This guide was taken directly from Crafting: A Beginner's Guide and full credit goes to the original collaborator(s) of the above guide.

How do I raise my skills?

Alchemy

Caution: This skill has only recently become usable, and its applications are very limited for now.
Tools: knife, cauldron, lit thing (something on fire)
Materials: silphium stalks or aglaophotis plants
To Learn: Currently, the only craftable objects that uses alchemy are silphium resin and aglaophotis resin.
Silphium resin uses a single stalk of silphium, which is gatherable (but hard to find) in plains tiles. Get lots of those together, along with the cauldron, a knife, and a lit thing (a torch will do) and have at it.
Like most new skills, it's a fail-fest for awhile. Keep at it: you'll succeed eventually.

Brewing

Tools: a cauldron and a lit fire
Materials: easy access to an ocean for salt water
To Learn: There's not much to this, just keep the fire going and "brew salt". Don't worry if you fail a lot at first, you'll get better.

Butchering

Tools: any knife
Materials: dead critters of all shapes and sizes
To Learn: Bring down and butcher animals. Easy animals to kill: rabbit, hare, squirrel.

Carpentry

Tools: axe, knife, (saw, hammer)
Materials: Wood of all types
To Learn: Begin with logs. They're the basic ingredient for most projects, they're the easiest, and you can light them on fire overnight.
Also try crude sledges. They use 3 branches, 5 sticks, and a knife. Once you're okay with those, try table legs and chair legs.

Charcoal Burning

Tools: knife, shovel, (axe)
Materials: wooden stakes, branches, (trees)
To Learn: If you have a friend who already has this skill, get them to make clamps for you to tend. Otherwise, you'll have to undergo the ritual fail-fest of making clamps yourself. You can either chop firewood with an axe, or amass branches.
Once you manage to make clamps, light them with a torch and 'look clamp' or 'consider clamp' constantly. When you see a problem, 'repair clamp'. You can't repair the clamp if you haven't seen a problem.

Cooking

Tools: Widely varies by recipe. To begin, a torch or log, tinderbox, and knife
Materials: raw meat, spit (made from stick with knife)
To Learn: You can either make kebabs or roast yams. With meat kebabs, you need a pile of meat and a lit torch or log ('lit thing) You'll need a new spit for each attempt, which is why roast yams can be a better choice.
For roast yams, you'll need to gather a lot of yams. You'll need only one spit, and the "lit thing."
From there, the original writer of this guide went to venison steaks, but that does involve killing a doe. You can try cooked rice or gruel if you'd rather avoid the deer. Both of those require a cooking pot, though. Another option is cured sausage, which requires a whole garlic clove.

Fishing

Tools: fishing pole
Materials: bait- woven lures, worms, meat, bits of bread, bits of cheese
To Learn: 'bait pole with [bait]' and 'fish'. You probably won't get your first few fish. Keep trying. Bits of bread and cheese can be made from their respective ingredients. Worms can be gathered ('gather dead earthworm'), and woven lures require some experience in weaving. I recommend learning this skill in Liidhaga, as the corpses can be sold to the Oil Refinery for a decent profit.

Gathering

Tools: n/a
Materials: any non-water terrain type
To Learn: I recommend using the 'forage' command to begin with. It lets you hunt around and figure out what you can find in any given area.
Easier things to find are yarrow, yams, mushrooms, and wildflowers.
The skill herb lore is paired with gathering. Herb lore lets you find plants and know what they are, and gathering determines how much of the plant you find. The best way to level this skill is to use it frequently. I recommend eating nothing but plants for a week or so.
Plants you can find in any season: yam, swampberry, and mushroom.

Glass Working

Tools: Tongs, forge, (glassblower's pipe)
Materials: sand. You can get it in the riverbed in west KV, or up by the docks in the north of Liidhaga.
To Learn: 'make glass.' When you're good with making the raw glass, try marbles. They're small and don't use a lot of glass. You'll want to get good at this before you try beakers, bottles, jars, and vials. I recommend learning and plying this skill in Liidhaga, since the glass and glass pieces can be sold in various places there.

Leather Working

Tools: knife, needle
Materials: leather, thread
To Learn: This skill often coincides with sewing. To get your first increases, repair existing leather pieces. You can raise your skill fairly high this way. When you're sick of repairing, try leather strips, leather cords, and bowstrings. Headbands and slings are also fairly easy.

Logging

Tools: axe of any kind, or any item with an edge
Materials: trees
To Learn: 'lumber tree'. You can use any edged item to log, but an axe is most effective and doesn't take damage as quickly. Note that you will need to repair your axe every now and then.

Masonry

Caution: This skill has very few applications at present.
Tools: chisel, hammer
Materials: rock
To Learn: This skill is not well fleshed out currently. Try cairns at first, then stone benches. Forges, smelters, and pit forges also use this skill, but may be harder.

Metallurgy

Tools: tongs, crucible, forge
Materials: lead, clay
To Learn: Start with lead bullets because they're fairly easy and relatively cheap. Once you've gotten lead bullets, try lead styluses and lead weights. Around beginner level, try bronze buckles. Be aware that metallurgy also lets you smelt ores (covered in a separate section below) and make metal jewelry.

Pottery

Tools: (kiln, tongs, potter's wheel), lit thing
Materials: clay- gather clay patch in swamps and get the clay from the patches)
To Learn: Start with clay bullets. These actually don't require the tools of the trade. You only need a 'lit thing' which could be a torch.
From clay bullets, move to pinchpot cups, pinchpot bowls, and pinchpots.
These also only use a lit thing.

Sewing

Tools: needle, knife
Materials: thread, fabric
To Learn: The easiest way to learn is to repair your stuff. You start with clothing, and it'll get worn out as time goes by. When you feel reasonably competent with repairing, try making patches. These use very little cloth. When you've got a good supply of patches, try making patchwork items, especially skirts, pants, and tunics.

Skinning

Tools: any knife, though skinning knives work best
Materials: dead critters of all shapes and sizes. Larger is better.
To Learn: 'skin corpse'. As you get better, you'll get more pelt/hide for your effort.

Smelting

Tools: smelting furnace
Materials: charcoal, ore
To Learn: Follow the syntax in the helpfile 'help smelting'. Once you've lit the furnace, you need only type 'pump bellows' once, and your character will continue to pump until the charcoal is used up. When that's done, you'll stop and the furnace will go out. When it does, a message will tell you if you see metal cooling in the furnace. If you don't see that message, you failed to smelt the ore, so try again.
Currently the only way to get ore is to gather it: bog iron and red earth contain iron.

Smithing

Tools: hammer, tongs, anvil, forge
Materials: iron (buyable in shops, or smelt ore)
To Learn: As with leather working and sewing, start with repairing existing items. When you want to move on to making things, I recommend starting in Kungesvald for quick sale of finished goods. Begin with nails- they're cheap and easy to make. Then try arrowheads and hinges.
All three of these items sell in KV: nails and hinges in the Housing Office, and arrowheads in the archery shop.

Spinning

Tools: spindle, distaff
Materials: hemp, flax
To Learn: This skill is part of weaving. Start with hempen twine, or regular (flax) twine. Thread is more difficult.

Stone Working

Tools: chisel, (hammer)
Materials: stones of all sizes
To Learn: Start with stone weights and stone arrowheads. Stone beads are also fairly easy. If you don't have a chisel, head to the hills and grab a rock and some flint. You can make flint arrowheads, spearheads, knives, and sickle heads without one.

Weaving

Tools: n/a for basics, a loom for later.
Materials: grass for now, fabric later
To Learn: Start with woven grips and woven chokers. These require only a bundle of grass. Try grass headbands and grass foot bindings after that.
When you get good with grass items, you can move on to making fabrics.
Burlap is one of the easier ones, as is muslin.

Whittling

Tools: any knife (whittling knife works best)
Materials: wood, usually a stick or a branch
To Learn: start with crude arrows, spits, and pegs. Then try torches.
Then crude clubs, clubs, spiked clubs, and wooden handles.

return to the Lament guide.