, this spell will use up some of the clan's experience (how
much depends on power put into the casting) to magically enhance the item with
COLD magic.  For what the different types of effects are, see HELP CLAN
EQUIPMENT.

[ClanEnchant Disease (Spell_CEqDisease)]{#Spell_CEqDisease}

Spell    : ClanEnchant Disease
Domain   : Enchantment/charm
Use Cost : Mana (all) 
Quality  : Circumstantial
Targets  : Items 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "CLANENCHANT DISEASE" [TARGET NAME] [POWER]
Example  : cast "clanenchant disease" breastplate 5
When cast on an item, this spell will use up some of the clan's experience (how
much depends on power put into the casting) to magically enhance the item with
DISEASE damaging blasts, and disease resistances.  For what the different types
of effects are, see HELP CLAN EQUIPMENT.

[ClanEnchant Electric (Spell_CEqElectric)]{#Spell_CEqElectric}

Spell    : ClanEnchant Electric
Domain   : Enchantment/charm
Use Cost : Mana (all) 
Quality  : Circumstantial
Targets  : Items 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "CLANENCHANT ELECTRIC" [TARGET NAME] [POWER]
Example  : cast "clanenchant electric" breastplate 5
When cast on an item, this spell will use up some of the clan's experience (how
much depends on power put into the casting) to magically enhance the item with
ELECTRIC magic.  For what the different types of effects are, see HELP CLAN
EQUIPMENT.

[ClanEnchant Fire (Spell_CEqFire)]{#Spell_CEqFire}

Spell    : ClanEnchant Fire
Domain   : Enchantment/charm
Use Cost : Mana (all) 
Quality  : Circumstantial
Targets  : Items 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "CLANENCHANT FIRE" [TARGET NAME] [POWER]
Example  : cast "clanenchant fire" breastplate 5
When cast on an item, this spell will use up some of the clan's experience (how
much depends on power put into the casting) to magically enhance the item with
FIRE magic.  For what the different types of effects are, see HELP CLAN
EQUIPMENT.

[ClanEnchant Gas (Spell_CEqGas)]{#Spell_CEqGas}

Spell    : ClanEnchant Gas
Domain   : Enchantment/charm
Use Cost : Mana (all) 
Quality  : Circumstantial
Targets  : Items 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "CLANENCHANT GAS" [TARGET NAME] [POWER]
Example  : cast "clanenchant gas" breastplate 5
When cast on an item, this spell will use up some of the clan's experience (how
much depends on power put into the casting) to magically enhance the item with
GAS magic.  For what the different types of effects are, see HELP CLAN
EQUIPMENT.

[ClanEnchant Mind (Spell_CEqMind)]{#Spell_CEqMind}

Spell    : ClanEnchant Mind
Domain   : Enchantment/charm
Use Cost : Mana (all) 
Quality  : Circumstantial
Targets  : Items 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "CLANENCHANT MIND" [TARGET NAME] [POWER]
Example  : cast "clanenchant mind" breastplate 5
When cast on an item, this spell will use up some of the clan's experience (how
much depends on power put into the casting) to magically enhance the item with
MIND damaging blasts, and resistances.  For what the different types of effects
are, see HELP CLAN EQUIPMENT.

[ClanEnchant Paralysis (Spell_CEqParalysis)]{#Spell_CEqParalysis}

Spell    : ClanEnchant Paralysis
Domain   : Enchantment/charm
Use Cost : Mana (all) 
Quality  : Circumstantial
Targets  : Items 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "CLANENCHANT PARALYSIS" [TARGET NAME] [POWER]
Example  : cast "clanenchant paralysis" breastplate 5
When cast on an item, this spell will use up some of the clan's experience (how
much depends on power put into the casting) to magically enhance the item with
PARALYSIS damaging blasts, and resistances.  For what the different types of
effects are, see HELP CLAN EQUIPMENT.

[ClanEnchant Poison (Spell_CEqPoison)]{#Spell_CEqPoison}

Spell    : ClanEnchant Poison
Domain   : Enchantment/charm
Use Cost : Mana (all) 
Quality  : Circumstantial
Targets  : Items 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "CLANENCHANT POISON" [TARGET NAME] [POWER]
Example  : cast "clanenchant poison" breastplate 5
When cast on an item, this spell will use up some of the clan's experience (how
much depends on power put into the casting) to magically enhance the item with
POISON damaging blasts, and resistances.  For what the different types of
effects are, see HELP CLAN EQUIPMENT.

[ClanEnchant Water (Spell_CEqWater)]{#Spell_CEqWater}

Spell    : ClanEnchant Water
Domain   : Enchantment/charm
Use Cost : Mana (all) 
Quality  : Circumstantial
Targets  : Items 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "CLANENCHANT WATER" [TARGET NAME] [POWER]
Example  : cast "clanenchant water" breastplate 5
When cast on an item, this spell will use up some of the clan's experience (how
much depends on power put into the casting) to magically enhance the item with
WATER magic.  For what the different types of effects are, see HELP CLAN
EQUIPMENT.

[Clarify Scroll (Spell_ClarifyScroll)]{#Spell_ClarifyScroll}

Spell    : Clarify Scroll
Domain   : Enchantment/charm
Available: Arcanist(4) Numerous Classes(17) 
Allows   : Ranged Enchanting I, Reduced Enchanting I, Power Enchanting I
Allows   : Extended Enchanting I
Use Cost : Mana (50) 
Quality  : Circumstantial
Targets  : Items 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "CLARIFY SCROLL" [TARGET NAME] 
Example  : cast "clarify scroll" scroll
When cast on a magical scroll, the letters and symbols on the paper gain new
clarity.  The scroll then may be re-used more often.

[Clone (Spell_Clone)]{#Spell_Clone}

Spell    : Clone
Domain   : Transmutation
Available: Transmuter(30) 
Allows   : Ranged Transmuting I, Reduced Transmuting I, Power Transmuting I
Allows   : Extended Transmuting I
Use Cost : Mana (200) 
Quality  : Circumstantial
Targets  : Creatures 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "CLONE"
Example  : cast "clone"
This spell causes the caster to split into two different but identical people. 
There is a 50% chance, however, that the clone will turn out with an opposed
alignment to the caster.  In this case, the clone will become aggressive to the
caster immediately.

[Cloudkill (Spell_Cloudkill)]{#Spell_Cloudkill}

Spell    : Cloudkill
Domain   : Invocation/evocation
Available: Numerous Classes(20) 
Allows   : Ranged In/Evoking I, Reduced In/Evoking I, Power In/Evoking I
Allows   : Extended In/Evoking I
Use Cost : Mana (70) 
Quality  : Malicious
Targets  : Creatures 
Range    : Range 1 - Range 10
Commands : CAST, CA, C
Usage    : CAST CLOUDKILL
Example  : cast cloudkill
Causes an evil, murderous cloud to form over all of the enemies of the caster. 
Will kill enemies much weaker than the casters spell, and damage stronger
enemies.

[Cogniportive (Spell_Cogniportive)]{#Spell_Cogniportive}

Spell    : Cogniportive
Domain   : Conjuration
Available: Numerous Classes(23) 
Allows   : Ranged Conjuring I, Reduced Conjuring I, Power Conjuring I
Allows   : Extended Conjuring I
Use Cost : Mana (73) 
Quality  : Circumstantial
Targets  : Items 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST COGNIPORTIVE [TARGET ITEM] 
Example  : cast "cogniportive" sword
This spell causes the target item to create a mystical link with the place of
its origin.  The Mage may then conjur him or herself to that place by simply
uttering the words "home sword" to the item (where sword, you should insert the
name of your item).

[Color Spray (Spell_ColorSpray)]{#Spell_ColorSpray}

Spell    : Color Spray
Domain   : Illusion
Available: Illusionist(3) 
Allows   : Ranged Illusing I, Reduced Illusing I, Power Illusing I
Allows   : Extended Illusing I
Use Cost : Mana (53) 
Quality  : Malicious
Targets  : Creatures 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "COLOR SPRAY" [TARGET NAME] 
Example  : cast "color spray" monster
The caster sprays forth a huge cone of flashing lights and colors into the eyes
of his or her enemies.  If the caster is a much much higher level than an
enemy, then the target will fall unconscious.  If the caster is much higher
level than an enemy, then the target will be stunned and blind for a time. 
Otherwise, if the caster is the same, lower, or only slightly higher level than
the target, then the target will simply be dazed for a tick or two.

[Combat Precognition (Spell_CombatPrecognition)]{#Spell_CombatPrecognition}

Spell    : Combat Precognition
Domain   : Divination
Available: Numerous Classes(23) 
Allows   : Ranged Divining I, Reduced Divining I, Power Divining I
Allows   : Extended Divining I
Use Cost : Mana (100) 
Quality  : Always Beneficial
Targets  : Caster only
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "COMBAT PRECOGNITION"
Example  : cast "combat precognition"
This powerful spell allows the caster to see attacks against him or her before
they happen, and in many cases, to react to avoid them.

[Command (Spell_Command)]{#Spell_Command}

Spell    : Command
Domain   : Enchantment/charm
Available: Numerous Classes(21) 
Allows   : Ranged Enchanting I, Reduced Enchanting I, Power Enchanting I
Allows   : Extended Enchanting I
Use Cost : Mana (71) 
Quality  : Malicious
Targets  : Creatures 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST COMMAND [TARGET NAME] [COMMAND TO PERFORM]
Example  : cast command orc give sword bob
This spell forces the target to perform some task for the caster.  The may give
any valid CoffeeMud command to the target, but may not order the target to
follow anyone.

[Comprehend Languages (Spell_ComprehendLangs)]{#Spell_ComprehendLangs}

Spell    : Comprehend Languages
Domain   : Divination
Available: Arcanist(24) Numerous Classes(9) 
Allows   : Ranged Divining I, Reduced Divining I, Power Divining I
Allows   : Extended Divining I
Use Cost : Mana (59) 
Quality  : Always Beneficial
Targets  : Caster only
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST COMPREHEND LANGUAGES 
Example  : cast "comprehend languages"
This spell allows the caster to understand any spoken language.

[Confusion (Spell_Confusion)]{#Spell_Confusion}

Spell    : Confusion
Domain   : Enchantment/charm
Available: Numerous Classes(12) 
Allows   : Ranged Enchanting I, Reduced Enchanting I, Power Enchanting I
Allows   : Extended Enchanting I
Use Cost : Mana (62) 
Quality  : Malicious
Targets  : Creatures 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST CONFUSION [TARGET NAME] 
Example  : cast "confusion" bob
This spell causes the target become confused during combat, which may cause him
or her to attack a different target, or no target, spontaneously.

[Conjure Nexus (Spell_ConjureNexus)]{#Spell_ConjureNexus}

Spell    : Conjure Nexus
Domain   : Conjuration
Available: Conjurer(23) 
Allows   : Ranged Conjuring I, Reduced Conjuring I, Power Conjuring I
Allows   : Extended Conjuring I
Use Cost : Mana (73) 
Quality  : Circumstantial
Targets  : Rooms 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "CONJURE NEXUS"
Example  : cast "conjure nexus"
This spell summons the great Nexus of Mana to the room in which this spell is
cast.  For the duration of the spell, anyone in this room rejuvenates mana at
twice the normal rate.  There may only be one Nexus in the game.  

[Continual Light (Spell_ContinualLight)]{#Spell_ContinualLight}

Spell    : Continual Light
Domain   : Invocation/evocation
Available: Evoker(9) 
Allows   : Ranged In/Evoking I, Reduced In/Evoking I, Power In/Evoking I
Allows   : Extended In/Evoking I
Use Cost : Mana (59) 
Quality  : Sometimes Beneficial
Targets  : Caster only
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "CONTINUAL LIGHT" [TARGET NAME]
Example  : cast "continual light" bob
Example  : cast "continual light" sword
This spell evokes a bright light into the target item or above the target mob. 
The item or mob will retain this light almost indefinitely.

[Counterspell (Spell_Counterspell)]{#Spell_Counterspell}

Spell    : Counterspell
Domain   : Abjuration
Available: Abjurer(9) 
Allows   : Ranged Abjuring I, Reduced Abjuring I, Power Abjuring I
Allows   : Extended Abjuring I
Use Cost : Mana (59) 
Quality  : Always Beneficial
Targets  : Creatures 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "COUNTERSPELL" [TARGET NAME] 
Example  : cast "counterspell" bob
This spell allows the target to resist or be immune to the very next arcane
spell cast at him or her.

[Darkness (Spell_Darkness)]{#Spell_Darkness}

Spell    : Darkness
Domain   : Invocation/evocation
Available: Numerous Classes(7) 
Allows   : Ranged In/Evoking I, Reduced In/Evoking I, Power In/Evoking I
Allows   : Extended In/Evoking I
Use Cost : Mana (57) 
Quality  : Malicious
Targets  : Rooms 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST DARKNESS 
Example  : cast darkness
Causes a pitch-black darkness to fill the room.

[Daydream (Spell_Daydream)]{#Spell_Daydream}

Spell    : Daydream
Domain   : Illusion
Available: Numerous Classes(9) 
Allows   : Ranged Illusing I, Reduced Illusing I, Power Illusing I
Allows   : Extended Illusing I
Use Cost : Mana (59) 
Quality  : Circumstantial
Targets  : Creatures 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "DAYDREAM" [DREAM TO GIVE TO IDLE/AWAKE]
Example  : cast "daydream" about flowers and blood.
This spell allows the caster to implant a daydream into the mind of all awake
but idle players.

[Deaden Smell (Spell_DeadenSmell)]{#Spell_DeadenSmell}

Spell    : Deaden Smell
Domain   : Transmutation
Available: Transmuter(1) 
Allows   : Ranged Transmuting I, Reduced Transmuting I, Power Transmuting I
Allows   : Extended Transmuting I
Use Cost : Mana (51) 
Quality  : Sometimes Beneficial
Targets  : Creatures 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "DEADEN SMELL" [TARGET NAME] 
Example  : cast "deaden small" nosemonster
This spell makes the target unable to smell anything.

[Deafen (Spell_Deafness)]{#Spell_Deafness}

Spell    : Deafen
Domain   : Transmutation
Available: Numerous Classes(3) 
Allows   : Ranged Transmuting I, Reduced Transmuting I, Power Transmuting I
Allows   : Extended Transmuting I
Use Cost : Mana (53) 
Quality  : Malicious
Targets  : Creatures 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST DEAFEN [TARGET NAME] 
Example  : cast deafen orc
Causes the target to become deaf, unable to hear anything.

[Death Warning (Spell_DeathWarning)]{#Spell_DeathWarning}

Spell    : Death Warning
Domain   : Divination
Available: Diviner(23) 
Allows   : Ranged Divining I, Reduced Divining I, Power Divining I
Allows   : Extended Divining I
Use Cost : Mana (73) 
Quality  : Always Beneficial
Targets  : Caster only
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "DEATH WARNING" [COMMAND]
Example  : cast "death warning" flee north
Upon casting this spell, the caster becomes sensitive to prophetic warnings of
his or her death.  Should the warning be received, the caster will have but a
few moments to act, even possibly preventing the death.  When casting the
spell, the caster needs to think clearly about what he or she will want to do
should the warning arrive.

[Delay (Spell_Delay)]{#Spell_Delay}

Spell    : Delay
Domain   : Invocation/evocation
Available: Numerous Classes(24) 
Allows   : Ranged In/Evoking I, Reduced In/Evoking I, Power In/Evoking I
Allows   : Extended In/Evoking I
Use Cost : Mana (all) 
Quality  : Circumstantial
Targets  : Rooms 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST DELAY [SPELL NAME] [PARAMETERS]
Example  : cast delay fireball orc
Allows the caster to cast a spell on a delayed basis.  The caster specifies the
arcane spell to cast, and any parameters required by that spell while casting
delay.  20 seconds following the casting of delay, the spell effect will occur
in the room in which delay was cast.  

[Delirium (Spell_Delirium)]{#Spell_Delirium}

Spell    : Delirium
Domain   : Illusion
Available: Numerous Classes(12) 
Allows   : Ranged Illusing I, Reduced Illusing I, Power Illusing I
Allows   : Extended Illusing I
Use Cost : Mana (62) 
Quality  : Malicious
Targets  : Creatures 
Range    : Touch - Range 1
Commands : CAST, CA, C
Usage    : CAST "DELIRIUM" [TARGET NAME]
Example  : cast "delirium" orc
This spell causes the target to become very confused about who is actually
doing or saying what around them.  They will believe that someone else is
actually present, doing the things that are actually being done by others.

[Delude (Spell_Delude)]{#Spell_Delude}

Spell    : Delude
Domain   : Transmutation
Available: Numerous Classes(18) 
Allows   : Ranged Transmuting I, Reduced Transmuting I, Power Transmuting I
Allows   : Extended Transmuting I
Use Cost : Mana (68) 
Quality  : Sometimes Beneficial
Targets  : Caster only
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST DELUDE
Example  : cast delude
Causes the attitudes of the caster to change dramatically.  Good casters become
evil, evil casters become good, and neutral casters randomly become one or the
other.  While this effect is temporary, it can affect experience gains and
spells of alignment detection.

[Demon Gate (Spell_DemonGate)]{#Spell_DemonGate}

Spell    : Demon Gate
Domain   : Conjuration
Available: Numerous Classes(25) 
Allows   : Ranged Conjuring I, Reduced Conjuring I, Power Conjuring I
Allows   : Extended Conjuring I
Use Cost : Mana (100) 
Quality  : Always Beneficial
Targets  : Caster only
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST DEMON GATE
Example  : cast "demon gate"
This spell will conjur up a hideous demon from the depths of the abyss.  The
creature will immediately begin attacking the casters enemies, or, if no
enemies are present, will group with the caster until an enemy is found or the
spell wears off.  There is a small chance every time this spell is cast that
the demon will attack the caster.  The demon will vanish upon vanquishing a
foe, or when the spell expires, whichever comes first.

[Destroy Object (Spell_DestroyObject)]{#Spell_DestroyObject}

Spell    : Destroy Object
Domain   : Invocation/evocation
Available: Numerous Classes(12) 
Allows   : Ranged In/Evoking I, Reduced In/Evoking I, Power In/Evoking I
Allows   : Extended In/Evoking I
Use Cost : Mana (62) 
Quality  : Circumstantial
Targets  : Items 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "DESTROY OBJECT" [TARGET NAME] 
Example  : cast "destroy object" sword
Causes the target object to vanish into oblivion.

[Detect Ambush (Spell_DetectAmbush)]{#Spell_DetectAmbush}

Spell    : Detect Ambush
Domain   : Divination
Available: Diviner(24) 
Allows   : Ranged Divining I, Reduced Divining I, Power Divining I
Allows   : Extended Divining I
Use Cost : Mana (74) 
Quality  : Sometimes Beneficial
Targets  : Caster only
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "DETECT AMBUSH"
Example  : cast "detect ambush"
Allows the caster to sense hidden and aggressive creatures as they wander
around, before they actually enter.

[Detect Gold (Spell_DetectGold)]{#Spell_DetectGold}

Spell    : Detect Gold
Domain   : Divination
Available: Numerous Classes(5) 
Allows   : Ranged Divining I, Reduced Divining I, Power Divining I
Allows   : Extended Divining I
Use Cost : Mana (55) 
Quality  : Sometimes Beneficial
Targets  : Caster only
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "DETECT GOLD"
Example  : cast "detect gold"
Allows the caster to sense the emanations coming from gold coins all around.

[Detect Hidden (Spell_DetectHidden)]{#Spell_DetectHidden}

Spell    : Detect Hidden
Domain   : Divination
Available: Numerous Classes(7) 
Allows   : Ranged Divining I, Reduced Divining I, Power Divining I
Allows   : Extended Divining I
Use Cost : Mana (57) 
Quality  : Always Beneficial
Targets  : Caster only
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "DETECT HIDDEN"
Example  : cast "detect hidden"
Allows the caster to see hidden creatures and objects.

[Detect Invisible (Spell_DetectInvisible)]{#Spell_DetectInvisible}

Spell    : Detect Invisible
Domain   : Divination
Available: Arcanist(16) Thief(16) Numerous Classes(6) 
Allows   : Ranged Divining I, Reduced Divining I, Power Divining I
Allows   : Extended Divining I
Use Cost : Mana (56) 
Quality  : Always Beneficial
Targets  : Caster only
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "DETECT INVISIBLE"
Example  : cast "detect invisible"
Allows the caster to see invisible creatures and objects.

[Detect Magic (Spell_DetectMagic)]{#Spell_DetectMagic}

Spell    : Detect Magic
Domain   : Divination
Available: Numerous Classes(5) 
Allows   : Ranged Divining I, Reduced Divining I, Power Divining I
Allows   : Extended Divining I
Use Cost : Mana (55) 
Quality  : Sometimes Beneficial
Targets  : Caster only
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "DETECT MAGIC"
Example  : cast "detect magic"
Allows the caster to tell magical objects and creatures from mundane ones. It
will also allow the caster to be able to determine the nature of a spell effect
whenever a target is looked at.

[Detect Metal (Spell_DetectMetal)]{#Spell_DetectMetal}

Spell    : Detect Metal
Domain   : Divination
Available: Numerous Classes(3) 
Allows   : Ranged Divining I, Reduced Divining I, Power Divining I
Allows   : Extended Divining I
Use Cost : Mana (53) 
Quality  : Sometimes Beneficial
Targets  : Caster only
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "DETECT METAL"
Example  : cast "detect metal"
Allows the caster to sense metal vibrations (including those from mithril or
gold) coming from items the caster sees.  

[Detect Poison (Spell_DetectPoison)]{#Spell_DetectPoison}

Spell    : Detect Poison
Domain   : Divination
Available: Numerous Classes(4) 
Allows   : Ranged Divining I, Reduced Divining I, Power Divining I
Allows   : Extended Divining I
Use Cost : Mana (54) 
Quality  : Sometimes Beneficial
Targets  : Items Creatures 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "DETECT SPELL_DETECT_POISON" [TARGET NAME]
Example  : cast "detect poison" orc
Example  : cast "detect poison" drink
Allows the caster to sense poison in a creature or item.

[Detect Scrying (Spell_DetectScrying)]{#Spell_DetectScrying}

Spell    : Detect Scrying
Domain   : Divination
Available: Diviner(13) 
Allows   : Ranged Divining I, Reduced Divining I, Power Divining I
Allows   : Extended Divining I
Use Cost : Mana (63) 
Quality  : Circumstantial
Targets  : Creatures 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "DETECT SCRYING" [TARGET NAME] 
Example  : cast "detect scrying" mob
This spell gives the caster a sense of whether anyone is watching or listening
to the target magically.

[Detect Sentience (Spell_DetectSentience)]{#Spell_DetectSentience}

Spell    : Detect Sentience
Domain   : Divination
Available: Numerous Classes(22) 
Allows   : Ranged Divining I, Reduced Divining I, Power Divining I
Allows   : Extended Divining I
Use Cost : Mana (72) 
Quality  : Circumstantial
Targets  : 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "DETECT SENTIENCE" [TARGET NAME]
Example  : cast "detect sentience"
Allows the caster to detect the whereabouts of all sentient beings in the same
area of the caster.

[Detect Traps (Spell_DetectTraps)]{#Spell_DetectTraps}

Skill    : Detect Traps
Domain   : Alert
Available: Bard(15) Jester(15) Trapper(4) Several Classes(5) 
Allows   : Identify Traps, AutoMark Traps, AutoDetect Traps
Allows   : Vigilantly I
Use Cost : Mana (54) 
Quality  : Circumstantial
Targets  : Items Exits 
Range    : Touch, or not applicable
Commands : CHECK

Spell    : Detect Traps
Domain   : Divination
Available: Diviner(10) 
Allows   : Ranged Divining I, Reduced Divining I, Power Divining I
Allows   : Extended Divining I
Use Cost : Mana (60) 
Quality  : Sometimes Beneficial
Targets  : Caster only
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "DETECT TRAPS" 
Example  : cast "detect traps"
This spell gives the caster a sense of whether there are any traps in the room.
 Examining an item, exit, or person will give the caster such a sense.

[Detect Undead (Spell_DetectUndead)]{#Spell_DetectUndead}

Spell    : Detect Undead
Domain   : Divination
Available: Numerous Classes(2) 
Allows   : Ranged Divining I, Reduced Divining I, Power Divining I
Allows   : Extended Divining I
Use Cost : Mana (52) 
Quality  : Sometimes Beneficial
Targets  : Caster only
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "DETECT UNDEAD"
Example  : cast "detect undead"
Allows the caster to detect the cold dark hearts of the undead.

[Detect Water (Spell_DetectWater)]{#Spell_DetectWater}

Spell    : Detect Water
Domain   : Divination
Available: Numerous Classes(4) 
Allows   : Ranged Divining I, Reduced Divining I, Power Divining I
Allows   : Extended Divining I
Use Cost : Mana (54) 
Quality  : Sometimes Beneficial
Targets  : Caster only
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "DETECT WATER"
Example  : cast "detect water"
Allows the caster to smell water sources all around.

[Detect Weaknesses (Spell_DetectWeaknesses)]{#Spell_DetectWeaknesses}

Spell    : Detect Weaknesses
Domain   : Divination
Available: Diviner(5) 
Allows   : Spotters Orders, Ranged Divining I, Reduced Divining I
Allows   : Power Divining I, Extended Divining I
Use Cost : Mana (55) 
Quality  : Always Beneficial
Targets  : Caster only
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "DETECT WEAKNESSES"
Example  : cast "detect weaknesses"
The caster gains important tactical knowledge about the weaknesses of his or
her current combat opponent, gaining bonuses to both attack and damage against
that target.  This spell can only be cast while in combat, and is dispelled
when the target is dead.

[Disenchant (Spell_Disenchant)]{#Spell_Disenchant}

Spell    : Disenchant
Domain   : Invocation/evocation
Available: Arcanist(24) Numerous Classes(22) 
Allows   : Ranged In/Evoking I, Reduced In/Evoking I, Power In/Evoking I
Allows   : Extended In/Evoking I
Use Cost : Mana (72) 
Quality  : Circumstantial
Targets  : Items 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST DISENCHANT [TARGET NAME] 
Example  : cast "disenchant" sword
Objects affected by enchantments can be brought back to mundane status by this
spell, including wands, potions, pills, and weapons/armor enchanted using the
spells Enchant Armor or Enchant Weapon.

[Disenchant Wand (Spell_DisenchantWand)]{#Spell_DisenchantWand}

Spell    : Disenchant Wand
Domain   : Invocation/evocation
Available: Arcanist(13) 
Allows   : Ranged In/Evoking I, Reduced In/Evoking I, Power In/Evoking I
Allows   : Extended In/Evoking I
Use Cost : Mana (63) 
Quality  : Circumstantial
Targets  : Items 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "DISENCHANT WAND" [TARGET NAME] 
Example  : cast "disenchant" wand
Wands are rendered into useless lumps by this spell.

[Disguise Other (Spell_DisguiseOther)]{#Spell_DisguiseOther}

Spell    : Disguise Other
Domain   : Illusion
Available: Illusionist(23) 
Allows   : Ranged Illusing I, Reduced Illusing I, Power Illusing I
Allows   : Extended Illusing I
Use Cost : Mana (73) 
Quality  : Sometimes Beneficial
Targets  : Creatures 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "DISGUISE OTHER" [TARGET] [MOB NAME] 
Example  : cast "disguise other" bob zombie
This spell allows the caster to disguise the target as the given mob for a
short time.

[Disguise Self (Spell_DisguiseSelf)]{#Spell_DisguiseSelf}

Spell    : Disguise Self
Domain   : Illusion
Available: Illusionist(15) 
Allows   : Ranged Illusing I, Reduced Illusing I, Power Illusing I
Allows   : Extended Illusing I
Use Cost : Mana (65) 
Quality  : Sometimes Beneficial
Targets  : Creatures 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "DISGUISE SELF" [MOB NAME] 
Example  : cast "disguise self" zombie
This spell allows the caster to disguise him or herself as the given mob for a
short time.

[Disguise Undead (Spell_DisguiseUndead)]{#Spell_DisguiseUndead}

Spell    : Disguise Undead
Domain   : Illusion
Available: Illusionist(1) 
Allows   : Ranged Illusing I, Reduced Illusing I, Power Illusing I
Allows   : Extended Illusing I
Use Cost : Mana (51) 
Quality  : Sometimes Beneficial
Targets  : Creatures 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "DISGUISE UNDEAD" [TARGET NAME] 
Example  : cast "disguise undead" zombie
This spell makes the target undead creature appear to be an average human joe,
and eliminates any nasty smell emotes.

[Disintegrate (Spell_Disintegrate)]{#Spell_Disintegrate}

Spell    : Disintegrate
Domain   : Invocation/evocation
Available: Numerous Classes(25) 
Allows   : Ranged In/Evoking I, Reduced In/Evoking I, Power In/Evoking I
Allows   : Extended In/Evoking I
Use Cost : Mana (100) 
Quality  : Malicious
Targets  : Items Creatures 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST DISINTEGRATE [TARGET NAME] 
Example  : cast disintegrate sword
Example  : cast disintegrate orc
If this spell is successful, the target is completely disintegrated and
destroyed.  If cast at a living creature, that creature dies just before it
vanishes.

[Dismissal (Spell_Dismissal)]{#Spell_Dismissal}

Spell    : Dismissal
Domain   : Conjuration
Available: Numerous Classes(16) 
Allows   : Ranged Conjuring I, Reduced Conjuring I, Power Conjuring I
Allows   : Extended Conjuring I
Use Cost : Mana (66) 
Quality  : Malicious
Targets  : Creatures 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST DISMISSAL [TARGET NAME] 
Example  : cast dismissal orc
If successful, this spell conjurs the target back to its "home" room.  If cast
at a summoned creature, this spell will banish the creature instantly. Success
is dependent on the level of the creature.  When cast at a player, it will have
the effect of "recall".

[Dispel Divination (Spell_DispelDivination)]{#Spell_DispelDivination}

Spell    : Dispel Divination
Domain   : Invocation/evocation
Available: Illusionist(5) 
Allows   : Ranged In/Evoking I, Reduced In/Evoking I, Power In/Evoking I
Allows   : Extended In/Evoking I
Use Cost : Mana (55) 
Quality  : Malicious
Targets  : Items Creatures Exits Rooms 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "DISPEL DIVINATION" [TARGET NAME] 
Example  : cast "dispel divination" bob
This spell can be cast on any object or creature affected by any divination
spell.  The level of the caster must higher or within a good distance of the
level of the caster of the spell being dispelled to be successful.  Only one
spell at a time is dispelled.  A random divination spell on the target is
dispelled.

[Dispel Magic (Spell_DispelMagic)]{#Spell_DispelMagic}

Spell    : Dispel Magic
Domain   : Invocation/evocation
Available: Numerous Classes(5) 
Allows   : Ranged In/Evoking I, Reduced In/Evoking I, Power In/Evoking I
Allows   : Extended In/Evoking I
Use Cost : Mana (55) 
Quality  : Malicious
Targets  : Items Creatures Exits Rooms 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "DISPEL MAGIC" [TARGET NAME] 
Example  : cast "dispel magic" bob
This spell can be cast on any object or creature affected by any arcane (Mage)
spell.  The level of the caster must be higher than the level of the caster of
the spell being dispelled to be successful.  Only the most recently cast spell
can be removed.

[Distant Vision (Spell_DistantVision)]{#Spell_DistantVision}

Spell    : Distant Vision
Domain   : Divination
Available: Numerous Classes(13) 
Allows   : Ranged Divining I, Reduced Divining I, Power Divining I
Allows   : Extended Divining I
Use Cost : Mana (63) 
Quality  : Circumstantial
Targets  : 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "DISTANT VISION" [PLACE NAME]
Example  : cast "distant vision" temple of mota
Allows the caster to "see" the place specified by the spell.  The 'place name'
must be contained in the short description shown of the place being divined.

[Divine Beauty (Spell_DivineBeauty)]{#Spell_DivineBeauty}

Spell    : Divine Beauty
Domain   : Illusion
Available: Illusionist(20) 
Allows   : Ranged Illusing I, Reduced Illusing I, Power Illusing I
Allows   : Extended Illusing I
Use Cost : Mana (70) 
Quality  : Always Beneficial
Targets  : Creatures 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "DIVINE BEAUTY" [RACE NAME]
Example  : cast "divine beauty" dragon
This spell causes the target to become the most perfectly beautiful and
confident-seeming incarnation of their present form.

[Divining Eye (Spell_DiviningEye)]{#Spell_DiviningEye}

Spell    : Divining Eye
Domain   : Divination
Available: Diviner(17) 
Requires : 'Prying Eye'
Allows   : Ranged Divining I, Reduced Divining I, Power Divining I
Allows   : Extended Divining I
Use Cost : Mana (67) 
Quality  : Circumstantial
Targets  : 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "DIVINING EYE" [DIVINATION SPELL NAME] [SPELL PARAMETERS]
Example  : cast "divining eye" telepathy orc
This spell requires the prior use of the spell "prying eye".  It allows the
caster to cast other divination spells through the prying eye, wherever it may
presently be.

[Dragonfire (Spell_Dragonfire)]{#Spell_Dragonfire}

Spell    : Dragonfire
Domain   : Invocation/evocation
Available: Numerous Classes(23) 
Allows   : Ranged In/Evoking I, Reduced In/Evoking I, Power In/Evoking I
Allows   : Extended In/Evoking I, Ignalist I
Use Cost : Mana (73) 
Quality  : Malicious
Targets  : Creatures 
Range    : Touch - Range 3
Commands : CAST, CA, C
Usage    : CAST DRAGONFIRE
Example  : cast dragonfire
Blasting flames burst from the mouth of the caster, scorching any and all
enemies in the same room.

[Dream (Spell_Dream)]{#Spell_Dream}

Spell    : Dream
Domain   : Illusion
Available: Numerous Classes(3) 
Allows   : Ranged Illusing I, Reduced Illusing I, Power Illusing I
Allows   : Extended Illusing I
Use Cost : Mana (53) 
Quality  : Circumstantial
Targets  : Creatures 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "DREAM" [DREAM TO GIVE TO ALL SLEEPING]
Example  : cast "dream" about flowers and blood.
This spell allows the caster to implant a dream into the mind of all sleeping
players and monsters.

[Duplicate (Spell_Duplicate)]{#Spell_Duplicate}

Spell    : Duplicate
Domain   : Alteration
Available: Alterer(25) 
Allows   : Wise Crafting I, Ranged Altering I, Reduced Altering I
Allows   : Power Altering I, Extended Altering I
Use Cost : Mana (all) 
Quality  : Circumstantial
Targets  : Items 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "DUPLICATE" [TARGET NAME]
Example  : cast "duplicate" sword
The caster causes the target item split and become two identical items which
are the same as the original.  This spell requires all the mana of the caster,
and experience based on the level, weight, and value of the item. Also, the
duplicate item will automatically be rendered disenchanted and mundane.

[Earthquake (Spell_Earthquake)]{#Spell_Earthquake}

Spell    : Earthquake
Domain   : Invocation/evocation
Available: Numerous Classes(13) 
Allows   : Ranged In/Evoking I, Reduced In/Evoking I, Power In/Evoking I
Allows   : Extended In/Evoking I
Use Cost : Mana (63) 
Quality  : Malicious
Targets  : Creatures 
Range    : Range 1 - Range 5
Commands : CAST, CA, C
Usage    : CAST EARTHQUAKE
Example  : cast earthquake
This spell causes the ground to shake and rumble under the feet of all enemies
of the caster in the same room.  All creatures affected by the earthquake loose
their footing, making them much more attractive targets.

[Elemental Storm (Spell_ElementalStorm)]{#Spell_ElementalStorm}

Spell    : Elemental Storm
Domain   : Invocation/evocation
Available: Numerous Classes(8) 
Allows   : Ranged In/Evoking I, Reduced In/Evoking I, Power In/Evoking I
Allows   : Extended In/Evoking I
Use Cost : Mana (58) 
Quality  : Malicious
Targets  : Creatures 
Range    : Touch - Range 1
Commands : CAST, CA, C
Usage    : CAST "ELEMENTAL STORM" [TARGET NAME] 
Example  : cast "elemental storm" orc
This spell causes a shower of different elemental attacks to assault the
target.  The attacks are relatively weak, but are varied and dangerous!

[Enchant Armor (Spell_EnchantArmor)]{#Spell_EnchantArmor}

Spell    : Enchant Armor
Domain   : Enchantment/charm
Available: Numerous Classes(20) 
Allows   : Wise Crafting I, Ranged Enchanting I, Reduced Enchanting I
Allows   : Power Enchanting I, Extended Enchanting I
Use Cost : Mana (all) 
Quality  : Circumstantial
Targets  : Items 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "ENCHANT ARMOR" [TARGET NAME] 
Example  : cast "enchant armor" helmet
This spell causes any pieace of armor to become permanently enchanted.
Enchanted armor gives a better level of protection for the wearer.  This spell
is very draining on the caster, however, causing the caster to lose 50
experience points.  The caster must also be at full mana to cast.

[Enchant Arrows (Spell_EnchantArrows)]{#Spell_EnchantArrows}

Spell    : Enchant Arrows
Domain   : Enchantment/charm
Available: Arcanist(3) Numerous Classes(2) 
Allows   : Wise Crafting I, Ranged Enchanting I, Reduced Enchanting I
Allows   : Power Enchanting I, Extended Enchanting I
Use Cost : Mana (all) 
Quality  : Circumstantial
Targets  : Items 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "ENCHANT ARROWS" [TARGET NAME] 
Example  : cast "enchant arrows" arrows
This spell causes a single bundle of arrows to become permanently enchanted.
Enchanted arrows will hit better and do more damage in combat.  The spell is
draining on the caster, however, causing the caster to lose 5 experience points
per casting, and requires full mana.

[Enchant Wand (Spell_EnchantWand)]{#Spell_EnchantWand}

Spell    : Enchant Wand
Domain   : Enchantment/charm
Available: Arcanist(15) 
Allows   : Wise Crafting I, Ranged Enchanting I, Reduced Enchanting I
Allows   : Power Enchanting I, Extended Enchanting I
Use Cost : Mana (all) 
Quality  : Circumstantial
Targets  : Items 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "ENCHANT WAND" [SPELL NAME] [TARGET NAME] 
Example  : cast "enchant wand" "resist cold" stick
This spell allows the caster to place any spell he or she knows onto an empty
wand. Once placed on the wand, the spell may be cast off it using the command
word. Enchanting is very draining on the caster however.  The caster will lose
some experience points for casting this spell.  Enchanting also requires that
the caster be at full mana.

[Enchant Weapon (Spell_EnchantWeapon)]{#Spell_EnchantWeapon}

Spell    : Enchant Weapon
Domain   : Enchantment/charm
Available: Numerous Classes(22) 
Allows   : Wise Crafting I, Ranged Enchanting I, Reduced Enchanting I
Allows   : Power Enchanting I, Extended Enchanting I
Use Cost : Mana (all) 
Quality  : Circumstantial
Targets  : Items 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "ENCHANT WEAPON" [TARGET NAME] 
Example  : cast "enchant weapon" sword
This spell causes any weapon to become permanently enchanted. Enchanted weapons
are easier to hit with, and do more damage. This spell is very draining on the
caster, however, causing the caster to lose 50 experience points.  The caster
must also be at full mana to cast.

[Endless Hunger (Spell_Hunger)]{#Spell_Hunger}

Spell    : Endless Hunger
Domain   : Enchantment/charm
Available: Numerous Classes(4) 
Allows   : Ranged Enchanting I, Reduced Enchanting I, Power Enchanting I
Allows   : Extended Enchanting I
Use Cost : Mana (54) 
Quality  : Malicious
Targets  : Creatures 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "ENDLESS HUNGER" [TARGET NAME] 
Example  : cast "endless hunger" orc
The target of this spell becomes extremely hungry, for the duration of the
spell. They may also suffer some of the effects of hunger during combat.

[Endless Road (Spell_EndlessRoad)]{#Spell_EndlessRoad}

Spell    : Endless Road
Domain   : Illusion
Available: Illusionist(25) 
Allows   : Ranged Illusing I, Reduced Illusing I, Power Illusing I
Allows   : Extended Illusing I
Use Cost : Mana (75) 
Quality  : Malicious
Targets  : Creatures 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "ENDLESS ROAD" [TARGET NAME]
Example  : cast "endless road" orc
This spell causes the target to become confused about which way he or she is
actually going.  Whenever the target tries to leave the room, they will find
themselves right back where they started.

[Enlarge Object (Spell_Enlarge)]{#Spell_Enlarge}

Spell    : Enlarge Object
Domain   : Alteration
Available: Numerous Classes(2) 
Allows   : Ranged Altering I, Reduced Altering I, Power Altering I
Allows   : Extended Altering I
Use Cost : Mana (52) 
Quality  : Circumstantial
Targets  : Items 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "ENLARGE OBJECT" [TARGET NAME] 
Example  : cast "enlarge object" chest
This spell causes an object to become temporarily enormous.  Large enough to be
unmovable by most creatures and players.

[Enlightenment (Spell_Enlightenment)]{#Spell_Enlightenment}

Spell    : Enlightenment
Domain   : Transmutation
Available: Numerous Classes(12) 
Allows   : Ranged Transmuting I, Reduced Transmuting I, Power Transmuting I
Allows   : Extended Transmuting I
Use Cost : Mana (62) 
Quality  : Always Beneficial
Targets  : Creatures 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "ENLIGHTENMENT" [TARGET NAME]
Example  : cast "enlightenment" bob
This spell grants the target increased intelligence. 

[Ensnare (Spell_Ensnare)]{#Spell_Ensnare}

Spell    : Ensnare
Domain   : Alteration
Available: Numerous Classes(15) 
Allows   : Ranged Altering I, Reduced Altering I, Power Altering I
Allows   : Extended Altering I
Use Cost : Mana (65) 
Quality  : Malicious
Targets  : Creatures 
Range    : Range 1 - Range 5
Commands : CAST, CA, C
Usage    : CAST ENSNARE
Example  : cast ensnare
This spell will cause the feet of every enemy of the caster in the same room to
become ensnared in magical energy.  The targets will be unable to fly or move
around the room until they can break free.

[Enthrall (Spell_Enthrall)]{#Spell_Enthrall}

Spell    : Enthrall
Domain   : Enchantment/charm
Available: Enchanter(19) 
Allows   : Ranged Enchanting I, Reduced Enchanting I, Power Enchanting I
Allows   : Extended Enchanting I
Use Cost : Mana (69) 
Quality  : Malicious
Targets  : Creatures 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST ENTHRALL [TARGET NAME] 
Example  : cast enthrall orc
Causes the target to view the caster as a loyal ally and friend.  The target
will follow the caster as a group member, and becomes susceptible to the
'order' command.  This spell is a vastly improved version of the charm spell,
being easier to cast on more powerful creatures.

[Erase Scroll (Spell_Erase)]{#Spell_Erase}

Spell    : Erase Scroll
Domain   : Alteration
Available: Arcanist(2) Numerous Classes(1) 
Allows   : Ranged Altering I, Reduced Altering I, Power Altering I
Allows   : Extended Altering I
Use Cost : Mana (51) 
Quality  : Circumstantial
Targets  : Items 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST ERASE [TARGET NAME] 
Example  : cast erase scroll
This spell removes the markings on any target object containing writing.  This
includes scrolls, which lose their spells after being erased with this spell. 
However, erased scrolls retain their magical energy, which might benefit any
new spells placed on the scroll with the 'scribe' spell.

[Fabricate (Spell_Fabricate)]{#Spell_Fabricate}

Spell    : Fabricate
Domain   : Alteration
Available: Alterer(23) 
Allows   : Ranged Altering I, Reduced Altering I, Power Altering I
Allows   : Extended Altering I
Use Cost : Mana (73) 
Quality  : Circumstantial
Targets  : Items 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "FABRICATE" [NEW OBJECT]
Example  : cast "fabricate" longsword
The caster causes the target item to temporarily materialize in his or her
hands. Casting this spell requires the expenditure of a little of the mages
experience to accomplish, and tends to render magical items mundane.

[Faerie Fire (Spell_FaerieFire)]{#Spell_FaerieFire}

Spell    : Faerie Fire
Domain   : Illusion
Available: Numerous Classes(5) 
Allows   : Ranged Illusing I, Reduced Illusing I, Power Illusing I
Allows   : Extended Illusing I
Use Cost : Mana (55) 
Quality  : Malicious
Targets  : Creatures 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "FAERIE FIRE" [TARGET NAME] 
Example  : cast "faerie fire" orc
This spell causes a bright purple aura to surround the target.  The target
loses any benefit to invisibility, and becomes easier to hit besides.

[Faerie Fog (Spell_FaerieFog)]{#Spell_FaerieFog}

Spell    : Faerie Fog
Domain   : Illusion
Available: Numerous Classes(8) 
Allows   : Ranged Illusing I, Reduced Illusing I, Power Illusing I
Allows   : Extended Illusing I
Use Cost : Mana (58) 
Quality  : Circumstantial
Targets  : Rooms 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "FAERIE FOG"
Example  : cast "faerie fog"
A misty purple fog fills the area around the caster.  Any invisible creatures
or items become visible to everyone else.

[Fake Armor (Spell_FakeArmor)]{#Spell_FakeArmor}

Spell    : Fake Armor
Domain   : Illusion
Available: Numerous Classes(16) 
Allows   : Ranged Illusing I, Reduced Illusing I, Power Illusing I
Allows   : Extended Illusing I
Use Cost : Mana (66) 
Quality  : Circumstantial
Targets  : Items 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "FAKE ARMOR" (PLATE/LEATHER/CHAIN) (SHIRT/.../BOOTS)
Example  : cast "fake armor" plate leggings
This spell creates a piece of armor of the material and type specified by the
caster.  The armor will appear to be perfectly normal, and even enchanted to
those with "detect magic".  In combat, the armor will appear to absorb damage
for the wearer, when in fact it will disappear as soon as it is hit.

[Fake Food (Spell_FakeFood)]{#Spell_FakeFood}

Spell    : Fake Food
Domain   : Illusion
Available: Numerous Classes(4) 
Allows   : Ranged Illusing I, Reduced Illusing I, Power Illusing I
Allows   : Extended Illusing I
Use Cost : Mana (54) 
Quality  : Circumstantial
Targets  : 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "FAKE FOOD"
Example  : cast "fake food"
This spell creates a few pieces of a random bit of food.  The food appears
completely normal, but is not nourishing.

[Fake Spring (Spell_FakeSpring)]{#Spell_FakeSpring}

Spell    : Fake Spring
Domain   : Illusion
Available: Numerous Classes(4) 
Allows   : Ranged Illusing I, Reduced Illusing I, Power Illusing I
Allows   : Extended Illusing I
Use Cost : Mana (54) 
Quality  : Circumstantial
Targets  : Items 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "FAKE SPRING"
Example  : cast "fake spring"
This spell creates an illusionary spring.  Drinking from it or attempting to
fill a waterskin will appear to work, when in fact no water is consumed or
filling.

[Fake Weapon (Spell_FakeWeapon)]{#Spell_FakeWeapon}

Spell    : Fake Weapon
Domain   : Illusion
Available: Numerous Classes(15) 
Allows   : Ranged Illusing I, Reduced Illusing I, Power Illusing I
Allows   : Extended Illusing I
Use Cost : Mana (65) 
Quality  : Circumstantial
Targets  : Items 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "FAKE WEAPON" (SWORD/MACE/STAFF/.../AXE)
Example  : cast "fake weapon" sword
This spell creates a weapon specified by the caster, which appears perfectly
normal, and will seem to do massive damage during combat, but which actually
does no damage.

[Farsight (Spell_Farsight)]{#Spell_Farsight}

Spell    : Farsight
Domain   : Divination
Available: Numerous Classes(9) 
Allows   : Ranged Divining I, Reduced Divining I, Power Divining I
Allows   : Extended Divining I
Use Cost : Mana (59) 
Quality  : Circumstantial
Targets  : 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST FARSIGHT ([DIRECTION(S)]) 
Example  : cast farsight
Example  : cast farsight east
Example  : cast farsight east west north
This spell allows the caster to see the contents of any room or area adjacent
to the caster.  It does not allow the caster to see through doors, or walls,
however.  Without an argument, this spell will give a short impression of the
places directly away from the caster.

[Fatigue (Spell_Fatigue)]{#Spell_Fatigue}

Spell    : Fatigue
Domain   : Enchantment/charm
Available: Enchanter(5) 
Allows   : Ranged Enchanting I, Reduced Enchanting I, Power Enchanting I
Allows   : Extended Enchanting I
Use Cost : Mana (55) 
Quality  : Malicious
Targets  : Creatures 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "FATIGUE" [TARGET NAME] 
Example  : cast "fatigue" orc
This spell causes the target to become fatigued.  They will do worse in combat,
and recover mana more slowly until they rest.

[Fear (Spell_Fear)]{#Spell_Fear}

Spell    : Fear
Domain   : Enchantment/charm
Available: Numerous Classes(8) 
Allows   : Ranged Enchanting I, Reduced Enchanting I, Power Enchanting I
Allows   : Extended Enchanting I
Use Cost : Mana (58) 
Quality  : Malicious
Targets  : Creatures 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST FEAR
Example  : cast fear
This spell causes all of the casters enemies to flee before him or her.

[Feather Fall (Spell_FeatherFall)]{#Spell_FeatherFall}

Spell    : Feather Fall
Domain   : Alteration
Available: Numerous Classes(3) 
Allows   : Ranged Altering I, Reduced Altering I, Power Altering I
Allows   : Extended Altering I
Use Cost : Mana (53) 
Quality  : Sometimes Beneficial
Targets  : Creatures 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "FEATHER FALL" [TARGET NAME] n
Example  : cast "feather fall"
orc
This spell causes the target to become as light as a feather.  If the target is
falling, or expects to be, this spell will prevent him or her from taking any
damage from the fall.

[Feeblemind (Spell_Feeblemind)]{#Spell_Feeblemind}

Spell    : Feeblemind
Domain   : Enchantment/charm
Available: Numerous Classes(11) 
Allows   : Ranged Enchanting I, Reduced Enchanting I, Power Enchanting I
Allows   : Extended Enchanting I
Use Cost : Mana (61) 
Quality  : Malicious
Targets  : Creatures 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST FEEBLEMIND [TARGET NAME] 
Example  : cast feeblemind evilmage
This spell causes the target to become utterly stupid.  The target is thus
unable to form words, cast spells, or remember their name.  Melee fighting
ability is unaffected, however.

[Feel The Void (Spell_FeelTheVoid)]{#Spell_FeelTheVoid}

Spell    : Feel The Void
Domain   : Illusion
Available: Illusionist(30) 
Allows   : Ranged Illusing I, Reduced Illusing I, Power Illusing I
Allows   : Extended Illusing I
Use Cost : Mana (80) 
Quality  : Malicious
Targets  : Creatures 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "FEEL THE VOID" [TARGET NAME]
Example  : cast "feel the void" orc
This spell will convince the target that they are completely deprived of sight,
hearing, smell, touch, and taste.

[Feign Death (Spell_FeignDeath)]{#Spell_FeignDeath}

Spell    : Feign Death
Domain   : Illusion
Available: Numerous Classes(13) 
Allows   : Ranged Illusing I, Reduced Illusing I, Power Illusing I
Allows   : Extended Illusing I
Use Cost : Mana (63) 
Quality  : Sometimes Beneficial
Targets  : Creatures 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "FEIGN DEATH" [TARGET NAME] 
Example  : cast "feign death" bob
This spell causes the target to become invisible.  At the same time, a corpse
resembling the target falls where the target was standing.

[Feign Invisibility (Spell_FeignInvisibility)]{#Spell_FeignInvisibility}

Spell    : Feign Invisibility
Domain   : Illusion
Available: Illusionist(13) 
Allows   : Ranged Illusing I, Reduced Illusing I, Power Illusing I
Allows   : Extended Illusing I
Use Cost : Mana (63) 
Quality  : Sometimes Beneficial
Targets  : Creatures 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "FEIGN INVISIBILITY" [TARGET NAME]
Example  : cast "feign invisibility" bob
Casting this spell will cause the target to think that he/she is under the
effects of an improved invisibility spell.

[Find Directions (Spell_FindDirections)]{#Spell_FindDirections}

Spell    : Find Directions
Domain   : Divination
Available: Diviner(20) 
Allows   : Ranged Divining I, Reduced Divining I, Power Divining I
Allows   : Extended Divining I
Use Cost : Mana (70) 
Quality  : Circumstantial
Targets  : 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "FIND DIRECTIONS" ([AREA NAME]) 
Example  : cast "find directions" midgaard
Provided the caster is not too far away, this spell will cause travelling
directions to the given area to appear in his or her mind.  All directions will
be from the casters current location.

[Find Familiar (Spell_FindFamiliar)]{#Spell_FindFamiliar}

Spell    : Find Familiar
Domain   : Conjuration
Available: Numerous Classes(6) 
Allows   : Wise Crafting I, Ranged Conjuring I, Reduced Conjuring I
Allows   : Power Conjuring I, Extended Conjuring I
Use Cost : Mana (all) 
Quality  : Always Beneficial
Targets  : Caster only
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "FIND FAMILIAR"
Example  : cast "find familiar"
This spell will conjur up a "pet" for the caster with specific powers.  The
spell requires 100 experience and all mana to cast.  The pet which results from
the spell exists only as long as the pet is able to follow the caster. The pet
will, in addition to typical follower duties, grant stat and other bonuses
specific to the race of the pet.  The type of pet, which is random, may be: a
dog, a turtle, a cat, a bat, a rat, a snake, an owl, a rabbit, or a raven.  The
special abilities granted, respectively are: +1 str and detect hidden, +1 str
and water breathing, +1 dex and resist paralyze, +1 dex and resist blindness,
+1 con and resist disease, +1 con and resist poison, +1 wis and infravision, +1
charisma and "Awe", and +1 int and resistence to undead/negative energies.

[Fireball (Spell_Fireball)]{#Spell_Fireball}

Spell    : Fireball
Domain   : Invocation/evocation
Available: Numerous Classes(7) 
Allows   : Ranged In/Evoking I, Reduced In/Evoking I, Power In/Evoking I
Allows   : Extended In/Evoking I, Ignalist I
Use Cost : Mana (57) 
Quality  : Malicious
Targets  : Creatures 
Range    : Range 1 - Range 5
Commands : CAST, CA, C
Usage    : CAST FIREBALL [TARGET NAME] 
Example  : cast fireball orc
This spell creates a flaming ball of fire to shoot from the casters hand
towards the target.  The extreme heat hurts the target very badly.

[Flameshield (Spell_Flameshield)]{#Spell_Flameshield}

Spell    : Flameshield
Domain   : Invocation/evocation
Available: Numerous Classes(9) 
Allows   : Ranged In/Evoking I, Reduced In/Evoking I, Power In/Evoking I
Allows   : Extended In/Evoking I, Ignalist I
Use Cost : Mana (59) 
Quality  : Always Beneficial
Targets  : Creatures 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST FLAMESHIELD [TARGET NAME] 
Example  : cast flameshield bob
This spell evokes a flaming field to surround the target.  Anyone trying to
touch or engage in melee combat with the target thus becomes vulnerable to the
scorching flames.

[Flaming Arrows (Spell_FlamingArrows)]{#Spell_FlamingArrows}

Spell    : Flaming Arrows
Domain   : Alteration
Available: Alterer(4) 
Allows   : Ranged Altering I, Reduced Altering I, Power Altering I
Allows   : Extended Altering I
Use Cost : Mana (54) 
Quality  : Circumstantial
Targets  : Items 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "FLAMING ARROWS" [TARGET ARROWS]
Example  : cast "flaming arrows" arrows
Causes the targeted arrows to turn into pointed shafts of burning hot coal that
do extra burning damage on hit.

[Flaming Ensnarement (Spell_FlamingEnsnarement)]{#Spell_FlamingEnsnarement}

Spell    : Flaming Ensnarement
Domain   : Conjuration
Available: Conjurer(25) 
Allows   : Ranged Conjuring I, Reduced Conjuring I, Power Conjuring I
Allows   : Extended Conjuring I, Ignalist I
Use Cost : Mana (75) 
Quality  : Malicious
Targets  : Creatures 
Range    : Range 1 - Range 5
Commands : CAST, CA, C
Usage    : CAST "FLAMING ENSNAREMENT"
Example  : cast flaming ensnarement
This spell will cause the feet of every enemy of the caster in the same room to
become ensnared in flaming tentacles errupting from the ground.  The targets
will be unable to fly or move around the room until they can break free.  They
will also take fire damage every round until they break free or the spell
expires. 

[Flaming Sword (Spell_FlamingSword)]{#Spell_FlamingSword}

Spell    : Flaming Sword
Domain   : Conjuration
Available: Conjurer(15) 
Allows   : Ranged Conjuring I, Reduced Conjuring I, Power Conjuring I
Allows   : Extended Conjuring I
Use Cost : Mana (65) 
Quality  : Sometimes Beneficial
Targets  : Caster only
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "FLAMING_SWORD" [TARGET NAME] 
Example  : cast "flaming sword" sword
This spell conjures a sword enveloping flame to surround the target sword. The
flame will allow the weapon to do extra flaming damage whenever it hits a
target.  However, the flames are so hot that the sword will be consumed when
the spell completes. 

[Flesh Stone (Spell_FleshStone)]{#Spell_FleshStone}

Spell    : Flesh Stone
Domain   : Transmutation
Available: Numerous Classes(19) 
Allows   : Ranged Transmuting I, Reduced Transmuting I, Power Transmuting I
Allows   : Extended Transmuting I
Use Cost : Mana (69) 
Quality  : Malicious
Targets  : Creatures 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "FLESH STONE" [TARGET NAME] 
Example  : cast "flesh stone" orc
This spell turns the target into a great stone statue.

[Floating Disc (Spell_FloatingDisc)]{#Spell_FloatingDisc}

Spell    : Floating Disc
Domain   : Invocation/evocation
Available: Numerous Classes(3) 
Allows   : Ranged In/Evoking I, Reduced In/Evoking I, Power In/Evoking I
Allows   : Extended In/Evoking I
Use Cost : Mana (53) 
Quality  : Circumstantial
Targets  : Items 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "FLOATING DISC" [TARGET NAME] 
Example  : cast "floating disc" chest
The target of this spell is any object which the caster does not wish to carry
around.  The target object begins to float alongside the caster.

[Fly (Spell_Fly)]{#Spell_Fly}

Spell    : Fly
Domain   : Transmutation
Available: Numerous Classes(12) 
Allows   : Ranged Transmuting I, Reduced Transmuting I, Power Transmuting I
Allows   : Extended Transmuting I
Use Cost : Mana (62) 
Quality  : Always Beneficial
Targets  : Items Creatures 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST FLY [TARGET NAME] 
Example  : cast fly bob
This spell causes the target`s feet to leave the ground.  The target may then
fly up into the air, or float just off the ground, unable to be tripped.

[Fools Gold (Spell_FoolsGold)]{#Spell_FoolsGold}

Spell    : Fools Gold
Domain   : Illusion
Available: Numerous Classes(17) 
Allows   : Ranged Illusing I, Reduced Illusing I, Power Illusing I
Allows   : Extended Illusing I
Use Cost : Mana (67) 
Quality  : Circumstantial
Targets  : Items 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "FOOLS GOLD" [AMOUNT OF GOLD]
Example  : cast "fools gold" 1000
This spell creates a pile of gold in the amount specified.  Although the savvy
shopkeepers will not be fooled, other players very well might be.  The pile
cannot be divided, but will appear to be regular gold.  When picked up,
however, the gold will not be added to the players total.  The caster, of
course, is never fooled by this spell.

[Forceful Hand (Spell_ForcefulHand)]{#Spell_ForcefulHand}

Spell    : Forceful Hand
Domain   : Invocation/evocation
Available: Evoker(7) 
Allows   : Ranged In/Evoking I, Reduced In/Evoking I, Power In/Evoking I
Allows   : Extended In/Evoking I
Use Cost : Mana (57) 
Quality  : Always Beneficial
Targets  : Creatures 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "FORCEFUL HAND"
Example  : cast "forceful hand"
During combat, this spell creates a floating hand that pushes back the casters
target enemy and holds them back for a short time.

[Forecast Weather (Spell_PredictWeather)]{#Spell_PredictWeather}

Spell    : Forecast Weather
Domain   : Divination
Available: Numerous Classes(16) 
Allows   : Ranged Divining I, Reduced Divining I, Power Divining I
Allows   : Extended Divining I
Use Cost : Mana (66) 
Quality  : Sometimes Beneficial
Targets  : Caster only
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "FORECAST WEATHER"
Example  : cast "forecast weather"
For the duration of the spell, the caster is able to accurately predict the
next weather conditions for a given area, so long as the caster is outside.

[Forget (Spell_Forget)]{#Spell_Forget}

Spell    : Forget
Domain   : Enchantment/charm
Available: Numerous Classes(19) 
Allows   : Ranged Enchanting I, Reduced Enchanting I, Power Enchanting I
Allows   : Extended Enchanting I
Use Cost : Mana (69) 
Quality  : Malicious
Targets  : Creatures 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST FORGET [TARGET NAME] 
Example  : cast forget orc
Causes the target to spontaneously forget abilities, spells, songs, or prayers
for the duration of the spell.

[Forked Lightning (Spell_ForkedLightning)]{#Spell_ForkedLightning}

Spell    : Forked Lightning
Domain   : Invocation/evocation
Available: Evoker(17) 
Allows   : Ranged In/Evoking I, Reduced In/Evoking I, Power In/Evoking I
Allows   : Extended In/Evoking I, Airelist I
Use Cost : Mana (67) 
Quality  : Malicious
Targets  : Creatures 
Range    : Touch - Range 2
Commands : CAST, CA, C
Usage    : CAST "FORKED LIGHTNING"
Example  : cast "forked lightning"
This spell causes a huge, branching arch of electricity to strike all enemies
in the same room as the caster.

[Frailty (Spell_Frailty)]{#Spell_Frailty}

Spell    : Frailty
Domain   : Enchantment/charm
Available: Numerous Classes(24) 
Allows   : Ranged Enchanting I, Reduced Enchanting I, Power Enchanting I
Allows   : Extended Enchanting I
Use Cost : Mana (74) 
Quality  : Malicious
Targets  : Creatures 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST FRAILTY [TARGET NAME] 
Example  : cast frailty orc
Causes the target take double damage from all physical sources, for the
duration of the spell.

[Free Movement (Spell_FreeMovement)]{#Spell_FreeMovement}

Spell    : Free Movement
Domain   : Abjuration
Available: Numerous Classes(16) 
Allows   : Ranged Abjuring I, Reduced Abjuring I, Power Abjuring I
Allows   : Extended Abjuring I
Use Cost : Mana (66) 
Quality  : Always Beneficial
Targets  : Creatures 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "FREE MOVEMENT" [TARGET NAME] 
Example  : cast "free movement" bob
This spell allows the target to become immune to spells which would hold or
prevent movement.

[Frenzy (Spell_Frenzy)]{#Spell_Frenzy}

Spell    : Frenzy
Domain   : Enchantment/charm
Available: Numerous Classes(13) 
Allows   : Ranged Enchanting I, Reduced Enchanting I, Power Enchanting I
Allows   : Extended Enchanting I
Use Cost : Mana (63) 
Quality  : Always Beneficial
Targets  : Creatures 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST FRENZY [TARGET NAME] 
Example  : cast frenzy bob
This spell causes the target to enter a state of blind combative frenzy.  Thus
enchanted, the target gains temporary hit points, hits more often and does more
damage in combat, but also becomes easier to hit.

[Friends (Spell_Friends)]{#Spell_Friends}

Spell    : Friends
Domain   : Alteration
Available: Numerous Classes(4) 
Allows   : Ranged Altering I, Reduced Altering I, Power Altering I
Allows   : Extended Altering I
Use Cost : Mana (54) 
Quality  : Sometimes Beneficial
Targets  : Caster only
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST FRIENDS [TARGET NAME] 
Example  : cast friends bob
The target of this spell will seem more charismatic and attractive, even to
shopkeepers.

[Frost (Spell_Frost)]{#Spell_Frost}

Spell    : Frost
Domain   : Invocation/evocation
Available: Numerous Classes(4) 
Allows   : Ranged In/Evoking I, Reduced In/Evoking I, Power In/Evoking I
Allows   : Extended In/Evoking I, Aqualist I
Use Cost : Mana (54) 
Quality  : Malicious
Targets  : Creatures 
Range    : Touch - Range 2
Commands : CAST, CA, C
Usage    : CAST FROST [TARGET NAME] 
Example  : cast frost orc
This spell causes a burning blast of frost to assault the target.

[Future Death (Spell_FutureDeath)]{#Spell_FutureDeath}

Spell    : Future Death
Domain   : Divination
Available: Diviner(30) 
Allows   : Ranged Divining I, Reduced Divining I, Power Divining I
Allows   : Extended Divining I
Use Cost : Mana (80) 
Quality  : Malicious
Targets  : Creatures 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "FUTURE DEATH" [TARGET]
Example  : cast "future death" orc
The caster causes the target to see the manner in which he or she will die at
some point in the future.  The vision is so vivid and real, that the target
actually dies!

[Gate (Spell_Gate)]{#Spell_Gate}

Spell    : Gate
Domain   : Conjuration
Available: Numerous Classes(13) 
Allows   : Ranged Conjuring I, Reduced Conjuring I, Power Conjuring I
Allows   : Extended Conjuring I
Use Cost : Mana (536870912) 
Quality  : Circumstantial
Targets  : 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST GATE [MOB NAME] 
Example  : cast gate dracolich
This spell requires the name of some creature in the world.  Their energy is
then harmlessly used to create a gate between themselves and the caster and the
casters group, who are then transported through the gate to the target.

[Geas (Spell_Geas)]{#Spell_Geas}

Spell    : Geas
Domain   : Enchantment/charm
Available: Numerous Classes(25) 
Allows   : Ranged Enchanting I, Reduced Enchanting I, Power Enchanting I
Allows   : Extended Enchanting I
Use Cost : Mana (75) 
Quality  : Sometimes Beneficial
Targets  : Creatures 
Range    : Touch - Range 5
Commands : CAST, CA, C
Usage    : CAST "GEAS" [TARGET NAME] [INSTRUCTIONS...]
Example  : cast "geas" orc kill bob
Example  : cast "geas" orc bring the great longsword
Example  : cast "geas" orc find my keys
This spell puts a geas on the target, making them wander the world with the
single minded purpose of completing the quest given to them by the caster, or
at least for a few mud-days.

[Ghost Sound (Spell_GhostSound)]{#Spell_GhostSound}

Spell    : Ghost Sound
Domain   : Illusion
Available: Numerous Classes(7) 
Allows   : Ranged Illusing I, Reduced Illusing I, Power Illusing I
Allows   : Extended Illusing I
Use Cost : Mana (57) 
Quality  : Malicious
Targets  : Rooms 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "GHOST SOUND"
Example  : cast "ghost sound" 
This spell causes all who enter the room where this spell is cast to hear
strange noises, some of which may be alarming.

[Giant Strength (Spell_GiantStrength)]{#Spell_GiantStrength}

Spell    : Giant Strength
Domain   : Transmutation
Available: Numerous Classes(13) 
Allows   : Ranged Transmuting I, Reduced Transmuting I, Power Transmuting I
Allows   : Extended Transmuting I
Use Cost : Mana (63) 
Quality  : Always Beneficial
Targets  : Creatures 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "GIANT STRENGTH" [TARGET NAME] 
Example  : cast "giant strength" bob
Causes the target`s muscles to become HUGE.  How strong the target becomes
depends on his or her class.

[Globe (Spell_MinorGlobe)]{#Spell_MinorGlobe}

Spell    : Globe
Domain   : Abjuration
Available: Numerous Classes(12) 
Allows   : Ranged Abjuring I, Reduced Abjuring I, Power Abjuring I
Allows   : Extended Abjuring I
Use Cost : Mana (62) 
Quality  : Always Beneficial
Targets  : Creatures 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "GLOBE" [TARGET NAME] 
Example  : cast "globe" bob
This spell allows the target to become immune to spell and prayers below level
8.  

[Grace Of The Cat (Spell_GraceOfTheCat)]{#Spell_GraceOfTheCat}

Spell    : Grace Of The Cat
Domain   : Transmutation
Available: Numerous Classes(6) 
Allows   : Ranged Transmuting I, Reduced Transmuting I, Power Transmuting I
Allows   : Extended Transmuting I
Use Cost : Mana (56) 
Quality  : Always Beneficial
Targets  : Creatures 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "GRACE OF THE CAT" [TARGET NAME] 
Example  : cast "grace" bob
Causes the target`s reflexes to improve tremendously.  How graceful the target
becomes depends on his or her class.

[Gravity Slam (Spell_GravitySlam)]{#Spell_GravitySlam}

Spell    : Gravity Slam
Domain   : Alteration
Available: Alterer(22) 
Allows   : Ranged Altering I, Reduced Altering I, Power Altering I
Allows   : Extended Altering I
Use Cost : Mana (72) 
Quality  : Malicious
Targets  : Creatures 
Range    : Touch - Range 5
Commands : CAST, CA, C
Usage    : CAST "GRAVITY SLAM" [TARGET NAME]
Example  : cast "gravity slam" orc
The caster causes the target to drift upwards momentarily, and then to slam
back to the ground.  This does horrible damage to the target, and even more so
to creatures already flying.

[Grease (Spell_Grease)]{#Spell_Grease}

Spell    : Grease
Domain   : Conjuration
Available: Numerous Classes(3) 
Allows   : Ranged Conjuring I, Reduced Conjuring I, Power Conjuring I
Allows   : Extended Conjuring I
Use Cost : Mana (53) 
Quality  : Malicious
Targets  : Creatures 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST GREASE [TARGET NAME] 
Example  : cast grease orc
Creates a puddle of slippery grease on and beneath the target.  The target may
fumble their weapon, fall to the floor, or both.

[Greater Globe (Spell_MajorGlobe)]{#Spell_MajorGlobe}

Spell    : Greater Globe
Domain   : Abjuration
Available: Numerous Classes(22) 
Allows   : Ranged Abjuring I, Reduced Abjuring I, Power Abjuring I
Allows   : Extended Abjuring I
Use Cost : Mana (72) 
Quality  : Always Beneficial
Targets  : Creatures 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "GREATER GLOBE" [TARGET NAME] 
Example  : cast "globe" bob
This spell allows the target to become immune to spell and prayers of level 15
and below.

[Greater Invisibility (Spell_GreaterInvisibility)]{#Spell_GreaterInvisibility}

Spell    : Greater Invisibility
Domain   : Illusion
Available: Illusionist(22) 
Allows   : Ranged Illusing I, Reduced Illusing I, Power Illusing I
Allows   : Extended Illusing I
Use Cost : Mana (72) 
Quality  : Always Beneficial
Targets  : Items Creatures 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "GREATER INVISIBILITY" [RACE NAME]
Example  : cast "greater invisibility" dragon
Example  : cast "greater invisibility" sword
This spell allows the caster to make creatures and items invisible.  Lasts
slightly longer than Improved Invisibility, and Invisibility, and does not
dispel during combat.  Use the VISIBLE command to revoke this spell from
yourself.

[Group Status (Spell_GroupStatus)]{#Spell_GroupStatus}

Spell    : Group Status
Domain   : Divination
Available: Diviner(4) 
Allows   : Ranged Divining I, Reduced Divining I, Power Divining I
Allows   : Extended Divining I
Use Cost : Mana (54) 
Quality  : Circumstantial
Targets  : Creatures 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "GROUP STATUS"
Example  : cast "group status"
For the duration of this spell, the caster is aware of changes in the status of
his or her group members, including low hit points, death, and any malicious
spell or other effects.

[Grow (Spell_Grow)]{#Spell_Grow}

Spell    : Grow
Domain   : Transmutation
Available: Transmuter(15) 
Allows   : Ranged Transmuting I, Reduced Transmuting I, Power Transmuting I
Allows   : Extended Transmuting I
Use Cost : Mana (65) 
Quality  : Sometimes Beneficial
Targets  : Creatures 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "GROW" [TARGET NAME] 
Example  : cast "grow" bob
This spell causes the target to grow to an enormous size!  This has the effect
of making them stronger, but also less dextrous.

[Gust of Wind (Spell_GustOfWind)]{#Spell_GustOfWind}

Spell    : Gust of Wind
Domain   : Invocation/evocation
Available: Numerous Classes(10) 
Allows   : Ranged In/Evoking I, Reduced In/Evoking I, Power In/Evoking I
Allows   : Extended In/Evoking I
Use Cost : Mana (60) 
Quality  : Malicious
Targets  : Creatures 
Range    : Touch - Range 4
Commands : CAST, CA, C
Usage    : CAST GUST OF WIND 
Example  : cast "gust of wind"
Causes a powerful thrust of wind to blow against the casters enemies, which has
the effect of moving them one advancement away from the caster and the casters
allies.

[Haste (Spell_Haste)]{#Spell_Haste}

Spell    : Haste
Domain   : Alteration
Available: Numerous Classes(12) 
Allows   : Ranged Altering I, Reduced Altering I, Power Altering I
Allows   : Extended Altering I
Use Cost : Mana (62) 
Quality  : Always Beneficial
Targets  : Creatures 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST HASTE [TARGET NAME] 
Example  : cast haste bob
This spell makes the target move more quickly, giving the target at least one
extra action or attack.

[Hear Thoughts (Spell_HearThoughts)]{#Spell_HearThoughts}

Spell    : Hear Thoughts
Domain   : Divination
Available: Diviner(14) 
Requires : 'Telepathy'
Allows   : Ranged Divining I, Reduced Divining I, Power Divining I
Allows   : Extended Divining I
Use Cost : Mana (64) 
Quality  : Circumstantial
Targets  : Creatures 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "HEAR THOUGHTS"
Example  : cast "hear thoughts"
This spell allow the caster to hear some of the thoughts of the nearest several
creatures in the rooms surrounding the caster.  The number of creatures heard
expands with expertise.  The thoughts heard will usually be related to the
behaviors and actions of the creatures. This spell does not work on boring
creatures, but does work on behaving animals.  It can only reveal the true
name, class, and race of players.

[Heat Metal (Spell_HeatMetal)]{#Spell_HeatMetal}

Spell    : Heat Metal
Domain   : Alteration
Available: Numerous Classes(11) 
Allows   : Ranged Altering I, Reduced Altering I, Power Altering I
Allows   : Extended Altering I
Use Cost : Mana (61) 
Quality  : Malicious
Targets  : Items Creatures 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "HEAT METAL" [TARGET NAME] 
Example  : cast "heat metal" orc
Any and all metal objects being held or worn by the target become extremely
hot. It then becomes very likely that these objects will be removed and dropped
by the target.

[Helping Hand (Spell_HelpingHand)]{#Spell_HelpingHand}

Spell    : Helping Hand
Domain   : Invocation/evocation
Available: Evoker(3) 
Allows   : Ranged In/Evoking I, Reduced In/Evoking I, Power In/Evoking I
Allows   : Extended In/Evoking I
Use Cost : Mana (53) 
Quality  : Circumstantial
Targets  : 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "HELPING HAND" [TARGET NAME] 
Example  : cast "helping hand" bob
This spell sends a floating hand to the target, who will attempt to lead the
target to the caster by gesturing.  If the target refuses to follow, the hand
will eventually give up.

[Hold (Spell_Hold)]{#Spell_Hold}

Spell    : Hold
Domain   : Enchantment/charm
Available: Numerous Classes(15) 
Allows   : Ranged Enchanting I, Reduced Enchanting I, Power Enchanting I
Allows   : Extended Enchanting I
Use Cost : Mana (65) 
Quality  : Malicious
Targets  : Creatures 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST HOLD [TARGET NAME] 
Example  : cast hold orc
This spell makes the target immobile, and unable to fight or perform any
physical actions.

[Hungerless (Spell_Hungerless)]{#Spell_Hungerless}

Spell    : Hungerless
Domain   : Transmutation
Available: Numerous Classes(22) 
Allows   : Ranged Transmuting I, Reduced Transmuting I, Power Transmuting I
Allows   : Extended Transmuting I
Use Cost : Mana (72) 
Quality  : Always Beneficial
Targets  : Creatures 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST HUNGERLESS [TARGET NAME] 
Example  : cast hungerless bob
The caster causes the target to lose all feeling of hunger for the duration of
the spell.

[Ice Lance (Spell_IceLance)]{#Spell_IceLance}

Spell    : Ice Lance
Domain   : Invocation/evocation
Available: Evoker(13) 
Allows   : Ranged In/Evoking I, Reduced In/Evoking I, Power In/Evoking I
Allows   : Extended In/Evoking I, Aqualist I
Use Cost : Mana (63) 
Quality  : Malicious
Targets  : Creatures 
Range    : Range 1 - Range 5
Commands : CAST, CA, C
Usage    : CAST "ICE LANCE" [TARGET NAME]
Example  : cast "ice lance" orc
From a ranged position, this spell will cause a long shard of ice to fire
unerringly to the target, piercing them for terrible damage.

[Ice Sheet (Spell_IceSheet)]{#Spell_IceSheet}

Spell    : Ice Sheet
Domain   : Conjuration
Available: Numerous Classes(9) 
Allows   : Ranged Conjuring I, Reduced Conjuring I, Power Conjuring I
Allows   : Extended Conjuring I
Use Cost : Mana (59) 
Quality  : Malicious
Targets  : Rooms 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "ICE SHEET"
Example  : cast "ice sheet"
This spell causes the ground (or the water if on a lake or ocean) to turn into
a sheet of ice.  Everyone in the room may slip and fall without sufficient
dexterity.  If this spell is cast underwater, everyone is instantly frozen
solid for the duration of the spell.

[Ice Storm (Spell_IceStorm)]{#Spell_IceStorm}

Spell    : Ice Storm
Domain   : Invocation/evocation
Available: Evoker(21) 
Allows   : Ranged In/Evoking I, Reduced In/Evoking I, Power In/Evoking I
Allows   : Extended In/Evoking I, Aqualist I
Use Cost : Mana (71) 
Quality  : Malicious
Targets  : Creatures 
Range    : Range 1 - Range 5
Commands : CAST, CA, C
Usage    : CAST ICE STORM
Example  : cast "ice storm"
Causes a ferocious ice storm to beat down on all of the enemies of the caster.

[Identify Object (Spell_IdentifyObject)]{#Spell_IdentifyObject}

Spell    : Identify Object
Domain   : Divination
Available: Numerous Classes(8) 
Allows   : Ranged Divining I, Reduced Divining I, Power Divining I
Allows   : Extended Divining I
Use Cost : Mana (58) 
Quality  : Circumstantial
Targets  : Items 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "IDENTIFY OBJECT" [TARGET NAME] 
Example  : cast "identify object" sword
This spell allows the caster to determine the secret identity and/or powers of
an object.

[Ignite (Spell_Ignite)]{#Spell_Ignite}

Spell    : Ignite
Domain   : Invocation/evocation
Available: Evoker(15) 
Allows   : Ranged In/Evoking I, Reduced In/Evoking I, Power In/Evoking I
Allows   : Extended In/Evoking I
Use Cost : Mana (65) 
Quality  : Malicious
Targets  : Items Creatures 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST IGNITE [TARGET NAME] 
Example  : cast ignite evilmage
Example  : cast ignite wood
This spell causes a target item to ignite (if it's possible), or all the items
in the target`s inventory to ignite (if possible).  Metals, Stone, and other
materials will not burn.

[Illusory Disease (Spell_IllusoryDisease)]{#Spell_IllusoryDisease}

Spell    : Illusory Disease
Domain   : Illusion
Available: Illusionist(17) 
Allows   : Ranged Illusing I, Reduced Illusing I, Power Illusing I
Allows   : Extended Illusing I
Use Cost : Mana (67) 
Quality  : Malicious
Targets  : Creatures 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "ILLUSORY DISEASE" [TARGET NAME]
Example  : cast "illusory disease" orc
This spell causes the target to feel and believe they are horribly diseased.
Aside from unnecessary coughing and sneezing, it will make them feel and act
much weaker in combat.

[Illusory Wall (Spell_IllusoryWall)]{#Spell_IllusoryWall}

Spell    : Illusory Wall
Domain   : Illusion
Available: Numerous Classes(6) 
Allows   : Ranged Illusing I, Reduced Illusing I, Power Illusing I
Allows   : Extended Illusing I
Use Cost : Mana (56) 
Quality  : Circumstantial
Targets  : Exits 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "ILLUSORY WALL" [DIRECTION]
Example  : cast "illusory wall" e
This spell creates an illusionary barrier in the specifed direction.  The exit
will still be visible with "detect invisible", however.

[Immunity (Spell_Immunity)]{#Spell_Immunity}

Spell    : Immunity
Domain   : Abjuration
Available: Numerous Classes(21) 
Allows   : Ranged Abjuring I, Reduced Abjuring I, Power Abjuring I
Allows   : Extended Abjuring I
Use Cost : Mana (71) 
Quality  : Always Beneficial
Targets  : Creatures 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "IMMUNITY" [TARGET NAME]
Example  : cast "IMMUNITY" bob
This target of this spell becomes completely immune to one of the elementals,
including fire, electricity, air, gas, acid, or cold, chosen at random when the
spell is cast.

[Improved Invisibility (Spell_ImprovedInvisibility)]{#Spell_ImprovedInvisibility}

Spell    : Improved Invisibility
Domain   : Illusion
Available: Numerous Classes(19) 
Allows   : Ranged Illusing I, Reduced Illusing I, Power Illusing I
Allows   : Extended Illusing I
Use Cost : Mana (69) 
Quality  : Always Beneficial
Targets  : Creatures 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "IMPROVED INVISIBILITY" [TARGET NAME] 
Example  : cast "improved invisibility" bob
This spell causes the target to become invisible.  Unlike the normal
"Invisibility" spell, those affected by this spell remain invisible even during
combat. Use the VISIBLE command to revoke this spell from yourself.

[Improved Polymorph (Spell_ImprovedPolymorph)]{#Spell_ImprovedPolymorph}

Spell    : Improved Polymorph
Domain   : Transmutation
Available: Numerous Classes(20) 
Allows   : Ranged Transmuting I, Reduced Transmuting I, Power Transmuting I
Allows   : Extended Transmuting I
Use Cost : Mana (70) 
Quality  : Sometimes Beneficial
Targets  : Creatures 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST IMPROVED POLYMORPH [TARGET NAME] [NEW RACE]
Example  : cast "improved polymorph" Zara lizard
This spell changes the race of the target into the race specified, for the
duration of the spell.  The difficulty in succeeding will also depend on how
strong or weak the new race is, which means that if a race is much more
powerful, or much weaker than the target`s current race, the spell has a
smaller chance of succeeding.

[Increase Gravity (Spell_IncreaseGravity)]{#Spell_IncreaseGravity}

[Infravision (Spell_Infravision)]{#Spell_Infravision}

Spell    : Infravision
Domain   : Divination
Available: Numerous Classes(2) 
Allows   : Ranged Divining I, Reduced Divining I, Power Divining I
Allows   : Extended Divining I
Use Cost : Mana (52) 
Quality  : Sometimes Beneficial
Targets  : Caster only
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST INFRAVISION [TARGET NAME] 
Example  : cast infravision bob
The target gains the ability to see heat sources in the dark.

[Insatiable Thirst (Spell_InsatiableThirst)]{#Spell_InsatiableThirst}

Spell    : Insatiable Thirst
Domain   : Enchantment/charm
Available: Enchanter(1) 
Allows   : Ranged Enchanting I, Reduced Enchanting I, Power Enchanting I
Allows   : Extended Enchanting I
Use Cost : Mana (51) 
Quality  : Malicious
Targets  : Creatures 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "INSATIABLE THIRST" [TARGET NAME] 
Example  : cast "insatiable thirst" orc
The target of this spell becomes extremely thirsty, for the duration of the
spell. They may also suffer some of the effects of dehydration during combat.

[Insect Plague (Spell_InsectPlague)]{#Spell_InsectPlague}

Spell    : Insect Plague
Domain   : Conjuration
Available: Conjurer(7) 
Allows   : Ranged Conjuring I, Reduced Conjuring I, Power Conjuring I
Allows   : Extended Conjuring I
Use Cost : Mana (57) 
Quality  : Malicious
Targets  : Rooms 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "INSECT PLAGUE" 
Example  : cast "insect plague"
The caster conjures up a large swam of insects to act as a plague upon the
land. Aside from occasionally stinking a random inhabitant in the room, the
swarm will eat out any vegetative resources in the room, destroy any farming
crops, and render useless any foraging attempts.

[Invisibility (Spell_Invisibility)]{#Spell_Invisibility}

Spell    : Invisibility
Domain   : Illusion
Available: Numerous Classes(7) 
Allows   : Ranged Illusing I, Reduced Illusing I, Power Illusing I
Allows   : Extended Illusing I
Use Cost : Mana (57) 
Quality  : Always Beneficial
Targets  : Creatures 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST INVISIBILITY
Example  : cast invisibility
The caster of this spell becomes invisible, and may move around undetected. 
The spell expires if the caster goes into combat, however. Use the VISIBLE
command to revoke this spell from yourself.

[Invisibility Sphere (Spell_InvisibilitySphere)]{#Spell_InvisibilitySphere}

Spell    : Invisibility Sphere
Domain   : Illusion
Available: Illusionist(11) 
Allows   : Ranged Illusing I, Reduced Illusing I, Power Illusing I
Allows   : Extended Illusing I
Use Cost : Mana (61) 
Quality  : Circumstantial
Targets  : Items Creatures 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "INVISIBILITY SPHERE"
Example  : cast "invisibility sphere"
The caster of this spell becomes the center of a large sphere of invisibility
that encompasses the entire room.  All items and mobs in the same room as the
caster become invisible, and lose that invisibility when they leave.  Use the
VISIBLE command to revoke this spell from yourself.

[Iron Grip (Spell_IronGrip)]{#Spell_IronGrip}

Spell    : Iron Grip
Domain   : Transmutation
Available: Numerous Classes(1) 
Allows   : Ranged Transmuting I, Reduced Transmuting I, Power Transmuting I
Allows   : Extended Transmuting I
Use Cost : Mana (51) 
Quality  : Always Beneficial
Targets  : Creatures 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "IRON GRIP" [TARGET NAME] 
Example  : cast "iron grip" bob
This spell turns the target`s weapon hand into iron, making them unable to let
go of their weapon for any reason.  This spell is an effective against the
fighter/thief disarm skill.

[Irritation (Spell_Irritation)]{#Spell_Irritation}

[Keen Edge (Spell_KeenEdge)]{#Spell_KeenEdge}

Spell    : Keen Edge
Domain   : Alteration
Available: Alterer(6) 
Allows   : Ranged Altering I, Reduced Altering I, Power Altering I
Allows   : Extended Altering I
Use Cost : Mana (56) 
Quality  : Circumstantial
Targets  : Items 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "KEEN EDGE" [TARGET NAME]
Example  : cast "keen edge" sword
This spell will causes the target weapon to take on a extremely keen edge, thus
enhancing its ability to both hit and do damage.

[Kinetic Bubble (Spell_KineticBubble)]{#Spell_KineticBubble}

Spell    : Kinetic Bubble
Domain   : Abjuration
Available: Abjurer(23) 
Allows   : Ranged Abjuring I, Reduced Abjuring I, Power Abjuring I
Allows   : Extended Abjuring I
Use Cost : Mana (73) 
Quality  : Always Beneficial
Targets  : Caster only
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "KINETIC BUBBLE" [TARGET NAME] 
Example  : cast "kinetic bubble" bob
This spell evokes an magical bubble around the target.  Any nearby physical
attacks against the target will reflect back some of the damage taken to the
attacker.

[Knock (Spell_Knock)]{#Spell_Knock}

Spell    : Knock
Domain   : Invocation/evocation
Available: Arcanist(18) Numerous Classes(3) 
Allows   : Ranged In/Evoking I, Reduced In/Evoking I, Power In/Evoking I
Allows   : Extended In/Evoking I
Use Cost : Mana (53) 
Quality  : Circumstantial
Targets  : Items Exits 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST KNOCK [DIRECTION] 
Example  : cast knock door
Example  : cast knock east
This spell may be cast on any locked object, such as a door, chest, or other
lidded container.  If effective, the locked object becomes unlocked and open.  

[Know Alignment (Spell_KnowAlignment)]{#Spell_KnowAlignment}

Spell    : Know Alignment
Domain   : Divination
Available: Numerous Classes(3) 
Allows   : Ranged Divining I, Reduced Divining I, Power Divining I
Allows   : Extended Divining I
Use Cost : Mana (53) 
Quality  : Circumstantial
Targets  : Creatures 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "KNOW ALIGNMENT" [TARGET NAME] 
Example  : cast "know alignment" orc
This spell gives the caster a sense of the target`s alignment.

[Know Bliss (Spell_KnowBliss)]{#Spell_KnowBliss}

Spell    : Know Bliss
Domain   : Enchantment/charm
Available: Diviner(22) 
Allows   : Ranged Enchanting I, Reduced Enchanting I, Power Enchanting I
Allows   : Extended Enchanting I
Use Cost : Mana (72) 
Quality  : Malicious
Targets  : Creatures 
Range    : Touch - Range 5
Commands : CAST, CA, C
Usage    : CAST "KNOW BLISS" [TARGET NAME] 
Example  : cast "know bliss" orc
This spell causes the target to recall a pleasant memory with amazing clarity. 
The memory causes the target to relive the memory in a dreamlike state, causing
them to wander aimlessly, and lose all desire for aggressive action.  Taking
damage will cancel the spell, however.

[Know Fate (Spell_KnowFate)]{#Spell_KnowFate}

Spell    : Know Fate
Domain   : Divination
Available: Diviner(16) 
Allows   : Ranged Divining I, Reduced Divining I, Power Divining I
Allows   : Extended Divining I
Use Cost : Mana (66) 
Quality  : Circumstantial
Targets  : Creatures 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "KNOW FATE" [TARGET NAME] ([ALIAS])
Example  : cast "know fate" orc mycombatcommands
This spell gives the caster a very blurry vision of a possible future of what
would happen were the caster alone, and the target alone to engage in combat. 
The caster can optionally specify an alias listing the string of skills and
other commands to be repeatedly executed during combat.

[Know Origin (Spell_KnowOrigin)]{#Spell_KnowOrigin}

Spell    : Know Origin
Domain   : Divination
Available: Diviner(15) 
Allows   : Ranged Divining I, Reduced Divining I, Power Divining I
Allows   : Extended Divining I
Use Cost : Mana (65) 
Quality  : Circumstantial
Targets  : Items Creatures 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "KNOW ORIGIN" [TARGET NAME] 
Example  : cast "know origin" sword
Example  : cast "know origin" monster
This spell gives the caster a sense of an item or monsters origination.

[Know Pain (Spell_KnowPain)]{#Spell_KnowPain}

Spell    : Know Pain
Domain   : Divination
Available: Diviner(21) 
Allows   : Ranged Divining I, Reduced Divining I, Power Divining I
Allows   : Extended Divining I
Use Cost : Mana (71) 
Quality  : Malicious
Targets  : Creatures 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "KNOW PAIN" [TARGET NAME] 
Example  : cast "know pain" orc
This spell causes the target to recall a painful memory with amazing
ferociousness.  The memory causes actual damage to the target.

[Know Value (Spell_KnowValue)]{#Spell_KnowValue}

Spell    : Know Value
Domain   : Divination
Available: Numerous Classes(14) 
Allows   : Ranged Divining I, Reduced Divining I, Power Divining I
Allows   : Extended Divining I
Use Cost : Mana (64) 
Quality  : Circumstantial
Targets  : Items 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "KNOW VALUE" [TARGET NAME] 
Example  : cast "know value" sword
This spell gives the caster a sense of an items market value.

[Laughter (Spell_Laughter)]{#Spell_Laughter}

Spell    : Laughter
Domain   : Enchantment/charm
Available: Numerous Classes(12) 
Allows   : Ranged Enchanting I, Reduced Enchanting I, Power Enchanting I
Allows   : Extended Enchanting I
Use Cost : Mana (62) 
Quality  : Malicious
Targets  : Creatures 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST LAUGHTER [TARGET NAME] 
Example  : cast "laughter" bob
This spell causes the target to double over in extreme laughter, unable to move
or perform any other action for the duration of the spell.

[Lead Foot (Spell_LedFoot)]{#Spell_LedFoot}

Spell    : Lead Foot
Domain   : Transmutation
Available: Transmuter(17) 
Allows   : Ranged Transmuting I, Reduced Transmuting I, Power Transmuting I
Allows   : Extended Transmuting I
Use Cost : Mana (67) 
Quality  : Malicious
Targets  : Creatures 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "LEAD FOOT" [TARGET NAME] 
Example  : cast "lead foot" orc
If successful, this spell makes the target's feet so heavy, they can not be
lifted.  This means they have a lot of trouble walking.

[Levitate (Spell_Levitate)]{#Spell_Levitate}

Spell    : Levitate
Domain   : Invocation/evocation
Available: Evoker(19) 
Allows   : Ranged In/Evoking I, Reduced In/Evoking I, Power In/Evoking I
Allows   : Extended In/Evoking I
Use Cost : Mana (69) 
Quality  : Malicious
Targets  : Items Creatures 
Range    : Touch - Range 5
Commands : CAST, CA, C
Usage    : CAST LEVITATE [TARGET NAME] 
Example  : cast levitate evilmage
Example  : cast levitate wood
This spell causes a target item or mob to float a few feet up in the air.
Although this helps in falling situations, the target mob will find themselves
unable to move around, being stuck where they are in their levitated position.

[Light (Spell_Light)]{#Spell_Light}

Spell    : Light
Domain   : Invocation/evocation
Available: Numerous Classes(2) 
Allows   : Ranged In/Evoking I, Reduced In/Evoking I, Power In/Evoking I
Allows   : Extended In/Evoking I
Use Cost : Mana (52) 
Quality  : Sometimes Beneficial
Targets  : Caster only
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST LIGHT
Example  : cast light
This spell evokes a bright light above the head of the caster.  The light
follows the caster wherever he or she goes, allowing the caster to see in dark
places.

[Light Sensitivity (Spell_LightSensitivity)]{#Spell_LightSensitivity}

Spell    : Light Sensitivity
Domain   : Transmutation
Available: Transmuter(7) 
Allows   : Ranged Transmuting I, Reduced Transmuting I, Power Transmuting I
Allows   : Extended Transmuting I
Use Cost : Mana (57) 
Quality  : Malicious
Targets  : Creatures 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST LIGHT SENSITIVITY [TARGET NAME] 
Example  : cast "light sensitivity" orc
If successful, this spell makes the target extremely sensitive to the light. 
In dark areas, the target is able to see clearly, but is blinded in well lit
areas.

[Lighten Item (Spell_LightenItem)]{#Spell_LightenItem}

Spell    : Lighten Item
Domain   : Enchantment/charm
Available: Enchanter(3) 
Allows   : Ranged Enchanting I, Reduced Enchanting I, Power Enchanting I
Allows   : Extended Enchanting I
Use Cost : Mana (53) 
Quality  : Circumstantial
Targets  : Items 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "LIGHTEN ITEM" [TARGET NAME] 
Example  : cast "lighten item" chest
This spell causes an object to become temporarily light.  Light enough to be
movable by most creatures and players.

[Lightning Bolt (Spell_Lightning)]{#Spell_Lightning}

Spell    : Lightning Bolt
Domain   : Invocation/evocation
Available: Numerous Classes(8) 
Allows   : Ranged In/Evoking I, Reduced In/Evoking I, Power In/Evoking I
Allows   : Extended In/Evoking I, Airelist I
Use Cost : Mana (58) 
Quality  : Malicious
Targets  : Creatures 
Range    : Touch - Range 5
Commands : CAST, CA, C
Usage    : CAST "LIGHTNING BOLT" [TARGET NAME] 
Example  : cast "lightning bolt" orc
This spell causes an arching bolt of lightning to shoot from the caster towards
the target.  This tends to have a negative effect on the target`s health.

[Limb Rack (Spell_LimbRack)]{#Spell_LimbRack}

Spell    : Limb Rack
Domain   : Invocation/evocation
Allows   : Ranged In/Evoking I, Reduced In/Evoking I, Power In/Evoking I
Allows   : Extended In/Evoking I
Use Cost : Mana (75) 
Quality  : Malicious
Targets  : Creatures 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "LIMB RACK" [TARGET NAME]
Example  : cast "limb rack" orc
This spell causes the target`s limbs to be stretched and pulled from their
sockets.  When the limbs are removed, the target dies.

[Locate Object (Spell_LocateObject)]{#Spell_LocateObject}

Spell    : Locate Object
Domain   : Divination
Available: Charlatan(21) Numerous Classes(10) 
Allows   : Ranged Divining I, Reduced Divining I, Power Divining I
Allows   : Extended Divining I
Use Cost : Mana (60) 
Quality  : Circumstantial
Targets  : 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "LOCATE OBJECT" [OBJECT NAME] 
Example  : cast "locate" one ring
This spell gives the caster a clear sense of where a particular object may be
found in the whole world.

[Lower Resistance (Spell_LowerResists)]{#Spell_LowerResists}

Spell    : Lower Resistance
Domain   : Enchantment/charm
Available: Enchanter(23) 
Allows   : Ranged Enchanting I, Reduced Enchanting I, Power Enchanting I
Allows   : Extended Enchanting I
Use Cost : Mana (73) 
Quality  : Malicious
Targets  : Creatures 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "LOWER RESISTANCE" [TARGET NAME] 
Example  : cast "lower resistance" orc
Causes the target to instantly lose the benefits of any abjuration or
resistance spells, and to become more susceptible to spells and other affects
requireing saving throws.

[Mage Armor (Spell_MageArmor)]{#Spell_MageArmor}

Spell    : Mage Armor
Domain   : Abjuration
Available: Numerous Classes(4) 
Allows   : Ranged Abjuring I, Reduced Abjuring I, Power Abjuring I
Allows   : Extended Abjuring I
Use Cost : Mana (54) 
Quality  : Always Beneficial
Targets  : Caster only
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "MAGE ARMOR"
Example  : cast "mage armor"
This spell causes the caster to become adorned with powerful magical armor. 
This armor has no effect on spell casting.

[Mage Claws (Spell_MageClaws)]{#Spell_MageClaws}

Spell    : Mage Claws
Domain   : Transmutation
Available: Numerous Classes(16) 
Allows   : Ranged Transmuting I, Reduced Transmuting I, Power Transmuting I
Allows   : Extended Transmuting I
Use Cost : Mana (66) 
Quality  : Always Beneficial
Targets  : Caster only
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST MAGE CLAWS
Example  : cast "mage claws"
This spell causes the casters hands to turn into brutal jagged claws.  When
fighting unarmed, the mage will do mildly horrible damage with his bare hands 

[Magic Bullets (Spell_MagicBullets)]{#Spell_MagicBullets}

Spell    : Magic Bullets
Domain   : Alteration
Available: Alterer(1) 
Allows   : Ranged Altering I, Reduced Altering I, Power Altering I
Allows   : Extended Altering I
Use Cost : Mana (51) 
Quality  : Circumstantial
Targets  : Items 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "MAGIC BULLETS" [TARGET BULLETS]
Example  : cast "magic bullets" bullets
Causes the targeted bullets to become harder and heavier, doing extra bashing
damage when they strike their target.

[Magic Item (Spell_MagicItem)]{#Spell_MagicItem}

Spell    : Magic Item
Domain   : Enchantment/charm
Available: Arcanist(30) 
Allows   : Wise Crafting I, Ranged Enchanting I, Reduced Enchanting I
Allows   : Power Enchanting I, Extended Enchanting I
Use Cost : Mana (all) 
Quality  : Circumstantial
Targets  : Items 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "MAGIC ITEM" [SPELL NAME] [TARGET NAME] 
Example  : cast "magic item" "Giant Strength" sword
This spell allows magic to be permanently melded with an item.  It requires all
of the casters mana, and costs experience starting at 1100 (and going up
depending on the level of the spell).  However, when completed, the item is
permanently magical.  Armor will endow the wearer with the spell whenever the
armor is worn.  Weapons will deliver the spell as damage.  Potions and Pills
can also be created from this spell, though creating potions using Alchemy is
far less expensive.

[Magic Missile (Spell_MagicMissile)]{#Spell_MagicMissile}

Spell    : Magic Missile
Domain   : Conjuration
Available: Charlatan(12) Numerous Classes(1) 
Allows   : Ranged Conjuring I, Reduced Conjuring I, Power Conjuring I
Allows   : Extended Conjuring I
Use Cost : Mana (51) 
Quality  : Malicious
Targets  : Creatures 
Range    : Touch - Range 1
Commands : CAST, CA, C
Usage    : CAST "MAGIC MISSILE" [TARGET NAME] 
Example  : cast "magic missile" orc
This spell conjures painful flashes of magical energy, shooting them towards
the target.  The higher the level of the caster, the greater the number of
missiles generated by this spell.

[Magic Mouth (Spell_MagicMouth)]{#Spell_MagicMouth}

Spell    : Magic Mouth
Domain   : Alteration
Available: Numerous Classes(9) 
Allows   : Ranged Altering I, Reduced Altering I, Power Altering I
Allows   : Extended Altering I
Use Cost : Mana (59) 
Quality  : Circumstantial
Targets  : Items 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "MAGIC MOUTH" [TARGET] [TOUCH/HOLD/WIELD/WEAR/ENTER] [MESSAGE]
Example  : cast "magic mouth" sword wield "Let's go kill something!"
This is a complicated spell that allows an object to impart a message when
affected in a certain way.  The first argument is the target of the spell,
which is any inanimate object.  The second argument describes the circumstances
under which the object speaks, whether when touched (such as getting, getting
from, or putting into), held or wielded, worn, or whenever anyone enters the
same room. The third argument is what the object should say when the conditions
have been met.  The object will only impart the message once before the spell
expires.

[Magical Aura (Spell_MagicalAura)]{#Spell_MagicalAura}

Spell    : Magical Aura
Domain   : Illusion
Available: Numerous Classes(1) 
Allows   : Ranged Illusing I, Reduced Illusing I, Power Illusing I
Allows   : Extended Illusing I
Use Cost : Mana (51) 
Quality  : Always Beneficial
Targets  : Caster only
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "MAGICAL AURA" [TARGET NAME] 
Example  : cast "magical aura" sword
The target of this spell, whether object or creature, gains an aura of magic
about them.  This has the effect of making them appear magical to spells such
as "Detect Magic".

[Major Mana Shield (Spell_MajManaShield)]{#Spell_MajManaShield}

Spell    : Major Mana Shield
Domain   : Abjuration
Available: Abjurer(25) 
Allows   : Ranged Abjuring I, Reduced Abjuring I, Power Abjuring I
Allows   : Extended Abjuring I
Use Cost : Mana (75) 
Quality  : Always Beneficial
Targets  : Caster only
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "MAJOR MANA SHIELD"
Example  : cast "major mana shield"
This spell causes the caster to become adorned with a powerful aura of mana. 
This aura will absorb a 75% of all hit point damage as mana instead.

[Mana Burn (Spell_ManaBurn)]{#Spell_ManaBurn}

Spell    : Mana Burn
Domain   : Enchantment/charm
Available: Enchanter(7) 
Allows   : Ranged Enchanting I, Reduced Enchanting I, Power Enchanting I
Allows   : Extended Enchanting I
Use Cost : Mana (57) 
Quality  : Malicious
Targets  : Creatures 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "MANA BURN" [TARGET NAME] 
Example  : cast "mana burn" orc
The target of this spell instantly loses some of their mana, and continues to
use up mana at roughly twice the normal rate.

[Mana Shield (Spell_ManaShield)]{#Spell_ManaShield}

Spell    : Mana Shield
Domain   : Abjuration
Available: Abjurer(15) 
Allows   : Ranged Abjuring I, Reduced Abjuring I, Power Abjuring I
Allows   : Extended Abjuring I
Use Cost : Mana (65) 
Quality  : Always Beneficial
Targets  : Caster only
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "MANA SHIELD"
Example  : cast "mana shield"
This spell causes the caster to become adorned with an aura of mana.  This aura
will absorb half of all hit point damage as mana instead.

[Marker Portal (Spell_MarkerPortal)]{#Spell_MarkerPortal}

Spell    : Marker Portal
Domain   : Conjuration
Available: Conjurer(20) 
Allows   : Ranged Conjuring I, Reduced Conjuring I, Power Conjuring I
Allows   : Extended Conjuring I
Use Cost : Mana (70) 
Quality  : Circumstantial
Targets  : 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "MARKER PORTAL"
Example  : cast "marker portal"
This spell opens a swirling energy portal to the room in which the caster has
placed their marker with the "SUMMON MARKER" spell. The portal will only stay
open for a short time, and may be entered using the "ENTER" command.

[Marker Summoning (Spell_MarkerSummoning)]{#Spell_MarkerSummoning}

Spell    : Marker Summoning
Domain   : Conjuration
Available: Conjurer(17) 
Allows   : Ranged Conjuring I, Reduced Conjuring I, Power Conjuring I
Allows   : Extended Conjuring I
Use Cost : Mana (67) 
Quality  : Circumstantial
Targets  : 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "MARKER SUMMONING"
Example  : cast "marker summoning"
This spell will summon to the caster all the monsters and items in the room
where the caster has placed their marker with the "SUMMON MARKER" spell.  The
chance of success is lowered if there are too many items and/or the monsters
there are much higher level than the caster.

[Mass Disintegrate (Spell_MassDisintegrate)]{#Spell_MassDisintegrate}

Spell    : Mass Disintegrate
Domain   : Invocation/evocation
Available: Evoker(30) 
Allows   : Ranged In/Evoking I, Reduced In/Evoking I, Power In/Evoking I
Allows   : Extended In/Evoking I
Use Cost : Mana (200) 
Quality  : Malicious
Targets  : Creatures 
Range    : Touch - Range 2
Commands : CAST, CA, C
Usage    : CAST "MASS DISINTEGRATE"
Example  : cast "mass disintegrate"
If this spell is successful, the all enemies and items in the room are complete
disintegrated and destroyed.  Living creatures will die just before vanishing.

[Mass FeatherFall (Spell_MassFeatherfall)]{#Spell_MassFeatherfall}

Spell    : Mass FeatherFall
Domain   : Alteration
Available: Alterer(10) 
Allows   : Ranged Altering I, Reduced Altering I, Power Altering I
Allows   : Extended Altering I
Use Cost : Mana (60) 
Quality  : Sometimes Beneficial
Targets  : Creatures 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "MASS FEATHERFALL"
Example  : cast "mass featherfall"
This spell causes the caster, and those in the same room or group as the caster
to float gently whenever falling.

[Mass Fly (Spell_MassFly)]{#Spell_MassFly}

Spell    : Mass Fly
Domain   : Transmutation
Available: Numerous Classes(25) 
Allows   : Ranged Transmuting I, Reduced Transmuting I, Power Transmuting I
Allows   : Extended Transmuting I
Use Cost : Mana (75) 
Quality  : Always Beneficial
Targets  : Creatures 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "MASS FLY"
Example  : cast "mass fly"
This spell causes the caster, and those in the same room or group as the caster
to fly around.

[Mass Haste (Spell_MassHaste)]{#Spell_MassHaste}

Spell    : Mass Haste
Domain   : Alteration
Available: Numerous Classes(21) 
Allows   : Ranged Altering I, Reduced Altering I, Power Altering I
Allows   : Extended Altering I
Use Cost : Mana (71) 
Quality  : Always Beneficial
Targets  : Creatures 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "MASS HASTE"
Example  : cast "mass HASTE"
This spell causes the caster, and those in the same room or group as the caster
to act more quickly, gaining more attacks per round.

[Mass Hold (Spell_MassHold)]{#Spell_MassHold}

Spell    : Mass Hold
Domain   : Enchantment/charm
Available: Enchanter(24) 
Allows   : Ranged Enchanting I, Reduced Enchanting I, Power Enchanting I
Allows   : Extended Enchanting I
Use Cost : Mana (74) 
Quality  : Malicious
Targets  : Creatures 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "MASS HOLD"
Example  : cast "mass hold"
This spell will immobilize of the casters enemies, or non-group members in the
same room.

[Mass Invisibility (Spell_MassInvisibility)]{#Spell_MassInvisibility}

Spell    : Mass Invisibility
Domain   : Illusion
Available: Numerous Classes(14) 
Allows   : Ranged Illusing I, Reduced Illusing I, Power Illusing I
Allows   : Extended Illusing I
Use Cost : Mana (64) 
Quality  : Always Beneficial
Targets  : Creatures 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "MASS INVISIBILITY"
Example  : cast "mass invisibility"
This spell causes the caster, and those in the same room or group as the caster
to become invisible.  Like the "Invisibility" spell, entering combat will
cancel the spell.   Use the VISIBLE command to revoke this spell from yourself.

[Mass Sleep (Spell_MassSleep)]{#Spell_MassSleep}

Spell    : Mass Sleep
Domain   : Enchantment/charm
Available: Enchanter(13) 
Allows   : Ranged Enchanting I, Reduced Enchanting I, Power Enchanting I
Allows   : Extended Enchanting I
Use Cost : Mana (63) 
Quality  : Malicious
Targets  : Creatures 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "MASS SLEEP"
Example  : cast "mass sleep"
This spell will put all of the casters enemies, or non-group members in the
same room, to sleep.

[Mass Slow (Spell_MassSlow)]{#Spell_MassSlow}

Spell    : Mass Slow
Domain   : Alteration
Available: Alterer(19) 
Allows   : Ranged Altering I, Reduced Altering I, Power Altering I
Allows   : Extended Altering I
Use Cost : Mana (69) 
Quality  : Malicious
Targets  : Creatures 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "MASS SLOW"
Example  : cast "mass slow"
This spell will make all of the casters enemies, or non-group members in the
same room, move more slowly in combat.

[Mass Waterbreath (Spell_MassWaterbreath)]{#Spell_MassWaterbreath}

Spell    : Mass Waterbreath
Domain   : Transmutation
Available: Transmuter(9) 
Allows   : Ranged Transmuting I, Reduced Transmuting I, Power Transmuting I
Allows   : Extended Transmuting I
Use Cost : Mana (59) 
Quality  : Sometimes Beneficial
Targets  : Creatures 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "MASS WATERBREATH"
Example  : cast "mass waterbreath"
This spell causes the caster, and those in the same room or group as the caster
to be able to breathe when under water.

[Meld (Spell_Meld)]{#Spell_Meld}

Spell    : Meld
Domain   : Alteration
Available: Numerous Classes(6) 
Allows   : Ranged Altering I, Reduced Altering I, Power Altering I
Allows   : Extended Altering I
Use Cost : Mana (56) 
Quality  : Circumstantial
Targets  : Items 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST MELD [ITEM ONE] [ITEM TWO]
Example  : cast "meld" leggings belt
This spell melds two compatible objects together, making them one.  When cast
on weapons, the melded weapon becomes two handed.  When melding armor, only
adjacently worn armor pieces may be melded.  This spell can have a detrimental
impact on magical affects of the objects.

[Mend (Spell_Mend)]{#Spell_Mend}

Spell    : Mend
Domain   : Alteration
Available: Arcanist(23) Numerous Classes(5) 
Allows   : Ranged Altering I, Reduced Altering I, Power Altering I
Allows   : Extended Altering I
Use Cost : Mana (55) 
Quality  : Circumstantial
Targets  : Items 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "MEND" [TARGET NAME]
Example  : cast "mend" sword
Allows the caster to mend damaged and blunt weapons, making them whole and as
new.

[Meteor Storm (Spell_MeteorStorm)]{#Spell_MeteorStorm}

Spell    : Meteor Storm
Domain   : Conjuration
Available: Numerous Classes(22) 
Allows   : Ranged Conjuring I, Reduced Conjuring I, Power Conjuring I
Allows   : Extended Conjuring I
Use Cost : Mana (72) 
Quality  : Malicious
Targets  : Creatures 
Range    : Range 1 - Range 5
Commands : CAST, CA, C
Usage    : CAST "METEOR STORM"
Example  : cast "meteor storm"
This spell causes a shower of heavy rocks to strike all enemies in the same
room as the caster.

[Mind Block (Spell_MindBlock)]{#Spell_MindBlock}

Spell    : Mind Block
Domain   : Abjuration
Available: Numerous Classes(23) 
Allows   : Ranged Abjuring I, Reduced Abjuring I, Power Abjuring I
Allows   : Extended Abjuring I
Use Cost : Mana (73) 
Quality  : Always Beneficial
Targets  : Creatures 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "MIND BLOCK" [TARGET NAME] 
Example  : cast "mind block" bob
This spell allows the target to become immune to certain illusions,
enchantments, and mind-affecting spells and affects.

[Mind Fog (Spell_MindFog)]{#Spell_MindFog}

Spell    : Mind Fog
Domain   : Enchantment/charm
Available: Enchanter(17) 
Allows   : Ranged Enchanting I, Reduced Enchanting I, Power Enchanting I
Allows   : Extended Enchanting I
Use Cost : Mana (67) 
Quality  : Malicious
Targets  : Creatures 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "MIND FOG" [TARGET NAME] 
Example  : cast "mind fog" bob
This spell causes the target to lose all common sense and wisdom for the
duration of the spell.  This has no appreciable affect in combat, though will
irritate clerics terribly.

[Mind Light (Spell_MindLight)]{#Spell_MindLight}

Spell    : Mind Light
Domain   : Enchantment/charm
Available: Enchanter(9) 
Allows   : Ranged Enchanting I, Reduced Enchanting I, Power Enchanting I
Allows   : Extended Enchanting I
Use Cost : Mana (59) 
Quality  : Circumstantial
Targets  : Rooms 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "MIND LIGHT"
Example  : cast "mind light"
For the duration of the spell, all inhabitants of the room in which this spell
was cast will gain mana at an accelerated rate, so long as the caster remains.

[Minor Mana Shield (Spell_MinManaShield)]{#Spell_MinManaShield}

Spell    : Minor Mana Shield
Domain   : Abjuration
Available: Abjurer(7) 
Allows   : Ranged Abjuring I, Reduced Abjuring I, Power Abjuring I
Allows   : Extended Abjuring I
Use Cost : Mana (57) 
Quality  : Always Beneficial
Targets  : Caster only
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "MINOR MANA SHIELD"
Example  : cast "minor mana shield"
This spell causes the caster to become adorned with a weak aura of mana.  This
aura will absorb a quarter of all hit point damage as mana instead.

[Mirage (Spell_Mirage)]{#Spell_Mirage}

Spell    : Mirage
Domain   : Illusion
Available: Numerous Classes(9) 
Allows   : Ranged Illusing I, Reduced Illusing I, Power Illusing I
Allows   : Extended Illusing I
Use Cost : Mana (59) 
Quality  : Malicious
Targets  : Rooms 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "MIRAGE"
Example  : cast "mirage" 
This spell causes the room in which this spell is cast to appear to be some
other place in the same area.  Even characters and items in the other area will
appear in the mirage.

[Mirror Image (Spell_MirrorImage)]{#Spell_MirrorImage}

Spell    : Mirror Image
Domain   : Illusion
Available: Numerous Classes(11) 
Allows   : Ranged Illusing I, Reduced Illusing I, Power Illusing I
Allows   : Extended Illusing I
Use Cost : Mana (61) 
Quality  : Always Beneficial
Targets  : Caster only
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "MIRROR IMAGE"
Example  : cast "mirror image"
This spell causes numerous illusionary copies of the caster to follow him or
her around.  The caster thus becomes more difficult to determine in combat.

[Misstep (Spell_Misstep)]{#Spell_Misstep}

Spell    : Misstep
Domain   : Transmutation
Available: Transmuter(11) 
Allows   : Ranged Transmuting I, Reduced Transmuting I, Power Transmuting I
Allows   : Extended Transmuting I
Use Cost : Mana (61) 
Quality  : Malicious
Targets  : Creatures 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "MISSTEP" [TARGET NAME]
Example  : cast "misstep" orc
This spell causes the target to become extremely clumzy, losing almost all the
benefits of their dexterity.

[Monster Summoning (Spell_SummonMonster)]{#Spell_SummonMonster}

Spell    : Monster Summoning
Domain   : Conjuration
Available: Numerous Classes(7) 
Allows   : Ranged Conjuring I, Reduced Conjuring I, Power Conjuring I
Allows   : Extended Conjuring I
Use Cost : Mana (57) 
Quality  : Always Beneficial
Targets  : Caster only
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "MONSTER SUMMONING"
Example  : cast "monster summoning"
This spell will cause a random creature (depending on the casters level) to
appear.  The creature will be utterly loyal to the caster, joining his or her
group, and obeying his or her commands.

[Mute (Spell_Mute)]{#Spell_Mute}

Spell    : Mute
Domain   : Transmutation
Available: Numerous Classes(10) 
Allows   : Ranged Transmuting I, Reduced Transmuting I, Power Transmuting I
Allows   : Extended Transmuting I
Use Cost : Mana (60) 
Quality  : Malicious
Targets  : Creatures 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST MUTE [TARGET NAME] 
Example  : cast mute orc
Causes the target to become mute, unable to speak or cast verbal spells.

[Mystic Shine (Spell_MysticShine)]{#Spell_MysticShine}

Spell    : Mystic Shine
Domain   : Alteration
Available: Numerous Classes(5) 
Allows   : Ranged Altering I, Reduced Altering I, Power Altering I
Allows   : Extended Altering I
Use Cost : Mana (55) 
Quality  : Sometimes Beneficial
Targets  : Caster only
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "MYSTIC SHINE" [TARGET]
Example  : cast "mystic shine" sword
This spell causes a magical shine to appear on the surface of the target
metallic item.  The shine will be so bright as to act as a light source, as
well as repelling any darkness magic within the item.

[Natural Communion (Spell_NaturalCommunion)]{#Spell_NaturalCommunion}

Spell    : Natural Communion
Domain   : Divination
Available: Diviner(8) 
Allows   : Ranged Divining I, Reduced Divining I, Power Divining I
Allows   : Extended Divining I
Use Cost : Mana (58) 
Quality  : Circumstantial
Targets  : 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "NATURAL COMMUNION"
Example  : cast "natural communion"
This spell brings the caster into communion with his or her surroundings.
Actually being outside when the spell is cast will increase chances of success.
The spell will reveal to the caster any available natural resources and animals
in the surronding rooms.  With expertise, the sphere is enlarged.

[Nightmare (Spell_Nightmare)]{#Spell_Nightmare}

Spell    : Nightmare
Domain   : Illusion
Available: Numerous Classes(20) 
Allows   : Ranged Illusing I, Reduced Illusing I, Power Illusing I
Allows   : Extended Illusing I
Use Cost : Mana (70) 
Quality  : Malicious
Targets  : Creatures 
Range    : Touch - Range 1
Commands : CAST, CA, C
Usage    : CAST "NIGHTMARE" [TARGET NAME]
Example  : cast "nightmare" orc
This spell causes the target to be drawn into their worst possible nightmare
state.  They will scream and throw fits, unable to deal with reality (or
combat) for the duration of the nightmare.

[Obscure Self (Spell_ObscureSelf)]{#Spell_ObscureSelf}

Spell    : Obscure Self
Domain   : Illusion
Available: Numerous Classes(2) 
Allows   : Ranged Illusing I, Reduced Illusing I, Power Illusing I
Allows   : Extended Illusing I
Use Cost : Mana (52) 
Quality  : Sometimes Beneficial
Targets  : Caster only
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "OBSCURE SELF"
Example  : cast "obscure self"
This spell causes the caster to become nondescript, and not very noticable. 
The caster is neither invisible nor hidden, but just beneath notice.  Others
will be aware of the caster, but only vaguely.

[Pass Door (Spell_PassDoor)]{#Spell_PassDoor}

Spell    : Pass Door
Domain   : Conjuration
Available: Numerous Classes(7) 
Allows   : Ranged Conjuring I, Reduced Conjuring I, Power Conjuring I
Allows   : Extended Conjuring I
Use Cost : Mana (all) 
Quality  : Circumstantial
Targets  : 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "PASS DOOR" [DIRECTION]
Example  : cast "pass door" east
This spell allows the caster to move through a locked or closed door as if it
wasn't even there.

[Permanency (Spell_Permanency)]{#Spell_Permanency}

Spell    : Permanency
Domain   : Enchantment/charm
Available: Enchanter(30) 
Allows   : Ranged Enchanting I, Reduced Enchanting I, Power Enchanting I
Allows   : Extended Enchanting I
Use Cost : Mana (all) 
Quality  : Circumstantial
Targets  : Items Creatures Exits 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST PERMANENCY [TARGET NAME] 
Example  : cast permanency orc
This spell makes permanent any spell which the caster has already cast on the
target which does have a duration.  For instance, enlarge, sleep, armor, or
similar spells can be made permanent with this spell. This spell drains mana
permanently from the caster.  Permanency cast on rooms or exits will not
survive reboots unless the owner is the one who casts it.

[Phantasm (Spell_Phantasm)]{#Spell_Phantasm}

Spell    : Phantasm
Domain   : Illusion
Available: Illusionist(21) 
Allows   : Ranged Illusing I, Reduced Illusing I, Power Illusing I
Allows   : Extended Illusing I
Use Cost : Mana (71) 
Quality  : Always Beneficial
Targets  : Caster only
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "PHANTASM" [RACE NAME]
Example  : cast phantasm dragon
This spell causes an illusionary creature of the type given to appear.  The
creature will protect the caster, taking up a position between the caster and
his or her enemy.  Any damage done will be completely believed by the enemies
(meaning it is real), and spells will be useless against the phantasm. 
However, any physical damage done to the creature will cause it to disappear.

[Phantom Hound (Spell_PhantomHound)]{#Spell_PhantomHound}

Spell    : Phantom Hound
Domain   : Illusion
Available: Numerous Classes(10) 
Allows   : Ranged Illusing I, Reduced Illusing I, Power Illusing I
Allows   : Extended Illusing I
Use Cost : Mana (60) 
Quality  : Malicious
Targets  : Creatures 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "PHANTOM HOUND"
Example  : cast "phantom hound" 
This spell creates an illusionary beast to appear during combat.  The beast
will immediately engage the casters enemy, taking all damage for the caster.
The beast will appear to do great damage, but all damage is illusionary.  The
beast disappears when the enemy is vanquished, if the beast is disbelieved, or
if the beast takes too much damage.

[Pocket (Spell_Pocket)]{#Spell_Pocket}

Spell    : Pocket
Domain   : Invocation/evocation
Available: Evoker(20) 
Allows   : Ranged In/Evoking I, Reduced In/Evoking I, Power In/Evoking I
Allows   : Extended In/Evoking I
Use Cost : Mana (200) 
Quality  : Malicious
Targets  : Items Creatures 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST POCKET [TARGET NAME] [CONTAINER]
Example  : cast pocket orc
This spell changes the target into a tiny light ceramic version of its former
self and puts it in the given container.  Anyone who removes the little item
from the container will cause all the original items to pop right back out
again. Creatures so converted are not killed.  Success with this magic requires
that the caster be more powerful than the item or mob being pocketed.

[Polymorph (Spell_Polymorph)]{#Spell_Polymorph}

Spell    : Polymorph
Domain   : Transmutation
Available: Numerous Classes(15) 
Allows   : Ranged Transmuting I, Reduced Transmuting I, Power Transmuting I
Allows   : Extended Transmuting I
Use Cost : Mana (65) 
Quality  : Malicious
Targets  : Creatures 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST POLYMORPH [TARGET NAME] 
Example  : cast polymorph orc
This spell changes the race of the target to a random race, for the duration of
the spell.

[Polymorph Object (Spell_PolymorphObject)]{#Spell_PolymorphObject}

Spell    : Polymorph Object
Domain   : Alteration
Available: Alterer(21) 
Allows   : Ranged Altering I, Reduced Altering I, Power Altering I
Allows   : Extended Altering I
Use Cost : Mana (71) 
Quality  : Circumstantial
Targets  : Items 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "POLYMORPH OBJECT" [TARGET NAME] [NEW OBJECT]
Example  : cast "polymorph object" chair longsword
The caster causes the target item to temporarily take on a whole new identity.
The new object must be roughly the same size as the original object.  The newly
created object will be made out of the same material as the original object.
This spell requires a small amount of the casters experience, and tends to
render magical items mundane.

[Polymorph Self (Spell_PolymorphSelf)]{#Spell_PolymorphSelf}

Spell    : Polymorph Self
Domain   : Transmutation
Available: Transmuter(21) 
Allows   : Ranged Transmuting I, Reduced Transmuting I, Power Transmuting I
Allows   : Extended Transmuting I
Use Cost : Mana (71) 
Quality  : Sometimes Beneficial
Targets  : Caster only
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "POLYMORPH SELF" [NEW RACE]
Example  : cast "polymorph self" lizard
This spell changes the race of the caster into the race specified, for the
duration of the spell.  The difficulty in succeeding will also depend on how
strong or weak the new race is.

[Portal (Spell_Portal)]{#Spell_Portal}

Spell    : Portal
Domain   : Invocation/evocation
Available: Numerous Classes(17) 
Allows   : Ranged In/Evoking I, Reduced In/Evoking I, Power In/Evoking I
Allows   : Extended In/Evoking I
Use Cost : Mana (966367641) 
Quality  : Circumstantial
Targets  : 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST PORTAL [PLACE/ROOM NAME] 
Example  : cast portal junction
This spell opens a swirling energy portal to the specific room or place named
in the spell.  The 'place name' must be contained in the short description
shown of the place.  The portal will only stay open for a short time, and may
be entered using the "ENTER" command.

[Prayer Shield (Spell_PrayerShield)]{#Spell_PrayerShield}

Spell    : Prayer Shield
Domain   : Abjuration
Available: Abjurer(20) 
Allows   : Ranged Abjuring I, Reduced Abjuring I, Power Abjuring I
Allows   : Extended Abjuring I
Use Cost : Mana (70) 
Quality  : Always Beneficial
Targets  : Creatures 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "PRAYER SHIELD" [TARGET NAME] 
Example  : cast "prayer shield" bob
This spell allows the target to become almost immune to Clerical prayers.

[Produce Flame (Spell_ProduceFlame)]{#Spell_ProduceFlame}

Spell    : Produce Flame
Domain   : Invocation/evocation
Available: Evoker(1) 
Allows   : Ranged In/Evoking I, Reduced In/Evoking I, Power In/Evoking I
Allows   : Extended In/Evoking I, Ignalist I
Use Cost : Mana (51) 
Quality  : Always Beneficial
Targets  : Caster only
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST PRODUCE FLAME
Example  : cast "produce flame"
Causes the casters hands to erupt in magical flames.  The flames provide a
natural light source, but also scorch anyone struck by the flames in combat. 
They do not harm equipment or friends.

[Prying Eye (Spell_PryingEye)]{#Spell_PryingEye}

Spell    : Prying Eye
Domain   : Divination
Available: Diviner(6) 
Allows   : Divining Eye, Ranged Divining I, Reduced Divining I
Allows   : Power Divining I, Extended Divining I
Use Cost : Mana (56) 
Quality  : Circumstantial
Targets  : Creatures 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "PRYING EYE" [DIRECTION] ([DIRECTION]...) 
Example  : cast "prying eye" north east north up west
This spell causes a small floating eyeball to appear.  It will be weak and
vulnerable to attack, but will can move freely through open walkways.  The
spell must be invoked with directions for the eye to follow.  The caster will
be able to see through the eye as it travels, seeing what it sees. When the eye
finishes following its final direction, it will pause and float for a
relatively brief time before vanishing.

[Purge Invisibility (Spell_PurgeInvisibility)]{#Spell_PurgeInvisibility}

Spell    : Purge Invisibility
Domain   : Invocation/evocation
Available: Evoker(5) 
Allows   : Ranged In/Evoking I, Reduced In/Evoking I, Power In/Evoking I
Allows   : Extended In/Evoking I
Use Cost : Mana (55) 
Quality  : Circumstantial
Targets  : Items Creatures Rooms 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "PURGE INVISIBIITY"
Example  : cast "purge invisibility"
This spell causes an invisibility supressing wave to wash over the entire room,
dispelling all invisibility magic that can be dispelled, and supressing for a
time any that can not.

[Read Magic (Spell_ReadMagic)]{#Spell_ReadMagic}

Spell    : Read Magic
Domain   : Divination
Available: Bard(16) Charlatan(6) Jester(16) Ranger(5) 
Available: Several Classes(15) Numerous Classes(1) 
Allows   : Ranged Divining I, Reduced Divining I, Power Divining I
Allows   : Extended Divining I
Use Cost : Mana (51) 
Quality  : Circumstantial
Targets  : Items 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "READ MAGIC" [TARGET NAME] 
Example  : cast "read magic" scroll
This spell is required in order to be able to cast spells off of scrolls. 
After casting read magic on a scroll, the scroll may be 'read' normally for the
purposes of copying or casting spells off of it. Seek help on the 'read'
command for more information on scroll use.

[Recharge Wand (Spell_RechargeWand)]{#Spell_RechargeWand}

Spell    : Recharge Wand
Domain   : Enchantment/charm
Available: Arcanist(10) Numerous Classes(17) 
Allows   : Ranged Enchanting I, Reduced Enchanting I, Power Enchanting I
Allows   : Extended Enchanting I
Use Cost : Mana (100) 
Quality  : Circumstantial
Targets  : Items 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "RECHARGE WAND" [TARGET NAME] 
Example  : cast "rechard wand" mirror
This spell allows the caster to recharge the magical properties of a magic
wand.  If a wand ceases to function due to overuse, this spell can make the
wand usable again.  

[Refit (Spell_Refit)]{#Spell_Refit}

Spell    : Refit
Domain   : Alteration
Available: Arcanist(19) Numerous Classes(7) 
Allows   : Ranged Altering I, Reduced Altering I, Power Altering I
Allows   : Extended Altering I
Use Cost : Mana (57) 
Quality  : Circumstantial
Targets  : Items 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "REFIT" [TARGET NAME]
Example  : cast "refit" sleeves
Allows the caster to resize a piece of armor to fit another character.

[Reinforce (Spell_Reinforce)]{#Spell_Reinforce}

Spell    : Reinforce
Domain   : Alteration
Available: Numerous Classes(13) 
Allows   : Ranged Altering I, Reduced Altering I, Power Altering I
Allows   : Extended Altering I
Use Cost : Mana (63) 
Quality  : Circumstantial
Targets  : Items 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "REINFORCE" [TARGET NAME]
Example  : cast "reinforce" sword
Allows the caster to reinforce undamaged weapons and armor, allowing them to be
used longer before suffering wear and tear.

[Repairing Aura (Spell_RepairingAura)]{#Spell_RepairingAura}

Spell    : Repairing Aura
Domain   : Abjuration
Available: Arcanist(10) Numerous Classes(1) 
Allows   : Ranged Abjuring I, Reduced Abjuring I, Power Abjuring I
Allows   : Extended Abjuring I
Use Cost : Mana (50) 
Quality  : Circumstantial
Targets  : Items 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "REPAIRING AURA" [TARGET NAME] 
Example  : cast "REPAIRING aura" shirt
Example  : cast "REPAIRING aura" bob
This spell will cause the affected item to automagically repair itself when it
takes damage.  It can also be targeted at a person to enchant a random item. 
The magic works very slowly at first, but gains in speed and power as the mage
does. 

[Repulsion (Spell_Repulsion)]{#Spell_Repulsion}

Spell    : Repulsion
Domain   : Abjuration
Available: Numerous Classes(20) 
Allows   : Ranged Abjuring I, Reduced Abjuring I, Power Abjuring I
Allows   : Extended Abjuring I
Use Cost : Mana (70) 
Quality  : Malicious
Targets  : Creatures 
Range    : Touch - Range 3
Commands : CAST, CA, C
Usage    : CAST "REPULSION"
Example  : cast "repulsion"
This spell repells enemies of the caster from the caster and his or her group. 
The affected creatures are unable to advance towards their targets until
through time or strength, the repulsion is broken through. If the caster leaves
the target`s room, or leaves combat, the repulsion is dispelled.

[Resist Acid (Spell_ResistAcid)]{#Spell_ResistAcid}

Spell    : Resist Acid
Domain   : Abjuration
Available: Numerous Classes(4) 
Allows   : Ranged Abjuring I, Reduced Abjuring I, Power Abjuring I
Allows   : Extended Abjuring I
Use Cost : Mana (54) 
Quality  : Always Beneficial
Targets  : Creatures 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "RESIST ACID" [TARGET NAME] 
Example  : cast "resist acid" bob
This spell allows the target to become resistant (but not immune) to acid
attacks.  Attacks of this kind include spells, breath weapons, and other
magical and non-magical attacks.

[Resist Arrows (Spell_ResistArrows)]{#Spell_ResistArrows}

Spell    : Resist Arrows
Domain   : Abjuration
Available: Numerous Classes(10) 
Allows   : Ranged Abjuring I, Reduced Abjuring I, Power Abjuring I
Allows   : Extended Abjuring I
Use Cost : Mana (60) 
Quality  : Always Beneficial
Targets  : Creatures 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "RESIST ARROWS" [TARGET NAME] 
Example  : cast "resist arrows" bob
This spell allows the target to become immune to attacks from projectile
weapons, including bows, cross bows, and the like.

[Resist Bludgeoning (Spell_ResistBludgeoning)]{#Spell_ResistBludgeoning}

Spell    : Resist Bludgeoning
Domain   : Abjuration
Available: Abjurer(5) 
Allows   : Ranged Abjuring I, Reduced Abjuring I, Power Abjuring I
Allows   : Extended Abjuring I
Use Cost : Mana (55) 
Quality  : Always Beneficial
Targets  : Creatures 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "RESIST BLUDGEONING" [TARGET NAME] 
Example  : cast "resist bludgeoning" bob
This spell allows the target to become almost immune to bludgeoning attacks.

[Resist Cold (Spell_ResistCold)]{#Spell_ResistCold}

Spell    : Resist Cold
Domain   : Abjuration
Available: Numerous Classes(5) 
Allows   : Ranged Abjuring I, Reduced Abjuring I, Power Abjuring I
Allows   : Extended Abjuring I
Use Cost : Mana (55) 
Quality  : Always Beneficial
Targets  : Creatures 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "RESIST COLD" [TARGET NAME] 
Example  : cast "resist cold" bob
This spell allows the target to become resistant (but not immune) to cold
attacks.  Attacks of this kind include spells, breath weapons, and other
magical and non-magical attacks.

[Resist Disease (Spell_ResistDisease)]{#Spell_ResistDisease}

Spell    : Resist Disease
Domain   : Abjuration
Available: Numerous Classes(8) 
Allows   : Ranged Abjuring I, Reduced Abjuring I, Power Abjuring I
Allows   : Extended Abjuring I
Use Cost : Mana (58) 
Quality  : Always Beneficial
Targets  : Creatures 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "RESIST DISEASE" [TARGET NAME] 
Example  : cast "resist disease" bob
This spell allows the target to become resistant (but not immune) to diseases
and similar organic attacks. Attacks of this kind include spells, and other
magical and non-magical attacks.

[Resist Divination (Spell_Nondetection)]{#Spell_Nondetection}

Spell    : Resist Divination
Domain   : Abjuration
Available: Abjurer(13) 
Allows   : Ranged Abjuring I, Reduced Abjuring I, Power Abjuring I
Allows   : Extended Abjuring I
Use Cost : Mana (63) 
Quality  : Always Beneficial
Targets  : Creatures 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "RESIST DIVINATION" [TARGET NAME] 
Example  : cast "resist divination" bob
This spell allows the target to become immune to divination spells and affects.

[Resist Electricity (Spell_ResistElectricity)]{#Spell_ResistElectricity}

Spell    : Resist Electricity
Domain   : Abjuration
Available: Numerous Classes(6) 
Allows   : Ranged Abjuring I, Reduced Abjuring I, Power Abjuring I
Allows   : Extended Abjuring I
Use Cost : Mana (56) 
Quality  : Always Beneficial
Targets  : Creatures 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "RESIST ELECTRICITY" [TARGET NAME] 
Example  : cast "resist electricity" bob
This spell allows the target to become resistant (but not immune) to electrical
attacks.  Attacks of this kind include spells, breath weapons, and other
magical and non-magical attacks.

[Resist Fire (Spell_ResistFire)]{#Spell_ResistFire}

Spell    : Resist Fire
Domain   : Abjuration
Available: Numerous Classes(7) 
Allows   : Ranged Abjuring I, Reduced Abjuring I, Power Abjuring I
Allows   : Extended Abjuring I
Use Cost : Mana (57) 
Quality  : Always Beneficial
Targets  : Creatures 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "RESIST FIRE" [TARGET NAME] 
Example  : cast "resist fire" bob
This spell allows the target to become resistant (but not immune) to heat
attacks.  Attacks of this kind include spells, breath weapons, and other
magical and non-magical attacks.

[Resist Gas (Spell_ResistGas)]{#Spell_ResistGas}

Spell    : Resist Gas
Domain   : Abjuration
Available: Numerous Classes(3) 
Allows   : Ranged Abjuring I, Reduced Abjuring I, Power Abjuring I
Allows   : Extended Abjuring I
Use Cost : Mana (53) 
Quality  : Always Beneficial
Targets  : Creatures 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "RESIST GAS" [TARGET NAME] 
Example  : cast "resist gas" bob
This spell allows the target to become resistant (but not immune) to gas
attacks.  Attacks of this kind include spells, breath weapons, and other
magical and non-magical attacks.

[Resist Indignities (Spell_ResistIndignities)]{#Spell_ResistIndignities}

Spell    : Resist Indignities
Domain   : Abjuration
Available: Abjurer(22) 
Allows   : Ranged Abjuring I, Reduced Abjuring I, Power Abjuring I
Allows   : Extended Abjuring I
Use Cost : Mana (72) 
Quality  : Always Beneficial
Targets  : Creatures 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "RESIST INDIGNITIES" [TARGET NAME] 
Example  : cast "resist indignities" bob
This spell allows the target to become almost immune to attacks which place the
Mage in an undignified attacks, such as tripping, whomping, stealing, and
swiping.

[Resist Magic Missiles (Spell_ResistMagicMissiles)]{#Spell_ResistMagicMissiles}

Spell    : Resist Magic Missiles
Domain   : Abjuration
Available: Numerous Classes(1) 
Allows   : Ranged Abjuring I, Reduced Abjuring I, Power Abjuring I
Allows   : Extended Abjuring I
Use Cost : Mana (51) 
Quality  : Always Beneficial
Targets  : Creatures 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "RESIST MAGIC MISSILES" [TARGET NAME] 
Example  : cast "resist magic missiles" bob
This spell allows the target to become resistant to the magic missiles.

[Resist Paralysis (Spell_ResistParalyzation)]{#Spell_ResistParalyzation}

Spell    : Resist Paralysis
Domain   : Abjuration
Available: Numerous Classes(13) 
Allows   : Ranged Abjuring I, Reduced Abjuring I, Power Abjuring I
Allows   : Extended Abjuring I
Use Cost : Mana (63) 
Quality  : Always Beneficial
Targets  : Creatures 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "RESIST PARALYSIS" [TARGET NAME] 
Example  : cast "resist paralysis" bob
This spell allows the target to become resistant (but not immune) to paralysis
attacks.  Attacks of this kind include spells and other magical and non-magical
attacks.

[Resist Petrification (Spell_ResistPetrification)]{#Spell_ResistPetrification}

Spell    : Resist Petrification
Domain   : Abjuration
Available: Numerous Classes(18) 
Allows   : Ranged Abjuring I, Reduced Abjuring I, Power Abjuring I
Allows   : Extended Abjuring I
Use Cost : Mana (68) 
Quality  : Always Beneficial
Targets  : Creatures 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "RESIST PETRIFICATION" [TARGET NAME] 
Example  : cast "resist petrification" bob
This spell allows the target to become immune to spells or affects which would
turn them into stone.

[Resist Piercing (Spell_ResistPiercing)]{#Spell_ResistPiercing}

Spell    : Resist Piercing
Domain   : Abjuration
Available: Abjurer(11) 
Allows   : Ranged Abjuring I, Reduced Abjuring I, Power Abjuring I
Allows   : Extended Abjuring I
Use Cost : Mana (61) 
Quality  : Always Beneficial
Targets  : Creatures 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "RESIST PIERCING" [TARGET NAME] 
Example  : cast "resist piercing" bob
This spell allows the target to become almost immune to piercing attacks.

[Resist Poison (Spell_ResistPoison)]{#Spell_ResistPoison}

Spell    : Resist Poison
Domain   : Abjuration
Available: Numerous Classes(2) 
Allows   : Ranged Abjuring I, Reduced Abjuring I, Power Abjuring I
Allows   : Extended Abjuring I
Use Cost : Mana (52) 
Quality  : Always Beneficial
Targets  : Creatures 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "RESIST POISON" [TARGET NAME] 
Example  : cast "resist poison" bob
This spell allows the target to become resistant (but not immune) to poisonous
attacks.  Attacks of this kind include spells, bites and other magical and
non-magical attacks.

[Resist Slashing (Spell_ResistSlashing)]{#Spell_ResistSlashing}

Spell    : Resist Slashing
Domain   : Abjuration
Available: Abjurer(19) 
Allows   : Ranged Abjuring I, Reduced Abjuring I, Power Abjuring I
Allows   : Extended Abjuring I
Use Cost : Mana (69) 
Quality  : Always Beneficial
Targets  : Creatures 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "RESIST SLASHING" [TARGET NAME] 
Example  : cast "resist slashing" bob
This spell allows the target to become almost immune to slashing attacks.

[Returning (Spell_Boomerang)]{#Spell_Boomerang}

Spell    : Returning
Domain   : Conjuration
Available: Numerous Classes(24) 
Allows   : Ranged Conjuring I, Reduced Conjuring I, Power Conjuring I
Allows   : Extended Conjuring I
Use Cost : Mana (74) 
Quality  : Circumstantial
Targets  : Items 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "RETURNING" [ITEM]
Example  : cast "returning" sword
This spell will immediately cause the item to await the next person to get it. 
When the next person gets the item, the item will become that persons private
posession.  For the duration of the spell, whenever the item goes out of the
persons possession, it will magically return.  This spells is a great candidate
for the Permanency spell.

[Reverse Gravity (Spell_ReverseGravity)]{#Spell_ReverseGravity}

Spell    : Reverse Gravity
Domain   : Alteration
Available: Numerous Classes(18) 
Allows   : Ranged Altering I, Reduced Altering I, Power Altering I
Allows   : Extended Altering I
Use Cost : Mana (68) 
Quality  : Malicious
Targets  : Rooms 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST REVERSE GRAVITY 
Example  : cast "reverse gravity"
The caster causes gravity in the place to become reversed.  Everything will
fall upwards, and only those flying will be unaffected.

[Rogue Limb (Spell_RogueLimb)]{#Spell_RogueLimb}

Spell    : Rogue Limb
Domain   : Enchantment/charm
Available: Enchanter(25) 
Allows   : Ranged Enchanting I, Reduced Enchanting I, Power Enchanting I
Allows   : Extended Enchanting I
Use Cost : Mana (75) 
Quality  : Malicious
Targets  : Creatures 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "ROGUE LIMB" [TARGET NAME] 
Example  : cast "rogue limb" bob
This spell causes one of the target`s limbs to begin to fight with them.

[Scatter (Spell_Scatter)]{#Spell_Scatter}

Spell    : Scatter
Domain   : Conjuration
Available: Conjurer(9) 
Allows   : Ranged Conjuring I, Reduced Conjuring I, Power Conjuring I
Allows   : Extended Conjuring I
Use Cost : Mana (59) 
Quality  : Malicious
Targets  : Items Creatures 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST SCATTER [TARGET NAME] (NEAR/FAR)
Example  : cast scatter orc
Example  : cast scatter orc far
Example  : cast scatter orc near
Example  : cast scatter all sword near
Example  : cast scatter sword.3 far
This spell causes a random item in the target mobs inventory, or the target
item(s) in the casters inventory to be whisked away to another place.  The
destination defaults to a room in the same area as the caster.  However, the
caster can designate their same area with the "near" parameter, or a random
area with the "far" parameter.

[Scribe (Spell_Scribe)]{#Spell_Scribe}

Spell    : Scribe
Domain   : Invocation/evocation
Available: Arcanist(12) Numerous Classes(14) 
Allows   : Wise Crafting I, Ranged In/Evoking I, Reduced In/Evoking I
Allows   : Power In/Evoking I, Extended In/Evoking I
Use Cost : Mana (536870912) 
Quality  : Circumstantial
Targets  : Items 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST SCRIBE [SPELL NAME] [TARGET NAME] 
Example  : cast scribe "resist cold" scroll
This spell allows the caster to place any spell he or she knows onto a scroll.
Once placed on the scroll, the spell may be cast off it.  Scribing is draining
on the caster however.  The caster will lose some experience points for casting
this spell.  Magical scribing also requires that the caster be at half mana or
more.

[Scry (Spell_Scry)]{#Spell_Scry}

Spell    : Scry
Domain   : Divination
Available: Numerous Classes(20) 
Allows   : Ranged Divining I, Reduced Divining I, Power Divining I
Allows   : Extended Divining I
Use Cost : Mana (70) 
Quality  : Circumstantial
Targets  : Creatures 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST SCRY [TARGET NAME] 
Example  : cast scry orc
Causes the invoker to see and hear everything the target sees and hears, as if
he or she was in the same room.  Re-cast the spell to revoke it.

[See Aura (Spell_SeeAura)]{#Spell_SeeAura}

Spell    : See Aura
Domain   : Divination
Available: Numerous Classes(18) 
Allows   : Ranged Divining I, Reduced Divining I, Power Divining I
Allows   : Extended Divining I
Use Cost : Mana (68) 
Quality  : Circumstantial
Targets  : Creatures 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "SEE AURA" [TARGET NAME] 
Example  : cast "see aura" orc
This spell gives the caster a complete profile of the target.

[Shape Object (Spell_ShapeObject)]{#Spell_ShapeObject}

Spell    : Shape Object
Domain   : Alteration
Available: Alterer(3) 
Allows   : Ranged Altering I, Reduced Altering I, Power Altering I
Allows   : Extended Altering I
Use Cost : Mana (53) 
Quality  : Circumstantial
Targets  : Items 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "SHAPE OBJECT" [TARGET NAME] [LIKE WHAT]
Example  : cast "shape object" sword banana
The item affected by this spell takes on the apparant shape desired by the
caster.

[Shatter (Spell_Shatter)]{#Spell_Shatter}

Spell    : Shatter
Domain   : Alteration
Available: Numerous Classes(8) 
Allows   : Ranged Altering I, Reduced Altering I, Power Altering I
Allows   : Extended Altering I
Use Cost : Mana (58) 
Quality  : Malicious
Targets  : Items Creatures 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "SHATTER" [TARGET NAME]
Example  : cast "shatter" sword
Example  : cast "shatter" orc
Example  : cast "shatter" monster
The item affected by this spell begins to vibrate and resonate.  The item
suffers damage as a result, and the possibility of destruction.

[Shelter (Spell_Shelter)]{#Spell_Shelter}

Spell    : Shelter
Domain   : Conjuration
Available: Numerous Classes(12) 
Allows   : Ranged Conjuring I, Reduced Conjuring I, Power Conjuring I
Allows   : Extended Conjuring I
Use Cost : Mana (62) 
Quality  : Circumstantial
Targets  : Creatures 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST SHELTER
Example  : cast shelter
Shelter will instantaneously teleport the caster and his or her group into a
magical, extra-planar location.  The caster may remain in the shelter as long
as he or she would like.  To leave the shelter, the same caster must revoke the
spell by casting it again.

[Shield (Spell_Shield)]{#Spell_Shield}

Spell    : Shield
Domain   : Invocation/evocation
Available: Numerous Classes(1) 
Allows   : Ranged In/Evoking I, Reduced In/Evoking I, Power In/Evoking I
Allows   : Extended In/Evoking I
Use Cost : Mana (51) 
Quality  : Always Beneficial
Targets  : Creatures 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST SHIELD [TARGET NAME] 
Example  : cast shield bob
This spell invokes a protective shield around the target, giving the target an
added bit of protection during melee combat.

[Shocking Grasp (Spell_ShockingGrasp)]{#Spell_ShockingGrasp}

Spell    : Shocking Grasp
Domain   : Invocation/evocation
Available: Numerous Classes(6) 
Allows   : Ranged In/Evoking I, Reduced In/Evoking I, Power In/Evoking I
Allows   : Extended In/Evoking I, Airelist I
Use Cost : Mana (56) 
Quality  : Malicious
Targets  : Creatures 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "SHOCKING GRASP" [TARGET NAME] 
Example  : cast "shocking grasp" orc
This spell causes a high charge of electricity to flow from the caster to his
or her target, damaging the target.

[Shockshield (Spell_Shockshield)]{#Spell_Shockshield}

Spell    : Shockshield
Domain   : Invocation/evocation
Available: Evoker(11) 
Allows   : Ranged In/Evoking I, Reduced In/Evoking I, Power In/Evoking I
Allows   : Extended In/Evoking I, Airelist I
Use Cost : Mana (61) 
Quality  : Always Beneficial
Targets  : Creatures 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST SHOCKSHIELD [TARGET NAME] 
Example  : cast shockshield bob
This spell evokes an electric field to surround the target.  Anyone trying to
touch or engage in melee combat with the target thus becomes vulnerable to the
scorching sparks.

[Shove (Spell_Shove)]{#Spell_Shove}

Spell    : Shove
Domain   : Invocation/evocation
Available: Evoker(22) 
Allows   : Ranged In/Evoking I, Reduced In/Evoking I, Power In/Evoking I
Allows   : Extended In/Evoking I
Use Cost : Mana (72) 
Quality  : Malicious
Targets  : 
Range    : Touch - Range 4
Commands : CAST, CA, C
Usage    : CAST SHOVE [MOB NAME] [DIRECTION]
Example  : cast "shove" orc east
Causes a powerful force to pick up the victim and carry them to an adjacent
room or area and drop them off there.

[Shrink (Spell_Shrink)]{#Spell_Shrink}

Spell    : Shrink
Domain   : Transmutation
Available: Numerous Classes(2) 
Allows   : Ranged Transmuting I, Reduced Transmuting I, Power Transmuting I
Allows   : Extended Transmuting I
Use Cost : Mana (52) 
Quality  : Malicious
Targets  : Items Creatures 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "SHRINK" [TARGET NAME]
Example  : cast "shrink" orc
Allows the caster to cause a monster or item to shrink to 10% of its previous
size.  Mass does not change, and neither does the size of the items carried. 
Dexterity, however, goes up tremendously, at the cost of some Strength.

[Shrink Mouth (Spell_Clog)]{#Spell_Clog}

Spell    : Shrink Mouth
Domain   : Transmutation
Available: Transmuter(5) 
Allows   : Ranged Transmuting I, Reduced Transmuting I, Power Transmuting I
Allows   : Extended Transmuting I
Use Cost : Mana (55) 
Quality  : Malicious
Targets  : Creatures 
Range    : Touch, or not applicable
Commands : CAST, CA, C

Spell    : Shrink Mouth
Domain   : Transmutation
Available: Numerous Classes(2) 
Allows   : Ranged Transmuting I, Reduced Transmuting I, Power Transmuting I
Allows   : Extended Transmuting I
Use Cost : Mana (52) 
Quality  : Malicious
Targets  : Creatures 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "SHRINK MOUTH" [TARGET NAME] 
Example  : cast "shrink mouth" dragon
This spell causes the target`s mouth to pucker up. The target remains able to
use any breath weapons, but is unable to put anything into its mouth.

[Shrink Mouth (Spell_ShrinkMouth)]{#Spell_ShrinkMouth}

Spell    : Shrink Mouth
Domain   : Transmutation
Available: Transmuter(5) 
Allows   : Ranged Transmuting I, Reduced Transmuting I, Power Transmuting I
Allows   : Extended Transmuting I
Use Cost : Mana (55) 
Quality  : Malicious
Targets  : Creatures 
Range    : Touch, or not applicable
Commands : CAST, CA, C

Spell    : Shrink Mouth
Domain   : Transmutation
Available: Numerous Classes(2) 
Allows   : Ranged Transmuting I, Reduced Transmuting I, Power Transmuting I
Allows   : Extended Transmuting I
Use Cost : Mana (52) 
Quality  : Malicious
Targets  : Creatures 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "SHRINK MOUTH" [TARGET NAME] 
Example  : cast "shrink mouth" dragon
This spell causes the target`s mouth to pucker up. The target remains able to
use any breath weapons, but is unable to put anything into its mouth.

[Silence (Spell_Silence)]{#Spell_Silence}

Spell    : Silence
Domain   : Alteration
Available: Numerous Classes(14) 
Allows   : Ranged Altering I, Reduced Altering I, Power Altering I
Allows   : Extended Altering I
Use Cost : Mana (64) 
Quality  : Malicious
Targets  : Rooms 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST SILENCE
Example  : cast silence
When cast, this spell causes the entire room or place around the caster to
become entirely quiet.  Speaking, verbal spellcasting, and noisemaking becomes
impossible.

[Simulacrum (Spell_Simulacrum)]{#Spell_Simulacrum}

Spell    : Simulacrum
Domain   : Illusion
Available: Illusionist(19) 
Allows   : Ranged Illusing I, Reduced Illusing I, Power Illusing I
Allows   : Extended Illusing I
Use Cost : Mana (69) 
Quality  : Circumstantial
Targets  : Items 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST SIMULACRUM
Example  : cast simulacrum
When cast, this spell causes an illusory copy of the caster to appear.  The
simulacrum will do anything the caster says, even if they aren't in the same
room.  The simulacrum neither does nor takes damage, nor can spells be cast
upon it.  It can not manipulate objects, but as it is an illusion, it can pass
through doors.

[Siphon (Spell_Siphon)]{#Spell_Siphon}

Spell    : Siphon
Domain   : Enchantment/charm
Available: Numerous Classes(17) 
Allows   : Ranged Enchanting I, Reduced Enchanting I, Power Enchanting I
Allows   : Extended Enchanting I
Use Cost : Mana (67) 
Quality  : Always Beneficial
Targets  : Creatures 
Range    : Touch - Range 1
Commands : CAST, CA, C
Usage    : CAST SIPHON [TARGET NAME] 
Example  : cast siphon bob
Bestows the target of the spell with a thirst for the mana of others as well as
a way to get that mana.  The catch is that in order to siphon mana, the target
of the spell must be attacked and successfully hit by a weapon.

[Sleep (Spell_Sleep)]{#Spell_Sleep}

Spell    : Sleep
Domain   : Enchantment/charm
Available: Numerous Classes(3) 
Allows   : Ranged Enchanting I, Reduced Enchanting I, Power Enchanting I
Allows   : Extended Enchanting I
Use Cost : Mana (53) 
Quality  : Malicious
Targets  : Creatures 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST SLEEP [TARGET NAME] 
Example  : cast sleep orc
If successful, this spell puts the target into a deep sleep, from which it is
almost impossible to wake him or her.

[Slow (Spell_Slow)]{#Spell_Slow}

Spell    : Slow
Domain   : Alteration
Available: Numerous Classes(10) 
Allows   : Ranged Altering I, Reduced Altering I, Power Altering I
Allows   : Extended Altering I
Use Cost : Mana (60) 
Quality  : Malicious
Targets  : Creatures 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST SLOW [TARGET NAME] 
Example  : cast slow orc
This spell makes the target move very slowly, effectively cutting in half the
number of attacks allowed by the target.

[Slow Projectiles (Spell_SlowProjectiles)]{#Spell_SlowProjectiles}

Spell    : Slow Projectiles
Domain   : Alteration
Available: Alterer(17) 
Allows   : Ranged Altering I, Reduced Altering I, Power Altering I
Allows   : Extended Altering I
Use Cost : Mana (67) 
Quality  : Always Beneficial
Targets  : Creatures Rooms 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "SLOW PROJECTILES" 
Example  : cast "slow projectiles"
The caster causes any thrown or physical ranged attack weapons in the room to
slow in flight.  Because of this, they will only do half damage.

[Solve Maze (Spell_SolveMaze)]{#Spell_SolveMaze}

Spell    : Solve Maze
Domain   : Divination
Available: Diviner(3) 
Allows   : Ranged Divining I, Reduced Divining I, Power Divining I
Allows   : Extended Divining I
Use Cost : Mana (53) 
Quality  : Circumstantial
Targets  : 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "SOLVE MAZE" ([DIRECTION]) 
Example  : cast "solve maze"
Example  : cast "solve maze" north
If the caster is in a maze or similar form of area, this spell allows the
caster to know the path from their current room to the exit from the maze in
the direction specified (or a random exit if unspecified). 

[Sonar (Spell_Sonar)]{#Spell_Sonar}

Spell    : Sonar
Domain   : Transmutation
Available: Transmuter(13) 
Allows   : Ranged Transmuting I, Reduced Transmuting I, Power Transmuting I
Allows   : Extended Transmuting I
Use Cost : Mana (63) 
Quality  : Always Beneficial
Targets  : Caster only
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "SONAR"
Example  : cast sonar
This spell causes the caster's ears to begin "seeing" through sonic waves. This
gives the caster the benefit of blindsight, except in cases where there is
silence, or the caster is deaf.

[Song Shield (Spell_SongShield)]{#Spell_SongShield}

Spell    : Song Shield
Domain   : Abjuration
Available: Abjurer(3) 
Allows   : Ranged Abjuring I, Reduced Abjuring I, Power Abjuring I
Allows   : Extended Abjuring I
Use Cost : Mana (53) 
Quality  : Always Beneficial
Targets  : Creatures 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "SONG SHIELD" [TARGET NAME] 
Example  : cast "song shield" bob
This spell allows the target to become almost immune to Bardic songs.

[Spell Turning (Spell_SpellTurning)]{#Spell_SpellTurning}

Spell    : Spell Turning
Domain   : Abjuration
Available: Numerous Classes(25) 
Allows   : Ranged Abjuring I, Reduced Abjuring I, Power Abjuring I
Allows   : Extended Abjuring I
Use Cost : Mana (75) 
Quality  : Always Beneficial
Targets  : Creatures 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "SPELL TURNING"
Example  : cast "spell turning"
This spell allows the caster to repell enemy spells cast at him or her.  The
spell may bounce off the caster and fire back towards the source of the spell.
This spell will work, at most, once per combat round.

[Spellbinding (Spell_Spellbinding)]{#Spell_Spellbinding}

Spell    : Spellbinding
Domain   : Alteration
Available: Mage(30) 
Allows   : Ranged Altering I, Reduced Altering I, Power Altering I
Allows   : Extended Altering I
Use Cost : Mana (30) 
Quality  : Circumstantial
Targets  : Creatures 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "SPELLBINDING" [TRIGGER WORD] "[SPELL]" "[SPELL]" etc..
Example  : cast "spellbinding" fire! fireball "lightning bolt"
Example  : cast "spellbinding" help "flameshield" "mage armor"
Example  : cast "spellbinding" oops "feeblemind" "charm" "sleep"
This spell allows the caster to bind one or more spells to a single magical
trigger word.  Holding the spells bound in this way will cost the caster 100
points of temporary max mana per bound spell plus double the mana cost of
casting the bound spell in temporary max mana. Speaking the trigger word to the
intended target will release the bound spells in one single moment, also
releasing the max mana. 

This effect can be harmlessly revoked from the caster using the REVOKE skill.

[Spider Climb (Spell_SpiderClimb)]{#Spell_SpiderClimb}

Spell    : Spider Climb
Domain   : Enchantment/charm
Available: Numerous Classes(1) 
Allows   : Ranged Enchanting I, Reduced Enchanting I, Power Enchanting I
Allows   : Extended Enchanting I
Use Cost : Mana (51) 
Quality  : Sometimes Beneficial
Targets  : Caster only
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST SPIDER CLIMB
Example  : cast spider climb
This spell makes the caster into a natural climber of even the smoothest and
most sheer walls.  The spell is exhausting though, even when just standing
around.  When not sitting or sleeping, this spell will inhibit health and mana
rejuvination.

[Spook (Spell_Spook)]{#Spell_Spook}

Spell    : Spook
Domain   : Enchantment/charm
Available: Numerous Classes(5) 
Allows   : Ranged Enchanting I, Reduced Enchanting I, Power Enchanting I
Allows   : Extended Enchanting I
Use Cost : Mana (55) 
Quality  : Malicious
Targets  : Creatures 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST SPOOK [TARGET NAME] 
Example  : cast spook orc
If successful, this spell causes the target to flee before the caster.

[Spotters Orders (Spell_SpottersOrders)]{#Spell_SpottersOrders}

Spell    : Spotters Orders
Domain   : Divination
Available: Diviner(18) 
Requires : 'Detect Weaknesses'
Allows   : Ranged Divining I, Reduced Divining I, Power Divining I
Allows   : Extended Divining I
Use Cost : Mana (68) 
Quality  : Always Beneficial
Targets  : Caster only
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "SPOTTERS ORDERS"
Example  : cast "spotters orders"
The caster detects the weaknesses of his or her current combat target, and
simultaneously makes a telepathic link with all of his or her group members in
order to communicate that knowledge to them.  The effect of this is that, so
long as the caster focuses on his combat target and his group members remain in
the room, they will benefit from the spell Detect Weaknesses and have enhanced
attack and damage bonuses from the knowledge imparted to them.  This spell
requires that the caster be in combat, that the caster be in a group, and that
his or her group be nearby.

[Spying Stone (Spell_SpyingStone)]{#Spell_SpyingStone}

Spell    : Spying Stone
Domain   : Divination
Available: Diviner(12) 
Allows   : Ranged Divining I, Reduced Divining I, Power Divining I
Allows   : Extended Divining I
Use Cost : Mana (62) 
Quality  : Circumstantial
Targets  : Items 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "SPYING STONE" [TARGET NAME]
Example  : cast "spying stone" fountain
The caster causes the target item to grow a pair of translucent eyes.  For the
duration of the spell, the item will observe and hear everything that happens
around it, recording it in magical memory.  If the original caster then returns
to the item and says "speak" to it, it will grow a mouth and repeat all that it
has seen and heard.  The item will have true sight and immunity to silencing
spells.  When the spell expires, it will become instantly mundane, forgetting
all that it has known.

[Stinking Cloud (Spell_StinkingCloud)]{#Spell_StinkingCloud}

Spell    : Stinking Cloud
Domain   : Invocation/evocation
Available: Numerous Classes(6) 
Allows   : Ranged In/Evoking I, Reduced In/Evoking I, Power In/Evoking I
Allows   : Extended In/Evoking I
Use Cost : Mana (56) 
Quality  : Malicious
Targets  : Creatures 
Range    : Touch - Range 3
Commands : CAST, CA, C
Usage    : CAST STINKING CLOUD
Example  : cast "stinking cloud"
Causes a putrid cloud of green and orange gas to consume the casters opponents.
 Those in the cloud may advance or move to get out of it, but while they remain
in the cloud, they will heave and puke, possibly taking damage.

[Stone Flesh (Spell_StoneFlesh)]{#Spell_StoneFlesh}

Spell    : Stone Flesh
Domain   : Alteration
Available: Numerous Classes(19) 
Allows   : Ranged Altering I, Reduced Altering I, Power Altering I
Allows   : Extended Altering I
Use Cost : Mana (69) 
Quality  : Circumstantial
Targets  : Items 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "STONE FLESH" [TARGET NAME] 
Example  : cast "stone flesh" statue
This spell effectively revokes the 'Flesh to Stone' spell from the target.

[Stoneskin (Spell_Stoneskin)]{#Spell_Stoneskin}

Spell    : Stoneskin
Domain   : Transmutation
Available: Numerous Classes(11) 
Allows   : Ranged Transmuting I, Reduced Transmuting I, Power Transmuting I
Allows   : Extended Transmuting I
Use Cost : Mana (61) 
Quality  : Always Beneficial
Targets  : Creatures 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST  [TARGET NAME] 
Example  : cast stoneskin bob
This spell causes the target`s skin to become as hard and impenetrable as
stone. While affected by this spell, the target will be able to absorb, without
any harm, the effects of 6 or more attacks, depending on the casters level, 25%
of the time.

[Store Spell (Spell_StoreSpell)]{#Spell_StoreSpell}

Spell    : Store Spell
Domain   : Enchantment/charm
Available: Arcanist(25) 
Allows   : Ranged Enchanting I, Reduced Enchanting I, Power Enchanting I
Allows   : Extended Enchanting I
Use Cost : Mana (75) 
Quality  : Circumstantial
Targets  : Items 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "STORE SPELL" [SPELL NAME] [ITEM]
Example  : cast "store spell" "resist fire" hat
This spell allows the caster to store a known spell into an item.  The spell
may then be cast simply by holding (or wielding or wearing) the item, and
speaking the name of the item to a target.  This is similar to a wand, but the
item is only enchanted, not an actual wand.  For this reason, it cannot be
recharged as normal, but IS capable of storing the same spell multiple times
using Store Spell.

[Summon (Spell_Summon)]{#Spell_Summon}

Spell    : Summon
Domain   : Conjuration
Available: Numerous Classes(18) 
Allows   : Ranged Conjuring I, Reduced Conjuring I, Power Conjuring I
Allows   : Extended Conjuring I
Use Cost : Mana (536870912) 
Quality  : Circumstantial
Targets  : 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST SUMMON [TARGET NAME] 
Example  : cast summon bob
This spell will cause the target creature or player to appear before the
caster, regardless of where they were before.

[Summon Army (Spell_SummonArmy)]{#Spell_SummonArmy}

Spell    : Summon Army
Domain   : Conjuration
Available: Conjurer(30) 
Allows   : Ranged Conjuring I, Reduced Conjuring I, Power Conjuring I
Allows   : Extended Conjuring I
Use Cost : Mana (80) 
Quality  : Always Beneficial
Targets  : Caster only
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST SUMMON ARMY
Example  : cast "summon army"
This spell will conjur up an army of creatures to fight with the caster.  The
creatures will not be powerful, but will be numerous.  The creatures will take
up a position to protect the caster, and will vanish if there is no longer
anything to fight.

[Summon Companion (Spell_SummonCompanion)]{#Spell_SummonCompanion}

Spell    : Summon Companion
Domain   : Conjuration
Available: Numerous Classes(3) 
Allows   : Ranged Conjuring I, Reduced Conjuring I, Power Conjuring I
Allows   : Extended Conjuring I
Use Cost : Mana (53) 
Quality  : Circumstantial
Targets  : 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST SUMMON COMPANION
Example  : cast summon companion
This spell will cause one of the absent group members of the caster to be
summoned to his or her present location.

[Summon Enemy (Spell_SummonEnemy)]{#Spell_SummonEnemy}

Spell    : Summon Enemy
Domain   : Conjuration
Available: Numerous Classes(21) 
Allows   : Ranged Conjuring I, Reduced Conjuring I, Power Conjuring I
Allows   : Extended Conjuring I
Use Cost : Mana (536870912) 
Quality  : Circumstantial
Targets  : 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST SUMMON ENEMY
Example  : cast "summon enemy"
This spell will conjur up a duplicate of some creature in the world with an
opposed alignment, but with equal or better level to the caster.  The summoned
enemy will become instantly hostile towards the caster.

[Summon Flyer (Spell_SummonFlyer)]{#Spell_SummonFlyer}

Spell    : Summon Flyer
Domain   : Conjuration
Available: Numerous Classes(24) 
Allows   : Ranged Conjuring I, Reduced Conjuring I, Power Conjuring I
Allows   : Extended Conjuring I
Use Cost : Mana (74) 
Quality  : Circumstantial
Targets  : Creatures 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST SUMMON FLYER
Example  : cast "summon flyer"
This spell will conjur up a flying horse for the caster.  Beware of herds.

[Summon Marker (Spell_SummonMarker)]{#Spell_SummonMarker}

Spell    : Summon Marker
Domain   : Conjuration
Available: Conjurer(1) 
Allows   : Ranged Conjuring I, Reduced Conjuring I, Power Conjuring I
Allows   : Extended Conjuring I
Use Cost : Mana (51) 
Quality  : Circumstantial
Targets  : Rooms 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "SUMMON MARKER"
Example  : cast "summon marker"
This spell summons the caster's magic marker to the room in which this spell is
cast.  The caster may only have one marker in the game.  The marker lasts a
long time, and may be used by other spells, such as MARKER SUMMONING, and
MARKER PORTAL.

[Summon Steed (Spell_SummonSteed)]{#Spell_SummonSteed}

Spell    : Summon Steed
Domain   : Conjuration
Available: Numerous Classes(2) 
Allows   : Ranged Conjuring I, Reduced Conjuring I, Power Conjuring I
Allows   : Extended Conjuring I
Use Cost : Mana (52) 
Quality  : Sometimes Beneficial
Targets  : Caster only
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST SUMMON STEED
Example  : cast "summon steed"
This spell will conjur up a riding horse for the caster.  The type of horse,
and the number who may ride it will improve with the level of the caster.
Beware of herds, as they may fight amongst each other.

[Summoning Ward (Spell_SummoningWard)]{#Spell_SummoningWard}

Spell    : Summoning Ward
Domain   : Abjuration
Available: Numerous Classes(3) 
Allows   : Ranged Abjuring I, Reduced Abjuring I, Power Abjuring I
Allows   : Extended Abjuring I
Use Cost : Mana (53) 
Quality  : Circumstantial
Targets  : Creatures Rooms 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "SUMMONING WARD" [TARGET NAME] 
Example  : cast "summoning ward" orc
Example  : cast "summoning ward" room
Causes the target to become protected from summoning magic.  If the target is a
room, the entire room will negate all summon spells in it.  If the caster owns
the room, or the caster is following the owner, the spell effect will be
permanent.

[Telepathy (Spell_Telepathy)]{#Spell_Telepathy}

Spell    : Telepathy
Domain   : Divination
Available: Diviner(7) 
Allows   : Hear Thoughts, Ranged Divining I, Reduced Divining I
Allows   : Power Divining I, Extended Divining I
Use Cost : Mana (57) 
Quality  : Circumstantial
Targets  : Creatures 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST TELEPATHY [TARGET] 
Example  : cast telepathy orc
This spell allow the caster to hear some of the thoughts of the target, which
will usually be related to the behaviors and actions of the creature. This
spell does not work on boring creatures, but does work on behaving animals.  It
can only reveal the true name, class, and race of players.

[Teleport (Spell_Teleport)]{#Spell_Teleport}

Spell    : Teleport
Domain   : Conjuration
Available: Numerous Classes(10) 
Allows   : Ranged Conjuring I, Reduced Conjuring I, Power Conjuring I
Allows   : Extended Conjuring I
Use Cost : Mana (60) 
Quality  : Circumstantial
Targets  : 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST TELEPORT [AREA NAME] 
Example  : cast teleport shire
This spell will teleport the caster and his or her group to a random location
within the specified area.  Use the 'areas' command to see a list of valid
areas.

[Teleport Object (Spell_TeleportObject)]{#Spell_TeleportObject}

Spell    : Teleport Object
Domain   : Conjuration
Available: Conjurer(21) 
Allows   : Ranged Conjuring I, Reduced Conjuring I, Power Conjuring I
Allows   : Extended Conjuring I
Use Cost : Mana (71) 
Quality  : Circumstantial
Targets  : 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "TELEPORT OBJECT" [OBJECT NAME] ([DESTINATION TYPE])
[DESTINATION NAME] 
Example  : cast "teleport object" sword garden
Example  : cast "teleport object" sword bob
Example  : cast "teleport object" sword room garden
Example  : cast "teleport object" sword player bob
This spell will teleport the targeted object to the same room as the specified
destination person, place, or item by name.  The object must be held by the
caster.  You may optionally specify, before the name of the destination, the
type of destination.  This may be area, room, player, mob, or item. 

[Teleportation Ward (Spell_TeleportationWard)]{#Spell_TeleportationWard}

Spell    : Teleportation Ward
Domain   : Abjuration
Available: Numerous Classes(8) 
Allows   : Ranged Abjuring I, Reduced Abjuring I, Power Abjuring I
Allows   : Extended Abjuring I
Use Cost : Mana (58) 
Quality  : Circumstantial
Targets  : Creatures Rooms 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "TELEPORTATION WARD" [TARGET NAME] 
Example  : cast "teleportation ward" orc
Example  : cast "teleportation ward" room
Causes the target to become protected from teleportation magic such as Gate. If
the target is a room, the entire room will negate all spells which attempt to
teleport someone into it.  If the caster owns the room, or the caster is
following the owner, the spell effect will be permanent.

[Thirstless (Spell_Thirstless)]{#Spell_Thirstless}

Spell    : Thirstless
Domain   : Transmutation
Available: Numerous Classes(24) 
Allows   : Ranged Transmuting I, Reduced Transmuting I, Power Transmuting I
Allows   : Extended Transmuting I
Use Cost : Mana (74) 
Quality  : Always Beneficial
Targets  : Creatures 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST THIRSTLESS [TARGET NAME] 
Example  : cast thirstless bob
The caster causes the target to lose all feeling of thirstiness for the
duration of the spell.

[Time Stop (Spell_TimeStop)]{#Spell_TimeStop}

Spell    : Time Stop
Domain   : Alteration
Available: Numerous Classes(23) 
Allows   : Ranged Altering I, Reduced Altering I, Power Altering I
Allows   : Extended Altering I
Use Cost : Mana (100) 
Quality  : Malicious
Targets  : Creatures Rooms 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST TIME STOP 
Example  : cast time stop
The caster causes time to come to a complete stop for everyone in the room
(except him or herself).  The caster is able to act normally, while all others
are bound to stand around and do nothing.

[Timeport (Spell_Timeport)]{#Spell_Timeport}

Spell    : Timeport
Domain   : Alteration
Available: Alterer(20) 
Allows   : Ranged Altering I, Reduced Altering I, Power Altering I
Allows   : Extended Altering I
Use Cost : Mana (70) 
Quality  : Circumstantial
Targets  : Creatures 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "TIMEPORT" [TARGET NAME]
Example  : cast "timeport" orc
The caster causes the target to travel forwards in time a few ticks.  To
everyone else, they will seem to disappear, and then reappear a little later.

[Toadstool (Spell_Toadstool)]{#Spell_Toadstool}

Spell    : Toadstool
Domain   : Transmutation
Available: Transmuter(19) 
Allows   : Ranged Transmuting I, Reduced Transmuting I, Power Transmuting I
Allows   : Extended Transmuting I
Use Cost : Mana (69) 
Quality  : Malicious
Targets  : Creatures 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "TOADSTOOL" [TARGET NAME] 
Example  : cast "toadstool" bob
This spell causes the target to become a weak, harmless, level 1 toadstool.

[Torture (Spell_Torture)]{#Spell_Torture}

Spell    : Torture
Domain   : Illusion
Allows   : Ranged Illusing I, Reduced Illusing I, Power Illusing I
Allows   : Extended Illusing I
Use Cost : Mana (59) 
Quality  : Malicious
Targets  : Creatures 
Range    : Touch - Range 1
Commands : CAST, CA, C
Usage    : CAST "TORTURE" [TARGET NAME] 
Example  : cast "torture" bob
This spell causes the target to feel horrible pain.  The target will repeatedly
cry out in agony as they take damage.  If others are present, they may also
yell out information about themselves or their clan.

[Tourettes (Spell_Tourettes)]{#Spell_Tourettes}

Spell    : Tourettes
Domain   : Enchantment/charm
Available: Numerous Classes(7) 
Allows   : Ranged Enchanting I, Reduced Enchanting I, Power Enchanting I
Allows   : Extended Enchanting I
Use Cost : Mana (57) 
Quality  : Malicious
Targets  : Creatures 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST TOURETTES [TARGET NAME] 
Example  : cast "tourettes" orc
The target of this spell catches the disease of tourettes syndrome.  They will
begin to spontaneously blurt out curses and obscenities to other players and
creatures.  This disease is contagious.

[Transformation (Spell_Transformation)]{#Spell_Transformation}

Spell    : Transformation
Domain   : Transmutation
Available: Transmuter(25) 
Allows   : Ranged Transmuting I, Reduced Transmuting I, Power Transmuting I
Allows   : Extended Transmuting I
Use Cost : Mana (75) 
Quality  : Always Beneficial
Targets  : Caster only
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "TRANSFORMATION"
Example  : cast "transformation"
This spell causes the caster to turn into a strong, brutish warrior.  The
caster will gain bonus strength, dexterity, and damage, though they will find
their intelligence lacking.

[True Sight (Spell_TrueSight)]{#Spell_TrueSight}

Spell    : True Sight
Domain   : Divination
Available: Diviner(25) 
Allows   : Ranged Divining I, Reduced Divining I, Power Divining I
Allows   : Extended Divining I
Use Cost : Mana (75) 
Quality  : Sometimes Beneficial
Targets  : Caster only
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "TRUE SIGHT"
Example  : cast "true sight"
Allows the caster to see hidden, sneaking, and invisible creatures and things. 
While under the affect of this spell, the caster may also look directly at
things or people to see through disguises and polymorphs.

[Ugliness (Spell_Ugliness)]{#Spell_Ugliness}

Spell    : Ugliness
Domain   : Illusion
Available: Numerous Classes(10) 
Allows   : Ranged Illusing I, Reduced Illusing I, Power Illusing I
Allows   : Extended Illusing I
Use Cost : Mana (60) 
Quality  : Malicious
Targets  : Creatures 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "UGLINESS"
Example  : cast "ugliness"
This spell causes the caster to appear horribly ugly and offensive.

[Ventriloquate (Spell_Ventriloquate)]{#Spell_Ventriloquate}

Spell    : Ventriloquate
Domain   : Illusion
Available: Thief(19) Numerous Classes(1) 
Allows   : Ranged Illusing I, Reduced Illusing I, Power Illusing I
Allows   : Extended Illusing I
Use Cost : Mana (51) 
Quality  : Circumstantial
Targets  : Items Creatures Exits Rooms 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST VENTRILOQUATE [TARGET NAME] [MESSAGE]
Example  : cast ventriloquate spring "It's so nice to be wet!"
This spell will create the illusion of an inanimate object speaking.  The
target may be any inanimate object, followed by the words that the object
should appear to say.

[Wall of Air (Spell_WallOfAir)]{#Spell_WallOfAir}

Spell    : Wall of Air
Domain   : Conjuration
Available: Numerous Classes(14) 
Allows   : Ranged Conjuring I, Reduced Conjuring I, Power Conjuring I
Allows   : Extended Conjuring I
Use Cost : Mana (64) 
Quality  : Sometimes Beneficial
Targets  : Caster only
Range    : Range 1 - Range 10
Commands : CAST, CA, C
Usage    : CAST "WALL OF AIR"
Example  : cast "wall of air"
This combat spell will conjur up a wall between the caster and his or her
enemies, when all are at a missile range from each other.  Any missile weapons
fired at the caster will enter the wall of air, and be swirled back around to
the enemy.

[Wall of Darkness (Spell_WallOfDarkness)]{#Spell_WallOfDarkness}

Spell    : Wall of Darkness
Domain   : Conjuration
Available: Numerous Classes(8) 
Allows   : Ranged Conjuring I, Reduced Conjuring I, Power Conjuring I
Allows   : Extended Conjuring I
Use Cost : Mana (58) 
Quality  : Sometimes Beneficial
Targets  : Caster only
Range    : Range 1 - Range 10
Commands : CAST, CA, C
Usage    : CAST "WALL OF DARKNESS"
Example  : cast "wall of darkness"
This combat spell will conjur up a wall between the caster and his or her
enemies, when all are at a missile range from each other.  Missile weapons and
spells can not be targeted at the caster, since the darkness obscures any line
of sight.

[Wall of Fire (Spell_WallOfFire)]{#Spell_WallOfFire}

Spell    : Wall of Fire
Domain   : Conjuration
Available: Numerous Classes(17) 
Allows   : Ranged Conjuring I, Reduced Conjuring I, Power Conjuring I
Allows   : Extended Conjuring I, Ignalist I
Use Cost : Mana (67) 
Quality  : Sometimes Beneficial
Targets  : Caster only
Range    : Range 1 - Range 10
Commands : CAST, CA, C
Usage    : CAST "WALL OF FIRE"
Example  : cast "wall of fire"
This combat spell will conjur up a wall between the caster and his or her
enemies, when all are at a missile range from each other.  Missile weapons and
spells may still be used, but anyone entering the wall of fire (which remains
at range 1 from the caster), will take damage from the flames.

[Wall of Force (Spell_WallOfForce)]{#Spell_WallOfForce}

Spell    : Wall of Force
Domain   : Conjuration
Available: Numerous Classes(19) 
Allows   : Ranged Conjuring I, Reduced Conjuring I, Power Conjuring I
Allows   : Extended Conjuring I
Use Cost : Mana (69) 
Quality  : Sometimes Beneficial
Targets  : Caster only
Range    : Range 1 - Range 10
Commands : CAST, CA, C
Usage    : CAST "WALL OF FORCE"
Example  : cast "wall of force"
This combat spell will conjur up a wall between the caster and his or her
enemies, when all are at a missile range from each other.  The wall prevents
anyone from entering or leaving it, while they are at range from the caster. 
Missile weapons and spells can neither enter nor leave the wall.

[Wall of Ice (Spell_WallOfIce)]{#Spell_WallOfIce}

Spell    : Wall of Ice
Domain   : Conjuration
Available: Numerous Classes(11) 
Allows   : Ranged Conjuring I, Reduced Conjuring I, Power Conjuring I
Allows   : Extended Conjuring I
Use Cost : Mana (61) 
Quality  : Sometimes Beneficial
Targets  : Caster only
Range    : Range 1 - Range 10
Commands : CAST, CA, C
Usage    : CAST "WALL OF ICE"
Example  : cast "wall of ice"
This combat spell will conjur up a wall between the caster and his or her
enemies, when all are at a missile range from each other.  Missile weapons and
spells may still be used, but only by destroying the wall may melee combat be
entered into.  When the wall of ice is destroyed, the shardes will damage all
those still at range from the caster.

[Wall of Stone (Spell_WallOfStone)]{#Spell_WallOfStone}

Spell    : Wall of Stone
Domain   : Conjuration
Available: Numerous Classes(5) 
Allows   : Ranged Conjuring I, Reduced Conjuring I, Power Conjuring I
Allows   : Extended Conjuring I
Use Cost : Mana (55) 
Quality  : Sometimes Beneficial
Targets  : Caster only
Range    : Range 1 - Range 10
Commands : CAST, CA, C
Usage    : CAST "WALL OF STONE"
Example  : cast "wall of stone"
This combat spell will conjur up a wall between the caster and his or her
enemies, when all are at a missile range from each other.  Missile weapons and
spells may still be used, but only by destroying the wall may melee combat be
entered into.

[Ward Area (Spell_WardArea)]{#Spell_WardArea}

Spell    : Ward Area
Domain   : Invocation/evocation
Available: Arcanist(16) 
Allows   : Ranged In/Evoking I, Reduced In/Evoking I, Power In/Evoking I
Allows   : Extended In/Evoking I
Use Cost : Mana (66) 
Quality  : Malicious
Targets  : Rooms 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "WARD AREA" [SPELL NAME] [PARAMETERS]
Example  : cast "ward area" fireball all
Allows the caster to cast a spell when then next person enters.  The caster
specifies the arcane spell to cast, and any parameters required by that spell
while casting ward area.  When the next person enters the room, the spell
effect will occur.  

[Watchful Hound (Spell_WatchfulHound)]{#Spell_WatchfulHound}

Spell    : Watchful Hound
Domain   : Conjuration
Available: Conjurer(3) 
Allows   : Ranged Conjuring I, Reduced Conjuring I, Power Conjuring I
Allows   : Extended Conjuring I
Use Cost : Mana (53) 
Quality  : Circumstantial
Targets  : Creatures 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "WATCHFUL HOUND"
Example  : cast "watchful hound"
This combat spell will conjur up a hound that will watch over the caster while
he or she sleeps.  If an aggressive monster enters the room, the hound will
bark and wake the caster up.  The hound will also rescue the mage if he or she
is attacked, but won't take many hits.

[Water Breathing (Spell_WaterBreathing)]{#Spell_WaterBreathing}

Spell    : Water Breathing
Domain   : Transmutation
Available: Numerous Classes(4) 
Allows   : Ranged Transmuting I, Reduced Transmuting I, Power Transmuting I
Allows   : Extended Transmuting I
Use Cost : Mana (54) 
Quality  : Sometimes Beneficial
Targets  : Creatures 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "WATER BREATHING" [TARGET NAME] 
Example  : cast "water breathing" bob
This spell will allow the target to breath underwater, eliminating the threat
of drowning for the duration of the spell.

[Water Cannon (Spell_WaterCannon)]{#Spell_WaterCannon}

Spell    : Water Cannon
Domain   : Conjuration
Available: Conjurer(5) 
Allows   : Ranged Conjuring I, Reduced Conjuring I, Power Conjuring I
Allows   : Extended Conjuring I
Use Cost : Mana (55) 
Quality  : Malicious
Targets  : Creatures 
Range    : Range 2 - Range 3
Commands : CAST, CA, C
Usage    : CAST "WATER CANNON" [TARGET NAME]
Example  : cast "water cannon" orc
When casting this spell, the caster creates a portal to the Elemental plane of
water and points it towards a target.  The water gushing out of the portal acts
as a massive water jet dealing damage and possibly knocking over the target. 

[Weaken (Spell_Weaken)]{#Spell_Weaken}

Spell    : Weaken
Domain   : Transmutation
Available: Numerous Classes(11) 
Allows   : Ranged Transmuting I, Reduced Transmuting I, Power Transmuting I
Allows   : Extended Transmuting I
Use Cost : Mana (61) 
Quality  : Malicious
Targets  : Creatures 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST WEAKEN [TARGET NAME] 
Example  : cast weaken orc
This spell cuts the strength of the target in half, greatly weakening him or
her.

[Weakness to Acid (Spell_WeaknessAcid)]{#Spell_WeaknessAcid}

Spell    : Weakness to Acid
Domain   : Transmutation
Available: Numerous Classes(6) 
Allows   : Ranged Transmuting I, Reduced Transmuting I, Power Transmuting I
Allows   : Extended Transmuting I
Use Cost : Mana (56) 
Quality  : Malicious
Targets  : Creatures 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "WEAKNESS TO ACID" [TARGET NAME] 
Example  : cast "weakness to acid" bob
This spell makes the target vulnerable to acid-based attacks and to exposure to
acidic substances. Attacks of this kind include spells, breath weapons, and
other magical and non-magical attacks.

[Weakness to Cold (Spell_WeaknessCold)]{#Spell_WeaknessCold}

Spell    : Weakness to Cold
Domain   : Transmutation
Available: Numerous Classes(7) 
Allows   : Ranged Transmuting I, Reduced Transmuting I, Power Transmuting I
Allows   : Extended Transmuting I
Use Cost : Mana (57) 
Quality  : Malicious
Targets  : Creatures 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "WEAKNESS TO COLD" [TARGET NAME] 
Example  : cast "weakness to cold" bob
This spell makes the target vulnerable to cold attacks and very cold
conditions. Attacks of this kind include spells, breath weapons, and other
magical and non-magical attacks.

[Weakness to Electricity (Spell_WeaknessElectricity)]{#Spell_WeaknessElectricity}

Spell    : Weakness to Electricity
Domain   : Transmutation
Available: Numerous Classes(8) 
Allows   : Ranged Transmuting I, Reduced Transmuting I, Power Transmuting I
Allows   : Extended Transmuting I
Use Cost : Mana (58) 
Quality  : Malicious
Targets  : Creatures 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "WEAKNESS TO ELECTRICITY" [TARGET NAME] 
Example  : cast "weakness to electricity" bob
This spell makes the target vulnerable to electric attacks and certain
electrically charged conditions. Attacks of this kind include spells, breath
weapons, and other magical and non-magical attacks.

[Weakness to Fire (Spell_WeaknessFire)]{#Spell_WeaknessFire}

Spell    : Weakness to Fire
Domain   : Transmutation
Available: Numerous Classes(9) 
Allows   : Ranged Transmuting I, Reduced Transmuting I, Power Transmuting I
Allows   : Extended Transmuting I
Use Cost : Mana (59) 
Quality  : Malicious
Targets  : Creatures 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "WEAKNESS TO FIRE" [TARGET NAME] 
Example  : cast "weakness to fire" bob
This spell makes the target vulnerable to fire attacks. Attacks of this kind
include spells, breath weapons, and other magical and non-magical attacks.

[Weakness to Gas (Spell_WeaknessGas)]{#Spell_WeaknessGas}

Spell    : Weakness to Gas
Domain   : Transmutation
Available: Numerous Classes(5) 
Allows   : Ranged Transmuting I, Reduced Transmuting I, Power Transmuting I
Allows   : Extended Transmuting I
Use Cost : Mana (55) 
Quality  : Malicious
Targets  : Creatures 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "WEAKNESS TO GAS" [TARGET NAME] 
Example  : cast "weakness to gas" bob
This spell makes the target vulnerable to gas-based attacks. Attacks of this
kind include spells, breath weapons, and other magical and non-magical attacks.

[Web (Spell_Web)]{#Spell_Web}

Spell    : Web
Domain   : Invocation/evocation
Available: Numerous Classes(18) 
Allows   : Ranged In/Evoking I, Reduced In/Evoking I, Power In/Evoking I
Allows   : Extended In/Evoking I
Use Cost : Mana (68) 
Quality  : Malicious
Targets  : Creatures 
Range    : Range 1 - Range 5
Commands : CAST, CA, C
Usage    : CAST WEB
Example  : cast web
This spell will cause a wide spray of sticky web-like material to assault every
enemy of the caster in the same room or place.  The targets will be unable to
move until they can break free.

[Wish (Spell_Wish)]{#Spell_Wish}

Spell    : Wish
Domain   : Alteration
Available: Alterer(30) 
Allows   : Wise Crafting I, Ranged Altering I, Reduced Altering I
Allows   : Power Altering I, Extended Altering I
Use Cost : Mana (all) 
Quality  : Circumstantial
Targets  : 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST WISH (FOR)([TARGET NAME]) (...) 
Example  : cast wish for hassan to turn into a frog
Example  : cast wish to be recalled
Example  : cast wish to teleport to smurfy road
Example  : cast wish for more strength
Example  : cast wish for 1000 gold coins
Example  : cast wish for the one ring
Example  : cast wish for hassan to be immune to fire
Example  : cast wish for bob to be higher level
This, the most powerful of magic spells, causes the spellcasters wish to come
true.  The cost to cast the spell is all of the casters mana plus 25 experience
points.  The cost to having the wish granted may range from nothing more, to
further experience drains, to the loss of a level, and/or a point of permanent
Constitution.  Wishing for changes in level to players or items is the most
costly, as it will cause the caster to lose at least as many levels as he
wishes the target to gain or lose. ** If wish is cast ON another target, the
other target must be in the room when the wish is cast!

[Wizard Lock (Spell_WizardLock)]{#Spell_WizardLock}

Spell    : Wizard Lock
Domain   : Alteration
Available: Numerous Classes(3) 
Allows   : Ranged Altering I, Reduced Altering I, Power Altering I
Allows   : Extended Altering I
Use Cost : Mana (53) 
Quality  : Circumstantial
Targets  : Items Exits 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "WIZARD LOCK" [TARGET NAME] 
Example  : cast "wizard lock" chest
When cast on any object with a lid or lock, whether it be door or container,
the object will become magically locked.  This lock cannot be picked by
thieves, or unlocked by any mundane means.  When the caster revokes this spell,
or the spell expires, the object will remain in its default locked state, but
the lock will be mundane.   The lock will always be permanent if the caster
owns the room, or is following someone who owns the room.

[Wizards Chest (Spell_WizardsChest)]{#Spell_WizardsChest}

Spell    : Wizards Chest
Domain   : Enchantment/charm
Available: Numerous Classes(1) 
Allows   : Ranged Enchanting I, Reduced Enchanting I, Power Enchanting I
Allows   : Extended Enchanting I
Use Cost : Mana (51) 
Quality  : Circumstantial
Targets  : Items 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST "WIZARDS CHEST" [TARGET NAME] 
Example  : cast "wizards chest" chest
This spell only works when cast on an open container with a lid and a lock. 
This spell will cause the container to lock up tight, and reopen only by the
casters hand, or when the caster says the word "open" to the container.  

[Word of Recall (Spell_WordRecall)]{#Spell_WordRecall}

Spell    : Word of Recall
Domain   : Conjuration
Available: Conjurer(13) 
Allows   : Ranged Conjuring I, Reduced Conjuring I, Power Conjuring I
Allows   : Extended Conjuring I
Use Cost : Mana (966367641) 
Quality  : Circumstantial
Targets  : 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST WORD OF RECALL
Example  : cast word of recall
This spell is equivalent to the divine skill Recall.  However, the spell does
not cause any withdrawal penalties during combat.

[Youth (Spell_Youth)]{#Spell_Youth}

Spell    : Youth
Domain   : Transmutation
Allows   : Ranged Transmuting I, Reduced Transmuting I, Power Transmuting I
Allows   : Extended Transmuting I
Use Cost : Mana (65) 
Quality  : Sometimes Beneficial
Targets  : Creatures 
Range    : Touch, or not applicable
Commands : CAST, CA, C
Usage    : CAST YOUTH [TARGET]
Example  : cast youth bob
This spell will cause the target to draw closer to the ideal age of young
adulthood. It has no effect on children, or those for whom age is
indeterminate.