Tool Blueprints
This section of the guide lists all available tools and will attempt to list every available item that can be crafted on each.
The crafting tools are listed in first-level headings, item categories on the second-level and finally, the items themselves in heading level three.

advanced equipment workstation blueprints

[Category: melee weapon]

combat terrorsaw

A large gauntlet with a scary-looking saw on the end, with adjustable throttle controlled by the user clenching their fist. Durability: [||||||||||] [25/25] Attacks: [1] terrorsaw slash Skill required: Advanced Slashing and Shooting Module capacity: 50/50 The combat terrorsaw has no modules installed. The combat terrorsaw can be thrown for 1 - 5 damage. Requirements for combat terrorsaw * Requires medium power emitter x1 (0) -- 25% of project quality * Requires crummy gear assembly x1 (0) -- 10% of project quality * Requires solid-phase alloy x3 (3) -- 35% of project quality * Requires adaptive-phase fabric x2 (0) -- 30% of project quality Total complexity for this project: 35.0

[Category: ranged weapon]

m78a1 plasma rifle

A large blocky rifle issued to some special forces. It is designed to accelerate and fire globules of plasma using both strong electromagnets and a highly ionising laser to ionise the air ahead and reduce the friction of the fired semi-solid plasma pellet against the air, reducing the natural tendency for the pellet to disperse in an atmosphere. Despite this the rifle's effective range is limited enough to confine it to short-range encounters only, where it is most effective at punching huge burning holes through things. Durability: [||||||||||] [25/25] Attacks: [1] m78 plasma blast Module capacity: 50/50 The m78a1 plasma rifle has no modules installed. It accepts plasma rifle clip as ammunition. It is unloaded. It has 25 / 25 condition remaining. Requirements for m78a1 plasma rifle * Requires weak power emitter x1 (1) -- 10% of project quality * Requires supermagnetic alloy x2 (0) -- 15% of project quality * Requires inert wiring x2 (0) -- 10% of project quality * Requires electronic weapon internals x1 (0) -- 20% of project quality * Requires plastiform brick x2 (0) -- 20% of project quality * Requires tactical stock x1 (0) -- 15% of project quality * Requires inert casing x1 (5) -- 10% of project quality Total complexity for this project: 38.0

tesla-volta projector

Durability: [||||||||||] [25/25] Attacks: [1] tesla arc Module capacity: 50/50 The tesla-volta projector has no modules installed. It accepts weapon cell as ammunition. It is unloaded. It has 25 / 25 condition remaining. Requirements for tesla-volta projector * Requires heavy power emitter x1 (0) -- 20% of project quality * Requires electronic weapon internals x1 (0) -- 10% of project quality * Requires heavy capacitor unit x4 (0) -- 20% of project quality * Requires plastiform brick x2 (0) -- 20% of project quality * Requires solid-phase alloy x2 (3) -- 20% of project quality * Requires wooden stock x1 (0) -- 10% of project quality Total complexity for this project: 50.0

laser shotgun

Durability: [||||||||||] [25/25] Attacks: [1] laser shotgun fire Skill required: Non-Standard Ammunition Experience Module capacity: 50/50 The laser shotgun has no modules installed. It accepts microfission cell as ammunition. It is unloaded. It has 25 / 25 condition remaining. Requirements for laser shotgun * Requires precision beam focusing unit x1 (0) -- 25% of project quality * Requires tactical stock x1 (0) -- 25% of project quality * Requires arrayed beam generator x2 (0) -- 50% of project quality Total complexity for this project: 28.0

[Category: harvesting tool]

massed nanomachine mineral collector

A bulky piece of equipment, all maroon-painted casing and wires. Issued to colonies to harvest all range of minerals from shallow-lying deposits. Durability: [||||||||||] [25/25] Module capacity: 50/50 The massed nanomachine mineral collector has no modules installed. This tool can harvest inert metal, solid-phase metal, responsive metal, transuranic metal, ceramic geode, magneto-mineral, nanite sheeting, sand, gems, exotic gems, monocrystals, stellar corundum, fullerene sheeting, red sand, black sand, pink sand. This tool is not currently configured to harvest a specific resource. The massed nanomachine mineral collector takes 2.0 seconds to harvest one unit of a resource and 6.0 seconds to perform a survey. Requirements for massed nanomachine mineral collector * Requires solid alloy casing x1 (0) -- 50% of project quality * Requires medium power emitter x1 (0) -- 25% of project quality * Requires empty nanobot can x2 (0) -- 25% of project quality Total complexity for this project: 4.0

slimfast organic collector

Standard issue survival gear, this machine harvests small amounts of organic matter. Durability: [||||||||||] [25/25] Module capacity: 50/50 The slimfast organic collector has no modules installed. This tool can harvest native fiber, native lumber, adaptive-phase fiber, obscure lumber, native fungus, native berries, neuro-aligned fiber, plastiform fiber, ocean fiber, hydrocarbon sludge, mineral acids, fuming mineral acids, solid lumber, native tubers, nutri-brand stalks, protein tubers, biofuel grade stalks, phantom spider silk, silver spider silk, exotic fiber. This tool is not currently configured to harvest a specific resource. The slimfast organic collector takes 3.0 seconds to harvest one unit of a resource and 8.0 seconds to perform a survey. Requirements for slimfast organic collector * Requires weak power emitter x1 (0) -- 20% of project quality * Requires slimfast intake x1 (0) -- 40% of project quality * Requires solid-phase metal x4 (0) -- 20% of project quality * Requires inert casing x1 (0) -- 20% of project quality Total complexity for this project: 30.0

q-osmose energy collector

A Smith & Romney absorption unit. This unit is capable of collecting low grade energy from the environment. Durability: [||||||||||] [25/25] Module capacity: 50/50 The q-osmose energy collector has no modules installed. This tool can harvest solar kretherson, thermal kretherson, purestrain solar kretherson, dense thermal kretherson, mineral acids, fuming mineral acids, radioactive kretherson, charged radioactive kretherson, intrinsic field kretherson. This tool is not currently configured to harvest a specific resource. The q-osmose energy collector takes 3.0 seconds to harvest one unit of a resource and 8.0 seconds to perform a survey. Requirements for q-osmose energy collector * Requires weak power emitter x1 (1) -- 15% of project quality * Requires supermagnetic alloy x2 (0) -- 30% of project quality * Requires electronic weapon internals x1 (0) -- 15% of project quality * Requires plastiform brick x2 (0) -- 20% of project quality * Requires solid-phase alloy x2 (0) -- 20% of project quality Total complexity for this project: 37.5

[Category: armor]

chemical resistant EVA suit

A variant of the EVA suit bearing a layer of thick chemical-resistant polymers (mostly aramids) making up it's surface to protect the user from the hazards posed by the exotic or corrosive atmospheres of some planets. Durability: [||||||||||] [50/50] The chemical resistant EVA suit covers the head, torso, hands, legs, feet slots. Resists: void: (100% resist) chemical: (85% resist) toxic: (60% resist) Integrity: 50/50 Module capacity: 25/25 The chemical resistant EVA suit is in perfect condition. Requirements for chemical resistant EVA suit * Requires nano-fullerene wafer x3 (0) -- 25% of project quality * Requires padded EVA suit x1 (1) -- 25% of project quality * Requires plastiform brick x2 (0) -- 15% of project quality * Requires plastiform mesh x2 (0) -- 10% of project quality * Requires rare earth metal x2 (0) -- 10% of project quality * Requires adaptive-phase fabric x3 (0) -- 15% of project quality Total complexity for this project: 60.0

insulated EVA suit

A bulky variant of the EVA suit, bearing comically padded limbs and a huge visor, all constructed from hugely electrically and thermally insulative and reflective materials to protect the user from incredibly hot (or cold) environments with enough atmosphere to pose a temperature hazard. Durability: [||||||||||] [50/50] The insulated EVA suit covers the head, torso, hands, legs, feet slots. Resists: burning: (75% resist) plasma: (65% resist) void: (100% resist) electric: (55% resist) cold: (80% resist) Integrity: 50/50 Module capacity: 25/25 The insulated EVA suit is in perfect condition. Requirements for insulated EVA suit * Requires padded EVA suit x1 (1) -- 10% of project quality * Requires plastiform brick x2 (0) -- 15% of project quality * Requires nanite sheeting x3 (5) -- 15% of project quality * Requires plastiform mesh x2 (0) -- 10% of project quality * Requires rare earth metal x2 (0) -- 10% of project quality * Requires nano-cor wafer x3 (0) -- 25% of project quality * Requires adaptive-phase fabric x3 (0) -- 15% of project quality Total complexity for this project: 65.0

pneumatic exosuit

A bulky articulated suit made of several composite materials, with ridged tubes running down it's surface to for pneumatic assistance. A small cylinder of inert gas, pumping equipment and a long-life power generator are housed in an armored backpack integrated into the suit. Durability: [||||||||||] [50/50] The pneumatic exosuit covers the head, torso, hands, legs, feet slots. Resists: laser: (25% resist) slug shell: (70% resist) explosive: (50% resist) void: (100% resist) impact: (70% resist) sharp: (70% resist) cold: (100% resist) The pneumatic exosuit modifies dodge bonus by -3. Integrity: 50/50 Module capacity: 125/125 The pneumatic exosuit is in perfect condition. The pneumatic exosuit affects weight capacity by 50.0kg. Requirements for pneumatic exosuit * Requires refined elastomer x5 (0) -- 10% of project quality * Requires reactive armor plate x3 (0) -- 10% of project quality * Requires heavy power emitter x1 (0) -- 10% of project quality * Requires neuro-aligned fiber x4 (8) -- 10% of project quality * Requires solid-phase alloy x3 (3) -- 10% of project quality * Requires nano-cor wafer x5 (0) -- 40% of project quality * Requires inert casing x1 (5) -- 10% of project quality Total complexity for this project: 70.0

ballistic nano-silk jacket

A long-sleeved jacket constructed of dense but surprisingly supple nano-crystalline silk material, the joints are reinforced and the chest and back bear a layer of nano-corundum studs to dissipate impacts from bullets and other sharp weapons. Durability: [||||||||||] [50/50] The ballistic nano-silk jacket covers the torso slots. Resists: laser: (15% resist) burning: (25% resist) slug shell: (75% resist) impact: (20% resist) sharp: (65% resist) The ballistic nano-silk jacket modifies dodge bonus by -1. Integrity: 50/50 Module capacity: 50/50 The ballistic nano-silk jacket is in perfect condition. Requirements for ballistic nano-silk jacket * Requires nano-silk fabric x5 (0) -- 50% of project quality * Requires reactive armor plate x2 (0) -- 12% of project quality * Requires nano-cor wafer x4 (0) -- 25% of project quality * Requires adaptive-phase fabric x3 (0) -- 12% of project quality Total complexity for this project: 65.0

ballistic nano-silk leg armor

A pair of pants made from dense but surprisingly supple nano-crystalline silk material, the joints are reinforced and the leg surfaces bear a layer of nano-corundum studs to dissipate impacts from bullets and other sharp weapons. Durability: [||||||||||] [50/50] The ballistic nano-silk leg armor covers the legs slots. Resists: laser: (10% resist) burning: (20% resist) slug shell: (70% resist) impact: (20% resist) sharp: (65% resist) Integrity: 50/50 Module capacity: 25/25 The ballistic nano-silk leg armor is in perfect condition. Requirements for ballistic nano-silk leg armor * Requires nano-silk fabric x4 (0) -- 50% of project quality * Requires plastiform mesh x2 (0) -- 12% of project quality * Requires nano-cor wafer x4 (0) -- 25% of project quality * Requires adaptive-phase fabric x4 (0) -- 12% of project quality Total complexity for this project: 65.0

fibermesh jacket

Durability: [||||||||||] [50/50] The fibermesh jacket covers the torso slots. Resists: laser: (45% resist) slug shell: (25% resist) plasma: (20% resist) impact: (35% resist) sharp: (45% resist) radiation: (20% resist) Integrity: 50/50 Module capacity: 50/50 The fibermesh jacket is in perfect condition. Requirements for fibermesh jacket * Requires refined elastomer x3 (0) -- 20% of project quality * Requires inert metal x2 (2) -- 10% of project quality * Requires plastiform mesh x5 (0) -- 50% of project quality * Requires adaptive-phase fabric x4 (0) -- 20% of project quality Total complexity for this project: 45.0

fibermesh helmet

Deceptively soft textured meshwork fabricated from layers of thin fibers woven together make for an interestingly sturdy headpiece. While not particularly great at resisting impact or piercings, it's sufficient at straight-up shrugging off cuts and tears. Durability: [||||||||||] [50/50] The fibermesh helmet covers the head slots. Resists: laser: (45% resist) slug shell: (25% resist) plasma: (20% resist) impact: (35% resist) sharp: (45% resist) radiation: (20% resist) Integrity: 50/50 Module capacity: 25/25 The fibermesh helmet is in perfect condition. Requirements for fibermesh helmet * Requires refined elastomer x3 (0) -- 25% of project quality * Requires hardened leather x2 (0) -- 25% of project quality * Requires plastiform mesh x4 (0) -- 50% of project quality Total complexity for this project: 35.0

fibermesh gloves

Durability: [||||||||||] [50/50] The fibermesh gloves covers the hands slots. Resists: laser: (45% resist) slug shell: (25% resist) plasma: (20% resist) impact: (35% resist) sharp: (45% resist) radiation: (20% resist) Integrity: 50/50 Module capacity: 25/25 The fibermesh gloves is in perfect condition. Requirements for fibermesh gloves * Requires refined elastomer x1 (0) -- 30% of project quality * Requires plastiform mesh x2 (0) -- 40% of project quality * Requires adaptive-phase fabric x1 (0) -- 30% of project quality Total complexity for this project: 20.0

fibermesh leggings

Durability: [||||||||||] [50/50] The fibermesh leggings covers the legs slots. Resists: laser: (45% resist) slug shell: (25% resist) plasma: (20% resist) impact: (35% resist) sharp: (45% resist) radiation: (20% resist) Integrity: 50/50 Module capacity: 25/25 The fibermesh leggings is in perfect condition. Requirements for fibermesh leggings * Requires refined elastomer x1 (0) -- 20% of project quality * Requires plastiform mesh x4 (0) -- 50% of project quality * Requires adaptive-phase fabric x3 (0) -- 20% of project quality Total complexity for this project: 35.0

fibermesh boots

A pair of light but sturdy boots made out of fibermesh. Durability: [||||||||||] [50/50] The fibermesh boots covers the feet slots. Resists: laser: (45% resist) slug shell: (25% resist) plasma: (20% resist) impact: (35% resist) sharp: (45% resist) radiation: (20% resist) Integrity: 50/50 Module capacity: 25/25 The fibermesh boots is in perfect condition. Requirements for fibermesh boots * Requires refined elastomer x2 (0) -- 30% of project quality * Requires plastiform mesh x3 (0) -- 50% of project quality * Requires adaptive-phase fabric x2 (0) -- 20% of project quality Total complexity for this project: 30.0

[Category: component]

arrayed beam generator

Quality: 0 Requirements for arrayed beam generator * Requires offensive beam generator x2 (0) -- 25% of project quality * Requires medium power emitter x1 (0) -- 25% of project quality * Requires high-grade wiring x2 (0) -- 25% of project quality * Requires precision beam focusing unit x1 (0) -- 25% of project quality Total complexity for this project: 30.0

solid alloy casing

A boxy case for a device or assembly made of some inert metal. Quality: 0 Requirements for solid alloy casing * Requires inert metal x1 (2) -- 25% of project quality * Requires solid-phase alloy x2 (3) -- 75% of project quality Total complexity for this project: 6.0

[Category: ammunition]

plasma rifle clip

A sheet metal box containing cylinders composed of a mixture of polymer doped with magnetic ions and semiconductor material. When this material is vaporised it can be accelerated by a magnetic field, effectively firing a wad a superheated charged material. The plasma rifle clip contains 15/15 charge(s). Durability: [||||||||||] [10/10] Requirements for plasma rifle clip * Requires inert metal x1 (2) -- 10% of project quality * Requires electronics-grade silica x1 (1) -- 40% of project quality * Requires plasma cell x1 (0) -- 50% of project quality Total complexity for this project: 20.0

magnum slug clip

A round metal clip containing standard triangular 12x39mm caseless slug rounds. In each of the rounds a wide round bullet is held in a brick of solid propellant and a solid primer compound is visible on the base of each round. These big slugs are intended for use in large sidearms and rifles. The magnum slug clip contains 8/8 round(s). Durability: [||||||||||] [10/10] Requirements for magnum slug clip * Requires native fiber x2 (2) -- 30% of project quality * Requires thermal kretherson x1 (0) -- 20% of project quality * Requires solid-phase metal x1 (0) -- 50% of project quality Total complexity for this project: 20.0

inert needler clip

The inert needler clip contains 10/10 needle(s). Durability: [||||||||||] [10/10] Requirements for inert needler clip * Requires inert metal x3 (2) -- 50% of project quality * Requires inert casing x1 (5) -- 50% of project quality Total complexity for this project: 12.0

solid alloy needler clip

The solid alloy needler clip contains 10/10 needle(s). Durability: [||||||||||] [10/10] Requirements for solid alloy needler clip * Requires solid-phase alloy x3 (3) -- 75% of project quality * Requires inert casing x1 (5) -- 25% of project quality Total complexity for this project: 12.0

transuranic needler clip

The transuranic needler clip contains 10/10 needle(s). Durability: [||||||||||] [10/10] Requirements for transuranic needler clip * Requires transuranic metal x3 (0) -- 50% of project quality * Requires plastiform fiber x1 (0) -- 25% of project quality * Requires inert casing x1 (5) -- 25% of project quality Total complexity for this project: 18.0

microfission cell

A simple colonial grade weapon charging cell. This cell will provide power to most basic ranged weapons. The microfission cell contains 200/200 charge(s). Durability: [||||||||||] [10/10] Requirements for microfission cell * Requires solid alloy casing x1 (0) -- 25% of project quality * Requires refined nuclear fuel x1 (0) -- 75% of project quality Total complexity for this project: 14.0

[Category: gadget]

fullerene diving respirator

A respirator device made of fullerene, it lets you dive into deep water for an extended time period, thanks to its high-tech water-filtering system that acts like gills, producing water from the oxygen that passes through it, although its small battery doesn't last forever. Durability: [||||||||||] [25/25] Requirements for fullerene diving respirator * Requires refined elastomer x4 (0) -- 15% of project quality * Requires nano-fullerene wafer x2 (0) -- 35% of project quality * Requires plastiform brick x3 (0) -- 20% of project quality * Requires solid-phase alloy x3 (3) -- 20% of project quality * Requires adaptive-phase fabric x2 (0) -- 10% of project quality Total complexity for this project: 55.0

hard-light EVA covering

This EVA may not be the best at protecting you from the elements, but can be worn above your clothing as a sort of personal shield and allows you to wear your personal armor even in the void of space. Durability: [||||||||||] [10/10] Requirements for hard-light EVA covering * Requires supermagnetic alloy x2 (0) -- 20% of project quality * Requires medium power emitter x2 (0) -- 20% of project quality * Requires precision beam focusing unit x1 (0) -- 20% of project quality * Requires high-grade wiring x4 (0) -- 20% of project quality * Requires inert casing x4 (5) -- 20% of project quality Total complexity for this project: 24.0

[Category: product]

orbital targetting uplink

Durability: [||||||||||] [300/300] Requirements for orbital targetting uplink * Requires inert metal x4 (2) -- 20% of project quality * Requires advanced read-rate qdisk x1 (0) -- 20% of project quality * Requires quantum radio receiver x1 (0) -- 20% of project quality * Requires ceramic plate x2 (0) -- 20% of project quality * Requires plastiform brick x2 (0) -- 20% of project quality Total complexity for this project: 25.0

advanced structure tool blueprints

[Category: component]

lumber siding

A siding panel of treated wood held together with fixings of inert metals. Quality: 0 Requirements for lumber siding * Requires native lumber x5 (0) -- 80% of project quality * Requires inert metal x1 (0) -- 20% of project quality Total complexity for this project: 15.0

composite beam

A relatively light structural member for a building, made of a complex nanite-composite material. Quality: 0 Requirements for composite beam * Requires plastiform fiber x5 (0) -- 40% of project quality * Requires responsive metal x3 (0) -- 30% of project quality * Requires nanite sheeting x3 (0) -- 30% of project quality Total complexity for this project: 20.0

composite siding

A large sheet of composite building material, to make up the outer walls of a building to protect the contents from the elements. Quality: 0 Requirements for composite siding * Requires plastiform fiber x4 (0) -- 40% of project quality * Requires responsive metal x2 (0) -- 30% of project quality * Requires nanite sheeting x2 (0) -- 30% of project quality Total complexity for this project: 20.0

[Category: automated harvester]

electromagnetic field collector

An electromagnetic collector capable of harnessing a planet's intrinsic field to produce high grade energy. Durability: [||||||||||] [500/500] Currently 0 occupants of a maximum 5. Installed Modules: none. 100 module capacity remaining. Up to 4 of this building can be controlled by a single owner. This building can harvest intrinsic field kretherson. This building is not currently configured to harvest a specific resource. Requirements for electromagnetic field collector * Requires industrial coordinator AI x1 (0) -- 15% of project quality * Requires inert metal x6 (0) -- 10% of project quality * Requires inert beam x2 (0) -- 10% of project quality * Requires inert siding x4 (0) -- 10% of project quality * Requires solid-phase alloy x10 (0) -- 10% of project quality * Requires light structure base x1 (0) -- 15% of project quality * Requires structure power core x2 (0) -- 15% of project quality * Requires magneto-mineral x4 (0) -- 15% of project quality Total complexity for this project: 65.0

[Category: building]

colonial ranch

A vague attempt at an old-fashioned colonial ranch, 'wooden' siding panels and other outdated features are present on this quaint building. If anything, it's better than living in a cramped plastic prefab 'house'. Durability: [||||||||||] [750/750] Currently 0 occupants of a maximum 5. Installed Modules: none. 100 module capacity remaining. Up to 2 of this building can be controlled by a single owner. Requirements for colonial ranch * Requires native fiber x6 (0) -- 20% of project quality * Requires native lumber x8 (0) -- 20% of project quality * Requires lumber siding x5 (0) -- 20% of project quality * Requires inert beam x4 (0) -- 10% of project quality * Requires inert siding x2 (0) -- 10% of project quality * Requires structure power core x1 (0) -- 10% of project quality * Requires light structure base x2 (0) -- 10% of project quality Total complexity for this project: 50.0

faction headquarters

A large building, bordering on a fortress. The headquarters of a faction. Durability: [||||||||||] [4000/4000] Currently 0 occupants of a maximum 5. Installed Modules: none. 100 module capacity remaining. Up to 1 of this building can be controlled by a single owner. Requirements for faction headquarters * Requires native fiber x8 (0) -- 10% of project quality * Requires native lumber x6 (0) -- 10% of project quality * Requires inert metal x5 (0) -- 10% of project quality * Requires thermal kretherson x5 (0) -- 10% of project quality * Requires inert beam x6 (0) -- 15% of project quality * Requires inert siding x10 (0) -- 15% of project quality * Requires light structure base x4 (0) -- 10% of project quality * Requires structure power core x2 (0) -- 10% of project quality Total complexity for this project: 55.0

fortified redoubt

A fixed emplacement for defending critical areas. Durability: [||||||||||] [4000/4000] Currently 0 occupants of a maximum 5. Installed Modules: none. 500 module capacity remaining. Up to 25 of this building can be controlled by a single owner. Requirements for fortified redoubt * Requires sand x20 (0) -- 30% of project quality * Requires medium structure base x2 (0) -- 25% of project quality * Requires inert beam x8 (0) -- 15% of project quality * Requires inert siding x8 (0) -- 15% of project quality * Requires structure power core x2 (0) -- 15% of project quality Total complexity for this project: 65.0

shelter bunker

A casti-form steel shelter. Withstand your everyday nuclear weapon, sure - not so great againt a fusion implosion. Durability: [||||||||||] [2500/2500] Currently 0 occupants of a maximum 5. Installed Modules: none. 100 module capacity remaining. Requirements for shelter bunker * Requires sand x15 (0) -- 30% of project quality * Requires simple structure base x1 (0) -- 15% of project quality * Requires inert beam x4 (0) -- 20% of project quality * Requires inert siding x6 (0) -- 20% of project quality * Requires structure power core x1 (0) -- 15% of project quality Total complexity for this project: 55.0

organic processing plant

Resequences organic materials, removing impurities and improving quality. Durability: [||||||||||] [500/500] Currently 0 occupants of a maximum 5. Installed Modules: none. 100 module capacity remaining. Requirements for organic processing plant * Requires simple structure base x2 (0) -- 20% of project quality * Requires inert beam x4 (0) -- 30% of project quality * Requires inert siding x6 (0) -- 30% of project quality * Requires structure power core x1 (0) -- 20% of project quality Total complexity for this project: 28.0

large warehouse

A building designed for assembling, painting, repairing and storing multiple land vehicles. Durability: [||||||||||] [1200/1200] Currently 0 occupants of a maximum 5. Installed Modules: none. 100 module capacity remaining. Requirements for large warehouse * Requires composite beam x10 (0) -- 25% of project quality * Requires medium structure base x4 (0) -- 25% of project quality * Requires composite siding x12 (0) -- 25% of project quality * Requires structure power core x2 (0) -- 5% of project quality Total complexity for this project: 64.0

nuclear enrichment plant

Durability: [||||||||||] [500/500] Currently 0 occupants of a maximum 5. Installed Modules: none. 100 module capacity remaining. Requirements for nuclear enrichment plant * Requires simple structure base x2 (0) -- 20% of project quality * Requires inert beam x4 (0) -- 20% of project quality * Requires inert siding x6 (0) -- 20% of project quality * Requires solid-phase metal x6 (0) -- 20% of project quality * Requires structure power core x1 (0) -- 20% of project quality Total complexity for this project: 38.0

arcology

Gleaming steel, concrete, and smoked one-way mirror colludes into the shape of a triangular prism cutting the scenery of sector airspace. Goliath in stature and monolithic in nature, the structure itself testifies to conglomerated power. Advertising drones orbiting a spindle atop the pyramids eye flash the latest soypatties from Nova Joe's, and promises of color trideo in every coffin. Durability: [||||||||||] [3000/3000] Currently 0 occupants of a maximum 16. Installed Modules: none. 100 module capacity remaining. Up to 3 of this building can be controlled by a single owner. Requirements for arcology * Requires composite beam x12 (0) -- 20% of project quality * Requires industrial coordinator AI x1 (0) -- 20% of project quality * Requires medium structure base x3 (0) -- 20% of project quality * Requires composite siding x8 (0) -- 20% of project quality * Requires structure power core x1 (0) -- 20% of project quality Total complexity for this project: 100.0

[Category: container]

fishbowl

A round glass bowl like an upside-down dome used to house a single lonely fish. You can't see any fish inside the fishbowl. Durability: [||||||||||] [10/10] It is closed. It is capable of holding 75 kilograms. It has room for 1 items. Requirements for fishbowl * Requires sand x3 (0) -- 50% of project quality * Requires native fiber x1 (0) -- 30% of project quality * Requires inert metal x1 (0) -- 20% of project quality Total complexity for this project: 12.0

small fishtank

A fairly small and modest glass fish tank full of water, for housing a few pet fish. It contains some rocks and native water plantlife. You can't see any fish inside the small fishtank. Durability: [||||||||||] [10/10] It is closed. It is capable of holding 75 kilograms. It has room for 4 items. Requirements for small fishtank * Requires sand x5 (0) -- 40% of project quality * Requires native fiber x3 (0) -- 20% of project quality * Requires inert metal x2 (0) -- 20% of project quality * Requires native lumber x2 (0) -- 20% of project quality Total complexity for this project: 17.0

stylish fishtank

A stylish-looking fish tank with cool lighting and a neat filter set. You can't see any fish inside the stylish fishtank. Durability: [||||||||||] [10/10] It is closed. It is capable of holding 75 kilograms. It has room for 20 items. Requirements for stylish fishtank * Requires sand x7 (0) -- 40% of project quality * Requires native fiber x5 (0) -- 20% of project quality * Requires inert metal x3 (0) -- 20% of project quality Total complexity for this project: 12.0

huge fishtank

An enormous glass tank used to house a whole batallion of pet fish, the floor of the tank is an elaborate scene of rocks, plants and tasteful ornaments. You can't see any fish inside the huge fishtank. Durability: [||||||||||] [10/10] It is closed. It is capable of holding 75 kilograms. It has room for 50 items. Requirements for huge fishtank * Requires sand x12 (0) -- 40% of project quality * Requires inert metal x5 (0) -- 20% of project quality * Requires plastiform brick x5 (0) -- 20% of project quality Total complexity for this project: 35.0

[Category: module]

matrix relay enhancer

This repeater unit boosts a matrix signal from station to station. Durability: [||||||||||] [10/10] This module can be installed on a matrix relay center. This module will take up 25 module capacity when installed. This module would be tough to install on something, and tough to uninstall from something. Requirements for matrix relay enhancer * Requires dense thermal kretherson x3 (0) -- 60% of project quality * Requires inert metal x2 (0) -- 40% of project quality Total complexity for this project: 70.0

[Category: product]

remote control button

It's a button you can press. It triggers anything you connect it to even from great distances. Durability: [||||||||||] [10/10] The remote control button is active. Requirements for remote control button Total complexity for this project: 0.0

plastiform table

A flat-topped table complete with chairs, all made from a tough plastic. Durability: [||||||||||] [10/10] The plastiform table seats 4 people. Requirements for plastiform table * Requires inert metal x2 (0) -- 25% of project quality * Requires plastiform brick x3 (0) -- 75% of project quality Total complexity for this project: 12.0

comfy couch

Large overstuffed cushions rest loosely atop this brown nano-couch. Durability: [||||||||||] [10/10] The comfy couch seats 3 people. Requirements for comfy couch * Requires native lumber x2 (0) -- 50% of project quality * Requires fiber cloth x3 (0) -- 50% of project quality Total complexity for this project: 15.0

laser tripwires

Durability: [||||||||||] [10/10] The laser tripwires are inactive and not emitting beams. Requirements for laser tripwires * Requires limited rate response chip x2 (0) -- 40% of project quality * Requires responsive metal x2 (0) -- 20% of project quality * Requires inert wiring x3 (0) -- 15% of project quality * Requires electronics-grade silica x3 (0) -- 25% of project quality Total complexity for this project: 30.0

automated electronics processor blueprints

[Category: component]

blank IC chip

This prefabricated Integrated Circuit chip can be molded into an unlimited number of electrical circuits to be used for any kind of logical operations. Quality: 0 Requirements for blank IC chip * Requires neuro-aligned fiber x2 (0) -- 25% of project quality * Requires electronics-grade silica x2 (0) -- 75% of project quality Total complexity for this project: 15.0

high-grade wiring

Gold-plated connectors are attached to both ends of this sturdy, insulated cable. Periodically striped along the length is the word 'Monster'. Quality: 0 Requirements for high-grade wiring * Requires responsive metal x1 (0) -- 75% of project quality * Requires plastiform fiber x1 (0) -- 25% of project quality Total complexity for this project: 5.0

simple beam focusing unit

A simple device for the emission and focusing of lasers. It's powerful enough to be harmful to anyone not wearing protective gear. Quality: 0 Requirements for simple beam focusing unit * Requires weak power emitter x1 (0) -- 35% of project quality * Requires electronics-grade silica x2 (0) -- 20% of project quality * Requires solid-phase metal x2 (0) -- 35% of project quality * Requires inert casing x1 (0) -- 10% of project quality Total complexity for this project: 21.0

limited rate response chip

A small electrical chip which, when activated, pulses out electricity at a set interval. A vital component in many electronics projects, as it regulates their activation. Quality: 0 Requirements for limited rate response chip * Requires inert metal x1 (57) -- 40% of project quality * Requires electronics-grade silica x2 (0) -- 50% of project quality * Requires inert wiring x1 (0) -- 10% of project quality Total complexity for this project: 17.0

limited read-rate qdisk

A glossy red disk of carbon-enriched fibers layered on top of each other, imbued with hundreds of layers of quasi-tachyonic data structures. It is human in design and bears mild resemblance to alien designs, perhaps hinting at inspiration from foreign technology and evidence of reverse-engineering. Quality: 0 Requirements for limited read-rate qdisk * Requires responsive metal x1 (0) -- 20% of project quality * Requires electronics-grade silica x2 (0) -- 20% of project quality * Requires nanite sheeting x3 (0) -- 30% of project quality * Requires rare earth metal x2 (0) -- 30% of project quality Total complexity for this project: 30.0

advanced read-rate qdisk

Quality: 0 Requirements for advanced read-rate qdisk * Requires responsive metal x2 (0) -- 20% of project quality * Requires nano-fullerene wafer x2 (0) -- 30% of project quality * Requires electronics-grade silica x2 (0) -- 20% of project quality * Requires stellar corundum x1 (0) -- 10% of project quality * Requires rare earth metal x2 (0) -- 20% of project quality Total complexity for this project: 50.0

limited reception neodymium chip

Quality: 0 Requirements for limited reception neodymium chip * Requires electronics-grade silica x2 (0) -- 25% of project quality * Requires nanite sheeting x2 (0) -- 25% of project quality * Requires rare earth metal x1 (0) -- 50% of project quality Total complexity for this project: 20.0

limited capacity qspool

Quality: 0 Requirements for limited capacity qspool Total complexity for this project: 0.0

domestic grade building AI

Quality: 0 Requirements for domestic grade building AI * Requires blank IC chip x2 (0) -- 80% of project quality * Requires neuro-aligned fiber x2 (0) -- 20% of project quality Total complexity for this project: 17.0

hi-torque servomotor

Quality: 0 Requirements for hi-torque servomotor * Requires responsive metal x1 (0) -- 30% of project quality * Requires high-grade wiring x1 (0) -- 30% of project quality * Requires solid-phase alloy x1 (0) -- 40% of project quality Total complexity for this project: 15.0

heavy capacitor unit

A capacitor (originally known as a condenser) is a passive two-terminal electrical component used to store energy electrostatically in an electric field. Quality: 0 Requirements for heavy capacitor unit * Requires inert metal x2 (57) -- 40% of project quality * Requires inert wiring x2 (0) -- 20% of project quality * Requires adaptive-phase fiber x3 (0) -- 40% of project quality Total complexity for this project: 16.0

inert wiring

This thin band of inert metal is used in applications where neutrality of materials is a factor. Quality: 0 Requirements for inert wiring * Requires native fiber x1 (0) -- 50% of project quality * Requires inert metal x1 (0) -- 50% of project quality Total complexity for this project: 5.0

offensive beam generator

A beam focusing and generation unit designed to produce a damage-inflicting beam when utilised in a laser weapon. Quality: 0 Requirements for offensive beam generator * Requires weak power emitter x1 (0) -- 30% of project quality * Requires inert wiring x2 (0) -- 20% of project quality * Requires simple beam focusing unit x1 (0) -- 30% of project quality * Requires inert casing x1 (0) -- 20% of project quality Total complexity for this project: 18.0

electronic weapon internals

A set of internal components for a laser, plasma or other electronic-powered weapon. Rectifiers, capactiors, trigger assembly, all that jazz. Quality: 0 Requirements for electronic weapon internals * Requires limited rate response chip x1 (0) -- 10% of project quality * Requires inert wiring x2 (0) -- 10% of project quality * Requires heavy capacitor unit x1 (0) -- 20% of project quality * Requires solid-phase alloy x1 (0) -- 20% of project quality * Requires inert casing x2 (0) -- 40% of project quality Total complexity for this project: 20.0

budget servomotor

A simplistic motor capeable of rotating to a specific orientation and retaining that orientation. Quality: 0 Requirements for budget servomotor * Requires inert metal x2 (57) -- 40% of project quality * Requires inert wiring x1 (0) -- 30% of project quality * Requires solid-phase metal x1 (0) -- 30% of project quality Total complexity for this project: 12.0

precision beam focusing unit

An elaborate system of focusing lenses and mirrors, this unit is an essential component of laser-based equipment. Quality: 0 Requirements for precision beam focusing unit * Requires supermagnetic alloy x2 (0) -- 35% of project quality * Requires medium power emitter x1 (0) -- 20% of project quality * Requires solid-phase alloy x3 (0) -- 20% of project quality * Requires stellar corundum x2 (0) -- 35% of project quality Total complexity for this project: 35.0

heavy power emitter

The big daddy of power emission unit components, this slightly radioactive device housed in metal casing contains the energy equivalent of a standard main-stage F-class star. Massive, but not unlimited, energy stores are possible due to the self-sustaining low-output fusion reaction on a miniature scale that kretherson converters provide. Quality: 0 Requirements for heavy power emitter * Requires transuranic metal x2 (0) -- 20% of project quality * Requires any energy x8 (0) -- 50% of project quality * Requires inert casing x2 (0) -- 10% of project quality Total complexity for this project: 30.0

sensory feed unit

Quality: 0 Requirements for sensory feed unit * Requires responsive metal x2 (0) -- 30% of project quality * Requires limited rate response chip x1 (0) -- 10% of project quality * Requires neuro-aligned fiber x3 (0) -- 20% of project quality * Requires electronics-grade silica x2 (0) -- 30% of project quality * Requires inert wiring x3 (0) -- 10% of project quality Total complexity for this project: 28.0

standard holo-filter lense

Quality: 0 Requirements for standard holo-filter lense * Requires inert metal x1 (57) -- 30% of project quality * Requires electronics-grade silica x1 (0) -- 40% of project quality * Requires mineral acids x1 (0) -- 30% of project quality Total complexity for this project: 20.0

medium power emitter

A complex faintly glowing coil topped with a small control box, this device contains the energy equivalent of a small sun, but can only release an very small fraction of that energy at once. Massive, but not unlimited, energy stores are possible due to the self-sustaining low-output fusion reaction on a miniature scale that kretherson converters provide. Quality: 0 Requirements for medium power emitter * Requires inert metal x1 (0) -- 15% of project quality * Requires any energy x4 (0) -- 60% of project quality * Requires solid-phase alloy x1 (0) -- 25% of project quality Total complexity for this project: 21.0

fuzzy holo-recording unit

It is a simple device made for recording holo-tapes. It's quality is debatable, but it does the job. Quality: 0 Requirements for fuzzy holo-recording unit * Requires weak power emitter x1 (0) -- 40% of project quality * Requires inert wiring x1 (0) -- 40% of project quality * Requires electronics-grade silica x2 (0) -- 20% of project quality Total complexity for this project: 18.0

small capacitors

Quality: 0 Requirements for small capacitors * Requires inert metal x2 (57) -- 50% of project quality * Requires adaptive-phase fiber x1 (0) -- 50% of project quality Total complexity for this project: 10.0

LED light strip

Quality: 0 Requirements for LED light strip * Requires inert metal x1 (57) -- 30% of project quality * Requires electronics-grade silica x1 (0) -- 40% of project quality * Requires thermal kretherson x1 (0) -- 30% of project quality Total complexity for this project: 12.5

quantum radio receiver

Quality: 0 Requirements for quantum radio receiver * Requires weak power emitter x1 (0) -- 10% of project quality * Requires limited read-rate qdisk x2 (0) -- 30% of project quality * Requires limited reception neodymium chip x1 (0) -- 10% of project quality * Requires heavy capacitor unit x1 (0) -- 15% of project quality * Requires high-grade wiring x4 (0) -- 25% of project quality * Requires inert frame x1 (0) -- 10% of project quality Total complexity for this project: 21.0

[Category: product]

blank blueprint chip

A small, flat rectangular data storage device. Slightly bendable and coated with a simple polymer, this drive is designed to instantly dump its data into any standardized port while simultaneously wiping itself to prevent the unlimited transmission of its copyrighted contents. Durability: [||||||||||] [10/10] Requirements for blank blueprint chip * Requires limited rate response chip x1 (0) -- 20% of project quality * Requires blank IC chip x2 (0) -- 40% of project quality * Requires inert wiring x2 (0) -- 20% of project quality * Requires inert casing x1 (0) -- 20% of project quality Total complexity for this project: 20.0

CertiEye home security camera

A small semi-orb with a free-rotating image sensor. Durability: [||||||||||] [10/10] The CertiEye home security camera is unowned and can be claimed by a hacker. It is powered off. Requirements for CertiEye home security camera * Requires limited rate response chip x1 (0) -- 15% of project quality * Requires standard holo-filter lense x1 (0) -- 30% of project quality * Requires inert metal x1 (57) -- 10% of project quality * Requires inert wiring x1 (0) -- 15% of project quality * Requires fuzzy holo-recording unit x1 (0) -- 30% of project quality Total complexity for this project: 29.0

laser tripwires

Durability: [||||||||||] [10/10] The laser tripwires are inactive and not emitting beams. Requirements for laser tripwires * Requires limited rate response chip x2 (0) -- 40% of project quality * Requires responsive metal x2 (0) -- 20% of project quality * Requires inert wiring x3 (0) -- 15% of project quality * Requires electronics-grade silica x3 (0) -- 25% of project quality Total complexity for this project: 30.0

automated equipment assembler blueprints

[Category: melee weapon]

bolo machete

A long machete with a sturdy alloy blade, its textured polymer handle provides superior grip to basic colonial-grade machetes of similar form and the blade is forged to provide greater balance and sharpness. Whilst it does serve the utility purposes of a lesser machete, it was intended to be utilised as a weapon. Durability: [||||||||||] [25/25] Attacks: [1] machete slash [2] machete hack Module capacity: 50/50 The bolo machete has no modules installed. The bolo machete can be thrown for 2 - 8 damage. Requirements for bolo machete * Requires responsive metal x1 (0) -- 25% of project quality * Requires plastiform brick x1 (0) -- 30% of project quality * Requires solid-phase alloy x2 (0) -- 45% of project quality Total complexity for this project: 25.0

[Category: ranged weapon]

e34 laser blaster

A bulky, blocky laser rifle with a bank of large capacitors running along the bottom face. Based upon the m141 standard assault rifle, a large set of capacitors, charging circuitry, cooling equipment and heat shields were added to allow the rifle to pass electricity down a powerful laser beam to a target. Durability: [||||||||||] [25/25] Attacks: [1] m141 laser blast [2] laser shock Skill required: Self Defense Training Module capacity: 50/50 The e34 laser blaster has no modules installed. It accepts weapon cell as ammunition. It is unloaded. It has 25 / 25 condition remaining. Requirements for e34 laser blaster * Requires m141 assault rifle x1 (0) -- 40% of project quality * Requires inert wiring x1 (0) -- 20% of project quality * Requires heavy capacitor unit x1 (0) -- 20% of project quality * Requires solid-phase alloy x2 (0) -- 20% of project quality Total complexity for this project: 22.0

maxi-melter

This weapon must be deployed before use and is intended to supress or destroy enemy vehicles. Durability: [||||||||||] [25/25] Attacks: [1] maxi melter melta Skill required: Touchpanel Training Module capacity: 50/50 The maxi-melter has no modules installed. It accepts melta battery as ammunition. It is unloaded. It has 25 / 25 condition remaining. The maxi-melter must be deployed before firing. Requirements for maxi-melter * Requires offensive beam generator x1 (0) -- 20% of project quality * Requires supermagnetic alloy x2 (0) -- 20% of project quality * Requires electronic weapon internals x1 (0) -- 20% of project quality * Requires high-grade wiring x2 (0) -- 20% of project quality * Requires tactical stock x1 (0) -- 20% of project quality Total complexity for this project: 40.0

inferno pistol

A bulky pistol-like device designed to accelerate wads of burning-hot plasma at a target. As the plasma disperses when it meets air and the pistol has no system to prevent dispersion, the wad of plasma quickly evolves into a cloud of hot ionised matter. Good for toasting things. Durability: [||||||||||] [25/25] Attacks: [1] inferno pistol blast Module capacity: 50/50 The inferno pistol has no modules installed. It accepts plasma cell as ammunition. It is unloaded. It has 25 / 25 condition remaining. Requirements for inferno pistol * Requires weak power emitter x1 (1) -- 20% of project quality * Requires supermagnetic alloy x1 (0) -- 20% of project quality * Requires electronic weapon internals x1 (0) -- 20% of project quality * Requires inert wiring x2 (0) -- 5% of project quality * Requires heavy capacitor unit x1 (0) -- 20% of project quality * Requires plastiform brick x1 (0) -- 15% of project quality Total complexity for this project: 28.0

judge brand pistol

A heavy old-style repeating handgun constructed of sturdy metal and bearing chequered wooden grips. Following ancient tried-and-tested design when it comes to putting holes through things, the only thing that this handgun bears that differs from an antiquated Colt 1900 is that it's internals are modified for use with system-standard 10x28mm caseless ammunition. Durability: [||||||||||] [25/25] Attacks: [1] slugpistol fire [2] slugpistol DOUBLEWHAMMY Module capacity: 50/50 The judge brand pistol has no modules installed. It accepts any shell slug clip as ammunition. It is unloaded. It has 25 / 25 condition remaining. Requirements for judge brand pistol * Requires slugthrower mechanics x1 (0) -- 30% of project quality * Requires barrel x1 (0) -- 30% of project quality * Requires plastiform brick x2 (0) -- 20% of project quality * Requires solid-phase alloy x1 (0) -- 20% of project quality Total complexity for this project: 25.0

grenade launcher

grenade rifle

[Category: harvesting tool]

cheap orgo-reaper

Standard issue survival gear, this machine harvests small amounts of organic matter. Durability: [||||||||||] [25/25] Module capacity: 50/50 The cheap orgo-reaper has no modules installed. This tool can harvest native fiber, native lumber, native fungus, native berries, adaptive-phase fiber, neuro-aligned fiber, plastiform fiber, ocean fiber, hydrocarbon sludge, mineral acids, fuming mineral acids, solid lumber, obscure lumber, native tubers. This tool is not currently configured to harvest a specific resource. The cheap orgo-reaper takes 5.0 seconds to harvest one unit of a resource and 10.0 seconds to perform a survey. Requirements for cheap orgo-reaper * Requires weak power emitter x1 (1) -- 50% of project quality * Requires inert metal x2 (0) -- 50% of project quality Total complexity for this project: 10.0

[Category: armor]

leather gloves

leather boots

leather pants

leather tank helmet

turret gunner helmet

smile-corp flight helmet

leather jacket

[Category: tool]

engineering tool

A basic crafting tool for creating simple products. Durability: [||||||||||] [10/10] Requirements for engineering tool * Requires weak power emitter x1 (0) -- 50% of project quality * Requires inert metal x2 (57) -- 50% of project quality Total complexity for this project: 10.0

[Category: component]

barrel

A long and fairly thick metal tube with a set of parallel helical grooves on the inside, obviously a barrel for some kind of firearm or other ballistic weapon. Quality: 0 Requirements for barrel * Requires solid-phase metal x3 (0) -- 100% of project quality Total complexity for this project: 15.0

slugthrower mechanics

A set of metal components for a slugthrower. Breech, bolt, trigger group and everything. Quality: 0 Requirements for slugthrower mechanics * Requires inert metal x2 (57) -- 30% of project quality * Requires solid-phase metal x2 (0) -- 70% of project quality Total complexity for this project: 20.0

tactical stock

A set of adjustable furniture for a weapon made of a tough plastic. Quality: 0 Requirements for tactical stock * Requires neuro-aligned fiber x1 (0) -- 20% of project quality * Requires plastiform brick x2 (0) -- 50% of project quality * Requires solid-phase alloy x1 (0) -- 30% of project quality Total complexity for this project: 20.0

wooden stock

A set of wooden furniture for a weapon including hand guard, pistol grip and buttstock. Quality: 0 Requirements for wooden stock * Requires native lumber x2 (67) -- 60% of project quality * Requires inert metal x1 (57) -- 40% of project quality Total complexity for this project: 15.0

[Category: ammunition]

14.5mm inert slug belt

A heavy metal box containing large 14.5x86mm caseless rounds belted with frangible links for heavy machine guns and large anti-materiel rifles. It comes with a funky mechanical auto-loader for speedily loading magazines of heavy weapons without a great deal of manual effort. The 14.5mm inert slug belt contains 50/50 belted round(s). Durability: [||||||||||] [10/10] Requirements for 14.5mm inert slug belt * Requires inert metal x4 (57) -- 40% of project quality * Requires explosive unit x1 (0) -- 40% of project quality * Requires solid-phase metal x2 (0) -- 20% of project quality Total complexity for this project: 20.0

melta battery

A black plastic brick with two shiny metal contacts, containing a battery energy storage cells. The melta battery contains 1/1 charge(s). Durability: [||||||||||] [10/10] Requirements for melta battery * Requires weapon cell x2 (0) -- 60% of project quality * Requires inert metal x1 (57) -- 30% of project quality * Requires inert wiring x1 (0) -- 10% of project quality Total complexity for this project: 20.0

reactive gauss dart clip

A plastic clip holding a number of metal darts held within light polymer sabots, the darts are designed to be accelerated by magnetic fields utilised in gauss guns. The reactive gauss dart clip contains 10/10 dart(s). Durability: [||||||||||] [10/10] Requirements for reactive gauss dart clip * Requires responsive metal x2 (0) -- 70% of project quality * Requires native fiber x1 (0) -- 15% of project quality * Requires inert metal x1 (57) -- 15% of project quality Total complexity for this project: 15.0

plasma cell

A cell bearing a mixture of semiconductor and metal, prepped to be vaporised and ionised into a hot, dense plasma upon release and acceleration. The plasma cell contains 50/50 charge(s). Durability: [||||||||||] [10/10] Requirements for plasma cell * Requires any energy x3 (0) -- 60% of project quality * Requires inert metal x1 (57) -- 20% of project quality * Requires neuro-aligned fiber x1 (0) -- 20% of project quality Total complexity for this project: 18.0

weapon cell

A simple colonial grade weapon charging cell. This cell will provide power to most basic ranged weapons. The weapon cell contains 50/50 charge(s). Durability: [||||||||||] [10/10] Requirements for weapon cell * Requires inert metal x1 (57) -- 50% of project quality * Requires any energy x1 (0) -- 50% of project quality Total complexity for this project: 5.0

box of 25mm grenades

box of 40mm HE grenades

HE 96mm shell

A pointed artillery shell seated in a long rimmed steel case, designed for blowing things into itty-bitty pieces. The HE 96mm shell contains 1/1 shell(s). Durability: [||||||||||] [10/10] Requirements for HE 96mm shell * Requires responsive metal x1 (0) -- 20% of project quality * Requires inert metal x2 (56) -- 20% of project quality * Requires explosive unit x2 (0) -- 30% of project quality * Requires solid-phase metal x2 (0) -- 30% of project quality Total complexity for this project: 25.0

plasma rifle clip

14.5mm transuranic slug belt

WP 96mm shell

explosive slug clip

incendiary slug clip

tantalum penetrator slug clip

dumbfire missile

A missile bearing limited guidance hardware for in-flight course correction, though this kind of missile is employed mostly as a fire-and-forget weapon for bulk fire. The dumbfire missile contains 1/1 rocket(s). Durability: [||||||||||] [10/10] Requirements for dumbfire missile * Requires responsive metal x1 (0) -- 10% of project quality * Requires explosive unit x1 (0) -- 30% of project quality * Requires solid-phase metal x3 (0) -- 30% of project quality Total complexity for this project: 20.0

inert slug drum

A metal charger clip of system-wide standard 10x28mm caseless slug rounds. In each round, a small bullet is held within a brick of solid propellant and a solid primer compound is visible on the base of each round through holes in the clip. The inert slug clip contains 22/22 round(s). Durability: [||||||||||] [10/10] Requirements for inert slug clip * Requires inert metal x1 (0) -- 100% of project quality Total complexity for this project: 6.0

[Category: container]

fiber backpack

A simple dark-green sack made of fibrous plant matter, a flap over the top half may be secured with a simple metal clasp, two straps made of the same fibrous material allow for it to be worn easily, with buckles for adjusting the strap length. Durability: [||||||||||] [10/10] It is closed. It is capable of holding 40 kilograms. It has room for 30 items. Requirements for fiber backpack * Requires inert metal x4 (0) -- 40% of project quality * Requires fiber cloth x3 (0) -- 60% of project quality Total complexity for this project: 20.0

HE 96mm shell crate

A large olive-green crate with steel clasp shutters and folding handles, numerals and short passages of text on the sides mention that it should contain six 96mm shells loaded with high-explosive warheads for 96mm vehicle-mounted artillery guns. Durability: [||||||||||] [10/10] It is closed. It is capable of holding 96 kilograms. It has room for 250 items. Requirements for HE 96mm shell crate * Requires responsive metal x2 (0) -- 20% of project quality * Requires inert metal x4 (47) -- 20% of project quality * Requires explosive unit x3 (0) -- 30% of project quality * Requires solid-phase metal x4 (0) -- 30% of project quality Total complexity for this project: 25.0

[Category: gadget]

rocket pack

Durability: [||||||||||] [10/10] Throttle: [|] Requirements for rocket pack * Requires ceramic plate x2 (0) -- 20% of project quality * Requires solid-phase alloy x5 (0) -- 30% of project quality * Requires high-grade wiring x3 (0) -- 20% of project quality * Requires large fuel cell x2 (0) -- 30% of project quality Total complexity for this project: 35.0

assault jetpack

Two large low-impact fusion turbines are mounted on what appears to be a large backpack, which in turn rests on a set of foldable braces designed to be attached to the wearer's legs. Control arms for the device jut awkwardly out the side of the turbine housing. Durability: [||||||||||] [10/10] Throttle: [| ] Requirements for assault jetpack * Requires weak power emitter x6 (0) -- 50% of project quality * Requires thermal kretherson x8 (0) -- 25% of project quality * Requires solid-phase metal x4 (0) -- 25% of project quality Total complexity for this project: 20.0

[Category: product]

toxic gas grenade

A fist-sized cylinder bearing all kinds of warnings about it's toxic contents, there is a safety spoon and pin at the top. Durability: [||||||||||] [10/10] Requirements for toxic gas grenade * Requires responsive metal x1 (0) -- 20% of project quality * Requires inert metal x1 (0) -- 10% of project quality * Requires canister of mild toxin x1 (0) -- 50% of project quality * Requires inert wiring x1 (0) -- 10% of project quality Total complexity for this project: 20.0

fragmentation grenade

A fist-sized cylinder full of explosives. A low-tech anti-personnel explosive designed to spray shrapnel at hostiles. There is a safety spoon and pin at the top. Durability: [||||||||||] [10/10] Requirements for fragmentation grenade * Requires responsive metal x1 (0) -- 15% of project quality * Requires inert wiring x1 (0) -- 5% of project quality * Requires explosive unit x1 (0) -- 50% of project quality * Requires solid-phase metal x3 (0) -- 30% of project quality Total complexity for this project: 17.5

incendiary grenade

A fist-sized canister with a white ring painted around it's circumfrence, indicating that it's payload is an incendiary mixture. There is a safety spoon and pin at the top. Durability: [||||||||||] [10/10] Requirements for incendiary grenade * Requires responsive metal x1 (0) -- 15% of project quality * Requires empty substance canister x1 (1) -- 20% of project quality * Requires inert metal x2 (0) -- 20% of project quality * Requires inert wiring x1 (0) -- 10% of project quality * Requires mineral acids x1 (0) -- 35% of project quality Total complexity for this project: 22.5

proximity charge

A brick of explosives with a detonator and a set of sensors to detonate the charge when an organic creature approaches. Durability: [||||||||||] [10/10] Requirements for proximity charge * Requires responsive metal x1 (0) -- 10% of project quality * Requires sensory feed unit x1 (0) -- 25% of project quality * Requires inert wiring x2 (0) -- 25% of project quality * Requires explosive unit x1 (0) -- 40% of project quality Total complexity for this project: 30.0

timed charge

A brick of explosives with a detonator and an electronic timer. Durability: [||||||||||] [10/10] Requirements for timed charge * Requires responsive metal x1 (0) -- 15% of project quality * Requires limited rate response chip x3 (0) -- 20% of project quality * Requires inert wiring x3 (0) -- 15% of project quality * Requires explosive unit x1 (0) -- 50% of project quality Total complexity for this project: 25.0

remote charge

A brick of explosives with a detonator and a remote triggering device. Durability: [||||||||||] [10/10] Requirements for remote charge * Requires responsive metal x1 (0) -- 15% of project quality * Requires limited rate response chip x2 (0) -- 20% of project quality * Requires inert wiring x2 (0) -- 15% of project quality * Requires explosive unit x1 (0) -- 50% of project quality Total complexity for this project: 25.0

fibrous bandage

A bandage made from woven native plant matter. Durability: [||||||||||] [10/10] Requirements for fibrous bandage * Requires native fiber x2 (0) -- 100% of project quality Total complexity for this project: 7.0

LAM

A rounded fist-sized headstone of polymer containing a slab of explosives and detonation devices. LAM - Lightweight Attack Munitions, or Large Angry Murderer- whichever you like best. Durability: [||||||||||] [10/10] Requirements for LAM * Requires responsive metal x1 (0) -- 15% of project quality * Requires plastiform fiber x1 (0) -- 10% of project quality * Requires inert wiring x1 (0) -- 5% of project quality * Requires explosive unit x1 (0) -- 50% of project quality * Requires solid-phase alloy x2 (0) -- 20% of project quality Total complexity for this project: 22.5

remote incendiary charge

automated industrial processor blueprints

[Category: component]

inert casing

A boxy case for a device or assembly made of some inert metal. Quality: 0 Requirements for inert casing * Requires inert metal x2 (0) -- 100% of project quality Total complexity for this project: 8.0

inert block

A solid block of inert metal. Quality: 0 Requirements for inert block * Requires inert metal x2 (0) -- 100% of project quality Total complexity for this project: 5.0

inert beam

A big ol' structural metal beam. Quality: 0 Requirements for inert beam * Requires inert metal x3 (0) -- 100% of project quality Total complexity for this project: 5.0

inert siding

A sheet of corrugated metal, to protect a building from the elements. Quality: 0 Requirements for inert siding * Requires inert metal x2 (0) -- 100% of project quality Total complexity for this project: 6.0

inert frame

A four sided metallic frame. Quality: 0 Requirements for inert frame * Requires inert metal x4 (0) -- 100% of project quality Total complexity for this project: 15.0

simple structure base

A fairly vast slab of concrete with room for metallic support beams to be embedded in the corners. Quality: 0 Requirements for simple structure base * Requires native lumber x8 (0) -- 40% of project quality * Requires inert metal x4 (0) -- 60% of project quality Total complexity for this project: 25.0

light structure base

A light, durable frame for simple colonial structures. Quality: 0 Requirements for light structure base * Requires weak power emitter x1 (1) -- 50% of project quality * Requires solid-phase metal x2 (0) -- 50% of project quality Total complexity for this project: 10.0

medium structure base

A sturdy, durable frame for colonial structures. Quality: 0 Requirements for medium structure base * Requires inert metal x10 (0) -- 50% of project quality * Requires solid-phase alloy x6 (0) -- 50% of project quality Total complexity for this project: 50.0

structure power core

Being a most ordinary of grey blocky fixtures, it would be easy to dismiss the importance of the systems hidden inside this building component. Even with the control panel open, only the basic functions are revieled by almost comically simplistic buttons. Pry open the service panel, and the extensive electronics and snaking wire guts really show the full picture of how this device is capable of distributing power throughout an entire structure. Quality: 0 Requirements for structure power core * Requires weak power emitter x1 (1) -- 40% of project quality * Requires inert metal x8 (0) -- 40% of project quality * Requires any energy x5 (0) -- 20% of project quality Total complexity for this project: 30.0

lumber siding

A siding panel of treated wood held together with fixings of inert metals. Quality: 0 Requirements for lumber siding * Requires native lumber x5 (0) -- 80% of project quality * Requires inert metal x1 (0) -- 20% of project quality Total complexity for this project: 15.0

composite beam

A relatively light structural member for a building, made of a complex nanite-composite material. Quality: 0 Requirements for composite beam * Requires plastiform fiber x5 (0) -- 40% of project quality * Requires responsive metal x3 (0) -- 30% of project quality * Requires nanite sheeting x3 (0) -- 30% of project quality Total complexity for this project: 20.0

composite siding

A large sheet of composite building material, to make up the outer walls of a building to protect the contents from the elements. Quality: 0 Requirements for composite siding * Requires plastiform fiber x4 (0) -- 40% of project quality * Requires responsive metal x2 (0) -- 30% of project quality * Requires nanite sheeting x2 (0) -- 30% of project quality Total complexity for this project: 20.0

explosive unit

A brick of putty-like plastique explosive, difficult to detonate without combined heat and pressure and also suitable for long-term storage due to addition of chemical stabilisers during production. Quality: 0 Requirements for explosive unit * Requires plastiform fiber x3 (0) -- 40% of project quality * Requires thermal kretherson x4 (0) -- 10% of project quality * Requires mineral acids x2 (0) -- 50% of project quality Total complexity for this project: 20.0

refined nuclear fuel

Quality: 0 Requirements for refined nuclear fuel * Requires transuranic metal x4 (0) -- 60% of project quality * Requires radioactive kretherson x8 (0) -- 40% of project quality Total complexity for this project: 30.0

weak power emitter

A faintly glowing coil topped with a small control box, this device contains the energy equivalent of a small sun, but can only release an extremely tiny fraction of that energy at once. Massive, but not unlimited, energy stores are possible due to the self-sustaining low-output fusion reaction on a miniature scale that kretherson converters provide. Quality: 0 Requirements for weak power emitter * Requires inert metal x2 (0) -- 60% of project quality * Requires any energy x5 (0) -- 40% of project quality Total complexity for this project: 10.0

[Category: product]

empty substance canister

A general purpose canister for storing substances in gas or liquid form. Durability: [||||||||||] [10/10] Requirements for empty substance canister * Requires sand x1 (0) -- 40% of project quality * Requires inert metal x1 (0) -- 30% of project quality * Requires any energy x1 (0) -- 30% of project quality Total complexity for this project: 12.0

canister of mild toxin

A general purpose canister for storing substances in gas or liquid form. Durability: [||||||||||] [10/10] This canister contains a small sample of mild toxin. Requirements for canister of mild toxin * Requires empty substance canister x1 (1) -- 30% of project quality * Requires unpurified water x1 (0) -- 20% of project quality * Requires native fungus x1 (0) -- 50% of project quality Total complexity for this project: 12.0

distilled water canister

A general purpose canister for storing substances in gas or liquid form. Durability: [||||||||||] [10/10] Requirements for distilled water canister * Requires empty substance canister x1 (1) -- 50% of project quality * Requires unpurified water x1 (0) -- 50% of project quality Total complexity for this project: 10.0

stimulant drug canister

A general purpose canister for storing substances in gas or liquid form. Durability: [||||||||||] [10/10] Requirements for stimulant drug canister * Requires stimulant leaf x1 (0) -- 25% of project quality * Requires neuro-aligned fiber x2 (0) -- 25% of project quality * Requires thermal kretherson x2 (0) -- 15% of project quality * Requires distilled water canister x1 (2) -- 10% of project quality * Requires tense brand energy drink x1 (0) -- 25% of project quality Total complexity for this project: 32.5

dissociative drug canister

A general purpose canister for storing substances in gas or liquid form. Durability: [||||||||||] [10/10] Requirements for dissociative drug canister * Requires deliriant root x1 (0) -- 25% of project quality * Requires thermal kretherson x2 (0) -- 15% of project quality * Requires distilled water canister x1 (2) -- 10% of project quality * Requires native fungus x3 (0) -- 25% of project quality Total complexity for this project: 25.0

painkilling drug canister

A general purpose canister for storing substances in gas or liquid form. Durability: [||||||||||] [10/10] Requirements for painkilling drug canister * Requires clear drop x1 (0) -- 25% of project quality * Requires thermal kretherson x2 (0) -- 15% of project quality * Requires distilled water canister x1 (2) -- 10% of project quality * Requires peace jab x1 (0) -- 25% of project quality * Requires sedative stem x1 (0) -- 25% of project quality Total complexity for this project: 35.0

liquid food canister

A general purpose canister for storing substances in gas or liquid form. Durability: [||||||||||] [10/10] Requirements for liquid food canister * Requires native berries x1 (0) -- 30% of project quality * Requires ez-cheese protein strip x1 (0) -- 30% of project quality * Requires thermal kretherson x1 (0) -- 20% of project quality * Requires distilled water canister x1 (2) -- 20% of project quality Total complexity for this project: 25.0

automated material processor blueprints

[Category: resource]

alcohol

heat purified water

polymer fiber

radioactive kretherson

[Category: component]

solid-phase alloy

supermagnetic alloy

ceramic plate

reactive armor plate

plastiform brick

electronics-grade silica

rare earth metal

refined elastomer

fiber cloth

adaptive-phase fabric

hardened leather

plastiform mesh

nano-fullerene wafer

nano-cor wafer

nano-silk fabric

silk cloth

polymer brick

explosive unit

Automated starship assembler blueprints

[Category: component]

inert beam

A big ol' structural metal beam. Quality: 0 Requirements for inert beam * Requires inert metal x3 (0) -- 100% of project quality Total complexity for this project: 5.0

inert superstructure

A lattice of inert metal girders and a set of plates to bolt onto the lattice, these components would make up the internal superstructure of a starship when assembled. The girders come with modular conduit channels already fitted and the wiring is ready to serve components in the eventual starship. Quality: 0 Requirements for inert superstructure * Requires inert metal x8 (21) -- 85% of project quality * Requires inert wiring x2 (0) -- 15% of project quality Total complexity for this project: 20.0

light starship power core

A relatively compact power generation core for providing power to a starship, most models use some form of self-sustaining controllable particle reaction provided by kretherson convertor power emitters catalysed and fed by additional energy emitters. Quality: 0 Requirements for light starship power core * Requires weak power emitter x2 (0) -- 30% of project quality * Requires inert metal x4 (21) -- 20% of project quality * Requires any energy x10 (9) -- 40% of project quality * Requires inert wiring x2 (0) -- 10% of project quality Total complexity for this project: 21.0

light ion engine

A small ion drive designed to propel a solar fighter or lunar shuttle. This engine contains no moving parts and is extremely fuel-efficient, considering its effective range. Quality: 0 Requirements for light ion engine * Requires weak power emitter x2 (0) -- 50% of project quality * Requires solid-phase conduit x1 (0) -- 20% of project quality * Requires inert casing x2 (0) -- 10% of project quality Total complexity for this project: 18.0

solid-phase conduit

A conduit line used to serve power and signalling to components on a starship, constructed from wide serial insulated cable with welded modular fittings. Quality: 0 Requirements for solid-phase conduit * Requires native fiber x1 (0) -- 15% of project quality * Requires any energy x2 (9) -- 15% of project quality * Requires solid-phase metal x1 (1) -- 70% of project quality Total complexity for this project: 16.0

solid-phase hull plate

A thick starship hull plate made of solid-phase metals that is treated to be harder on the outside surface and softer and less brittle on the inside to prevent impact spalling, sufficient to deflect or absorb impacts from small objects moving at orbital speeds. Quality: 0 Requirements for solid-phase hull plate * Requires inert metal x3 (21) -- 30% of project quality * Requires solid-phase metal x4 (1) -- 40% of project quality * Requires adaptive-phase fiber x2 (0) -- 30% of project quality Total complexity for this project: 20.0

weaponry power bank

A large set of capacitor and cell banks for preparing and storing energy for rapid-discharge to a ship's weaponry. Quality: 0 Requirements for weaponry power bank * Requires responsive metal x3 (0) -- 30% of project quality * Requires inert wiring x2 (0) -- 20% of project quality * Requires inert casing x2 (0) -- 20% of project quality * Requires adaptive-phase fiber x3 (0) -- 30% of project quality Total complexity for this project: 16.0

inert casing

A boxy case for a device or assembly made of some inert metal. Quality: 0 Requirements for inert casing * Requires inert metal x2 (0) -- 100% of project quality Total complexity for this project: 8.0

medium ion engine

An ion engine is a form of electric propulsion used for spacecraft that creates thrust by accelerating ions. This medium sized version of the thruster is slightly stronger in term of raw thrusting force, but it consumes significantly more power too. Quality: 0 Requirements for medium ion engine * Requires weak power emitter x2 (0) -- 10% of project quality * Requires solid-phase conduit x1 (0) -- 10% of project quality * Requires accelerator magnet ring x2 (0) -- 40% of project quality * Requires ceramic casing x2 (0) -- 10% of project quality * Requires medium power emitter x1 (0) -- 20% of project quality * Requires plastiform casing x2 (0) -- 10% of project quality Total complexity for this project: 37.0

cargo bay

Essentially a large reinforced metal box with conduits and wiring for lighting. This large box would serve as a cargo bay and comes with modular fittings for doors, hermetic seals and fittings to allow several bay units to be fitted together. Quality: 0 Requirements for cargo bay * Requires solid-phase conduit x1 (0) -- 20% of project quality * Requires inert metal x4 (21) -- 30% of project quality * Requires inert beam x2 (0) -- 20% of project quality * Requires solid-phase metal x2 (1) -- 30% of project quality Total complexity for this project: 21.0

solid alloy superstructure

A lattice of reinforced solid-phase alloy metal girders and a set of plates to bolt onto the lattice, these components would make up the internal superstructure of a starship when assembled. The girders are reinforced with exotic metal fittings and bearings to dissipate mechanical stresses and high performance wiring is included to serve components. Quality: 0 Requirements for solid alloy superstructure * Requires responsive metal x1 (0) -- 10% of project quality * Requires any energy x3 (9) -- 15% of project quality * Requires neuro-aligned fiber x3 (27) -- 15% of project quality * Requires high-grade wiring x2 (0) -- 10% of project quality * Requires solid-phase alloy x4 (0) -- 50% of project quality Total complexity for this project: 23.0

plastiform casing

A molded casing unit for various components, made from a tough polymer material. Quality: 0 Requirements for plastiform casing * Requires any energy x2 (9) -- 20% of project quality * Requires plastiform brick x2 (0) -- 60% of project quality * Requires solid-phase alloy x1 (0) -- 20% of project quality Total complexity for this project: 15.0

ceramic casing

A heavy-duty reinforced ceramic casing unit used to absorb radiation, heat and other energy that may be emitted by equipment as well as protect it from impacts and external radiation. Quality: 0 Requirements for ceramic casing * Requires neuro-aligned fiber x2 (27) -- 20% of project quality * Requires ceramic plate x3 (0) -- 50% of project quality * Requires solid-phase alloy x2 (0) -- 30% of project quality Total complexity for this project: 16.0

accelerator magnet ring

A hexapole electromagnet ring forming a torus used to accelerate particles through the center of the ring. Quality: 0 Requirements for accelerator magnet ring * Requires solid-phase conduit x2 (0) -- 10% of project quality * Requires supermagnetic alloy x2 (0) -- 75% of project quality * Requires solid-phase alloy x2 (0) -- 10% of project quality * Requires adaptive-phase fiber x2 (0) -- 5% of project quality Total complexity for this project: 24.0

heavy ion engine

An ion thruster is a form of electric propulsion used for spacecraft propulsion that creates thrust by accelerating ions. This heavy variant is capable of churning out a decent ammount of power making it capable of launching even the largest of ships from any planet even under great gravitational force. Quality: 0 Requirements for heavy ion engine * Requires solid-phase conduit x4 (0) -- 10% of project quality * Requires accelerator magnet ring x4 (0) -- 40% of project quality * Requires heavy power emitter x1 (0) -- 20% of project quality * Requires ceramic casing x4 (0) -- 10% of project quality * Requires medium power emitter x2 (0) -- 10% of project quality * Requires plastiform casing x4 (0) -- 10% of project quality Total complexity for this project: 37.0

heavy starship power core

A heavy-duty power generation core for providing power to a starship clad in ceramic and metal casing to absorb emitted radiation, most models use some form of self-sustaining controllable particle reaction provided by kretherson convertor power emitters catalysed and fed by additional energy emitters. Often colonists will cannibalise these from land-fallen starships as the thick casing and support cages ensure that they remain intact even after the starship suffers critical damage, they are commonly seen used as domestic power sources as a result. Quality: 0 Requirements for heavy starship power core * Requires any energy x10 (9) -- 20% of project quality * Requires heavy power emitter x2 (0) -- 30% of project quality * Requires ceramic plate x4 (0) -- 20% of project quality * Requires solid-phase alloy x5 (0) -- 10% of project quality * Requires inert casing x4 (0) -- 20% of project quality Total complexity for this project: 50.0

[Category: ammunition]

dumbfire missile

A missile bearing limited guidance hardware for in-flight course correction, though this kind of missile is employed mostly as a fire-and-forget weapon for bulk fire. The dumbfire missile contains 1/1 rocket(s). Durability: [||||||||||] [10/10] Requirements for dumbfire missile * Requires responsive metal x1 (0) -- 10% of project quality * Requires explosive unit x1 (0) -- 30% of project quality * Requires solid-phase metal x3 (0) -- 30% of project quality Total complexity for this project: 20.0

[Category: module]

mass driver turret

A turret mount for starships. It fires accelerated chunks of high energy yield metal. Durability: [||||||||||] [10/10] This module can be installed on an offensive craft, a starship chassis, and a solar clipper. This module will take up 100 module capacity when installed. This module would be tough to install on something, and tough to uninstall from something. It has 10 / 10 condition remaining. Requirements for mass driver turret * Requires weak power emitter x1 (0) -- 20% of project quality * Requires budget servomotor x3 (0) -- 20% of project quality * Requires barrel x2 (0) -- 20% of project quality * Requires solid-phase metal x4 (1) -- 20% of project quality * Requires inert casing x2 (0) -- 20% of project quality Total complexity for this project: 47.5

firestrike missile launcher

A miniature fabricator sits atop a jet black six-barreled cylinder, ready to load another freshly made self-propelled explosive into the quick-cycling chamber of this automatic missile launcher. A propellant diffusor caps the end of the cylinder to prevent damage to whichever vehicle the launcher might be mounted on. Durability: [||||||||||] [10/10] This module can be installed on an offensive craft, a starship chassis, and a solar clipper. This module will take up 100 module capacity when installed. This module would be tough to install on something, and tough to uninstall from something. It has 10 / 10 condition remaining. Requirements for firestrike missile launcher * Requires weak power emitter x2 (0) -- 30% of project quality * Requires inert wiring x1 (0) -- 10% of project quality * Requires solid-phase metal x4 (1) -- 60% of project quality Total complexity for this project: 20.0

dumbfire missile launcher

A launcher pod bearing an array of fire-and-forget missiles. With a weapon like this, time-consuming targetting procedures are thrown out the window and replaced with faster-firing barrages of missiles. Durability: [||||||||||] [10/10] This module can be installed on a starship. This module will take up 50 module capacity when installed. This module would be tough to install on something, and tough to uninstall from something. It accepts dumbfire missile as ammunition. It is unloaded. It has 10 / 10 condition remaining. Requirements for dumbfire missile launcher Total complexity for this project: 0.0

implosion well generator

A large concave dish, easily mistakable for a solar reciever array, with a small focusing rod at its center. Implosion well generators work by firing a charged bolt of ionized atmosphere into space, which the generator uses as a target marker. When the bolt reaches the target area, intense beams of anti-protons are fired into the center of the bolt, causing the core to implode and draw in dark matter, which then continues to implode, becoming more and more dense, which eventually causes a gravity well effect to occur. The anti-proton stream must be sustained in order to continue this effect, however, and as the well draws in more dark matter, more anti-protons are required. Eventually, the stream requires too much energy to maintain, and the well neutralizes. Of course, this entire process occurs in four picoseconds, but the implosion well is never-the-less impressive. Durability: [||||||||||] [10/10] This module can be installed on an offensive craft, a starship chassis, and a solar clipper. This module will take up 100 module capacity when installed. This module would be tough to install on something, and tough to uninstall from something. It has 10 / 10 condition remaining. Requirements for implosion well generator * Requires inert metal x25 (21) -- 100% of project quality Total complexity for this project: 50.0

ion cannon

A hollowed-out grey cylinder conceals the complicated inner workings of this high-tech weapon. Underneath the housing, an extremely large capacitor bank, vaccum chambers, and beam directors form the bulk of the workings of the weapon, with heat dissipators filling the rest of the case. Durability: [||||||||||] [10/10] This module can be installed on an offensive craft, a starship chassis, and a solar clipper. This module will take up 100 module capacity when installed. This module would be tough to install on something, and tough to uninstall from something. It has 10 / 10 condition remaining. Requirements for ion cannon Total complexity for this project: 0.0

small laser turret

An all-in-one package of two lasers, firing control system and articulated turret. This small laser package is suitable for scout-class vessels and anti-missile point defense on larger ships, but is woefully underpowered for use as a mainstage weapon. Durability: [||||||||||] [10/10] This module can be installed on an offensive craft, a starship chassis, and a solar clipper. This module will take up 100 module capacity when installed. This module would be tough to install on something, and tough to uninstall from something. It has 10 / 10 condition remaining. Requirements for small laser turret * Requires weak power emitter x1 (0) -- 15% of project quality * Requires budget servomotor x3 (0) -- 15% of project quality * Requires offensive beam generator x2 (0) -- 25% of project quality * Requires electronic weapon internals x1 (0) -- 20% of project quality * Requires inert casing x2 (0) -- 15% of project quality Total complexity for this project: 35.0

medium laser turret

An all-in-one package of quad lasers, firing control system and articulated turret. Better than a twin laser turret by all means, but still not great. Durability: [||||||||||] [10/10] This module can be installed on an offensive craft, a starship chassis, and a solar clipper. This module will take up 200 module capacity when installed. This module would be tough to install on something, and tough to uninstall from something. It has 10 / 10 condition remaining. Requirements for medium laser turret * Requires weak power emitter x1 (0) -- 10% of project quality * Requires budget servomotor x4 (0) -- 15% of project quality * Requires offensive beam generator x4 (0) -- 20% of project quality * Requires electronic weapon internals x1 (0) -- 20% of project quality * Requires heavy capacitor unit x2 (0) -- 10% of project quality * Requires inert casing x2 (0) -- 15% of project quality Total complexity for this project: 40.0

large laser turret

An all-in-one package of six lasers, firing control system and articulated turret. Just more lasers added to a quad-laser turret, not that that's a bad thing at all. Durability: [||||||||||] [10/10] This module can be installed on an offensive craft, a starship chassis, and a solar clipper. This module will take up 350 module capacity when installed. This module would be tough to install on something, and tough to uninstall from something. It has 10 / 10 condition remaining. Requirements for large laser turret * Requires hi-torque servomotor x3 (0) -- 15% of project quality * Requires offensive beam generator x6 (0) -- 20% of project quality * Requires electronic weapon internals x2 (0) -- 20% of project quality * Requires medium power emitter x1 (0) -- 10% of project quality * Requires heavy capacitor unit x2 (0) -- 10% of project quality * Requires inert casing x3 (0) -- 15% of project quality Total complexity for this project: 40.0

gauss cannon

Durability: [||||||||||] [10/10] This module can be installed on an offensive craft, a starship chassis, and a solar clipper. This module will take up 100 module capacity when installed. This module would be tough to install on something, and tough to uninstall from something. It has 10 / 10 condition remaining. Requirements for gauss cannon * Requires budget servomotor x4 (0) -- 10% of project quality * Requires supermagnetic alloy x4 (0) -- 25% of project quality * Requires electronic weapon internals x1 (0) -- 10% of project quality * Requires medium power emitter x1 (0) -- 15% of project quality * Requires barrel x3 (0) -- 15% of project quality * Requires solid-phase alloy x2 (0) -- 10% of project quality * Requires inert casing x2 (0) -- 15% of project quality Total complexity for this project: 65.0

mining laser

A hefty industrial-grade laser for fracturing rock and metallic asteroid bodies by causing rapid thermal expansion and it can also be used as a powerful, if somewhat sluggish impromptu weapon. Durability: [||||||||||] [10/10] This module can be installed on a starship chassis and a starship. This module will take up 100 module capacity when installed. This module would be tough to install on something, and tough to uninstall from something. It has 10 / 10 condition remaining. Requirements for mining laser * Requires budget servomotor x2 (0) -- 10% of project quality * Requires offensive beam generator x1 (0) -- 20% of project quality * Requires electronic weapon internals x1 (0) -- 20% of project quality * Requires medium power emitter x1 (0) -- 10% of project quality * Requires heavy capacitor unit x2 (0) -- 10% of project quality * Requires inert casing x2 (0) -- 15% of project quality Total complexity for this project: 40.0

small fuel ramscoop

Durability: [||||||||||] [10/10] This module can be installed on a solar tanker. This module will take up 100 module capacity when installed. This module would be tough to install on something, and tough to uninstall from something. Requirements for small fuel ramscoop * Requires weaponry power bank x1 (0) -- 25% of project quality * Requires accelerator magnet ring x2 (0) -- 50% of project quality * Requires homebrew logical AI x1 (0) -- 10% of project quality * Requires limited reception neodymium chip x4 (0) -- 20% of project quality Total complexity for this project: 30.0

large fuel ramscoop

Durability: [||||||||||] [10/10] This module can be installed on a solar tanker. This module will take up 100 module capacity when installed. This module would be tough to install on something, and tough to uninstall from something. Requirements for large fuel ramscoop * Requires weaponry power bank x2 (0) -- 25% of project quality * Requires accelerator magnet ring x2 (0) -- 25% of project quality * Requires homebrew logical AI x4 (0) -- 25% of project quality * Requires limited reception neodymium chip x8 (0) -- 25% of project quality Total complexity for this project: 34.0

[Category: product]

mini starship fuel cell

A heavy octagonal energy-bearing 'fuel' cell bearing universal charging and mounting interfaces for machinery. Durability: [||||||||||] [10/10] The mini starship fuel cell contains 250 units of fuel. Requirements for mini starship fuel cell * Requires any energy x10 (9) -- 50% of project quality * Requires inert metal x1 (21) -- 50% of project quality Total complexity for this project: 7.0

small starship fuel cell

A heavy octagonal energy-bearing 'fuel' cell bearing universal charging and mounting interfaces for machinery. Durability: [||||||||||] [10/10] The small starship fuel cell contains 500 units of fuel. Requirements for small starship fuel cell * Requires any energy x20 (9) -- 50% of project quality * Requires inert metal x1 (21) -- 50% of project quality Total complexity for this project: 12.0

medium starship fuel cell

A heavy octagonal energy-bearing 'fuel' cell bearing universal charging and mounting interfaces for machinery. Durability: [||||||||||] [10/10] The medium starship fuel cell contains 1000 units of fuel. Requirements for medium starship fuel cell * Requires any energy x30 (9) -- 50% of project quality * Requires inert metal x2 (21) -- 50% of project quality Total complexity for this project: 17.0

large starship fuel cell

A heavy octagonal energy-bearing 'fuel' cell bearing universal charging and mounting interfaces for machinery. Durability: [||||||||||] [10/10] The large starship fuel cell contains 1500 units of fuel. Requirements for large starship fuel cell * Requires any energy x40 (9) -- 50% of project quality * Requires inert metal x3 (21) -- 50% of project quality Total complexity for this project: 17.0

mega starship fuel cell

A heavy octagonal energy-bearing 'fuel' cell bearing universal charging and mounting interfaces for machinery. Durability: [||||||||||] [10/10] The mega starship fuel cell contains 2500 units of fuel. Requirements for mega starship fuel cell * Requires any energy x50 (9) -- 50% of project quality * Requires inert metal x3 (21) -- 50% of project quality Total complexity for this project: 17.0

basic crafting tool blueprints

[Category: melee weapon]

colonial machete

A simple long metal blade with a wooden handle, useful for cutting vegetation but also serves as a weapon in a pinch. Durability: [||||||||||] [25/25] Attacks: [1] machete slash [2] machete hack Module capacity: 50/50 The colonial machete has no modules installed. The colonial machete can be thrown for 2 - 8 damage. Requirements for colonial machete * Requires inert metal x2 (0) -- 50% of project quality * Requires native lumber x1 (0) -- 50% of project quality Total complexity for this project: 11.0

wilder javelin

A smooth and aerodynamic pole made of a native wood analogue with a very pointy metal head on one end. Made for throwing, more than stabbing things up-close. Durability: [||||||||||] [25/25] Attacks: [1] wooden spear stab Skill required: Advanced Slashing and Shooting Module capacity: 50/50 The wilder javelin has no modules installed. The wilder javelin can be thrown for 6 - 25 damage. Requirements for wilder javelin * Requires native lumber x1 (0) -- 50% of project quality * Requires inert metal x1 (0) -- 50% of project quality Total complexity for this project: 13.0

[Category: ranged weapon]

colonial rifle

A simple slug rifle whose parts are issued by Alpha Complex for self defense. Durability: [||||||||||] [25/25] Attacks: [1] slugthrower fire Module capacity: 50/50 The colonial rifle has no modules installed. It accepts any shell slug clip as ammunition. It is unloaded. It has 25 / 25 condition remaining. Requirements for colonial rifle * Requires colonial rifle kit x1 (0) -- 80% of project quality * Requires inert metal x1 (0) -- 10% of project quality * Requires native lumber x1 (0) -- 10% of project quality Total complexity for this project: 6.0

[Category: harvesting tool]

cheap orgo-reaper

Standard issue survival gear, this machine harvests small amounts of organic matter. Durability: [||||||||||] [25/25] Module capacity: 50/50 The cheap orgo-reaper has no modules installed. This tool can harvest native fiber, native lumber, native fungus, native berries, adaptive-phase fiber, neuro-aligned fiber, plastiform fiber, ocean fiber, hydrocarbon sludge, mineral acids, fuming mineral acids, solid lumber, obscure lumber, native tubers. This tool is not currently configured to harvest a specific resource. The cheap orgo-reaper takes 5.0 seconds to harvest one unit of a resource and 10.0 seconds to perform a survey. Requirements for cheap orgo-reaper * Requires weak power emitter x1 (1) -- 50% of project quality * Requires inert metal x2 (0) -- 50% of project quality Total complexity for this project: 10.0

atmo-thrasher condenser

A small, transparent canteen-shaped object designed to siphon water from the air trapped inside of it. The 'spout' serves multiple functions. Primarily it intakes and pressurizes collected air while releasing moistureless gas, but it doubles as a miniature fabricator. By taking the physical impurities in the air and reorganizing them on a molecular scale, the condenser forms its own ultra-thin transparent bladders to store condensed moisture. WARNING: Only physical impurities are removed from water. Biological hazards may still be present. Durability: [||||||||||] [25/25] Module capacity: 50/50 The atmo-thrasher condenser has no modules installed. This tool can harvest unpurified water. This tool is not currently configured to harvest a specific resource. The atmo-thrasher condenser takes 5.0 seconds to harvest one unit of a resource and 10.0 seconds to perform a survey. Requirements for atmo-thrasher condenser * Requires weak power emitter x1 (1) -- 50% of project quality * Requires inert metal x2 (0) -- 50% of project quality Total complexity for this project: 10.0

q-osmose energy collector

A Smith & Romney absorption unit. This unit is capable of collecting low grade energy from the environment. Durability: [||||||||||] [25/25] Module capacity: 50/50 The q-osmose energy collector has no modules installed. This tool can harvest solar kretherson, thermal kretherson, purestrain solar kretherson, dense thermal kretherson, mineral acids, fuming mineral acids, radioactive kretherson, charged radioactive kretherson, intrinsic field kretherson. This tool is not currently configured to harvest a specific resource. The q-osmose energy collector takes 3.0 seconds to harvest one unit of a resource and 8.0 seconds to perform a survey. Requirements for q-osmose energy collector * Requires weak power emitter x1 (1) -- 15% of project quality * Requires supermagnetic alloy x2 (0) -- 30% of project quality * Requires electronic weapon internals x1 (0) -- 15% of project quality * Requires plastiform brick x2 (0) -- 20% of project quality * Requires solid-phase alloy x2 (0) -- 20% of project quality Total complexity for this project: 37.5

[Category: special weapon]

terrain surveyor

This device, when activated, records a wide array of exploration data from the world around you, GPS locations, air and soil composition, detailed flora and fauna data and a few other things. Durability: [||||||||||] [25/25] Module capacity: 50/50 The terrain surveyor has no modules installed. Requirements for terrain surveyor * Requires weak power emitter x1 (1) -- 50% of project quality * Requires inert casing x1 (0) -- 50% of project quality Total complexity for this project: 14.0

[Category: armor]

hide armor

A heavy primitive tunic made from the thick hides of local creatures. Durability: [||||||||||] [50/50] The hide armor covers the torso slots. Resists: impact: (20% resist) sharp: (40% resist) Integrity: 50/50 Module capacity: 0/0 The hide armor is in perfect condition. Requirements for hide armor * Requires inert metal x1 (0) -- 20% of project quality * Requires wild hide x3 (0) -- 80% of project quality Total complexity for this project: 8.0

[Category: tool]

equipment crafting tool

Crafts armor, weaponry, and simple devices. Durability: [||||||||||] [10/10] Requirements for equipment crafting tool * Requires weak power emitter x1 (1) -- 50% of project quality * Requires solid-phase metal x2 (0) -- 50% of project quality Total complexity for this project: 10.0

structure crafting tool

Boasting a single detachable structure drone, this tool is used to construct buildings and building components. Durability: [||||||||||] [10/10] Requirements for structure crafting tool * Requires weak power emitter x1 (1) -- 40% of project quality * Requires solid-phase metal x4 (0) -- 20% of project quality * Requires inert casing x4 (0) -- 40% of project quality Total complexity for this project: 15.0

micro-bot crafting tool

This tool is packed with assembler nanites and can build small, generally single use robotic constructs and drones. Durability: [||||||||||] [10/10] Requirements for micro-bot crafting tool * Requires weak power emitter x1 (1) -- 40% of project quality * Requires thermal kretherson x4 (0) -- 20% of project quality * Requires inert casing x2 (0) -- 40% of project quality Total complexity for this project: 21.0

defensive crafting tool

A basic crafting tool for creating simple products. Durability: [||||||||||] [10/10] Requirements for defensive crafting tool * Requires weak power emitter x4 (1) -- 50% of project quality * Requires thermal kretherson x10 (0) -- 20% of project quality * Requires solid-phase metal x2 (0) -- 30% of project quality Total complexity for this project: 20.0

chemistry tool

A confusing mass of tubes and liquid reservoirs used for the seperation and recombination of chemicals. Durability: [||||||||||] [10/10] Requirements for chemistry tool * Requires weak power emitter x2 (1) -- 50% of project quality * Requires solid-phase metal x4 (0) -- 50% of project quality Total complexity for this project: 25.0

food processor

A basic crafting tool for creating simple products. Durability: [||||||||||] [10/10] [[food processor]] The tool is inactive. Use list food processor to see available projects, and then craft with food processor to start a project. Requirements for food processor * Requires weak power emitter x6 (1) -- 50% of project quality * Requires domestic grade building AI x1 (1) -- 20% of project quality * Requires inert siding x2 (0) -- 30% of project quality Total complexity for this project: 35.0

maker block

A domestic appliance used to fabricate common items from raw material. It has a front bay for loading ingredients, several nozzles to vent gasses produced during fabrication, and a top output plate with holographic preview/progress indicator. Durability: [||||||||||] [10/10] [[maker block]] The tool is inactive. Use list maker block to see available projects, and then craft with maker block to start a project. The maker block's indicator shows 0 charges available. Requirements for maker block * Requires weak power emitter x4 (1) -- 40% of project quality * Requires solid-phase metal x4 (0) -- 40% of project quality * Requires domestic maker AI x1 (0) -- 20% of project quality Total complexity for this project: 25.0

cooking fire

A basic crafting tool for creating simple products. Durability: [||||||||||] [10/10] [[cooking fire]] The tool is inactive. Use list cooking fire to see available projects, and then craft with cooking fire to start a project. You can also improvise recipes on this tool, use 'IMPROVISE ON ' to see possible items made using non-standard methods. Requirements for cooking fire * Requires native lumber x2 (0) -- 80% of project quality * Requires thermal kretherson x4 (0) -- 20% of project quality Total complexity for this project: 10.0

[Category: food]

insta-meat soup

A warm cup of hydrated insta-meat soup, comes as a sachet of freeze-dried protein powder or made straight from any protein source, easily manufactured and fairly satisfying. Complex-issued sachets come with large quantities of preservatives to allow them to keep just about forever. Durability: [||||||||||] [10/10] Requirements for insta-meat soup * Requires unpurified water x3 (0) -- 40% of project quality * Requires wild meat x1 (0) -- 60% of project quality Total complexity for this project: 8.0

[Category: component]

weak power emitter

A faintly glowing coil topped with a small control box, this device contains the energy equivalent of a small sun, but can only release an extremely tiny fraction of that energy at once. Massive, but not unlimited, energy stores are possible due to the self-sustaining low-output fusion reaction on a miniature scale that kretherson converters provide. Quality: 0 Requirements for weak power emitter * Requires inert metal x2 (0) -- 60% of project quality * Requires any energy x5 (0) -- 40% of project quality Total complexity for this project: 10.0

inert casing

A boxy case for a device or assembly made of some inert metal. Quality: 0 Requirements for inert casing * Requires inert metal x2 (0) -- 100% of project quality Total complexity for this project: 8.0

inert block

A solid block of inert metal. Quality: 0 Requirements for inert block * Requires inert metal x2 (0) -- 100% of project quality Total complexity for this project: 5.0

medium power emitter

A complex faintly glowing coil topped with a small control box, this device contains the energy equivalent of a small sun, but can only release an very small fraction of that energy at once. Massive, but not unlimited, energy stores are possible due to the self-sustaining low-output fusion reaction on a miniature scale that kretherson converters provide. Quality: 0 Requirements for medium power emitter * Requires inert metal x1 (0) -- 15% of project quality * Requires any energy x4 (0) -- 60% of project quality * Requires solid-phase alloy x1 (0) -- 25% of project quality Total complexity for this project: 21.0

inert wiring

This thin band of inert metal is used in applications where neutrality of materials is a factor. Quality: 0 Requirements for inert wiring * Requires native fiber x1 (0) -- 50% of project quality * Requires inert metal x1 (0) -- 50% of project quality Total complexity for this project: 5.0

[Category: ammunition]

inert slug clip

A metal charger clip of system-wide standard 10x28mm caseless slug rounds. In each round, a small bullet is held within a brick of solid propellant and a solid primer compound is visible on the base of each round through holes in the clip. The inert slug clip contains 22/22 round(s). Durability: [||||||||||] [10/10] Requirements for inert slug clip * Requires inert metal x1 (0) -- 100% of project quality Total complexity for this project: 6.0

[Category: container]

fiber backpack

A simple dark-green sack made of fibrous plant matter, a flap over the top half may be secured with a simple metal clasp, two straps made of the same fibrous material allow for it to be worn easily, with buckles for adjusting the strap length. Durability: [||||||||||] [10/10] It is closed. It is capable of holding 40 kilograms. It has room for 30 items. Requirements for fiber backpack * Requires inert metal x4 (0) -- 40% of project quality * Requires fiber cloth x3 (0) -- 60% of project quality Total complexity for this project: 20.0

shipping container

A relatively dull-green trunk made out of metal. Large, seemingly compact given its purpose, and capable of carrying a lot of weight before threatening to bottom out. Durability: [||||||||||] [50/50] It is closed. It is capable of holding 500 kilograms. It has room for 500 items. Requirements for shipping container * Requires inert metal x8 (0) -- 100% of project quality Total complexity for this project: 15.0

[Category: pre-fab kit]

pre-fab shelter kit

A very basic shelter for the beginning colonist. Durability: [||||||||||] [10/10] Requirements for pre-fab shelter kit * Requires native fiber x2 (0) -- 50% of project quality * Requires native lumber x4 (0) -- 50% of project quality Total complexity for this project: 6.0

[Category: product]

wooden fishing rig

A simple wooden pole used to catch fish. Durability: [||||||||||] [10/10] Requirements for wooden fishing rig * Requires native fiber x4 (0) -- 20% of project quality * Requires native lumber x2 (0) -- 50% of project quality * Requires inert metal x1 (0) -- 30% of project quality Total complexity for this project: 20.0

furb@home health injector

A Feel-It-Quick brand injector containing civilian-grade tissue-repairing nanobots for instant repair of wounds when medical attention is not immediately available. GlaxSmiUnilevKline cannot be held accountable for irreversible tissue defects caused through the improper use of this product. Durability: [||||||||||] [10/10] The furb@home health injector has 5 of 5 charges remaining. Requirements for furb@home health injector * Requires responsive metal x2 (0) -- 20% of project quality * Requires neuro-aligned fiber x2 (0) -- 20% of project quality * Requires nanite sheeting x2 (0) -- 40% of project quality * Requires empty nanobot can x1 (1) -- 20% of project quality Total complexity for this project: 40.0

fungal salve

A medicinal salve made from fungus material which can be used to speed healing of wounds, especially burns. Durability: [||||||||||] [10/10] Requirements for fungal salve * Requires native fungus x1 (0) -- 100% of project quality Total complexity for this project: 7.5

fibrous bandage

A bandage made from woven native plant matter. Durability: [||||||||||] [10/10] Requirements for fibrous bandage * Requires native fiber x2 (0) -- 100% of project quality Total complexity for this project: 7.0

primitive bandage

A crude bandage made from the skins of local animals Durability: [||||||||||] [10/10] Requirements for primitive bandage * Requires wild hide x2 (0) -- 100% of project quality Total complexity for this project: 3.0

sign

A sign, it might have useful information on it. The sign has no inscription on it. Durability: [||||||||||] [10/10] Requirements for sign * Requires native lumber x1 (0) -- 40% of project quality * Requires inert metal x2 (0) -- 60% of project quality Total complexity for this project: 8.0

colonial assembly datapad

A small, gray touchpad with a retinal-projection display housing a small database of all known technical schematics with an indexed list of components. Durability: [||||||||||] [10/10] Requirements for colonial assembly datapad Total complexity for this project: 0.0

carpentry tool blueprints

chemistry tool blueprints

[Category: component]

explosive unit

A brick of putty-like plastique explosive, difficult to detonate without combined heat and pressure and also suitable for long-term storage due to addition of chemical stabilisers during production. Quality: 0 Requirements for explosive unit * Requires plastiform fiber x3 (0) -- 40% of project quality * Requires thermal kretherson x4 (0) -- 10% of project quality * Requires mineral acids x2 (0) -- 50% of project quality Total complexity for this project: 20.0

refined nuclear fuel

Quality: 0 Requirements for refined nuclear fuel * Requires transuranic metal x4 (0) -- 60% of project quality * Requires radioactive kretherson x8 (0) -- 40% of project quality Total complexity for this project: 30.0

[Category: gadget]

suicide jaegerbomb

A bunch of tense-brand energy drinks and atomic jaegerbombs crudely fastened to a shoulder harness and hooked up to a molotov cocktail to explode when used. Durability: [||||||||||] [10/10] Requirements for suicide jaegerbomb * Requires native fiber x1 (0) -- 10% of project quality * Requires molotov cocktail x1 (0) -- 10% of project quality * Requires atomic jaegerbomb x5 (0) -- 40% of project quality * Requires tense brand energy drink x5 (0) -- 40% of project quality Total complexity for this project: 30.0

[Category: product]

empty substance canister

A general purpose canister for storing substances in gas or liquid form. Durability: [||||||||||] [10/10] Requirements for empty substance canister * Requires sand x1 (0) -- 40% of project quality * Requires inert metal x1 (0) -- 30% of project quality * Requires any energy x1 (0) -- 30% of project quality Total complexity for this project: 12.0

canister of mild toxin

A general purpose canister for storing substances in gas or liquid form. Durability: [||||||||||] [10/10] This canister contains a small sample of mild toxin. Requirements for canister of mild toxin * Requires empty substance canister x1 (1) -- 30% of project quality * Requires unpurified water x1 (0) -- 20% of project quality * Requires native fungus x1 (0) -- 50% of project quality Total complexity for this project: 12.0

toxic gas grenade

A fist-sized cylinder bearing all kinds of warnings about it's toxic contents, there is a safety spoon and pin at the top. Durability: [||||||||||] [10/10] Requirements for toxic gas grenade * Requires responsive metal x1 (0) -- 20% of project quality * Requires inert metal x1 (0) -- 10% of project quality * Requires canister of mild toxin x1 (0) -- 50% of project quality * Requires inert wiring x1 (0) -- 10% of project quality Total complexity for this project: 20.0

incendiary grenade

A fist-sized canister with a white ring painted around it's circumfrence, indicating that it's payload is an incendiary mixture. There is a safety spoon and pin at the top. Durability: [||||||||||] [10/10] Requirements for incendiary grenade * Requires responsive metal x1 (0) -- 15% of project quality * Requires empty substance canister x1 (1) -- 20% of project quality * Requires inert metal x2 (0) -- 20% of project quality * Requires inert wiring x1 (0) -- 10% of project quality * Requires mineral acids x1 (0) -- 35% of project quality Total complexity for this project: 22.5

distilled water canister

A general purpose canister for storing substances in gas or liquid form. Durability: [||||||||||] [10/10] Requirements for distilled water canister * Requires empty substance canister x1 (1) -- 50% of project quality * Requires unpurified water x1 (0) -- 50% of project quality Total complexity for this project: 10.0

stimulant drug canister

A general purpose canister for storing substances in gas or liquid form. Durability: [||||||||||] [10/10] Requirements for stimulant drug canister * Requires stimulant leaf x1 (0) -- 25% of project quality * Requires neuro-aligned fiber x2 (0) -- 25% of project quality * Requires thermal kretherson x2 (0) -- 15% of project quality * Requires distilled water canister x1 (2) -- 10% of project quality * Requires tense brand energy drink x1 (0) -- 25% of project quality Total complexity for this project: 32.5

dissociative drug canister

A general purpose canister for storing substances in gas or liquid form. Durability: [||||||||||] [10/10] Requirements for dissociative drug canister * Requires deliriant root x1 (0) -- 25% of project quality * Requires thermal kretherson x2 (0) -- 15% of project quality * Requires distilled water canister x1 (2) -- 10% of project quality * Requires native fungus x3 (0) -- 25% of project quality Total complexity for this project: 25.0

painkilling drug canister

A general purpose canister for storing substances in gas or liquid form. Durability: [||||||||||] [10/10] Requirements for painkilling drug canister * Requires clear drop x1 (0) -- 25% of project quality * Requires thermal kretherson x2 (0) -- 15% of project quality * Requires distilled water canister x1 (2) -- 10% of project quality * Requires peace jab x1 (0) -- 25% of project quality * Requires sedative stem x1 (0) -- 25% of project quality Total complexity for this project: 35.0

liquid food canister

A general purpose canister for storing substances in gas or liquid form. Durability: [||||||||||] [10/10] Requirements for liquid food canister * Requires native berries x1 (0) -- 30% of project quality * Requires ez-cheese protein strip x1 (0) -- 30% of project quality * Requires thermal kretherson x1 (0) -- 20% of project quality * Requires distilled water canister x1 (2) -- 20% of project quality Total complexity for this project: 25.0

component crafting tool blueprints

[Category: melee weapon]

colonial machete

A simple long metal blade with a wooden handle, useful for cutting vegetation but also serves as a weapon in a pinch. Durability: [||||||||||] [25/25] Attacks: [1] machete slash [2] machete hack Module capacity: 50/50 The colonial machete has no modules installed. The colonial machete can be thrown for 2 - 8 damage. Requirements for colonial machete * Requires inert metal x2 (0) -- 50% of project quality * Requires native lumber x1 (0) -- 50% of project quality Total complexity for this project: 11.0

[Category: ranged weapon]

colonial rifle

A simple slug rifle whose parts are issued by Alpha Complex for self defense. Durability: [||||||||||] [25/25] Attacks: [1] slugthrower fire Module capacity: 50/50 The colonial rifle has no modules installed. It accepts any shell slug clip as ammunition. It is unloaded. It has 25 / 25 condition remaining. Requirements for colonial rifle * Requires colonial rifle kit x1 (0) -- 80% of project quality * Requires inert metal x1 (0) -- 10% of project quality * Requires native lumber x1 (0) -- 10% of project quality Total complexity for this project: 6.0

[Category: harvesting tool]

cheap orgo-reaper

Standard issue survival gear, this machine harvests small amounts of organic matter. Durability: [||||||||||] [25/25] Module capacity: 50/50 The cheap orgo-reaper has no modules installed. This tool can harvest native fiber, native lumber, native fungus, native berries, adaptive-phase fiber, neuro-aligned fiber, plastiform fiber, ocean fiber, hydrocarbon sludge, mineral acids, fuming mineral acids, solid lumber, obscure lumber, native tubers. This tool is not currently configured to harvest a specific resource. The cheap orgo-reaper takes 5.0 seconds to harvest one unit of a resource and 10.0 seconds to perform a survey. Requirements for cheap orgo-reaper * Requires weak power emitter x1 (1) -- 50% of project quality * Requires inert metal x2 (0) -- 50% of project quality Total complexity for this project: 10.0

atmo-thrasher condenser

A small, transparent canteen-shaped object designed to siphon water from the air trapped inside of it. The 'spout' serves multiple functions. Primarily it intakes and pressurizes collected air while releasing moistureless gas, but it doubles as a miniature fabricator. By taking the physical impurities in the air and reorganizing them on a molecular scale, the condenser forms its own ultra-thin transparent bladders to store condensed moisture. WARNING: Only physical impurities are removed from water. Biological hazards may still be present. Durability: [||||||||||] [25/25] Module capacity: 50/50 The atmo-thrasher condenser has no modules installed. This tool can harvest unpurified water. This tool is not currently configured to harvest a specific resource. The atmo-thrasher condenser takes 5.0 seconds to harvest one unit of a resource and 10.0 seconds to perform a survey. Requirements for atmo-thrasher condenser * Requires weak power emitter x1 (1) -- 50% of project quality * Requires inert metal x2 (0) -- 50% of project quality Total complexity for this project: 10.0

q-osmose energy collector

A Smith & Romney absorption unit. This unit is capable of collecting low grade energy from the environment. Durability: [||||||||||] [25/25] Module capacity: 50/50 The q-osmose energy collector has no modules installed. This tool can harvest solar kretherson, thermal kretherson, purestrain solar kretherson, dense thermal kretherson, mineral acids, fuming mineral acids, radioactive kretherson, charged radioactive kretherson, intrinsic field kretherson. This tool is not currently configured to harvest a specific resource. The q-osmose energy collector takes 3.0 seconds to harvest one unit of a resource and 8.0 seconds to perform a survey. Requirements for q-osmose energy collector * Requires weak power emitter x1 (1) -- 15% of project quality * Requires supermagnetic alloy x2 (0) -- 30% of project quality * Requires electronic weapon internals x1 (0) -- 15% of project quality * Requires plastiform brick x2 (0) -- 20% of project quality * Requires solid-phase alloy x2 (0) -- 20% of project quality Total complexity for this project: 37.5

[Category: special weapon]

low-power hand miner

A Star-China hand miner. With a low destructive frequency, this simple tool is generally used to collect small amounts of minerals from deposits on or near the surface. Durability: [||||||||||] [25/25] Module capacity: 50/50 The low-power hand miner has no modules installed. Requirements for low-power hand miner * Requires solid-phase metal x2 (0) -- 50% of project quality * Requires high-grade wiring x1 (0) -- 50% of project quality Total complexity for this project: 4.0

terrain surveyor

This device, when activated, records a wide array of exploration data from the world around you, GPS locations, air and soil composition, detailed flora and fauna data and a few other things. Durability: [||||||||||] [25/25] Module capacity: 50/50 The terrain surveyor has no modules installed. Requirements for terrain surveyor * Requires weak power emitter x1 (1) -- 50% of project quality * Requires inert casing x1 (0) -- 50% of project quality Total complexity for this project: 14.0

[Category: armor]

hide armor

A heavy primitive tunic made from the thick hides of local creatures. Durability: [||||||||||] [50/50] The hide armor covers the torso slots. Resists: impact: (20% resist) sharp: (40% resist) Integrity: 50/50 Module capacity: 0/0 The hide armor is in perfect condition. Requirements for hide armor * Requires inert metal x1 (0) -- 20% of project quality * Requires wild hide x3 (0) -- 80% of project quality Total complexity for this project: 8.0

[Category: tool]

equipment crafting tool

Crafts armor, weaponry, and simple devices. Durability: [||||||||||] [10/10] Requirements for equipment crafting tool * Requires weak power emitter x1 (1) -- 50% of project quality * Requires solid-phase metal x2 (0) -- 50% of project quality Total complexity for this project: 10.0

structure crafting tool

Boasting a single detachable structure drone, this tool is used to construct buildings and building components. Durability: [||||||||||] [10/10] Requirements for structure crafting tool * Requires weak power emitter x1 (1) -- 40% of project quality * Requires solid-phase metal x4 (0) -- 20% of project quality * Requires inert casing x4 (0) -- 40% of project quality Total complexity for this project: 15.0

micro-bot crafting tool

This tool is packed with assembler nanites and can build small, generally single use robotic constructs and drones. Durability: [||||||||||] [10/10] Requirements for micro-bot crafting tool * Requires weak power emitter x1 (1) -- 40% of project quality * Requires thermal kretherson x4 (0) -- 20% of project quality * Requires inert casing x2 (0) -- 40% of project quality Total complexity for this project: 21.0

defensive crafting tool

A basic crafting tool for creating simple products. Durability: [||||||||||] [10/10] Requirements for defensive crafting tool * Requires weak power emitter x4 (1) -- 50% of project quality * Requires thermal kretherson x10 (0) -- 20% of project quality * Requires solid-phase metal x2 (0) -- 30% of project quality Total complexity for this project: 20.0

chemistry tool

A confusing mass of tubes and liquid reservoirs used for the seperation and recombination of chemicals. Durability: [||||||||||] [10/10] Requirements for chemistry tool * Requires weak power emitter x2 (1) -- 50% of project quality * Requires solid-phase metal x4 (0) -- 50% of project quality Total complexity for this project: 25.0

food processor

A basic crafting tool for creating simple products. Durability: [||||||||||] [10/10] [[food processor]] The tool is inactive. Use list food processor to see available projects, and then craft with food processor to start a project. Requirements for food processor * Requires weak power emitter x6 (1) -- 50% of project quality * Requires domestic grade building AI x1 (1) -- 20% of project quality * Requires inert siding x2 (0) -- 30% of project quality Total complexity for this project: 35.0

maker block

A domestic appliance used to fabricate common items from raw material. It has a front bay for loading ingredients, several nozzles to vent gasses produced during fabrication, and a top output plate with holographic preview/progress indicator. Durability: [||||||||||] [10/10] [[maker block]] The tool is inactive. Use list maker block to see available projects, and then craft with maker block to start a project. The maker block's indicator shows 0 charges available. Requirements for maker block * Requires weak power emitter x4 (1) -- 40% of project quality * Requires solid-phase metal x4 (0) -- 40% of project quality * Requires domestic maker AI x1 (0) -- 20% of project quality Total complexity for this project: 25.0

cooking fire

A basic crafting tool for creating simple products. Durability: [||||||||||] [10/10] [[cooking fire]] The tool is inactive. Use list cooking fire to see available projects, and then craft with cooking fire to start a project. You can also improvise recipes on this tool, use 'IMPROVISE ON ' to see possible items made using non-standard methods. Requirements for cooking fire * Requires native lumber x2 (0) -- 80% of project quality * Requires thermal kretherson x4 (0) -- 20% of project quality Total complexity for this project: 10.0

[Category: food]

insta-meat soup

A warm cup of hydrated insta-meat soup, comes as a sachet of freeze-dried protein powder or made straight from any protein source, easily manufactured and fairly satisfying. Complex-issued sachets come with large quantities of preservatives to allow them to keep just about forever. Durability: [||||||||||] [10/10] Requirements for insta-meat soup * Requires unpurified water x3 (0) -- 40% of project quality * Requires wild meat x1 (0) -- 60% of project quality Total complexity for this project: 8.0

[Category: component]

weak power emitter

A faintly glowing coil topped with a small control box, this device contains the energy equivalent of a small sun, but can only release an extremely tiny fraction of that energy at once. Massive, but not unlimited, energy stores are possible due to the self-sustaining low-output fusion reaction on a miniature scale that kretherson converters provide. Quality: 0 Requirements for weak power emitter * Requires inert metal x2 (0) -- 60% of project quality * Requires any energy x5 (0) -- 40% of project quality Total complexity for this project: 10.0

inert casing

A boxy case for a device or assembly made of some inert metal. Quality: 0 Requirements for inert casing * Requires inert metal x2 (0) -- 100% of project quality Total complexity for this project: 8.0

inert block

A solid block of inert metal. Quality: 0 Requirements for inert block * Requires inert metal x2 (0) -- 100% of project quality Total complexity for this project: 5.0

medium power emitter

A complex faintly glowing coil topped with a small control box, this device contains the energy equivalent of a small sun, but can only release an very small fraction of that energy at once. Massive, but not unlimited, energy stores are possible due to the self-sustaining low-output fusion reaction on a miniature scale that kretherson converters provide. Quality: 0 Requirements for medium power emitter * Requires inert metal x1 (0) -- 15% of project quality * Requires any energy x4 (0) -- 60% of project quality * Requires solid-phase alloy x1 (0) -- 25% of project quality Total complexity for this project: 21.0

domestic maker AI

Quality: 0 Requirements for domestic maker AI * Requires blank IC chip x2 (0) -- 80% of project quality * Requires neuro-aligned fiber x2 (0) -- 20% of project quality Total complexity for this project: 20.0

heavy power emitter

The big daddy of power emission unit components, this slightly radioactive device housed in metal casing contains the energy equivalent of a standard main-stage F-class star. Massive, but not unlimited, energy stores are possible due to the self-sustaining low-output fusion reaction on a miniature scale that kretherson converters provide. Quality: 0 Requirements for heavy power emitter * Requires transuranic metal x2 (0) -- 20% of project quality * Requires any energy x8 (0) -- 50% of project quality * Requires inert casing x2 (0) -- 10% of project quality Total complexity for this project: 30.0

homebrew logical AI

This AI isn't too smart and has loads of annoying bugs, but as long as you keep it simple, it will understand your commands. Mostly. Quality: 0 Requirements for homebrew logical AI * Requires blank IC chip x1 (0) -- 50% of project quality * Requires domestic maker AI x1 (0) -- 50% of project quality Total complexity for this project: 15.0

homebrew defensive AI

This piece of simple AI is little more than a 'kill everyone except me' directive, but it does the job where differentiating intruders and civilians isn't a concern. Quality: 0 Requirements for homebrew defensive AI * Requires blank IC chip x1 (0) -- 20% of project quality * Requires homebrew logical AI x1 (0) -- 80% of project quality Total complexity for this project: 20.0

industrial grade maker AI

This advanced piece of software can do any kind of assembly operations a colonist would ever want, from simple bricks to whole military complexes. It adapts easily to new blueprints, so it's potential is virtually limitless, given that it has access to the appropriate resources. Quality: 0 Requirements for industrial grade maker AI * Requires weak power emitter x1 (0) -- 20% of project quality * Requires limited read-rate qdisk x1 (0) -- 20% of project quality * Requires blank IC chip x2 (0) -- 20% of project quality * Requires limited reception neodymium chip x2 (0) -- 20% of project quality * Requires inert wiring x3 (0) -- 20% of project quality Total complexity for this project: 40.0

empty nanobot can

A small metal cylinder designed for the containment and deployment of microscopic robots. Quality: 0 Requirements for empty nanobot can * Requires inert metal x1 (57) -- 50% of project quality * Requires inert casing x2 (0) -- 50% of project quality Total complexity for this project: 3.0

inert wiring

This thin band of inert metal is used in applications where neutrality of materials is a factor. Quality: 0 Requirements for inert wiring * Requires native fiber x1 (0) -- 50% of project quality * Requires inert metal x1 (0) -- 50% of project quality Total complexity for this project: 5.0

[Category: ammunition]

inert slug clip

A metal charger clip of system-wide standard 10x28mm caseless slug rounds. In each round, a small bullet is held within a brick of solid propellant and a solid primer compound is visible on the base of each round through holes in the clip. The inert slug clip contains 22/22 round(s). Durability: [||||||||||] [10/10] Requirements for inert slug clip * Requires inert metal x1 (0) -- 100% of project quality Total complexity for this project: 6.0

[Category: container]

fiber backpack

A simple dark-green sack made of fibrous plant matter, a flap over the top half may be secured with a simple metal clasp, two straps made of the same fibrous material allow for it to be worn easily, with buckles for adjusting the strap length. Durability: [||||||||||] [10/10] It is closed. It is capable of holding 40 kilograms. It has room for 30 items. Requirements for fiber backpack * Requires inert metal x4 (0) -- 40% of project quality * Requires fiber cloth x3 (0) -- 60% of project quality Total complexity for this project: 20.0

[Category: pre-fab kit]

pre-fab shelter kit

A very basic shelter for the beginning colonist. Durability: [||||||||||] [10/10] Requirements for pre-fab shelter kit * Requires native fiber x2 (0) -- 50% of project quality * Requires native lumber x4 (0) -- 50% of project quality Total complexity for this project: 6.0

[Category: product]

fragmentation grenade

A fist-sized cylinder full of explosives. A low-tech anti-personnel explosive designed to spray shrapnel at hostiles. There is a safety spoon and pin at the top. Durability: [||||||||||] [10/10] Requirements for fragmentation grenade * Requires responsive metal x1 (0) -- 15% of project quality * Requires inert wiring x1 (0) -- 5% of project quality * Requires explosive unit x1 (0) -- 50% of project quality * Requires solid-phase metal x3 (0) -- 30% of project quality Total complexity for this project: 17.5

wooden fishing rig

A simple wooden pole used to catch fish. Durability: [||||||||||] [10/10] Requirements for wooden fishing rig * Requires native fiber x4 (0) -- 20% of project quality * Requires native lumber x2 (0) -- 50% of project quality * Requires inert metal x1 (0) -- 30% of project quality Total complexity for this project: 20.0

furb@home health injector

A Feel-It-Quick brand injector containing civilian-grade tissue-repairing nanobots for instant repair of wounds when medical attention is not immediately available. GlaxSmiUnilevKline cannot be held accountable for irreversible tissue defects caused through the improper use of this product. Durability: [||||||||||] [10/10] The furb@home health injector has 5 of 5 charges remaining. Requirements for furb@home health injector * Requires responsive metal x2 (0) -- 20% of project quality * Requires neuro-aligned fiber x2 (0) -- 20% of project quality * Requires nanite sheeting x2 (0) -- 40% of project quality * Requires empty nanobot can x1 (1) -- 20% of project quality Total complexity for this project: 40.0

fungal salve

A medicinal salve made from fungus material which can be used to speed healing of wounds, especially burns. Durability: [||||||||||] [10/10] Requirements for fungal salve * Requires native fungus x1 (0) -- 100% of project quality Total complexity for this project: 7.5

fibrous bandage

A bandage made from woven native plant matter. Durability: [||||||||||] [10/10] Requirements for fibrous bandage * Requires native fiber x2 (0) -- 100% of project quality Total complexity for this project: 7.0

primitive bandage

A crude bandage made from the skins of local animals Durability: [||||||||||] [10/10] Requirements for primitive bandage * Requires wild hide x2 (0) -- 100% of project quality Total complexity for this project: 3.0

sign

A sign, it might have useful information on it. The sign has no inscription on it. Durability: [||||||||||] [10/10] Requirements for sign * Requires native lumber x1 (0) -- 40% of project quality * Requires inert metal x2 (0) -- 60% of project quality Total complexity for this project: 8.0

cooking fire blueprints

[Category: food]

ez-cheese protein strip

proto-carb liquid food

yeast mash

insta-meat soup

fish2go nutrient cubes

yoogle fish chew

space burger

fish burger

[Category: resource]

heat purified water

[Category: drink]

drinkable water

defensive crafting tool blueprints

[Category: building]

small turret

A fixed emplacement for defending critical areas. Durability: [||||||||||] [400/400] Currently 0 occupants of a maximum 5. Installed Modules: none. 50 module capacity remaining. Up to 25 of this building can be controlled by a single owner. Requirements for small turret * Requires simple structure base x1 (0) -- 50% of project quality * Requires inert siding x4 (0) -- 30% of project quality * Requires structure power core x1 (0) -- 20% of project quality Total complexity for this project: 35.0

medium turret

A fixed emplacement for defending critical areas. Durability: [||||||||||] [600/600] Currently 0 occupants of a maximum 5. Installed Modules: none. 100 module capacity remaining. Up to 25 of this building can be controlled by a single owner. Requirements for medium turret * Requires simple structure base x1 (0) -- 30% of project quality * Requires inert siding x8 (0) -- 20% of project quality * Requires solid-phase metal x5 (0) -- 20% of project quality * Requires structure power core x1 (0) -- 30% of project quality Total complexity for this project: 35.0

heavy turret

A fixed emplacement for defending critical areas. Durability: [||||||||||] [800/800] Currently 0 occupants of a maximum 5. Installed Modules: none. 200 module capacity remaining. Up to 25 of this building can be controlled by a single owner. Requirements for heavy turret * Requires simple structure base x2 (0) -- 30% of project quality * Requires solid-phase metal x10 (0) -- 30% of project quality * Requires inert siding x5 (0) -- 20% of project quality * Requires structure power core x2 (0) -- 20% of project quality Total complexity for this project: 35.0

[Category: gadget]

ineffecient close combat shield

This gadget can be worn to provide reactive healing when struck by a melee attacker. It is a low end model and has a less than desirable activation chance. This particular brand is also known to wear out quickly. Durability: [||||||||||] [10/10] Damage triggers: sharp, impact Reactive Activation Chance: 8% Activation Gadget Damage Chance: 15% Heal Activation Amount: 3 - 8 Requirements for ineffecient close combat shield * Requires weak power emitter x3 (1) -- 100% of project quality Total complexity for this project: 10.0

energy reflux reactive shield

This gadget can react to incoming energy damage, granting a chance to heal damage when struck. Durability: [||||||||||] [10/10] Damage triggers: laser, radiation, electric Reactive Activation Chance: 12% Activation Gadget Damage Chance: 12% Heal Activation Amount: 2 - 7 Requirements for energy reflux reactive shield * Requires weak power emitter x3 (1) -- 100% of project quality Total complexity for this project: 10.0

bullet-shield reactive healing unit

This high-tech gadget, when worn, detects any high-velocity ballistic projectiles and manipulates the body's muscles to contract using mild electroshocks and neural manipulation, to lessen the damage caused by it and then emits nanobots to the damaged area to assist the clotting and healing process of the wound. Durability: [||||||||||] [10/10] Damage triggers: slug shell Reactive Activation Chance: 15% Activation Gadget Damage Chance: 12% Heal Activation Amount: 2 - 7 Requirements for bullet-shield reactive healing unit * Requires weak power emitter x3 (1) -- 100% of project quality Total complexity for this project: 10.0

biowatch reactive healing unit

A gadget that heals the wearer when struck by biologically damaging attacks. Durability: [||||||||||] [10/10] Damage triggers: toxic, cold, bleeding, chemical Reactive Activation Chance: 12% Activation Gadget Damage Chance: 10% Heal Activation Amount: 2 - 7 Requirements for biowatch reactive healing unit * Requires weak power emitter x3 (1) -- 100% of project quality Total complexity for this project: 10.0

host stabilization reactive unit

This gadget can be worn to help protect the wearer from the effects of disruptive damage. Durability: [||||||||||] [10/10] Damage triggers: disruptor Reactive Activation Chance: 12% Activation Gadget Damage Chance: 5% Heal Activation Amount: 4 - 10 Requirements for host stabilization reactive unit * Requires weak power emitter x3 (1) -- 100% of project quality Total complexity for this project: 10.0

[Category: module]

rotating laser turret

A turret-mounted laser cannon, for fitting on ground vehicles. Whilst smaller than models designed for use in starships, it still packs a hefty punch. Durability: [||||||||||] [10/10] This module can be installed on a small turret, a medium turret, a heavy turret, a sector center, a helo pad, a starship complex, a faction headquarters, a vertibird, a tetra-corp bomber, an airborne fortress, a 8T-RL escort vehicle, a fortified redoubt, a 80-R seacruiser, a 43-R patrol boat, and a HJ-20 hovercraft. This module will take up 25 module capacity when installed. This module would be tough to install on something, and tough to uninstall from something. It has 10 / 10 condition remaining. Requirements for rotating laser turret * Requires weak power emitter x1 (1) -- 15% of project quality * Requires budget servomotor x2 (0) -- 15% of project quality * Requires offensive beam generator x1 (0) -- 25% of project quality * Requires electronic weapon internals x1 (0) -- 20% of project quality * Requires inert casing x1 (0) -- 15% of project quality Total complexity for this project: 30.0

scout-class rat gatler

A turret-mounted heavy machine gun bearing an autocannon-like triple barrel arrangement. As there is only set of firing mechanisms feeding through these three barrels it is not technically an autocannon. Durability: [||||||||||] [10/10] This module can be installed on a small turret, a medium turret, a heavy turret, a sector center, a helo pad, a starship complex, a faction headquarters, a vertibird, a tetra-corp bomber, an airborne fortress, a 8T-RL escort vehicle, a fortified redoubt, a 80-R seacruiser, a 43-R patrol boat, and a HJ-20 hovercraft. This module will take up 25 module capacity when installed. This module would be tough to install on something, and tough to uninstall from something. It accepts generic shell slug clip as ammunition. It is unloaded. It has 10 / 10 condition remaining. Requirements for scout-class rat gatler * Requires weak power emitter x1 (1) -- 15% of project quality * Requires slugthrower mechanics x1 (0) -- 20% of project quality * Requires budget servomotor x2 (0) -- 15% of project quality * Requires barrel x2 (0) -- 15% of project quality * Requires solid-phase metal x1 (0) -- 10% of project quality * Requires inert casing x1 (0) -- 15% of project quality Total complexity for this project: 32.5

mobile SRM package

This mobile Short Range Missile package contains a massive ammount of small missiles with limited homing capability and moderate firepower. It also has a basic launching mechanism and targeting system incorporated into it. Thanks to it's simple design, it can be installed on a wide range of land, sea and air vehicles. Durability: [||||||||||] [10/10] This module can be installed on a small turret, a medium turret, a heavy turret, a sector center, a helo pad, a starship complex, a faction headquarters, a vertibird, a tetra-corp bomber, an airborne fortress, a 8T-RL escort vehicle, a fortified redoubt, a 80-R seacruiser, a 43-R patrol boat, and a HJ-20 hovercraft. This module will take up 25 module capacity when installed. This module would be tough to install on something, and tough to uninstall from something. It has 10 / 10 condition remaining. Requirements for mobile SRM package * Requires weak power emitter x4 (1) -- 30% of project quality * Requires slugthrower mechanics x1 (0) -- 30% of project quality * Requires simple beam focusing unit x1 (0) -- 30% of project quality * Requires solid-phase metal x2 (0) -- 10% of project quality Total complexity for this project: 25.0

simplex vehicle lock

A small, flat metallic device that is meant to be attached to a vehicle or starship's hatch. This is a very basic vehicle lock. While it will provide a small amount of protection, it won't do much against a strong, persistent attempt to hack into a vehicle. Durability: [||||||||||] [10/10] This module can be installed on a fueled vehicle and a starship. This module will take up 25 module capacity when installed. This module would be average to install on something, and average to uninstall from something. Requirements for simplex vehicle lock * Requires weak power emitter x1 (1) -- 25% of project quality * Requires limited rate response chip x1 (0) -- 25% of project quality * Requires inert wiring x3 (0) -- 25% of project quality * Requires inert casing x1 (0) -- 25% of project quality Total complexity for this project: 18.0

robo-terrier vehicle lock

Bark bark! Sir or Madame customer, someone is attempting to breach the entrance to your vehicle! Bark bark! Durability: [||||||||||] [10/10] This module can be installed on a fueled vehicle. This module will take up 35 module capacity when installed. This module would be tough to install on something, and tough to uninstall from something. Requirements for robo-terrier vehicle lock * Requires weak power emitter x1 (1) -- 30% of project quality * Requires limited rate response chip x3 (0) -- 30% of project quality * Requires inert wiring x4 (0) -- 20% of project quality * Requires inert casing x2 (0) -- 20% of project quality Total complexity for this project: 18.0

v-tite vehicle lock

A palm-sized q-disc designed to hold magnetically shielded data for injection into a shipboard computer's security algorithms. Durability: [||||||||||] [10/10] This module can be installed on a fueled vehicle and a starship. This module will take up 50 module capacity when installed. This module would be tough to install on something, and tough to uninstall from something. Requirements for v-tite vehicle lock * Requires weak power emitter x1 (1) -- 20% of project quality * Requires limited read-rate qdisk x1 (0) -- 30% of project quality * Requires limited reception neodymium chip x1 (0) -- 30% of project quality * Requires inert wiring x4 (0) -- 20% of project quality Total complexity for this project: 20.0

jungle cat electronic protection system

Durability: [||||||||||] [10/10] This module can be installed on a starship and a flying fueled vehicle. This module will take up 25 module capacity when installed. This module would be tough to install on something, and tough to uninstall from something. Requirements for jungle cat electronic protection system * Requires sensory feed unit x1 (0) -- 20% of project quality * Requires homebrew defensive AI x1 (0) -- 60% of project quality * Requires inert casing x1 (0) -- 20% of project quality Total complexity for this project: 30.0

shield-tek vehicle lock

A small, flat metallic device that is meant to be attached to a vehicle or starship's hatch. This specific unit is a step up from the v-tite vehicle lock and will provide an extra layer of security against hacking attempts. Durability: [||||||||||] [10/10] This module can be installed on a fueled vehicle and a starship. This module will take up 100 module capacity when installed. This module would be tough to install on something, and tough to uninstall from something. Requirements for shield-tek vehicle lock * Requires limited read-rate qdisk x1 (0) -- 20% of project quality * Requires limited reception neodymium chip x2 (0) -- 20% of project quality * Requires inert wiring x5 (0) -- 20% of project quality * Requires medium power emitter x1 (3) -- 20% of project quality * Requires inert casing x2 (0) -- 20% of project quality Total complexity for this project: 35.0

rabid dorg electronic protection system

Integrating itself deep within the firewall matrices in the vehicle of choice, this lock bolsters the cyber-defenses of the vehicle with an extra-helping of firewalls and encryptions meant to give most hacking tools a run for their money. Durability: [||||||||||] [10/10] This module can be installed on a starship and a flying fueled vehicle. This module will take up 25 module capacity when installed. This module would be tough to install on something, and tough to uninstall from something. Requirements for rabid dorg electronic protection system * Requires sensory feed unit x1 (0) -- 15% of project quality * Requires homebrew defensive AI x1 (0) -- 40% of project quality * Requires limited reception neodymium chip x1 (0) -- 15% of project quality * Requires high-grade wiring x1 (0) -- 10% of project quality * Requires inert casing x1 (0) -- 20% of project quality Total complexity for this project: 40.0

elite-tek vehicle lock

Durability: [||||||||||] [10/10] This module can be installed on a fueled vehicle and a starship. This module will take up 100 module capacity when installed. This module would be tough to install on something, and tough to uninstall from something. Requirements for elite-tek vehicle lock * Requires advanced read-rate qdisk x1 (0) -- 20% of project quality * Requires limited reception neodymium chip x3 (0) -- 20% of project quality * Requires medium power emitter x2 (3) -- 20% of project quality * Requires high-grade wiring x5 (0) -- 20% of project quality * Requires inert casing x2 (0) -- 20% of project quality Total complexity for this project: 55.0

electronics processor blueprints

[Category: component]

blank IC chip

This prefabricated Integrated Circuit chip can be molded into an unlimited number of electrical circuits to be used for any kind of logical operations. Quality: 0 Requirements for blank IC chip * Requires neuro-aligned fiber x2 (0) -- 25% of project quality * Requires electronics-grade silica x2 (0) -- 75% of project quality Total complexity for this project: 15.0

high-grade wiring

Gold-plated connectors are attached to both ends of this sturdy, insulated cable. Periodically striped along the length is the word 'Monster'. Quality: 0 Requirements for high-grade wiring * Requires responsive metal x1 (0) -- 75% of project quality * Requires plastiform fiber x1 (0) -- 25% of project quality Total complexity for this project: 5.0

simple beam focusing unit

A simple device for the emission and focusing of lasers. It's powerful enough to be harmful to anyone not wearing protective gear. Quality: 0 Requirements for simple beam focusing unit * Requires weak power emitter x1 (0) -- 35% of project quality * Requires electronics-grade silica x2 (0) -- 20% of project quality * Requires solid-phase metal x2 (0) -- 35% of project quality * Requires inert casing x1 (0) -- 10% of project quality Total complexity for this project: 21.0

limited rate response chip

A small electrical chip which, when activated, pulses out electricity at a set interval. A vital component in many electronics projects, as it regulates their activation. Quality: 0 Requirements for limited rate response chip * Requires inert metal x1 (57) -- 40% of project quality * Requires electronics-grade silica x2 (0) -- 50% of project quality * Requires inert wiring x1 (0) -- 10% of project quality Total complexity for this project: 17.0

limited read-rate qdisk

A glossy red disk of carbon-enriched fibers layered on top of each other, imbued with hundreds of layers of quasi-tachyonic data structures. It is human in design and bears mild resemblance to alien designs, perhaps hinting at inspiration from foreign technology and evidence of reverse-engineering. Quality: 0 Requirements for limited read-rate qdisk * Requires responsive metal x1 (0) -- 20% of project quality * Requires electronics-grade silica x2 (0) -- 20% of project quality * Requires nanite sheeting x3 (0) -- 30% of project quality * Requires rare earth metal x2 (0) -- 30% of project quality Total complexity for this project: 30.0

advanced read-rate qdisk

Quality: 0 Requirements for advanced read-rate qdisk * Requires responsive metal x2 (0) -- 20% of project quality * Requires nano-fullerene wafer x2 (0) -- 30% of project quality * Requires electronics-grade silica x2 (0) -- 20% of project quality * Requires stellar corundum x1 (0) -- 10% of project quality * Requires rare earth metal x2 (0) -- 20% of project quality Total complexity for this project: 50.0

limited reception neodymium chip

Quality: 0 Requirements for limited reception neodymium chip * Requires electronics-grade silica x2 (0) -- 25% of project quality * Requires nanite sheeting x2 (0) -- 25% of project quality * Requires rare earth metal x1 (0) -- 50% of project quality Total complexity for this project: 20.0

limited capacity qspool

Quality: 0 Requirements for limited capacity qspool Total complexity for this project: 0.0

domestic grade building AI

Quality: 0 Requirements for domestic grade building AI * Requires blank IC chip x2 (0) -- 80% of project quality * Requires neuro-aligned fiber x2 (0) -- 20% of project quality Total complexity for this project: 17.0

hi-torque servomotor

Quality: 0 Requirements for hi-torque servomotor * Requires responsive metal x1 (0) -- 30% of project quality * Requires high-grade wiring x1 (0) -- 30% of project quality * Requires solid-phase alloy x1 (0) -- 40% of project quality Total complexity for this project: 15.0

heavy capacitor unit

A capacitor (originally known as a condenser) is a passive two-terminal electrical component used to store energy electrostatically in an electric field. Quality: 0 Requirements for heavy capacitor unit * Requires inert metal x2 (57) -- 40% of project quality * Requires inert wiring x2 (0) -- 20% of project quality * Requires adaptive-phase fiber x3 (0) -- 40% of project quality Total complexity for this project: 16.0

inert wiring

This thin band of inert metal is used in applications where neutrality of materials is a factor. Quality: 0 Requirements for inert wiring * Requires native fiber x1 (0) -- 50% of project quality * Requires inert metal x1 (0) -- 50% of project quality Total complexity for this project: 5.0

offensive beam generator

A beam focusing and generation unit designed to produce a damage-inflicting beam when utilised in a laser weapon. Quality: 0 Requirements for offensive beam generator * Requires weak power emitter x1 (0) -- 30% of project quality * Requires inert wiring x2 (0) -- 20% of project quality * Requires simple beam focusing unit x1 (0) -- 30% of project quality * Requires inert casing x1 (0) -- 20% of project quality Total complexity for this project: 18.0

electronic weapon internals

A set of internal components for a laser, plasma or other electronic-powered weapon. Rectifiers, capactiors, trigger assembly, all that jazz. Quality: 0 Requirements for electronic weapon internals * Requires limited rate response chip x1 (0) -- 10% of project quality * Requires inert wiring x2 (0) -- 10% of project quality * Requires heavy capacitor unit x1 (0) -- 20% of project quality * Requires solid-phase alloy x1 (0) -- 20% of project quality * Requires inert casing x2 (0) -- 40% of project quality Total complexity for this project: 20.0

budget servomotor

A simplistic motor capeable of rotating to a specific orientation and retaining that orientation. Quality: 0 Requirements for budget servomotor * Requires inert metal x2 (57) -- 40% of project quality * Requires inert wiring x1 (0) -- 30% of project quality * Requires solid-phase metal x1 (0) -- 30% of project quality Total complexity for this project: 12.0

precision beam focusing unit

An elaborate system of focusing lenses and mirrors, this unit is an essential component of laser-based equipment. Quality: 0 Requirements for precision beam focusing unit * Requires supermagnetic alloy x2 (0) -- 35% of project quality * Requires medium power emitter x1 (0) -- 20% of project quality * Requires solid-phase alloy x3 (0) -- 20% of project quality * Requires stellar corundum x2 (0) -- 35% of project quality Total complexity for this project: 35.0

heavy power emitter

The big daddy of power emission unit components, this slightly radioactive device housed in metal casing contains the energy equivalent of a standard main-stage F-class star. Massive, but not unlimited, energy stores are possible due to the self-sustaining low-output fusion reaction on a miniature scale that kretherson converters provide. Quality: 0 Requirements for heavy power emitter * Requires transuranic metal x2 (0) -- 20% of project quality * Requires any energy x8 (0) -- 50% of project quality * Requires inert casing x2 (0) -- 10% of project quality Total complexity for this project: 30.0

sensory feed unit

Quality: 0 Requirements for sensory feed unit * Requires responsive metal x2 (0) -- 30% of project quality * Requires limited rate response chip x1 (0) -- 10% of project quality * Requires neuro-aligned fiber x3 (0) -- 20% of project quality * Requires electronics-grade silica x2 (0) -- 30% of project quality * Requires inert wiring x3 (0) -- 10% of project quality Total complexity for this project: 28.0

standard holo-filter lense

Quality: 0 Requirements for standard holo-filter lense * Requires inert metal x1 (57) -- 30% of project quality * Requires electronics-grade silica x1 (0) -- 40% of project quality * Requires mineral acids x1 (0) -- 30% of project quality Total complexity for this project: 20.0

medium power emitter

A complex faintly glowing coil topped with a small control box, this device contains the energy equivalent of a small sun, but can only release an very small fraction of that energy at once. Massive, but not unlimited, energy stores are possible due to the self-sustaining low-output fusion reaction on a miniature scale that kretherson converters provide. Quality: 0 Requirements for medium power emitter * Requires inert metal x1 (0) -- 15% of project quality * Requires any energy x4 (0) -- 60% of project quality * Requires solid-phase alloy x1 (0) -- 25% of project quality Total complexity for this project: 21.0

fuzzy holo-recording unit

It is a simple device made for recording holo-tapes. It's quality is debatable, but it does the job. Quality: 0 Requirements for fuzzy holo-recording unit * Requires weak power emitter x1 (0) -- 40% of project quality * Requires inert wiring x1 (0) -- 40% of project quality * Requires electronics-grade silica x2 (0) -- 20% of project quality Total complexity for this project: 18.0

small capacitors

Quality: 0 Requirements for small capacitors * Requires inert metal x2 (57) -- 50% of project quality * Requires adaptive-phase fiber x1 (0) -- 50% of project quality Total complexity for this project: 10.0

LED light strip

Quality: 0 Requirements for LED light strip * Requires inert metal x1 (57) -- 30% of project quality * Requires electronics-grade silica x1 (0) -- 40% of project quality * Requires thermal kretherson x1 (0) -- 30% of project quality Total complexity for this project: 12.5

quantum radio receiver

Quality: 0 Requirements for quantum radio receiver * Requires weak power emitter x1 (0) -- 10% of project quality * Requires limited read-rate qdisk x2 (0) -- 30% of project quality * Requires limited reception neodymium chip x1 (0) -- 10% of project quality * Requires heavy capacitor unit x1 (0) -- 15% of project quality * Requires high-grade wiring x4 (0) -- 25% of project quality * Requires inert frame x1 (0) -- 10% of project quality Total complexity for this project: 21.0

[Category: product]

blank blueprint chip

A small, flat rectangular data storage device. Slightly bendable and coated with a simple polymer, this drive is designed to instantly dump its data into any standardized port while simultaneously wiping itself to prevent the unlimited transmission of its copyrighted contents. Durability: [||||||||||] [10/10] Requirements for blank blueprint chip * Requires limited rate response chip x1 (0) -- 20% of project quality * Requires blank IC chip x2 (0) -- 40% of project quality * Requires inert wiring x2 (0) -- 20% of project quality * Requires inert casing x1 (0) -- 20% of project quality Total complexity for this project: 20.0

CertiEye home security camera

A small semi-orb with a free-rotating image sensor. Durability: [||||||||||] [10/10] The CertiEye home security camera is unowned and can be claimed by a hacker. It is powered off. Requirements for CertiEye home security camera * Requires limited rate response chip x1 (0) -- 15% of project quality * Requires standard holo-filter lense x1 (0) -- 30% of project quality * Requires inert metal x1 (57) -- 10% of project quality * Requires inert wiring x1 (0) -- 15% of project quality * Requires fuzzy holo-recording unit x1 (0) -- 30% of project quality Total complexity for this project: 29.0

engineering tool blueprints

[Category: tool]

experimental starship assembly tool

A basic crafting tool for creating simple products. Durability: [||||||||||] [10/10] [[experimental starship assembly tool]] The tool is inactive. Use list experimental starship assembly tool to see available projects, and then craft with experimental starship assembly tool to start a project. Requirements for experimental starship assembly tool * Requires inert metal x1 (0) -- 100% of project quality Total complexity for this project: 15.0

[Category: product]

lifesign analyzer station

Durability: [||||||||||] [10/10] Requirements for lifesign analyzer station * Requires weak power emitter x1 (1) -- 30% of project quality * Requires inert metal x1 (0) -- 40% of project quality * Requires solid-phase metal x1 (0) -- 30% of project quality Total complexity for this project: 20.0

machine gun nest

An assortment of sandbags piled on top of each other with an opening in the center above the ground. A long, narrow barrel pokes out from the small fort of sandbags, ready to pump lead. Durability: [||||||||||] [250/250] The machine gun nest is unclaimed. The claim cooldown for the machine gun nest has expired and it can be claimed. Requirements for machine gun nest * Requires sand x10 (0) -- 30% of project quality * Requires native fiber x5 (0) -- 20% of project quality * Requires scout-class rat gatler x1 (0) -- 50% of project quality Total complexity for this project: 30.0

automated material processor

A gargantuan metal box with small transparent windows allowing observation of the automated production processes going on inside the large box. Fold-out hatches on either side interface with input and output hoppers. Durability: [||||||||||] [10/10] [[automated material processor]] The tool is inactive. Use list automated material processor to see available projects, and then craft with automated material processor to start a project. Requirements for automated material processor * Requires responsive metal x4 (0) -- 25% of project quality * Requires inert wiring x5 (0) -- 10% of project quality * Requires limited reception neodymium chip x1 (0) -- 10% of project quality * Requires medium power emitter x1 (3) -- 15% of project quality * Requires solid-phase alloy x2 (0) -- 10% of project quality * Requires domestic maker AI x1 (0) -- 10% of project quality * Requires inert frame x1 (0) -- 10% of project quality * Requires inert casing x2 (0) -- 10% of project quality Total complexity for this project: 65.0

automated starship assembler

A gargantuan metal box with small transparent windows allowing observation of the automated production processes going on inside the large box. Fold-out hatches on either side interface with input and output hoppers. Durability: [||||||||||] [10/10] [[automated starship assembler]] The tool is inactive. Use list automated starship assembler to see available projects, and then craft with automated starship assembler to start a project. Requirements for automated starship assembler * Requires responsive metal x4 (0) -- 25% of project quality * Requires inert wiring x5 (0) -- 10% of project quality * Requires limited reception neodymium chip x1 (0) -- 10% of project quality * Requires medium power emitter x1 (3) -- 15% of project quality * Requires solid-phase alloy x2 (0) -- 10% of project quality * Requires domestic maker AI x1 (0) -- 10% of project quality * Requires inert frame x1 (0) -- 10% of project quality * Requires inert casing x2 (0) -- 10% of project quality Total complexity for this project: 65.0

automated equipment assembler

A gargantuan metal box with small transparent windows allowing observation of the automated production processes going on inside the large box. Fold-out hatches on either side interface with input and output hoppers. Durability: [||||||||||] [10/10] [[automated equipment assembler]] The tool is inactive. Use list automated equipment assembler to see available projects, and then craft with automated equipment assembler to start a project. Requirements for automated equipment assembler * Requires responsive metal x4 (0) -- 25% of project quality * Requires inert wiring x5 (0) -- 10% of project quality * Requires limited reception neodymium chip x1 (0) -- 10% of project quality * Requires medium power emitter x1 (3) -- 15% of project quality * Requires solid-phase alloy x2 (0) -- 10% of project quality * Requires domestic maker AI x1 (0) -- 10% of project quality * Requires inert frame x1 (0) -- 10% of project quality * Requires inert casing x2 (0) -- 10% of project quality Total complexity for this project: 65.0

structure demolition charge

This explosive is used to destroy enemy structures. Durability: [||||||||||] [100/100] The structure demolition charge is unclaimed. The claim cooldown for the structure demolition charge has expired and it can be claimed. Requirements for structure demolition charge * Requires explosive unit x1 (0) -- 50% of project quality * Requires plastiform brick x2 (0) -- 50% of project quality Total complexity for this project: 18.0

kerkove regen-matrix

This gel filled matrix can reconstruct a colonist at a non standard location. Requirements for kerkove regen-matrix * Requires limited read-rate qdisk x1 (0) -- 30% of project quality * Requires homebrew logical AI x1 (0) -- 30% of project quality * Requires medium power emitter x1 (3) -- 20% of project quality * Requires empty nanobot can x2 (1) -- 20% of project quality Total complexity for this project: 25.0

automated electronics processor

A gargantuan metal box with small transparent windows allowing observation of the automated production processes going on inside the large box. Fold-out hatches on either side interface with input and output hoppers. Durability: [||||||||||] [10/10] [[automated electronics processor]] The tool is inactive. Use list automated electronics processor to see available projects, and then craft with automated electronics processor to start a project. Requirements for automated electronics processor * Requires responsive metal x4 (0) -- 25% of project quality * Requires inert wiring x5 (0) -- 10% of project quality * Requires limited reception neodymium chip x1 (0) -- 10% of project quality * Requires medium power emitter x1 (3) -- 15% of project quality * Requires solid-phase alloy x2 (0) -- 10% of project quality * Requires domestic maker AI x1 (0) -- 10% of project quality * Requires inert frame x1 (0) -- 10% of project quality * Requires inert casing x2 (0) -- 10% of project quality Total complexity for this project: 65.0

automated industrial processor

A gargantuan metal box with small transparent windows allowing observation of the automated production processes going on inside the large box. Fold-out hatches on either side interface with input and output hoppers. Durability: [||||||||||] [10/10] [[automated industrial processor]] The tool is inactive. Use list automated industrial processor to see available projects, and then craft with automated industrial processor to start a project. Requirements for automated industrial processor * Requires responsive metal x4 (0) -- 25% of project quality * Requires inert wiring x5 (0) -- 10% of project quality * Requires limited reception neodymium chip x1 (0) -- 10% of project quality * Requires medium power emitter x1 (3) -- 15% of project quality * Requires solid-phase alloy x2 (0) -- 10% of project quality * Requires domestic maker AI x1 (0) -- 10% of project quality * Requires inert frame x1 (0) -- 10% of project quality * Requires inert casing x2 (0) -- 10% of project quality Total complexity for this project: 65.0

remote control handpad

With this universal remote you can control anything with one push of a button. Because it has only one button. So no robots, or anything too complicated, but perfect for remote detonations and activating things that you don't want to be around when they go off. Thanks to it's ultra-long range matrix-connected network interface, the remote is usable even from the other side of the universe. Durability: [||||||||||] [10/10] The remote control handpad is active. Requirements for remote control handpad * Requires limited rate response chip x1 (0) -- 20% of project quality * Requires sensory feed unit x1 (0) -- 30% of project quality * Requires inert metal x2 (0) -- 20% of project quality * Requires high-grade wiring x2 (0) -- 30% of project quality Total complexity for this project: 30.0

equipment crafting tool blueprints

[Category: melee weapon]

bolo machete

A long machete with a sturdy alloy blade, its textured polymer handle provides superior grip to basic colonial-grade machetes of similar form and the blade is forged to provide greater balance and sharpness. Whilst it does serve the utility purposes of a lesser machete, it was intended to be utilised as a weapon. Durability: [||||||||||] [25/25] Attacks: [1] machete slash [2] machete hack Module capacity: 50/50 The bolo machete has no modules installed. The bolo machete can be thrown for 2 - 8 damage. Requirements for bolo machete * Requires responsive metal x1 (0) -- 25% of project quality * Requires plastiform brick x1 (0) -- 30% of project quality * Requires solid-phase alloy x2 (0) -- 45% of project quality Total complexity for this project: 25.0

shock baton

A thick iron rod fits snug into the palm, covered with blue and red wires at the tip, crackling with energy. Durability: [||||||||||] [25/25] Attacks: [1] shock baton bash Skill required: Advanced Slashing and Shooting Module capacity: 50/50 The shock baton has no modules installed. The shock baton can be thrown for 6 - 24 damage. Requirements for shock baton * Requires weak power emitter x4 (1) -- 60% of project quality * Requires native lumber x1 (0) -- 20% of project quality * Requires inert metal x1 (0) -- 20% of project quality Total complexity for this project: 28.0

laser whip

A terrible-quality whip made of a length of rope and a metal rod for a handle. Some chucklefuck has written "CAUTION: LASER" on the handle, glued on a plastic button labeled "power" and painted the rope bright red. Durability: [||||||||||] [25/25] Attacks: [1] laserwhip lash Module capacity: 50/50 The laser whip has no modules installed. The laser whip can be thrown for 1 - 5 damage. Requirements for laser whip * Requires native fiber x2 (0) -- 50% of project quality * Requires inert metal x1 (0) -- 50% of project quality Total complexity for this project: 3.0

[Category: ranged weapon]

m141 assault rifle

The standard weapon for corporate sanctioning forces in colonial space. Durability: [||||||||||] [25/25] Attacks: [1] m141 laser blast Skill required: Self Defense Training Module capacity: 50/50 The m141 assault rifle has no modules installed. It accepts weapon cell as ammunition. It is unloaded. It has 25 / 25 condition remaining. Requirements for m141 assault rifle * Requires weak power emitter x1 (1) -- 20% of project quality * Requires electronics-grade silica x3 (0) -- 20% of project quality * Requires solid-phase metal x2 (0) -- 20% of project quality * Requires wooden stock x1 (0) -- 20% of project quality * Requires inert casing x1 (0) -- 20% of project quality Total complexity for this project: 25.0

recoilless AVK tube

A large re-usable LAW-rocket tube, designed to channel exhaust gases from the rocket in a manner which results in little or no recoil forces. Durability: [||||||||||] [25/25] Attacks: [1] avk explosion Module capacity: 50/50 The recoilless AVK tube has no modules installed. It accepts AVK insert as ammunition. It is unloaded. It has 25 / 25 condition remaining. Requirements for recoilless AVK tube * Requires inert wiring x2 (0) -- 20% of project quality * Requires plastiform brick x2 (0) -- 40% of project quality * Requires solid-phase alloy x2 (0) -- 40% of project quality Total complexity for this project: 25.0

e34 laser blaster

A bulky, blocky laser rifle with a bank of large capacitors running along the bottom face. Based upon the m141 standard assault rifle, a large set of capacitors, charging circuitry, cooling equipment and heat shields were added to allow the rifle to pass electricity down a powerful laser beam to a target. Durability: [||||||||||] [25/25] Attacks: [1] m141 laser blast [2] laser shock Skill required: Self Defense Training Module capacity: 50/50 The e34 laser blaster has no modules installed. It accepts weapon cell as ammunition. It is unloaded. It has 25 / 25 condition remaining. Requirements for e34 laser blaster * Requires m141 assault rifle x1 (0) -- 40% of project quality * Requires inert wiring x1 (0) -- 20% of project quality * Requires heavy capacitor unit x1 (0) -- 20% of project quality * Requires solid-phase alloy x2 (0) -- 20% of project quality Total complexity for this project: 22.0

judge brand pistol

A heavy old-style repeating handgun constructed of sturdy metal and bearing chequered wooden grips. Following ancient tried-and-tested design when it comes to putting holes through things, the only thing that this handgun bears that differs from an antiquated Colt 1900 is that it's internals are modified for use with system-standard 10x28mm caseless ammunition. Durability: [||||||||||] [25/25] Attacks: [1] slugpistol fire [2] slugpistol DOUBLEWHAMMY Module capacity: 50/50 The judge brand pistol has no modules installed. It accepts any shell slug clip as ammunition. It is unloaded. It has 25 / 25 condition remaining. Requirements for judge brand pistol * Requires slugthrower mechanics x1 (0) -- 30% of project quality * Requires barrel x1 (0) -- 30% of project quality * Requires plastiform brick x2 (0) -- 20% of project quality * Requires solid-phase alloy x1 (0) -- 20% of project quality Total complexity for this project: 25.0

inferno pistol

A bulky pistol-like device designed to accelerate wads of burning-hot plasma at a target. As the plasma disperses when it meets air and the pistol has no system to prevent dispersion, the wad of plasma quickly evolves into a cloud of hot ionised matter. Good for toasting things. Durability: [||||||||||] [25/25] Attacks: [1] inferno pistol blast Module capacity: 50/50 The inferno pistol has no modules installed. It accepts plasma cell as ammunition. It is unloaded. It has 25 / 25 condition remaining. Requirements for inferno pistol * Requires weak power emitter x1 (1) -- 20% of project quality * Requires supermagnetic alloy x1 (0) -- 20% of project quality * Requires electronic weapon internals x1 (0) -- 20% of project quality * Requires inert wiring x2 (0) -- 5% of project quality * Requires heavy capacitor unit x1 (0) -- 20% of project quality * Requires plastiform brick x1 (0) -- 15% of project quality Total complexity for this project: 28.0

maxi-melter

This weapon must be deployed before use and is intended to supress or destroy enemy vehicles. Durability: [||||||||||] [25/25] Attacks: [1] maxi melter melta Skill required: Touchpanel Training Module capacity: 50/50 The maxi-melter has no modules installed. It accepts melta battery as ammunition. It is unloaded. It has 25 / 25 condition remaining. The maxi-melter must be deployed before firing. Requirements for maxi-melter * Requires offensive beam generator x1 (0) -- 20% of project quality * Requires supermagnetic alloy x2 (0) -- 20% of project quality * Requires electronic weapon internals x1 (0) -- 20% of project quality * Requires high-grade wiring x2 (0) -- 20% of project quality * Requires tactical stock x1 (0) -- 20% of project quality Total complexity for this project: 40.0

colonial handgun

A heavy old-style repeating handgun constructed of sturdy metal and bearing chequered wooden grips. Following ancient tried-and-tested design when it comes to putting holes through things, the only thing that this handgun bears that differs from an antiquated Colt 1900 is that it's internals are modified for use with system-standard 10x28mm caseless ammunition. Durability: [||||||||||] [25/25] Attacks: [1] slugpistol fire Module capacity: 50/50 The colonial handgun has no modules installed. It accepts any shell slug clip as ammunition. It is unloaded. It has 25 / 25 condition remaining. Requirements for colonial handgun * Requires slugthrower mechanics x1 (0) -- 30% of project quality * Requires inert metal x2 (0) -- 20% of project quality * Requires native lumber x1 (0) -- 20% of project quality * Requires barrel x1 (0) -- 30% of project quality Total complexity for this project: 25.0

colonial rifle

A simple slug rifle whose parts are issued by Alpha Complex for self defense. Durability: [||||||||||] [25/25] Attacks: [1] slugthrower fire Module capacity: 50/50 The colonial rifle has no modules installed. It accepts any shell slug clip as ammunition. It is unloaded. It has 25 / 25 condition remaining. Requirements for colonial rifle * Requires colonial rifle kit x1 (0) -- 80% of project quality * Requires inert metal x1 (0) -- 10% of project quality * Requires native lumber x1 (0) -- 10% of project quality Total complexity for this project: 6.0

colonial revolver

A no-frills revolver with sharp-ish corners and a slightly worn parkerized finish. At least the rubber grips still have their checquering, and it'd still ruin something or someone's day good and proper. A Territory Arms Co. logo is stamped on the receiver. Durability: [||||||||||] [25/25] Attacks: [1] magnum fire Module capacity: 50/50 The colonial revolver has no modules installed. It accepts magnum slug clip as ammunition. It is unloaded. It has 25 / 25 condition remaining. Requirements for colonial revolver * Requires slugthrower mechanics x1 (0) -- 30% of project quality * Requires inert metal x3 (0) -- 20% of project quality * Requires native lumber x1 (0) -- 20% of project quality * Requires barrel x1 (0) -- 30% of project quality Total complexity for this project: 27.5

[Category: harvesting tool]

slimfast organic collector

Standard issue survival gear, this machine harvests small amounts of organic matter. Durability: [||||||||||] [25/25] Module capacity: 50/50 The slimfast organic collector has no modules installed. This tool can harvest native fiber, native lumber, adaptive-phase fiber, obscure lumber, native fungus, native berries, neuro-aligned fiber, plastiform fiber, ocean fiber, hydrocarbon sludge, mineral acids, fuming mineral acids, solid lumber, native tubers, nutri-brand stalks, protein tubers, biofuel grade stalks, phantom spider silk, silver spider silk, exotic fiber. This tool is not currently configured to harvest a specific resource. The slimfast organic collector takes 3.0 seconds to harvest one unit of a resource and 8.0 seconds to perform a survey. Requirements for slimfast organic collector * Requires weak power emitter x1 (0) -- 20% of project quality * Requires slimfast intake x1 (0) -- 40% of project quality * Requires solid-phase metal x4 (0) -- 20% of project quality * Requires inert casing x1 (0) -- 20% of project quality Total complexity for this project: 30.0

landslide farming harvestor

Standard issue survival gear, this machine harvests small amounts of organic matter. Durability: [||||||||||] [25/25] Module capacity: 50/50 The landslide farming harvestor has no modules installed. This tool can harvest nutri-brand stalks, protein tubers, biofuel grade stalks. This tool is not currently configured to harvest a specific resource. The landslide farming harvestor takes 5.0 seconds to harvest one unit of a resource and 10.0 seconds to perform a survey. Requirements for landslide farming harvestor * Requires weak power emitter x1 (0) -- 50% of project quality * Requires inert metal x2 (5) -- 50% of project quality Total complexity for this project: 10.0

cheap orgo-reaper

Standard issue survival gear, this machine harvests small amounts of organic matter. Durability: [||||||||||] [25/25] Module capacity: 50/50 The cheap orgo-reaper has no modules installed. This tool can harvest native fiber, native lumber, native fungus, native berries, adaptive-phase fiber, neuro-aligned fiber, plastiform fiber, ocean fiber, hydrocarbon sludge, mineral acids, fuming mineral acids, solid lumber, obscure lumber, native tubers. This tool is not currently configured to harvest a specific resource. The cheap orgo-reaper takes 5.0 seconds to harvest one unit of a resource and 10.0 seconds to perform a survey. Requirements for cheap orgo-reaper * Requires weak power emitter x1 (0) -- 50% of project quality * Requires inert metal x2 (5) -- 50% of project quality Total complexity for this project: 10.0

[Category: special weapon]

terrain surveyor

This device, when activated, records a wide array of exploration data from the world around you, GPS locations, air and soil composition, detailed flora and fauna data and a few other things. Durability: [||||||||||] [25/25] Module capacity: 50/50 The terrain surveyor has no modules installed. Requirements for terrain surveyor * Requires weak power emitter x1 (0) -- 50% of project quality * Requires inert casing x1 (0) -- 50% of project quality Total complexity for this project: 14.0

e-med patch blaster

A common sight in colonial medical lockers, this medigun can apply a heal over time effect. Durability: [||||||||||] [25/25] Module capacity: 50/50 The e-med patch blaster has no modules installed. Requirements for e-med patch blaster * Requires delivery tubing x1 (0) -- 50% of project quality * Requires medical wielder interface x1 (0) -- 30% of project quality * Requires nanobot lifesupport x1 (0) -- 20% of project quality Total complexity for this project: 15.0

hand-held mapping AI

Capable of recording more data than a baseline terrain surveyor. Durability: [||||||||||] [25/25] Module capacity: 50/50 The hand-held mapping AI has no modules installed. Requirements for hand-held mapping AI * Requires weak power emitter x1 (0) -- 20% of project quality * Requires solid-phase metal x2 (0) -- 80% of project quality Total complexity for this project: 12.0

e-med broadbeam

A stark white metallic device that relays a hot red beam of specialized healing nanites. The surrounding targets riddled with weakness and injury are the first to go, and the device works diligently at this process. Durability: [||||||||||] [25/25] Module capacity: 50/50 The e-med broadbeam has no modules installed. Requirements for e-med broadbeam * Requires delivery tubing x1 (0) -- 50% of project quality * Requires medical wielder interface x1 (0) -- 30% of project quality * Requires nanobot lifesupport x1 (0) -- 20% of project quality Total complexity for this project: 15.0

low-power hand miner

A Star-China hand miner. With a low destructive frequency, this simple tool is generally used to collect small amounts of minerals from deposits on or near the surface. Durability: [||||||||||] [25/25] Module capacity: 50/50 The low-power hand miner has no modules installed. Requirements for low-power hand miner * Requires solid-phase metal x2 (0) -- 50% of project quality * Requires high-grade wiring x1 (0) -- 50% of project quality Total complexity for this project: 4.0

[Category: armor]

padded EVA suit

The simplest form of spacesuit, this suit allows for survival in the solar void. Durability: [||||||||||] [50/50] The padded EVA suit covers the head, torso, hands, legs, feet slots. Resists: burning: (40% resist) void: (100% resist) electric: (50% resist) cold: (50% resist) Integrity: 50/50 Module capacity: 25/25 The padded EVA suit is in perfect condition. Requirements for padded EVA suit * Requires responsive metal x2 (15) -- 15% of project quality * Requires neuro-aligned fiber x4 (0) -- 30% of project quality * Requires plastiform mesh x2 (0) -- 20% of project quality * Requires adaptive-phase fabric x3 (0) -- 35% of project quality Total complexity for this project: 40.0

scrap armor

A chestplate cobbled together out of various bits of scrap and affixed with rivets, solder and even a bit of glue. It is supremely uncomfortable and quite heavy, but it provides better protection than standard civilian clothes. Durability: [||||||||||] [50/50] The scrap armor covers the torso slots. Resists: burning: (5% resist) slug shell: (10% resist) explosive: (10% resist) impact: (10% resist) electric: (5% resist) sharp: (2% resist) toxic: (5% resist) cold: (5% resist) Integrity: 50/50 Module capacity: 0/0 The scrap armor is in perfect condition. Requirements for scrap armor * Requires vendor trash x20 (0) -- 100% of project quality Total complexity for this project: 12.0

scrap helmet

A crude head covering made of bent, discarded shuttle plating, still bearing scorch marks from the plasma-torch that was used to create it. Durability: [||||||||||] [50/50] The scrap helmet covers the head slots. Resists: burning: (5% resist) slug shell: (10% resist) explosive: (10% resist) impact: (10% resist) electric: (5% resist) sharp: (2% resist) toxic: (5% resist) cold: (5% resist) Integrity: 50/50 Module capacity: 0/0 The scrap helmet is in perfect condition. Requirements for scrap helmet * Requires vendor trash x5 (0) -- 100% of project quality Total complexity for this project: 12.0

salvage pants

Cobbled together from various strewn-about bits of metal plating, hull fragments, and natural materials, this protective garment can help keep its wearer alive in the vast and many-dangered colonial wilderness. Durability: [||||||||||] [50/50] The salvage pants covers the legs slots. Resists: burning: (5% resist) slug shell: (10% resist) explosive: (10% resist) impact: (10% resist) electric: (5% resist) sharp: (2% resist) toxic: (5% resist) cold: (5% resist) Integrity: 50/50 Module capacity: 0/0 The salvage pants is in perfect condition. Requirements for salvage pants * Requires vendor trash x12 (0) -- 100% of project quality Total complexity for this project: 12.0

scrap boots

A makeshift boot made of all sorts of junk. Durability: [||||||||||] [50/50] The scrap boots covers the feet slots. Resists: burning: (5% resist) slug shell: (10% resist) explosive: (10% resist) impact: (10% resist) electric: (5% resist) sharp: (2% resist) toxic: (5% resist) cold: (5% resist) Integrity: 50/50 Module capacity: 0/0 The scrap boots is in perfect condition. Requirements for scrap boots * Requires vendor trash x5 (0) -- 100% of project quality Total complexity for this project: 12.0

smile-corp flight helmet

Skulls, in general, are quite susceptible to breaking from high-velocity impacts at near light speed. Wearing this black ceramic nano-polymer helmet won't change that, but it might keep you safe from bumping against the cockpit of a vehicle when entering. Durability: [||||||||||] [50/50] The smile-corp flight helmet covers the head slots. Resists: laser: (25% resist) impact: (25% resist) sharp: (35% resist) The smile-corp flight helmet modifies clarity max bonus by 1. Integrity: 50/50 Module capacity: 25/25 The smile-corp flight helmet is in perfect condition. Requirements for smile-corp flight helmet * Requires responsive metal x1 (15) -- 20% of project quality * Requires plastiform brick x1 (0) -- 15% of project quality * Requires plastiform mesh x2 (0) -- 40% of project quality * Requires adaptive-phase fabric x2 (0) -- 25% of project quality Total complexity for this project: 22.5

turret gunner helmet

A retinal projection system sits atop this minimal protective head covering, ready to beam a miniature holographic display directly onto its wearer's retina. Aside from the large data interface on its rear, the helmet largely resembles any other typical VR HUD display mechanism. Durability: [||||||||||] [50/50] The turret gunner helmet covers the head slots. Resists: impact: (20% resist) sharp: (20% resist) The turret gunner helmet modifies clarity max bonus by 2. Integrity: 50/50 Module capacity: 25/25 The turret gunner helmet is in perfect condition. Requirements for turret gunner helmet * Requires inert metal x2 (25) -- 25% of project quality * Requires solid-phase metal x3 (27) -- 40% of project quality * Requires adaptive-phase fiber x3 (0) -- 35% of project quality Total complexity for this project: 25.0

smile-corp control gloves

Smile! You're wearing the happiest gloves credits can buy! Durability: [||||||||||] [50/50] The smile-corp control gloves covers the hands slots. Resists: laser: (20% resist) impact: (20% resist) sharp: (30% resist) The smile-corp control gloves modifies aggression max bonus by 1. Integrity: 50/50 Module capacity: 25/25 The smile-corp control gloves is in perfect condition. Requirements for smile-corp control gloves * Requires responsive metal x1 (15) -- 20% of project quality * Requires hardened leather x1 (0) -- 20% of project quality * Requires plastiform mesh x2 (0) -- 40% of project quality * Requires adaptive-phase fabric x1 (0) -- 20% of project quality Total complexity for this project: 20.5

cloth pants

Durability: [||||||||||] [50/50] The cloth pants covers the legs slots. Integrity: 50/50 Module capacity: 25/25 The cloth pants is in perfect condition. Requirements for cloth pants * Requires any plant material x6 (0) -- 100% of project quality Total complexity for this project: 12.0

black cloak

A full-body black hooded robe, made of thick cloth. Durability: [||||||||||] [50/50] The black cloak covers the head, hands, torso, feet, legs slots. Integrity: 50/50 Module capacity: 25/25 The black cloak is in perfect condition. The cloak's hood is up, hiding the wearer's face. Requirements for black cloak * Requires fiber cloth x4 (0) -- 100% of project quality Total complexity for this project: 30.0

[Category: tool]

vehicle assembly station

This workstation is built in a garage and produces vehicle components and vehicles. Durability: [||||||||||] [10/10] [[vehicle assembly station]] The tool is inactive. Use list vehicle assembly station to see available projects, and then craft with vehicle assembly station to start a project. Requirements for vehicle assembly station * Requires weak power emitter x2 (0) -- 20% of project quality * Requires solid-phase metal x4 (27) -- 40% of project quality * Requires inert casing x4 (0) -- 40% of project quality Total complexity for this project: 20.0

structure crafting tool

Boasting a single detachable structure drone, this tool is used to construct buildings and building components. Durability: [||||||||||] [10/10] Requirements for structure crafting tool * Requires weak power emitter x1 (1) -- 40% of project quality * Requires solid-phase metal x4 (0) -- 20% of project quality * Requires inert casing x4 (0) -- 40% of project quality Total complexity for this project: 15.0

micro-bot crafting tool

This tool is packed with assembler nanites and can build small, generally single use robotic constructs and drones. Durability: [||||||||||] [10/10] Requirements for micro-bot crafting tool * Requires weak power emitter x1 (1) -- 40% of project quality * Requires thermal kretherson x4 (0) -- 20% of project quality * Requires inert casing x2 (0) -- 40% of project quality Total complexity for this project: 21.0

maker block

A domestic appliance used to fabricate common items from raw material. It has a front bay for loading ingredients, several nozzles to vent gasses produced during fabrication, and a top output plate with holographic preview/progress indicator. Durability: [||||||||||] [10/10] [[maker block]] The tool is inactive. Use list maker block to see available projects, and then craft with maker block to start a project. The maker block's indicator shows 0 charges available. Requirements for maker block * Requires weak power emitter x4 (1) -- 40% of project quality * Requires solid-phase metal x4 (0) -- 40% of project quality * Requires domestic maker AI x1 (0) -- 20% of project quality Total complexity for this project: 25.0

robotic fabrication table

chemistry tool

A confusing mass of tubes and liquid reservoirs used for the seperation and recombination of chemicals. Durability: [||||||||||] [10/10] Requirements for chemistry tool * Requires weak power emitter x2 (1) -- 50% of project quality * Requires solid-phase metal x4 (0) -- 50% of project quality Total complexity for this project: 25.0

defensive crafting tool

A basic crafting tool for creating simple products. Durability: [||||||||||] [10/10] Requirements for defensive crafting tool * Requires weak power emitter x4 (1) -- 50% of project quality * Requires thermal kretherson x10 (0) -- 20% of project quality * Requires solid-phase metal x2 (0) -- 30% of project quality Total complexity for this project: 20.0

food processor

A basic crafting tool for creating simple products. Durability: [||||||||||] [10/10] [[food processor]] The tool is inactive. Use list food processor to see available projects, and then craft with food processor to start a project. Requirements for food processor * Requires weak power emitter x6 (1) -- 50% of project quality * Requires domestic grade building AI x1 (1) -- 20% of project quality * Requires inert siding x2 (0) -- 30% of project quality Total complexity for this project: 35.0

advanced structure tool

A crafting tool for creating advanced structures. Durability: [||||||||||] [10/10] Requirements for advanced structure tool * Requires weak power emitter x1 (0) -- 50% of project quality * Requires inert metal x2 (57) -- 50% of project quality Total complexity for this project: 10.0

material processor

A basic crafting tool for creating simple products. Durability: [||||||||||] [10/10] [[material processor]] The tool is inactive. Use list material processor to see available projects, and then craft with material processor to start a project. Requirements for material processor * Requires weak power emitter x3 (0) -- 30% of project quality * Requires solid-phase metal x4 (0) -- 30% of project quality * Requires inert casing x4 (0) -- 40% of project quality Total complexity for this project: 20.0

component crafting tool

A basic crafting tool for creating simple products. Durability: [||||||||||] [10/10] Requirements for component crafting tool * Requires weak power emitter x1 (0) -- 50% of project quality * Requires inert metal x2 (57) -- 50% of project quality Total complexity for this project: 10.0

electronics processor

An array of articulated robotic arms and 3D-printers on a bench with storage space, as well as more traditional tools such as soldering irons and clamps. Durability: [||||||||||] [10/10] [[electronics processor]] The tool is inactive. Use list electronics processor to see available projects, and then craft with electronics processor to start a project. You can also improvise recipes on this tool, use 'IMPROVISE ON ' to see possible items made using non-standard methods. Requirements for electronics processor * Requires weak power emitter x1 (0) -- 25% of project quality * Requires inert metal x4 (57) -- 25% of project quality * Requires solid-phase metal x2 (0) -- 25% of project quality * Requires inert casing x1 (0) -- 25% of project quality Total complexity for this project: 20.0

engineering tool

A basic crafting tool for creating simple products. Durability: [||||||||||] [10/10] Requirements for engineering tool * Requires weak power emitter x1 (0) -- 50% of project quality * Requires inert metal x2 (57) -- 50% of project quality Total complexity for this project: 10.0

advanced equipment workstation

A basic crafting tool for creating simple products. Durability: [||||||||||] [10/10] [[advanced equipment workstation]] The tool is inactive. Use list advanced equipment workstation to see available projects, and then craft with advanced equipment workstation to start a project. You can also improvise recipes on this tool, use 'IMPROVISE ON ' to see possible items made using non-standard methods. Requirements for advanced equipment workstation * Requires weak power emitter x2 (0) -- 20% of project quality * Requires industrial grade maker AI x1 (0) -- 30% of project quality * Requires solid-phase alloy x3 (0) -- 30% of project quality * Requires inert casing x3 (0) -- 20% of project quality Total complexity for this project: 40.0

basic crafting tool

A basic crafting tool for creating simple products. Durability: [||||||||||] [10/10] Requirements for basic crafting tool * Requires weak power emitter x1 (0) -- 50% of project quality * Requires inert metal x2 (57) -- 50% of project quality Total complexity for this project: 10.0

[Category: component]

wooden stock

A set of wooden furniture for a weapon including hand guard, pistol grip and buttstock. Quality: 0 Requirements for wooden stock * Requires native lumber x2 (67) -- 60% of project quality * Requires inert metal x1 (57) -- 40% of project quality Total complexity for this project: 15.0

tactical stock

A set of adjustable furniture for a weapon made of a tough plastic. Quality: 0 Requirements for tactical stock * Requires neuro-aligned fiber x1 (0) -- 20% of project quality * Requires plastiform brick x2 (0) -- 50% of project quality * Requires solid-phase alloy x1 (0) -- 30% of project quality Total complexity for this project: 20.0

slugthrower mechanics

A set of metal components for a slugthrower. Breech, bolt, trigger group and everything. Quality: 0 Requirements for slugthrower mechanics * Requires inert metal x2 (57) -- 30% of project quality * Requires solid-phase metal x2 (0) -- 70% of project quality Total complexity for this project: 20.0

barrel

A long and fairly thick metal tube with a set of parallel helical grooves on the inside, obviously a barrel for some kind of firearm or other ballistic weapon. Quality: 0 Requirements for barrel * Requires solid-phase metal x3 (0) -- 100% of project quality Total complexity for this project: 15.0

slimfast intake

This rather ingenious device recognizes and prepares a method of extraction for almost any and all kinds of organic material from simple grasses, trees and fungi to the weird and alien plants that can be found on the various planets of the galaxy. Quality: 0 Requirements for slimfast intake * Requires weak power emitter x1 (0) -- 50% of project quality * Requires solid-phase metal x1 (0) -- 50% of project quality Total complexity for this project: 10.0

[Category: ammunition]

weapon cell

A simple colonial grade weapon charging cell. This cell will provide power to most basic ranged weapons. The weapon cell contains 50/50 charge(s). Durability: [||||||||||] [10/10] Requirements for weapon cell * Requires inert metal x1 (57) -- 50% of project quality * Requires any energy x1 (0) -- 50% of project quality Total complexity for this project: 5.0

plasma cell

A cell bearing a mixture of semiconductor and metal, prepped to be vaporised and ionised into a hot, dense plasma upon release and acceleration. The plasma cell contains 50/50 charge(s). Durability: [||||||||||] [10/10] Requirements for plasma cell * Requires any energy x3 (0) -- 60% of project quality * Requires inert metal x1 (57) -- 20% of project quality * Requires neuro-aligned fiber x1 (0) -- 20% of project quality Total complexity for this project: 18.0

reactive gauss dart clip

A plastic clip holding a number of metal darts held within light polymer sabots, the darts are designed to be accelerated by magnetic fields utilised in gauss guns. The reactive gauss dart clip contains 10/10 dart(s). Durability: [||||||||||] [10/10] Requirements for reactive gauss dart clip * Requires responsive metal x2 (0) -- 70% of project quality * Requires native fiber x1 (0) -- 15% of project quality * Requires inert metal x1 (57) -- 15% of project quality Total complexity for this project: 15.0

AVK insert

This warhead package can be loaded into an AVK tube by following the pictorial instructions. The AVK insert contains 3/3 rocket(s). Durability: [||||||||||] [10/10] Requirements for AVK insert * Requires responsive metal x2 (0) -- 20% of project quality * Requires small fuel cell x2 (0) -- 20% of project quality * Requires explosive unit x2 (0) -- 30% of project quality * Requires inert casing x2 (0) -- 20% of project quality Total complexity for this project: 12.3

solid alloy slug clip

A metal charger clip of system-wide standard 10x28mm caseless slug rounds. In each round, a small bullet is held within a brick of solid propellant and a solid primer compound is visible on the base of each round through holes in the clip. The solid alloy slug clip contains 22/22 round(s). Durability: [||||||||||] [10/10] Requirements for solid alloy slug clip * Requires inert metal x2 (57) -- 25% of project quality * Requires solid-phase alloy x1 (0) -- 75% of project quality Total complexity for this project: 12.0

melta battery

A black plastic brick with two shiny metal contacts, containing a battery energy storage cells. The melta battery contains 1/1 charge(s). Durability: [||||||||||] [10/10] Requirements for melta battery * Requires weapon cell x2 (0) -- 60% of project quality * Requires inert metal x1 (57) -- 30% of project quality * Requires inert wiring x1 (0) -- 10% of project quality Total complexity for this project: 20.0

14.5mm inert slug belt

A heavy metal box containing large 14.5x86mm caseless rounds belted with frangible links for heavy machine guns and large anti-materiel rifles. It comes with a funky mechanical auto-loader for speedily loading magazines of heavy weapons without a great deal of manual effort. The 14.5mm inert slug belt contains 50/50 belted round(s). Durability: [||||||||||] [10/10] Requirements for 14.5mm inert slug belt * Requires inert metal x4 (57) -- 40% of project quality * Requires explosive unit x1 (0) -- 40% of project quality * Requires solid-phase metal x2 (0) -- 20% of project quality Total complexity for this project: 20.0

magnum slug clip

A round metal clip containing standard triangular 12x39mm caseless slug rounds. In each of the rounds a wide round bullet is held in a brick of solid propellant and a solid primer compound is visible on the base of each round. These big slugs are intended for use in large sidearms and rifles. The magnum slug clip contains 8/8 round(s). Durability: [||||||||||] [10/10] Requirements for magnum slug clip * Requires native fiber x2 (0) -- 30% of project quality * Requires thermal kretherson x1 (0) -- 20% of project quality * Requires solid-phase metal x1 (0) -- 50% of project quality Total complexity for this project: 20.0

[Category: container]

competence cabinet

A gun metal grey holosheath is rotating around a list of citizen-friendly action contributions you have been awarded recently. There are 0 trophies in the cabinet. Requirements for competence cabinet * Requires native lumber x4 (67) -- 100% of project quality Total complexity for this project: 6.0

heavy fabric backpack

A stout, durable backpack made of heavy canvas fabric. The shoulder and waist straps are adjustable, and a cord with a clasp allows the top of the bag to be sealed with the top flap ensuring the contents of the backpack are sheltered. Durability: [||||||||||] [10/10] It is closed. It is capable of holding 65 kilograms. It has room for 80 items. Requirements for heavy fabric backpack * Requires solid-phase metal x3 (0) -- 25% of project quality * Requires fiber cloth x4 (0) -- 35% of project quality * Requires adaptive-phase fabric x3 (0) -- 40% of project quality Total complexity for this project: 30.0

[Category: gadget]

disposable oceanic apparatus

This cheaply and hastily made device is a very basic breathing apparatus meant to be used in aquatic environments. It consists of a face mask made of a flimsy material which is connected to a small backpack that contains a very limited power supply coupled with an oxygen tank. Unfortunately, due to its disposable design, it cannot be repaired if damaged. Durability: [||||||||||] [10/10] Requirements for disposable oceanic apparatus * Requires weak power emitter x1 (0) -- 50% of project quality * Requires native fiber x2 (0) -- 10% of project quality * Requires inert metal x6 (57) -- 40% of project quality Total complexity for this project: 35.0

assault jetpack

Two large low-impact fusion turbines are mounted on what appears to be a large backpack, which in turn rests on a set of foldable braces designed to be attached to the wearer's legs. Control arms for the device jut awkwardly out the side of the turbine housing. Durability: [||||||||||] [10/10] Throttle: [| ] Requirements for assault jetpack * Requires weak power emitter x6 (0) -- 50% of project quality * Requires thermal kretherson x8 (0) -- 25% of project quality * Requires solid-phase metal x4 (0) -- 25% of project quality Total complexity for this project: 20.0

rocket pack

Durability: [||||||||||] [10/10] Throttle: [|] Requirements for rocket pack * Requires ceramic plate x2 (0) -- 20% of project quality * Requires solid-phase alloy x5 (0) -- 30% of project quality * Requires high-grade wiring x3 (0) -- 20% of project quality * Requires large fuel cell x2 (0) -- 30% of project quality Total complexity for this project: 35.0

robot control hand-pad

A primitive control pad for broadcasting orders to a robotic servitor. It can only handle one robot and has a lackluster set of features. Durability: [||||||||||] [10/10] Requirements for robot control hand-pad * Requires weak power emitter x1 (0) -- 30% of project quality * Requires blank IC chip x1 (0) -- 25% of project quality * Requires inert wiring x2 (0) -- 20% of project quality * Requires inert casing x1 (0) -- 25% of project quality Total complexity for this project: 20.0

emergency teleporter

Durability: [||||||||||] [10/10] Requirements for emergency teleporter * Requires responsive metal x2 (0) -- 50% of project quality * Requires intrinsic field kretherson x1 (0) -- 50% of project quality Total complexity for this project: 10.0

[Category: module]

claratin vision visor

Durability: [||||||||||] [10/10] This module can be installed on a head armor. This module will take up 50 module capacity when installed. This module would be tough to install on something, and can only be permanently installed, and thusly cannot be removed once installed. This module increases clarity max by 3. Requirements for claratin vision visor * Requires standard holo-filter lense x1 (0) -- 50% of project quality * Requires homebrew logical AI x1 (0) -- 50% of project quality Total complexity for this project: 10.0

[Category: product]

kodak flasher

This simple camera, although disposable, is renowned for it's durability. Durability: [||||||||||] [10/10] Requirements for kodak flasher * Requires weak power emitter x1 (0) -- 50% of project quality * Requires inert casing x1 (0) -- 50% of project quality Total complexity for this project: 8.0

salt water fishing gear

A sturdy set of fishing gear for use in salt water. Durability: [||||||||||] [10/10] Requirements for salt water fishing gear * Requires native lumber x2 (67) -- 50% of project quality * Requires inert metal x4 (57) -- 50% of project quality Total complexity for this project: 20.0

fibrous bandage

A bandage made from woven native plant matter. Durability: [||||||||||] [10/10] Requirements for fibrous bandage * Requires native fiber x2 (0) -- 100% of project quality Total complexity for this project: 7.0

fragmentation grenade

A fist-sized cylinder full of explosives. A low-tech anti-personnel explosive designed to spray shrapnel at hostiles. There is a safety spoon and pin at the top. Durability: [||||||||||] [10/10] Requirements for fragmentation grenade * Requires responsive metal x1 (0) -- 15% of project quality * Requires inert wiring x1 (0) -- 5% of project quality * Requires explosive unit x1 (0) -- 50% of project quality * Requires solid-phase metal x3 (0) -- 30% of project quality Total complexity for this project: 17.5

colony beacon

A powerful radio transmitter contained in a robust spherical casing, topped with a round red light that slowly pulses. Durability: [||||||||||] [10/10] The colony beacon is offline. Requirements for colony beacon * Requires weak power emitter x1 (0) -- 40% of project quality * Requires any energy x5 (0) -- 30% of project quality * Requires inert metal x2 (57) -- 30% of project quality Total complexity for this project: 9.0

remote charge

A brick of explosives with a detonator and a remote triggering device. Durability: [||||||||||] [10/10] Requirements for remote charge * Requires responsive metal x1 (0) -- 15% of project quality * Requires limited rate response chip x2 (0) -- 20% of project quality * Requires inert wiring x2 (0) -- 15% of project quality * Requires explosive unit x1 (0) -- 50% of project quality Total complexity for this project: 25.0

timed charge

A brick of explosives with a detonator and an electronic timer. Durability: [||||||||||] [10/10] Requirements for timed charge * Requires responsive metal x1 (0) -- 15% of project quality * Requires limited rate response chip x3 (0) -- 20% of project quality * Requires inert wiring x3 (0) -- 15% of project quality * Requires explosive unit x1 (0) -- 50% of project quality Total complexity for this project: 25.0

proximity charge

A brick of explosives with a detonator and a set of sensors to detonate the charge when an organic creature approaches. Durability: [||||||||||] [10/10] Requirements for proximity charge * Requires responsive metal x1 (0) -- 10% of project quality * Requires sensory feed unit x1 (0) -- 25% of project quality * Requires inert wiring x2 (0) -- 25% of project quality * Requires explosive unit x1 (0) -- 40% of project quality Total complexity for this project: 30.0

LAM

A rounded fist-sized headstone of polymer containing a slab of explosives and detonation devices. LAM - Lightweight Attack Munitions, or Large Angry Murderer- whichever you like best. Durability: [||||||||||] [10/10] Requirements for LAM * Requires responsive metal x1 (0) -- 15% of project quality * Requires plastiform fiber x1 (0) -- 10% of project quality * Requires inert wiring x1 (0) -- 5% of project quality * Requires explosive unit x1 (0) -- 50% of project quality * Requires solid-phase alloy x2 (0) -- 20% of project quality Total complexity for this project: 22.5

okama gamesphere

The computer gaming platform of the future. Durability: [||||||||||] [10/10] Requirements for okama gamesphere Total complexity for this project: 0.0

boing insta-plastic grenade

A bright purple and white label says 'BOING!'. A smaller yellow label reminds the user of his or her cupability in any injuries sustained using this product. Durability: [||||||||||] [10/10] Requirements for boing insta-plastic grenade * Requires native fiber x2 (0) -- 20% of project quality * Requires inert metal x4 (57) -- 30% of project quality * Requires plastiform casing x1 (0) -- 50% of project quality Total complexity for this project: 16.0

experimental starship assembly tool blueprints

[Category: vehicle]

cruiser class

A vessel capable of operating inside a solar system. Durability: [ ][100/10500] Fuel tank: [ ][10/18000] Modules: nothing. 2000 / 2000 module capacity remaining. The cruiser class is unowned and can be claimed by a hacker. Requirements for cruiser class * Requires solid-phase conduit x5 (0) -- 20% of project quality * Requires weaponry power bank x3 (0) -- 20% of project quality * Requires thermal kretherson x8 (9) -- 10% of project quality * Requires inert superstructure x1 (0) -- 10% of project quality * Requires solid-phase hull plate x7 (0) -- 20% of project quality * Requires solid alloy superstructure x1 (0) -- 10% of project quality * Requires adaptive-phase fiber x6 (0) -- 10% of project quality Total complexity for this project: 67.5

frigate class

A vessel capable of operating inside a solar system. Durability: [ ][100/28000] Fuel tank: [ ][10/21000] Modules: nothing. 2800 / 2800 module capacity remaining. The frigate class is unowned and can be claimed by a hacker. Requirements for frigate class * Requires solid-phase conduit x6 (0) -- 20% of project quality * Requires weaponry power bank x3 (0) -- 20% of project quality * Requires thermal kretherson x8 (9) -- 10% of project quality * Requires inert superstructure x2 (0) -- 10% of project quality * Requires solid-phase hull plate x8 (0) -- 20% of project quality * Requires solid alloy superstructure x2 (0) -- 10% of project quality * Requires adaptive-phase fiber x8 (0) -- 10% of project quality Total complexity for this project: 67.5

destroyer class

A vessel capable of operating inside a solar system. Durability: [ ][100/55000] Fuel tank: [ ][10/25000] Modules: nothing. 3800 / 3800 module capacity remaining. The destroyer class is unowned and can be claimed by a hacker. Requirements for destroyer class * Requires solid-phase conduit x6 (0) -- 20% of project quality * Requires weaponry power bank x3 (0) -- 20% of project quality * Requires thermal kretherson x8 (9) -- 10% of project quality * Requires inert superstructure x4 (0) -- 10% of project quality * Requires solid-phase hull plate x10 (0) -- 20% of project quality * Requires solid alloy superstructure x2 (0) -- 10% of project quality * Requires adaptive-phase fiber x10 (0) -- 10% of project quality Total complexity for this project: 67.5

dreadnought class

A vessel capable of operating inside a solar system. Durability: [ ][100/85000] Fuel tank: [ ][10/27500] Modules: nothing. 5100 / 5100 module capacity remaining. The dreadnought class is unowned and can be claimed by a hacker. Requirements for dreadnought class * Requires solid-phase conduit x8 (0) -- 20% of project quality * Requires weaponry power bank x5 (0) -- 20% of project quality * Requires thermal kretherson x10 (9) -- 10% of project quality * Requires inert superstructure x5 (0) -- 10% of project quality * Requires solid-phase hull plate x11 (0) -- 20% of project quality * Requires solid alloy superstructure x3 (0) -- 10% of project quality * Requires adaptive-phase fiber x10 (0) -- 10% of project quality Total complexity for this project: 67.5

scout class

A vessel capable of operating inside a solar system. Durability: [| ][100/1300] Fuel tank: [ ][10/7500] Modules: nothing. 100 / 100 module capacity remaining. The scout class is unowned and can be claimed by a hacker. Requirements for scout class * Requires solid-phase conduit x2 (0) -- 15% of project quality * Requires weaponry power bank x1 (0) -- 15% of project quality * Requires thermal kretherson x5 (9) -- 15% of project quality * Requires solid-phase hull plate x3 (0) -- 20% of project quality * Requires solid-phase metal x4 (1) -- 20% of project quality * Requires adaptive-phase fiber x3 (0) -- 15% of project quality Total complexity for this project: 55.0

ultralite class

A vessel capable of operating inside a solar system. Durability: [||| ][100/400] Fuel tank: [ ][10/5000] Modules: nothing. 100 / 100 module capacity remaining. The ultralite class is unowned and can be claimed by a hacker. Requirements for ultralite class * Requires solid-phase conduit x2 (0) -- 15% of project quality * Requires weaponry power bank x1 (0) -- 15% of project quality * Requires thermal kretherson x5 (9) -- 15% of project quality * Requires solid-phase hull plate x2 (0) -- 20% of project quality * Requires solid-phase metal x7 (1) -- 20% of project quality * Requires adaptive-phase fiber x2 (0) -- 15% of project quality Total complexity for this project: 55.0

fighter class

A vessel capable of operating inside a solar system. Durability: [||||||||||] [100/100] Fuel tank: [ ][10/3000] Modules: nothing. 100 / 100 module capacity remaining. The fighter class is unowned and can be claimed by a hacker. Requirements for fighter class * Requires solid-phase conduit x2 (0) -- 15% of project quality * Requires weaponry power bank x1 (0) -- 15% of project quality * Requires inert metal x6 (21) -- 10% of project quality * Requires thermal kretherson x5 (9) -- 15% of project quality * Requires solid-phase hull plate x2 (0) -- 15% of project quality * Requires solid-phase metal x8 (1) -- 30% of project quality * Requires adaptive-phase fiber x2 (0) -- 15% of project quality Total complexity for this project: 60.0

[Category: module]

lite magnetoplasma engine

A small engine, with only a few cylinders powering it. It outputs power using an internal mechanism to transform volatile gases into plasma using motion brought on by incredibly powerful magnets. One of the weakest engines in the galaxy, it regardless finds its home in many small vessels. Durability: [||||||||||] [10/10] This module can be installed on a starship chassis. This module will take up 50 module capacity when installed. This module would be tough to install on something, and tough to uninstall from something. Requirements for lite magnetoplasma engine * Requires weak power emitter x2 (0) -- 50% of project quality * Requires solid-phase conduit x1 (0) -- 20% of project quality * Requires solid-phase metal x3 (1) -- 20% of project quality * Requires inert casing x2 (0) -- 10% of project quality Total complexity for this project: 23.0

marsec turbograv engine

Durability: [||||||||||] [10/10] This module can be installed on a starship chassis. This module will take up 100 module capacity when installed. This module would be tough to install on something, and tough to uninstall from something. Requirements for marsec turbograv engine * Requires weak power emitter x1 (0) -- 10% of project quality * Requires solid-phase conduit x1 (0) -- 10% of project quality * Requires supermagnetic alloy x2 (0) -- 40% of project quality * Requires ceramic casing x1 (0) -- 10% of project quality * Requires medium power emitter x1 (0) -- 20% of project quality * Requires plastiform casing x1 (0) -- 10% of project quality Total complexity for this project: 37.0

turbograv elite engine

A powerful engine that utilizes turbine thrust to produce an anti-gravity effect - or at least strong lift. Durability: [||||||||||] [10/10] This module can be installed on a starship chassis. This module will take up 200 module capacity when installed. This module would be tough to install on something, and tough to uninstall from something. Requirements for turbograv elite engine * Requires solid-phase conduit x1 (0) -- 10% of project quality * Requires supermagnetic alloy x3 (0) -- 30% of project quality * Requires ceramic casing x2 (0) -- 10% of project quality * Requires medium power emitter x2 (0) -- 20% of project quality * Requires plastiform casing x1 (0) -- 10% of project quality * Requires solid-phase alloy x3 (0) -- 20% of project quality Total complexity for this project: 37.0

dalliance basic scanner package

Durability: [||||||||||] [10/10] This module can be installed on a starship chassis. This module will take up 50 module capacity when installed. This module would be tough to install on something, and tough to uninstall from something. Requirements for dalliance basic scanner package * Requires weak power emitter x1 (0) -- 20% of project quality * Requires limited rate response chip x2 (0) -- 20% of project quality * Requires sensory feed unit x1 (0) -- 20% of project quality * Requires inert wiring x4 (0) -- 20% of project quality * Requires inert casing x1 (0) -- 20% of project quality Total complexity for this project: 27.5

longbow brand scanner package

A set of scanning equipment modelled after the now defunct brand Longbow, by Longbow Deep Space Inc. Durability: [||||||||||] [10/10] This module can be installed on a starship chassis. This module will take up 100 module capacity when installed. This module would be tough to install on something, and tough to uninstall from something. Requirements for longbow brand scanner package * Requires weak power emitter x2 (0) -- 20% of project quality * Requires limited rate response chip x3 (0) -- 20% of project quality * Requires sensory feed unit x2 (0) -- 20% of project quality * Requires inert wiring x5 (0) -- 10% of project quality * Requires simple beam focusing unit x1 (0) -- 20% of project quality * Requires inert casing x1 (0) -- 10% of project quality Total complexity for this project: 35.0

crossarm advanced scanner package

The best scanner package available. Invented by CrossArm Optical, millions of microscopic optical units survey whatever the user directs them to. Each capable of seeing down to the molecular scale, they intricately take in the details of whatever they are surveying, collating and presenting the data extremely rapidly. Durability: [||||||||||] [10/10] This module can be installed on a starship chassis. This module will take up 125 module capacity when installed. This module would be tough to install on something, and tough to uninstall from something. Requirements for crossarm advanced scanner package * Requires weak power emitter x2 (0) -- 20% of project quality * Requires limited rate response chip x2 (0) -- 20% of project quality * Requires sensory feed unit x2 (0) -- 20% of project quality * Requires inert wiring x5 (0) -- 20% of project quality * Requires medium power emitter x1 (0) -- 20% of project quality Total complexity for this project: 27.5

basic life support module

In human spaceflight, a life support system is a group of devices that allow a human being to survive in space. The life support system may supply air, water and food. It must also maintain the correct body temperature, an acceptable pressure on the body and deal with the body's waste products. Durability: [||||||||||] [10/10] This module can be installed on a starship. This module will take up 25 module capacity when installed. This module would be tough to install on something, and tough to uninstall from something. Requirements for basic life support module * Requires limited rate response chip x2 (0) -- 25% of project quality * Requires empty substance canister x4 (0) -- 10% of project quality * Requires inert wiring x3 (0) -- 25% of project quality * Requires inert casing x1 (0) -- 20% of project quality * Requires adaptive-phase fiber x3 (0) -- 20% of project quality Total complexity for this project: 22.0

standard life support module

Durability: [||||||||||] [10/10] This module can be installed on a starship. This module will take up 75 module capacity when installed. This module would be tough to install on something, and tough to uninstall from something. Requirements for standard life support module * Requires limited rate response chip x3 (0) -- 20% of project quality * Requires empty substance canister x5 (0) -- 10% of project quality * Requires neuro-aligned fiber x2 (27) -- 10% of project quality * Requires inert wiring x5 (0) -- 20% of project quality * Requires inert casing x2 (0) -- 20% of project quality * Requires adaptive-phase fiber x6 (0) -- 20% of project quality Total complexity for this project: 27.0

advanced life support module

Durability: [||||||||||] [10/10] This module can be installed on a starship. This module will take up 125 module capacity when installed. This module would be tough to install on something, and tough to uninstall from something. Requirements for advanced life support module * Requires limited rate response chip x4 (0) -- 10% of project quality * Requires empty substance canister x6 (0) -- 5% of project quality * Requires neuro-aligned fiber x2 (27) -- 15% of project quality * Requires inert wiring x5 (0) -- 10% of project quality * Requires limited reception neodymium chip x2 (0) -- 15% of project quality * Requires high-grade wiring x2 (0) -- 10% of project quality * Requires inert casing x3 (0) -- 10% of project quality * Requires standard life support module x3 (0) -- 10% of project quality * Requires adaptive-phase fiber x6 (0) -- 15% of project quality Total complexity for this project: 42.0

fusion-lite power core

Durability: [||||||||||] [10/10] This module can be installed on a starship chassis. This module will take up 75 module capacity when installed. This module would be tough to install on something, and tough to uninstall from something. Requirements for fusion-lite power core * Requires weak power emitter x2 (0) -- 30% of project quality * Requires inert metal x4 (21) -- 20% of project quality * Requires any energy x10 (9) -- 40% of project quality * Requires inert wiring x2 (0) -- 10% of project quality Total complexity for this project: 21.0

commercial fusion power core

A moderately sized engine block meant for commercial freight and transport ships. Not much, but it gets the job done. It is ubiquitous among several corporations. Durability: [||||||||||] [10/10] This module can be installed on a starship chassis. This module will take up 150 module capacity when installed. This module would be tough to install on something, and tough to uninstall from something. Requirements for commercial fusion power core * Requires any energy x8 (9) -- 30% of project quality * Requires medium power emitter x2 (0) -- 40% of project quality * Requires solid-phase alloy x2 (0) -- 10% of project quality * Requires inert casing x3 (0) -- 20% of project quality Total complexity for this project: 32.0

military fusion power core

Durability: [||||||||||] [10/10] This module can be installed on a starship chassis. This module will take up 225 module capacity when installed. This module would be tough to install on something, and tough to uninstall from something. Requirements for military fusion power core * Requires any energy x10 (9) -- 20% of project quality * Requires heavy power emitter x1 (0) -- 30% of project quality * Requires ceramic plate x2 (0) -- 20% of project quality * Requires solid-phase alloy x3 (0) -- 10% of project quality * Requires inert casing x2 (0) -- 20% of project quality Total complexity for this project: 50.0

charged turbograv engine

Durability: [||||||||||] [10/10] This module can be installed on a starship chassis. This module will take up 100 module capacity when installed. This module would be tough to install on something, and tough to uninstall from something. Requirements for charged turbograv engine * Requires weak power emitter x2 (0) -- 10% of project quality * Requires solid-phase conduit x1 (0) -- 10% of project quality * Requires supermagnetic alloy x2 (0) -- 40% of project quality * Requires charge rod x2 (0) -- 20% of project quality * Requires ceramic casing x1 (0) -- 10% of project quality * Requires plastiform casing x1 (0) -- 10% of project quality Total complexity for this project: 44.0

cargo hold assembly kit

This surprisingly compact kit contains everything needed for a starship cargo bay. The integrated spacial recognition system automatically measures the ship's volume and creates a separated space specialized for cargo containment, with a full mining-module interface and miner-to-bay transport system. Durability: [||||||||||] [10/10] This module can be installed on a starship chassis. This module will take up 400 module capacity when installed. This module would be tough to install on something, and tough to uninstall from something. Requirements for cargo hold assembly kit * Requires solid-phase conduit x2 (0) -- 15% of project quality * Requires inert metal x12 (21) -- 20% of project quality * Requires nanite sheeting x5 (0) -- 20% of project quality * Requires solid-phase metal x10 (1) -- 30% of project quality * Requires adaptive-phase fiber x6 (0) -- 15% of project quality Total complexity for this project: 45.0

asteroid mining module

This powerful mining beam will flense rocks and penetrate gas clouds to retrieve their sweet inner materials. Durability: [||||||||||] [10/10] This module can be installed on a starship chassis and a solar starship. This module will take up 150 module capacity when installed. This module would be tough to install on something, and tough to uninstall from something. Requirements for asteroid mining module * Requires supermagnetic alloy x2 (0) -- 15% of project quality * Requires solid alloy casing x2 (0) -- 20% of project quality * Requires inert wiring x5 (0) -- 15% of project quality * Requires heavy capacitor unit x3 (0) -- 20% of project quality * Requires solid-phase alloy x8 (0) -- 25% of project quality * Requires adaptive-phase fiber x8 (0) -- 15% of project quality Total complexity for this project: 47.5

food processor blueprints

[Category: food]

high protein vita-slush

Food: it's what is for dinner. Durability: [||||||||||] [10/10] Requirements for high protein vita-slush * Requires heat purified water x2 (0) -- 50% of project quality * Requires protein tubers x1 (0) -- 50% of project quality Total complexity for this project: 25.0

approved colonist ration

This ration has been approved for planet wide distribution and can supply nutrients to one class 6 colonial contract employee when taken daily. Durability: [||||||||||] [10/10] Requirements for approved colonist ration * Requires heat purified water x2 (0) -- 20% of project quality * Requires protein tubers x2 (0) -- 30% of project quality * Requires nutri-brand stalks x3 (0) -- 50% of project quality Total complexity for this project: 35.0

marathon travel ration

Food: it's what is for dinner. Durability: [||||||||||] [10/10] Requirements for marathon travel ration * Requires heat purified water x1 (0) -- 20% of project quality * Requires protein tubers x1 (0) -- 40% of project quality * Requires nutri-brand stalks x2 (0) -- 40% of project quality Total complexity for this project: 25.0

fruit nebula pie

A sweet fruit-filled pastry thing, bowl-shaped and delicious. Named a nebula pie because the filling is colorful, not because it's mostly made of hydrogen or anything. Durability: [||||||||||] [10/10] Requirements for fruit nebula pie * Requires native berries x4 (0) -- 50% of project quality * Requires yeast mash x2 (0) -- 40% of project quality * Requires native fiber x1 (0) -- 20% of project quality Total complexity for this project: 15.5 Note: The food processor is not worth assembling since the first three recipes can be improvised with materials.

material processor blueprints

[Category: resource]

alcohol

Concentrated alcohol. Quality: 0 (Max: 5) Requirements for alcohol * Requires any plant material x3 (0) -- 100% of project quality Total complexity for this project: 20.0

polymer fiber

An exceptionally tough and fibrous length of exotic plant material, the unusual polymers from this fiber can be extracted and processed or the fiber can be used as it is as a building material. Quality: 0 (Max: 50) Requirements for polymer fiber * Requires petroleum distillate x1 (0) -- 60% of project quality * Requires any energy x1 (0) -- 40% of project quality Total complexity for this project: 15.0

mineral acids

Highly concentrated acids, sulphuric, nitric, phosphoric, etc. Quality: 0 (Max: 35) Requirements for mineral acids * Requires thermal kretherson x2 (0) -- 10% of project quality * Requires unpurified water x2 (2) -- 10% of project quality * Requires hydrocarbon sludge x2 (10) -- 80% of project quality Total complexity for this project: 10.0

petroleum distillate

Quality: 0 (Max: 5) Requirements for petroleum distillate * Requires any energy x2 (0) -- 40% of project quality * Requires hydrocarbon sludge x2 (10) -- 60% of project quality Total complexity for this project: 12.0

[Category: component]

solid-phase alloy

A tough alloy of solid-phase metal ore and inert metal. Quality: 0 Requirements for solid-phase alloy * Requires inert metal x1 (0) -- 40% of project quality * Requires solid-phase metal x2 (0) -- 60% of project quality Total complexity for this project: 12.0

supermagnetic alloy

An ingot of matte black metal. Its sheer magnetism becomes most evident when it is held. Quality: 0 Requirements for supermagnetic alloy * Requires solid-phase alloy x2 (0) -- 30% of project quality * Requires magneto-mineral x3 (0) -- 70% of project quality Total complexity for this project: 20.0

ceramic plate

A hefty plate of a dull glassy ceramic material which darkens with increasing light intensity. Quality: 0 Requirements for ceramic plate * Requires ceramic geode x3 (0) -- 70% of project quality * Requires solid-phase alloy x2 (0) -- 30% of project quality Total complexity for this project: 20.0

reactive armor plate

An armor plate made of responsive metal. Quality: 0 Requirements for reactive armor plate * Requires responsive metal x2 (0) -- 50% of project quality * Requires any energy x2 (0) -- 10% of project quality * Requires neuro-aligned fiber x2 (0) -- 30% of project quality * Requires solid-phase metal x2 (0) -- 10% of project quality Total complexity for this project: 24.0

plastiform brick

A brick of plastic polymer derived from polythioaramid strands present in species of plants labelled as 'plastiform' organisms. Quality: 0 Requirements for plastiform brick * Requires plastiform fiber x2 (0) -- 75% of project quality * Requires any energy x1 (0) -- 25% of project quality Total complexity for this project: 10.0

electronics-grade silica

Silicon purified from silicion dioxide in sand, when processed and doped with ions this silica can become the basis of a microchip or even a nanochip if nanites are involved. Quality: 0 Requirements for electronics-grade silica * Requires sand x2 (0) -- 80% of project quality * Requires any energy x2 (0) -- 20% of project quality Total complexity for this project: 12.0

rare earth metal

A hefty chunk of some heavy transition metal- Neodymium, Tantalum, Cerium, amongst others. Quality: 0 Requirements for rare earth metal * Requires inert metal x1 (0) -- 25% of project quality * Requires magneto-mineral x1 (0) -- 75% of project quality Total complexity for this project: 10.0

refined elastomer

Quality: 0 Requirements for refined elastomer * Requires native fiber x1 (0) -- 25% of project quality * Requires adaptive-phase fiber x2 (0) -- 75% of project quality Total complexity for this project: 12.0

fiber cloth

A sheet of fairly soft fabric woven from native plant fibers. Quality: 0 Requirements for fiber cloth * Requires native fiber x3 (0) -- 100% of project quality Total complexity for this project: 10.0

adaptive-phase fabric

A sheet of pliable, yet tough fabric woven from exotic plant fibers. Quality: 0 Requirements for adaptive-phase fabric * Requires adaptive-phase fiber x3 (0) -- 100% of project quality Total complexity for this project: 15.0

hardened leather

A sheet of animal hide, cut from some native animal that has been treated to make it harder and tougher. Quality: 0 Requirements for hardened leather * Requires native fiber x1 (0) -- 10% of project quality * Requires heat purified water x1 (0) -- 10% of project quality * Requires wild hide x1 (0) -- 80% of project quality Total complexity for this project: 15.0

plastiform mesh

A tough and springy fabric-like mesh of exotic polymers from a native fibrous plant. Quality: 0 Requirements for plastiform mesh * Requires plastiform fiber x2 (0) -- 100% of project quality Total complexity for this project: 15.0

nano-fullerene wafer

Quality: 0 Requirements for nano-fullerene wafer * Requires prolium gas x1 (0) -- 25% of project quality * Requires fullerene sheeting x2 (0) -- 50% of project quality * Requires nanite sheeting x3 (0) -- 25% of project quality Total complexity for this project: 30.0

nano-cor wafer

Quality: 0 Requirements for nano-cor wafer * Requires prolium gas x1 (0) -- 25% of project quality * Requires nanite sheeting x3 (0) -- 25% of project quality * Requires stellar corundum x2 (0) -- 50% of project quality Total complexity for this project: 30.0

nano-silk fabric

A sheet of incredibly tough and strong fabric that is difficult to stretch, it consists of a layer of silk reinforced with nanoscale elements to bind the fibers together and toughen the bulk of the fabric. Quality: 0 Requirements for nano-silk fabric * Requires neuro-aligned fiber x3 (0) -- 30% of project quality * Requires nanite sheeting x3 (0) -- 30% of project quality * Requires any silk x5 (0) -- 40% of project quality Total complexity for this project: 35.0

silk cloth

A sheet of tough but soft fabric woven from exotic silks. Quality: 0 Requirements for silk cloth * Requires any silk x3 (0) -- 100% of project quality Total complexity for this project: 25.0

polymer brick

A brick of plastic polymer derived from polythioaramid strands present in species of plants labelled as 'plastiform' organisms. Quality: 0 Requirements for polymer brick * Requires petroleum distillate x2 (0) -- 75% of project quality * Requires any energy x1 (0) -- 25% of project quality Total complexity for this project: 10.0

Medical workstation blueprints

[Category: special weapon]

e-med patch blaster

A common sight in colonial medical lockers, this medigun can apply a heal over time effect. Durability: [||||||||||] [25/25] Module capacity: 50/50 The e-med patch blaster has no modules installed. Requirements for e-med patch blaster * Requires delivery tubing x1 (0) -- 50% of project quality * Requires medical wielder interface x1 (0) -- 30% of project quality * Requires nanobot lifesupport x1 (0) -- 20% of project quality Total complexity for this project: 15.0

[Category: component]

medical wielder interface

Quality: 0 Requirements for medical wielder interface * Requires limited rate response chip x1 (0) -- 20% of project quality * Requires inert metal x2 (56) -- 20% of project quality * Requires electronics-grade silica x1 (0) -- 10% of project quality * Requires inert wiring x2 (0) -- 20% of project quality * Requires adaptive-phase fiber x1 (0) -- 20% of project quality Total complexity for this project: 25.0

delivery tubing

Quality: 0 Requirements for delivery tubing * Requires neuro-aligned fiber x3 (0) -- 40% of project quality * Requires plastiform brick x1 (0) -- 40% of project quality * Requires high-grade wiring x2 (0) -- 20% of project quality Total complexity for this project: 25.0

nanobot lifesupport

Quality: 0 Requirements for nanobot lifesupport * Requires responsive metal x2 (0) -- 30% of project quality * Requires supermagnetic alloy x1 (0) -- 20% of project quality * Requires nanite sheeting x2 (0) -- 30% of project quality * Requires inert casing x1 (0) -- 20% of project quality Total complexity for this project: 30.0

empty hypodermic injector

An empty, unlabelled hypodermic injector, simple but effective. Quality: 0 Requirements for empty hypodermic injector * Requires inert metal x1 (56) -- 30% of project quality * Requires adaptive-phase fiber x2 (0) -- 70% of project quality Total complexity for this project: 15.0

[Category: product]

adaptive fiber bandage

nano-bandage kit

A small metal box containing rolls of silken bandages impregnated with reconstructive nanites. Durability: [||||||||||] [10/10] Requirements for nano-bandage kit * Requires silk cloth x2 (0) -- 40% of project quality * Requires inert metal x1 (56) -- 20% of project quality * Requires nanite sheeting x3 (0) -- 40% of project quality Total complexity for this project: 27.5

blast-zone injector

An unlabeled Feel-It-Quick brand injector. Durability: [||||||||||] [10/10] The blast-zone injector has 5 of 5 charges remaining. Requirements for blast-zone injector * Requires dissociative drug canister x1 (0) -- 80% of project quality * Requires mechanoid belt plating x1 (0) -- 20% of project quality Total complexity for this project: 20.0

jerkback injector

An unlabeled Feel-It-Quick brand injector. Durability: [||||||||||] [10/10] The jerkback injector has 5 of 5 charges remaining. Requirements for jerkback injector * Requires stimulant drug canister x1 (0) -- 80% of project quality * Requires mechanoid belt plating x1 (0) -- 20% of project quality Total complexity for this project: 20.0

liquid food injector

A yellow injector tubule containing an intravenous solution of nutrients, just right for people who don't believe in eating. Durability: [||||||||||] [10/10] The liquid food injector has 5 of 5 charges remaining. Requirements for liquid food injector * Requires liquid food canister x1 (0) -- 80% of project quality * Requires mechanoid belt plating x1 (0) -- 20% of project quality Total complexity for this project: 15.0

antitoxin injector

An unlabeled Feel-It-Quick brand injector. Durability: [||||||||||] [10/10] The antitoxin injector has 5 of 5 charges remaining. Requirements for antitoxin injector * Requires distilled water canister x1 (2) -- 10% of project quality * Requires empty hypodermic injector x1 (0) -- 15% of project quality * Requires native fungus x3 (0) -- 50% of project quality * Requires adaptive-phase fiber x2 (0) -- 25% of project quality Total complexity for this project: 24.5

azocillin injector

A standard medical issue combined antibiotic and antiviral agent containing a cocktail of potent substances for the destruction of hazardous microorganisms both terrestrial and alien in origin. Durability: [||||||||||] [10/10] The azocillin injector has 5 of 5 charges remaining. Requirements for azocillin injector * Requires empty substance canister x1 (0) -- 10% of project quality * Requires neuro-aligned fiber x2 (0) -- 25% of project quality * Requires empty hypodermic injector x1 (0) -- 15% of project quality * Requires native fungus x3 (0) -- 50% of project quality Total complexity for this project: 24.5

furb@home health injector

nanosurgeon injector

A hefty cylindrical injector needle containing a payload of surgical nanites designed for military and high-risk usage to repair serious internal or external injuries and allowing the patient to continue operation. Durability: [||||||||||] [10/10] The nanosurgeon injector has 1 of 1 charges remaining. Requirements for nanosurgeon injector * Requires responsive metal x2 (0) -- 10% of project quality * Requires neuro-aligned fiber x2 (0) -- 20% of project quality * Requires fullerene sheeting x2 (0) -- 30% of project quality * Requires nanite sheeting x2 (0) -- 30% of project quality * Requires empty nanobot can x1 (1) -- 10% of project quality Total complexity for this project: 55.0

microbot crafting tool blueprints

[Category: component]

limited rate response chip

A small electrical chip which, when activated, pulses out electricity at a set interval. A vital component in many electronics projects, as it regulates their activation. Quality: 0 Requirements for limited rate response chip * Requires inert metal x1 (0) -- 40% of project quality * Requires electronics-grade silica x2 (0) -- 50% of project quality * Requires inert wiring x1 (0) -- 10% of project quality Total complexity for this project: 17.0

micro-bot frame

A simple miniature metal frame used for most micro-bots's outer shells. Quality: 0 Requirements for micro-bot frame * Requires inert metal x1 (0) -- 100% of project quality Total complexity for this project: 5.0

[Category: robot]

medical dog

The initial versions of these search & rescue bots were built without heads, but the appearance often freaked people out. Instead it projects a rotating green MEDIC band around its metallic abdomen. Health: [||||||||||||||||||||]* [20/20]* Dice: aggression: [|| ] [1/5]* clarity: [|| ] [1/5]* stamina: [|| ] [1/5]* Control pad type: robot control hand-pad Fuel/Power: [||||||||||] [25/25]* 25 / 25 Module Capacity: 0 used of 100 maximum. Requirements for medical dog * Requires simplistic leg assembly x1 (0) -- 20% of project quality * Requires small torso chassis x1 (0) -- 50% of project quality * Requires angular mechanoid head x1 (0) -- 30% of project quality Total complexity for this project: 40.0

[Category: product]

limited sector adbot

Durability: [||||||||||] [10/10] Requirements for limited sector adbot * Requires weak power emitter x3 (1) -- 50% of project quality * Requires solid-phase metal x2 (0) -- 30% of project quality * Requires solar kretherson x2 (0) -- 20% of project quality Total complexity for this project: 30.0

missile assembly station blueprints

[Category: product]

SCUD missile

A long-range ballistic missile for use in destroying vital enemy infrastructure or making new ponds. Whichever strikes your fancy. Durability: [||||||||||] [10/10] Requirements for SCUD missile * Requires responsive metal x8 (0) -- 15% of project quality * Requires ceramic casing x5 (0) -- 15% of project quality * Requires thermal kretherson x10 (0) -- 10% of project quality * Requires explosive unit x10 (0) -- 25% of project quality * Requires plastiform casing x4 (0) -- 15% of project quality * Requires solid-phase alloy x5 (0) -- 10% of project quality * Requires large fuel cell x12 (2) -- 10% of project quality Total complexity for this project: 60.0

thermonuclear missile

A long-range ballistic missile carrying a fission thermonuclear warhead, it's primary use is as a strategic weapon for destroying clusters of facilities or armored infrastructure which conventional warheads cannot effectively destroy. It's also useful for spiteful acts of planetary vandalism. Durability: [||||||||||] [10/10] Requirements for thermonuclear missile * Requires responsive metal x10 (0) -- 10% of project quality * Requires ceramic casing x5 (0) -- 15% of project quality * Requires thermal kretherson x10 (0) -- 10% of project quality * Requires refined nuclear fuel x7 (0) -- 25% of project quality * Requires explosive unit x5 (0) -- 10% of project quality * Requires plastiform casing x4 (0) -- 10% of project quality * Requires solid-phase alloy x5 (0) -- 10% of project quality * Requires large fuel cell x12 (2) -- 10% of project quality Total complexity for this project: 72.5

orbital starship assembly station blueprints

[Category: component]

inert beam

A big ol' structural metal beam. Quality: 0 Requirements for inert beam * Requires inert metal x3 (0) -- 100% of project quality Total complexity for this project: 5.0

inert superstructure

A lattice of inert metal girders and a set of plates to bolt onto the lattice, these components would make up the internal superstructure of a starship when assembled. The girders come with modular conduit channels already fitted and the wiring is ready to serve components in the eventual starship. Quality: 0 Requirements for inert superstructure * Requires inert metal x8 (21) -- 85% of project quality * Requires inert wiring x2 (0) -- 15% of project quality Total complexity for this project: 20.0

light starship power core

A relatively compact power generation core for providing power to a starship, most models use some form of self-sustaining controllable particle reaction provided by kretherson convertor power emitters catalysed and fed by additional energy emitters. Quality: 0 Requirements for light starship power core * Requires weak power emitter x2 (0) -- 30% of project quality * Requires inert metal x4 (21) -- 20% of project quality * Requires any energy x10 (9) -- 40% of project quality * Requires inert wiring x2 (0) -- 10% of project quality Total complexity for this project: 21.0

light ion engine

A small ion drive designed to propel a solar fighter or lunar shuttle. This engine contains no moving parts and is extremely fuel-efficient, considering its effective range. Quality: 0 Requirements for light ion engine * Requires weak power emitter x2 (0) -- 50% of project quality * Requires solid-phase conduit x1 (0) -- 20% of project quality * Requires inert casing x2 (0) -- 10% of project quality Total complexity for this project: 18.0

solid-phase conduit

A conduit line used to serve power and signalling to components on a starship, constructed from wide serial insulated cable with welded modular fittings. Quality: 0 Requirements for solid-phase conduit * Requires native fiber x1 (0) -- 15% of project quality * Requires any energy x2 (9) -- 15% of project quality * Requires solid-phase metal x1 (1) -- 70% of project quality Total complexity for this project: 16.0

solid-phase hull plate

A thick starship hull plate made of solid-phase metals that is treated to be harder on the outside surface and softer and less brittle on the inside to prevent impact spalling, sufficient to deflect or absorb impacts from small objects moving at orbital speeds. Quality: 0 Requirements for solid-phase hull plate * Requires inert metal x3 (21) -- 30% of project quality * Requires solid-phase metal x4 (1) -- 40% of project quality * Requires adaptive-phase fiber x2 (0) -- 30% of project quality Total complexity for this project: 20.0

weaponry power bank

A large set of capacitor and cell banks for preparing and storing energy for rapid-discharge to a ship's weaponry. Quality: 0 Requirements for weaponry power bank * Requires responsive metal x3 (0) -- 30% of project quality * Requires inert wiring x2 (0) -- 20% of project quality * Requires inert casing x2 (0) -- 20% of project quality * Requires adaptive-phase fiber x3 (0) -- 30% of project quality Total complexity for this project: 16.0

inert casing

A boxy case for a device or assembly made of some inert metal. Quality: 0 Requirements for inert casing * Requires inert metal x2 (0) -- 100% of project quality Total complexity for this project: 8.0

medium ion engine

An ion engine is a form of electric propulsion used for spacecraft that creates thrust by accelerating ions. This medium sized version of the thruster is slightly stronger in term of raw thrusting force, but it consumes significantly more power too. Quality: 0 Requirements for medium ion engine * Requires weak power emitter x2 (0) -- 10% of project quality * Requires solid-phase conduit x1 (0) -- 10% of project quality * Requires accelerator magnet ring x2 (0) -- 40% of project quality * Requires ceramic casing x2 (0) -- 10% of project quality * Requires medium power emitter x1 (0) -- 20% of project quality * Requires plastiform casing x2 (0) -- 10% of project quality Total complexity for this project: 37.0

cargo bay

Essentially a large reinforced metal box with conduits and wiring for lighting. This large box would serve as a cargo bay and comes with modular fittings for doors, hermetic seals and fittings to allow several bay units to be fitted together. Quality: 0 Requirements for cargo bay * Requires solid-phase conduit x1 (0) -- 20% of project quality * Requires inert metal x4 (21) -- 30% of project quality * Requires inert beam x2 (0) -- 20% of project quality * Requires solid-phase metal x2 (1) -- 30% of project quality Total complexity for this project: 21.0

solid alloy superstructure

A lattice of reinforced solid-phase alloy metal girders and a set of plates to bolt onto the lattice, these components would make up the internal superstructure of a starship when assembled. The girders are reinforced with exotic metal fittings and bearings to dissipate mechanical stresses and high performance wiring is included to serve components. Quality: 0 Requirements for solid alloy superstructure * Requires responsive metal x1 (0) -- 10% of project quality * Requires any energy x3 (9) -- 15% of project quality * Requires neuro-aligned fiber x3 (27) -- 15% of project quality * Requires high-grade wiring x2 (0) -- 10% of project quality * Requires solid-phase alloy x4 (0) -- 50% of project quality Total complexity for this project: 23.0

plastiform casing

A molded casing unit for various components, made from a tough polymer material. Quality: 0 Requirements for plastiform casing * Requires any energy x2 (9) -- 20% of project quality * Requires plastiform brick x2 (0) -- 60% of project quality * Requires solid-phase alloy x1 (0) -- 20% of project quality Total complexity for this project: 15.0

ceramic casing

A heavy-duty reinforced ceramic casing unit used to absorb radiation, heat and other energy that may be emitted by equipment as well as protect it from impacts and external radiation. Quality: 0 Requirements for ceramic casing * Requires neuro-aligned fiber x2 (27) -- 20% of project quality * Requires ceramic plate x3 (0) -- 50% of project quality * Requires solid-phase alloy x2 (0) -- 30% of project quality Total complexity for this project: 16.0

accelerator magnet ring

A hexapole electromagnet ring forming a torus used to accelerate particles through the center of the ring. Quality: 0 Requirements for accelerator magnet ring * Requires solid-phase conduit x2 (0) -- 10% of project quality * Requires supermagnetic alloy x2 (0) -- 75% of project quality * Requires solid-phase alloy x2 (0) -- 10% of project quality * Requires adaptive-phase fiber x2 (0) -- 5% of project quality Total complexity for this project: 24.0

heavy ion engine

An ion thruster is a form of electric propulsion used for spacecraft propulsion that creates thrust by accelerating ions. This heavy variant is capable of churning out a decent ammount of power making it capable of launching even the largest of ships from any planet even under great gravitational force. Quality: 0 Requirements for heavy ion engine * Requires solid-phase conduit x4 (0) -- 10% of project quality * Requires accelerator magnet ring x4 (0) -- 40% of project quality * Requires heavy power emitter x1 (0) -- 20% of project quality * Requires ceramic casing x4 (0) -- 10% of project quality * Requires medium power emitter x2 (0) -- 10% of project quality * Requires plastiform casing x4 (0) -- 10% of project quality Total complexity for this project: 37.0

heavy starship power core

A heavy-duty power generation core for providing power to a starship clad in ceramic and metal casing to absorb emitted radiation, most models use some form of self-sustaining controllable particle reaction provided by kretherson convertor power emitters catalysed and fed by additional energy emitters. Often colonists will cannibalise these from land-fallen starships as the thick casing and support cages ensure that they remain intact even after the starship suffers critical damage, they are commonly seen used as domestic power sources as a result. Quality: 0 Requirements for heavy starship power core * Requires any energy x10 (9) -- 20% of project quality * Requires heavy power emitter x2 (0) -- 30% of project quality * Requires ceramic plate x4 (0) -- 20% of project quality * Requires solid-phase alloy x5 (0) -- 10% of project quality * Requires inert casing x4 (0) -- 20% of project quality Total complexity for this project: 50.0

reactive hull plating

A relatively thin hull plate used to complement existing solid-phase plating with a layer of reactive armor and exotic metals to provide additional protection from impacts in space and dissipate energy from laser and particle weapons. Fins on the surface serve to radiate heat from the starship. Quality: 0 Requirements for reactive hull plating * Requires responsive metal x6 (0) -- 30% of project quality * Requires reactive armor plate x1 (0) -- 50% of project quality * Requires inert metal x2 (21) -- 20% of project quality Total complexity for this project: 28.0

repulsion field generator

A relatively compact repulsion field generation unit used most commonly to exert a repulsive 'anti-gravity' force, usually against the ground or air for force-dampening and vehicle control or to complement existing particle accelerators to increase output. The exact physics behind these units are not entirely clear and are the realm of a group of savant field physicists, most engineers prefer to call them 'floats'. Quality: 0 Requirements for repulsion field generator * Requires intrinsic field kretherson x6 (0) -- 20% of project quality * Requires accelerator magnet ring x1 (0) -- 20% of project quality * Requires supermagnetic alloy x2 (0) -- 20% of project quality * Requires ceramic plate x3 (0) -- 30% of project quality * Requires solid-phase alloy x2 (0) -- 10% of project quality Total complexity for this project: 26.0

[Category: vehicle]

solar freighter

A vessel capable of operating inside a solar system. Durability: [||||||||||] [2500/2500] Fuel tank: [ ] [10/15000] Modules: nothing. 200 / 200 module capacity remaining. The solar freighter is unowned and can be claimed by a hacker. Requirements for solar freighter * Requires solid-phase conduit x2 (0) -- 10% of project quality * Requires light starship power core x1 (0) -- 20% of project quality * Requires inert superstructure x2 (0) -- 10% of project quality * Requires thermal kretherson x5 (9) -- 5% of project quality * Requires solid-phase hull plate x3 (0) -- 20% of project quality * Requires light ion engine x1 (0) -- 20% of project quality * Requires cargo bay x2 (0) -- 10% of project quality * Requires adaptive-phase fiber x2 (0) -- 5% of project quality Total complexity for this project: 41.0

planetary interdictor

A vessel capable of operating inside a solar system. Durability: [||||||||||] [3250/3250] Fuel tank: [||||||||||] [12000/12000] Modules: nothing. 400 / 400 module capacity remaining. The planetary interdictor is unowned and can be claimed by a hacker. Requirements for planetary interdictor * Requires solid-phase conduit x3 (0) -- 10% of project quality * Requires light starship power core x1 (0) -- 20% of project quality * Requires weaponry power bank x2 (0) -- 10% of project quality * Requires inert superstructure x1 (0) -- 10% of project quality * Requires thermal kretherson x5 (9) -- 5% of project quality * Requires solid-phase hull plate x4 (0) -- 20% of project quality * Requires light ion engine x1 (0) -- 20% of project quality * Requires adaptive-phase fiber x3 (0) -- 5% of project quality Total complexity for this project: 41.0

asteroid miner

A lop-sided, blocky starship. Central Complex's budget solution to exploiting the mineral resources in asteroids. Durability: [||||||||||] [2500/2500] Fuel tank: [||||||||||] [10000/10000] Modules: nothing. 450 / 450 module capacity remaining. The asteroid miner is unowned and can be claimed by a hacker. Requirements for asteroid miner * Requires solid-phase conduit x2 (0) -- 10% of project quality * Requires light starship power core x1 (0) -- 15% of project quality * Requires weaponry power bank x2 (0) -- 10% of project quality * Requires inert superstructure x1 (0) -- 10% of project quality * Requires thermal kretherson x5 (9) -- 5% of project quality * Requires solid-phase hull plate x4 (0) -- 20% of project quality * Requires light ion engine x1 (0) -- 20% of project quality * Requires cargo bay x1 (0) -- 5% of project quality * Requires adaptive-phase fiber x3 (0) -- 5% of project quality Total complexity for this project: 44.0

planetary corvette

A vessel capable of operating inside a solar system. Durability: [||||||||||] [6500/6500] Fuel tank: [||||||||||] [15000/15000] Modules: nothing. 600 / 600 module capacity remaining. The planetary corvette is unowned and can be claimed by a hacker. Requirements for planetary corvette * Requires solid-phase conduit x4 (0) -- 10% of project quality * Requires light starship power core x1 (0) -- 20% of project quality * Requires weaponry power bank x2 (0) -- 10% of project quality * Requires inert superstructure x2 (0) -- 10% of project quality * Requires thermal kretherson x5 (9) -- 5% of project quality * Requires solid-phase hull plate x5 (0) -- 15% of project quality * Requires light ion engine x1 (0) -- 10% of project quality * Requires solid alloy superstructure x1 (0) -- 15% of project quality * Requires adaptive-phase fiber x4 (0) -- 5% of project quality Total complexity for this project: 39.0

solar dropship

A vessel capable of operating inside a solar system. Durability: [||||||||||] [5000/5000] Fuel tank: [||||||||||] [6000/6000] Modules: nothing. 200 / 200 module capacity remaining. The solar dropship is unowned and can be claimed by a hacker. Requirements for solar dropship * Requires solid-phase conduit x3 (0) -- 10% of project quality * Requires light starship power core x1 (0) -- 20% of project quality * Requires inert superstructure x3 (0) -- 10% of project quality * Requires thermal kretherson x5 (9) -- 5% of project quality * Requires solid-phase hull plate x5 (0) -- 20% of project quality * Requires light ion engine x2 (0) -- 20% of project quality * Requires cargo bay x2 (0) -- 10% of project quality * Requires adaptive-phase fiber x2 (0) -- 5% of project quality Total complexity for this project: 41.0

construction ship

A vessel capable of operating inside a solar system. Durability: [||||||||||] [4000/4000] Fuel tank: [|| ] [2000/10000] Modules: nothing. 500 / 500 module capacity remaining. The construction ship is unowned and can be claimed by a hacker. Requirements for construction ship * Requires solid-phase conduit x2 (0) -- 10% of project quality * Requires light starship power core x1 (0) -- 20% of project quality * Requires inert superstructure x2 (0) -- 10% of project quality * Requires thermal kretherson x5 (9) -- 5% of project quality * Requires solid-phase hull plate x3 (0) -- 20% of project quality * Requires light ion engine x1 (0) -- 20% of project quality * Requires cargo bay x2 (0) -- 10% of project quality * Requires adaptive-phase fiber x2 (0) -- 5% of project quality Total complexity for this project: 41.0

GD-44 'Flying Coffin' exoterra scout

Barely more than a cockpit strapped to an engine and basic life support, this tiny mass-produced scout is a long-standing model which has proven itself more than the sum of the (few) parts it consists of. Durability: [||||||||||] [100/100] Fuel tank: [||||||||||] [400/400] Modules: nothing. 150 / 150 module capacity remaining. The GD-44 'Flying Coffin' exoterra scout is unowned and can be claimed by a hacker. Requirements for GD-44 'Flying Coffin' exoterra scout * Requires light starship power core x1 (0) -- 30% of project quality * Requires inert superstructure x2 (0) -- 10% of project quality * Requires solid-phase hull plate x2 (0) -- 40% of project quality * Requires light ion engine x1 (0) -- 20% of project quality Total complexity for this project: 35.0

planetary cruiser

A vessel capable of operating inside a solar system. Durability: [||||||||||] [10500/10500] Fuel tank: [||||||||||] [18000/18000] Modules: nothing. 1200 / 1200 module capacity remaining. The planetary cruiser is unowned and can be claimed by a hacker. Requirements for planetary cruiser * Requires medium starship power core x1 (0) -- 20% of project quality * Requires solid-phase conduit x5 (0) -- 10% of project quality * Requires weaponry power bank x2 (0) -- 10% of project quality * Requires inert superstructure x3 (0) -- 10% of project quality * Requires thermal kretherson x5 (0) -- 5% of project quality * Requires medium ion engine x2 (0) -- 10% of project quality * Requires solid-phase hull plate x6 (0) -- 5% of project quality * Requires plastiform casing x2 (0) -- 5% of project quality * Requires reactive hull plating x3 (0) -- 10% of project quality * Requires solid alloy superstructure x2 (0) -- 10% of project quality * Requires adaptive-phase fiber x4 (0) -- 5% of project quality Total complexity for this project: 56.0

planetary destroyer

A vessel capable of operating inside a solar system. Durability: [||||||||||] [55000/55000] Fuel tank: [ ] [10/25000] Modules: nothing. 2750 / 2750 module capacity remaining. The planetary destroyer is unowned and can be claimed by a hacker. Requirements for planetary destroyer * Requires heavy ion engine x1 (0) -- 10% of project quality * Requires solid-phase conduit x8 (0) -- 7% of project quality * Requires weaponry power bank x5 (0) -- 7% of project quality * Requires any energy x8 (0) -- 5% of project quality * Requires inert superstructure x5 (0) -- 5% of project quality * Requires solid-phase hull plate x8 (0) -- 5% of project quality * Requires heavy starship power core x2 (0) -- 10% of project quality * Requires plastiform casing x3 (0) -- 5% of project quality * Requires reactive hull plating x6 (0) -- 10% of project quality * Requires solid alloy superstructure x5 (0) -- 10% of project quality * Requires ceramic hull plate x4 (0) -- 10% of project quality * Requires adaptive-phase fiber x6 (0) -- 5% of project quality Total complexity for this project: 87.0

planetary dreadnought

A vessel capable of operating inside a solar system. Durability: [||||||||||] [85000/85000] Fuel tank: [ ] [10/27500] Modules: nothing. 4000 / 4000 module capacity remaining. The planetary dreadnought is unowned and can be claimed by a hacker. Requirements for planetary dreadnought * Requires weaponry power bank x5 (0) -- 7% of project quality * Requires any energy x8 (0) -- 5% of project quality * Requires inert superstructure x5 (0) -- 5% of project quality * Requires heavy starship power core x2 (0) -- 7% of project quality * Requires solid-phase hull plate x4 (0) -- 5% of project quality * Requires reactive hull plating x8 (0) -- 10% of project quality * Requires adaptive-phase fiber x8 (0) -- 5% of project quality * Requires medium starship power core x1 (0) -- 2% of project quality * Requires heavy ion engine x2 (0) -- 10% of project quality * Requires solid-phase conduit x8 (0) -- 7% of project quality * Requires medium ion engine x2 (0) -- 5% of project quality * Requires plastiform casing x4 (0) -- 5% of project quality * Requires solid alloy superstructure x5 (0) -- 10% of project quality * Requires ceramic hull plate x8 (0) -- 10% of project quality Total complexity for this project: 102.0

solar tanker

A vessel capable of operating inside a solar system. Durability: [||||||||||] [1500/1500] Fuel tank: [||||||||||] [500/500] Modules: nothing. 100 / 100 module capacity remaining. The solar tanker is unowned and can be claimed by a hacker. Requirements for solar tanker * Requires medium starship power core x1 (0) -- 20% of project quality * Requires solid-phase conduit x5 (0) -- 10% of project quality * Requires inert superstructure x9 (0) -- 15% of project quality * Requires thermal kretherson x10 (0) -- 5% of project quality * Requires medium ion engine x3 (0) -- 10% of project quality * Requires solid-phase hull plate x10 (0) -- 10% of project quality * Requires plastiform casing x2 (0) -- 10% of project quality * Requires reactive hull plating x3 (0) -- 10% of project quality * Requires adaptive-phase fiber x4 (0) -- 10% of project quality Total complexity for this project: 47.0

solar carrier

A vessel capable of operating inside a solar system. Durability: [||| ] [5000/15000] Fuel tank: [||||||||||] [10000/10000] Modules: nothing. 300 / 300 module capacity remaining. The solar carrier is unowned and can be claimed by a hacker. Requirements for solar carrier * Requires medium starship power core x1 (0) -- 20% of project quality * Requires solid-phase conduit x5 (0) -- 10% of project quality * Requires inert superstructure x9 (0) -- 15% of project quality * Requires thermal kretherson x10 (0) -- 5% of project quality * Requires medium ion engine x3 (0) -- 10% of project quality * Requires solid-phase hull plate x10 (0) -- 10% of project quality * Requires plastiform casing x2 (0) -- 10% of project quality * Requires reactive hull plating x3 (0) -- 10% of project quality * Requires adaptive-phase fiber x4 (0) -- 10% of project quality Total complexity for this project: 47.0

[Category: ammunition]

dumbfire missile

A missile bearing limited guidance hardware for in-flight course correction, though this kind of missile is employed mostly as a fire-and-forget weapon for bulk fire. The dumbfire missile contains 1/1 rocket(s). Durability: [||||||||||] [10/10] Requirements for dumbfire missile * Requires responsive metal x1 (0) -- 10% of project quality * Requires explosive unit x1 (0) -- 30% of project quality * Requires solid-phase metal x3 (0) -- 30% of project quality Total complexity for this project: 20.0

inert metal kinetic penetrator

The inert metal kinetic penetrator contains 1/1 round(s). Durability: [||||||||||] [10/10] Requirements for inert metal kinetic penetrator * Requires supermagnetic alloy x2 (0) -- 10% of project quality * Requires inert metal x20 (0) -- 75% of project quality * Requires solid-phase alloy x5 (0) -- 15% of project quality Total complexity for this project: 20.0

[Category: module]

mass driver turret

A turret mount for starships. It fires accelerated chunks of high energy yield metal. Durability: [||||||||||] [10/10] This module can be installed on an offensive craft, a starship chassis, and a solar clipper. This module will take up 100 module capacity when installed. This module would be tough to install on something, and tough to uninstall from something. It has 10 / 10 condition remaining. Requirements for mass driver turret * Requires weak power emitter x1 (0) -- 20% of project quality * Requires budget servomotor x3 (0) -- 20% of project quality * Requires barrel x2 (0) -- 20% of project quality * Requires solid-phase metal x4 (1) -- 20% of project quality * Requires inert casing x2 (0) -- 20% of project quality Total complexity for this project: 47.5

firestrike missile launcher

A miniature fabricator sits atop a jet black six-barreled cylinder, ready to load another freshly made self-propelled explosive into the quick-cycling chamber of this automatic missile launcher. A propellant diffusor caps the end of the cylinder to prevent damage to whichever vehicle the launcher might be mounted on. Durability: [||||||||||] [10/10] This module can be installed on an offensive craft, a starship chassis, and a solar clipper. This module will take up 100 module capacity when installed. This module would be tough to install on something, and tough to uninstall from something. It has 10 / 10 condition remaining. Requirements for firestrike missile launcher * Requires weak power emitter x2 (0) -- 30% of project quality * Requires inert wiring x1 (0) -- 10% of project quality * Requires solid-phase metal x4 (1) -- 60% of project quality Total complexity for this project: 20.0

dumbfire missile launcher

A launcher pod bearing an array of fire-and-forget missiles. With a weapon like this, time-consuming targetting procedures are thrown out the window and replaced with faster-firing barrages of missiles. Durability: [||||||||||] [10/10] This module can be installed on a starship. This module will take up 50 module capacity when installed. This module would be tough to install on something, and tough to uninstall from something. It accepts dumbfire missile as ammunition. It is unloaded. It has 10 / 10 condition remaining. Requirements for dumbfire missile launcher Total complexity for this project: 0.0

implosion well generator

A large concave dish, easily mistakable for a solar reciever array, with a small focusing rod at its center. Implosion well generators work by firing a charged bolt of ionized atmosphere into space, which the generator uses as a target marker. When the bolt reaches the target area, intense beams of anti-protons are fired into the center of the bolt, causing the core to implode and draw in dark matter, which then continues to implode, becoming more and more dense, which eventually causes a gravity well effect to occur. The anti-proton stream must be sustained in order to continue this effect, however, and as the well draws in more dark matter, more anti-protons are required. Eventually, the stream requires too much energy to maintain, and the well neutralizes. Of course, this entire process occurs in four picoseconds, but the implosion well is never-the-less impressive. Durability: [||||||||||] [10/10] This module can be installed on an offensive craft, a starship chassis, and a solar clipper. This module will take up 100 module capacity when installed. This module would be tough to install on something, and tough to uninstall from something. It has 10 / 10 condition remaining. Requirements for implosion well generator * Requires inert metal x25 (21) -- 100% of project quality Total complexity for this project: 50.0

ion cannon

A hollowed-out grey cylinder conceals the complicated inner workings of this high-tech weapon. Underneath the housing, an extremely large capacitor bank, vaccum chambers, and beam directors form the bulk of the workings of the weapon, with heat dissipators filling the rest of the case. Durability: [||||||||||] [10/10] This module can be installed on an offensive craft, a starship chassis, and a solar clipper. This module will take up 100 module capacity when installed. This module would be tough to install on something, and tough to uninstall from something. It has 10 / 10 condition remaining. Requirements for ion cannon Total complexity for this project: 0.0

small laser turret

An all-in-one package of two lasers, firing control system and articulated turret. This small laser package is suitable for scout-class vessels and anti-missile point defense on larger ships, but is woefully underpowered for use as a mainstage weapon. Durability: [||||||||||] [10/10] This module can be installed on an offensive craft, a starship chassis, and a solar clipper. This module will take up 100 module capacity when installed. This module would be tough to install on something, and tough to uninstall from something. It has 10 / 10 condition remaining. Requirements for small laser turret * Requires weak power emitter x1 (0) -- 15% of project quality * Requires budget servomotor x3 (0) -- 15% of project quality * Requires offensive beam generator x2 (0) -- 25% of project quality * Requires electronic weapon internals x1 (0) -- 20% of project quality * Requires inert casing x2 (0) -- 15% of project quality Total complexity for this project: 35.0

medium laser turret

An all-in-one package of quad lasers, firing control system and articulated turret. Better than a twin laser turret by all means, but still not great. Durability: [||||||||||] [10/10] This module can be installed on an offensive craft, a starship chassis, and a solar clipper. This module will take up 200 module capacity when installed. This module would be tough to install on something, and tough to uninstall from something. It has 10 / 10 condition remaining. Requirements for medium laser turret * Requires weak power emitter x1 (0) -- 10% of project quality * Requires budget servomotor x4 (0) -- 15% of project quality * Requires offensive beam generator x4 (0) -- 20% of project quality * Requires electronic weapon internals x1 (0) -- 20% of project quality * Requires heavy capacitor unit x2 (0) -- 10% of project quality * Requires inert casing x2 (0) -- 15% of project quality Total complexity for this project: 40.0

large laser turret

An all-in-one package of six lasers, firing control system and articulated turret. Just more lasers added to a quad-laser turret, not that that's a bad thing at all. Durability: [||||||||||] [10/10] This module can be installed on an offensive craft, a starship chassis, and a solar clipper. This module will take up 350 module capacity when installed. This module would be tough to install on something, and tough to uninstall from something. It has 10 / 10 condition remaining. Requirements for large laser turret * Requires hi-torque servomotor x3 (0) -- 15% of project quality * Requires offensive beam generator x6 (0) -- 20% of project quality * Requires electronic weapon internals x2 (0) -- 20% of project quality * Requires medium power emitter x1 (0) -- 10% of project quality * Requires heavy capacitor unit x2 (0) -- 10% of project quality * Requires inert casing x3 (0) -- 15% of project quality Total complexity for this project: 40.0

gauss cannon

Durability: [||||||||||] [10/10] This module can be installed on an offensive craft, a starship chassis, and a solar clipper. This module will take up 100 module capacity when installed. This module would be tough to install on something, and tough to uninstall from something. It has 10 / 10 condition remaining. Requirements for gauss cannon * Requires budget servomotor x4 (0) -- 10% of project quality * Requires supermagnetic alloy x4 (0) -- 25% of project quality * Requires electronic weapon internals x1 (0) -- 10% of project quality * Requires medium power emitter x1 (0) -- 15% of project quality * Requires barrel x3 (0) -- 15% of project quality * Requires solid-phase alloy x2 (0) -- 10% of project quality * Requires inert casing x2 (0) -- 15% of project quality Total complexity for this project: 65.0

gas harvesting module

This powerful mining beam will flense rocks and penetrate gas clouds to retrieve their sweet inner materials. Durability: [||||||||||] [10/10] This module can be installed on an asteroid miner. This module will take up 200 module capacity when installed. This module would be tough to install on something, and tough to uninstall from something. Requirements for gas harvesting module * Requires supermagnetic alloy x2 (0) -- 25% of project quality * Requires inert wiring x3 (0) -- 5% of project quality * Requires limited reception neodymium chip x3 (0) -- 15% of project quality * Requires simple beam focusing unit x2 (0) -- 15% of project quality * Requires plastiform brick x2 (0) -- 15% of project quality * Requires high-grade wiring x4 (0) -- 10% of project quality * Requires plastiform casing x2 (0) -- 15% of project quality Total complexity for this project: 50.0

warp jump module

Invented in 2048 by John Henry Chloraker, the warp drive revolutionized interstellar travel. Previously, theoretical methods of creating Einstein-Rosen bridges existed, but it would be highly dangerous to send matter through them due to intense gravitational forces compressing it, potentially creating a microscopic black hole. The warp drive utilizes sub-tacyonic particles to create a disruption field which reduces the effect of gravity on everything within it to an incredibly miniscule percentage, allowing safe passage. For safety reasons, ships not equipped with one aren't even capable of making an attempt to bridge a warp gate. Durability: [||||||||||] [10/10] This module can be installed on a starship. This module will take up 300 module capacity when installed. This module would be tough to install on something, and tough to uninstall from something. Requirements for warp jump module * Requires responsive metal x5 (0) -- 10% of project quality * Requires intrinsic field kretherson x8 (0) -- 20% of project quality * Requires accelerator magnet ring x2 (0) -- 10% of project quality * Requires medium power emitter x3 (0) -- 15% of project quality * Requires ceramic plate x3 (0) -- 10% of project quality * Requires plastiform casing x3 (0) -- 10% of project quality * Requires repulsion field generator x2 (0) -- 15% of project quality * Requires inert casing x2 (0) -- 10% of project quality Total complexity for this project: 53.6

tractor beam module

A high-powered energy beam used for towing spacecraft in a zero-gravity zero-friction environment. Durability: [||||||||||] [10/10] This module can be installed on a solar carrier. This module will take up 100 module capacity when installed. This module would be tough to install on something, and tough to uninstall from something. Requirements for tractor beam module * Requires solid-phase conduit x4 (0) -- 20% of project quality * Requires weaponry power bank x1 (0) -- 20% of project quality * Requires accelerator magnet ring x2 (0) -- 10% of project quality * Requires repulsion field generator x2 (0) -- 50% of project quality Total complexity for this project: 16.0

small fuel ramscoop

Durability: [||||||||||] [10/10] This module can be installed on a solar tanker. This module will take up 100 module capacity when installed. This module would be tough to install on something, and tough to uninstall from something. Requirements for small fuel ramscoop * Requires weaponry power bank x1 (0) -- 25% of project quality * Requires accelerator magnet ring x2 (0) -- 50% of project quality * Requires homebrew logical AI x1 (0) -- 10% of project quality * Requires limited reception neodymium chip x4 (0) -- 20% of project quality Total complexity for this project: 30.0

large fuel ramscoop

Durability: [||||||||||] [10/10] This module can be installed on a solar tanker. This module will take up 100 module capacity when installed. This module would be tough to install on something, and tough to uninstall from something. Requirements for large fuel ramscoop * Requires weaponry power bank x2 (0) -- 25% of project quality * Requires accelerator magnet ring x2 (0) -- 25% of project quality * Requires homebrew logical AI x4 (0) -- 25% of project quality * Requires limited reception neodymium chip x8 (0) -- 25% of project quality Total complexity for this project: 34.0

kinetic bombardment module

Durability: [||||||||||] [10/10] This module can be installed on an offensive craft, a starship chassis, and a solar clipper. This module will take up 400 module capacity when installed. This module would be tough to install on something, and tough to uninstall from something. It accepts inert metal kinetic penetrator as ammunition. It is unloaded. It has 10 / 10 condition remaining. Requirements for kinetic bombardment module * Requires homebrew logical AI x1 (0) -- 10% of project quality * Requires inert superstructure x1 (0) -- 40% of project quality * Requires quantum radio receiver x1 (0) -- 20% of project quality * Requires high-grade wiring x2 (0) -- 10% of project quality * Requires inert frame x4 (0) -- 10% of project quality * Requires inert casing x4 (0) -- 10% of project quality Total complexity for this project: 70.0

uplink communications array

To be featured on the operations console in the cockpit. The uplink array bolsters a variety of configurations and abstract triangulations based on sophisticated algorithms and reconstructed real-dimensional spatial readings. Durability: [||||||||||] [10/10] This module can be installed on a starship. This module will take up 400 module capacity when installed. This module would be near-impossible to install on something, and near-impossible to uninstall from something. Requirements for uplink communications array * Requires limited read-rate qdisk x2 (0) -- 15% of project quality * Requires quantum radio receiver x1 (0) -- 50% of project quality * Requires heavy capacitor unit x2 (0) -- 25% of project quality * Requires inert casing x2 (0) -- 10% of project quality Total complexity for this project: 30.0

[Category: product]

mini starship fuel cell

A heavy octagonal energy-bearing 'fuel' cell bearing universal charging and mounting interfaces for machinery. Durability: [||||||||||] [10/10] The mini starship fuel cell contains 250 units of fuel. Requirements for mini starship fuel cell * Requires any energy x10 (9) -- 50% of project quality * Requires inert metal x1 (21) -- 50% of project quality Total complexity for this project: 7.0

small starship fuel cell

A heavy octagonal energy-bearing 'fuel' cell bearing universal charging and mounting interfaces for machinery. Durability: [||||||||||] [10/10] The small starship fuel cell contains 500 units of fuel. Requirements for small starship fuel cell * Requires any energy x20 (9) -- 50% of project quality * Requires inert metal x1 (21) -- 50% of project quality Total complexity for this project: 12.0

medium starship fuel cell

A heavy octagonal energy-bearing 'fuel' cell bearing universal charging and mounting interfaces for machinery. Durability: [||||||||||] [10/10] The medium starship fuel cell contains 1000 units of fuel. Requirements for medium starship fuel cell * Requires any energy x30 (9) -- 50% of project quality * Requires inert metal x2 (21) -- 50% of project quality Total complexity for this project: 17.0

large starship fuel cell

A heavy octagonal energy-bearing 'fuel' cell bearing universal charging and mounting interfaces for machinery. Durability: [||||||||||] [10/10] The large starship fuel cell contains 1500 units of fuel. Requirements for large starship fuel cell * Requires any energy x40 (9) -- 50% of project quality * Requires inert metal x3 (21) -- 50% of project quality Total complexity for this project: 17.0

mega starship fuel cell

A heavy octagonal energy-bearing 'fuel' cell bearing universal charging and mounting interfaces for machinery. Durability: [||||||||||] [10/10] The mega starship fuel cell contains 2500 units of fuel. Requirements for mega starship fuel cell * Requires any energy x50 (9) -- 50% of project quality * Requires inert metal x3 (21) -- 50% of project quality Total complexity for this project: 17.0

robotic fabrication table blueprints

[Category: component]

simplistic leg assembly

mechanoid utility belt

small torso chassis

reinforced torso chassis

large torso chassis

arena grade torso chassis

rapid action leg assembly

sturdy leg assembly

cargo-bearing leg assembly

arena grade leg assembly

mechanoid belt plating

square mechanoid head

angular mechanoid head

matrix-assist mechanoid head

arena grade mechanoid head

robotic AI expansion

[Category: robot]

atom beetle

crow

servitor

cargo droid

mule drone

goon

sentinel

razormech

gladiator

gentleman

waterfowl

defense walker

[Category: module]

own-assist module

heavy robot laser

electro-monitoring system

starship assembly tool blueprints

[Category: component]

inert beam

A big ol' structural metal beam. Quality: 0 Requirements for inert beam * Requires inert metal x3 (0) -- 100% of project quality Total complexity for this project: 5.0

inert superstructure

A lattice of inert metal girders and a set of plates to bolt onto the lattice, these components would make up the internal superstructure of a starship when assembled. The girders come with modular conduit channels already fitted and the wiring is ready to serve components in the eventual starship. Quality: 0 Requirements for inert superstructure * Requires inert metal x8 (21) -- 85% of project quality * Requires inert wiring x2 (0) -- 15% of project quality Total complexity for this project: 20.0

light starship power core

A relatively compact power generation core for providing power to a starship, most models use some form of self-sustaining controllable particle reaction provided by kretherson convertor power emitters catalysed and fed by additional energy emitters. Quality: 0 Requirements for light starship power core * Requires weak power emitter x2 (0) -- 30% of project quality * Requires inert metal x4 (21) -- 20% of project quality * Requires any energy x10 (9) -- 40% of project quality * Requires inert wiring x2 (0) -- 10% of project quality Total complexity for this project: 21.0

light ion engine

A small ion drive designed to propel a solar fighter or lunar shuttle. This engine contains no moving parts and is extremely fuel-efficient, considering its effective range. Quality: 0 Requirements for light ion engine * Requires weak power emitter x2 (0) -- 50% of project quality * Requires solid-phase conduit x1 (0) -- 20% of project quality * Requires inert casing x2 (0) -- 10% of project quality Total complexity for this project: 18.0

solid-phase conduit

A conduit line used to serve power and signalling to components on a starship, constructed from wide serial insulated cable with welded modular fittings. Quality: 0 Requirements for solid-phase conduit * Requires native fiber x1 (0) -- 15% of project quality * Requires any energy x2 (9) -- 15% of project quality * Requires solid-phase metal x1 (1) -- 70% of project quality Total complexity for this project: 16.0

solid-phase hull plate

A thick starship hull plate made of solid-phase metals that is treated to be harder on the outside surface and softer and less brittle on the inside to prevent impact spalling, sufficient to deflect or absorb impacts from small objects moving at orbital speeds. Quality: 0 Requirements for solid-phase hull plate * Requires inert metal x3 (21) -- 30% of project quality * Requires solid-phase metal x4 (1) -- 40% of project quality * Requires adaptive-phase fiber x2 (0) -- 30% of project quality Total complexity for this project: 20.0

weaponry power bank

A large set of capacitor and cell banks for preparing and storing energy for rapid-discharge to a ship's weaponry. Quality: 0 Requirements for weaponry power bank * Requires responsive metal x3 (0) -- 30% of project quality * Requires inert wiring x2 (0) -- 20% of project quality * Requires inert casing x2 (0) -- 20% of project quality * Requires adaptive-phase fiber x3 (0) -- 30% of project quality Total complexity for this project: 16.0

inert casing

A boxy case for a device or assembly made of some inert metal. Quality: 0 Requirements for inert casing * Requires inert metal x2 (0) -- 100% of project quality Total complexity for this project: 8.0

medium ion engine

An ion engine is a form of electric propulsion used for spacecraft that creates thrust by accelerating ions. This medium sized version of the thruster is slightly stronger in term of raw thrusting force, but it consumes significantly more power too. Quality: 0 Requirements for medium ion engine * Requires weak power emitter x2 (0) -- 10% of project quality * Requires solid-phase conduit x1 (0) -- 10% of project quality * Requires accelerator magnet ring x2 (0) -- 40% of project quality * Requires ceramic casing x2 (0) -- 10% of project quality * Requires medium power emitter x1 (0) -- 20% of project quality * Requires plastiform casing x2 (0) -- 10% of project quality Total complexity for this project: 37.0

cargo bay

Essentially a large reinforced metal box with conduits and wiring for lighting. This large box would serve as a cargo bay and comes with modular fittings for doors, hermetic seals and fittings to allow several bay units to be fitted together. Quality: 0 Requirements for cargo bay * Requires solid-phase conduit x1 (0) -- 20% of project quality * Requires inert metal x4 (21) -- 30% of project quality * Requires inert beam x2 (0) -- 20% of project quality * Requires solid-phase metal x2 (1) -- 30% of project quality Total complexity for this project: 21.0

solid alloy superstructure

A lattice of reinforced solid-phase alloy metal girders and a set of plates to bolt onto the lattice, these components would make up the internal superstructure of a starship when assembled. The girders are reinforced with exotic metal fittings and bearings to dissipate mechanical stresses and high performance wiring is included to serve components. Quality: 0 Requirements for solid alloy superstructure * Requires responsive metal x1 (0) -- 10% of project quality * Requires any energy x3 (9) -- 15% of project quality * Requires neuro-aligned fiber x3 (27) -- 15% of project quality * Requires high-grade wiring x2 (0) -- 10% of project quality * Requires solid-phase alloy x4 (0) -- 50% of project quality Total complexity for this project: 23.0

plastiform casing

A molded casing unit for various components, made from a tough polymer material. Quality: 0 Requirements for plastiform casing * Requires any energy x2 (9) -- 20% of project quality * Requires plastiform brick x2 (0) -- 60% of project quality * Requires solid-phase alloy x1 (0) -- 20% of project quality Total complexity for this project: 15.0

ceramic casing

A heavy-duty reinforced ceramic casing unit used to absorb radiation, heat and other energy that may be emitted by equipment as well as protect it from impacts and external radiation. Quality: 0 Requirements for ceramic casing * Requires neuro-aligned fiber x2 (27) -- 20% of project quality * Requires ceramic plate x3 (0) -- 50% of project quality * Requires solid-phase alloy x2 (0) -- 30% of project quality Total complexity for this project: 16.0

accelerator magnet ring

A hexapole electromagnet ring forming a torus used to accelerate particles through the center of the ring. Quality: 0 Requirements for accelerator magnet ring * Requires solid-phase conduit x2 (0) -- 10% of project quality * Requires supermagnetic alloy x2 (0) -- 75% of project quality * Requires solid-phase alloy x2 (0) -- 10% of project quality * Requires adaptive-phase fiber x2 (0) -- 5% of project quality Total complexity for this project: 24.0

heavy ion engine

An ion thruster is a form of electric propulsion used for spacecraft propulsion that creates thrust by accelerating ions. This heavy variant is capable of churning out a decent ammount of power making it capable of launching even the largest of ships from any planet even under great gravitational force. Quality: 0 Requirements for heavy ion engine * Requires solid-phase conduit x4 (0) -- 10% of project quality * Requires accelerator magnet ring x4 (0) -- 40% of project quality * Requires heavy power emitter x1 (0) -- 20% of project quality * Requires ceramic casing x4 (0) -- 10% of project quality * Requires medium power emitter x2 (0) -- 10% of project quality * Requires plastiform casing x4 (0) -- 10% of project quality Total complexity for this project: 37.0

heavy starship power core

A heavy-duty power generation core for providing power to a starship clad in ceramic and metal casing to absorb emitted radiation, most models use some form of self-sustaining controllable particle reaction provided by kretherson convertor power emitters catalysed and fed by additional energy emitters. Often colonists will cannibalise these from land-fallen starships as the thick casing and support cages ensure that they remain intact even after the starship suffers critical damage, they are commonly seen used as domestic power sources as a result. Quality: 0 Requirements for heavy starship power core * Requires any energy x10 (9) -- 20% of project quality * Requires heavy power emitter x2 (0) -- 30% of project quality * Requires ceramic plate x4 (0) -- 20% of project quality * Requires solid-phase alloy x5 (0) -- 10% of project quality * Requires inert casing x4 (0) -- 20% of project quality Total complexity for this project: 50.0

medium starship power core

An average-size power generation core for providing power to most medium-class starship, most models use some form of self-sustaining controllable particle reaction provided by kretherson convertor power emitters catalysed and fed by additional energy emitters, providing reliable power for far longer than the crew (and starship) is expected to survive. Quality: 0 Requirements for medium starship power core * Requires any energy x8 (9) -- 20% of project quality * Requires medium power emitter x2 (0) -- 30% of project quality * Requires ceramic plate x2 (0) -- 20% of project quality * Requires solid-phase alloy x3 (0) -- 10% of project quality * Requires inert casing x3 (0) -- 20% of project quality Total complexity for this project: 36.0

reactive hull plating

A relatively thin hull plate used to complement existing solid-phase plating with a layer of reactive armor and exotic metals to provide additional protection from impacts in space and dissipate energy from laser and particle weapons. Fins on the surface serve to radiate heat from the starship. Quality: 0 Requirements for reactive hull plating * Requires responsive metal x6 (0) -- 30% of project quality * Requires reactive armor plate x1 (0) -- 50% of project quality * Requires inert metal x2 (21) -- 20% of project quality Total complexity for this project: 28.0

ceramic hull plate

A thick starship hull plate made of refined ceramics supported by a metal layer to dissipate impacts, suitable for reducing damage caused by laser and particle weapons and also serves to insulate the starship from solar energy and particle exposure. Quality: 0 Requirements for ceramic hull plate * Requires inert metal x2 (21) -- 15% of project quality * Requires ceramic plate x3 (0) -- 65% of project quality * Requires solid-phase alloy x2 (0) -- 20% of project quality Total complexity for this project: 25.0

[Category: vehicle]

solar freighter

A vessel capable of operating inside a solar system. Durability: [||||||||||] [2500/2500] Fuel tank: [ ] [10/15000] Modules: nothing. 200 / 200 module capacity remaining. The solar freighter is unowned and can be claimed by a hacker. Requirements for solar freighter * Requires solid-phase conduit x2 (0) -- 10% of project quality * Requires light starship power core x1 (0) -- 20% of project quality * Requires inert superstructure x2 (0) -- 10% of project quality * Requires thermal kretherson x5 (9) -- 5% of project quality * Requires solid-phase hull plate x3 (0) -- 20% of project quality * Requires light ion engine x1 (0) -- 20% of project quality * Requires cargo bay x2 (0) -- 10% of project quality * Requires adaptive-phase fiber x2 (0) -- 5% of project quality Total complexity for this project: 41.0

planetary interdictor

A vessel capable of operating inside a solar system. Durability: [||||||||||] [3250/3250] Fuel tank: [||||||||||] [12000/12000] Modules: nothing. 400 / 400 module capacity remaining. The planetary interdictor is unowned and can be claimed by a hacker. Requirements for planetary interdictor * Requires solid-phase conduit x3 (0) -- 10% of project quality * Requires light starship power core x1 (0) -- 20% of project quality * Requires weaponry power bank x2 (0) -- 10% of project quality * Requires inert superstructure x1 (0) -- 10% of project quality * Requires thermal kretherson x5 (9) -- 5% of project quality * Requires solid-phase hull plate x4 (0) -- 20% of project quality * Requires light ion engine x1 (0) -- 20% of project quality * Requires adaptive-phase fiber x3 (0) -- 5% of project quality Total complexity for this project: 41.0

asteroid miner

A lop-sided, blocky starship. Central Complex's budget solution to exploiting the mineral resources in asteroids. Durability: [||||||||||] [2500/2500] Fuel tank: [||||||||||] [10000/10000] Modules: nothing. 450 / 450 module capacity remaining. The asteroid miner is unowned and can be claimed by a hacker. Requirements for asteroid miner * Requires solid-phase conduit x2 (0) -- 10% of project quality * Requires light starship power core x1 (0) -- 15% of project quality * Requires weaponry power bank x2 (0) -- 10% of project quality * Requires inert superstructure x1 (0) -- 10% of project quality * Requires thermal kretherson x5 (9) -- 5% of project quality * Requires solid-phase hull plate x4 (0) -- 20% of project quality * Requires light ion engine x1 (0) -- 20% of project quality * Requires cargo bay x1 (0) -- 5% of project quality * Requires adaptive-phase fiber x3 (0) -- 5% of project quality Total complexity for this project: 44.0

planetary corvette

A vessel capable of operating inside a solar system. Durability: [||||||||||] [6500/6500] Fuel tank: [||||||||||] [15000/15000] Modules: nothing. 600 / 600 module capacity remaining. The planetary corvette is unowned and can be claimed by a hacker. Requirements for planetary corvette * Requires solid-phase conduit x4 (0) -- 10% of project quality * Requires light starship power core x1 (0) -- 20% of project quality * Requires weaponry power bank x2 (0) -- 10% of project quality * Requires inert superstructure x2 (0) -- 10% of project quality * Requires thermal kretherson x5 (9) -- 5% of project quality * Requires solid-phase hull plate x5 (0) -- 15% of project quality * Requires light ion engine x1 (0) -- 10% of project quality * Requires solid alloy superstructure x1 (0) -- 15% of project quality * Requires adaptive-phase fiber x4 (0) -- 5% of project quality Total complexity for this project: 39.0

solar dropship

A vessel capable of operating inside a solar system. Durability: [||||||||||] [5000/5000] Fuel tank: [||||||||||] [6000/6000] Modules: nothing. 200 / 200 module capacity remaining. The solar dropship is unowned and can be claimed by a hacker. Requirements for solar dropship * Requires solid-phase conduit x3 (0) -- 10% of project quality * Requires light starship power core x1 (0) -- 20% of project quality * Requires inert superstructure x3 (0) -- 10% of project quality * Requires thermal kretherson x5 (9) -- 5% of project quality * Requires solid-phase hull plate x5 (0) -- 20% of project quality * Requires light ion engine x2 (0) -- 20% of project quality * Requires cargo bay x2 (0) -- 10% of project quality * Requires adaptive-phase fiber x2 (0) -- 5% of project quality Total complexity for this project: 41.0

construction ship

A vessel capable of operating inside a solar system. Durability: [||||||||||] [4000/4000] Fuel tank: [|| ] [2000/10000] Modules: nothing. 500 / 500 module capacity remaining. The construction ship is unowned and can be claimed by a hacker. Requirements for construction ship * Requires solid-phase conduit x2 (0) -- 10% of project quality * Requires light starship power core x1 (0) -- 20% of project quality * Requires inert superstructure x2 (0) -- 10% of project quality * Requires thermal kretherson x5 (9) -- 5% of project quality * Requires solid-phase hull plate x3 (0) -- 20% of project quality * Requires light ion engine x1 (0) -- 20% of project quality * Requires cargo bay x2 (0) -- 10% of project quality * Requires adaptive-phase fiber x2 (0) -- 5% of project quality Total complexity for this project: 41.0

GD-44 'Flying Coffin' exoterra scout

Barely more than a cockpit strapped to an engine and basic life support, this tiny mass-produced scout is a long-standing model which has proven itself more than the sum of the (few) parts it consists of. Durability: [||||||||||] [100/100] Fuel tank: [||||||||||] [400/400] Modules: nothing. 150 / 150 module capacity remaining. The GD-44 'Flying Coffin' exoterra scout is unowned and can be claimed by a hacker. Requirements for GD-44 'Flying Coffin' exoterra scout * Requires light starship power core x1 (0) -- 30% of project quality * Requires inert superstructure x2 (0) -- 10% of project quality * Requires solid-phase hull plate x2 (0) -- 40% of project quality * Requires light ion engine x1 (0) -- 20% of project quality Total complexity for this project: 35.0

[Category: ammunition]

dumbfire missile

A missile bearing limited guidance hardware for in-flight course correction, though this kind of missile is employed mostly as a fire-and-forget weapon for bulk fire. The dumbfire missile contains 1/1 rocket(s). Durability: [||||||||||] [10/10] Requirements for dumbfire missile * Requires responsive metal x1 (0) -- 10% of project quality * Requires explosive unit x1 (0) -- 30% of project quality * Requires solid-phase metal x3 (0) -- 30% of project quality Total complexity for this project: 20.0

[Category: module]

mass driver turret

A turret mount for starships. It fires accelerated chunks of high energy yield metal. Durability: [||||||||||] [10/10] This module can be installed on an offensive craft, a starship chassis, and a solar clipper. This module will take up 100 module capacity when installed. This module would be tough to install on something, and tough to uninstall from something. It has 10 / 10 condition remaining. Requirements for mass driver turret * Requires weak power emitter x1 (0) -- 20% of project quality * Requires budget servomotor x3 (0) -- 20% of project quality * Requires barrel x2 (0) -- 20% of project quality * Requires solid-phase metal x4 (1) -- 20% of project quality * Requires inert casing x2 (0) -- 20% of project quality Total complexity for this project: 47.5

firestrike missile launcher

A miniature fabricator sits atop a jet black six-barreled cylinder, ready to load another freshly made self-propelled explosive into the quick-cycling chamber of this automatic missile launcher. A propellant diffusor caps the end of the cylinder to prevent damage to whichever vehicle the launcher might be mounted on. Durability: [||||||||||] [10/10] This module can be installed on an offensive craft, a starship chassis, and a solar clipper. This module will take up 100 module capacity when installed. This module would be tough to install on something, and tough to uninstall from something. It has 10 / 10 condition remaining. Requirements for firestrike missile launcher * Requires weak power emitter x2 (0) -- 30% of project quality * Requires inert wiring x1 (0) -- 10% of project quality * Requires solid-phase metal x4 (1) -- 60% of project quality Total complexity for this project: 20.0

dumbfire missile launcher

A launcher pod bearing an array of fire-and-forget missiles. With a weapon like this, time-consuming targetting procedures are thrown out the window and replaced with faster-firing barrages of missiles. Durability: [||||||||||] [10/10] This module can be installed on a starship. This module will take up 50 module capacity when installed. This module would be tough to install on something, and tough to uninstall from something. It accepts dumbfire missile as ammunition. It is unloaded. It has 10 / 10 condition remaining. Requirements for dumbfire missile launcher Total complexity for this project: 0.0

implosion well generator

A large concave dish, easily mistakable for a solar reciever array, with a small focusing rod at its center. Implosion well generators work by firing a charged bolt of ionized atmosphere into space, which the generator uses as a target marker. When the bolt reaches the target area, intense beams of anti-protons are fired into the center of the bolt, causing the core to implode and draw in dark matter, which then continues to implode, becoming more and more dense, which eventually causes a gravity well effect to occur. The anti-proton stream must be sustained in order to continue this effect, however, and as the well draws in more dark matter, more anti-protons are required. Eventually, the stream requires too much energy to maintain, and the well neutralizes. Of course, this entire process occurs in four picoseconds, but the implosion well is never-the-less impressive. Durability: [||||||||||] [10/10] This module can be installed on an offensive craft, a starship chassis, and a solar clipper. This module will take up 100 module capacity when installed. This module would be tough to install on something, and tough to uninstall from something. It has 10 / 10 condition remaining. Requirements for implosion well generator * Requires inert metal x25 (21) -- 100% of project quality Total complexity for this project: 50.0

ion cannon

A hollowed-out grey cylinder conceals the complicated inner workings of this high-tech weapon. Underneath the housing, an extremely large capacitor bank, vaccum chambers, and beam directors form the bulk of the workings of the weapon, with heat dissipators filling the rest of the case. Durability: [||||||||||] [10/10] This module can be installed on an offensive craft, a starship chassis, and a solar clipper. This module will take up 100 module capacity when installed. This module would be tough to install on something, and tough to uninstall from something. It has 10 / 10 condition remaining. Requirements for ion cannon Total complexity for this project: 0.0

small laser turret

An all-in-one package of two lasers, firing control system and articulated turret. This small laser package is suitable for scout-class vessels and anti-missile point defense on larger ships, but is woefully underpowered for use as a mainstage weapon. Durability: [||||||||||] [10/10] This module can be installed on an offensive craft, a starship chassis, and a solar clipper. This module will take up 100 module capacity when installed. This module would be tough to install on something, and tough to uninstall from something. It has 10 / 10 condition remaining. Requirements for small laser turret * Requires weak power emitter x1 (0) -- 15% of project quality * Requires budget servomotor x3 (0) -- 15% of project quality * Requires offensive beam generator x2 (0) -- 25% of project quality * Requires electronic weapon internals x1 (0) -- 20% of project quality * Requires inert casing x2 (0) -- 15% of project quality Total complexity for this project: 35.0

medium laser turret

An all-in-one package of quad lasers, firing control system and articulated turret. Better than a twin laser turret by all means, but still not great. Durability: [||||||||||] [10/10] This module can be installed on an offensive craft, a starship chassis, and a solar clipper. This module will take up 200 module capacity when installed. This module would be tough to install on something, and tough to uninstall from something. It has 10 / 10 condition remaining. Requirements for medium laser turret * Requires weak power emitter x1 (0) -- 10% of project quality * Requires budget servomotor x4 (0) -- 15% of project quality * Requires offensive beam generator x4 (0) -- 20% of project quality * Requires electronic weapon internals x1 (0) -- 20% of project quality * Requires heavy capacitor unit x2 (0) -- 10% of project quality * Requires inert casing x2 (0) -- 15% of project quality Total complexity for this project: 40.0

large laser turret

An all-in-one package of six lasers, firing control system and articulated turret. Just more lasers added to a quad-laser turret, not that that's a bad thing at all. Durability: [||||||||||] [10/10] This module can be installed on an offensive craft, a starship chassis, and a solar clipper. This module will take up 350 module capacity when installed. This module would be tough to install on something, and tough to uninstall from something. It has 10 / 10 condition remaining. Requirements for large laser turret * Requires hi-torque servomotor x3 (0) -- 15% of project quality * Requires offensive beam generator x6 (0) -- 20% of project quality * Requires electronic weapon internals x2 (0) -- 20% of project quality * Requires medium power emitter x1 (0) -- 10% of project quality * Requires heavy capacitor unit x2 (0) -- 10% of project quality * Requires inert casing x3 (0) -- 15% of project quality Total complexity for this project: 40.0

gauss cannon

Durability: [||||||||||] [10/10] This module can be installed on an offensive craft, a starship chassis, and a solar clipper. This module will take up 100 module capacity when installed. This module would be tough to install on something, and tough to uninstall from something. It has 10 / 10 condition remaining. Requirements for gauss cannon * Requires budget servomotor x4 (0) -- 10% of project quality * Requires supermagnetic alloy x4 (0) -- 25% of project quality * Requires electronic weapon internals x1 (0) -- 10% of project quality * Requires medium power emitter x1 (0) -- 15% of project quality * Requires barrel x3 (0) -- 15% of project quality * Requires solid-phase alloy x2 (0) -- 10% of project quality * Requires inert casing x2 (0) -- 15% of project quality Total complexity for this project: 65.0

gas harvesting module

This powerful mining beam will flense rocks and penetrate gas clouds to retrieve their sweet inner materials. Durability: [||||||||||] [10/10] This module can be installed on an asteroid miner. This module will take up 200 module capacity when installed. This module would be tough to install on something, and tough to uninstall from something. Requirements for gas harvesting module * Requires supermagnetic alloy x2 (0) -- 25% of project quality * Requires inert wiring x3 (0) -- 5% of project quality * Requires limited reception neodymium chip x3 (0) -- 15% of project quality * Requires simple beam focusing unit x2 (0) -- 15% of project quality * Requires plastiform brick x2 (0) -- 15% of project quality * Requires high-grade wiring x4 (0) -- 10% of project quality * Requires plastiform casing x2 (0) -- 15% of project quality Total complexity for this project: 50.0

mining laser

A hefty industrial-grade laser for fracturing rock and metallic asteroid bodies by causing rapid thermal expansion and it can also be used as a powerful, if somewhat sluggish impromptu weapon. Durability: [||||||||||] [10/10] This module can be installed on a starship chassis and a starship. This module will take up 100 module capacity when installed. This module would be tough to install on something, and tough to uninstall from something. It has 10 / 10 condition remaining. Requirements for mining laser * Requires budget servomotor x2 (0) -- 10% of project quality * Requires offensive beam generator x1 (0) -- 20% of project quality * Requires electronic weapon internals x1 (0) -- 20% of project quality * Requires medium power emitter x1 (0) -- 10% of project quality * Requires heavy capacitor unit x2 (0) -- 10% of project quality * Requires inert casing x2 (0) -- 15% of project quality Total complexity for this project: 40.0

small fuel ramscoop

Durability: [||||||||||] [10/10] This module can be installed on a solar tanker. This module will take up 100 module capacity when installed. This module would be tough to install on something, and tough to uninstall from something. Requirements for small fuel ramscoop * Requires weaponry power bank x1 (0) -- 25% of project quality * Requires accelerator magnet ring x2 (0) -- 50% of project quality * Requires homebrew logical AI x1 (0) -- 10% of project quality * Requires limited reception neodymium chip x4 (0) -- 20% of project quality Total complexity for this project: 30.0

large fuel ramscoop

Durability: [||||||||||] [10/10] This module can be installed on a solar tanker. This module will take up 100 module capacity when installed. This module would be tough to install on something, and tough to uninstall from something. Requirements for large fuel ramscoop * Requires weaponry power bank x2 (0) -- 25% of project quality * Requires accelerator magnet ring x2 (0) -- 25% of project quality * Requires homebrew logical AI x4 (0) -- 25% of project quality * Requires limited reception neodymium chip x8 (0) -- 25% of project quality Total complexity for this project: 34.0

basic life support module

In human spaceflight, a life support system is a group of devices that allow a human being to survive in space. The life support system may supply air, water and food. It must also maintain the correct body temperature, an acceptable pressure on the body and deal with the body's waste products. Durability: [||||||||||] [10/10] This module can be installed on a starship. This module will take up 25 module capacity when installed. This module would be tough to install on something, and tough to uninstall from something. Requirements for basic life support module * Requires limited rate response chip x2 (0) -- 25% of project quality * Requires empty substance canister x4 (0) -- 10% of project quality * Requires inert wiring x3 (0) -- 25% of project quality * Requires inert casing x1 (0) -- 20% of project quality * Requires adaptive-phase fiber x3 (0) -- 20% of project quality Total complexity for this project: 22.0

mk 1 shield module

A basic starship shielding module. Durability: [||||||||||] [10/10] This module can be installed on a starship. This module will take up 200 module capacity when installed. This module would be tough to install on something, and tough to uninstall from something. Requirements for mk 1 shield module * Requires responsive metal x2 (0) -- 10% of project quality * Requires solid-phase conduit x3 (0) -- 15% of project quality * Requires plastiform casing x2 (0) -- 15% of project quality * Requires repulsion field generator x1 (0) -- 50% of project quality * Requires inert casing x2 (0) -- 10% of project quality Total complexity for this project: 30.0

afterburn mk 1 module [+BP]

A large heap of equipment designed to improve the performance of a starship's engines by further accelerating the ionic matter ejected by the engines for propulsion. Durability: [||||||||||] [10/10] This module can be installed on a starship. This module will take up 200 module capacity when installed. This module would be tough to install on something, and tough to uninstall from something. Requirements for afterburn mk 1 module * Requires accelerator magnet ring x1 (0) -- 25% of project quality * Requires supermagnetic alloy x2 (0) -- 25% of project quality * Requires inert wiring x3 (0) -- 10% of project quality * Requires plastiform casing x2 (0) -- 20% of project quality * Requires solid-phase alloy x2 (0) -- 20% of project quality Total complexity for this project: 30.0

[Category: product]

mini starship fuel cell

A heavy octagonal energy-bearing 'fuel' cell bearing universal charging and mounting interfaces for machinery. Durability: [||||||||||] [10/10] The mini starship fuel cell contains 250 units of fuel. Requirements for mini starship fuel cell * Requires any energy x10 (9) -- 50% of project quality * Requires inert metal x1 (21) -- 50% of project quality Total complexity for this project: 7.0

small starship fuel cell

A heavy octagonal energy-bearing 'fuel' cell bearing universal charging and mounting interfaces for machinery. Durability: [||||||||||] [10/10] The small starship fuel cell contains 500 units of fuel. Requirements for small starship fuel cell * Requires any energy x20 (9) -- 50% of project quality * Requires inert metal x1 (21) -- 50% of project quality Total complexity for this project: 12.0

medium starship fuel cell

A heavy octagonal energy-bearing 'fuel' cell bearing universal charging and mounting interfaces for machinery. Durability: [||||||||||] [10/10] The medium starship fuel cell contains 1000 units of fuel. Requirements for medium starship fuel cell * Requires any energy x30 (9) -- 50% of project quality * Requires inert metal x2 (21) -- 50% of project quality Total complexity for this project: 17.0

large starship fuel cell

A heavy octagonal energy-bearing 'fuel' cell bearing universal charging and mounting interfaces for machinery. Durability: [||||||||||] [10/10] The large starship fuel cell contains 1500 units of fuel. Requirements for large starship fuel cell * Requires any energy x40 (9) -- 50% of project quality * Requires inert metal x3 (21) -- 50% of project quality Total complexity for this project: 17.0

mega starship fuel cell

A heavy octagonal energy-bearing 'fuel' cell bearing universal charging and mounting interfaces for machinery. Durability: [||||||||||] [10/10] The mega starship fuel cell contains 2500 units of fuel. Requirements for mega starship fuel cell * Requires any energy x50 (9) -- 50% of project quality * Requires inert metal x3 (21) -- 50% of project quality Total complexity for this project: 17.0

shackleford sub-orbital transit rocket

A ramshackle point to point rocket for flights across planetary surfaces. Durability: [||||||||||] [10/10] Requirements for shackleford sub-orbital transit rocket * Requires weak power emitter x1 (0) -- 20% of project quality * Requires composite siding x8 (0) -- 20% of project quality * Requires inert beam x12 (0) -- 20% of project quality * Requires light ion engine x1 (0) -- 40% of project quality Total complexity for this project: 50.0

structure crafting tool blueprints

[Category: tool]

material processor

A basic crafting tool for creating simple products. Durability: [||||||||||] [10/10] [[material processor]] The tool is inactive. Use list material processor to see available projects, and then craft with material processor to start a project. Requirements for material processor * Requires weak power emitter x3 (1) -- 30% of project quality * Requires solid-phase metal x4 (0) -- 30% of project quality * Requires inert casing x4 (0) -- 40% of project quality Total complexity for this project: 20.0

[Category: component]

inert beam

A big ol' structural metal beam. Quality: 0 Requirements for inert beam * Requires inert metal x3 (0) -- 100% of project quality Total complexity for this project: 5.0

inert siding

A sheet of corrugated metal, to protect a building from the elements. Quality: 0 Requirements for inert siding * Requires inert metal x2 (0) -- 100% of project quality Total complexity for this project: 6.0

simple structure base

A fairly vast slab of concrete with room for metallic support beams to be embedded in the corners. Quality: 0 Requirements for simple structure base * Requires native lumber x8 (0) -- 40% of project quality * Requires inert metal x4 (0) -- 60% of project quality Total complexity for this project: 25.0

structure power core

Being a most ordinary of grey blocky fixtures, it would be easy to dismiss the importance of the systems hidden inside this building component. Even with the control panel open, only the basic functions are revieled by almost comically simplistic buttons. Pry open the service panel, and the extensive electronics and snaking wire guts really show the full picture of how this device is capable of distributing power throughout an entire structure. Quality: 0 Requirements for structure power core * Requires weak power emitter x1 (1) -- 40% of project quality * Requires inert metal x8 (0) -- 40% of project quality * Requires any energy x5 (0) -- 20% of project quality Total complexity for this project: 30.0

domestic grade building AI

Quality: 0 Requirements for domestic grade building AI * Requires blank IC chip x2 (0) -- 80% of project quality * Requires neuro-aligned fiber x2 (0) -- 20% of project quality Total complexity for this project: 17.0

light structure base

A light, durable frame for simple colonial structures. Quality: 0 Requirements for light structure base * Requires weak power emitter x1 (1) -- 50% of project quality * Requires solid-phase metal x2 (0) -- 50% of project quality Total complexity for this project: 10.0

inert frame

A four sided metallic frame. Quality: 0 Requirements for inert frame * Requires inert metal x4 (0) -- 100% of project quality Total complexity for this project: 15.0

medium structure base

A sturdy, durable frame for colonial structures. Quality: 0 Requirements for medium structure base * Requires inert metal x10 (0) -- 50% of project quality * Requires solid-phase alloy x6 (0) -- 50% of project quality Total complexity for this project: 50.0

[Category: automated harvester]

low-tech lumber yard

Durability: [||||||||||] [500/500] Currently 0 occupants of a maximum 5. Installed Modules: none. 100 module capacity remaining. Up to 4 of this building can be controlled by a single owner. This building can harvest native lumber, native fiber, native fungus, adaptive-phase fiber, neuro-aligned fiber, plastiform fiber. This building is not currently configured to harvest a specific resource. Requirements for low-tech lumber yard * Requires weak power emitter x1 (1) -- 15% of project quality * Requires industrial coordinator AI x1 (0) -- 15% of project quality * Requires simple structure base x1 (0) -- 15% of project quality * Requires inert metal x8 (0) -- 15% of project quality * Requires native lumber x4 (0) -- 15% of project quality * Requires solid-phase metal x10 (0) -- 10% of project quality * Requires domestic maker AI x1 (0) -- 15% of project quality Total complexity for this project: 50.0

automated mining plant

A bulky monolith of pipes, wires and mechanical components with the sole purpose of pulling minerals from the ground without human intervention. Durability: [||||||||||] [500/500] Currently 0 occupants of a maximum 5. Installed Modules: none. 100 module capacity remaining. Up to 4 of this building can be controlled by a single owner. This building can harvest inert metal, solid-phase metal, responsive metal, sand. This building is not currently configured to harvest a specific resource. Requirements for automated mining plant * Requires industrial coordinator AI x1 (0) -- 15% of project quality * Requires inert metal x10 (0) -- 10% of project quality * Requires inert beam x4 (0) -- 20% of project quality * Requires inert siding x4 (0) -- 20% of project quality * Requires solid-phase alloy x8 (0) -- 10% of project quality * Requires light structure base x1 (0) -- 10% of project quality * Requires structure power core x2 (0) -- 15% of project quality Total complexity for this project: 65.0

solar energy collector

This compound is a combination of different kinds of solar panels and collectors crummed together for maximum efficiency, it collects the sun's thermal and photonic radiations and converts them directly into pure solar energy and packaging them neatly into standard kretherson storage units. Durability: [||||||||||] [500/500] Currently 0 occupants of a maximum 5. Installed Modules: none. 100 module capacity remaining. Up to 4 of this building can be controlled by a single owner. This building can harvest solar kretherson, purestrain solar kretherson. This building is not currently configured to harvest a specific resource. Requirements for solar energy collector * Requires responsive metal x2 (0) -- 10% of project quality * Requires electronics-grade silica x12 (0) -- 20% of project quality * Requires inert beam x2 (0) -- 15% of project quality * Requires inert siding x4 (0) -- 15% of project quality * Requires solid-phase metal x2 (0) -- 10% of project quality * Requires light structure base x1 (0) -- 15% of project quality * Requires structure power core x2 (0) -- 15% of project quality Total complexity for this project: 53.0

geo/radiothermal power plant

This plant is capable of collecting thermal and radioactive energy from the local environment. Durability: [||||||||||] [500/500] Currently 0 occupants of a maximum 5. Installed Modules: none. 100 module capacity remaining. Up to 4 of this building can be controlled by a single owner. This building can harvest thermal kretherson, dense thermal kretherson, radioactive kretherson, charged radioactive kretherson. This building is not currently configured to harvest a specific resource. Requirements for geo/radiothermal power plant * Requires responsive metal x5 (0) -- 10% of project quality * Requires inert metal x6 (0) -- 10% of project quality * Requires unpurified water x15 (2) -- 10% of project quality * Requires inert beam x2 (0) -- 15% of project quality * Requires inert siding x4 (0) -- 15% of project quality * Requires solid-phase alloy x8 (0) -- 10% of project quality * Requires light structure base x1 (0) -- 15% of project quality * Requires structure power core x2 (0) -- 15% of project quality Total complexity for this project: 45.5

[Category: building]

garage

A building designed for assembling, painting, repairing and storing multiple land vehicles. Durability: [||||||||||] [500/500] Currently 0 occupants of a maximum 5. Installed Modules: none. 100 module capacity remaining. Requirements for garage * Requires weak power emitter x1 (1) -- 10% of project quality * Requires native lumber x24 (0) -- 50% of project quality * Requires solid-phase metal x8 (0) -- 40% of project quality Total complexity for this project: 23.0

helo pad

A landing site for air vehicles, nothing more than a flat expanse of concrete with some landing lights and a big handy-dandy yellow circle with a 'H' inside. Durability: [||||||||||] [500/500] Currently 0 occupants of a maximum 5. Installed Modules: none. 100 module capacity remaining. Requirements for helo pad * Requires weak power emitter x1 (1) -- 30% of project quality * Requires simple structure base x1 (0) -- 30% of project quality * Requires native lumber x4 (0) -- 20% of project quality * Requires inert metal x8 (0) -- 20% of project quality Total complexity for this project: 35.0

factory

A large steel building with smokestacks spewing out smoke. Factories contain the means to build more complex products. Durability: [||||||||||] [500/500] Currently 0 occupants of a maximum 5. Installed Modules: none. 100 module capacity remaining. Requirements for factory * Requires simple structure base x2 (0) -- 20% of project quality * Requires inert beam x4 (0) -- 30% of project quality * Requires inert siding x6 (0) -- 30% of project quality * Requires structure power core x1 (0) -- 20% of project quality Total complexity for this project: 28.0

trash compactor

An ugly pre-fab zome where unwanted items can be destroyed. Durability: [||||||||||] [500/500] Currently 0 occupants of a maximum 5. Installed Modules: none. 100 module capacity remaining. Up to 6 of this building can be controlled by a single owner. Requirements for trash compactor * Requires simple structure base x1 (0) -- 20% of project quality * Requires inert siding x6 (0) -- 30% of project quality * Requires structure power core x1 (0) -- 50% of project quality Total complexity for this project: 45.0

commerce outlet

A simple colonial store, (hopefully) selling a selection of goods. Durability: [||||||||||] [500/500] Currently 0 occupants of a maximum 5. Installed Modules: none. 100 module capacity remaining. Up to 3 of this building can be controlled by a single owner. Requirements for commerce outlet * Requires simple structure base x1 (0) -- 20% of project quality * Requires inert beam x2 (0) -- 30% of project quality * Requires inert siding x4 (0) -- 30% of project quality * Requires structure power core x1 (0) -- 20% of project quality Total complexity for this project: 40.0

racetrack

A huge open-air air arena of long winding tracks and surrounded by elevated stands, this place is a perfect hangout for those colonists who are obsessed with speed, as a competitor or spectator, the types of competitions ranging from jetbeast-back racing to jetcycle drag races. Durability: [||||||||||] [500/500] Currently 0 occupants of a maximum 5. Installed Modules: none. 100 module capacity remaining. Requirements for racetrack * Requires simple structure base x1 (0) -- 30% of project quality * Requires inert beam x3 (0) -- 20% of project quality * Requires inert siding x6 (0) -- 20% of project quality * Requires structure power core x1 (0) -- 30% of project quality Total complexity for this project: 60.0

machine arena

The machine arena is where droids are fought, sometimes against each other, sometimes against captured wildlife. The purses for victory are quite high, but the payment for failure is termination of operations. Durability: [||||||||||] [500/500] Currently 0 occupants of a maximum 5. Installed Modules: none. 100 module capacity remaining. Requirements for machine arena * Requires simple structure base x3 (0) -- 30% of project quality * Requires inert siding x6 (0) -- 50% of project quality * Requires structure power core x1 (0) -- 20% of project quality Total complexity for this project: 35.0

rec dome

A pressurised recreation dome, this building is a popular stop for travellers. Durability: [||||||||||] [500/500] Currently 0 occupants of a maximum 5. Installed Modules: none. 100 module capacity remaining. Requirements for rec dome * Requires simple structure base x1 (0) -- 30% of project quality * Requires inert siding x5 (0) -- 20% of project quality * Requires structure power core x1 (0) -- 50% of project quality Total complexity for this project: 45.0

sector center

A large, gray building characterized by blocky, brutalist architecture. A distinct lack of windows and smooth, rounded edges and corners lead to a bureaucratic appearance. The building acts as the head of affairs in tourism and citizenship, giving colonists a path towards citizenship. Durability: [||||||||||] [2500/2500] Currently 0 occupants of a maximum 5. Installed Modules: none. 100 module capacity remaining. Up to 5 of this building can be controlled by a single owner. Requirements for sector center * Requires simple structure base x2 (0) -- 30% of project quality * Requires inert beam x10 (0) -- 30% of project quality * Requires inert siding x8 (0) -- 20% of project quality * Requires structure power core x4 (0) -- 20% of project quality Total complexity for this project: 85.0

holo-theater

A popular entertainment spot, the holo-theaters receive new holovids from the central worlds regularly. Durability: [||||||||||] [500/500] Currently 0 occupants of a maximum 5. Installed Modules: none. 100 module capacity remaining. Up to 3 of this building can be controlled by a single owner. Requirements for holo-theater * Requires simple structure base x1 (0) -- 30% of project quality * Requires inert siding x5 (0) -- 20% of project quality * Requires structure power core x1 (0) -- 50% of project quality Total complexity for this project: 45.0

emergency clinic

A building with a characteristic red cross sign outside it- a medical center of some sort, obviously. Durability: [||||||||||] [500/500] Currently 0 occupants of a maximum 5. Installed Modules: none. 100 module capacity remaining. Requirements for emergency clinic * Requires simple structure base x1 (0) -- 30% of project quality * Requires inert siding x5 (0) -- 20% of project quality * Requires structure power core x1 (0) -- 50% of project quality Total complexity for this project: 45.0

small turret

A fixed emplacement for defending critical areas. Durability: [||||||||||] [400/400] Currently 0 occupants of a maximum 5. Installed Modules: none. 50 module capacity remaining. Up to 25 of this building can be controlled by a single owner. Requirements for small turret * Requires simple structure base x1 (0) -- 50% of project quality * Requires inert siding x4 (0) -- 30% of project quality * Requires structure power core x1 (0) -- 20% of project quality Total complexity for this project: 35.0

medium turret

A fixed emplacement for defending critical areas. Durability: [||||||||||] [600/600] Currently 0 occupants of a maximum 5. Installed Modules: none. 100 module capacity remaining. Up to 25 of this building can be controlled by a single owner. Requirements for medium turret * Requires simple structure base x1 (0) -- 30% of project quality * Requires inert siding x8 (0) -- 20% of project quality * Requires solid-phase metal x5 (0) -- 20% of project quality * Requires structure power core x1 (0) -- 30% of project quality Total complexity for this project: 35.0

heavy turret

A fixed emplacement for defending critical areas. Durability: [||||||||||] [800/800] Currently 0 occupants of a maximum 5. Installed Modules: none. 200 module capacity remaining. Up to 25 of this building can be controlled by a single owner. Requirements for heavy turret * Requires simple structure base x2 (0) -- 30% of project quality * Requires solid-phase metal x10 (0) -- 30% of project quality * Requires inert siding x5 (0) -- 20% of project quality * Requires structure power core x2 (0) -- 20% of project quality Total complexity for this project: 35.0

cantina

A drinking establishment, popular rest spots for travelers. Durability: [||||||||||] [500/500] Currently 0 occupants of a maximum 5. Installed Modules: none. 100 module capacity remaining. Requirements for cantina * Requires simple structure base x1 (0) -- 30% of project quality * Requires inert siding x5 (0) -- 20% of project quality * Requires structure power core x1 (0) -- 50% of project quality Total complexity for this project: 45.0

starship complex

A planet bound command and control center for starships in the solar system. Generally contains touchdown recovery crews and a launch rig as well. Durability: [||||||||||] [1100/1100] Currently 0 occupants of a maximum 5. Installed Modules: none. 100 module capacity remaining. Requirements for starship complex * Requires simple structure base x3 (0) -- 30% of project quality * Requires inert beam x8 (0) -- 30% of project quality * Requires inert siding x6 (0) -- 20% of project quality * Requires structure power core x3 (0) -- 20% of project quality Total complexity for this project: 85.0

small warehouse

A large square storage warehouse with doors for loading and unloading. Durability: [||||||||||] [1000/1000] Currently 0 occupants of a maximum 5. Installed Modules: none. 100 module capacity remaining. Requirements for small warehouse * Requires inert beam x6 (0) -- 25% of project quality * Requires inert siding x8 (0) -- 25% of project quality * Requires light structure base x2 (0) -- 30% of project quality * Requires structure power core x1 (0) -- 20% of project quality Total complexity for this project: 40.0

chop shop

A lean-to shelter with all sorts of cutting, welding and breaking equipment for taking vehicles apart. Durability: [||||||||||] [500/500] Currently 0 occupants of a maximum 5. Installed Modules: none. 100 module capacity remaining. Up to 3 of this building can be controlled by a single owner. Requirements for chop shop * Requires inert metal x8 (0) -- 25% of project quality * Requires any energy x3 (0) -- 15% of project quality * Requires inert beam x2 (0) -- 20% of project quality * Requires inert siding x3 (0) -- 20% of project quality * Requires light structure base x1 (0) -- 20% of project quality Total complexity for this project: 35.0

infirmary

A building with stark-white sidings and bearing characteristic red-cross signs on the walls- obviously a medical center of some sort. Durability: [||||||||||] [500/500] Currently 0 occupants of a maximum 5. Installed Modules: none. 100 module capacity remaining. Up to 3 of this building can be controlled by a single owner. Requirements for infirmary * Requires simple structure base x1 (0) -- 25% of project quality * Requires inert beam x2 (0) -- 20% of project quality * Requires inert siding x8 (0) -- 20% of project quality * Requires structure power core x2 (0) -- 35% of project quality Total complexity for this project: 50.0

dockhouse

Effectively a long, large hangar, this dockhouse houses ships and the means to produce them. Durability: [||||||||||] [500/500] Currently 0 occupants of a maximum 5. Installed Modules: none. 100 module capacity remaining. Requirements for dockhouse * Requires simple structure base x1 (0) -- 25% of project quality * Requires inert beam x4 (0) -- 25% of project quality * Requires inert siding x6 (0) -- 25% of project quality * Requires structure power core x1 (0) -- 25% of project quality Total complexity for this project: 30.0

militia barracks

A long and pretty unremarkable prefabricated building designed to house colonists undergoing training. Durability: [||||||||||] [500/500] Currently 0 occupants of a maximum 5. Installed Modules: none. 100 module capacity remaining. Requirements for militia barracks * Requires inert metal x6 (0) -- 30% of project quality * Requires inert beam x2 (0) -- 20% of project quality * Requires inert siding x5 (0) -- 30% of project quality Total complexity for this project: 25.0

hangar

A deceptively simple structure oriented towards the housing and maintenance of aeronautic craft, ranging from planes to jets and more. Although similar to a garage, it is advised you do not keep your automobiles here. Durability: [||||||||||] [500/500] Currently 0 occupants of a maximum 5. Installed Modules: none. 100 module capacity remaining. Requirements for hangar * Requires weak power emitter x1 (1) -- 10% of project quality * Requires native lumber x24 (0) -- 50% of project quality * Requires solid-phase metal x8 (0) -- 40% of project quality Total complexity for this project: 23.0

hostel

A low-rent economy sized place to sleep. Durability: [||||||||||] [500/500] Currently 0 occupants of a maximum 5. Installed Modules: none. 100 module capacity remaining. Up to 5 of this building can be controlled by a single owner. Requirements for hostel * Requires simple structure base x2 (0) -- 30% of project quality * Requires native lumber x10 (0) -- 35% of project quality * Requires inert siding x6 (0) -- 35% of project quality Total complexity for this project: 45.0

laboratory

Durability: [||||||||||] [500/500] Currently 0 occupants of a maximum 5. Installed Modules: none. 100 module capacity remaining. Requirements for laboratory * Requires simple structure base x2 (0) -- 25% of project quality * Requires inert beam x4 (0) -- 20% of project quality * Requires inert siding x6 (0) -- 20% of project quality * Requires structure power core x2 (0) -- 35% of project quality Total complexity for this project: 55.0

refinery

Durability: [||||||||||] [500/500] Currently 0 occupants of a maximum 5. Installed Modules: none. 100 module capacity remaining. Requirements for refinery * Requires simple structure base x2 (0) -- 20% of project quality * Requires inert beam x4 (0) -- 20% of project quality * Requires inert siding x6 (0) -- 20% of project quality * Requires solid-phase metal x6 (0) -- 20% of project quality * Requires structure power core x1 (0) -- 20% of project quality Total complexity for this project: 38.0

chapel

A chapel is a religious place of fellowship, prayer and worship where colonists can go to pray away their worries and get answers to their questions of spiritual nature. Durability: [||||||||||] [500/500] Currently 0 occupants of a maximum 5. Installed Modules: none. 100 module capacity remaining. Requirements for chapel * Requires simple structure base x1 (0) -- 30% of project quality * Requires inert siding x5 (0) -- 20% of project quality * Requires structure power core x1 (0) -- 50% of project quality Total complexity for this project: 45.0

agriculture pod

A chunky, beige biopod looped with tubes carrying nutrients and minerals. Durability: [||||||||||] [500/500] Currently 0 occupants of a maximum 5. Power: [|| ][10 / 50] Installed Modules: none. 100 module capacity remaining. Up to 10 of this building can be controlled by a single owner. Requirements for agriculture pod * Requires weak power emitter x2 (1) -- 40% of project quality * Requires native lumber x2 (0) -- 20% of project quality * Requires inert metal x10 (0) -- 40% of project quality Total complexity for this project: 18.0

stockpile warehouse

A bulky building, constructed with prefab sidings & acid resistant roofing. Generally, things are stored here. Durability: [||||||||||] [500/500] Currently 0 occupants of a maximum 5. Installed Modules: none. 100 module capacity remaining. Requirements for stockpile warehouse * Requires homebrew logical AI x1 (0) -- 20% of project quality * Requires inert wiring x4 (0) -- 10% of project quality * Requires inert beam x6 (0) -- 20% of project quality * Requires inert siding x8 (0) -- 20% of project quality * Requires light structure base x2 (0) -- 15% of project quality * Requires structure power core x1 (0) -- 15% of project quality Total complexity for this project: 55.0

[Category: container]

closet

This small, makeshift closet consists mainly of a sturdy metal frame that supports several wooden shelves. While intended to store clothing and armor, it can also store other types of equipment should the need arise. Durability: [||||||||||] [10/10] It is closed. It is capable of holding 100 kilograms. It has room for 200 items. Requirements for closet * Requires inert metal x4 (0) -- 80% of project quality * Requires native lumber x1 (0) -- 20% of project quality Total complexity for this project: 15.0

resource locker

A large, primitively secured, metal container for bulk storage of raw materials. Durability: [||||||||||] [10/10] It is open. It is capable of holding 500 kilograms. It has room for 500 items. It is empty. [Total Load: 0g (max 500.0kg) Total items: 0/500] Requirements for resource locker * Requires inert metal x8 (0) -- 70% of project quality * Requires inert frame x1 (0) -- 30% of project quality Total complexity for this project: 20.0

metal locker

A tall rectangular container with folding slat doors, bisected vertically. One side of the locker contains compartments of varying sizes, while the other is completely open to facilitate the storage of larger objects. Durability: [||||||||||] [10/10] It is closed. It is capable of holding 150 kilograms. It has room for 250 items. Requirements for metal locker * Requires inert metal x4 (0) -- 100% of project quality Total complexity for this project: 10.0

[Category: product]

solo artist stage

A simple stage for one man shows. Durability: [||||||||||] [10/10] Requirements for solo artist stage * Requires simple structure base x1 (0) -- 100% of project quality Total complexity for this project: 15.0

shuttle terminal

A shiny metal shuttle terminal. Durability: [||||||||||] [100/100] Requirements for shuttle terminal * Requires weak power emitter x1 (1) -- 20% of project quality * Requires any energy x12 (0) -- 20% of project quality * Requires inert siding x2 (0) -- 60% of project quality Total complexity for this project: 25.0

vehicle assembly station blueprints

[Category: component]

inert frame

A four sided metallic frame. Quality: 0 Requirements for inert frame * Requires inert metal x4 (0) -- 100% of project quality Total complexity for this project: 15.0

auto-inflating tires

A set of thick rubber sheets, arranged in pairs and all appearing to have an internal pump and valve system, much like those found on emergency survival rafts. Quality: 0 Requirements for auto-inflating tires * Requires refined elastomer x4 (0) -- 70% of project quality * Requires inert metal x1 (56) -- 10% of project quality * Requires any energy x2 (19) -- 20% of project quality Total complexity for this project: 16.0

light electric engine

An electric engine is an electrical machine that converts electrical energy into mechanical energy. This one is more suited for propulsion of smaller vehicles. Quality: 0 Requirements for light electric engine * Requires weak power emitter x2 (0) -- 40% of project quality * Requires inert metal x4 (56) -- 20% of project quality * Requires crummy gear assembly x1 (0) -- 20% of project quality * Requires inert casing x2 (0) -- 20% of project quality Total complexity for this project: 21.0

crummy gear assembly

Flecks of rust and patches of old grease spot most of this antiquated set of interfacing parts. Quality: 0 Requirements for crummy gear assembly * Requires inert metal x6 (56) -- 100% of project quality Total complexity for this project: 14.0

aircraft landing gear

A landing gear is the undercarriage of an aircraft. It supports the craft when it is not flying, allowing it to take off, land and usually to taxi without damage. Quality: 0 Requirements for aircraft landing gear * Requires auto-inflating tires x1 (0) -- 40% of project quality * Requires inert metal x1 (56) -- 10% of project quality * Requires inert wiring x1 (0) -- 10% of project quality * Requires solid-phase alloy x3 (0) -- 40% of project quality Total complexity for this project: 24.0

vehicle body plating

A large sheet of lightweight but sturdy metallic material. Quality: 0 Requirements for vehicle body plating * Requires inert metal x3 (56) -- 50% of project quality * Requires solid-phase metal x2 (0) -- 50% of project quality Total complexity for this project: 12.5

welded vehicle armor

A heavy plate of thick welded sheets of metal, covered in ridges and striations. Ugly, but it does the job. Quality: 0 Requirements for welded vehicle armor * Requires inert metal x4 (56) -- 50% of project quality * Requires solid-phase alloy x2 (0) -- 50% of project quality Total complexity for this project: 15.0

single driver cockpit

A cramped control area, bulging with interface devices and monitors. Quality: 0 Requirements for single driver cockpit * Requires weak power emitter x1 (0) -- 25% of project quality * Requires inert metal x3 (56) -- 30% of project quality * Requires inert wiring x3 (0) -- 10% of project quality * Requires solid-phase metal x4 (0) -- 25% of project quality * Requires fiber cloth x2 (0) -- 10% of project quality Total complexity for this project: 35.0

crawler track

A continuous band of tread driven by two or more wheels, usually used as propulsion for tanks or other heavy vehicles used on uneven terrain. Quality: 0 Requirements for crawler track * Requires refined elastomer x6 (0) -- 60% of project quality * Requires inert metal x3 (56) -- 40% of project quality Total complexity for this project: 15.0

medium electric engine

Sophisticated hybrid technology that originated centuries ago has been codified and refined, one of the later designs cemented in this engine. While fairly low-tech as far as the space-age technology goes, the engine stands up to the plate with its reliable, simple production of electricity. Quality: 0 Requirements for medium electric engine * Requires medium power emitter x2 (0) -- 40% of project quality * Requires crummy gear assembly x1 (0) -- 20% of project quality * Requires solid-phase alloy x4 (0) -- 20% of project quality * Requires inert casing x2 (0) -- 20% of project quality Total complexity for this project: 21.0

small cargo bay

A small room capable of holding a decent ammount of cargo. Quality: 0 Requirements for small cargo bay * Requires solid-phase metal x10 (0) -- 70% of project quality * Requires high-grade wiring x2 (0) -- 30% of project quality Total complexity for this project: 35.0

[Category: vehicle]

12T-LL transport truck

A basic model of truck invented and used before the dawn of space travel. A compartment in the front houses the driver, while a bed in the back can carry a large amount of cargo. There is one tradeoff to this ubiquitous vehicle - it is quite noisy. The 12T-LL transport truck can be loaded and accepts shipping container, any robot, any starship chassis component as targets for loading. Durability: [||||||||||] [100/100] Fuel tank: [||||||||||] [100/100] Modules: nothing. 100 / 100 module capacity remaining. The 12T-LL transport truck is unowned and can be claimed by a hacker. Requirements for 12T-LL transport truck * Requires auto-inflating tires x1 (0) -- 20% of project quality * Requires single driver cockpit x1 (0) -- 20% of project quality * Requires light electric engine x1 (0) -- 20% of project quality * Requires inert frame x1 (0) -- 20% of project quality * Requires vehicle body plating x4 (0) -- 20% of project quality Total complexity for this project: 44.0

sandcrawler armored carrier

A mammoth cargo carrier. It is slow, but heavily armored. The sandcrawler armored carrier can be loaded and accepts shipping container, any robot, any starship chassis component as targets for loading. Durability: [||||||||||] [100/100] Fuel tank: [||||||||||] [500/500] Modules: nothing. 100 / 100 module capacity remaining. The sandcrawler armored carrier is unowned and can be claimed by a hacker. Requirements for sandcrawler armored carrier * Requires single driver cockpit x1 (0) -- 20% of project quality * Requires light electric engine x2 (0) -- 15% of project quality * Requires inert frame x2 (0) -- 15% of project quality * Requires welded vehicle armor x3 (0) -- 15% of project quality * Requires crawler track x2 (0) -- 15% of project quality * Requires vehicle body plating x6 (0) -- 20% of project quality Total complexity for this project: 57.0

vertibird

The standard in vertical-take-off-and-landing (VTOL) craft among the outer colony worlds. A modest cargo capacity and sizeable fuel tank round this general purpose aircraft out. Durability: [||||||||||] [200/200] Fuel tank: [||||||||||] [80/80] Modules: nothing. 100 / 100 module capacity remaining. The vertibird is unowned and can be claimed by a hacker. Requirements for vertibird * Requires light electric engine x2 (0) -- 25% of project quality * Requires aircraft landing gear x3 (0) -- 20% of project quality * Requires solid-phase alloy x4 (0) -- 15% of project quality * Requires inert frame x2 (0) -- 20% of project quality * Requires vehicle body plating x5 (0) -- 20% of project quality Total complexity for this project: 43.0

quad-tracked terraformer platform

Durability: [||||||||||] [100/100] Fuel tank: [||||||||||] [10/10] Modules: nothing. 100 / 100 module capacity remaining. The quad-tracked terraformer platform is unowned and can be claimed by a hacker. Requirements for quad-tracked terraformer platform * Requires medium electric engine x2 (0) -- 20% of project quality * Requires single driver cockpit x1 (0) -- 20% of project quality * Requires inert frame x3 (0) -- 20% of project quality * Requires crawler track x4 (0) -- 20% of project quality * Requires vehicle body plating x10 (0) -- 20% of project quality Total complexity for this project: 49.0

8T-RL escort vehicle

A small wheeled armored vehicle designed to protect slower, poorly-armed vehicles. Durability: [||||||||||] [250/250] Fuel tank: [||||||||||] [200/200] Modules: nothing. 200 / 200 module capacity remaining. The 8T-RL escort vehicle is unowned and can be claimed by a hacker. Requirements for 8T-RL escort vehicle * Requires auto-inflating tires x1 (0) -- 20% of project quality * Requires solid-phase metal x2 (0) -- 10% of project quality * Requires light electric engine x1 (0) -- 20% of project quality * Requires solid-phase alloy x3 (0) -- 30% of project quality * Requires inert frame x1 (0) -- 20% of project quality Total complexity for this project: 36.0

stormy dorg jetcycle

A kickin' rad stormy dorg brand jetcycle, the kind you see on posters on the walls of every aspiring teenager. Fitted with chrome control surfaces and thrust nozzles, it's a delight to look at. Fast no doubt, as well. Durability: [||||||||||] [100/100] Fuel tank: [||||||||||] [120/120] Modules: nothing. 0 / 0 module capacity remaining. The stormy dorg jetcycle is unowned and can be claimed by a hacker. Requirements for stormy dorg jetcycle * Requires supermagnetic alloy x2 (0) -- 20% of project quality * Requires inert wiring x4 (0) -- 5% of project quality * Requires solid-phase alloy x2 (0) -- 15% of project quality * Requires inert frame x1 (0) -- 15% of project quality * Requires rare earth metal x3 (0) -- 15% of project quality * Requires inert casing x1 (0) -- 15% of project quality * Requires vehicle body plating x2 (0) -- 15% of project quality Total complexity for this project: 35.0

CR-22 painting rig

A crawler with several paint nozzles mounted forward of the driver's seat. The CR-22 painting rig can be loaded and accepts as targets for loading. Durability: [||||||||||] [100/100] Fuel tank: [||||||||||] [125/125] Modules: nothing. 100 / 100 module capacity remaining. The CR-22 painting rig is unowned and can be claimed by a hacker. Requirements for CR-22 painting rig * Requires hi-torque servomotor x1 (0) -- 20% of project quality * Requires small cargo bay x1 (0) -- 30% of project quality * Requires light electric engine x1 (0) -- 30% of project quality * Requires crawler track x1 (0) -- 20% of project quality Total complexity for this project: 25.0

18T-GL gun platform

A large, lumbering heavy weapons platform. Armored plates cover its chassis and it's tough synth-weave treads are designed to maneuver (slowly) over virtually any hard terrain as long as it's not underwater. It is perhaps not as agile or versatile as the 16T-BL but its certainly capable of delivering a much bigger punch when the proper weapon is mounted. Durability: [||||||||||] [900/900] Fuel tank: [||||||||||] [300/300] Modules: nothing. 400 / 400 module capacity remaining. The 18T-GL gun platform is unowned and can be claimed by a hacker. Requirements for 18T-GL gun platform * Requires single driver cockpit x2 (0) -- 15% of project quality * Requires medium electric engine x3 (0) -- 20% of project quality * Requires inert frame x2 (0) -- 10% of project quality * Requires welded vehicle armor x9 (0) -- 25% of project quality * Requires crawler track x2 (0) -- 15% of project quality * Requires vehicle body plating x6 (0) -- 15% of project quality Total complexity for this project: 63.0

supermarine silhouette

A streamlined turboprop fighter aircraft run by a quiet hi-torque electric engine, painted olive green and adorned with antiquated british roundels and icons. Reminescent of the days when man was still planet-bound. Durability: [||||||||||] [300/300] Fuel tank: [||||||||||] [500/500] Modules: nothing. 225 / 225 module capacity remaining. The supermarine silhouette is unowned and can be claimed by a hacker. Requirements for supermarine silhouette * Requires medium electric engine x1 (0) -- 20% of project quality * Requires aircraft landing gear x3 (0) -- 20% of project quality * Requires solid-phase alloy x5 (0) -- 15% of project quality * Requires scout-class rat gatler x2 (0) -- 15% of project quality * Requires inert frame x2 (0) -- 15% of project quality * Requires vehicle body plating x4 (0) -- 15% of project quality Total complexity for this project: 68.0

HJ-20 hovercraft

An all-terrain hovercraft sitting on a skirt of tough rubberised material, two back-mounted fan engines with rudders allow steering and travel across bodies of fluids as well as solid surfaces. Durability: [||||||||||] [100/100] Fuel tank: [||||||||||] [200/200] Modules: nothing. 100 / 100 module capacity remaining. The HJ-20 hovercraft is unowned and can be claimed by a hacker. Requirements for HJ-20 hovercraft * Requires refined elastomer x12 (0) -- 25% of project quality * Requires solid-phase metal x4 (0) -- 20% of project quality * Requires light electric engine x2 (0) -- 20% of project quality * Requires inert frame x1 (0) -- 20% of project quality * Requires vehicle body plating x4 (0) -- 15% of project quality Total complexity for this project: 45.0

[Category: ammunition]

HE 96mm shell

A pointed artillery shell seated in a long rimmed steel case, designed for blowing things into itty-bitty pieces. The HE 96mm shell contains 1/1 shell(s). Durability: [||||||||||] [10/10] Requirements for HE 96mm shell * Requires responsive metal x1 (0) -- 20% of project quality * Requires inert metal x2 (47) -- 20% of project quality * Requires explosive unit x2 (0) -- 30% of project quality * Requires solid-phase metal x2 (0) -- 30% of project quality Total complexity for this project: 25.0

dumbfire missile

A missile bearing limited guidance hardware for in-flight course correction, though this kind of missile is employed mostly as a fire-and-forget weapon for bulk fire. The dumbfire missile contains 1/1 rocket(s). Durability: [||||||||||] [10/10] Requirements for dumbfire missile * Requires responsive metal x1 (0) -- 10% of project quality * Requires explosive unit x1 (0) -- 30% of project quality * Requires solid-phase metal x3 (0) -- 30% of project quality Total complexity for this project: 20.0

inert slug drum

A large drum of 10x28mm caseless small arms cartridges with a mechanical feeding mechanism for feeding the magazines of handheld firearms and mounted weapons. Though, given the bulk of the drum it is more suited towards feeding magazines on vehicle-mounted weapons or machine guns. The inert slug drum contains 220/220 round(s). Durability: [||||||||||] [10/10] Requirements for inert slug drum * Requires inert metal x5 (47) -- 75% of project quality * Requires solid-phase metal x2 (0) -- 25% of project quality Total complexity for this project: 25.0

[Category: container]

HE 96mm shell crate

A large olive-green crate with steel clasp shutters and folding handles, numerals and short passages of text on the sides mention that it should contain six 96mm shells loaded with high-explosive warheads for 96mm vehicle-mounted artillery guns. Durability: [||||||||||] [10/10] It is closed. It is capable of holding 96 kilograms. It has room for 250 items. Requirements for HE 96mm shell crate * Requires responsive metal x2 (0) -- 20% of project quality * Requires inert metal x4 (47) -- 20% of project quality * Requires explosive unit x3 (0) -- 30% of project quality * Requires solid-phase metal x4 (0) -- 30% of project quality Total complexity for this project: 25.0

AP 96mm shell crate

A large olive-green crate with steel clasp shutters and folding handles, numerals and short passages of text on the sides mention that it should contain six 96mm shells loaded with armor-piercing warheads for 96mm vehicle-mounted artillery guns. Durability: [||||||||||] [10/10] It is closed. It is capable of holding 96 kilograms. It has room for 250 items. Requirements for AP 96mm shell crate * Requires responsive metal x2 (0) -- 20% of project quality * Requires transuranic metal x5 (0) -- 20% of project quality * Requires explosive unit x2 (0) -- 30% of project quality * Requires solid-phase metal x4 (0) -- 30% of project quality Total complexity for this project: 25.0

WP 96mm shell crate

A large olive-green crate with steel clasp shutters and folding handles, numerals and short passages of text on the sides mention that it should contain six 96mm shells loaded with white phosphorus incendiary warheads for 96mm vehicle-mounted artillery guns. Durability: [||||||||||] [10/10] It is closed. It is capable of holding 96 kilograms. It has room for 250 items. Requirements for WP 96mm shell crate * Requires responsive metal x2 (0) -- 20% of project quality * Requires inert metal x2 (47) -- 10% of project quality * Requires explosive unit x2 (0) -- 20% of project quality * Requires solid-phase metal x4 (0) -- 20% of project quality * Requires mineral acids x5 (0) -- 20% of project quality * Requires adaptive-phase fiber x2 (0) -- 10% of project quality Total complexity for this project: 37.5

HE 55mm shell crate

A large olive-green crate with steel clasp shutters and folding handles, numerals and short passages of text on the sides mention that it should contain eight 55mm shells loaded with high-explosive warheads for 55mm vehicle-mounted cannons. Durability: [||||||||||] [10/10] It is closed. It is capable of holding 75 kilograms. It has room for 250 items. Requirements for HE 55mm shell crate * Requires responsive metal x2 (0) -- 20% of project quality * Requires inert metal x3 (47) -- 20% of project quality * Requires explosive unit x3 (0) -- 30% of project quality * Requires solid-phase metal x3 (0) -- 30% of project quality Total complexity for this project: 25.0

WP 55mm shell crate

A large olive-green crate with steel clasp shutters and folding handles, numerals and short passages of text on the sides mention that it should contain eight 55mm shells loaded with white phosphorus incendiary warheads for 55mm vehicle-mounted cannons. Durability: [||||||||||] [10/10] It is closed. It is capable of holding 75 kilograms. It has room for 250 items. Requirements for WP 55mm shell crate * Requires responsive metal x2 (0) -- 20% of project quality * Requires inert metal x2 (47) -- 10% of project quality * Requires explosive unit x2 (0) -- 20% of project quality * Requires solid-phase metal x4 (0) -- 20% of project quality * Requires mineral acids x4 (0) -- 20% of project quality * Requires adaptive-phase fiber x2 (0) -- 10% of project quality Total complexity for this project: 37.5

AP 55mm shell crate

A large olive-green crate with steel clasp shutters and folding handles, numerals and short passages of text on the sides mention that it should contain eight 55mm shells loaded with armor-peircing warheads for 55mm vehicle-mounted cannons. Durability: [||||||||||] [10/10] It is closed. It is capable of holding 75 kilograms. It has room for 250 items. Requirements for AP 55mm shell crate * Requires responsive metal x2 (0) -- 20% of project quality * Requires transuranic metal x4 (0) -- 20% of project quality * Requires explosive unit x3 (0) -- 30% of project quality * Requires solid-phase metal x3 (0) -- 30% of project quality Total complexity for this project: 25.0

[Category: module]

simplex vehicle lock

A small, flat metallic device that is meant to be attached to a vehicle or starship's hatch. This is a very basic vehicle lock. While it will provide a small amount of protection, it won't do much against a strong, persistent attempt to hack into a vehicle. Durability: [||||||||||] [10/10] This module can be installed on a fueled vehicle and a starship. This module will take up 25 module capacity when installed. This module would be average to install on something, and average to uninstall from something. Requirements for simplex vehicle lock * Requires weak power emitter x1 (1) -- 25% of project quality * Requires limited rate response chip x1 (0) -- 25% of project quality * Requires inert wiring x3 (0) -- 25% of project quality * Requires inert casing x1 (0) -- 25% of project quality Total complexity for this project: 18.0

mobile SRM package

This mobile Short Range Missile package contains a massive ammount of small missiles with limited homing capability and moderate firepower. It also has a basic launching mechanism and targeting system incorporated into it. Thanks to it's simple design, it can be installed on a wide range of land, sea and air vehicles. Durability: [||||||||||] [10/10] This module can be installed on a small turret, a medium turret, a heavy turret, a sector center, a helo pad, a starship complex, a faction headquarters, a vertibird, a tetra-corp bomber, an airborne fortress, a 8T-RL escort vehicle, a fortified redoubt, a 80-R seacruiser, a 43-R patrol boat, and a HJ-20 hovercraft. This module will take up 25 module capacity when installed. This module would be tough to install on something, and tough to uninstall from something. It has 10 / 10 condition remaining. Requirements for mobile SRM package * Requires weak power emitter x4 (1) -- 30% of project quality * Requires slugthrower mechanics x1 (0) -- 30% of project quality * Requires simple beam focusing unit x1 (0) -- 30% of project quality * Requires solid-phase metal x2 (0) -- 10% of project quality Total complexity for this project: 25.0

scout-class rat gatler

A turret-mounted heavy machine gun bearing an autocannon-like triple barrel arrangement. As there is only set of firing mechanisms feeding through these three barrels it is not technically an autocannon. Durability: [||||||||||] [10/10] This module can be installed on a small turret, a medium turret, a heavy turret, a sector center, a helo pad, a starship complex, a faction headquarters, a vertibird, a tetra-corp bomber, an airborne fortress, a 8T-RL escort vehicle, a fortified redoubt, a 80-R seacruiser, a 43-R patrol boat, and a HJ-20 hovercraft. This module will take up 25 module capacity when installed. This module would be tough to install on something, and tough to uninstall from something. It accepts generic shell slug clip as ammunition. It is unloaded. It has 10 / 10 condition remaining. Requirements for scout-class rat gatler * Requires weak power emitter x1 (1) -- 15% of project quality * Requires slugthrower mechanics x1 (0) -- 20% of project quality * Requires budget servomotor x2 (0) -- 15% of project quality * Requires barrel x2 (0) -- 15% of project quality * Requires solid-phase metal x1 (0) -- 10% of project quality * Requires inert casing x1 (0) -- 15% of project quality Total complexity for this project: 32.5

gravity compensated mass driver

A mass driver or electromagnetic catapult is a method of non-rocket launch which uses a linear motor to accelerate and catapult payloads up to high speeds. While mostly used in no-gravity environments, this advanced weapon compensates for the gravity-induced drop in velocity and thus can be used even near the surface of a planet, making it usable on flying aircraft too. Durability: [||||||||||] [10/10] This module can be installed on a flying fueled vehicle. This module will take up 50 module capacity when installed. This module would be tough to install on something, and tough to uninstall from something. It has 10 / 10 condition remaining. Requirements for gravity compensated mass driver * Requires weak power emitter x1 (0) -- 20% of project quality * Requires budget servomotor x3 (0) -- 20% of project quality * Requires barrel x2 (1) -- 20% of project quality * Requires solid-phase metal x4 (0) -- 20% of project quality * Requires inert casing x2 (0) -- 20% of project quality Total complexity for this project: 47.5

rotating laser turret

A turret-mounted laser cannon, for fitting on ground vehicles. Whilst smaller than models designed for use in starships, it still packs a hefty punch. Durability: [||||||||||] [10/10] This module can be installed on a small turret, a medium turret, a heavy turret, a sector center, a helo pad, a starship complex, a faction headquarters, a vertibird, a tetra-corp bomber, an airborne fortress, a 8T-RL escort vehicle, a fortified redoubt, a 80-R seacruiser, a 43-R patrol boat, and a HJ-20 hovercraft. This module will take up 25 module capacity when installed. This module would be tough to install on something, and tough to uninstall from something. It has 10 / 10 condition remaining. Requirements for rotating laser turret * Requires weak power emitter x1 (1) -- 15% of project quality * Requires budget servomotor x2 (0) -- 15% of project quality * Requires offensive beam generator x1 (0) -- 25% of project quality * Requires electronic weapon internals x1 (0) -- 20% of project quality * Requires inert casing x1 (0) -- 15% of project quality Total complexity for this project: 30.0

self-destruct module

A package of high explosives meant to be situated near the fuel tank of a vehicle in order to maximize damage. Used widely by El-Kaida insurgents in pre-starfairer days, it can be used either as an improvised bomb or as a method of disposing of unwanted vehicles that's fun for the whole family! Durability: [||||||||||] [10/10] This module can be installed on a fueled vehicle. This module will take up 50 module capacity when installed. This module would be tough to install on something, and tough to uninstall from something. Requirements for self-destruct module * Requires heavy capacitor unit x1 (0) -- 20% of project quality * Requires explosive unit x3 (0) -- 40% of project quality * Requires high-grade wiring x2 (0) -- 20% of project quality * Requires inert casing x1 (0) -- 20% of project quality Total complexity for this project: 35.0

vehicle horn

A large electronic horn, well-suited for getting people's attention as well as broadcasting just how much you think that guy who just swerved in front of you is a complete retard. Durability: [||||||||||] [10/10] This module can be installed on a fueled vehicle. This module will take up 50 module capacity when installed. This module would be tough to install on something, and tough to uninstall from something. Requirements for vehicle horn * Requires inert metal x2 (56) -- 60% of project quality * Requires inert wiring x2 (0) -- 40% of project quality Total complexity for this project: 15.0

assault-class rat gatler

A large revolver cannon chambered for 25mm light grenades, the weapon's rate of fire combined with the nature of the ammunition make it an effective weapon against all manner of targets due to the versatility of the ammunition. Durability: [||||||||||] [10/10] This module can be installed on a small turret, a medium turret, a heavy turret, a sector center, a helo pad, a starship complex, a faction headquarters, a vertibird, a tetra-corp bomber, an airborne fortress, a 8T-RL escort vehicle, a fortified redoubt, a 80-R seacruiser, a 43-R patrol boat, a HJ-20 hovercraft, and a 18T-GL gun platform. This module will take up 75 module capacity when installed. This module would be tough to install on something, and tough to uninstall from something. It accepts generic box of 25mm grenades as ammunition. It is unloaded. It has 10 / 10 condition remaining. Requirements for assault-class rat gatler * Requires weak power emitter x1 (0) -- 10% of project quality * Requires slugthrower mechanics x1 (0) -- 15% of project quality * Requires budget servomotor x3 (0) -- 15% of project quality * Requires barrel x4 (0) -- 20% of project quality * Requires solid-phase alloy x3 (0) -- 15% of project quality * Requires inert casing x1 (0) -- 15% of project quality Total complexity for this project: 32.5

96mm heavy shell cannon

Durability: [||||||||||] [10/10] This module can be installed on a medium turret, a heavy turret, a tetra-corp bomber, an airborne fortress, a 16T-BL main battle tank, a fortified redoubt, a 80-R seacruiser, and a 18T-GL gun platform. This module will take up 150 module capacity when installed. This module would be tough to install on something, and tough to uninstall from something. It accepts generic 96mm shell as ammunition. It is unloaded. It has 10 / 10 condition remaining. Requirements for 96mm heavy shell cannon * Requires responsive metal x5 (0) -- 15% of project quality * Requires hi-torque servomotor x4 (0) -- 15% of project quality * Requires inert wiring x4 (0) -- 5% of project quality * Requires plastiform brick x3 (0) -- 10% of project quality * Requires solid-phase alloy x12 (0) -- 40% of project quality * Requires inert casing x2 (0) -- 15% of project quality Total complexity for this project: 70.0

shield-tek vehicle lock

A small, flat metallic device that is meant to be attached to a vehicle or starship's hatch. This specific unit is a step up from the v-tite vehicle lock and will provide an extra layer of security against hacking attempts. Durability: [||||||||||] [10/10] This module can be installed on a fueled vehicle and a starship. This module will take up 100 module capacity when installed. This module would be tough to install on something, and tough to uninstall from something. Requirements for shield-tek vehicle lock * Requires limited read-rate qdisk x1 (0) -- 20% of project quality * Requires limited reception neodymium chip x2 (0) -- 20% of project quality * Requires inert wiring x5 (0) -- 20% of project quality * Requires medium power emitter x1 (3) -- 20% of project quality * Requires inert casing x2 (0) -- 20% of project quality Total complexity for this project: 35.0

attack-class rat gatler

A heavy six-barreled gatling gun chambered for heavy anti-armor rounds, the weapon's great rate of fire (nearing 1800RPM) makes it hugely effective against armored and unarmored targets alike though limits firing to short bursts to conserve ammunition. Durability: [||||||||||] [10/10] This module can be installed on a small turret, a medium turret, a heavy turret, a sector center, a helo pad, a starship complex, a faction headquarters, a vertibird, a tetra-corp bomber, an airborne fortress, a 8T-RL escort vehicle, a fortified redoubt, a 80-R seacruiser, a 43-R patrol boat, a HJ-20 hovercraft, and a 18T-GL gun platform. This module will take up 75 module capacity when installed. This module would be tough to install on something, and tough to uninstall from something. It accepts generic 14.5mm slug belt as ammunition. It is unloaded. It has 10 / 10 condition remaining. Requirements for attack-class rat gatler * Requires slugthrower mechanics x2 (0) -- 15% of project quality * Requires budget servomotor x3 (0) -- 15% of project quality * Requires medium power emitter x1 (0) -- 15% of project quality * Requires barrel x4 (0) -- 12% of project quality * Requires solid-phase alloy x3 (0) -- 12% of project quality * Requires inert casing x2 (0) -- 15% of project quality Total complexity for this project: 32.5

elite-tek vehicle lock

Durability: [||||||||||] [10/10] This module can be installed on a fueled vehicle and a starship. This module will take up 100 module capacity when installed. This module would be tough to install on something, and tough to uninstall from something. Requirements for elite-tek vehicle lock * Requires advanced read-rate qdisk x1 (0) -- 20% of project quality * Requires limited reception neodymium chip x3 (0) -- 20% of project quality * Requires medium power emitter x2 (3) -- 20% of project quality * Requires high-grade wiring x5 (0) -- 20% of project quality * Requires inert casing x2 (0) -- 20% of project quality Total complexity for this project: 55.0

v-tite vehicle lock

A palm-sized q-disc designed to hold magnetically shielded data for injection into a shipboard computer's security algorithms. Durability: [||||||||||] [10/10] This module can be installed on a fueled vehicle and a starship. This module will take up 50 module capacity when installed. This module would be tough to install on something, and tough to uninstall from something. Requirements for v-tite vehicle lock * Requires weak power emitter x1 (1) -- 20% of project quality * Requires limited read-rate qdisk x1 (0) -- 30% of project quality * Requires limited reception neodymium chip x1 (0) -- 30% of project quality * Requires inert wiring x4 (0) -- 20% of project quality Total complexity for this project: 20.0

robo-terrier vehicle lock

Bark bark! Sir or Madame customer, someone is attempting to breach the entrance to your vehicle! Bark bark! Durability: [||||||||||] [10/10] This module can be installed on a fueled vehicle. This module will take up 35 module capacity when installed. This module would be tough to install on something, and tough to uninstall from something. Requirements for robo-terrier vehicle lock * Requires weak power emitter x1 (1) -- 30% of project quality * Requires limited rate response chip x3 (0) -- 30% of project quality * Requires inert wiring x4 (0) -- 20% of project quality * Requires inert casing x2 (0) -- 20% of project quality Total complexity for this project: 18.0

ejection seat

A simple one person vehicle ejection module, designed to protect the driver in case of a fatal vehicle event. Durability: [||||||||||] [10/10] This module can be installed on nothing. This module will take up 10 module capacity when installed. This module would be tough to install on something, and tough to uninstall from something. Requirements for ejection seat * Requires solid-phase metal x2 (0) -- 80% of project quality * Requires fiber cloth x1 (0) -- 20% of project quality Total complexity for this project: 25.0

55mm main shell cannon

A short, snub-nosed turret, flaring out at the end. For a shell cannon, it is rather small, and fires considerably smaller armaments than most. Regardless, it is one of the more popular vehicular weapons in the galaxy, used by law enforcement and criminal organizations alike. Durability: [||||||||||] [10/10] This module can be installed on a medium turret, a heavy turret, a tetra-corp bomber, an airborne fortress, a 16T-BL main battle tank, a fortified redoubt, a HJ-20 hovercraft, a 80-R seacruiser, and a 18T-GL gun platform. This module will take up 100 module capacity when installed. This module would be tough to install on something, and tough to uninstall from something. It accepts generic 55mm shell as ammunition. It is unloaded. It has 10 / 10 condition remaining. Requirements for 55mm main shell cannon * Requires responsive metal x3 (0) -- 15% of project quality * Requires hi-torque servomotor x2 (0) -- 15% of project quality * Requires inert metal x4 (47) -- 15% of project quality * Requires inert wiring x2 (0) -- 10% of project quality * Requires solid-phase alloy x6 (0) -- 30% of project quality * Requires inert casing x2 (0) -- 15% of project quality Total complexity for this project: 70.0

[Category: product]

large fuel cell

A heavy octagonal energy-bearing 'fuel' cell bearing universal charging and mounting interfaces for machinery. Durability: [||||||||||] [10/10] The large fuel cell contains 50 units of fuel. Requirements for large fuel cell * Requires any energy x20 (19) -- 100% of project quality Total complexity for this project: 20.0

medium fuel cell

A heavy octagonal energy-bearing 'fuel' cell bearing universal charging and mounting interfaces for machinery. Durability: [||||||||||] [10/10] The medium fuel cell contains 25 units of fuel. Requirements for medium fuel cell * Requires any energy x10 (19) -- 100% of project quality Total complexity for this project: 10.0

small fuel cell

A heavy octagonal energy-bearing 'fuel' cell bearing universal charging and mounting interfaces. Durability: [||||||||||] [10/10] The small fuel cell contains 10 units of fuel. Requirements for small fuel cell * Requires any energy x5 (19) -- 100% of project quality Total complexity for this project: 7.5

vehicle decal

This decal can be applied to a vehicle. Durability: [||||||||||] [10/10] Requirements for vehicle decal * Requires plastiform mesh x1 (0) -- 100% of project quality Total complexity for this project: 12.0

Go back to the main Wayfar guide